#emulators — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #emulators, aggregated by home.social.
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Complete #BIOS and #firmware packs for #RetroArch, #Batocera, #Recalbox, #Lakka, #RetroPie, #EmuDeck, #RetroBat, #RetroDECK, #RomM. Verified checksums, 6700+ files, 300+ #emulators profiled from source code.
🔗 https://abdess.github.io/retrobios/
#Emulacion #Retro #Emuladores #Videojuegos #Juegos #Retrogaming #RetroBios
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Complete #BIOS and #firmware packs for #RetroArch, #Batocera, #Recalbox, #Lakka, #RetroPie, #EmuDeck, #RetroBat, #RetroDECK, #RomM. Verified checksums, 6700+ files, 300+ #emulators profiled from source code.
🔗 https://abdess.github.io/retrobios/
#Emulacion #Retro #Emuladores #Videojuegos #Juegos #Retrogaming #RetroBios
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Complete #BIOS and #firmware packs for #RetroArch, #Batocera, #Recalbox, #Lakka, #RetroPie, #EmuDeck, #RetroBat, #RetroDECK, #RomM. Verified checksums, 6700+ files, 300+ #emulators profiled from source code.
🔗 https://abdess.github.io/retrobios/
#Emulacion #Retro #Emuladores #Videojuegos #Juegos #Retrogaming #RetroBios
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Complete #BIOS and #firmware packs for #RetroArch, #Batocera, #Recalbox, #Lakka, #RetroPie, #EmuDeck, #RetroBat, #RetroDECK, #RomM. Verified checksums, 6700+ files, 300+ #emulators profiled from source code.
🔗 https://abdess.github.io/retrobios/
#Emulacion #Retro #Emuladores #Videojuegos #Juegos #Retrogaming #RetroBios
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While I haven't had much time to work on my PS1 Emulator recently, thanks to University.
I did make a little bit more progress on MDec video decoder and 24-bit display.
Below is the output of 24-bit fake fill image, which depends on 4 DMAs to fire in the right order (CD-ROM out, MDec in/out, GPU in) and process the correct number of bytes at a time.
In theory I should be able to implement the actual block decoder (semi-done) and remove the test rainbow fill for the decoded video frame.
We'll see.
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While I haven't had much time to work on my PS1 Emulator recently, thanks to University.
I did make a little bit more progress on MDec video decoder and 24-bit display.
Below is the output of 24-bit fake fill image, which depends on 4 DMAs to fire in the right order (CD-ROM out, MDec in/out, GPU in) and process the correct number of bytes at a time.
In theory I should be able to implement the actual block decoder (semi-done) and remove the test rainbow fill for the decoded video frame.
We'll see.
-
While I haven't had much time to work on my PS1 Emulator recently, thanks to University.
I did make a little bit more progress on MDec video decoder and 24-bit display.
Below is the output of 24-bit fake fill image, which depends on 4 DMAs to fire in the right order (CD-ROM out, MDec in/out, GPU in) and process the correct number of bytes at a time.
In theory I should be able to implement the actual block decoder (semi-done) and remove the test rainbow fill for the decoded video frame.
We'll see.
-
While I haven't had much time to work on my PS1 Emulator recently, thanks to University.
I did make a little bit more progress on MDec video decoder and 24-bit display.
Below is the output of 24-bit fake fill image, which depends on 4 DMAs to fire in the right order (CD-ROM out, MDec in/out, GPU in) and process the correct number of bytes at a time.
In theory I should be able to implement the actual block decoder (semi-done) and remove the test rainbow fill for the decoded video frame.
We'll see.
-
I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.
If anyone is bored enough to be curious!
31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.
2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.
19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.
Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.
9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.
BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.
It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.
MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.
(*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism
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I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.
If anyone is bored enough to be curious!
31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.
2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.
19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.
Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.
9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.
BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.
It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.
MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.
(*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism
-
I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.
If anyone is bored enough to be curious!
31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.
2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.
19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.
Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.
9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.
BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.
It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.
MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.
(*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism
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I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.
If anyone is bored enough to be curious!
31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.
2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.
19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.
Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.
9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.
BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.
It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.
MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.
(*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism
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I am happy with this DECSystem-10 MUD system for now; it's been a 35-year task.
If anyone is bored enough to be curious!
31 January 1991: Essex University's DECSystem-10 closes, meaning that MIST and ROCK, and the dodgy version of MUD we had on there, had to close. I had a mostly working VMS system that would run it with some extra programming, but I'd already sent out AberMUD to Vijay, and he'd sent it out to the world, and TinyMUDs were becoming common. MIST was losing its captive audience, and it needed that level of addiction and co-dependence to run, so I decided to let it die in its prime, rather than become a sad old relic that nobody played.
2003 and the next 20 years: I decided to build a TOPS-10 system on a VMS machine and install MIST/MUD and ROCK. Got quite a long way, and then discovered there was no BCPL compiler existing anywhere in the known world. A few years later, Richard Bartle told me that Paul Allen (I think) had found one. So this became possible, and Quentin (dot-co-dot-uk) took a great stab at it with some really old code, and Viktor Toth had BL running, so I figured that was enough. Sometime in this period, Bletchley Park got something that looked like a PDP-10, and they suggested that I go and put MUD onto it for the museum. It wasn't a PDP-10, but I did look into putting it onto a VAX for a while, but the management of Bletchley, as it turned into The National Museum of Computing (TNMOC), was getting more corporate and boring, so I gave up bothering.
19th Feb to 22nd Feb, 2026: I decided to build a PRIMOS machine on a Simh emulator for no apparent reason. It went fairly smoothly, so I wondered again about a DEC-10. I was missing TOPS-10 anyway, so why not? Proof of concept, setting up some test systems, seeing where TOPS-10 emulators were at these days and seeing how far Quentin had really got and how much extra work was needed. Realised I am going to have to start from scratch, mostly, using a prebuilt Steuben distro of TOPS-10 7.03 as the base.
Took a couple of weeks off to ponder whether the rest was worth it, but decided my $200 a month ChatGPT Pro subscription may as well pay for itself with background research, so I decided to go ahead.
9th March 9 to 18th March, 2026: A long sprint, and I mostly got it all working. 92 hours of concentrated swearing and about 15 hours of destroying the planet with GPT Deep Research mode later (*), after at least 2 false starts and complete wipes. I got a system I am relatively happy with. Somewhere in there is about 4 hours of relearning TECO and fighting with getting ROCK working on code it was never meant to work on. There's still more to do, but that's just maintenance now.
BUT I FOUND ROCK! I thought it was lost forever. Somehow, that's my major victory in all this. Building the setup was hard, tedious, and very frustrating work. It probably did need somebody who knew a lot about both DEC and Unix systems management, and the MUD engine, to guide it, but it was still mostly a matter of putting together things that already existed and forcing them to work together. ROCK, though, I genuinely thought was 100% lost.
It's taken a hundred plus concentrated hours, two new dedicated hosts, a small town's water supply, and probably a few megawatts of power in the background. But this is the final re-creation of the systems I closed at the start of the 1990s.
MIST (and MUD and ROCK) will still probably end up as relics that nobody properly plays, but this project is not pretending to be anything other than an interesting throwback and museum piece now, which, 35 years after I closed it down, seems a fitting end. It also means I can resurrect Duncan Rogerson's arch-wizard, and that seems right, somehow. I will leave it up and running now.
(*) Since someone whined about my use of GPT - I could not have mentioned it, but I did because, for some tasks like this one, it saved me hundreds of hours and a lot of Googling. If I have to pick (which I do!) I'd rather use GPT than Google still. One of the useful things you can do with Deep Research is to give it a topic you want to aggregate information on (like ACCESS.USR usage) and send it away to make a summary PDF of the key points of what's useful, but triple-checked and sourced. I have read the Original TOPS-10 manuals that are wonderfully hosted on @bitsavers many times, I could knock up a perfect ACCESS.USR in a drunken stupor, whilst half asleep once, but these days I barely remember the 3-part octal protections, so I am happy to have a reference I don't need to read 10 parts of 3 different manuals to make. That's why I use AI, and I am perfectly comfortable with that. Since I work in AI Ethics and actually put into practice what I preach, I am comfortable with my use of AI, and I always disclose it :P
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security #TNMOC #blog #ADHD #Autism
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The podium sequence always brings a small smile to my face. :blobcat_enjoy:
Crash Team Racing on my PS1 emulator.
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Extracted the memory card icon today and displayed it in a terminal. :blobcat_smilehappyeyes:
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Extracted the memory card icon today and displayed it in a terminal. :blobcat_smilehappyeyes:
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Extracted the memory card icon today and displayed it in a terminal. :blobcat_smilehappyeyes:
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Extracted the memory card icon today and displayed it in a terminal. :blobcat_smilehappyeyes:
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Extracted the memory card icon today and displayed it in a terminal. :blobcat_smilehappyeyes:
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This one might be interesting to anyone interested in computer gaming history.
I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.
Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.
One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.
I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.
So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:
Or:
telnet telnet.dec10.uknet.net
(Port 2653 is available for ISPs that block 23)
And then follow the terse instructions from there.
In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.
I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...
Pop this a share if you know folks who might be interested.
** Update: New web client that works better.
** Another update - I added a telnet client.
Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)
If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security
(don't try this on a phone!)
-
This one might be interesting to anyone interested in computer gaming history.
I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.
Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.
One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.
I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.
So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:
Or:
telnet telnet.dec10.uknet.net
(Port 2653 is available for ISPs that block 23)
And then follow the terse instructions from there.
In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.
I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...
Pop this a share if you know folks who might be interested.
** Update: New web client that works better.
** Another update - I added a telnet client.
Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)
If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security
(don't try this on a phone!)
-
This one might be interesting to anyone interested in computer gaming history.
I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.
Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.
One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.
I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.
So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:
Or:
telnet telnet.dec10.uknet.net
(Port 2653 is available for ISPs that block 23)
And then follow the terse instructions from there.
In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.
I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...
Pop this a share if you know folks who might be interested.
** Update: New web client that works better.
** Another update - I added a telnet client.
Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)
If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security
(don't try this on a phone!)
-
This one might be interesting to anyone interested in computer gaming history.
I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.
Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.
One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.
I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.
So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:
Or:
telnet telnet.dec10.uknet.net
(Port 2653 is available for ISPs that block 23)
And then follow the terse instructions from there.
In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.
I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...
Pop this a share if you know folks who might be interested.
** Update: New web client that works better.
** Another update - I added a telnet client.
Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)
If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security
(don't try this on a phone!)
-
This one might be interesting to anyone interested in computer gaming history.
I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.
Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University's DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10's went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.
One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It's running on a KS10 not a KL10 but I had to let some things slip.
I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.
So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:
Or:
telnet telnet.dec10.uknet.net
(Port 2653 is available for ISPs that block 23)
And then follow the terse instructions from there.
In those days, you were generally faced with a "." prompt and left mostly alone, so for authenticity, I will leave it at that.
I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn't going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so...
Pop this a share if you know folks who might be interested.
** Update: New web client that works better.
** Another update - I added a telnet client.
Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn't care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)
If any of you Unix/Security people notice I messed up something, please tell me. I left "^], !sh" open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D
#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security
(don't try this on a phone!)
-
Things are steadily falling into place on the custom PS1 Emulator. It's actually semi-playable too!
Crash Team Racing: Roos Tubes
:robot_grin:
-
It would be great to have some decompiled old games (GBA, SNES, N64) compiled to run inside an iPhone app.
I don't know the implications in terms of power usage versus an emulator, but I believe some gains would be massive.
#Videogames #Gaming #Games #Decomp #Decompilation #Retro #RetroGaming #iPhone #iOS #Emulation #Emulators
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@lunte161 @c_merriweather @itsfoss
What my head are these?Anyway, someone might help…
https://todon.eu/@lunte161/115368325687273863#Linux #Ubuntu #LinuxNewbies #LinuxTools #LinuxTool #LinuxHelp #newbie #newbies #saveMe #PCs #LinuxNewbie #help #LinuxForum #UbuntuHelp #LinuxMint #ZorinOS #WindowsEOL #MSWindows #Windows10EOL #windows10alternative #Windows10 #Windows11 #Windows10vsWindows11 #tracking #dataCollection #AI #ArtificialIntelligence #privacy #privacyMatters #MicroShit #Windoze #windoze11 #software #WindowsAlternative #WindowsAlternatives #migrate2Linux #MigrateToLinux #seekHelp #dev #devs #Development #developer #developers #develop #edit #extract #inject #files #tool #tools #image #images #trd #ZXSpectrum #BetaDisk #start #Interface1 #ZXSpectrums #emulator #emulators #Pentagon #Scorpion #Evolution #Sprinter #Clone #Variant #Variants #MAME #build #Windows #util #utils #vintage #vintageComputing #substitute #substitutes
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@lunte161 @c_merriweather @itsfoss
What my head are these?Anyway, someone might help…
https://todon.eu/@lunte161/115368325687273863#Linux #Ubuntu #LinuxNewbies #LinuxTools #LinuxTool #LinuxHelp #newbie #newbies #saveMe #PCs #LinuxNewbie #help #LinuxForum #UbuntuHelp #LinuxMint #ZorinOS #WindowsEOL #MSWindows #Windows10EOL #windows10alternative #Windows10 #Windows11 #Windows10vsWindows11 #tracking #dataCollection #AI #ArtificialIntelligence #privacy #privacyMatters #MicroShit #Windoze #windoze11 #software #WindowsAlternative #WindowsAlternatives #migrate2Linux #MigrateToLinux #seekHelp #dev #devs #Development #developer #developers #develop #edit #extract #inject #files #tool #tools #image #images #trd #ZXSpectrum #BetaDisk #start #Interface1 #ZXSpectrums #emulator #emulators #Pentagon #Scorpion #Evolution #Sprinter #Clone #Variant #Variants #MAME #build #Windows #util #utils #vintage #vintageComputing #substitute #substitutes
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@lunte161 @c_merriweather @itsfoss
What my head are these?Anyway, someone might help…
https://todon.eu/@lunte161/115368325687273863#Linux #Ubuntu #LinuxNewbies #LinuxTools #LinuxTool #LinuxHelp #newbie #newbies #saveMe #PCs #LinuxNewbie #help #LinuxForum #UbuntuHelp #LinuxMint #ZorinOS #WindowsEOL #MSWindows #Windows10EOL #windows10alternative #Windows10 #Windows11 #Windows10vsWindows11 #tracking #dataCollection #AI #ArtificialIntelligence #privacy #privacyMatters #MicroShit #Windoze #windoze11 #software #WindowsAlternative #WindowsAlternatives #migrate2Linux #MigrateToLinux #seekHelp #dev #devs #Development #developer #developers #develop #edit #extract #inject #files #tool #tools #image #images #trd #ZXSpectrum #BetaDisk #start #Interface1 #ZXSpectrums #emulator #emulators #Pentagon #Scorpion #Evolution #Sprinter #Clone #Variant #Variants #MAME #build #Windows #util #utils #vintage #vintageComputing #substitute #substitutes
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Any fans of the GP2X console from GamePark Holdings? Here are some photos of mine taken a little over 15 years ago.
Still works like a charm, ofc. :-)
#GP2X #GamePark #gaming #games #gamers #gameconsole #console #ARM #Linux #linuxgaming #mobilegaming #mobile #handheld #Silpheed #SegaCD #emulation #emulators #retrogaming #retrogames #retrocomputing
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#Quote " I am a professional graphic producer for live stream fighting game tournaments. I'm a nerd on Fatal Fury Special..."
- #Quotes @StreamOverlayPro
https://fgc.network/users/StreamOverlayProMy comment:
So cool. Just chanced upon this account - occasionally I see people this trying something on Mastodon but no longer posting for years :(#FatalFurySpecial #FatalFury #Graphics #Producer #Live #Stream #Fighting #game #tournaments #retro #emulator #emulators
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#Quote " I am a professional graphic producer for live stream fighting game tournaments. I'm a nerd on Fatal Fury Special..."
- #Quotes @StreamOverlayPro
https://fgc.network/users/StreamOverlayProMy comment:
So cool. Just chanced upon this account - occasionally I see people this trying something on Mastodon but no longer posting for years :(#FatalFurySpecial #FatalFury #Graphics #Producer #Live #Stream #Fighting #game #tournaments #retro #emulator #emulators
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How inaccurate are Nintendo's official emulators? [video]
https://www.youtube.com/watch?v=oYjYmSniQyM
#ycombinator #Gaming #Speedrunning #TAS #Tool_Assisted_Speedrun #Emulation #Nintendo_Entertainment_System #NES_Emulation #NesDev #6502_Assembly #Programming #Accuracy_Testing #Emulators -
Dug out the GP2X today.
I had some real fun with this ARM-based Linux-game console - wow - nearly 20 years ago! A little Montezuma's Revenge for the SMS shown running under emulation, here.
Such a fun device!
#GP2X #Gamepark #GameparkHoldings #gaming #games #gamers #mobile #mobilegames #console #ARM #Linux #emulation #SMS #MontezumasRevenge #LCD #batteryoperated #retrogaming #retrogames #emulators #SegaMasterSystem #oldschool #hardware #vintagetech #nostalgia #Sega #photo #vintagecomputing #retrocomputing
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Well, the Watchers have descended upon Earth and all hope was lost. All that's left now is what was left when I played #Drakengard as a kid. That's right, we're collecting the last few secret weapons and running through the final ending, which ties into #NieR, somehow. Come stop by for the conclusion of this odd old #PS2 game on today's #Sunday #Stream #Shenanigans!
https://twitch.tv/undead_zeratul
#Game #Games #Gaming #VideoGame #VideoGames #VideoGaming #Streams #Streaming #LiveStream #LiveStreams #LiveStreaming #Twitch #TwitchStream #TwitchStreams #TwitchStreaming #Streamer #LiveStreamer #TwitchStreamer #SmallStreamer #ContentCreator #ContentCreators #ContentCreation #SmallContentCreator #SmallContentCreators #NierAutomata #HackAndSlash #HackNSlash #RPG #RPGGames #RPGGaming #ActionRPG #ActionRPGGame #ActionRPGGames #ActionRPGGaming #ARPG #ARPGGame #ARPGGames #ARPGGaming #PCSX #PCSX2 #Emulator #Emulators #DrakenNier #PS2 #PS2Game #PS2Games #PS2Gaming #RetroGame #RetroGames #RetroGaming #Retro
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We skipped Ending B last time, completely by accident, so today we're gonna try and finish that, before diving into the deep end that is endings D and E. You won't wanna miss this one, so come stop by and chill with us as we defeat the goddess, call down the Watchers, and get closer towards #NieR on our journey through #Drakengard on today's #Sunday #Stream #Shenanigans!
https://twitch.tv/undead_zeratul
#Game #Games #Gaming #VideoGame #VideoGames #VideoGaming #Streams #Streaming #LiveStream #LiveStreams #LiveStreaming #Twitch #TwitchStream #TwitchStreams #TwitchStreaming #Streamer #LiveStreamer #TwitchStreamer #SmallStreamer #ContentCreator #ContentCreators #ContentCreation #SmallContentCreator #SmallContentCreators #NierAutomata #HackAndSlash #HackNSlash #RPG #RPGGames #RPGGaming #ActionRPG #ActionRPGGame #ActionRPGGames #ActionRPGGaming #ARPG #ARPGGame #ARPGGames #ARPGGaming #PCSX #PCSX2 #Emulator #Emulators #DrakenNier #PS2 #PS2Game #PS2Games #PS2Gaming #RetroGame #RetroGames #RetroGaming #Retro
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"Here's a pleasant surprise: For once an emulator is being discontinued, and it's not bad news," writes @wes.readonlymemo.com for his newsletter, @readonlymemo. He discusses how the Lime3DS, which picked up the code from Citra after Nintendo's settlement with Yuzu, is joining forces with another developer to create a new, yet-to-be-named emulator. "No longer will development be fragmented between these forks, and instead all progress will be made in a single coordinated effort," the Lime3DS devs wrote in their latest update." Also in this issue, an update on N64 core developer Robert Peip's emulator work, and a fan translation of Saturn RPG Princess Crown that is proving messy.
#Gaming #GameDevs #RetroGaming #GameDevelopment #Tech #Emulators #Lime3DS #Citra #Nintendo
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The sources for the #AtariST version of #Elte has been released. There is also a version for #Atari #emulators like #hatari
-
One of the Saturn's earliest emulators, SSF, is still going strong with new updates in 2024! Find out what's new in my story:
https://segasaturnshiro.com/2024/05/10/new-beta-updates-come-to-ssf-emulator/
#sega #saturn #segasaturn #emulation #emulator #emulators #retrogaming #SSF #videogames
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I love opensource 🤓
-
#Linux and #Gaming is not working - #Incorrect, #Wrong, #False!
@ebuzz_central shows you how to install and utilize several #emulators and also how to play #Windows games on Linux using #Steam.Take a look: https://www.youtube.com/watch?v=yhUV_zVmfFI
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Killed Lazarus, and I'm at the end - exactly 30 days after starting my run as Alathra the rogue! I like to take it fairly slow, and I have. Now for the big demon himself. I suspect I won't have too much trouble - Lazarus is usually tougher and he was pretty much a breeze. Rogue arrows ftw! Find or buy a good bow!
#Diablo #PS1 #PSX #PS1Mini #PSXMini #emulation #emulators #rogue #rogues #Autobleem #RetroGames #RetroGaming #Diablo1 #PlayStation #PlayStationMini @dabbling_duck @Vyothric @Englebert3rd @ellestad
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Down in level 13 (and Alathra is now level 20). Was thankfully able to skip a lot of level 11, as those damn demons there kept surrounding me and killing me- but the succubi and other demons aren't too bad now since I found this BADASS bow that adds 101% damage. Almost breezing through level 13. Only a couple more to go!
Lots of decapitated bodies down here.
#Diablo #PS1 #PSX #PS1Mini #PSXMini #emulation #emulators #rogue #rogues #Autobleem #RetroGames #RetroGaming #Diablo1 #PlayStation #PlayStationMini
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Alathra's now level 16 and I'm starting in on floor 9, which is of course where that difficulty ramps up! However, I just went back to kill the Butcher and now I'm gonna take out Leoric. The Butcher was SO easy to take out with a level 16 rogue 🤣 I figure Leoric will be too. Diablo tip - wait to kill these two til later, when you're stronger! 🔥
#Diablo #PS1 #PSX #PS1Mini #PSXMini #arpg #arpgs #emulating #emulation #emulators #Autobleem #rogue #rogues
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Alathra the rogue is now level 12, I'm on the 5th floor of the dungeon - just grabbed Arkaine's Valor!
#Diablo #ArkainesValor #armor #rogue #rogues #PS1 #PSX #emulation #emulated #emulators #arpg #arpgs #PlayStation
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Moved the hacked PS1 mini (it has like 80+ games on it now thanks to Autobleem, the most important of them being Diablo) to the living room to start up a new Diablo run. I beat it two years ago in September and I started my run(s) in August 2021. Something about August and fall, I guess. Last time, I tried a sorcerer but struggled til I switched to fighter, which I beat it with. This time, I'm trying a rogue. Never tried rogue before. Should be wild. Time for tons of saving and leaving all my gear on the ground in town! 🤣
#Diablo #PS1 #PSX #PS1Mini #PSXMini #emulation #emulators #rogue #rogues #Autobleem #RetroGames #RetroGaming #Diablo1 #PlayStation #PlayStationMini