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#gamedev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedev, aggregated by home.social.

  1. This mess sometimes looks like a real, playable game. Today is one of those days 🦆 #gamedev #indiedev #madewithunity

  2. This mess sometimes looks like a real, playable game. Today is one of those days 🦆 #gamedev #indiedev #madewithunity

  3. I've just released a new plugin: RopeFX 🪢
    It allows you to add dynamic, animated ropes, chains, worm monsters, tentacles and many other things to your game!

    Get it now starlit.itch.io/rope-fx

    #rpgmaker #RPGツクール #gamedev

  4. I've just released a new plugin: RopeFX 🪢
    It allows you to add dynamic, animated ropes, chains, worm monsters, tentacles and many other things to your game!

    Get it now starlit.itch.io/rope-fx

    #rpgmaker #RPGツクール #gamedev

  5. My roguelike now has over 30 monsters and 60 abilities. I think it’s time to build a dedicated monster and ability lab where I can tweak things.

    How are ya’ll balancing and tuning your game behavior? #roguelike #gamedev

  6. My roguelike now has over 30 monsters and 60 abilities. I think it’s time to build a dedicated monster and ability lab where I can tweak things.

    How are ya’ll balancing and tuning your game behavior? #roguelike #gamedev

  7. Books for Bad Neighbors 的 Game Jam 結果出來啦,在兩百多個參加者裡面排 #21 算是還可以?沒有音樂音效實在是弱點 XD

    最近也 brainstorm 了一下它接下來的擴充方向,更多美術,更多故事,不拼量而是拼質

    基本上就是把對書的愛全部塞進去(ㄟ

    devpoga.itch.io/books-for-bad-

    #gamedev

  8. Books for Bad Neighbors 的 Game Jam 結果出來啦,在兩百多個參加者裡面排 #21 算是還可以?沒有音樂音效實在是弱點 XD

    最近也 brainstorm 了一下它接下來的擴充方向,更多美術,更多故事,不拼量而是拼質

    基本上就是把對書的愛全部塞進去(ㄟ

    devpoga.itch.io/books-for-bad-

    #gamedev

  9. 🛑 ANNOUNCING!! A snappy new game for the #GMTK jam! As your ship gets damaged, you go from a rash and reckless punk to a precise and deadly machine. Give it a go and tell me your highscore! nuzcraft.itch.io/oldstar #GameDev #IndieDev #GodotEngine

  10. 🛑 ANNOUNCING!! A snappy new game for the #GMTK jam! As your ship gets damaged, you go from a rash and reckless punk to a precise and deadly machine. Give it a go and tell me your highscore! nuzcraft.itch.io/oldstar #GameDev #IndieDev #GodotEngine

  11. Managed to top my own local high score table in BELTRUNNER after a glorious hour of play! #gmtkjam #gamedev #indiedev

    gingerbeardman.itch.io/beltrun

  12. Managed to top my own local high score table in BELTRUNNER after a glorious hour of play! #gmtkjam #gamedev #indiedev

    gingerbeardman.itch.io/beltrun

  13. #wip #animation #gamedev #NES #OC
    作業が進められなかった。
    作業用ツールの管理をしやすくするために、まとめ役となるツールの開発を検討した。
    https://note.com/okakasuspect/n/na837230cde91?app_launch=false

  14. Some tiny visual updates to Uncharted Azure as I'm slowly adding my own icons to the UI. (Banner image is a pixelated PD Ivan Aivazovsky painting)

    uncharted-azure.fly.dev/
    #gamedev #pixelart

  15. I discovered this room with a puzzle that I wrote a year ago and couldn't remember the solution. How do you get this treasure? I figured it out eventually, but now I need to do a lot of polish to make sure this doesn't break... #gamedev #indiegame #solodev

  16. I discovered this room with a puzzle that I wrote a year ago and couldn't remember the solution. How do you get this treasure? I figured it out eventually, but now I need to do a lot of polish to make sure this doesn't break... #gamedev #indiegame #solodev

  17. Added some items to show the current time in the inventory.

    I still need to fully implement it but the time in the game will work like in Stardew Valley.

    You start each day at dawn, then as time pass you eventually reach the end of the day and get sent to your bed if you didn't go yourself.

    Entering a room at a certain time may alter its content.

    I still need to add tons of items because I'm sick of looting knifes all the time :D

    #myrne6313 #gamedev

  18. Added some items to show the current time in the inventory.

    I still need to fully implement it but the time in the game will work like in Stardew Valley.

    You start each day at dawn, then as time pass you eventually reach the end of the day and get sent to your bed if you didn't go yourself.

    Entering a room at a certain time may alter its content.

    I still need to add tons of items because I'm sick of looting knifes all the time :D

    #myrne6313 #gamedev

  19. Ok #indiedev #gamedev

    I want to make sign npcs in a 3d platformer Unity game. No need for input, you walk the player near, a little box of text above it says hello.

    Before I code this myself (and go insane), does this exist?

    I own the Unity Dialog System, and while these blurb things are indeed one of many features, I don't want nor need the overhead of an entire database just to say "press jump", nor the cutscene stuff. My game is mostly a simple platformer.

    Where do I get a bubble?

  20. Ok #indiedev #gamedev

    I want to make sign npcs in a 3d platformer Unity game. No need for input, you walk the player near, a little box of text above it says hello.

    Before I code this myself (and go insane), does this exist?

    I own the Unity Dialog System, and while these blurb things are indeed one of many features, I don't want nor need the overhead of an entire database just to say "press jump", nor the cutscene stuff. My game is mostly a simple platformer.

    Where do I get a bubble?

  21. Blender's geometry nodes vibes, inside Unity.

    ✅ 30+ procedural nodes
    ✅ Non-destructive workflow
    ✅ One-click mesh baking
    ✅ Burst/Jobs accelerated
    ✅ AI-drivable via MCP

    MeshNodes — $99.99 on the Asset Store.

    assetstore.unity.com/packages/

    #Unity3D #Blender #GeometryNodes #GameDev

  22. Blender's geometry nodes vibes, inside Unity.

    ✅ 30+ procedural nodes
    ✅ Non-destructive workflow
    ✅ One-click mesh baking
    ✅ Burst/Jobs accelerated
    ✅ AI-drivable via MCP

    MeshNodes — $99.99 on the Asset Store.

    assetstore.unity.com/packages/

    #Unity3D #Blender #GeometryNodes #GameDev

  23. Blender's geometry nodes vibes, inside Unity.

    ✅ 30+ procedural nodes
    ✅ Non-destructive workflow
    ✅ One-click mesh baking
    ✅ Burst/Jobs accelerated
    ✅ AI-drivable via MCP

    MeshNodes — $99.99 on the Asset Store.

    assetstore.unity.com/packages/

    #Unity3D #Blender #GeometryNodes #GameDev

  24. Blender's geometry nodes vibes, inside Unity.

    ✅ 30+ procedural nodes
    ✅ Non-destructive workflow
    ✅ One-click mesh baking
    ✅ Burst/Jobs accelerated
    ✅ AI-drivable via MCP

    MeshNodes — $99.99 on the Asset Store.

    assetstore.unity.com/packages/

    #Unity3D #Blender #GeometryNodes #GameDev

  25. La démo de mon jeu est enfin disponible sur itch.io, c'est un jeu d'enquêtes en coopération.

    N'hésitez pas à me dire ce que vous en pensez si vous avez l'occasion de tester (c'est de 2 à 8 joueureuses)

    👉 doublesept.itch.io/escape-with

    #gamedev #gamedevfr #godotengine

  26. Marvel Realm Update: Online Service Stability Improvements

    We’ve just rolled out a new patch for the Marvel Realm suite focused on resolving recent connection instability, improving in-game handling during server maintenance, and reinforcing system security.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #Gaming #AudioGaming #GameDev #Update #Security

  27. Marvel Realm Update: Online Service Stability Improvements

    We’ve just rolled out a new patch for the Marvel Realm suite focused on resolving recent connection instability, improving in-game handling during server maintenance, and reinforcing system security.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #Gaming #AudioGaming #GameDev #Update #Security

  28. Marvel Realm Update: Online Service Stability Improvements

    We’ve just rolled out a new patch for the Marvel Realm suite focused on resolving recent connection instability, improving in-game handling during server maintenance, and reinforcing system security.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #Gaming #AudioGaming #GameDev #Update #Security

  29. Marvel Realm Update: Online Service Stability Improvements

    We’ve just rolled out a new patch for the Marvel Realm suite focused on resolving recent connection instability, improving in-game handling during server maintenance, and reinforcing system security.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #Gaming #AudioGaming #GameDev #Update #Security

  30. Marvel Realm Update: Online Service Stability Improvements

    We’ve just rolled out a new patch for the Marvel Realm suite focused on resolving recent connection instability, improving in-game handling during server maintenance, and reinforcing system security.

    Read more:
    sonorousarts.com/blog/marvel-r

    #SonorousArts #MarvelRealm #Gaming #AudioGaming #GameDev #Update #Security

  31. I made a video about how to do Myst/Riven-style navigation in #Godot. It's probably the easiest kind of game to create, so it's a good place to start.

    youtu.be/jxBdA6F6V2c

    video.gamerstavern.online/w/aS

    #GameDev

  32. I made a video about how to do Myst/Riven-style navigation in #Godot. It's probably the easiest kind of game to create, so it's a good place to start.

    youtu.be/jxBdA6F6V2c

    video.gamerstavern.online/w/aS

    #GameDev

  33. I made a game for this year's GMTK jam: njamster.itch.io/oromoto I couldn't finish everything in time, but what's there is perfectly playable. If you're looking for a quick and simple arcade romp (and have a keyboard at hand), give it a try! 🙂

    #GameDev #GMTK #GMTKJam2026 #GMTK2026

  34. I made a game for this year's GMTK jam: njamster.itch.io/oromoto I couldn't finish everything in time, but what's there is perfectly playable. If you're looking for a quick and simple arcade romp (and have a keyboard at hand), give it a try! 🙂

    #GameDev #GMTK #GMTKJam2026 #GMTK2026

  35. I am considering a major change to Hero Printer (tiopalada.itch.io/tiny-rpg-her). Tinting assets sucks, it makes very weird colours, hand picking individual colours from the palette producces better results, but it also multiplies how many sheets there are - making it prone to errors on my end. Am thinking on adding colour picking BUT with colour snapping/quantization, so everything stays within the Tiny RPG palette. Thoughts?

    #gamedev #gameart #gameassets #pixelart

  36. I am considering a major change to Hero Printer (tiopalada.itch.io/tiny-rpg-her). Tinting assets sucks, it makes very weird colours, hand picking individual colours from the palette producces better results, but it also multiplies how many sheets there are - making it prone to errors on my end. Am thinking on adding colour picking BUT with colour snapping/quantization, so everything stays within the Tiny RPG palette. Thoughts?

    #gamedev #gameart #gameassets #pixelart