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#gamedev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedev, aggregated by home.social.

  1. Check out all gameplay improvements and additions coming to multiplayer horror blockbuster 'Dead by Daylight' as part of its brand-new 10.0.3 patch →

    outrungaming.com/dead-by-dayli

    #gaming #news #games #tech #horror #gamedev #videogames

  2. Check out all gameplay improvements and additions coming to multiplayer horror blockbuster 'Dead by Daylight' as part of its brand-new 10.0.3 patch →

    outrungaming.com/dead-by-dayli

    #gaming #news #games #tech #horror #gamedev #videogames

  3. Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.

    Play the demo: playtester.io/pinnacle-point

    #IndieGaming #GameDev #Gaming #IndieDev #IndieGame

  4. Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.

    Play the demo: playtester.io/pinnacle-point

    #IndieGaming #GameDev #Gaming #IndieDev #IndieGame

  5. Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.

    Play the demo: playtester.io/pinnacle-point

    #IndieGaming #GameDev #Gaming #IndieDev #IndieGame

  6. Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.

    Play the demo: playtester.io/pinnacle-point

    #IndieGaming #GameDev #Gaming #IndieDev #IndieGame

  7. Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.

    Play the demo: playtester.io/pinnacle-point

    #IndieGaming #GameDev #Gaming #IndieDev #IndieGame

  8. Star Spark's Steam page went live 9 months ago.

    It now has 661 wishlists on Steam (+28 from last month).

    Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.

    #GameDev #GameMarketing #Steam

    1/5

  9. Star Spark's Steam page went live 9 months ago.

    It now has 661 wishlists on Steam (+28 from last month).

    Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.

    #GameDev #GameMarketing #Steam

    1/5

  10. Star Spark's Steam page went live 9 months ago.

    It now has 661 wishlists on Steam (+28 from last month).

    Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.

    #GameDev #GameMarketing #Steam

    1/5

  11. Star Spark's Steam page went live 9 months ago.

    It now has 661 wishlists on Steam (+28 from last month).

    Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.

    #GameDev #GameMarketing #Steam

    1/5

  12. Star Spark's Steam page went live 9 months ago.

    It now has 661 wishlists on Steam (+28 from last month).

    Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.

    #GameDev #GameMarketing #Steam

    1/5

  13. My newest micro-horror game, Spin for PLEASURE is out!

    You are a Contestant for a game show that promises to make you FEEL GOOD.

    But their methods... seem a bit excessive, don't you think?

    From on itch:

    cattrigger.itch.io/spin-for-pl

    #indiegames #horror #gamedev

  14. there's a lot goin on here

    (sorry about the discord notif while i was recording)

    #indiegame #pixelart #platformer #gamedev

  15. there's a lot goin on here

    (sorry about the discord notif while i was recording)

    #indiegame #pixelart #platformer #gamedev

  16. Many new follows, how about an intro post? ✨

    I'm VEXED, I make pixel art game assets. 👋☺️
    I put a big focus on minimalism and abstract design. ❤️

    v3x3d.itch.io/

    👆You can find all of them here!👆

    #pixelart #ドット絵 #gamedev #indiedev

  17. This is one of the biggest features yet 👀 I gave them hands 🦆 #gamedev #indiedev #madewithunity

  18. More things as well, such as:
    - More sound effects
    - Pause menu
    - Improved enemy behaviour
    - Improved animations
    - More animations
    - Improved controller support
    - More fancy effects
    - French localization
    - and more!

    When the final cleanup is done, and the build is ready, I'll post when it is out!

    Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!

    #gamedev #indiedev

  19. More things as well, such as:
    - More sound effects
    - Pause menu
    - Improved enemy behaviour
    - Improved animations
    - More animations
    - Improved controller support
    - More fancy effects
    - French localization
    - and more!

    When the final cleanup is done, and the build is ready, I'll post when it is out!

    Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!

    #gamedev #indiedev

  20. More things as well, such as:
    - More sound effects
    - Pause menu
    - Improved enemy behaviour
    - Improved animations
    - More animations
    - Improved controller support
    - More fancy effects
    - French localization
    - and more!

    When the final cleanup is done, and the build is ready, I'll post when it is out!

    Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!

    #gamedev #indiedev

  21. More things as well, such as:
    - More sound effects
    - Pause menu
    - Improved enemy behaviour
    - Improved animations
    - More animations
    - Improved controller support
    - More fancy effects
    - French localization
    - and more!

    When the final cleanup is done, and the build is ready, I'll post when it is out!

    Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!

    #gamedev #indiedev

  22. New accessibility features!

    The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.

    There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.

    While not perfect, I hope these improvements helps for those who needs them.

    #gamedev #indiedev

  23. New accessibility features!

    The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.

    There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.

    While not perfect, I hope these improvements helps for those who needs them.

    #gamedev #indiedev

  24. New accessibility features!

    The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.

    There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.

    While not perfect, I hope these improvements helps for those who needs them.

    #gamedev #indiedev

  25. New accessibility features!

    The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.

    There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.

    While not perfect, I hope these improvements helps for those who needs them.

    #gamedev #indiedev

  26. New controls!

    Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.

    #gamedev #indiedev

  27. New controls!

    Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.

    #gamedev #indiedev

  28. New controls!

    Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.

    #gamedev #indiedev

  29. New controls!

    Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.

    #gamedev #indiedev

  30. Some key new features:

    New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!

    #gamedev #indiedev

  31. Some key new features:

    New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!

    #gamedev #indiedev

  32. Some key new features:

    New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!

    #gamedev #indiedev

  33. Some key new features:

    New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!

    #gamedev #indiedev

  34. CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)

    It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.

    #gamedev #indiedev

  35. CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)

    It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.

    #gamedev #indiedev

  36. CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)

    It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.

    #gamedev #indiedev

  37. CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)

    It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.

    #gamedev #indiedev

  38. Working on my about menu (probably the most boring part of gamedev lmao) Gotta display all those third party licenses though

    #gamedev #indiedev #godot #godotengine #indiegamedev #opensource