#gamedev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamedev, aggregated by home.social.
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Check out all gameplay improvements and additions coming to multiplayer horror blockbuster 'Dead by Daylight' as part of its brand-new 10.0.3 patch →
https://outrungaming.com/dead-by-daylight-new-patch-adds-content-updates-ui-improvements/
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Check out all gameplay improvements and additions coming to multiplayer horror blockbuster 'Dead by Daylight' as part of its brand-new 10.0.3 patch →
https://outrungaming.com/dead-by-daylight-new-patch-adds-content-updates-ui-improvements/
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Developer of Burnout Spiritual Successor Wreckreation Has Formed a New Studio Working on a Sequel
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Developer of Burnout Spiritual Successor Wreckreation Has Formed a New Studio Working on a Sequel
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Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.
Play the demo: https://playtester.io/pinnacle-point
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Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.
Play the demo: https://playtester.io/pinnacle-point
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Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.
Play the demo: https://playtester.io/pinnacle-point
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Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.
Play the demo: https://playtester.io/pinnacle-point
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Pinnacle Point is a 90s-inspired survival horror demo where you return as Aron to a remote island, unravel cosmic secrets, and face guilt, cults, and awakened terrors.
Play the demo: https://playtester.io/pinnacle-point
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Star Spark's Steam page went live 9 months ago.
It now has 661 wishlists on Steam (+28 from last month).
Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.
#GameDev #GameMarketing #Steam
1/5
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Star Spark's Steam page went live 9 months ago.
It now has 661 wishlists on Steam (+28 from last month).
Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.
#GameDev #GameMarketing #Steam
1/5
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Star Spark's Steam page went live 9 months ago.
It now has 661 wishlists on Steam (+28 from last month).
Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.
#GameDev #GameMarketing #Steam
1/5
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Star Spark's Steam page went live 9 months ago.
It now has 661 wishlists on Steam (+28 from last month).
Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.
#GameDev #GameMarketing #Steam
1/5
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Star Spark's Steam page went live 9 months ago.
It now has 661 wishlists on Steam (+28 from last month).
Marketing was again limited to posting on Bluesky and Mastodon and then sharing those posts in some Discord servers.
#GameDev #GameMarketing #Steam
1/5
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New #YouTube Upload!
Isopod: A Webbed Spin-off
#MothTuber #VTuber #Furry #Moth #GameDev #LGBTQIA #Isopod #IsopodAWebbedSpinoff
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Some more cards. The last of the bunch I think...
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Some more cards. The last of the bunch I think...
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My newest micro-horror game, Spin for PLEASURE is out!
You are a Contestant for a game show that promises to make you FEEL GOOD.
But their methods... seem a bit excessive, don't you think?
From on itch:
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there's a lot goin on here
(sorry about the discord notif while i was recording)
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there's a lot goin on here
(sorry about the discord notif while i was recording)
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Many new follows, how about an intro post? ✨
I'm VEXED, I make pixel art game assets. 👋☺️
I put a big focus on minimalism and abstract design. ❤️👆You can find all of them here!👆
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Test KORO on your PC/Phone:
- best for PCs: https://cyfrowynomada.com/pages/koro-beta-testing
- best for mobile phone: https://cdn.cyfrowynomada.com/games/koro/ -
This is one of the biggest features yet 👀 I gave them hands 🦆 #gamedev #indiedev #madewithunity
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LIVE ON 🔴
Le seul stream de la semaine sur la chaîne Twitch formamac, c'est maintenant 🚨
C'est ici : https://www.twitch.tv/formamac
À tout de suite !
@[email protected] @Twitch @[email protected] @Twitch @twitchfr #twitch @gamemakerstk @yoyogames @GameMaker #gamemaker #gamedev #indiedev #indiegame
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LIVE ON 🔴
Le seul stream de la semaine sur la chaîne Twitch formamac, c'est maintenant 🚨
C'est ici : https://www.twitch.tv/formamac
À tout de suite !
@[email protected] @Twitch @[email protected] @Twitch @twitchfr #twitch @gamemakerstk @yoyogames @GameMaker #gamemaker #gamedev #indiedev #indiegame
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LIVE ON 🔴
Le seul stream de la semaine sur la chaîne Twitch formamac, c'est maintenant 🚨
C'est ici : https://www.twitch.tv/formamac
À tout de suite !
@[email protected] @Twitch @[email protected] @Twitch @twitchfr #twitch @gamemakerstk @yoyogames @GameMaker #gamemaker #gamedev #indiedev #indiegame
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LIVE ON 🔴
Le seul stream de la semaine sur la chaîne Twitch formamac, c'est maintenant 🚨
C'est ici : https://www.twitch.tv/formamac
À tout de suite !
@[email protected] @Twitch @[email protected] @Twitch @twitchfr #twitch @gamemakerstk @yoyogames @GameMaker #gamemaker #gamedev #indiedev #indiegame
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More things as well, such as:
- More sound effects
- Pause menu
- Improved enemy behaviour
- Improved animations
- More animations
- Improved controller support
- More fancy effects
- French localization
- and more!When the final cleanup is done, and the build is ready, I'll post when it is out!
Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!
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More things as well, such as:
- More sound effects
- Pause menu
- Improved enemy behaviour
- Improved animations
- More animations
- Improved controller support
- More fancy effects
- French localization
- and more!When the final cleanup is done, and the build is ready, I'll post when it is out!
Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!
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More things as well, such as:
- More sound effects
- Pause menu
- Improved enemy behaviour
- Improved animations
- More animations
- Improved controller support
- More fancy effects
- French localization
- and more!When the final cleanup is done, and the build is ready, I'll post when it is out!
Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!
-
More things as well, such as:
- More sound effects
- Pause menu
- Improved enemy behaviour
- Improved animations
- More animations
- Improved controller support
- More fancy effects
- French localization
- and more!When the final cleanup is done, and the build is ready, I'll post when it is out!
Finally, I want to say thank you to my team (Brandon, Sam, and Joe), my friend Gen for help with translations, and for all the players who gave feedback and played it! You rock!
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New accessibility features!
The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.
There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.
While not perfect, I hope these improvements helps for those who needs them.
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New accessibility features!
The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.
There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.
While not perfect, I hope these improvements helps for those who needs them.
-
New accessibility features!
The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.
There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.
While not perfect, I hope these improvements helps for those who needs them.
-
New accessibility features!
The player can now enable silhouettes, showing behind walls for the player, enemies, weapons, and targets. The player can also turn off particles, such as the weapon particles.
There is care put in to allow ways for the player to navigate with limited visual cues. The menus have screen reader support, and more spatial audio players were implemented.
While not perfect, I hope these improvements helps for those who needs them.
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New controls!
Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.
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New controls!
Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.
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New controls!
Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.
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New controls!
Now, you can switch the direction of the sword using left mouse, left face button, or space. Additionally, you can pause the game using either escape, or the pause button on controller.
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Some key new features:
New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!
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Some key new features:
New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!
-
Some key new features:
New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!
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Some key new features:
New options panel! Now you can change options, such as language, screen resolution, controller symbols (for menus), audio sliders (finally), and more! They are saved too, so rebooting the game will use your last saved settings!
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CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)
It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.
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CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)
It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.
-
CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)
It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.
-
CroakMage version 1.1 is going to be released very soon! (possibly tomorrow? 👀)
It has been over 3 weeks since the jam it was made for finished. Since then, a lot of changes have been made to clean it up, add options, and make it overall a more fun experience.
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Working on my about menu (probably the most boring part of gamedev lmao) Gotta display all those third party licenses though
#gamedev #indiedev #godot #godotengine #indiegamedev #opensource