#trenchbroom β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #trenchbroom, aggregated by home.social.
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Recently looked into #TrenchBroom on my Debian machine - it's modern editor for #Quake maps - should I build something there? ;)
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Recently looked into #TrenchBroom on my Debian machine - it's modern editor for #Quake maps - should I build something there? ;)
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Recently looked into #TrenchBroom on my Debian machine - it's modern editor for #Quake maps - should I build something there? ;)
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Recently looked into #TrenchBroom on my Debian machine - it's modern editor for #Quake maps - should I build something there? ;)
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other people: *fights about yellow paint in level design*
me: "I lived through the incoherent fps maze bullshit from the '90s, I must make a better world for those who follow after me"
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other people: *fights about yellow paint in level design*
me: "I lived through the incoherent fps maze bullshit from the '90s, I must make a better world for those who follow after me"
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other people: *fights about yellow paint in level design*
me: "I lived through the incoherent fps maze bullshit from the '90s, I must make a better world for those who follow after me"
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other people: *fights about yellow paint in level design*
me: "I lived through the incoherent fps maze bullshit from the '90s, I must make a better world for those who follow after me"
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Lesson learned: working without patches is *difficult*. :(
Did not successfully complete my entry for the 30th Anniversary pack, but I'm still finishing this, and will release it on my own as my own little celebration of Quake.
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Lesson learned: working without patches is *difficult*. :(
Did not successfully complete my entry for the 30th Anniversary pack, but I'm still finishing this, and will release it on my own as my own little celebration of Quake.
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Lesson learned: working without patches is *difficult*. :(
Did not successfully complete my entry for the 30th Anniversary pack, but I'm still finishing this, and will release it on my own as my own little celebration of Quake.
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Lesson learned: working without patches is *difficult*. :(
Did not successfully complete my entry for the 30th Anniversary pack, but I'm still finishing this, and will release it on my own as my own little celebration of Quake.
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New area, new colours! Also, every good map should have a Secret High Spot where you can grab a cool weapon.
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New area, new colours! Also, every good map should have a Secret High Spot where you can grab a cool weapon.
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New area, new colours! Also, every good map should have a Secret High Spot where you can grab a cool weapon.
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New area, new colours! Also, every good map should have a Secret High Spot where you can grab a cool weapon.
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It's coming down to the wire for my entry in the 30th Anniversary Quake map jam. I really, really want to cross this finish line! Pray to some eldritch gods for me, will ya?
(prototype textures are temporary, we've got a special texture pack we're using)
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It's coming down to the wire for my entry in the 30th Anniversary Quake map jam. I really, really want to cross this finish line! Pray to some eldritch gods for me, will ya?
(prototype textures are temporary, we've got a special texture pack we're using)
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It's coming down to the wire for my entry in the 30th Anniversary Quake map jam. I really, really want to cross this finish line! Pray to some eldritch gods for me, will ya?
(prototype textures are temporary, we've got a special texture pack we're using)
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It's coming down to the wire for my entry in the 30th Anniversary Quake map jam. I really, really want to cross this finish line! Pray to some eldritch gods for me, will ya?
(prototype textures are temporary, we've got a special texture pack we're using)
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Dug up a Quake episode I started a long time ago. Back to work on it now!
#Quake #leveldesign #lowpoly #gamedev #trenchbroom -
Dug up a Quake episode I started a long time ago. Back to work on it now!
#Quake #leveldesign #lowpoly #gamedev #trenchbroom -
Dug up a Quake episode I started a long time ago. Back to work on it now!
#Quake #leveldesign #lowpoly #gamedev #trenchbroom -
Dug up a Quake episode I started a long time ago. Back to work on it now!
#Quake #leveldesign #lowpoly #gamedev #trenchbroom -
Making a pirate ship #7dfps
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Making a pirate ship #7dfps
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Making a pirate ship #7dfps
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Making a pirate ship #7dfps
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Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued π
Fortunately it was revived as FuncGodot (https://github.com/func-godot/func_godot_plugin) #7dfps -
Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued π
Fortunately it was revived as FuncGodot (https://github.com/func-godot/func_godot_plugin) #7dfps -
Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued π
Fortunately it was revived as FuncGodot (https://github.com/func-godot/func_godot_plugin) #7dfps -
Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued π
Fortunately it was revived as FuncGodot (https://github.com/func-godot/func_godot_plugin) #7dfps -
I'm very happy to have discovered #Trenchbroom for this project, I'm fixing some collisions in my levels very easily
Oh and by the way did I say I will release the game next week? π (exact day TBD) -
I'm very happy to have discovered #Trenchbroom for this project, I'm fixing some collisions in my levels very easily
Oh and by the way did I say I will release the game next week? π (exact day TBD) -
I'm very happy to have discovered #Trenchbroom for this project, I'm fixing some collisions in my levels very easily
Oh and by the way did I say I will release the game next week? π (exact day TBD) -
I'm very happy to have discovered #Trenchbroom for this project, I'm fixing some collisions in my levels very easily
Oh and by the way did I say I will release the game next week? π (exact day TBD) -
Doom 3 can do it, too.
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Doom 3 can do it, too.
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Doom 3 can do it, too.
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Doom 3 can do it, too.
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Want to make a 3D game for #MadeWithDefold Jam 2025?
Look at awesome modules by Roman Silin:
πΆββοΈKinematic Walker: https://defold.com/assets/kinematicwalker/
π₯ Operator: https://defold.com/assets/operator/
βοΈ Illumination: https://defold.com/assets/illumination/
β Trenchbroom: https://defold.com/assets/trenchbroom/ -
Want to make a 3D game for #MadeWithDefold Jam 2025?
Look at awesome modules by Roman Silin:
πΆββοΈKinematic Walker: https://defold.com/assets/kinematicwalker/
π₯ Operator: https://defold.com/assets/operator/
βοΈ Illumination: https://defold.com/assets/illumination/
β Trenchbroom: https://defold.com/assets/trenchbroom/ -
Want to make a 3D game for #MadeWithDefold Jam 2025?
Look at awesome modules by Roman Silin:
πΆββοΈKinematic Walker: https://defold.com/assets/kinematicwalker/
π₯ Operator: https://defold.com/assets/operator/
βοΈ Illumination: https://defold.com/assets/illumination/
β Trenchbroom: https://defold.com/assets/trenchbroom/ -
Want to make a 3D game for #MadeWithDefold Jam 2025?
Look at awesome modules by Roman Silin:
πΆββοΈKinematic Walker: https://defold.com/assets/kinematicwalker/
π₯ Operator: https://defold.com/assets/operator/
βοΈ Illumination: https://defold.com/assets/illumination/
β Trenchbroom: https://defold.com/assets/trenchbroom/ -
I'm really happy to have discovered #TrenchBroom for this project, it's really easy to change things on the levels. And with the Qodot plugin just one click and they are reimported in the game π
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I'm really happy to have discovered #TrenchBroom for this project, it's really easy to change things on the levels. And with the Qodot plugin just one click and they are reimported in the game π
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I'm really happy to have discovered #TrenchBroom for this project, it's really easy to change things on the levels. And with the Qodot plugin just one click and they are reimported in the game π
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I'm really happy to have discovered #TrenchBroom for this project, it's really easy to change things on the levels. And with the Qodot plugin just one click and they are reimported in the game π
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Since last post I've decided to use TrenchBroom to make the levels! You can see here my first test with the beginning of what will probably be the first level.
Sorry for the quality I need to find a setup to do proper filming of me playing the game on PS Vita π#screenshotSaturday #godotEngine #trenchBroom #gamedev #psvita
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Since last post I've decided to use TrenchBroom to make the levels! You can see here my first test with the beginning of what will probably be the first level.
Sorry for the quality I need to find a setup to do proper filming of me playing the game on PS Vita π#screenshotSaturday #godotEngine #trenchBroom #gamedev #psvita
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Since last post I've decided to use TrenchBroom to make the levels! You can see here my first test with the beginning of what will probably be the first level.
Sorry for the quality I need to find a setup to do proper filming of me playing the game on PS Vita π#screenshotSaturday #godotEngine #trenchBroom #gamedev #psvita
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Since last post I've decided to use TrenchBroom to make the levels! You can see here my first test with the beginning of what will probably be the first level.
Sorry for the quality I need to find a setup to do proper filming of me playing the game on PS Vita π#screenshotSaturday #godotEngine #trenchBroom #gamedev #psvita
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An optimized Nodegraph in #Godot for pathfinding purposes :) each node is manually placed inside #trenchbroom (there are plans to automate this later on). My zombie is able to walk on these lines with the #astar class that Godot provides :D . This is inspired by Half-Life and I'll save the data as a resource in order to minimize load times (~800 nodes take about ~45 seconds), inspired by the AIN files :) . I'm happy with the result and flying monsters shouldn't be a problem at all anymore :D
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An optimized Nodegraph in #Godot for pathfinding purposes :) each node is manually placed inside #trenchbroom (there are plans to automate this later on). My zombie is able to walk on these lines with the #astar class that Godot provides :D . This is inspired by Half-Life and I'll save the data as a resource in order to minimize load times (~800 nodes take about ~45 seconds), inspired by the AIN files :) . I'm happy with the result and flying monsters shouldn't be a problem at all anymore :D
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An optimized Nodegraph in #Godot for pathfinding purposes :) each node is manually placed inside #trenchbroom (there are plans to automate this later on). My zombie is able to walk on these lines with the #astar class that Godot provides :D . This is inspired by Half-Life and I'll save the data as a resource in order to minimize load times (~800 nodes take about ~45 seconds), inspired by the AIN files :) . I'm happy with the result and flying monsters shouldn't be a problem at all anymore :D
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#GodotEngine #Blender #Texture2DArray #Textures #Shader #Quake #Trenchbroom
Lessons:
1. Texture2DArray is better to use than TextureAtlas.
2. There is a very nice workflow from Blender into Godot here:https://lexpartizan.dreamwidth.org/415.html
(I would avoid any dl links on this old page. they point to dot ru sites.)
I am trying it and learning. Very nice so far for Quake-like Trenchbroomish texture placement in Blender that just pops into Godot via glb.
Will do a tut when I get it all brained!
π¦ -
#GodotEngine #Blender #Texture2DArray #Textures #Shader #Quake #Trenchbroom
Lessons:
1. Texture2DArray is better to use than TextureAtlas.
2. There is a very nice workflow from Blender into Godot here:https://lexpartizan.dreamwidth.org/415.html
(I would avoid any dl links on this old page. they point to dot ru sites.)
I am trying it and learning. Very nice so far for Quake-like Trenchbroomish texture placement in Blender that just pops into Godot via glb.
Will do a tut when I get it all brained!
π¦ -
#GodotEngine #Blender #Texture2DArray #Textures #Shader #Quake #Trenchbroom
Lessons:
1. Texture2DArray is better to use than TextureAtlas.
2. There is a very nice workflow from Blender into Godot here:https://lexpartizan.dreamwidth.org/415.html
(I would avoid any dl links on this old page. they point to dot ru sites.)
I am trying it and learning. Very nice so far for Quake-like Trenchbroomish texture placement in Blender that just pops into Godot via glb.
Will do a tut when I get it all brained!
π¦