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#trenchbroom — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #trenchbroom, aggregated by home.social.

  1. other people: *fights about yellow paint in level design*

    me: "I lived through the incoherent fps maze bullshit from the '90s, I must make a better world for those who follow after me"

    #leveldesign #trenchbroom #quake1 #gamedev

  2. Lesson learned: working without patches is *difficult*. :(

    Did not successfully complete my entry for the 30th Anniversary pack, but I'm still finishing this, and will release it on my own as my own little celebration of Quake.

    #quake1 #trenchbroom #leveldesign

  3. It's coming down to the wire for my entry in the 30th Anniversary Quake map jam. I really, really want to cross this finish line! Pray to some eldritch gods for me, will ya?

    (prototype textures are temporary, we've got a special texture pack we're using)

    #quake1 #trenchbroom #leveldesign #gamedev

  4. Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued 😅
    Fortunately it was revived as FuncGodot (github.com/func-godot/func_god) #7dfps

  5. An optimized Nodegraph in #Godot for pathfinding purposes :) each node is manually placed inside #trenchbroom (there are plans to automate this later on). My zombie is able to walk on these lines with the #astar class that Godot provides :D . This is inspired by Half-Life and I'll save the data as a resource in order to minimize load times (~800 nodes take about ~45 seconds), inspired by the AIN files :) . I'm happy with the result and flying monsters shouldn't be a problem at all anymore :D

  6. Slowly picking away at my Cohost map jam entry when I can steal time here and there. I'm wanting to make something 'cosy' for lack of a better term, idk

    There's still time to hop on in; the jam runs to the end of this year:

    itch.io/jam/cohost-last-potluc

    #Quake1 #Trenchbroom #gamedev #leveldesign #mapjam #cohost #mappingpotluck

  7. Probably a better mockup, comparing the 128px (top) and 256px (bottom) textures.
    The objects are slightly oversized, as the yellow block is meant to be human size.

    First image has a conversion factor of 32, second and third of 64, and final 128. While I do aim for a 90s retro look. I think the final seems best. The left images have the wood grain and bricks too large for scale, and the upper images are too pixelated for me at 1080p.

    #GameDev #Godot #FuncGodot #TrenchBroom #ProjectWasp

  8. Probably a better mockup, comparing the 128px (top) and 256px (bottom) textures.
    The objects are slightly oversized, as the yellow block is meant to be human size.

    First image has a conversion factor of 32, second and third of 64, and final 128. While I do aim for a 90s retro look. I think the final seems best. The left images have the wood grain and bricks too large for scale, and the upper images are too pixelated for me at 1080p.

    #GameDev #Godot #FuncGodot #TrenchBroom #ProjectWasp

  9. For anyone interested in installing #TrenchBroom on #Fedora40, here is the list of dependencies that I installed to make it work.

    qt5-qtbase-devel
    qt5-qtsvg-devel
    libXi-devel
    mesa-libGL-devel
    mesa-libGLU-devel
    freeglut-devel
    mesa-libGL-devel
    libdrm-devel
    libX11-devel
    glew-devel
    libXrandr-devel
    glm-devel.noarch
    libXxf86vm-devel
    freetype-devel
    freeimage-devel
    tinyxml2-devel
    p7zip
    pandoc

    (more important info below)

  10. For anyone interested in installing #TrenchBroom on #Fedora40, here is the list of dependencies that I installed to make it work.

    qt5-qtbase-devel
    qt5-qtsvg-devel
    libXi-devel
    mesa-libGL-devel
    mesa-libGLU-devel
    freeglut-devel
    mesa-libGL-devel
    libdrm-devel
    libX11-devel
    glew-devel
    libXrandr-devel
    glm-devel.noarch
    libXxf86vm-devel
    freetype-devel
    freeimage-devel
    tinyxml2-devel
    p7zip
    pandoc

    (more important info below)

  11. For anyone interested in installing #TrenchBroom on #Fedora40, here is the list of dependencies that I installed to make it work.

    qt5-qtbase-devel
    qt5-qtsvg-devel
    libXi-devel
    mesa-libGL-devel
    mesa-libGLU-devel
    freeglut-devel
    mesa-libGL-devel
    libdrm-devel
    libX11-devel
    glew-devel
    libXrandr-devel
    glm-devel.noarch
    libXxf86vm-devel
    freetype-devel
    freeimage-devel
    tinyxml2-devel
    p7zip
    pandoc

    (more important info below)

  12. For anyone interested in installing #TrenchBroom on #Fedora40, here is the list of dependencies that I installed to make it work.

    qt5-qtbase-devel
    qt5-qtsvg-devel
    libXi-devel
    mesa-libGL-devel
    mesa-libGLU-devel
    freeglut-devel
    mesa-libGL-devel
    libdrm-devel
    libX11-devel
    glew-devel
    libXrandr-devel
    glm-devel.noarch
    libXxf86vm-devel
    freetype-devel
    freeimage-devel
    tinyxml2-devel
    p7zip
    pandoc

    (more important info below)