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#directx12 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #directx12, aggregated by home.social.

  1. TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD

    Its simple

    `
    git clone github.com/naxl/directx12offli
    cd directx12offline
    `
    >>
    git clone github.com/naxl/directx12offli
    Cloning into 'directx12offline'...
    remote: Enumerating objects: 179, done.
    remote: Counting objects: 100% (20/20), done.
    remote: Compressing objects: 100% (20/20), done.
    remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
    Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
    Resolving deltas: 100% (10/10), done.
    >>

    #programming #GFX #gaming #win64 #directX12 #directX #proprietary

    github.com/naxl/directx12offli

  2. 🏆 We were extremely honored to win Best Paper at the High Performance Graphics Conference last week for our #DirectX12 Work Graphs paper 🏆

    🥈 We also placed 2nd for H-PLOC, our super-fast #BVH construction technique!

    For our round-up of all our HPG news and links, head over to gpuopen.com/four-new-papers-re

  3. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  4. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  5. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  6. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  7. 🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

    New "mesh nodes" make draw calls an integral part of the work graph 📈

    🔥 Learn more and watch the demo video now over on #GPUOpen:

    gpuopen.com/learn/gdc-2024-wor

  8. #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

    Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

    Have a read: gpuopen.com/learn/work_graphs_

  9. #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

    Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

    Have a read: gpuopen.com/learn/work_graphs_

  10. #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

    Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

    Have a read: gpuopen.com/learn/work_graphs_

  11. #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

    Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

    Have a read: gpuopen.com/learn/work_graphs_

  12. #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨

    Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

    Have a read: gpuopen.com/learn/work_graphs_

  13. Our fantastic #Radeon #Developer Tool Suite helps you to analyze and #optimize #DirectX12 and #Vulkan games on PC 🛠️

    At #GDC23 we're showcasing the #tools and sharing what's new, including our work with #LunarG for #DXR support in GFXReconstruct 👇

    schedule.gdconf.com/session/op

  14. The #Ryzen #7940HS is quite impressive from both a performance and efficiency perspective. It provides high performance generic #compute with 8 cores and 16 threads.

    The included integrated #GPU is the #AMD #Radeon #780M, part of the 3rd generation of #NAVI, using the #RDNA3 architecture. It supports #DirectX12, #Vulkan, hardware #RayTracing and variable rate shading.

    This processor is fantastic for laptops, mobile devices, and #NUC like desktop usage

    wccftech.com/amd-claims-ryzen-

  15. Microsoft changes course, gives gamers a reason to stick with Windows 10 - Enlarge / Microsoft has advertised "Xbox Velocity Architecture" to summarize a ra... - arstechnica.com/?p=1781356 #directx12ultimate #gaming&culture #directstorage #directx12 #windows10 #windows11 #directx