#directx12 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #directx12, aggregated by home.social.
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TIL about DirectX12 offline. An important util when you run your win64 ENV on an airgapped simulation station. I download only from Linux or *BSD
Its simple
`
git clone https://github.com/naxl/directx12offline.git
cd directx12offline
`
>>
git clone https://github.com/naxl/directx12offline.git
Cloning into 'directx12offline'...
remote: Enumerating objects: 179, done.
remote: Counting objects: 100% (20/20), done.
remote: Compressing objects: 100% (20/20), done.
remote: Total 179 (delta 10), reused 2 (delta 0), pack-reused 159 (from 1)
Receiving objects: 100% (179/179), 95.99 MiB | 3.16 MiB/s, done.
Resolving deltas: 100% (10/10), done.
>>#programming #GFX #gaming #win64 #directX12 #directX #proprietary
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💡 Il driver AMD 25.9.1 porta il supporto di FSR 4 a più di 85 giochi che già integrano FSR 3.1
#amd #blog #directx12 #driver #fsr3 #fsr4 #news #optiscaler #picks #rdna4 #tech #tecnologia #vulkan
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💡 Il driver AMD 25.9.1 porta il supporto di FSR 4 a più di 85 giochi che già integrano FSR 3.1
#amd #blog #directx12 #driver #fsr3 #fsr4 #news #optiscaler #picks #rdna4 #tech #tecnologia #vulkan
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💡 Il driver AMD 25.9.1 porta il supporto di FSR 4 a più di 85 giochi che già integrano FSR 3.1
#amd #blog #directx12 #driver #fsr3 #fsr4 #news #optiscaler #picks #rdna4 #tech #tecnologia #vulkan
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💡 Il driver AMD 25.9.1 porta il supporto di FSR 4 a più di 85 giochi che già integrano FSR 3.1
#amd #blog #directx12 #driver #fsr3 #fsr4 #news #optiscaler #picks #rdna4 #tech #tecnologia #vulkan
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💡 Il driver AMD 25.9.1 porta il supporto di FSR 4 a più di 85 giochi che già integrano FSR 3.1
#amd #blog #directx12 #driver #fsr3 #fsr4 #news #optiscaler #picks #rdna4 #tech #tecnologia #vulkan
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🏆 We were extremely honored to win Best Paper at the High Performance Graphics Conference last week for our #DirectX12 Work Graphs paper 🏆
🥈 We also placed 2nd for H-PLOC, our super-fast #BVH construction technique!
For our round-up of all our HPG news and links, head over to https://gpuopen.com/four-new-papers-released-for-hpg-conference/?utm_source=mastodon&utm_medium=social&utm_campaign=hpg
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more and watch the demo video now over on #GPUOpen:
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Prototyping some (maybe too intrusive?) tutorial animations in the CCTVs point'n'click game.
Feedback welcome!#indiedev #indiegame #indie #IndieGameDev #gamedev #OpenGL #DirectX12 #pointandclick #camera #SoLoud #videogame #PointNClick #screenshotsaturday
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#screenshotsaturday with sound: now the games feels more alive
#indiedev #indiegame #indie #IndieGameDev #gamedev #OpenGL #DirectX12 #pointandclick #camera #SoLoud #videogame #PointNClick
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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✨ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. ✨
Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.
Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs
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Our fantastic #Radeon #Developer Tool Suite helps you to analyze and #optimize #DirectX12 and #Vulkan games on PC 🛠️
At #GDC23 we're showcasing the #tools and sharing what's new, including our work with #LunarG for #DXR support in GFXReconstruct 👇
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The #Ryzen #7940HS is quite impressive from both a performance and efficiency perspective. It provides high performance generic #compute with 8 cores and 16 threads.
The included integrated #GPU is the #AMD #Radeon #780M, part of the 3rd generation of #NAVI, using the #RDNA3 architecture. It supports #DirectX12, #Vulkan, hardware #RayTracing and variable rate shading.
This processor is fantastic for laptops, mobile devices, and #NUC like desktop usage
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Microsoft changes course, gives gamers a reason to stick with Windows 10 - Enlarge / Microsoft has advertised "Xbox Velocity Architecture" to summarize a ra... - https://arstechnica.com/?p=1781356 #directx12ultimate #gaming&culture #directstorage #directx12 #windows10 #windows11 #directx