#lutris — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #lutris, aggregated by home.social.
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I'll start. I use a #Debian flavor called #MXLinux. Why? Because I'm comfortable with it. I wouldn't consider it 'beginner' friendly, but I went through a phase of #distro hopping, as one does, but, as #ToddHoward always exclaims "It just works". I can play 95% of the games I own through #Steam & #GOG (GoodOldGames) with the use of #SteamProton #Lutris & #WINE. I have productivity tools at my disposal & can usually navigate them with little issue. Give it a shot if you're ready to distro hop.
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@flwwhtrbt yeah, I already use #HeroicGamesLauncher on it, and I'd been favoring #EmuDeck so far but I need to give #RetroDECK a try
I also use #Lutris to manage my itch.io and non-store games
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Playing old DOS games and new Windows games in Linux.. and with Steam and Lutris....
https://www.youtube.com/watch?v=RM9vt_beT34
#Linux #GamingLinux #gamingdistro
#linuxindonesia #dualboot #Nobara #Nobara40 #NobaraLinux #gamingLinux #pcsx2 #granturismo4 #finalfantasyxii #lutris #wakfu #ryzom #wine #feedingfrenzy #dosbox -
I reviewed the English translation of a freeware visual novel called io [Christmas Eve] on (when else?) Christmas Eve. The original Japanese game was released in 2005 and the patch was released that same year. However, the game was updated in 2006, which broke the patch. In 2022, an independent translation group fixed the original 2005 patch so that it works with the final 2006 version of io [Christmas Eve]. This visual novel is Windows only (written in KiriKiri), but I was able to run it on Linux with the patch -- it requires a Japanese language environment and it works best in virtual desktop mode. I did have a minor font size issue -- but because I could read everything, I did not look too deeply into it.
https://thenewleafjournal.com/io-christmas-eve-visual-novel-review/
#visualnovel #visualnovels #kirikiri #linux #wine #lutris #christmaseve
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My review of Until We Meet Again, a freeware English translation of Sore Jaa, Mata ne, which in turn is a freeware Japanese visual novel. Both the Japanese and English versions were released in 2005. Until We Meet Again has no choices and takes about 30 minutes to read. It stands out among the visual novels translated for the 2005, 2006, and 2008 al|together festivals (link explaining the festivals in my review) with its unique and quite aesthetic art style. Since I am posting from Linux Rocks, I will note that there is no native Linux version of Until We Meet Again (as is the case with most VNs written in KiriKiri) and it requires a Japanese environment to run. It worked perfectly on top of WINE configured through Lutris.
https://thenewleafjournal.com/until-we-meet-again-visual-novel-review/
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I do have a few notes for my fellow Linux users. Most of the visual novels I am looking at from three translation festivals from 2005-2008 were written in ONScripter-EN, and can run natively on Linux. Unfortunately, Soremata was written in KiriKiri, which is also open source but only produced Windows-only games. Soremata also requires a Japanese language environment and I had to run it in virtual desktop mode. I detailed the process in a separate post.
https://thenewleafjournal.com/leaf/adventures-installing-soremata-on-linux/