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#vulkan — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vulkan, aggregated by home.social.

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  1. There exists an unholy interaction between Firefox and Unreal Engine 5.8.0's editor. Firefox suddenly causes continuously scaling memory errors in the editor. The editor causes Firefox tabs to crash, as it just did with Sky News repeatedly, until I brought UE5 down. It's a random occurrence possibly tied to the Vulkan driver in Linux.

    #UE5 #Firefox #Vulkan

  2. There exists an unholy interaction between Firefox and Unreal Engine 5.8.0's editor. Firefox suddenly causes continuously scaling memory errors in the editor. The editor causes Firefox tabs to crash, as it just did with Sky News repeatedly, until I brought UE5 down. It's a random occurrence possibly tied to the Vulkan driver in Linux.

    #UE5 #Firefox #Vulkan

  3. #Bottles 65 macht Windows-Spiele unter #Linux komfortabler denn je

    Besonders #Gamer profitieren von besserer #Steam-Unterstützung und neuen Grafikfunktionen.

    Zeitgleich erscheint #Soda 11.0-4, der hauseigene #Wine-Runner des Projekts. Die Entwickler bezeichnen ihn als bisher beste Soda-Version. Außerdem unterstützt Bottles jetzt LSFG-VK für #Frame Generation in kompatiblen #Vulkan-Spielen. Neu ist auch ein #FPS-Limiter, der sich für jede Bottle einzeln festlegen lässt.

    fosstopia.de/bottles-65/

  4. #Bottles 65 macht Windows-Spiele unter #Linux komfortabler denn je

    Besonders #Gamer profitieren von besserer #Steam-Unterstützung und neuen Grafikfunktionen.

    Zeitgleich erscheint #Soda 11.0-4, der hauseigene #Wine-Runner des Projekts. Die Entwickler bezeichnen ihn als bisher beste Soda-Version. Außerdem unterstützt Bottles jetzt LSFG-VK für #Frame Generation in kompatiblen #Vulkan-Spielen. Neu ist auch ein #FPS-Limiter, der sich für jede Bottle einzeln festlegen lässt.

    fosstopia.de/bottles-65/

  5. Tausende Urlauber sitzen wegen Ätna fest

    Der Ätna auf Sizilien ist derzeit wieder etwas aktivert. Große Lavaströme fließen den Berg herab, Rauchschwaden bedecken den Himmel. Behörden haben daher aus Sicherheitsgründen Flüge aus der Region abgesagt. Das führt nun dazu, dass tausende Touristen auf der Insel festsitzen. Viele werden zu anderen Flugplätzen umgeleitet, manche reisen auch per Schiff ab.

    https://www.polskieradio.pl/395/7785/Artykul/3718688,polish-tourists-stranded-in-sicily-amid-etna-activity-foreign-ministry-says
    https://www.noz.de/deutschland-welt/panorama/artikel/atna-kommt-nicht-zur-ruhe-flughafen-bleibt-dicht-51069289

    aktuelle-naturkatastrophen.inf #Vulkan #Klimawandel
  6. Tausende Urlauber sitzen wegen Ätna fest

    Der Ätna auf Sizilien ist derzeit wieder etwas aktivert. Große Lavaströme fließen den Berg herab, Rauchschwaden bedecken den Himmel. Behörden haben daher aus Sicherheitsgründen Flüge aus der Region abgesagt. Das führt nun dazu, dass tausende Touristen auf der Insel festsitzen. Viele werden zu anderen Flugplätzen umgeleitet, manche reisen auch per Schiff ab.

    https://www.polskieradio.pl/395/7785/Artykul/3718688,polish-tourists-stranded-in-sicily-amid-etna-activity-foreign-ministry-says
    https://www.noz.de/deutschland-welt/panorama/artikel/atna-kommt-nicht-zur-ruhe-flughafen-bleibt-dicht-51069289

    aktuelle-naturkatastrophen.inf #Vulkan #Klimawandel
  7. #Mesa26.2 bringt frische #Grafiktreiber und #Optimierungen

    Das #Mesa-Projekt hat Version 26.2 veröffentlicht. Das Update verbessert #Grafiktreiber, #Vulkan-Unterstützung und die #Hardwarekompatibilität unter #Linux.

    Besonders #Gamer profitieren von zahlreichen Änderungen. Die #Vulkan-Treiber #RADV, #ANV, #NVK und Turnip wurden weiter ausgebaut. Sie bilden die Grundlage für Technologien wie #Steam #Play, #DXVK, #VKD3D-Proton und viele native #Vulkan-Spiele.

    fosstopia.de/mesa-26-2/

  8. #Mesa26.2 bringt frische #Grafiktreiber und #Optimierungen

    Das #Mesa-Projekt hat Version 26.2 veröffentlicht. Das Update verbessert #Grafiktreiber, #Vulkan-Unterstützung und die #Hardwarekompatibilität unter #Linux.

    Besonders #Gamer profitieren von zahlreichen Änderungen. Die #Vulkan-Treiber #RADV, #ANV, #NVK und Turnip wurden weiter ausgebaut. Sie bilden die Grundlage für Technologien wie #Steam #Play, #DXVK, #VKD3D-Proton und viele native #Vulkan-Spiele.

    fosstopia.de/mesa-26-2/

  9. Europas aktivster Vulkan Ätna spuckt wieder Asche und Lava

    Erneut ist der Ätna ausgebrochen, Europas aktivster Vulkan. Der Flugverkehr auf der beliebten italienischen Ferieninsel Sizilien wurde zeitweise eingeschränkt. Noch immer gilt die Warnstufe Rot.

    ➡️ tagesschau.de/ausland/europa/i

    #Ätna #Italien #Vulkan #Vulkanausbruch #Sizilien

  10. Europas aktivster Vulkan Ätna spuckt wieder Asche und Lava

    Erneut ist der Ätna ausgebrochen, Europas aktivster Vulkan. Der Flugverkehr auf der beliebten italienischen Ferieninsel Sizilien wurde zeitweise eingeschränkt. Noch immer gilt die Warnstufe Rot.

    ➡️ tagesschau.de/ausland/europa/i

    #Ätna #Italien #Vulkan #Vulkanausbruch #Sizilien

  11. For: Linux distro developers
    Subject: Building Vulkan ollama from source

    I've been working on my own Linux distro [Laclin] for 30 years.

    This week, I managed to get a #Vulkan copy of #ollama to build in my distro. This post is a high-level overview of the process for other distro developers. Note: "Vulkan" means that it only works for some chipsets but it works out of the box in those cases.

    Advisory: Builds from source are straight-forward in standard distros. If you're creating a non-standard distro from source, the process isn't for the faint-hearted. New packages can mean the need to juggle a dozen pieces.

    "ollama" dependencies include the following packages. If your distro breaks packages into production and devel versions, the devel versions are needed.

    bzip2, cmake, elfutils, eudev, expat, gcc [or clang], git, go, make, ncurses, pkgconf, python3, xorg, xzutils, zlib, zstd

    To build "ollama" from source, you need to collect sources for the following pieces and get each of them to build separately.

    xorg - You need to build "libvulkan_*.so" libraries [note the underscore] and install Vulkan ICD "*.json" files. These steps are part of the build of the "xorg" Mesa component, so you might find that they've already been done.

    glslang - This needs to be installed as a separate package and also as a source tree that goes into the "shaderc" source tree. The build per se is simple "cmake".

    git repo: https://github.com/KhronosGroup/glslang.git

    spirv-headers - This needs to be installed as a separate package and also as a source tree that goes into the "spirv-tools" source tree. The build per se is simple "cmake".

    git repo: https://github.com/KhronosGroup/SPIRV-Headers.git

    spirv-tools - You need to add a copy of the "spirv-headers" source tree to this source tree. The build per se is simple "cmake".

    git repo: https://github.com/KhronosGroup/SPIRV-Tools.git

    shaderc - You need to add copies of the "glslang" and "spirv-tools" source trees to this source tree. The build per se is simple "cmake".

    For this package, I recommend that you add the following "cmake" option setting:
    -DSHADERC_SKIP_TESTS=ON

    git repo: https://github.com/google/shaderc.git

    vulkan-headers - The build for this package is simple "cmake".

    git repo: https://github.com/KhronosGroup/Vulkan-Headers.git

    vulkan-loader - This package provides a high-level Vulkan library named "libvulkan.so". That file is separate from the "libvulkan_*.so" files mentioned above. The build is simple "cmake".

    git repo: https://github.com/KhronosGroup/Vulkan-Loader.git

    vulkan-sdk - I didn't use upstream sources directly for this package. In my version:

    • There is a "bin" directory. It contains symlinks to the "glslang" and "glslangValidator" executables in the "glslang" package.

    • There are "include" and "share" directories. These are simply the corresponding "vulkan-headers" directories. "vulkan-headers" is installed to the "vulkan-sdk" prefix.

    • There is a "lib" directory. It is simply the "vulkan-loader" lib directory. "vulkan-loader" is installed to the "vulkan-sdk" prefix. Symlinks to the "xorg" "libvulkan_*.so" library files are added to the "lib" directory.

    ollama - This is the tricky package in the list.

    git repo: https://github.com/ollama/ollama.git

    The build procedure for "ollama" looks roughly like this:

    # Path to desired "ollama" prefix directory
    PP=/somewhere/ollama
    rm -fr $PP
    
    BINDIR=$PP/bin
    DATADIR=$PP/data
    LIBDIR=$PP/lib
    mkdir -p $BINDIR $DATADIR $LIBDIR
    
    # Path to "spirv-headers" prefix directory
    export CMAKE_PREFIX_PATH=/somewhere/spirv-headers
    
    # Path to "vulkan-sdk" prefix directory
    export VULKAN_SDK=/somewhere/vulkan-sdk
    
    # Path to "xorg" prefix directory [export isn't needed]
    XORG_PREFIX=/somewhere/xorg
    
    rm -fr ollama
    git clone --depth 1 https://github.com/ollama/ollama.git 
    cd ollama
    
    go generate ./...
    pushd llama/server/
    cmake -DGGML_VULKAN=ON -DCMAKE_BUILD_TYPE=Release .
    make -j$(nproc)
    popd
    go build
    
    mv ollama $BINDIR/
    mv llama/server/bin/*.so* $LIBDIR/
    mv llama/server/bin/* $BINDIR/
    cp -p $XORG_PREFIX/share/vulkan/icd.d/*.json $DATADIR/

    Installation of LLM models and how to run the "ollama" server and client is/are beyond the scope of these notes.

    Here's one tip related to that: At runtime, you'll need to add the BINDIR and LIBDIR settings indicated above to PATH and LD_LIBRARY_PATH [respectively]. In "bash", the latter two environment variables should also exported using "export".

  12. For: Linux distro developers
    Subject: Building Vulkan ollama from source

    I've been working on my own Linux distro [Laclin] for 30 years.

    This week, I managed to get a #Vulkan copy of #ollama to build in my distro. This post is a high-level overview of the process for other distro developers. Note: "Vulkan" means that it only works for some chipsets but it works out of the box in those cases.

    Advisory: Builds from source are straight-forward in standard distros. If you're creating a non-standard distro from source, the process isn't for the faint-hearted. New packages can mean the need to juggle a dozen pieces.

    "ollama" dependencies include the following packages. If your distro breaks packages into production and devel versions, the devel versions are needed.

    bzip2, cmake, elfutils, eudev, expat, gcc [or clang], git, go, make, ncurses, pkgconf, python3, xorg, xzutils, zlib, zstd

    To build "ollama" from source, you need to collect sources for the following pieces and get each of them to build separately.

    xorg - You need to build "libvulkan_*.so" libraries [note the underscore] and install Vulkan ICD "*.json" files. These steps are part of the build of the "xorg" Mesa component, so you might find that they've already been done.

    glslang - This needs to be installed as a separate package and also as a source tree that goes into the "shaderc" source tree. The build per se is simple "cmake".

    git repo: https://github.com/KhronosGroup/glslang.git

    spirv-headers - This needs to be installed as a separate package and also as a source tree that goes into the "spirv-tools" source tree. The build per se is simple "cmake".

    git repo: https://github.com/KhronosGroup/SPIRV-Headers.git

    spirv-tools - You need to add a copy of the "spirv-headers" source tree to this source tree. The build per se is simple "cmake".

    git repo: https://github.com/KhronosGroup/SPIRV-Tools.git

    shaderc - You need to add copies of the "glslang" and "spirv-tools" source trees to this source tree. The build per se is simple "cmake".

    For this package, I recommend that you add the following "cmake" option setting:
    -DSHADERC_SKIP_TESTS=ON

    git repo: https://github.com/google/shaderc.git

    vulkan-headers - The build for this package is simple "cmake".

    git repo: https://github.com/KhronosGroup/Vulkan-Headers.git

    vulkan-loader - This package provides a high-level Vulkan library named "libvulkan.so". That file is separate from the "libvulkan_*.so" files mentioned above. The build is simple "cmake".

    git repo: https://github.com/KhronosGroup/Vulkan-Loader.git

    vulkan-sdk - I didn't use upstream sources directly for this package. In my version:

    • There is a "bin" directory. It contains symlinks to the "glslang" and "glslangValidator" executables in the "glslang" package.

    • There are "include" and "share" directories. These are simply the corresponding "vulkan-headers" directories. "vulkan-headers" is installed to the "vulkan-sdk" prefix.

    • There is a "lib" directory. It is simply the "vulkan-loader" lib directory. "vulkan-loader" is installed to the "vulkan-sdk" prefix. Symlinks to the "xorg" "libvulkan_*.so" library files are added to the "lib" directory.

    ollama - This is the tricky package in the list.

    git repo: https://github.com/ollama/ollama.git

    The build procedure for "ollama" looks roughly like this:

    # Path to desired "ollama" prefix directory
    PP=/somewhere/ollama
    rm -fr $PP
    
    BINDIR=$PP/bin
    DATADIR=$PP/data
    LIBDIR=$PP/lib
    mkdir -p $BINDIR $DATADIR $LIBDIR
    
    # Path to "spirv-headers" prefix directory
    export CMAKE_PREFIX_PATH=/somewhere/spirv-headers
    
    # Path to "vulkan-sdk" prefix directory
    export VULKAN_SDK=/somewhere/vulkan-sdk
    
    # Path to "xorg" prefix directory [export isn't needed]
    XORG_PREFIX=/somewhere/xorg
    
    rm -fr ollama
    git clone --depth 1 https://github.com/ollama/ollama.git 
    cd ollama
    
    go generate ./...
    pushd llama/server/
    cmake -DGGML_VULKAN=ON -DCMAKE_BUILD_TYPE=Release .
    make -j$(nproc)
    popd
    go build
    
    mv ollama $BINDIR/
    mv llama/server/bin/*.so* $LIBDIR/
    mv llama/server/bin/* $BINDIR/
    cp -p $XORG_PREFIX/share/vulkan/icd.d/*.json $DATADIR/

    Installation of LLM models and how to run the "ollama" server and client is/are beyond the scope of these notes.

    Here's one tip related to that: At runtime, you'll need to add the BINDIR and LIBDIR settings indicated above to PATH and LD_LIBRARY_PATH [respectively]. In "bash", the latter two environment variables should also exported using "export".

  13. Feels good to be doing some low level Vulkan coding with Jai after a long break. Chill music, a distraction-free text editor and Vulkan documentation on the side. Hopefully soon I'll have a colorful triangle on the screen :blobcat:

    #vulkan #programming

  14. Feels good to be doing some low level Vulkan coding with Jai after a long break. Chill music, a distraction-free text editor and Vulkan documentation on the side. Hopefully soon I'll have a colorful triangle on the screen :blobcat:

    #vulkan #programming

  15. Tyr is moving beyond MCU firmware boot and closer to real Vulkan workloads on Mali CSF GPUs.

    The implementation now builds out the group, queue, VM, submission, and completion paths needed to make GPU execution possible in the Rust-based driver.

    collabora.com/news-and-blog/bl

    #Tyr #Rustlang #GPU #Vulkan #OpenSource

  16. Tyr is moving beyond MCU firmware boot and closer to real Vulkan workloads on Mali CSF GPUs.

    The implementation now builds out the group, queue, VM, submission, and completion paths needed to make GPU execution possible in the Rust-based driver.

    collabora.com/news-and-blog/bl

    #Tyr #Rustlang #GPU #Vulkan #OpenSource

  17. 🎮 Mesa 26.2: Îmbunătățiri majore pentru driverele Vulkan și OpenGL în stack-ul grafic open-source!A fost lansată o nouă versiune din seria Mesa (26.2), aducând un salt important de performanță, extindere de suport pentru plăcile video recente (AMD, Intel, NVIDIA) și extinderi noi pentru API-ul Vulkan pe sistemele Linux.✨ Principalele noutăți din Mesa 26.2:🚀 Optimizări avansate pentru Vulkan (RADV, ANV, NVK):• Extindere masivă de funcționalități și extensii Khronos pentru RADV (AMD) și ANV (Intel), îmbunătățind compatibilitatea cu jocurile moderne ce rulează prin Proton/Wine.• Progrese vizibile pentru driverul NVK (NVIDIA open-source), aducând o mai bună stabilitate și rate de cadre îmbunătățite pe hardware-ul Turing, Ampere și Ada Lovelace.💻 Suport extins pentru arhitecturile noi de GPU:• Optimizări specifice pentru generațiile noi de cipuri grafice de la AMD (RDNA) și plăcile dedicate/integrate Intel (Arc & Battlemage), asigurând randare mai rapidă și consum mai eficient de energie.⚡ Rafting & Performanță OpenGL (R600, Iris, Zink):• Îmbunătățiri pe partea de emulare OpenGL peste Vulkan (prin stratul Zink), dar și corecții pentru driverele tradiționale OpenGL, rezolvând probleme de randare în aplicații 3D profesionale și jocuri mai vechi.⚙️ Compatibilitate și stabilitate pe Wayland:• Reducerea latenței (input lag) și a artefactelor vizuale la comutarea aplicațiilor full-screen sub sesiuni grafice moderne bazate pe Wayland.Un update esențial pentru gameri și utilizatorii de Linux care își doresc performanță maximă din componentele grafice open-source! 🚀#Mesa3D #LinuxGaming #Vulkan #OpenGL #AMD #NVIDIA #Intel #OpenSource #TechNews #FOSS

  18. 🎮 Mesa 26.2: Îmbunătățiri majore pentru driverele Vulkan și OpenGL în stack-ul grafic open-source!A fost lansată o nouă versiune din seria Mesa (26.2), aducând un salt important de performanță, extindere de suport pentru plăcile video recente (AMD, Intel, NVIDIA) și extinderi noi pentru API-ul Vulkan pe sistemele Linux.✨ Principalele noutăți din Mesa 26.2:🚀 Optimizări avansate pentru Vulkan (RADV, ANV, NVK):• Extindere masivă de funcționalități și extensii Khronos pentru RADV (AMD) și ANV (Intel), îmbunătățind compatibilitatea cu jocurile moderne ce rulează prin Proton/Wine.• Progrese vizibile pentru driverul NVK (NVIDIA open-source), aducând o mai bună stabilitate și rate de cadre îmbunătățite pe hardware-ul Turing, Ampere și Ada Lovelace.💻 Suport extins pentru arhitecturile noi de GPU:• Optimizări specifice pentru generațiile noi de cipuri grafice de la AMD (RDNA) și plăcile dedicate/integrate Intel (Arc & Battlemage), asigurând randare mai rapidă și consum mai eficient de energie.⚡ Rafting & Performanță OpenGL (R600, Iris, Zink):• Îmbunătățiri pe partea de emulare OpenGL peste Vulkan (prin stratul Zink), dar și corecții pentru driverele tradiționale OpenGL, rezolvând probleme de randare în aplicații 3D profesionale și jocuri mai vechi.⚙️ Compatibilitate și stabilitate pe Wayland:• Reducerea latenței (input lag) și a artefactelor vizuale la comutarea aplicațiilor full-screen sub sesiuni grafice moderne bazate pe Wayland.Un update esențial pentru gameri și utilizatorii de Linux care își doresc performanță maximă din componentele grafice open-source! 🚀#Mesa3D #LinuxGaming #Vulkan #OpenGL #AMD #NVIDIA #Intel #OpenSource #TechNews #FOSS

  19. Vyšla nová verze FFmpeg 4. srpna 2026, cca 4 měsíce po verzi 8.1, kde přispělo přibližně 160+ lidí.

    Hlavní novinka: nativní dekódování animovaných WebP – uzavírá to desetiletý požadavek z roku 2015, FFmpeg už nepotřebuje libwebp.

    Dál přibylo:

    GPU akcelerace: v360_vulkan, Vulkan pro APV, CUDA transpose_cuda, rozšíření AMD AMF

    Apple ProRes RAW přes […]

    https://zdrojak.cz/zpravicky/ffmpeg-9-0-lei/
  20. Hunderte Menschen nach Vulkanausbruch in Guatemala evakuiert

    In einigen Regionen von Guatemala gilt inzwischen die höchste Warnstufe - denn der Feuervulkan ist wieder ausgebrochen. 1.400 Menschen wurden evakuiert. Behörden sperrten den Zugang zu einem Nachbarvulkan - weil sich Schaulustige in Gefahr begaben.

    ➡️ tagesschau.de/ausland/amerika/

    #Guatemala #Vulkan

  21. Hunderte Menschen nach Vulkanausbruch in Guatemala evakuiert

    In einigen Regionen von Guatemala gilt inzwischen die höchste Warnstufe - denn der Feuervulkan ist wieder ausgebrochen. 1.400 Menschen wurden evakuiert. Behörden sperrten den Zugang zu einem Nachbarvulkan - weil sich Schaulustige in Gefahr begaben.

    ➡️ tagesschau.de/ausland/amerika/

    #Guatemala #Vulkan

  22. A typical Vulkan crash: I clicked Save in a Blueprint. It saved. I moved the mouse. Crash.

    #UE5 #RPG #Vulkan

  23. A typical Vulkan crash: I clicked Save in a Blueprint. It saved. I moved the mouse. Crash.

    #UE5 #RPG #Vulkan

  24. 🎉 Wow, FFmpeg 9.0 is here! 🎉 If you can't contain your #excitement over 2200 tiny fixes nobody will notice, you must be a real life of the party. 🙄 Vulkan! WebP! asm! Because what else would you be doing on a Saturday night in 2026? 😂
    jbkempf.com/blog/2026/ffmpeg-9 #FFmpeg9 #Vulkan #WebP #asm #softwareupdate #HackerNews #ngated

  25. 🎉 Wow, FFmpeg 9.0 is here! 🎉 If you can't contain your #excitement over 2200 tiny fixes nobody will notice, you must be a real life of the party. 🙄 Vulkan! WebP! asm! Because what else would you be doing on a Saturday night in 2026? 😂
    jbkempf.com/blog/2026/ffmpeg-9 #FFmpeg9 #Vulkan #WebP #asm #softwareupdate #HackerNews #ngated

  26. Can any #shader guru explain why the first statement gives weird artifacts, and the second one doesn't? Why are they not equivalent?

    lut_index_a is indirectly derived from a varying float that comes in from the vertex shader.

    The artifacts seem to be occurring in 8x8 pixel blocks which are tied to the viewport, not the geometry.

    Using an AMD Radeon RX 7600 on Arch Linux, I think with the Mesa driver.

    #GLSL #HLSL #Vulkan #GodotEngine #Godot

  27. Can any #shader guru explain why the first statement gives weird artifacts, and the second one doesn't? Why are they not equivalent?

    lut_index_a is indirectly derived from a varying float that comes in from the vertex shader.

    The artifacts seem to be occurring in 8x8 pixel blocks which are tied to the viewport, not the geometry.

    Using an AMD Radeon RX 7600 on Arch Linux, I think with the Mesa driver.

    #GLSL #HLSL #Vulkan #GodotEngine #Godot

  28. (more Linux and FOSS news in previous posts of thread)

    Immich 3.1 adds new filtering options, wakelock, map date range & better OAuth integration:
    alternativeto.net/news/2026/7/

    June in Servo: real world compat, media queries, SharedWorker, and more!:
    servo.org/blog/2026/07/31/june

    Windscribe releases deGDID tool to remove and block Windows GDID:
    alternativeto.net/news/2026/7/

    RomM 5.0 launches with revamped UI and shareable savestates for this ROM manager & player:
    alternativeto.net/news/2026/7/

    GCC Compiler Bans AI Code Contribution But Sensibly:
    feed.itsfoss.com/link/24361/17

    Vulkan 1.4.358 Released With New Image Tiling Control Extension:
    phoronix.com/news/Vulkan-1.4.3

    OpenUK Wants Britain to Stop Giving Away Open Source Creations:
    feed.itsfoss.com/link/24361/17

    NetBSD 11.0 Released With RISC-V Support, Enhanced Linux System Call Compatibility:
    phoronix.com/news/NetBSD-11.0

    #WeeklyNews #OpenSource #FOSSNews #OpenSourceNews #FOSS #News #Immich #Servo #Windscribe #RomM #GCC #Vulkan #OpenUK #NetBSD #BSD #FosseryTech

  29. (more Linux and FOSS news in previous posts of thread)

    Immich 3.1 adds new filtering options, wakelock, map date range & better OAuth integration:
    alternativeto.net/news/2026/7/

    June in Servo: real world compat, media queries, SharedWorker, and more!:
    servo.org/blog/2026/07/31/june

    Windscribe releases deGDID tool to remove and block Windows GDID:
    alternativeto.net/news/2026/7/

    RomM 5.0 launches with revamped UI and shareable savestates for this ROM manager & player:
    alternativeto.net/news/2026/7/

    GCC Compiler Bans AI Code Contribution But Sensibly:
    feed.itsfoss.com/link/24361/17

    Vulkan 1.4.358 Released With New Image Tiling Control Extension:
    phoronix.com/news/Vulkan-1.4.3

    OpenUK Wants Britain to Stop Giving Away Open Source Creations:
    feed.itsfoss.com/link/24361/17

    NetBSD 11.0 Released With RISC-V Support, Enhanced Linux System Call Compatibility:
    phoronix.com/news/NetBSD-11.0

    #WeeklyNews #OpenSource #FOSSNews #OpenSourceNews #FOSS #News #Immich #Servo #Windscribe #RomM #GCC #Vulkan #OpenUK #NetBSD #BSD #FosseryTech

  30. Minecraft Java Edition is getting its first major PC requirements update since 2009. You'll now need at least 8GB RAM, a 4-core CPU, and a GTX 950 / RX 460-class GPU. The move prepares the game for its transition from #OpenGL to Vulkan. 🎮🖥️ #Minecraft #PCGaming #Gaming #Vulkan

  31. Good news: the performance problems I found in Showtime 50.0's gtk4paintablesink while attempting to play 4K videos… appear to be a collection of known issues that have their own tickets and pending merge requests.

    The new finding, however, is that Mesa's "ANV" (Vulkan driver for Intel GPUs) does not seem to support P010 formats even when the hardware actually supports P010. Reported here: gitlab.freedesktop.org/mesa/me

    #Vulkan #Mesa3D #Mesa #GStreamer #GNOME #Wayland #GTK #OpenSourceGraphics #HDR

  32. New Vulkan Tutorial: Opacity Micromaps

    A focused bonus course tucked inside Building a Simple Engine's "Extra Courses," aimed at one very specific ray tracing performance problem: alpha-tested geometry. Foliage, chain-link fences, and hair force the GPU to run an any-hit shader on every BVH intersection, and that cost explodes exactly where scenes look best.

    docs.vulkan.org/tutorial/lates
    #Vulkan #micromaps #programming #gpu

  33. يقدم التحديث الجديد لبرنامج Wayfire في إصدار 0.11.0 تحسينات ملموسة في الأداء، تشمل تطوير تقنية التحجيم المكسري لعرض التطبيقات الحديثة بوضوح فائق. كما يوفر هذا التحديث دعماً كبيراً لتقنية Xwayland HiDPI بهدف توضيح نصوص نوافذ X11، إلى جانب إدارة محسنة للألوان باستخدام ملفات ICC المخصصة لكل مخرج وعرض HDR. وشملت التحسينات الأخرى توسيع تأثيرات Vulkan البصرية، وتسهيل إدارة الملحقات البرمجية، ودعم بروتوكولات أوسع لتقديم أداء أكثر كفاءة.

    #Wayfire #Vulkan #Xwayland

  34. Seeehr interessanter Move:

    #Valve Sponsors Work Bringing Open-Source Radeon #Vulkan #RADV Driver To Windows

    phoronix.com/news/Valve-Sponso

    RADV ist besser optimiert als der offizielle Vulkan-Treiber von AMD für Windows. Indem sie die RADV-API auch auf Windows bringen, verbessern sie (zumindest für AMD-GPUs) die Vulkan-Situation auch auf der Plattform und das könnte ggf. langfristig eine Abkehr von Direct3D-Zielprogrammierung in großen Spielen nach sich ziehen.

  35. ⚒️ Minecraft Java Edition raises recommended memory to 16GB ahead of Vulkan transition // VideoCardz

    「 Mojang has updated the system requirements for Minecraft: Java Edition, raising recommended system memory from 4GB to 16GB. The minimum is now 8GB with a dedicated GPU or 12GB with integrated graphics. The recommended GPU tier starts with the GeForce RTX 2060, Radeon RX 5600 XT or Intel Arc A580 」

    videocardz.com/newz/minecraft-

    #minecraft #java #vulkan