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#wayland — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wayland, aggregated by home.social.

  1. KDE Plasma 6.8 è arrivato alla fase beta: scopri le principali novità, il passaggio definitivo a Wayland e il calendario della versione finale. #Linux #KDE #Plasma #Wayland #OpenSource linuxeasy.org/kde-plasma-6-8-b

  2. COSMIC Epoch 1.8.0 porta numerosi miglioramenti al desktop Linux di System76, con particolare attenzione al supporto touchscreen, al compositore e alla stabilità. #Linux #COSMIC #System76 #PopOS #Wayland #OpenSource linuxeasy.org/cosmic-epoch-1-8

  3. 🟢 NVIDIA 615.71.09 aduce suport Proton out-of-the-box pentru NVIDIA Reflex și optimizări majore pentru Wayland și arhitectura Blackwell! Publicația Linuxiac raportează lansarea celei mai noi versiuni din seria New Feature Branch a driverului grafic NVIDIA (615.71.09) pentru Linux, o actualizare de impact pentru ecosistemul de gaming pe Linux și stabilitatea mediilor desktop moderne.✨ Punctele cheie ale driverului NVIDIA 615.71.09:🎮 NVIDIA Reflex & Vulkan prin Proton:• Introduce extensia VK_NV_low_latency (revizia 2), permițând utilizarea tehnologiei NVIDIA Reflex direct prin stratul de compatibilitate Proton (fără configurări suplimentare) în jocurile de Windows rulate pe Linux pentru a reduce latența de intrare (input lag).• Rezolvă problemele anterioare legate de funcționarea latenței reduse pe suprafețe de randare native Wayland (VK_KHR_wayland_surface). 🖥️ Optimizări și rezolvări de erori pe Wayland:• Remediază eroarea Xid 109 ce apărea la lansarea titlului PRAGMATA sub Wayland.• Reperă blocajele (hangs) la pornirea jocurilor sau la comutarea aplicațiilor (Alt+Tab) când funcția NVIDIA Smooth Motion este activată. ⚡ Suport extins pentru arhitectura Blackwell (RTX 50-series):• Corectează problemele de artefacte vizuale ce apăreau la scalarea ieșirii de afișare.• Rezolvă o problemă rară de execuție în kernel-urile CUDA cu niveluri duble de divergență a firelor de execuție (thread divergence).🔋 Consum redus de energie & Gestiune avansată a memoriei:• Introduce opțiunea de kernel RmDisableDisplayGlitchPerfLimit pentru reducerea consumului de energie la inactivitate (idle power) pe configurațiile multi-monitor.• Adaugă suport pentru cgroups în driverul open-source de kernel, permițând o izolare și o alocare mult mai precisă a memoriei VRAM între procese și containere. 🔗 Sursă și articol complet:linuxiac.com/nvidia-615-71-lin Concluzie:NVIDIA 615.71 reprezintă un pas imens în eliminarea decalajului de performanță dintre Windows și Linux pentru gaming-ul competitiv, aducând suport nativ pentru latență redusă și stabilitate sporită pe mediile de afișare Wayland! 🚀 #Nvidia #LinuxGaming #Proton #Wayland #Linuxiac #Reflex #Vulkan #LinuxDriver #FOSS #TechNews

  4. #Android #スマートフォン#glibc + #Wayland のアプリケーションが動く必要があるし、 #iOS デバイスで #macOS 用アプリケーションが動く必要がある

  5. #Android #スマートフォン#glibc + #Wayland のアプリケーションが動く必要があるし、 #iOS デバイスで #macOS 用アプリケーションが動く必要がある

  6. #Android #スマートフォン#glibc + #Wayland のアプリケーションが動く必要があるし、 #iOS デバイスで #macOS 用アプリケーションが動く必要がある

  7. #Android #スマートフォン#glibc + #Wayland のアプリケーションが動く必要があるし、 #iOS デバイスで #macOS 用アプリケーションが動く必要がある

  8. #GNOME 51 will include support for custom pointer input acceleration profiles!

    This was done in gitlab.gnome.org/GNOME/mutter/ and gitlab.gnome.org/GNOME/gsettin

    There is currently no plan (at least for me) to expose it in Settings, mostly due to there not currently being design mockups, but anyone is free to implement it in a separate app and submit it to Flathub if they want to do so (submit it to @TheEvilSkeleton's Refine!) :)

    #Linux #Wayland #Freedesktop #libinput

  9. #cow #fvwm #wayland

    Here's something meant as a bit of fun:

    See video attached, or:

    youtu.be/RSXU6y7U13E

    In this very short (~20 seconds) video, I'm showing new command(s) which allows one to select some windows with the mouse (as indicated by the orange border) and then perform some operation on all of them.

    This hooks into the DSL CoW already has, so it's possible to then do something like:

    script {
    for w in (windows where w.selected) {
    winops -t #{w.id} -i
    }
    }

    Which would iconify all those windows.

    This can be simplified:

    winops -F 'self.selected' -i

    In the video though, I'm using window-move to move the windows around. Note how the windows in the group retain their relative positions when being moved.

    I'm still working on this, so not yet committed, but some version of this will likely be in 0.4

    How useful this will be is still questionable...

  10. #cow #fvwm #wayland

    Here's something meant as a bit of fun:

    See video attached, or:

    youtu.be/RSXU6y7U13E

    In this very short (~20 seconds) video, I'm showing new command(s) which allows one to select some windows with the mouse (as indicated by the orange border) and then perform some operation on all of them.

    This hooks into the DSL CoW already has, so it's possible to then do something like:

    script {
    for w in (windows where w.selected) {
    winops -t #{w.id} -i
    }
    }

    Which would iconify all those windows.

    This can be simplified:

    winops -F 'self.selected' -i

    In the video though, I'm using window-move to move the windows around. Note how the windows in the group retain their relative positions when being moved.

    I'm still working on this, so not yet committed, but some version of this will likely be in 0.4

    How useful this will be is still questionable...

  11. #cow #fvwm #wayland

    Here's something meant as a bit of fun:

    See video attached, or:

    youtu.be/RSXU6y7U13E

    In this very short (~20 seconds) video, I'm showing new command(s) which allows one to select some windows with the mouse (as indicated by the orange border) and then perform some operation on all of them.

    This hooks into the DSL CoW already has, so it's possible to then do something like:

    script {
    for w in (windows where w.selected) {
    winops -t #{w.id} -i
    }
    }

    Which would iconify all those windows.

    This can be simplified:

    winops -F 'self.selected' -i

    In the video though, I'm using window-move to move the windows around. Note how the windows in the group retain their relative positions when being moved.

    I'm still working on this, so not yet committed, but some version of this will likely be in 0.4

    How useful this will be is still questionable...

  12. #cow #fvwm #wayland

    Here's something meant as a bit of fun:

    See video attached, or:

    youtu.be/RSXU6y7U13E

    In this very short (~20 seconds) video, I'm showing new command(s) which allows one to select some windows with the mouse (as indicated by the orange border) and then perform some operation on all of them.

    This hooks into the DSL CoW already has, so it's possible to then do something like:

    script {
    for w in (windows where w.selected) {
    winops -t #{w.id} -i
    }
    }

    Which would iconify all those windows.

    This can be simplified:

    winops -F 'self.selected' -i

    In the video though, I'm using window-move to move the windows around. Note how the windows in the group retain their relative positions when being moved.

    I'm still working on this, so not yet committed, but some version of this will likely be in 0.4

    How useful this will be is still questionable...

  13. #cow #fvwm #wayland

    Here's something meant as a bit of fun:

    See video attached, or:

    youtu.be/RSXU6y7U13E

    In this very short (~20 seconds) video, I'm showing new command(s) which allows one to select some windows with the mouse (as indicated by the orange border) and then perform some operation on all of them.

    This hooks into the DSL CoW already has, so it's possible to then do something like:

    script {
    for w in (windows where w.selected) {
    winops -t #{w.id} -i
    }
    }

    Which would iconify all those windows.

    This can be simplified:

    winops -F 'self.selected' -i

    In the video though, I'm using window-move to move the windows around. Note how the windows in the group retain their relative positions when being moved.

    I'm still working on this, so not yet committed, but some version of this will likely be in 0.4

    How useful this will be is still questionable...

  14. Oh man, what did #wayland designers think when they decided that there is no way to control position of your app's windows? There are now supposed to be extensions and whatnot, but this feature should be out of the box, I have yet to see it working.

  15. #cow #fvwm #wayland

    Hello! For all two of you out there running CoW[1], I'm interested in collecting some screenshots to appear on the main page:

    cow-wm.codeberg.page/cow/

    I know we have the wiki, but I'm to show case more than just my own screenshot with a few more, if I can get them.

    Thanks!

    [1] Tongue-in-cheek

  16. #cow #fvwm #wayland

    Hello! For all two of you out there running CoW[1], I'm interested in collecting some screenshots to appear on the main page:

    cow-wm.codeberg.page/cow/

    I know we have the wiki, but I'm to show case more than just my own screenshot with a few more, if I can get them.

    Thanks!

    [1] Tongue-in-cheek

  17. #cow #fvwm #wayland

    Hello! For all two of you out there running CoW[1], I'm interested in collecting some screenshots to appear on the main page:

    cow-wm.codeberg.page/cow/

    I know we have the wiki, but I'm to show case more than just my own screenshot with a few more, if I can get them.

    Thanks!

    [1] Tongue-in-cheek

  18. #cow #fvwm #wayland

    Hello! For all two of you out there running CoW[1], I'm interested in collecting some screenshots to appear on the main page:

    cow-wm.codeberg.page/cow/

    I know we have the wiki, but I'm to show case more than just my own screenshot with a few more, if I can get them.

    Thanks!

    [1] Tongue-in-cheek

  19. #cow #fvwm #wayland

    Hello! For all two of you out there running CoW[1], I'm interested in collecting some screenshots to appear on the main page:

    cow-wm.codeberg.page/cow/

    I know we have the wiki, but I'm to show case more than just my own screenshot with a few more, if I can get them.

    Thanks!

    [1] Tongue-in-cheek