#wayland — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #wayland, aggregated by home.social.
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KDE Plasma 6.7 Beta 2 migliora stabilità, Wayland, HDR e prestazioni grafiche in vista del rilascio stabile previsto a metà giugno.
#Linux #KDE #Plasma #Wayland #OpenSource #DesktopLinux #NVIDIA #HDR
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Versucht das aktuelle #hyprland 0.55 mit der neuen lua-config einzurichten.
Katastrophe! -
Great #wayland is forcing me to buy a new keyboard as there's no support for custom shortcuts any more, and hasn't been for years under it, so unlikely to suddenly get sorted...
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Great #wayland is forcing me to buy a new keyboard as there's no support for custom shortcuts any more, and hasn't been for years under it, so unlikely to suddenly get sorted...
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Great #wayland is forcing me to buy a new keyboard as there's no support for custom shortcuts any more, and hasn't been for years under it, so unlikely to suddenly get sorted...
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Great #wayland is forcing me to buy a new keyboard as there's no support for custom shortcuts any more, and hasn't been for years under it, so unlikely to suddenly get sorted...
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RIDDLE ME THIS F BOIS:
```
$ echo "$(swaymsg -t get_outputs -r | jq -r '.[0].current_mode.refresh')/1000" | bc && swaymsg -t get_outputs -r | jq '.[0].adaptive_sync_status'
239
"enabled"
```
Launch dayz which has no cap on fps, vsync disabled.It will sometimes revert to 60Hz and adaptive_sync_status "disabled"Despite:
```
$ cat ~/.config/sway/config.d/90-output-vrr
output DP-1 adaptive_sync on mode 3840x2160@240Hz
```On a fresh weboot everything is happy at 4k @ 240Hz with adaptive sync (vrr, gsync, etc).
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Eindrücke vom Besuch der @KaaLUG beim 1. Linux Presentation Day 2026, veranstaltet von "Linux User im Probierwerk Opladen (LUPO)" am 18. April 2026 in Leverkusen.
http://www.linux-praktiker.de/html/deutsch/rueckblende/2026_04_18_linux-presentation-day-leverkusen.htm
https://ausbesserungswert.de/linux-user-group/Gezeigt wurde:
- Spielen unter Linux
- Ressourcenschonende Linux-Distributionen
- Wayland.#KaaLUG
#Kaarster_Linux_User_Group
#Linux_Presentation_Day
#LinuxPresentationDay
#Linux_User_im_Probierwerk_Opladen
#LinuxSpiele
#LinuxDistribution
#Eee_PC
#BodhiLinux
#MokshaDesktop
#Wayland -
Grimoire 🔮 — Mon rice Hyprland modulaire en Lua est enfin public !
Thème chaud sombre, rose-violet et orange. Config 100% Lua, documentée en français pour la communauté francophone Linux.
GRUB → SDDM → Hyprland → Waybar → Kitty → Hyprlock — tout est unifié.
👉 github.com/gibeytech/Grimoire
#Hyprland #Linux #unixporn #Wayland #ArchLinux -
أطلق مطورو برنامج Sway الإصدار الجديد 1.12 من مدير النوافذ الشهير لمنصة Wayland، والذي يقدم ميزات متقدمة مثل إمكانية تسجيل نوافذ التطبيقات بشكل فردي، ودعم تقنية HDR10 للشاشات المتوافقة باستخدام محرك Vulkan. كما يتضمن التحديث دعم بروتوكولات Wayland الجديدة لإدارة الألوان ومساحات العمل، ويتطلب الآن مكتبة wlroots 0.20.0 للتشغيل. علاوة على ذلك، تم تحسين إدارة الألوان وإضافة اختصارات للتحكم بالوسائط، مع تسهيل عملية الإقلاع على معالجات الرسوميات غير المدعومة.
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Sway 1.12 introduce supporto HDR10, cattura singole finestre e nuove funzioni Wayland per desktop Linux moderni. #Linux #Wayland #SwayWM #HDR10 #OpenSource #LinuxDesktop #TilingWM
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Sway 1.12 introduce supporto HDR10, cattura singole finestre e nuove funzioni Wayland per desktop Linux moderni. #Linux #Wayland #SwayWM #HDR10 #OpenSource #LinuxDesktop #TilingWM
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Sway 1.12 introduce supporto HDR10, cattura singole finestre e nuove funzioni Wayland per desktop Linux moderni. #Linux #Wayland #SwayWM #HDR10 #OpenSource #LinuxDesktop #TilingWM
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Sway 1.12 introduce supporto HDR10, cattura singole finestre e nuove funzioni Wayland per desktop Linux moderni. #Linux #Wayland #SwayWM #HDR10 #OpenSource #LinuxDesktop #TilingWM
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Sway 1.12 introduce supporto HDR10, cattura singole finestre e nuove funzioni Wayland per desktop Linux moderni. #Linux #Wayland #SwayWM #HDR10 #OpenSource #LinuxDesktop #TilingWM
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#Sway 1.12 #Wayland Compositor Released with HDR10 Support via #Vulkan Renderer and Many Other New Features https://9to5linux.com/sway-1-12-wayland-compositor-released-with-hdr10-support-via-vulkan-renderer
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#Sway 1.12 #Wayland Compositor Released with HDR10 Support via #Vulkan Renderer and Many Other New Features https://9to5linux.com/sway-1-12-wayland-compositor-released-with-hdr10-support-via-vulkan-renderer
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#Sway 1.12 #Wayland Compositor Released with HDR10 Support via #Vulkan Renderer and Many Other New Features https://9to5linux.com/sway-1-12-wayland-compositor-released-with-hdr10-support-via-vulkan-renderer
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#Sway 1.12 #Wayland Compositor Released with HDR10 Support via #Vulkan Renderer and Many Other New Features https://9to5linux.com/sway-1-12-wayland-compositor-released-with-hdr10-support-via-vulkan-renderer
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#Sway 1.12 #Wayland Compositor Released with HDR10 Support via #Vulkan Renderer and Many Other New Features https://9to5linux.com/sway-1-12-wayland-compositor-released-with-hdr10-support-via-vulkan-renderer
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Ironbar versus Waybar? Browsing the Arch wiki out of sheer curiosity and procrastination, I stumbled across the ironbar package. My PC is currently off, so I cannot test it ... yet. What are the practical differences regarding customisation and resource efficiency?
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Neste vídeo, eu mostro Batman: Arkham City rodando em Full HD, com qualidade no Alto, na #RX550 de 4 GB, em #DirectX9, comparando o desempenho entre #Debian13 e Linux Mint 22.3, lado a lado.
Link: https://youtu.be/Pxun0ehvg0c
#debian #debian13 #Batman #BatmanArkham #BatmanArkhamCity #xorg #wayland #rx5504gb #steamlinux #intelcorei5 #i54460 #linuxmint #linux
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A Wayland Compositor in Minecraft
https://modrinth.com/mod/waylandcraft
#HackerNews #Wayland #Compositor #Minecraft #Mod #Minecraft #Modding #Open #Source #Gaming #Technology
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I have written in Romanian about #OpenBSD 7.9 and my first very impressions of #Mango, but while editing the post, as I was switching between tiling layouts, the #Wayland session crashed with the infamous Wayland socket broken pipe error, so for now I'm back on cwm...
https://fionescu.princeps-poesis.xyz/openbsd-7-9-cu-mango-wayland -
nwg-dock-hyprland 0.4.10
https://github.com/nwg-piotr/nwg-dock-hyprland/releases/tag/v0.4.10
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What is your experience with Wayland on Void?
https://piefed.social/c/voidlinux/p/2080411/what-is-your-experience-with-wayland-on-void
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What is your experience with Wayland on Void?
https://piefed.social/c/voidlinux/p/2080411/what-is-your-experience-with-wayland-on-void
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What is your experience with Wayland on Void?
https://piefed.social/c/voidlinux/p/2080411/what-is-your-experience-with-wayland-on-void
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What is your experience with Wayland on Void?
https://piefed.social/c/voidlinux/p/2080411/what-is-your-experience-with-wayland-on-void
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What is your experience with Wayland on Void?
https://piefed.social/c/voidlinux/p/2080411/what-is-your-experience-with-wayland-on-void
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This is one Wayland based Linux distro that I do want to try. I also appreciate that Hyprland now uses Lua as its configuration language.
https://nxos.org/
#hyprland #wayland #Linux #Nitrux #OpenRC #Lua
RT: https://mastodon.cloud/users/Nitrux_NX/statuses/116610469750116041 -
After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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Si vous utilisez Niri/Sway ou tout autre gestionnaire de fenêtres pour Wayland et que vous souhaitez activer/désactiver des écrans quand vous les branchez, Kanshi est fait pour vous : https://github.com/emersion/kanshi
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Si vous utilisez Niri/Sway ou tout autre gestionnaire de fenêtres pour Wayland et que vous souhaitez activer/désactiver des écrans quand vous les branchez, Kanshi est fait pour vous : https://github.com/emersion/kanshi
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Si vous utilisez Niri/Sway ou tout autre gestionnaire de fenêtres pour Wayland et que vous souhaitez activer/désactiver des écrans quand vous les branchez, Kanshi est fait pour vous : https://github.com/emersion/kanshi
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I have no clue why the Intro runs w/o problems on #Wayland, but #CitiesSkylines itself force me to #X11.