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#openxr — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #openxr, aggregated by home.social.

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  1. OpenXR just launched tiered Adopter Program fees based on company size, lowering the cost of official conformance for smaller XR hardware, runtime, and SDK makers — same technical bar, wider access.

    Details: khronos.org/blog/openxr-introd

    At SIGGRAPH 2026 in LA? Catch "OpenXR: From XR Portability to Spatial Computing Platform" today, Wed 7/22, 2-3:30pm PDT, JW Marriott Studio 4.

    khronos.org/events/siggraph-20

  2. OpenXR just launched tiered Adopter Program fees based on company size, lowering the cost of official conformance for smaller XR hardware, runtime, and SDK makers — same technical bar, wider access.

    Details: khronos.org/blog/openxr-introd

    At SIGGRAPH 2026 in LA? Catch "OpenXR: From XR Portability to Spatial Computing Platform" today, Wed 7/22, 2-3:30pm PDT, JW Marriott Studio 4.

    khronos.org/events/siggraph-20
    #OpenXR #SIGGRAPH2026 #XR #AR #VR #spatial

  3. SIGGRAPH 2026 is here!

    If you're at LACC or the JW Marriott this week, don't miss: Khronos Fast-Forward (Mon, 1pm) for a rapid-fire tour of Vulkan, Slang, OpenXR, glTF, ANARI, and WebGL/WebGPU — plus deep-dives throughout the week on The State of Vulkan, glTF 2.1 and Beyond, OpenXR's move into spatial computing, and AI-Powered Standards.

    Full schedule + RSVP: khronos.org/events/siggraph-20

  4. SIGGRAPH 2026 is here!

    If you're at LACC or the JW Marriott this week, don't miss: Khronos Fast-Forward (Mon, 1pm) for a rapid-fire tour of Vulkan, Slang, OpenXR, glTF, ANARI, and WebGL/WebGPU — plus deep-dives throughout the week on The State of Vulkan, glTF 2.1 and Beyond, OpenXR's move into spatial computing, and AI-Powered Standards.

    Full schedule + RSVP: khronos.org/events/siggraph-20
    #SIGGRAPH2026 #Khronos #Vulkan #OpenXR #glTF #ANARI #MachineLearning #WebGL #Slang

  5. OpenXR is helping shape the future of cross-platform XR, but true portability depends on much more than targeting a single API.

    In this talk, we explore OpenXR’s evolving runtime architecture, spatial entities, extension support, and the practical work needed to make XR experiences run across devices and platforms.

    Watch the full session: youtube.com/watch?v=HhZRlZ1JpOc

    #XR #OpenXR #AR #OpenSource

  6. OpenXR is helping shape the future of cross-platform XR, but true portability depends on much more than targeting a single API.

    In this talk, we explore OpenXR’s evolving runtime architecture, spatial entities, extension support, and the practical work needed to make XR experiences run across devices and platforms.

    Watch the full session: youtube.com/watch?v=HhZRlZ1JpOc

    #XR #OpenXR #AR #OpenSource

  7. *Take your Vulkan renderer into stereo, headset, and beyond.*

    The most expansive series in the collection, walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications.

    docs.vulkan.org/tutorial/lates

  8. *Take your Vulkan renderer into stereo, headset, and beyond.*

    The most expansive series in the collection, walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications.

    docs.vulkan.org/tutorial/lates
    #Vulkan #OpenXR #spatial #programming #gamedev #3D

  9. We are live at ! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

    Learn more about Khronos' activities at AWE: khronos.org/events/highlights2

  10. We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

    Learn more about Khronos' activities at AWE: khronos.org/events/highlights2
    #glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial

  11. Next week we'll be in Long Beach, California, for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!

    collabora.com/news-and-blog/ne

    #AWE2026 #XR #AR #OpenXR #SpatialComputing

  12. Next week we'll be in Long Beach, California, for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!

    collabora.com/news-and-blog/ne

    #AWE2026 #XR #AR #OpenXR #SpatialComputing

  13. What’s next for OpenXR?

    On the latest Spatial Realities Podcast, our very own Frédéric Plourde joins the conversation to discuss how OpenXR has evolved, where the standard is heading, and how Monado is helping provide an open source foundation for XR runtimes across the industry.

    Listen to the episode: metaverse-podcast.de/e130-open

    #OpenXR #Monado #XR #SpatialComputing #OpenSource

  14. Collabora
    (@)collabora(@)floss.social

    What happens when XR is used to make the invisible audible?

    For SOMAR, our 1% for the Planet partner, we built a standalone OpenXR experience that helps people understand the impact of underwater noise pollution on marine fauna. 🐬

    Discover how immersive technology is supporting ocean conservation: collabora.com/news-and-blog/bl

    #OpenXR #OpenSource

    floss.social/@collabora/116635

  15. What happens when XR is used to make the invisible audible?

    For SOMAR, our 1% for the Planet partner, we built a standalone OpenXR experience that helps people understand the impact of underwater noise pollution on marine fauna. 🐬

    Discover how immersive technology is supporting ocean conservation: collabora.com/news-and-blog/bl

    #OpenXR #OpenSource

  16. I got #openXR hand tracking to map onto a #VRM 1.0 avatar. Not an easy feat since they have different bones and coordinate systems. #WorldFabric

  17. > [CloudXR 6.0] utilizes an OpenXR-based runtime and [.] native support for Apple visionOS and browser-integrated WebXR streaming via CloudXR.js

    Nice!

    >Furthermore, #NVIDIA has ceased development of the CloudXR Client Plugin for Unity, as it is incompatible with the new version and subsequent releases.
    >
    >We believe that by embracing open standards like #WebXR and #OpenXR, #CloudXR can more effectively assist developers in integrating #XR streaming into their projects

    Great to focus on OpenXR