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  1. Optimizing Vulkan for tile-based GPUs? The Vulkan Guide's TBR best practices page is a great resource.

    The core idea: keep data on-chip.

    Quick wins:
    - Set loadOp/storeOp correctly on render pass attachments
    - Mark depth/stencil as DONT_CARE if you don't need them after the pass
    - Use compact pixel formats to fit more data per tile
    - Separate vertex positions from other attributes to speed up the binning pass

    Full guide: docs.vulkan.org/guide/latest/t

  2. New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

    Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.

    Learn more: khronos.org/blog/video-encodin

  3. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in , , , , , , and .
    lisuantech.com/

  4. Next week at X.Org Developer's Conference there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025