-
Optimizing Vulkan for tile-based GPUs? The Vulkan Guide's TBR best practices page is a great resource.
The core idea: keep data on-chip.
Quick wins:
- Set loadOp/storeOp correctly on render pass attachments
- Mark depth/stencil as DONT_CARE if you don't need them after the pass
- Use compact pixel formats to fit more data per tile
- Separate vertex positions from other attributes to speed up the binning passFull guide: https://docs.vulkan.org/guide/latest/tile_based_rendering_best_practices.html
#Vulkan #GPU #Programming #GameDev -
New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.
Fully GPU-resident, no CPU hand-offs, and portable across the broad Vulkan device ecosystem.
Learn more: https://www.khronos.org/blog/video-encoding-and-decoding-with-vulkan-compute-shaders-in-ffmpeg?utm_medium=social&utm_source=mastodon&utm_campaign=FFmpeg_Video&utm_content=blog
#Vulkan #FFmpeg #VideoEngineering #GPUCompute #OpenStandards #ProRes #FFv1 #ProResRAW #APV #VC2 #JPEG -
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
https://www.lisuantech.com/ -
Next week at X.Org Developer's Conference there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: https://www.khronos.org/events/xdc-2025
#vulkan #api #Weston #KosmicKrisp #panvk #radv #nvk #noveau #XDC #XDC2025