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#opengl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opengl, aggregated by home.social.

  1. Тайна Intel i740 — самой экзотической видеокарты из 90-х

    Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!

    habr.com/ru/companies/timeweb/

    #monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи

  2. Тайна Intel i740 — самой экзотической видеокарты из 90-х

    Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!

    habr.com/ru/companies/timeweb/

    #monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи

  3. Тайна Intel i740 — самой экзотической видеокарты из 90-х

    Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!

    habr.com/ru/companies/timeweb/

    #monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи

  4. I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.

    Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.

    #CommonLisp #Lisp #ScreenshotSaturday

  5. I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.

    Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.

    #CommonLisp #Lisp #ScreenshotSaturday

  6. I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.

    Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.

    #CommonLisp #Lisp #ScreenshotSaturday

  7. I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.

    Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.

    #CommonLisp #Lisp #ScreenshotSaturday

  8. I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.

    Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.

    #CommonLisp #Lisp #ScreenshotSaturday

  9. A-EON Technology: Expressions of interest in OpenGL ES V4 possible

    As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.

    amiga-news.de/en/news/AN-2026-

  10. A-EON Technology: Expressions of interest in OpenGL ES V4 possible

    As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.

    amiga-news.de/en/news/AN-2026-

    #AmigaOS4 #OpenGL

  11. A-EON Technology: Expressions of interest in OpenGL ES V4 possible

    As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.

    amiga-news.de/en/news/AN-2026-

    #AmigaOS4 #OpenGL

  12. A-EON Technology: Expressions of interest in OpenGL ES V4 possible

    As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.

    amiga-news.de/en/news/AN-2026-

    #AmigaOS4 #OpenGL

  13. A-EON Technology: Expressions of interest in OpenGL ES V4 possible

    As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.

    amiga-news.de/en/news/AN-2026-

    #AmigaOS4 #OpenGL

  14. IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)

    twitch.tv/endparen

    Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL

    #CommonLisp #Lisp

  15. IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)

    twitch.tv/endparen

    Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL

    #CommonLisp #Lisp

  16. IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)

    twitch.tv/endparen

    Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL

    #CommonLisp #Lisp

  17. IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)

    twitch.tv/endparen

    Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL

    #CommonLisp #Lisp

  18. IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)

    twitch.tv/endparen

    Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL

    #CommonLisp #Lisp

  19. New Fyne version available!

    fyne.io/blog/2026/07/13/fyne-v

    Now we have shader canvas! Opportunity for lot of fun!

  20. - This engine supports Gaussian splats.

    Me: sorry, I am a triangle fan.
    OR SHOULD I SAY...
    A ***GL_TRIANGLE_FAN*** ????
    :blobfoxgooglyholdingitsheadinitshands:

    #opengl #graphics

  21. - This engine supports Gaussian splats.

    Me: sorry, I am a triangle fan.
    OR SHOULD I SAY...
    A ***GL_TRIANGLE_FAN*** ????
    :blobfoxgooglyholdingitsheadinitshands:

    #opengl #graphics

  22. - This engine supports Gaussian splats.

    Me: sorry, I am a triangle fan.
    OR SHOULD I SAY...
    A ***GL_TRIANGLE_FAN*** ????
    :blobfoxgooglyholdingitsheadinitshands:

    #opengl #graphics

  23. - This engine supports Gaussian splats.

    Me: sorry, I am a triangle fan.
    OR SHOULD I SAY...
    A ***GL_TRIANGLE_FAN*** ????
    :blobfoxgooglyholdingitsheadinitshands:

    #opengl #graphics

  24. - This engine supports Gaussian splats.

    Me: sorry, I am a triangle fan.
    OR SHOULD I SAY...
    A ***GL_TRIANGLE_FAN*** ????
    :blobfoxgooglyholdingitsheadinitshands:

    #opengl #graphics

  25. It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.

    twitch.tv/endparen

    IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.

  26. It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.

    twitch.tv/endparen

    IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.

  27. It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.

    twitch.tv/endparen

    IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.

  28. It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.

    twitch.tv/endparen

    IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.

  29. It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.

    twitch.tv/endparen

    IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.

  30. Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.

    He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.

    Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.

  31. Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.

    He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.

    Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.

  32. Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.

    He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.

    Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.

  33. Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.

    He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.

    Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.

  34. Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.

    He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.

    Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.

  35. 🧵 … actually #Pipewire not working has resulted in a desaster for me.

    So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.

    Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.

    However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.

    The only thing that works here is Ardour, Mixbus and Carla.

    The work I need to do has stopped. Because it is a Unix work station, like a train station.

    My wife says I should stop worrying and buy a Mac.

    I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.

    So this is how I spent my Sunday morning.

    Now will continue doing voice recordings. On a MacBook Pro 2017.

    Madly.

  36. 🧵 … actually #Pipewire not working has resulted in a desaster for me.

    So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.

    Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.

    However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.

    The only thing that works here is Ardour, Mixbus and Carla.

    The work I need to do has stopped. Because it is a Unix work station, like a train station.

    My wife says I should stop worrying and buy a Mac.

    I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.

    So this is how I spent my Sunday morning.

    Now will continue doing voice recordings. On a MacBook Pro 2017.

    Madly.

  37. 🧵 … actually #Pipewire not working has resulted in a desaster for me.

    So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.

    Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.

    However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.

    The only thing that works here is Ardour, Mixbus and Carla.

    The work I need to do has stopped. Because it is a Unix work station, like a train station.

    My wife says I should stop worrying and buy a Mac.

    I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.

    So this is how I spent my Sunday morning.

    Now will continue doing voice recordings. On a MacBook Pro 2017.

    Madly.

  38. 🧵 … actually #Pipewire not working has resulted in a desaster for me.

    So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.

    Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.

    However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.

    The only thing that works here is Ardour, Mixbus and Carla.

    The work I need to do has stopped. Because it is a Unix work station, like a train station.

    My wife says I should stop worrying and buy a Mac.

    I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.

    So this is how I spent my Sunday morning.

    Now will continue doing voice recordings. On a MacBook Pro 2017.

    Madly.

  39. 🧵 … actually #Pipewire not working has resulted in a desaster for me.

    So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.

    Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.

    However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.

    The only thing that works here is Ardour, Mixbus and Carla.

    The work I need to do has stopped. Because it is a Unix work station, like a train station.

    My wife says I should stop worrying and buy a Mac.

    I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.

    So this is how I spent my Sunday morning.

    Now will continue doing voice recordings. On a MacBook Pro 2017.

    Madly.

  40. What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?

    Not necessarily with the names, but just without the superfluous variables everywhere.

    I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.

    #renderdoc #opengl #glsl #spirv

  41. What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?

    Not necessarily with the names, but just without the superfluous variables everywhere.

    I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.

    #renderdoc #opengl #glsl #spirv

  42. What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?

    Not necessarily with the names, but just without the superfluous variables everywhere.

    I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.

    #renderdoc #opengl #glsl #spirv

  43. What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?

    Not necessarily with the names, but just without the superfluous variables everywhere.

    I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.

    #renderdoc #opengl #glsl #spirv