#opengl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #opengl, aggregated by home.social.
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Automotive HMI Dashboards UI Pack #Automotive #Hmi #Dashboard #Ui #Design #Driving #Game #Development #Unity #Opengl #Pc #Mobile #AssetStore
https://u3dn.com/packages/automotive-hmi-dashboards-ui-pack-241087
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ICYMI: Steam Machine release closing in with an appearance on the Vulkan conformant product list
#AMD #Intel #LegionGo2 #LegionGoS #Linux #LinuxGaming #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #SteamDeck #SteamFrame #SteamMachine #SteamOS #Vulkan
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ICYMI: Steam Machine release closing in with an appearance on the Vulkan conformant product list
#AMD #Intel #LegionGo2 #LegionGoS #Linux #LinuxGaming #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #SteamDeck #SteamFrame #SteamMachine #SteamOS #Vulkan
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Girl in Camouflage Jacket 3D Model #3Dmodel #Unity #Mecanim #Pbr #Camouflage #Jacket #Girl #Humanoid #Character #Animation #Textures #Normalmap #Opengl #AssetStore
https://u3dn.com/packages/girl-in-camouflage-jacket-3d-model-246342
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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Hello everyone again! 👋✌️
Here's an update of Dima who now can don't just stands, but also walks 🏃♂️➡️ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always 😉
Stays awesomes, and I wish ya a good day! 🙂
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
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Hello everyone again! 👋✌️
Here's an update of Dima who now can don't just stands, but also walks 🏃♂️➡️ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always 😉
Stays awesomes, and I wish ya a good day! 🙂
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
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Hello everyone again! 👋✌️
Here's an update of Dima who now can don't just stands, but also walks 🏃♂️➡️ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always 😉
Stays awesomes, and I wish ya a good day! 🙂
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
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Hello everyone again! 👋✌️
Here's an update of Dima who now can don't just stands, but also walks 🏃♂️➡️ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always 😉
Stays awesomes, and I wish ya a good day! 🙂
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
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Hello everyone again! 👋✌️
Here's an update of Dima who now can don't just stands, but also walks 🏃♂️➡️ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always 😉
Stays awesomes, and I wish ya a good day! 🙂
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
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ICYMI: NVIDIA reveal more GPU driver security flaws for May 2026
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/05/nvidia-reveal-more-gpu-driver-security-flaws-for-may-2026/
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ICYMI: NVIDIA reveal more GPU driver security flaws for May 2026
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/05/nvidia-reveal-more-gpu-driver-security-flaws-for-may-2026/
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ICYMI: NVIDIA reveal more GPU driver security flaws for May 2026
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/05/nvidia-reveal-more-gpu-driver-security-flaws-for-may-2026/
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So, the next one thing! "Dima stand 🧍♂️" (https://codeberg.org/xolatgames/Dima-stand) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.
#cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm
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So, the next one thing! "Dima stand 🧍♂️" (https://codeberg.org/xolatgames/Dima-stand) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.
#cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm
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Just finished the Shadertoy demo for the Jacobi elliptic functions: https://www.shadertoy.com/view/sXf3zl
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Just finished the Shadertoy demo for the Jacobi elliptic functions: https://www.shadertoy.com/view/sXf3zl
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Just finished the Shadertoy demo for the Jacobi elliptic functions: https://www.shadertoy.com/view/sXf3zl
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Just finished the Shadertoy demo for the Jacobi elliptic functions: https://www.shadertoy.com/view/sXf3zl
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Just finished the Shadertoy demo for the Jacobi elliptic functions: https://www.shadertoy.com/view/sXf3zl
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ICYMI: Mesa 26.1.0 Released
#AMD #Intel #LegionGo2 #LegionGoS #Linux #LinuxGaming #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #SteamDeck #SteamFrame #SteamMachine #SteamOS #Vulkan
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ICYMI: Mesa 26.1.0 Released
#AMD #Intel #LegionGo2 #LegionGoS #Linux #LinuxGaming #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #SteamDeck #SteamFrame #SteamMachine #SteamOS #Vulkan
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ICYMI: Mesa 26.1.0 Released
#AMD #Intel #LegionGo2 #LegionGoS #Linux #LinuxGaming #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #SteamDeck #SteamFrame #SteamMachine #SteamOS #Vulkan
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TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.
Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.
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TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.
Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.
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TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.
Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.
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TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.
Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.
Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.