#opengl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #opengl, aggregated by home.social.
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Geniatech XPI-3576-CM5 brings 6-TOPS RK3576 performance with Raspberry Pi CM5 compatibility
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Тайна Intel i740 — самой экзотической видеокарты из 90-х
Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!
https://habr.com/ru/companies/timeweb/articles/1059934/
#monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи
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Тайна Intel i740 — самой экзотической видеокарты из 90-х
Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!
https://habr.com/ru/companies/timeweb/articles/1059934/
#monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи
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Тайна Intel i740 — самой экзотической видеокарты из 90-х
Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!
https://habr.com/ru/companies/timeweb/articles/1059934/
#monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи
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I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.
Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.
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I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.
Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.
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I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.
Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.
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I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.
Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.
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I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.
Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.
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A-EON Technology: Expressions of interest in OpenGL ES V4 possible
As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.
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A-EON Technology: Expressions of interest in OpenGL ES V4 possible
As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.
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A-EON Technology: Expressions of interest in OpenGL ES V4 possible
As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.
-
A-EON Technology: Expressions of interest in OpenGL ES V4 possible
As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.
-
A-EON Technology: Expressions of interest in OpenGL ES V4 possible
As A-EON Technology announces on its website (PDF file), customers who are firmly committed to pre-ordering Version 4 of the OpenGL ES library for AmigaOS 4 at a price of 35 British pounds (approximately 41 euros) can contact the company via e-mail.
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IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)
https://www.twitch.tv/endparen
Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL
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IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)
https://www.twitch.tv/endparen
Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL
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IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)
https://www.twitch.tv/endparen
Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL
-
IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)
https://www.twitch.tv/endparen
Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL
-
IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)
https://www.twitch.tv/endparen
Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL
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New Fyne version available!
https://fyne.io/blog/2026/07/13/fyne-v2.8-released/
Now we have shader canvas! Opportunity for lot of fun!
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New Fyne version available!
https://fyne.io/blog/2026/07/13/fyne-v2.8-released/
Now we have shader canvas! Opportunity for lot of fun!
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New Fyne version available!
https://fyne.io/blog/2026/07/13/fyne-v2.8-released/
Now we have shader canvas! Opportunity for lot of fun!
-
New Fyne version available!
https://fyne.io/blog/2026/07/13/fyne-v2.8-released/
Now we have shader canvas! Opportunity for lot of fun!
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It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.
https://www.twitch.tv/endparen
IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.
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It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.
https://www.twitch.tv/endparen
IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.
-
It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.
https://www.twitch.tv/endparen
IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.
-
It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.
https://www.twitch.tv/endparen
IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.
-
It's been a while since I had time (and quiet) to stream. Today is a new chance. I plan on streaming more #McCLIM #SDL or #OpenGL things in a little under an hour from this posting at 10am CDT / 15:00 UTC. Hopefully I be able to again this Friday.
https://www.twitch.tv/endparen
IME input text is working well, in my view, with SDL2. I'll demo its current state. Next I want to reacquaint with my #Wayland branch and go from there.
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Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.
He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.
Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.
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Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.
He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.
Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.
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Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.
He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.
Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.
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Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.
He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.
Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.
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Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.
He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.
Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.
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🧵 … actually #Pipewire not working has resulted in a desaster for me.
So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.
Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.
However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.
The only thing that works here is Ardour, Mixbus and Carla.
The work I need to do has stopped. Because it is a Unix work station, like a train station.
My wife says I should stop worrying and buy a Mac.
I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.
So this is how I spent my Sunday morning.
Now will continue doing voice recordings. On a MacBook Pro 2017.
Madly.
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🧵 … actually #Pipewire not working has resulted in a desaster for me.
So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.
Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.
However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.
The only thing that works here is Ardour, Mixbus and Carla.
The work I need to do has stopped. Because it is a Unix work station, like a train station.
My wife says I should stop worrying and buy a Mac.
I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.
So this is how I spent my Sunday morning.
Now will continue doing voice recordings. On a MacBook Pro 2017.
Madly.
-
🧵 … actually #Pipewire not working has resulted in a desaster for me.
So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.
Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.
However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.
The only thing that works here is Ardour, Mixbus and Carla.
The work I need to do has stopped. Because it is a Unix work station, like a train station.
My wife says I should stop worrying and buy a Mac.
I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.
So this is how I spent my Sunday morning.
Now will continue doing voice recordings. On a MacBook Pro 2017.
Madly.
-
🧵 … actually #Pipewire not working has resulted in a desaster for me.
So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.
Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.
However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.
The only thing that works here is Ardour, Mixbus and Carla.
The work I need to do has stopped. Because it is a Unix work station, like a train station.
My wife says I should stop worrying and buy a Mac.
I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.
So this is how I spent my Sunday morning.
Now will continue doing voice recordings. On a MacBook Pro 2017.
Madly.
-
🧵 … actually #Pipewire not working has resulted in a desaster for me.
So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.
Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.
However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.
The only thing that works here is Ardour, Mixbus and Carla.
The work I need to do has stopped. Because it is a Unix work station, like a train station.
My wife says I should stop worrying and buy a Mac.
I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.
So this is how I spent my Sunday morning.
Now will continue doing voice recordings. On a MacBook Pro 2017.
Madly.
-
What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?
Not necessarily with the names, but just without the superfluous variables everywhere.
I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.
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What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?
Not necessarily with the names, but just without the superfluous variables everywhere.
I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.
-
What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?
Not necessarily with the names, but just without the superfluous variables everywhere.
I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.
-
What I'd like to know is, is there a pre-existing tool to turn THIS into something more like THAT?
Not necessarily with the names, but just without the superfluous variables everywhere.
I did it by hand here, and this is one of the shorter, simpler shaders in ACNH. The interesting ones are much bigger.