#opengl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #opengl, aggregated by home.social.
-
Тайна Intel i740 — самой экзотической видеокарты из 90-х
Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!
https://habr.com/ru/companies/timeweb/articles/1059934/
#monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи
-
Тайна Intel i740 — самой экзотической видеокарты из 90-х
Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!
https://habr.com/ru/companies/timeweb/articles/1059934/
#monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи
-
Тайна Intel i740 — самой экзотической видеокарты из 90-х
Ранее я часто рассказывал об особенностях видеокарт из 90-х. В рамках прошлых статей, мы успели с вами рассмотреть внутреннюю архитектуру 3dfx Voodoo, узнать о кастомном графическом API в S3 ViRGE, и даже написать свою собственную небольшую демку под видеокарты из 90-х. Вместо рассказов о GeForce 256 и ATi 3D Rage, в сегодняшнем материале мне хотелось бы поговорить о видеокарте, которая обогнала своё время — и при этом всё равно провалилась. Как вы уже поняли — речь пойдет об Intel i740. Каким был первый GPU от Intel, на что он был способен и в чём заключается его главная тайна — читайте в сегодняшней статье!
https://habr.com/ru/companies/timeweb/articles/1059934/
#monobogdan_ништячки #intel #opengl #direct3d #видеокарты #intel_i740 #ретро #ретроспектива #почитать #timeweb_статьи
-
I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.
Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.
-
I've been fighting my implementation of #OpenGL recursive stenciling for 2D CSG operations for my #McCLIM #Wayland OpenGL backend. I think I finally have it at decent place for the clipping drawing tests but I feel like I'm still missing something in either OpenGL or my recursion that would make it "easier" or "cleaner" code-wise.
Concave polygons are still a TODO and I'm not sure if I'm going to go stenciling or ear-cut tessellation route.
-
IRL things are making regular Friday streaming more difficult lately. So I'm streaming #McCLIM things today at 10:30am CDT/ 15:30 UTC (when this toot is about 50 min old)
https://www.twitch.tv/endparen
Today I'll be focused on fixing some drawing test problems that seem related to my stencil clip masks in #OpenGL
-
New Fyne version available!
https://fyne.io/blog/2026/07/13/fyne-v2.8-released/
Now we have shader canvas! Opportunity for lot of fun!
-
New Fyne version available!
https://fyne.io/blog/2026/07/13/fyne-v2.8-released/
Now we have shader canvas! Opportunity for lot of fun!
-
Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.
He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.
Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.
-
Me he comprado el #RollerCoasterTycoon2 (no sé muy bien para que pagar por ello a estas alturas) en #Steam por estar en el descuento más alto disponible y sin #DRM. Para usar con #OpenRCT2.
He tenido que modificar la aplicación para usar Zink. Para poder tener #MangoHUD. No es necesario en absoluto. Pero a mí me gusta tenerlo. No sé la razón, pero con #OpenGL no me funciona MangoHUD.
Si me pico, y alguien se anima, se podría probar las partidas en línea. No sé. Lo dejo caer.
-
🧵 … actually #Pipewire not working has resulted in a desaster for me.
So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.
Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.
However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.
The only thing that works here is Ardour, Mixbus and Carla.
The work I need to do has stopped. Because it is a Unix work station, like a train station.
My wife says I should stop worrying and buy a Mac.
I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.
So this is how I spent my Sunday morning.
Now will continue doing voice recordings. On a MacBook Pro 2017.
Madly.
-
🧵 … actually #Pipewire not working has resulted in a desaster for me.
So, #Lightworks has stopped working because devs introduced an #OpenGL threading error long time ago.
Now there's one video project I have to redo in #DaVinci #Resolve if it ever should get finished.
However, Resolve cannot use #Jack, unlike Lightworks, so I can't use Resolve either.
The only thing that works here is Ardour, Mixbus and Carla.
The work I need to do has stopped. Because it is a Unix work station, like a train station.
My wife says I should stop worrying and buy a Mac.
I mean… all of this worked perfectly well on my #UbuntuStudio #Linux until a) LWKS got screded by devs and b) Pipewire got screwed.
So this is how I spent my Sunday morning.
Now will continue doing voice recordings. On a MacBook Pro 2017.
Madly.
-
Hi folks! 👋✌️
Here's an update of "Dima wants crisps 🍟"! 🙂🎬👉 https://fediverse.tv/w/iaVL7qp89sp8jMeh47hW3k
You can download the new version from here 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.9.0
Or through my website 🙂👉 https://xolat.games/search-by-tags/glfw.html
Have a good day! 😉
#cpp #cplusplus #opengl #gamedev #games #game #prototype #opensource #codeberg #singleplayer #3d #3dgame #3dgames #blender #blender3d #noai #glfw #glfw3 #cmake #cmake3 #codelite #opengl3 #glsl #devlog #devlogs #development
-
Hi folks! 👋✌️
Here's an update of "Dima wants crisps 🍟"! 🙂🎬👉 https://fediverse.tv/w/iaVL7qp89sp8jMeh47hW3k
You can download the new version from here 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.9.0
Or through my website 🙂👉 https://xolat.games/search-by-tags/glfw.html
Have a good day! 😉
#cpp #cplusplus #opengl #gamedev #games #game #prototype #opensource #codeberg #singleplayer #3d #3dgame #3dgames #blender #blender3d #noai #glfw #glfw3 #cmake #cmake3 #codelite #opengl3 #glsl #devlog #devlogs #development
-
ICYMI: NVIDIA 580.173.02 released for Linux for those on older GPUs
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/06/nvidia-580-173-02-released-for-linux-for-those-on-older-gpus
-
ICYMI: The open source NVIDIA Vulkan driver (NVK) now has experimental DLSS support
#AMD #Intel #LegionGo2 #LegionGoS #Linux #LinuxGaming #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #SteamDeck #SteamFrame #SteamMachine #SteamOS #Vulkan
-
ICYMI: The open source NVIDIA Vulkan driver (NVK) now has experimental DLSS support
#AMD #Intel #LegionGo2 #LegionGoS #Linux #LinuxGaming #Mesa #NVIDIA #OpenGL #OpenSource #PCGaming #Radeon #SteamDeck #SteamFrame #SteamMachine #SteamOS #Vulkan
-
Greetings everyone! ✌️
Here's another one update of "Dima wants crisps 🍟".
I have add spruces! 🌲🌲🌲😁 (if it say shortly)
https://fediverse.tv/w/9J23vAxE34VXS5vVyqVca9 🎬
You can download the new version from Codeberg 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.8.0
Or you can also download this game from my website, as always 👉 https://xolat.games/search-by-tags/glfw.html
Thanks for reading! And I wish ya a good day! 😉
#opengl #gamedev #cpp #cplusplus #glfw #blender #blender3d #gimp #gimp3 #opensource #codeberg #assimp #cmake #glfw3 #bullet3 #3d #codelite
-
In the last post I introduced the "dual complement" idea for polyhedral graphs. I'm not sure if it has any mathematical significance, but I've made a fun discovery: the dual complement of a spanning tree is another spanning tree.
This result is rather intuitive and I don't have a rigorous proof for it yet, but here are the main supporting ideas. First, a spanning tree over v1 vertices has v1 - 1 edges. We can then show, using basic duality relations and Euler's polyhedral formula, that the dual complement has v2 - 1 edges that connect all of its v2 vertices. The complement doesn't have any cycles, since those would "capture" parts of the original graph, which we know is a single component.
The original polyhedron here is a {3,5+}_2,1 geodesic, so the dual is a Goldberg polyhedron.
No AI, no apps, just my original Python + OpenGL code.
#graphtheory #dualpolyhedron #dualcomplement #spanningtree #geodesicpolyhedron #goldbergpolyhedron #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #creativecodeart #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
-
Back in the day, I made a couple of demos where a Hamiltonian path is carved out on a polyhedron. Looking back, I started to wonder about the shape left around the path, and what it means in terms of graph theory. I call this shape the "dual complement" of the path.
The dual of a polyhedron is essentially the result of turning faces into vertices and vice versa. This is shown in the first clip with a snub dodecahedron and its dual, the pentagonal hexecontahedron; to keep the view cleaner, I'm only showing the edges of one at a time.
The duality transformation also affects the edges, but their number remains the same, and there's a 1:1 mapping between the original and dual edges. Each dual edge "cuts through" the original. To make the dual complement of a path, I remove the dual counterpart of each edge in the path, leaving only the stuff on the sides. It's like driving a snow plough along the path, leaving walls of snow on the sides.
For the final view, I combine original Hamiltonian paths with their dual complements.
#graphtheory #hamiltonianpath #hamiltoniancycle #dualpolyhedron #dualcomplement #snubdodecahedron #pentagonalhexecontahedron #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #creativecodeart #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
-
Back in the day, I made a couple of demos where a Hamiltonian path is carved out on a polyhedron. Looking back, I started to wonder about the shape left around the path, and what it means in terms of graph theory. I call this shape the "dual complement" of the path.
The dual of a polyhedron is essentially the result of turning faces into vertices and vice versa. This is shown in the first clip with a snub dodecahedron and its dual, the pentagonal hexecontahedron; to keep the view cleaner, I'm only showing the edges of one at a time.
The duality transformation also affects the edges, but their number remains the same, and there's a 1:1 mapping between the original and dual edges. Each dual edge "cuts through" the original. To make the dual complement of a path, I remove the dual counterpart of each edge in the path, leaving only the stuff on the sides. It's like driving a snow plough along the path, leaving walls of snow on the sides.
For the final view, I combine original Hamiltonian paths with their dual complements.
#graphtheory #hamiltonianpath #hamiltoniancycle #dualpolyhedron #dualcomplement #snubdodecahedron #pentagonalhexecontahedron #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #creativecodeart #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
-
Back in the day, I made a couple of demos where a Hamiltonian path is carved out on a polyhedron. Looking back, I started to wonder about the shape left around the path, and what it means in terms of graph theory. I call this shape the "dual complement" of the path.
The dual of a polyhedron is essentially the result of turning faces into vertices and vice versa. This is shown in the first clip with a snub dodecahedron and its dual, the pentagonal hexecontahedron; to keep the view cleaner, I'm only showing the edges of one at a time.
The duality transformation also affects the edges, but their number remains the same, and there's a 1:1 mapping between the original and dual edges. Each dual edge "cuts through" the original. To make the dual complement of a path, I remove the dual counterpart of each edge in the path, leaving only the stuff on the sides. It's like driving a snow plough along the path, leaving walls of snow on the sides.
For the final view, I combine original Hamiltonian paths with their dual complements.
#graphtheory #hamiltonianpath #hamiltoniancycle #dualpolyhedron #dualcomplement #snubdodecahedron #pentagonalhexecontahedron #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #creativecodeart #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
-
Back in the day, I made a couple of demos where a Hamiltonian path is carved out on a polyhedron. Looking back, I started to wonder about the shape left around the path, and what it means in terms of graph theory. I call this shape the "dual complement" of the path.
The dual of a polyhedron is essentially the result of turning faces into vertices and vice versa. This is shown in the first clip with a snub dodecahedron and its dual, the pentagonal hexecontahedron; to keep the view cleaner, I'm only showing the edges of one at a time.
The duality transformation also affects the edges, but their number remains the same, and there's a 1:1 mapping between the original and dual edges. Each dual edge "cuts through" the original. To make the dual complement of a path, I remove the dual counterpart of each edge in the path, leaving only the stuff on the sides. It's like driving a snow plough along the path, leaving walls of snow on the sides.
For the final view, I combine original Hamiltonian paths with their dual complements.
#graphtheory #hamiltonianpath #hamiltoniancycle #dualpolyhedron #dualcomplement #snubdodecahedron #pentagonalhexecontahedron #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #creativecodeart #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
-
Back in the day, I made a couple of demos where a Hamiltonian path is carved out on a polyhedron. Looking back, I started to wonder about the shape left around the path, and what it means in terms of graph theory. I call this shape the "dual complement" of the path.
The dual of a polyhedron is essentially the result of turning faces into vertices and vice versa. This is shown in the first clip with a snub dodecahedron and its dual, the pentagonal hexecontahedron; to keep the view cleaner, I'm only showing the edges of one at a time.
The duality transformation also affects the edges, but their number remains the same, and there's a 1:1 mapping between the original and dual edges. Each dual edge "cuts through" the original. To make the dual complement of a path, I remove the dual counterpart of each edge in the path, leaving only the stuff on the sides. It's like driving a snow plough along the path, leaving walls of snow on the sides.
For the final view, I combine original Hamiltonian paths with their dual complements.
#graphtheory #hamiltonianpath #hamiltoniancycle #dualpolyhedron #dualcomplement #snubdodecahedron #pentagonalhexecontahedron #3dgraphics #digitalsculpture #pythoncode #numpy #opengl #creativecodeart #algorithmicart #algorist #mathart #laskutaide #computerart #ittaide #kuavataide #iterati
-
- Coral.ai dev board from Google/Synaptics for prototyping multimodal edge AI, summer 2026: https://developers.google.com/coral/products Other options: Hailo: https://hailo.ai/products/ai-accelerators/ NVIDIA Jetson Orion: https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-orin/nano-super-developer-kit/
- Andrej Karpathy goes to Anthropic to accelerate pre-training research: https://karpathy.ai https://techcrunch.com/2026/05/19/openai-co-founder-andrej-karpathy-joins-anthropics-pre-training-team/
- Online editor for 1 tweet shaders https://twigl.app https://github.com/doxas/twigl
#AI #edgeai #prototyping #karpathy #anthropic #google #coral #shaders #opengl #glsl
-
- Coral.ai dev board from Google/Synaptics for prototyping multimodal edge AI, summer 2026: https://developers.google.com/coral/products Other options: Hailo: https://hailo.ai/products/ai-accelerators/ NVIDIA Jetson Orion: https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-orin/nano-super-developer-kit/
- Andrej Karpathy goes to Anthropic to accelerate pre-training research: https://karpathy.ai https://techcrunch.com/2026/05/19/openai-co-founder-andrej-karpathy-joins-anthropics-pre-training-team/
- Online editor for 1 tweet shaders https://twigl.app https://github.com/doxas/twigl
#AI #edgeai #prototyping #karpathy #anthropic #google #coral #shaders #opengl #glsl
-
- Coral.ai dev board from Google/Synaptics for prototyping multimodal edge AI, summer 2026: https://developers.google.com/coral/products Other options: Hailo: https://hailo.ai/products/ai-accelerators/ NVIDIA Jetson Orion: https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-orin/nano-super-developer-kit/
- Andrej Karpathy goes to Anthropic to accelerate pre-training research: https://karpathy.ai https://techcrunch.com/2026/05/19/openai-co-founder-andrej-karpathy-joins-anthropics-pre-training-team/
- Online editor for 1 tweet shaders https://twigl.app https://github.com/doxas/twigl
#AI #edgeai #prototyping #karpathy #anthropic #google #coral #shaders #opengl #glsl
-
- Coral.ai dev board from Google/Synaptics for prototyping multimodal edge AI, summer 2026: https://developers.google.com/coral/products Other options: Hailo: https://hailo.ai/products/ai-accelerators/ NVIDIA Jetson Orion: https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-orin/nano-super-developer-kit/
- Andrej Karpathy goes to Anthropic to accelerate pre-training research: https://karpathy.ai https://techcrunch.com/2026/05/19/openai-co-founder-andrej-karpathy-joins-anthropics-pre-training-team/
- Online editor for 1 tweet shaders https://twigl.app https://github.com/doxas/twigl
#AI #edgeai #prototyping #karpathy #anthropic #google #coral #shaders #opengl #glsl
-
- Coral.ai dev board from Google/Synaptics for prototyping multimodal edge AI, summer 2026: https://developers.google.com/coral/products Other options: Hailo: https://hailo.ai/products/ai-accelerators/ NVIDIA Jetson Orion: https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-orin/nano-super-developer-kit/
- Andrej Karpathy goes to Anthropic to accelerate pre-training research: https://karpathy.ai https://techcrunch.com/2026/05/19/openai-co-founder-andrej-karpathy-joins-anthropics-pre-training-team/
- Online editor for 1 tweet shaders https://twigl.app https://github.com/doxas/twigl
#AI #edgeai #prototyping #karpathy #anthropic #google #coral #shaders #opengl #glsl
-
Automotive HMI Dashboards UI Pack #Automotive #Hmi #Dashboard #Ui #Design #Driving #Game #Development #Unity #Opengl #Pc #Mobile #AssetStore
https://u3dn.com/packages/automotive-hmi-dashboards-ui-pack-241087
-
Girl in Camouflage Jacket 3D Model #3Dmodel #Unity #Mecanim #Pbr #Camouflage #Jacket #Girl #Humanoid #Character #Animation #Textures #Normalmap #Opengl #AssetStore
https://u3dn.com/packages/girl-in-camouflage-jacket-3d-model-246342
-
Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
-
Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
-
Hello everyone again! 👋✌️
Here's an update of Dima who now can don't just stands, but also walks 🏃♂️➡️ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always 😉
Stays awesomes, and I wish ya a good day! 🙂
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
-
Hello everyone again! 👋✌️
Here's an update of Dima who now can don't just stands, but also walks 🏃♂️➡️ and jumps!
https://fediverse.tv/w/3qhzVPf4Cw4fxkYDVM4CRS
The link to download it you can find in the video description, as always 😉
Stays awesomes, and I wish ya a good day! 🙂
#opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux
-
ICYMI: NVIDIA reveal more GPU driver security flaws for May 2026
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/05/nvidia-reveal-more-gpu-driver-security-flaws-for-may-2026/
-
ICYMI: NVIDIA reveal more GPU driver security flaws for May 2026
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/05/nvidia-reveal-more-gpu-driver-security-flaws-for-may-2026/
-
So, the next one thing! "Dima stand 🧍♂️" (https://codeberg.org/xolatgames/Dima-stand) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.
#cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm
-
«ECS — like» вектор на с++
В программировании частая задача это работа с последовательными элементами. В этой, порой непростой задаче, нам часто помогают вектора. Вектора бывают самыми разными от queue и set до unordered_map и обычных массивов. Все они позволяют работать с данными по разному, где то быстрее вставка, где то быстрее доступ, но все они выполняют одну важную задачу это хранение данных. И не смотря на их всеобъемлющую вариативность, в жизни встречаются ситуации когда один вектор не может решить задачу. Точнее может, но через костыли... О чем я?
https://habr.com/ru/articles/1029802/
#C++ #SoA #ECS #attribute_vector #GPU #вершинный_буфер #теги #метапрограммирование #структуры_данных #OpenGL
-
«ECS — like» вектор на с++
В программировании частая задача это работа с последовательными элементами. В этой, порой непростой задаче, нам часто помогают вектора. Вектора бывают самыми разными от queue и set до unordered_map и обычных массивов. Все они позволяют работать с данными по разному, где то быстрее вставка, где то быстрее доступ, но все они выполняют одну важную задачу это хранение данных. И не смотря на их всеобъемлющую вариативность, в жизни встречаются ситуации когда один вектор не может решить задачу. Точнее может, но через костыли... О чем я?
https://habr.com/ru/articles/1029802/
#C++ #SoA #ECS #attribute_vector #GPU #вершинный_буфер #теги #метапрограммирование #структуры_данных #OpenGL
-
«ECS — like» вектор на с++
В программировании частая задача это работа с последовательными элементами. В этой, порой непростой задаче, нам часто помогают вектора. Вектора бывают самыми разными от queue и set до unordered_map и обычных массивов. Все они позволяют работать с данными по разному, где то быстрее вставка, где то быстрее доступ, но все они выполняют одну важную задачу это хранение данных. И не смотря на их всеобъемлющую вариативность, в жизни встречаются ситуации когда один вектор не может решить задачу. Точнее может, но через костыли... О чем я?
https://habr.com/ru/articles/1029802/
#C++ #SoA #ECS #attribute_vector #GPU #вершинный_буфер #теги #метапрограммирование #структуры_данных #OpenGL
-
ICYMI: NVIDIA 595.71.05 stable driver released for Linux
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/04/nvidia-595-71-05-stable-driver-released-for-linux
-
ICYMI: NVIDIA 595.71.05 stable driver released for Linux
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
https://www.gamingonlinux.com/2026/04/nvidia-595-71-05-stable-driver-released-for-linux