home.social

#opengl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opengl, aggregated by home.social.

fetched live
  1. Something came to mind.

    Most tutorials and such you'd find online about how to load a 3D model in your own game engine seem to default to Assimp. Very, VERY rarely (in my experience) it's UFBX.

    Wavefront OBJ loaders are almost trivial to implement yourself, but what other options besides Assimp and UFBX even are there?

    #programming #opengl

  2. Something came to mind.

    Most tutorials and such you'd find online about how to load a 3D model in your own game engine seem to default to Assimp. Very, VERY rarely (in my experience) it's UFBX.

    Wavefront OBJ loaders are almost trivial to implement yourself, but what other options besides Assimp and UFBX even are there?

    #programming #opengl

  3. Something came to mind.

    Most tutorials and such you'd find online about how to load a 3D model in your own game engine seem to default to Assimp. Very, VERY rarely (in my experience) it's UFBX.

    Wavefront OBJ loaders are almost trivial to implement yourself, but what other options besides Assimp and UFBX even are there?

    #programming #opengl

  4. Something came to mind.

    Most tutorials and such you'd find online about how to load a 3D model in your own game engine seem to default to Assimp. Very, VERY rarely (in my experience) it's UFBX.

    Wavefront OBJ loaders are almost trivial to implement yourself, but what other options besides Assimp and UFBX even are there?

  5. Something came to mind.

    Most tutorials and such you'd find online about how to load a 3D model in your own game engine seem to default to Assimp. Very, VERY rarely (in my experience) it's UFBX.

    Wavefront OBJ loaders are almost trivial to implement yourself, but what other options besides Assimp and UFBX even are there?

    #programming #opengl

  6. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  7. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  8. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  9. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  10. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  11. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  12. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  13. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  14. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  15. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  16. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames

  17. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames

  18. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames

  19. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames

  20. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames

  21. Тайна 3dfx Voodoo: изучаем архитектуру GPU из 90-х «по винтикам»

    Недавно мне подарили настоящую легенду — STB 3dfx Voodoo 3 с двумя TMU, 16'ю мегабайтами видеопамяти и 2D-ускорителем. Как настоящий гик и любитель покопаться в ретро-железе, я сразу же нашел даташит и начал изучать внутреннюю архитектуру этого игрового монстра. И поверьте, здесь есть на что посмотреть! В сегодняшней статье мы во всех деталях изучим архитектуру оригинальной 3dfx Voodoo, узнаем почему Nvidia выиграла в гонке видеокарт и почему игры с API Glide выглядели гораздо красивее, чем с D3D/OpenGL! Если любите настоящие технарские статьи без нейрослопа и рерайта — жду вас под катом!

    habr.com/ru/companies/timeweb/

    #monobogdan_ништячки #3dfx #3dfx_voodoo #видеокарты #железо #glide #opengl #directx #timeweb_статьи

  22. Тайна 3dfx Voodoo: изучаем архитектуру GPU из 90-х «по винтикам»

    Недавно мне подарили настоящую легенду — STB 3dfx Voodoo 3 с двумя TMU, 16'ю мегабайтами видеопамяти и 2D-ускорителем. Как настоящий гик и любитель покопаться в ретро-железе, я сразу же нашел даташит и начал изучать внутреннюю архитектуру этого игрового монстра. И поверьте, здесь есть на что посмотреть! В сегодняшней статье мы во всех деталях изучим архитектуру оригинальной 3dfx Voodoo, узнаем почему Nvidia выиграла в гонке видеокарт и почему игры с API Glide выглядели гораздо красивее, чем с D3D/OpenGL! Если любите настоящие технарские статьи без нейрослопа и рерайта — жду вас под катом!

    habr.com/ru/companies/timeweb/

    #monobogdan_ништячки #3dfx #3dfx_voodoo #видеокарты #железо #glide #opengl #directx #timeweb_статьи

  23. Тайна 3dfx Voodoo: изучаем архитектуру GPU из 90-х «по винтикам»

    Недавно мне подарили настоящую легенду — STB 3dfx Voodoo 3 с двумя TMU, 16'ю мегабайтами видеопамяти и 2D-ускорителем. Как настоящий гик и любитель покопаться в ретро-железе, я сразу же нашел даташит и начал изучать внутреннюю архитектуру этого игрового монстра. И поверьте, здесь есть на что посмотреть! В сегодняшней статье мы во всех деталях изучим архитектуру оригинальной 3dfx Voodoo, узнаем почему Nvidia выиграла в гонке видеокарт и почему игры с API Glide выглядели гораздо красивее, чем с D3D/OpenGL! Если любите настоящие технарские статьи без нейрослопа и рерайта — жду вас под катом!

    habr.com/ru/companies/timeweb/

    #monobogdan_ништячки #3dfx #3dfx_voodoo #видеокарты #железо #glide #opengl #directx #timeweb_статьи

  24. Funny that Wayland probably reduces the CPU usage of a lot of my programs because it caps the #OpenGL frame rate to the monitor frame rate.

  25. Funny that Wayland probably reduces the CPU usage of a lot of my programs because it caps the #OpenGL frame rate to the monitor frame rate.

  26. Funny that Wayland probably reduces the CPU usage of a lot of my programs because it caps the #OpenGL frame rate to the monitor frame rate.

  27. Funny that Wayland probably reduces the CPU usage of a lot of my programs because it caps the #OpenGL frame rate to the monitor frame rate.

  28. Funny that Wayland probably reduces the CPU usage of a lot of my programs because it caps the #OpenGL frame rate to the monitor frame rate.

  29. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  30. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  31. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  32. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  33. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  34. You can buy an LLM summary of the OpenGL Programming Guide as PDF, which answers common questions like "give me the executive summary of 'vertex buffers'" and "give me the pros and cons of 'render buffers', so I am prepared for the meeting with my graphics programmer". 🤦‍♀️

    #AI #AISlop #GraphicsProgramming #GameDev #OpenGL

  35. You can buy an LLM summary of the OpenGL Programming Guide as PDF, which answers common questions like "give me the executive summary of 'vertex buffers'" and "give me the pros and cons of 'render buffers', so I am prepared for the meeting with my graphics programmer". 🤦‍♀️

    #AI #AISlop #GraphicsProgramming #GameDev #OpenGL

  36. You can buy an LLM summary of the OpenGL Programming Guide as PDF, which answers common questions like "give me the executive summary of 'vertex buffers'" and "give me the pros and cons of 'render buffers', so I am prepared for the meeting with my graphics programmer". 🤦‍♀️

    #AI #AISlop #GraphicsProgramming #GameDev #OpenGL

  37. You can buy an LLM summary of the OpenGL Programming Guide as PDF, which answers common questions like "give me the executive summary of 'vertex buffers'" and "give me the pros and cons of 'render buffers', so I am prepared for the meeting with my graphics programmer". 🤦‍♀️

    #AI #AISlop #GraphicsProgramming #GameDev #OpenGL

  38. You can buy an LLM summary of the OpenGL Programming Guide as PDF, which answers common questions like "give me the executive summary of 'vertex buffers'" and "give me the pros and cons of 'render buffers', so I am prepared for the meeting with my graphics programmer". 🤦‍♀️

    #AI #AISlop #GraphicsProgramming #GameDev #OpenGL

  39. Hi folks! ✌️

    Here's an update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/5hjJwKuLgk3wt1b

    In this update I've add text-labels right into the game 🙂

    And have change the shadows' rendering 😁

    The source code you can find here 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last build (only for Linux 🐧 yet) you can download from Codeberg 🏔️👉 codeberg.org/xolatgames/Dima-w

    Or from my website also 🙂🌐👉 xolat.games/search-by-tags/glf

    Have a good day! 😉✌️😎

    #opengl #cpp #cplusplus #opensource #codeberg #gamedev #games #game #blender

  40. Hi folks! ✌️

    Here's an update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/5hjJwKuLgk3wt1b

    In this update I've add text-labels right into the game 🙂

    And have change the shadows' rendering 😁

    The source code you can find here 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last build (only for Linux 🐧 yet) you can download from Codeberg 🏔️👉 codeberg.org/xolatgames/Dima-w

    Or from my website also 🙂🌐👉 xolat.games/search-by-tags/glf

    Have a good day! 😉✌️😎

    #opengl #cpp #cplusplus #opensource #codeberg #gamedev #games #game #blender

  41. Hi folks! ✌️

    Here's an update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/5hjJwKuLgk3wt1b

    In this update I've add text-labels right into the game 🙂

    And have change the shadows' rendering 😁

    The source code you can find here 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last build (only for Linux 🐧 yet) you can download from Codeberg 🏔️👉 codeberg.org/xolatgames/Dima-w

    Or from my website also 🙂🌐👉 xolat.games/search-by-tags/glf

    Have a good day! 😉✌️😎

    #opengl #cpp #cplusplus #opensource #codeberg #gamedev #games #game #blender

  42. Hi folks! ✌️

    Here's an update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/5hjJwKuLgk3wt1b

    In this update I've add text-labels right into the game 🙂

    And have change the shadows' rendering 😁

    The source code you can find here 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last build (only for Linux 🐧 yet) you can download from Codeberg 🏔️👉 codeberg.org/xolatgames/Dima-w

    Or from my website also 🙂🌐👉 xolat.games/search-by-tags/glf

    Have a good day! 😉✌️😎

    #opengl #cpp #cplusplus #opensource #codeberg #gamedev #games #game #blender

  43. Hi folks! ✌️

    Here's an update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/5hjJwKuLgk3wt1b

    In this update I've add text-labels right into the game 🙂

    And have change the shadows' rendering 😁

    The source code you can find here 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last build (only for Linux 🐧 yet) you can download from Codeberg 🏔️👉 codeberg.org/xolatgames/Dima-w

    Or from my website also 🙂🌐👉 xolat.games/search-by-tags/glf

    Have a good day! 😉✌️😎

    #opengl #cpp #cplusplus #opensource #codeberg #gamedev #games #game #blender

  44. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  45. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  46. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  47. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  48. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  49. 🎮 Mesa 26.2: Îmbunătățiri majore pentru driverele Vulkan și OpenGL în stack-ul grafic open-source!A fost lansată o nouă versiune din seria Mesa (26.2), aducând un salt important de performanță, extindere de suport pentru plăcile video recente (AMD, Intel, NVIDIA) și extinderi noi pentru API-ul Vulkan pe sistemele Linux.✨ Principalele noutăți din Mesa 26.2:🚀 Optimizări avansate pentru Vulkan (RADV, ANV, NVK):• Extindere masivă de funcționalități și extensii Khronos pentru RADV (AMD) și ANV (Intel), îmbunătățind compatibilitatea cu jocurile moderne ce rulează prin Proton/Wine.• Progrese vizibile pentru driverul NVK (NVIDIA open-source), aducând o mai bună stabilitate și rate de cadre îmbunătățite pe hardware-ul Turing, Ampere și Ada Lovelace.💻 Suport extins pentru arhitecturile noi de GPU:• Optimizări specifice pentru generațiile noi de cipuri grafice de la AMD (RDNA) și plăcile dedicate/integrate Intel (Arc & Battlemage), asigurând randare mai rapidă și consum mai eficient de energie.⚡ Rafting & Performanță OpenGL (R600, Iris, Zink):• Îmbunătățiri pe partea de emulare OpenGL peste Vulkan (prin stratul Zink), dar și corecții pentru driverele tradiționale OpenGL, rezolvând probleme de randare în aplicații 3D profesionale și jocuri mai vechi.⚙️ Compatibilitate și stabilitate pe Wayland:• Reducerea latenței (input lag) și a artefactelor vizuale la comutarea aplicațiilor full-screen sub sesiuni grafice moderne bazate pe Wayland.Un update esențial pentru gameri și utilizatorii de Linux care își doresc performanță maximă din componentele grafice open-source! 🚀#Mesa3D #LinuxGaming #Vulkan #OpenGL #AMD #NVIDIA #Intel #OpenSource #TechNews #FOSS

  50. 🎮 Mesa 26.2: Îmbunătățiri majore pentru driverele Vulkan și OpenGL în stack-ul grafic open-source!A fost lansată o nouă versiune din seria Mesa (26.2), aducând un salt important de performanță, extindere de suport pentru plăcile video recente (AMD, Intel, NVIDIA) și extinderi noi pentru API-ul Vulkan pe sistemele Linux.✨ Principalele noutăți din Mesa 26.2:🚀 Optimizări avansate pentru Vulkan (RADV, ANV, NVK):• Extindere masivă de funcționalități și extensii Khronos pentru RADV (AMD) și ANV (Intel), îmbunătățind compatibilitatea cu jocurile moderne ce rulează prin Proton/Wine.• Progrese vizibile pentru driverul NVK (NVIDIA open-source), aducând o mai bună stabilitate și rate de cadre îmbunătățite pe hardware-ul Turing, Ampere și Ada Lovelace.💻 Suport extins pentru arhitecturile noi de GPU:• Optimizări specifice pentru generațiile noi de cipuri grafice de la AMD (RDNA) și plăcile dedicate/integrate Intel (Arc & Battlemage), asigurând randare mai rapidă și consum mai eficient de energie.⚡ Rafting & Performanță OpenGL (R600, Iris, Zink):• Îmbunătățiri pe partea de emulare OpenGL peste Vulkan (prin stratul Zink), dar și corecții pentru driverele tradiționale OpenGL, rezolvând probleme de randare în aplicații 3D profesionale și jocuri mai vechi.⚙️ Compatibilitate și stabilitate pe Wayland:• Reducerea latenței (input lag) și a artefactelor vizuale la comutarea aplicațiilor full-screen sub sesiuni grafice moderne bazate pe Wayland.Un update esențial pentru gameri și utilizatorii de Linux care își doresc performanță maximă din componentele grafice open-source! 🚀#Mesa3D #LinuxGaming #Vulkan #OpenGL #AMD #NVIDIA #Intel #OpenSource #TechNews #FOSS

  51. 🎮 Mesa 26.2: Îmbunătățiri majore pentru driverele Vulkan și OpenGL în stack-ul grafic open-source!A fost lansată o nouă versiune din seria Mesa (26.2), aducând un salt important de performanță, extindere de suport pentru plăcile video recente (AMD, Intel, NVIDIA) și extinderi noi pentru API-ul Vulkan pe sistemele Linux.✨ Principalele noutăți din Mesa 26.2:🚀 Optimizări avansate pentru Vulkan (RADV, ANV, NVK):• Extindere masivă de funcționalități și extensii Khronos pentru RADV (AMD) și ANV (Intel), îmbunătățind compatibilitatea cu jocurile moderne ce rulează prin Proton/Wine.• Progrese vizibile pentru driverul NVK (NVIDIA open-source), aducând o mai bună stabilitate și rate de cadre îmbunătățite pe hardware-ul Turing, Ampere și Ada Lovelace.💻 Suport extins pentru arhitecturile noi de GPU:• Optimizări specifice pentru generațiile noi de cipuri grafice de la AMD (RDNA) și plăcile dedicate/integrate Intel (Arc & Battlemage), asigurând randare mai rapidă și consum mai eficient de energie.⚡ Rafting & Performanță OpenGL (R600, Iris, Zink):• Îmbunătățiri pe partea de emulare OpenGL peste Vulkan (prin stratul Zink), dar și corecții pentru driverele tradiționale OpenGL, rezolvând probleme de randare în aplicații 3D profesionale și jocuri mai vechi.⚙️ Compatibilitate și stabilitate pe Wayland:• Reducerea latenței (input lag) și a artefactelor vizuale la comutarea aplicațiilor full-screen sub sesiuni grafice moderne bazate pe Wayland.Un update esențial pentru gameri și utilizatorii de Linux care își doresc performanță maximă din componentele grafice open-source! 🚀#Mesa3D #LinuxGaming #Vulkan #OpenGL #AMD #NVIDIA #Intel #OpenSource #TechNews #FOSS

  52. 🎮 Mesa 26.2: Îmbunătățiri majore pentru driverele Vulkan și OpenGL în stack-ul grafic open-source!A fost lansată o nouă versiune din seria Mesa (26.2), aducând un salt important de performanță, extindere de suport pentru plăcile video recente (AMD, Intel, NVIDIA) și extinderi noi pentru API-ul Vulkan pe sistemele Linux.✨ Principalele noutăți din Mesa 26.2:🚀 Optimizări avansate pentru Vulkan (RADV, ANV, NVK):• Extindere masivă de funcționalități și extensii Khronos pentru RADV (AMD) și ANV (Intel), îmbunătățind compatibilitatea cu jocurile moderne ce rulează prin Proton/Wine.• Progrese vizibile pentru driverul NVK (NVIDIA open-source), aducând o mai bună stabilitate și rate de cadre îmbunătățite pe hardware-ul Turing, Ampere și Ada Lovelace.💻 Suport extins pentru arhitecturile noi de GPU:• Optimizări specifice pentru generațiile noi de cipuri grafice de la AMD (RDNA) și plăcile dedicate/integrate Intel (Arc & Battlemage), asigurând randare mai rapidă și consum mai eficient de energie.⚡ Rafting & Performanță OpenGL (R600, Iris, Zink):• Îmbunătățiri pe partea de emulare OpenGL peste Vulkan (prin stratul Zink), dar și corecții pentru driverele tradiționale OpenGL, rezolvând probleme de randare în aplicații 3D profesionale și jocuri mai vechi.⚙️ Compatibilitate și stabilitate pe Wayland:• Reducerea latenței (input lag) și a artefactelor vizuale la comutarea aplicațiilor full-screen sub sesiuni grafice moderne bazate pe Wayland.Un update esențial pentru gameri și utilizatorii de Linux care își doresc performanță maximă din componentele grafice open-source! 🚀#Mesa3D #LinuxGaming #Vulkan #OpenGL #AMD #NVIDIA #Intel #OpenSource #TechNews #FOSS

  53. 🎮 Mesa 26.2: Îmbunătățiri majore pentru driverele Vulkan și OpenGL în stack-ul grafic open-source!A fost lansată o nouă versiune din seria Mesa (26.2), aducând un salt important de performanță, extindere de suport pentru plăcile video recente (AMD, Intel, NVIDIA) și extinderi noi pentru API-ul Vulkan pe sistemele Linux.✨ Principalele noutăți din Mesa 26.2:🚀 Optimizări avansate pentru Vulkan (RADV, ANV, NVK):• Extindere masivă de funcționalități și extensii Khronos pentru RADV (AMD) și ANV (Intel), îmbunătățind compatibilitatea cu jocurile moderne ce rulează prin Proton/Wine.• Progrese vizibile pentru driverul NVK (NVIDIA open-source), aducând o mai bună stabilitate și rate de cadre îmbunătățite pe hardware-ul Turing, Ampere și Ada Lovelace.💻 Suport extins pentru arhitecturile noi de GPU:• Optimizări specifice pentru generațiile noi de cipuri grafice de la AMD (RDNA) și plăcile dedicate/integrate Intel (Arc & Battlemage), asigurând randare mai rapidă și consum mai eficient de energie.⚡ Rafting & Performanță OpenGL (R600, Iris, Zink):• Îmbunătățiri pe partea de emulare OpenGL peste Vulkan (prin stratul Zink), dar și corecții pentru driverele tradiționale OpenGL, rezolvând probleme de randare în aplicații 3D profesionale și jocuri mai vechi.⚙️ Compatibilitate și stabilitate pe Wayland:• Reducerea latenței (input lag) și a artefactelor vizuale la comutarea aplicațiilor full-screen sub sesiuni grafice moderne bazate pe Wayland.Un update esențial pentru gameri și utilizatorii de Linux care își doresc performanță maximă din componentele grafice open-source! 🚀#Mesa3D #LinuxGaming #Vulkan #OpenGL #AMD #NVIDIA #Intel #OpenSource #TechNews #FOSS

  54. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp

  55. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp

  56. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp