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#opengl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opengl, aggregated by home.social.

  1. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  2. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  3. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  4. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  5. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  6. I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.

    Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.

    twitch.tv/endparen

    #CommonLisp #Lisp

  7. I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.

    Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.

    twitch.tv/endparen

    #CommonLisp #Lisp

  8. I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.

    Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.

    twitch.tv/endparen

    #CommonLisp #Lisp

  9. I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.

    Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.

    twitch.tv/endparen

    #CommonLisp #Lisp

  10. I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.

    Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.

    twitch.tv/endparen

    #CommonLisp #Lisp

  11. After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).

    My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF

  12. After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).

    My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF

  13. After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).

    My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF

  14. After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).

    My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF

  15. After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).

    My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF

  16. Hello everyone again! 👋✌️

    Here's an update of Dima who now can don't just stands, but also walks 🏃‍♂️‍➡️ and jumps!

    fediverse.tv/w/3qhzVPf4Cw4fxkY

    The link to download it you can find in the video description, as always 😉

    Stays awesomes, and I wish ya a good day! 🙂

    #opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux

  17. Hello everyone again! 👋✌️

    Here's an update of Dima who now can don't just stands, but also walks 🏃‍♂️‍➡️ and jumps!

    fediverse.tv/w/3qhzVPf4Cw4fxkY

    The link to download it you can find in the video description, as always 😉

    Stays awesomes, and I wish ya a good day! 🙂

    #opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux

  18. Hello everyone again! 👋✌️

    Here's an update of Dima who now can don't just stands, but also walks 🏃‍♂️‍➡️ and jumps!

    fediverse.tv/w/3qhzVPf4Cw4fxkY

    The link to download it you can find in the video description, as always 😉

    Stays awesomes, and I wish ya a good day! 🙂

    #opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux

  19. Hello everyone again! 👋✌️

    Here's an update of Dima who now can don't just stands, but also walks 🏃‍♂️‍➡️ and jumps!

    fediverse.tv/w/3qhzVPf4Cw4fxkY

    The link to download it you can find in the video description, as always 😉

    Stays awesomes, and I wish ya a good day! 🙂

    #opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux

  20. Hello everyone again! 👋✌️

    Here's an update of Dima who now can don't just stands, but also walks 🏃‍♂️‍➡️ and jumps!

    fediverse.tv/w/3qhzVPf4Cw4fxkY

    The link to download it you can find in the video description, as always 😉

    Stays awesomes, and I wish ya a good day! 🙂

    #opengl #opengl3 #cmake #cmake3 #codelite #glfw #glfw3 #3d #3dgame #blender #blender3d #game #games #gamedev #platformer #PlatformerGame #codeberg #opensource #assimp #bullet3 #3dplatformer #cpp #cplusplus #gimp #gimp3 #linux

  21. So, the next one thing! "Dima stand 🧍‍♂️" (codeberg.org/xolatgames/Dima-s) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.

    #cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm

  22. So, the next one thing! "Dima stand 🧍‍♂️" (codeberg.org/xolatgames/Dima-s) now uses Assimp as a library for parsing 3D model files (instead of the parser that I was wrote by my own), and even Bullet Physics SDK for creation some 3D physic.

    #cpp #cplusplus #cmake #assimp #bullet3 #bullet #3d #3dgame #simulator #codeberg #opensource #codelite #linux #stb #stb_image #blender #blender3d #gimp #gimp3 #glfw #glfw3 #opengl #glm

  23. I met one of the original developers of #OpenGL at the fabulous #ArtsLab of the Universoty of New Mexico.

    Cool guy, fun conversation.

  24. I met one of the original developers of #OpenGL at the fabulous #ArtsLab of the Universoty of New Mexico.

    Cool guy, fun conversation.

  25. I met one of the original developers of #OpenGL at the fabulous #ArtsLab of the Universoty of New Mexico.

    Cool guy, fun conversation.

  26. I met one of the original developers of #OpenGL at the fabulous #ArtsLab of the Universoty of New Mexico.

    Cool guy, fun conversation.

  27. I met one of the original developers of #OpenGL at the fabulous #ArtsLab of the Universoty of New Mexico.

    Cool guy, fun conversation.

  28. Just finished the Shadertoy demo for the Jacobi elliptic functions: shadertoy.com/view/sXf3zl

    #math #opengl

  29. Just finished the Shadertoy demo for the Jacobi elliptic functions: shadertoy.com/view/sXf3zl

    #math #opengl

  30. Just finished the Shadertoy demo for the Jacobi elliptic functions: shadertoy.com/view/sXf3zl

    #math #opengl

  31. Just finished the Shadertoy demo for the Jacobi elliptic functions: shadertoy.com/view/sXf3zl

    #math #opengl

  32. Just finished the Shadertoy demo for the Jacobi elliptic functions: shadertoy.com/view/sXf3zl

    #math #opengl

  33. TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

    Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.

    Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.

    shadowmavericks.com/#/projects

    #SteamDeck #GamingOnLinux #Gaming #OpenGL

  34. TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

    Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.

    Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.

    shadowmavericks.com/#/projects

    #SteamDeck #GamingOnLinux #Gaming #OpenGL

  35. TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

    Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.

    Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.

    shadowmavericks.com/#/projects

    #SteamDeck #GamingOnLinux #Gaming #OpenGL

  36. TerminalFury: An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

    Not open source but the dev is looking for help, mostly with OpenGL stuff. He always sounds so tired on his update videos.

    Should work fine on Linux and the Steam Deck through Proton. 'Terminal Velocity: Legacy' was available on Steam but I don't think the 'Boosted edition' will work. Fury3 and Hellbender I think are abandonware.

    shadowmavericks.com/#/projects

    #SteamDeck #GamingOnLinux #Gaming #OpenGL