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#spir — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spir, aggregated by home.social.

  1. Spirit Airlines ceases operations following failed financial rescue

    📰 Original title: Spirit Airlines shuts down after White House rescue deal falls through

    🤖 IA: It's clickbait ⚠️
    👥 Usuarios: It's clickbait ⚠️

    View full AI summary: killbait.com/en/spirit-airline

    #business #spir...

  2. @cykeltutten
    En #cykel er en frihedsmaskine, og alle fortjener #frihed: både #mennesker og #svin. ☮️

    Køb derfor #vegansk #hotdog i stedet for dem der er lavet af #grise, der er blevet indespærret, kvalt i et CO₂ #gaskammer, hakket i stykker, og til allersidst stoppet op i deres egen røv. 🐽 veganism.social/@veganguide/11

    #Spir #pølser fra #Netto er ikke dyrere end dem med #dyremishandling. 🌭

  3. @cykeltutten
    En #cykel er en frihedsmaskine, og alle fortjener #frihed: både #mennesker og #svin. ☮️

    Køb derfor #vegansk #hotdog i stedet for dem der er lavet af #grise, der er blevet indespærret, kvalt i et CO₂ #gaskammer, hakket i stykker, og til allersidst stoppet op i deres egen røv. 🐽 veganism.social/@veganguide/11

    #Spir #pølser fra #Netto er ikke dyrere end dem med #dyremishandling. 🌭

  4. @cykeltutten
    En #cykel er en frihedsmaskine, og alle fortjener #frihed: både #mennesker og #svin. ☮️

    Køb derfor #vegansk #hotdog i stedet for dem der er lavet af #grise, der er blevet indespærret, kvalt i et CO₂ #gaskammer, hakket i stykker, og til allersidst stoppet op i deres egen røv. 🐽 veganism.social/@veganguide/11

    #Spir #pølser fra #Netto er ikke dyrere end dem med #dyremishandling. 🌭

  5. @cykeltutten
    En #cykel er en frihedsmaskine, og alle fortjener #frihed: både #mennesker og #svin. ☮️

    Køb derfor #vegansk #hotdog i stedet for dem der er lavet af #grise, der er blevet indespærret, kvalt i et CO₂ #gaskammer, hakket i stykker, og til allersidst stoppet op i deres egen røv. 🐽 veganism.social/@veganguide/11

    #Spir #pølser fra #Netto er ikke dyrere end dem med #dyremishandling. 🌭

  6. @cykeltutten
    En #cykel er en frihedsmaskine, og alle fortjener #frihed: både #mennesker og #svin. ☮️

    Køb derfor #vegansk #hotdog i stedet for dem der er lavet af #grise, der er blevet indespærret, kvalt i et CO₂ #gaskammer, hakket i stykker, og til allersidst stoppet op i deres egen røv. 🐽 veganism.social/@veganguide/11

    #Spir #pølser fra #Netto er ikke dyrere end dem med #dyremishandling. 🌭

  7. Seattle's Exiter drop "Flood"—guitar-driven arrangements dissolving into glitched-out ambience. From debut album Temporary Empty via Spirit Goth. Formed by ex-Shimmertraps members. Mixed by Dylan Seawright, mastered by Dylan Wall. go.stereobar.net/cool7el #Exiter #BestNewMusic2026 #W06 #Spir

  8. Seattle's Exiter drop "Flood"—guitar-driven arrangements dissolving into glitched-out ambience. From debut album Temporary Empty via Spirit Goth. Formed by ex-Shimmertraps members. Mixed by Dylan Seawright, mastered by Dylan Wall. go.stereobar.net/cool7el #Exiter #BestNewMusic2026 #W06 #Spir

  9. Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

    khronos.org/events/shading-lan
    -V

  10. Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

    khronos.org/events/shading-lan
    #shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

  11. Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

    khronos.org/events/shading-lan
    #shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

  12. Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

    khronos.org/events/shading-lan
    #shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

  13. Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

    khronos.org/events/shading-lan
    #shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

  14. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  15. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in , , , , , , and .
    lisuantech.com/

  16. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  17. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  18. Khronos Group Welcomes Lisuan Technology as Contributor Member

    Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. Founded by leading figures in the GPU industry, it possesses capabilities in large-scale chip R&D, top-level architecture design, software stack design, and mass production. They are interested in #OpenCL, #OpenGL, #OpenGLES, #Vulkan, #WebGL, #SPIR, and #OpenXR.
    lisuantech.com/

  19. Khronos' OpenCL Working Group has issued a Request for Proposal (#RFP) for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.

    Learn more: khronos.org/rfp/khronos-opencl
    #LLVM #SPIRV #SPIR

  20. Khronos' OpenCL Working Group has issued a Request for Proposal () for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.

    Learn more: khronos.org/rfp/khronos-opencl

  21. Khronos' OpenCL Working Group has issued a Request for Proposal (#RFP) for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.

    Learn more: khronos.org/rfp/khronos-opencl
    #LLVM #SPIRV #SPIR

  22. Khronos' OpenCL Working Group has issued a Request for Proposal (#RFP) for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.

    Learn more: khronos.org/rfp/khronos-opencl
    #LLVM #SPIRV #SPIR

  23. Khronos' OpenCL Working Group has issued a Request for Proposal (#RFP) for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.

    Learn more: khronos.org/rfp/khronos-opencl
    #LLVM #SPIRV #SPIR

  24. Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.

    devblogs.microsoft.com/directx

  25. Once @microsoft 's Shader Model 7 is released, 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos and Working Groups to ensure that this transition benefits the whole development ecosystem.

    devblogs.microsoft.com/directx

  26. Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.

    devblogs.microsoft.com/directx

  27. Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.

    devblogs.microsoft.com/directx

  28. Once @microsoft 's Shader Model 7 is released, #DirectX 12 will accept shaders compiled to SPIR-V. Microsoft is working with the Khronos #SPIR and #Vulkan Working Groups to ensure that this transition benefits the whole development ecosystem.

    devblogs.microsoft.com/directx

  29. is launching its 39th Electron into space in T-2 hours!

    They are launching 7 satellites for NASA, SFL and SPIRE!

    Watch here: youtube.com/live/AA6WI05yKHM?f

  30. Next #rocketlab launch is planned NET 14 July.

    The booster will be recovered via ocean recovery.

    The upcoming launch will be a rideshare launch, the first rideshare mission in over a year!

    The mission will carry several payloads for NASA, SFL and Spire.

    The Electron launching the #BabyComeBack mission has a couple of upgrades to improve re-usability!

    #space #rockets #rocket #NASA #THREADS #SPIRE #STARLING #SPIR

  31. Next launch is planned NET 14 July.

    The booster will be recovered via ocean recovery.

    The upcoming launch will be a rideshare launch, the first rideshare mission in over a year!

    The mission will carry several payloads for NASA, SFL and Spire.

    The Electron launching the mission has a couple of upgrades to improve re-usability!

  32. Was looking into this weekend and keeps me wondering why I should learn a new shading language. What does it exactly solve? Think will keep to -v toolset for now using . If I need to learn something new , best that it is a standard I can use for most of my projects.

  33. Was looking into #WGSL this weekend and keeps me wondering why I should learn a new shading language. What does it exactly solve? Think will keep to #spir-v toolset for now using #HLSL . If I need to learn something new , best that it is a standard I can use for most of my projects.

  34. Was looking into #WGSL this weekend and keeps me wondering why I should learn a new shading language. What does it exactly solve? Think will keep to #spir-v toolset for now using #HLSL . If I need to learn something new , best that it is a standard I can use for most of my projects.

  35. Was looking into #WGSL this weekend and keeps me wondering why I should learn a new shading language. What does it exactly solve? Think will keep to #spir-v toolset for now using #HLSL . If I need to learn something new , best that it is a standard I can use for most of my projects.

  36. Was looking into #WGSL this weekend and keeps me wondering why I should learn a new shading language. What does it exactly solve? Think will keep to #spir-v toolset for now using #HLSL . If I need to learn something new , best that it is a standard I can use for most of my projects.