#wgsl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #wgsl, aggregated by home.social.
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POINTS WebGPU library v0.11.0 Features support for animated meshes, new clear buffer method and important bugfixes
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.11.0 Features support for animated meshes, new clear buffer method and important bugfixes
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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If you're at SIGGRAPH 2026, don't miss the Real-Time Shading BOF — Tuesday, July 21, 1:00–3:00 PM PDT, Room 518
Special guest speaker, Ken Perlin, will be presenting, "The birth of Procedural Shaders." Don't miss it!
https://www.khronos.org/events/siggraph-2026?utm_medium=social&utm_source=bsky&utm_campaign=Shader_BOF&utm_content=events
#Shaders #SIGGRAPH2026 #glsl #hlsl #slang #wgsl #osl -
If you're at SIGGRAPH 2026, don't miss the Real-Time Shading BOF — Tuesday, July 21, 1:00–3:00 PM PDT, Room 518
Special guest speaker, Ken Perlin, will be presenting, "The birth of Procedural Shaders." Don't miss it!
https://www.khronos.org/events/siggraph-2026?utm_medium=social&utm_source=bsky&utm_campaign=Shader_BOF&utm_content=events
#Shaders #SIGGRAPH2026 #glsl #hlsl #slang #wgsl #osl -
New video about WebGPU Particles. I wanted to create a very short video displaying the multiple options the sliders offer, but there's actually quite a lot of possibilities with this and the video is 4 minutes, so I had to upload it to the tube.
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
New video about WebGPU Particles. I wanted to create a very short video displaying the multiple options the sliders offer, but there's actually quite a lot of possibilities with this and the video is 4 minutes, so I had to upload it to the tube.
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
Great improvements in the particle system!
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
Great improvements in the particle system!
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
This particle thingy is getting crazier and crazier!
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
This particle thingy is getting crazier and crazier!
#webgpu #wgsl #graphicsprogramming
#javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
Working on some particles effect with WebGPU and my library.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Working on some particles effect with WebGPU and my library.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Added a bit of animation support to my WebGPU library using @donmccurdy 's glTF-Transform and @tojiro 's gl-matrix.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #shaders #generativeart #gltf
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Added a bit of animation support to my WebGPU library using @donmccurdy 's glTF-Transform and @tojiro 's gl-matrix.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #shaders #generativeart #gltf
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I personally don't like that #threejs uses #tsl to build shaders.
First, it seems to me that TSL takes a bit to "compile" the shaders on page load, and that's a bit annoying.
Second is the TSL language itself; if devs are going to learn a new "language" then just learn #wgsl.I understand this is to provide compatibility with #glsl, but not a super fan.
I also must say this is not the first time I talk trash against a 3d library, the first time it was #AFrame and later I changed my mind.
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I personally don't like that #threejs uses #tsl to build shaders.
First, it seems to me that TSL takes a bit to "compile" the shaders on page load, and that's a bit annoying.
Second is the TSL language itself; if devs are going to learn a new "language" then just learn #wgsl.I understand this is to provide compatibility with #glsl, but not a super fan.
I also must say this is not the first time I talk trash against a 3d library, the first time it was #AFrame and later I changed my mind.
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Today I Learned that in WGSL you cannot assign to a swizzle - that means `foo.xyz = vec3f(0)` is illegal?!
https://gpuweb.github.io/gpuweb/wgsl/#vector-multi-componentI was ready to defend you, #WGSL, but this is pretty lame.
Also, it always worked on my machine (Chromium on Linux) and it took a code release to find this out.
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Today I Learned that in WGSL you cannot assign to a swizzle - that means `foo.xyz = vec3f(0)` is illegal?!
https://gpuweb.github.io/gpuweb/wgsl/#vector-multi-componentI was ready to defend you, #WGSL, but this is pretty lame.
Also, it always worked on my machine (Chromium on Linux) and it took a code release to find this out.
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Part of my recent progress on my library POINTS (https://github.com/Absulit/points)
These are two render passes. Background pass has an image. Foreground pass has a mesh and an image inside; mesh is scaled dynamically at runtime. The image preserves its ratio no matter the scale of the quad.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
#genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
Part of my recent progress on my library POINTS (https://github.com/Absulit/points)
These are two render passes. Background pass has an image. Foreground pass has a mesh and an image inside; mesh is scaled dynamically at runtime. The image preserves its ratio no matter the scale of the quad.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
#genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart -
I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl
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I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Anyone managed to get wgsl-analyzer to work on #NixOS ? Mine exits with a mere
`[ERROR] wgsl-analyzer err: <- StreamClosed`
I ran `wgsl-analyzer --version` and got... 0.0.0 !? -
Anyone managed to get wgsl-analyzer to work on #NixOS ? Mine exits with a mere
`[ERROR] wgsl-analyzer err: <- StreamClosed`
I ran `wgsl-analyzer --version` and got... 0.0.0 !? -
Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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A zoom on the particles
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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A zoom on the particles
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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I will progressively upload a few videos I rendered a few days ago with #webgpu
#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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I will progressively upload a few videos I rendered a few days ago with #webgpu
#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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A few screenshots of my current progress playing with particles in #WebGPU
#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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A few screenshots of my current progress playing with particles in #WebGPU
#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck -
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck -
We are very excited for next week's Shading Language Symposium in San Diego!
This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.
Learn more: https://www.khronos.org/events/shading-languages-symposium-2026
#glsl #hlsl #osl #slang #spirv #wgsl -
We are very excited for next week's Shading Language Symposium in San Diego!
This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.
Learn more: https://www.khronos.org/events/shading-languages-symposium-2026
#glsl #hlsl #osl #slang #spirv #wgsl -
Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL -
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL -
All of this and running smoothly without losing any frames. This is the current state of graphics on the web.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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All of this and running smoothly without losing any frames. This is the current state of graphics on the web.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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This demo has a 262K+ instanced particles (cubes) animated in compute shader, movement driven by a noise texture, it uses the depth map to create a slight depth of field and also some particles are emissive and to make the effect complete it has some bloom that affects only the bright particles, this thanks to the HDR output that allows those cubes to have a brightness beyond white and then those values are tonemapped to fit in the final output.
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This demo has a 262K+ instanced particles (cubes) animated in compute shader, movement driven by a noise texture, it uses the depth map to create a slight depth of field and also some particles are emissive and to make the effect complete it has some bloom that affects only the bright particles, this thanks to the HDR output that allows those cubes to have a brightness beyond white and then those values are tonemapped to fit in the final output.
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With the new version of my WebGPU library POINTS v0.6.0 (https://github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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With the new version of my WebGPU library POINTS v0.6.0 (https://github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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I also updated my POINTS library a couple of days ago to v0.6.0 (and a fix in the queue) with depth maps/shadow maps, bloom, wireframes
https://github.com/Absulit/points
The image is from a personal demo I'm currently working
#webgpu #wgsl #javascript #generativeart #genart #digitalArt #webdev
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I also updated my POINTS library a couple of days ago to v0.6.0 (and a fix in the queue) with depth maps/shadow maps, bloom, wireframes
https://github.com/Absulit/points
The image is from a personal demo I'm currently working
#webgpu #wgsl #javascript #generativeart #genart #digitalArt #webdev