#wgsl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #wgsl, aggregated by home.social.
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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This is more or less how the uniforms, storage and constants can be used now.
You can basically assign new properties on the fly to these attributes from the main library class and that's basically it.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.8.0 Features a new way to handle uniforms, storages and constants
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Anyone managed to get wgsl-analyzer to work on #NixOS ? Mine exits with a mere
`[ERROR] wgsl-analyzer err: <- StreamClosed`
I ran `wgsl-analyzer --version` and got... 0.0.0 !? -
Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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Switching on and off a color gradient in the particle simulation
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday
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A zoom on the particles
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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I will progressively upload a few videos I rendered a few days ago with #webgpu
#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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A few screenshots of my current progress playing with particles in #WebGPU
#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
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We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck -
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck -
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck -
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck -
We are very excited for next week's Shading Language Symposium in San Diego!
This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.
Learn more: https://www.khronos.org/events/shading-languages-symposium-2026
#glsl #hlsl #osl #slang #spirv #wgsl -
Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL -
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL -
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL -
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL -
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.
https://www.khronos.org/events/shading-languages-symposium-2026
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL -
All of this and running smoothly without losing any frames. This is the current state of graphics on the web.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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This demo has a 262K+ instanced particles (cubes) animated in compute shader, movement driven by a noise texture, it uses the depth map to create a slight depth of field and also some particles are emissive and to make the effect complete it has some bloom that affects only the bright particles, this thanks to the HDR output that allows those cubes to have a brightness beyond white and then those values are tonemapped to fit in the final output.
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With the new version of my WebGPU library POINTS v0.6.0 (https://github.com/Absulit/points), I added a bunch of new features like support for depth maps, cameras, bloom and others, so I wanted to make a demo that used all of these.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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I also updated my POINTS library a couple of days ago to v0.6.0 (and a fix in the queue) with depth maps/shadow maps, bloom, wireframes
https://github.com/Absulit/points
The image is from a personal demo I'm currently working
#webgpu #wgsl #javascript #generativeart #genart #digitalArt #webdev
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I think I understand better compute shaders than before. A thing that still eludes me is the fact that, even when I know I have 1 million particles, they are not all visible, even when I thought that was the case. I'm not entirely sure what it is, (not an expert but I manage to) it could be some sync issue related to random numbers, like it generates the same value and the particles overlaps
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Still diving into gpu compute. Ended up with WebGPU (wgpu-native) purely because it was the first one I managed to get up and running.
I'd like to use read_write storage textures for custom blending, where reading the dest color is helpful. Does anyone more gpu savvy know if it's a feature that has a lot of caveats? Like "it works but is slow/isn't supported on most hardware/etc".
I can get around it with some texture ping ponging, but it would be simpler not to.
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Lots of videos in this one. Turns out full screen shaders and drag to place belts are harder than one might think. I think I have a cool thing to contribute to the #Factory game genre. https://exofactory.net/blog/2025-12-04/
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See, I _know_ that #WGSL is a reasonable language because it can deal with a trailing comma in a parameter list.
Everything else would be madness++
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POINTS WebGPU library v0.5.0 Features performance improvements.
I think I can make an art installation with this now.
release: https://github.com/Absulit/points/releases/tag/v0.5.0
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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1 million particles in WebGPU*
*technically 1_048_576
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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POINTS WebGPU library v0.4.0 Features meshes and instances among others.
Repo: https://github.com/Absulit/points
Examples: https://absulit.github.io/points/examples
npm: https://www.npmjs.com/package/@absulit/points
jsr.io: https://jsr.io/@absulit/points#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
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Instancing demo with several Stanford's Lucy models textured. It uses a depth map to create a somewhat cheap depth of field, blurring the output in the distance.
#webgpu #wgsl #cgi #webdev #webdevelopment #shaders #javascript #genart #generativeart #dof
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A little mesh displacement created with my WebGPU library.
Based on a blog post by @spite#webgpu #wgsl #cgi #webdev #webdevelopment #shaders #javascript #genart #generativeart
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WebGPU and the Price of Compiling WGSL
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WebGPU and the Price of Compiling WGSL
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Another WebGPU instanced particles demo similar to this one https://absulit.github.io/points/examples/index.html#particles2
#webgpu #wgsl #generativeart #shaders #webdevelopment #javascript #webdev #computeshaders #particles #genart #digitalart