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#computergraphics — Public Fediverse posts

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  1. After my post about light spectrum, it is now the post about my B-Noise algorithm which has reached the symbolic threshold of 1000 views !

    baillehachepascal.dev/2023/bno

    If you're interested in pseudo random noise generation I invite you to have a look at that algorithm I have designed a few years ago. A research work I'm quite proud of to be frank.

    There is also a demo you can play with and ready to use implementations in C and JavaScript in the article.
    A formal article is available here:

    researchgate.net/publication/3

    #programming #pseudorandomnumbergenerator #pseudorandomnoise #beziercurves #splines #computergraphics #cprogramming #javascript

  2. After my post about light spectrum, it is now the post about my B-Noise algorithm which has reached the symbolic threshold of 1000 views !

    baillehachepascal.dev/2023/bno

    If you're interested in pseudo random noise generation I invite you to have a look at that algorithm I have designed a few years ago. A research work I'm quite proud of to be frank.

    There is also a demo you can play with and ready to use implementations in C and JavaScript in the article.
    A formal article is available here:

    researchgate.net/publication/3

    #programming #pseudorandomnumbergenerator #pseudorandomnoise #beziercurves #splines #computergraphics #cprogramming #javascript

  3. So it seems the attendance for #SIGGRAPH 2026 was about 9500, a bit above Denver, but about 4,775 less that Los Angeles 2023, and almost 3000 less than Vancouver last year.

    s2026.siggraph.org/siggraph-20

    But while digging around, stumbled by accident to the Chair's Corner blog. Didn't know one of the EC members had quit over disagreements how the conference has been handled. Whole thing here:

    siggraph.org/chairs-corner/cha

    #ComputerGraphics #CGI #VFX

    Hope things get straightened out for next year.

  4. So it seems the attendance for #SIGGRAPH 2026 was about 9500, a bit above Denver, but about 4,775 less that Los Angeles 2023, and almost 3000 less than Vancouver last year.

    s2026.siggraph.org/siggraph-20

    But while digging around, stumbled by accident to the Chair's Corner blog. Didn't know one of the EC members had quit over disagreements how the conference has been handled. Whole thing here:

    siggraph.org/chairs-corner/cha

    #ComputerGraphics #CGI #VFX

    Hope things get straightened out for next year.

  5. Ooooh apparently the #SIGGRAPH Real-Time Live! was livestreamed. Better than nothing I guess. Will probably watch over the weekend. Hopefully we'll get a bit more content later on (keynotes, awards talks, etc.)

    #CGI #VFX #ComputerGraphics

    youtube.com/live/VWfFFb9ETsI?s

  6. Ooooh apparently the #SIGGRAPH Real-Time Live! was livestreamed. Better than nothing I guess. Will probably watch over the weekend. Hopefully we'll get a bit more content later on (keynotes, awards talks, etc.)

    #CGI #VFX #ComputerGraphics

    youtube.com/live/VWfFFb9ETsI?s

  7. RE: mastodon.acm.org/@i3d/11658088

    The full sessions are now available!

    Watch Naty Hoffman’s I3D 2026 keynote and his follow-up fireside chat with Eric Haines.

    🎤 Keynote: youtu.be/ISgTcDlZaLs
    🔥 Fireside chat: youtu.be/EiduKm1B-3Y

    #I3D2026 #ComputerGraphics

  8. RE: mastodon.acm.org/@i3d/11658088

    The full sessions are now available!

    Watch Naty Hoffman’s I3D 2026 keynote and his follow-up fireside chat with Eric Haines.

    🎤 Keynote: youtu.be/ISgTcDlZaLs
    🔥 Fireside chat: youtu.be/EiduKm1B-3Y

    #I3D2026 #ComputerGraphics

  9. 🚩 Houdini 22 has been released. I just spotted this info, so I'll be viewing the videos in the link below too (Unsure when the 80.lv bot posts on Mastodon, but it's behind by a week)...

    80.lv/articles/houdini-22-is-o

    #SideFX #Houdini #Houdini22 #GaussianSplats #UI #UX #GameDev #3D #DCC #CG #CGI #ComputerGraphics #VFX #ParticleSimulation #3DAnimation

  10. 🚩 Houdini 22 has been released. I just spotted this info, so I'll be viewing the videos in the link below too (Unsure when the 80.lv bot posts on Mastodon, but it's behind by a week)...

    80.lv/articles/houdini-22-is-o

    #SideFX #Houdini #Houdini22 #GaussianSplats #UI #UX #GameDev #3D #DCC #CG #CGI #ComputerGraphics #VFX #ParticleSimulation #3DAnimation

  11. I found a nice article that explains Hobby's algorithm for smooth curves, and includes an implementation.

    jakelow.com/blog/hobby-curves

    #computergraphics

  12. I found a nice article that explains Hobby's algorithm for smooth curves, and includes an implementation.

    jakelow.com/blog/hobby-curves

    #computergraphics

  13. But there are differences even among Catmull-Rom methods. BioRender, however, appears to use Uniform Catmull-Rom splines.

    #computergraphics

  14. I like to draw curves the way Freeform or BioRender do, using only anchor points. However, they construct the curve differently. Freeform seems to use Hobby’s algorithm, while BioRender uses Catmull’s interpolation. The difference is most noticeable at nearby points with tangents that differ significantly.
    #computergraphics