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#spirv — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spirv, aggregated by home.social.

  1. OpenCL 3.1 is here.

    The Khronos Group has moved several capabilities into the core spec, including SPIR-V kernels, subgroups, and integer dot products.

    Also includes improvements to the memory model and synchronization, plus better alignment with Vulkan via device UUID queries.

    Implementations are already underway across major vendors and open source projects.

    - Full Blog: khronos.org/blog/opencl-3.1-is
    - OpenCL specification GitHub
    - Khronos Discord

  2. OpenCL 3.1 is here.

    The Khronos Group has moved several capabilities into the core spec, including SPIR-V kernels, subgroups, and integer dot products.

    Also includes improvements to the memory model and synchronization, plus better alignment with Vulkan via device UUID queries.

    Implementations are already underway across major vendors and open source projects.

    - Full Blog: khronos.org/blog/opencl-3.1-is
    - OpenCL specification GitHub
    - Khronos Discord

    #OpenCL #HPC #GPU #Compute #SPIRV

  3. OpenCL 3.1 is here.

    The Khronos Group has moved several capabilities into the core spec, including SPIR-V kernels, subgroups, and integer dot products.

    Also includes improvements to the memory model and synchronization, plus better alignment with Vulkan via device UUID queries.

    Implementations are already underway across major vendors and open source projects.

    - Full Blog: khronos.org/blog/opencl-3.1-is
    - OpenCL specification GitHub
    - Khronos Discord

    #OpenCL #HPC #GPU #Compute #SPIRV

  4. OpenCL 3.1 is here.

    The Khronos Group has moved several capabilities into the core spec, including SPIR-V kernels, subgroups, and integer dot products.

    Also includes improvements to the memory model and synchronization, plus better alignment with Vulkan via device UUID queries.

    Implementations are already underway across major vendors and open source projects.

    - Full Blog: khronos.org/blog/opencl-3.1-is
    - OpenCL specification GitHub
    - Khronos Discord

    #OpenCL #HPC #GPU #Compute #SPIRV

  5. OpenCL 3.1 is here.

    The Khronos Group has moved several capabilities into the core spec, including SPIR-V kernels, subgroups, and integer dot products.

    Also includes improvements to the memory model and synchronization, plus better alignment with Vulkan via device UUID queries.

    Implementations are already underway across major vendors and open source projects.

    - Full Blog: khronos.org/blog/opencl-3.1-is
    - OpenCL specification GitHub
    - Khronos Discord

    #OpenCL #HPC #GPU #Compute #SPIRV

  6. The OpenCL Working Group has published the first in a series of cooperative matrix extensions — and your feedback can help shape them before finalization.

    cl_khr_cooperative_matrix brings cooperative matrix load, store, and multiply-add to OpenCL, developed with Arm, Intel, and Qualcomm. A companion OpenCL C language extension is also in RFC.

    Review and comment:
    🔗 Spec draft: github.com/KhronosGroup/OpenCL
    🔗 Clang RFC: discourse.llvm.org/t/rfc-clang
    🔗 Full blog: khronos.org/blog/opencl-cooper

  7. The OpenCL Working Group has published the first in a series of cooperative matrix extensions — and your feedback can help shape them before finalization.

    cl_khr_cooperative_matrix brings cooperative matrix load, store, and multiply-add to OpenCL, developed with Arm, Intel, and Qualcomm. A companion OpenCL C language extension is also in RFC.

    Review and comment:
    🔗 Spec draft: github.com/KhronosGroup/OpenCL
    🔗 Clang RFC: discourse.llvm.org/t/rfc-clang
    🔗 Full blog: khronos.org/blog/opencl-cooper
    #OpenCL #SPIRV

  8. The OpenCL Working Group has published the first in a series of cooperative matrix extensions — and your feedback can help shape them before finalization.

    cl_khr_cooperative_matrix brings cooperative matrix load, store, and multiply-add to OpenCL, developed with Arm, Intel, and Qualcomm. A companion OpenCL C language extension is also in RFC.

    Review and comment:
    🔗 Spec draft: github.com/KhronosGroup/OpenCL
    🔗 Clang RFC: discourse.llvm.org/t/rfc-clang
    🔗 Full blog: khronos.org/blog/opencl-cooper
    #OpenCL #SPIRV

  9. The OpenCL Working Group has published the first in a series of cooperative matrix extensions — and your feedback can help shape them before finalization.

    cl_khr_cooperative_matrix brings cooperative matrix load, store, and multiply-add to OpenCL, developed with Arm, Intel, and Qualcomm. A companion OpenCL C language extension is also in RFC.

    Review and comment:
    🔗 Spec draft: github.com/KhronosGroup/OpenCL
    🔗 Clang RFC: discourse.llvm.org/t/rfc-clang
    🔗 Full blog: khronos.org/blog/opencl-cooper
    #OpenCL #SPIRV

  10. The OpenCL Working Group has published the first in a series of cooperative matrix extensions — and your feedback can help shape them before finalization.

    cl_khr_cooperative_matrix brings cooperative matrix load, store, and multiply-add to OpenCL, developed with Arm, Intel, and Qualcomm. A companion OpenCL C language extension is also in RFC.

    Review and comment:
    🔗 Spec draft: github.com/KhronosGroup/OpenCL
    🔗 Clang RFC: discourse.llvm.org/t/rfc-clang
    🔗 Full blog: khronos.org/blog/opencl-cooper
    #OpenCL #SPIRV

  11. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc

  12. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  13. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  14. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  15. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  16. The SPIR-V Working Group has issued a Request for Comment on a new extension proposal called SPV_KHR_poison_freeze. This extension proposes a method to provide tighter undefined values and require that instructions performing simple data transformations do not result in undefined behavior in common cases.

    Learn more and give us your feedback!
    github.com/KhronosGroup/SPIRV-

  17. We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

    khronos.org/events/shading-lan

  18. We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

    khronos.org/events/shading-lan
    #shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck

  19. We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

    khronos.org/events/shading-lan
    #shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck

  20. We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

    khronos.org/events/shading-lan
    #shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck

  21. We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

    khronos.org/events/shading-lan
    #shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck

  22. We are very excited for next week's Shading Language Symposium in San Diego!

    This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

    Learn more: khronos.org/events/shading-lan

  23. We are very excited for next week's Shading Language Symposium in San Diego!

    This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

    Learn more: khronos.org/events/shading-lan
    #glsl #hlsl #osl #slang #spirv #wgsl

  24. We are very excited for next week's Shading Language Symposium in San Diego!

    This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

    Learn more: khronos.org/events/shading-lan
    #glsl #hlsl #osl #slang #spirv #wgsl

  25. We are very excited for next week's Shading Language Symposium in San Diego!

    This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

    Learn more: khronos.org/events/shading-lan
    #glsl #hlsl #osl #slang #spirv #wgsl

  26. We are very excited for next week's Shading Language Symposium in San Diego!

    This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

    Learn more: khronos.org/events/shading-lan
    #glsl #hlsl #osl #slang #spirv #wgsl

  27. Photonic chips are real, not a dream. A startup in Europe is already making prototype GPU’s with them. Comes with a SPIR-V compiler.

    youtube.com/watch?v=9tqOPS6x9l8

    #photonics #computing #spirv

  28. We are excited to announce the Shading Language Symposium's conference program is now available!

    Conference Program: khronos.org/events/shading-lan

  29. The Stride Shader System is currently undergoing a complete rewrite.

    It will parse SDSL shaders to a superset of the SPIR-V intermediate language, specific to Stride.

    For more details on what this means and a way to support this significant development, please see:

    opencollective.com/stride3d/pr

    #stride3d #spirv #shaders

  30. Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of languages and real-time technologies. The open call for submissions for the symposium closes on October 12, 2025.

    khr.io/1le

  31. Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of #shading languages and real-time #rendering technologies. The open call for submissions for the symposium closes on October 12, 2025.

    khr.io/1le
    #glsl #hlsl #osl #slang #spirv #wgsl

  32. Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of #shading languages and real-time #rendering technologies. The open call for submissions for the symposium closes on October 12, 2025.

    khr.io/1le
    #glsl #hlsl #osl #slang #spirv #wgsl

  33. Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of #shading languages and real-time #rendering technologies. The open call for submissions for the symposium closes on October 12, 2025.

    khr.io/1le
    #glsl #hlsl #osl #slang #spirv #wgsl

  34. Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of #shading languages and real-time #rendering technologies. The open call for submissions for the symposium closes on October 12, 2025.

    khr.io/1le
    #glsl #hlsl #osl #slang #spirv #wgsl

  35. @pervognsen

    We're probably on the same page about formal methods.

    I wanted to point out a cool example I helped with: formalizing the structured control flow rules for SPIR-V.

    dl.acm.org/doi/10.1145/3571253

    This was a really nice blend of theory and practice to nail the details on a gnarly bit of the GPU intermediate language we know and love. And in the end the (prose) rules are easier to understand too.

    #spirv

  36. I'm getting the material ready for my upcoming #GPGPU course that starts on March. Even though I most probably won't get to it,I also checked my trivial #SYCL programs. Apparently the 2025.0 version of the #Intel #OneAPI #DPCPP runtime doesn't like any #OpenCL platform except Intel's own (I have two other platforms that support #SPIRV, so why aren't they showing up? From the documentation I can find online this should be sufficient, but apparently it's not …)

  37. I'm getting the material ready for my upcoming #GPGPU course that starts on March. Even though I most probably won't get to it,I also checked my trivial #SYCL programs. Apparently the 2025.0 version of the #Intel #OneAPI #DPCPP runtime doesn't like any #OpenCL platform except Intel's own (I have two other platforms that support #SPIRV, so why aren't they showing up? From the documentation I can find online this should be sufficient, but apparently it's not …)

  38. I'm getting the material ready for my upcoming #GPGPU course that starts on March. Even though I most probably won't get to it,I also checked my trivial #SYCL programs. Apparently the 2025.0 version of the #Intel #OneAPI #DPCPP runtime doesn't like any #OpenCL platform except Intel's own (I have two other platforms that support #SPIRV, so why aren't they showing up? From the documentation I can find online this should be sufficient, but apparently it's not …)

  39. I'm getting the material ready for my upcoming #GPGPU course that starts on March. Even though I most probably won't get to it,I also checked my trivial #SYCL programs. Apparently the 2025.0 version of the #Intel #OneAPI #DPCPP runtime doesn't like any #OpenCL platform except Intel's own (I have two other platforms that support #SPIRV, so why aren't they showing up? From the documentation I can find online this should be sufficient, but apparently it's not …)

  40. I'm getting the material ready for my upcoming #GPGPU course that starts on March. Even though I most probably won't get to it,I also checked my trivial #SYCL programs. Apparently the 2025.0 version of the #Intel #OneAPI #DPCPP runtime doesn't like any #OpenCL platform except Intel's own (I have two other platforms that support #SPIRV, so why aren't they showing up? From the documentation I can find online this should be sufficient, but apparently it's not …)

  41. Vulkan 1.4:

    Glslang, Shaderc, and SPIRV-Tools updates have landed to be able to target Vulkan 1.4.
    No major changes to Vulkan SPIR-V, so this is mostly about being able to specify Vulkan 1.4 in options lists.

    These will be rolled into the next Vulkan SDK.

    #vulkan #spirv

  42. Supongo que como tienen dinero a espuertas pueden seguir intentándolo.

    Los drivers de las #Intel Arc utilizan #DXVK como implementación de #Direct3D en los casos que sea más rápido que la emulación de #D3D12 propia. gamingonlinux.com/2022/12/inte

    #NVIDIA también utiliza DXVK en #RTX Remix. gamingonlinux.com/2022/09/nvid

    Hace no mucho #Microsoft anunció que Direct3D pasaría a utilizar #SPIRV como lenguaje de shaders intermedio. Es decir, el #HLSL se compilará a SPIR-V en vez de #DXIL. Ya no hara falta hacer budú en DXVK para poder utilizar los shaders de Direct3D con drivers #Vulkan. (devblogs.microsoft.com/directx). Mientras no se marquen un embrace, extend, extinguish…

  43. Khronos' OpenCL Working Group has issued a Request for Proposal (#RFP) for OpenCL LLVM SPIR-V Backend. The goal of this project is to address and integrate specific functionalities that are currently available in the translator project but missing from the backend. All bids are due December 6, 2024.

    Learn more: khronos.org/rfp/khronos-opencl
    #LLVM #SPIRV #SPIR