#gpuprogramming — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gpuprogramming, aggregated by home.social.
-
🤦♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷♀️).
https://yassa9.github.io/osint/gralhix-004/ #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated -
🤦♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷♀️).
https://yassa9.github.io/osint/gralhix-004/ #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated -
🤦♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷♀️).
https://yassa9.github.io/osint/gralhix-004/ #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated -
🤦♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷♀️).
https://yassa9.github.io/osint/gralhix-004/ #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated -
🤦♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷♀️).
https://yassa9.github.io/osint/gralhix-004/ #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated -
GPU PRIMITIVES' MYSTERY: A DELAYED REVELATION IN CODE'S ABYSS
GPU programming is facing delays in fixing code errors because of problems with basic building blocks called 'primitives'. Developers are spending more time debugging.
#GPUProgramming, #CodeDebugging, #TechIssues, #SoftwareDevelopment, #GraphicsProcessing
https://newsletter.tf/gpu-code-debugging-delays-primitive-issues/
-
Fixing errors in GPU code is taking longer than usual. This is because of complex issues with the fundamental commands used in graphics processing.
#GPUProgramming, #CodeDebugging, #TechIssues, #SoftwareDevelopment, #GraphicsProcessing
https://newsletter.tf/gpu-code-debugging-delays-primitive-issues/ -
A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
https://github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated -
A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
https://github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated -
A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
https://github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated -
A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
https://github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated -
A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
https://github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated -
SPIR-V 1.6 Revision 7 has been released.
See change log: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_changes_from_version_1_6_revision_6?utm_medium=social&utm_source=mastodon&utm_campaign=SPIR-V_1.6.7_Release&utm_content=blog
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming -
SPIR-V 1.6 Revision 7 has been released.
See change log: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_changes_from_version_1_6_revision_6?utm_medium=social&utm_source=mastodon&utm_campaign=SPIR-V_1.6.7_Release&utm_content=blog
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming -
SPIR-V 1.6 Revision 7 has been released.
See change log: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_changes_from_version_1_6_revision_6?utm_medium=social&utm_source=mastodon&utm_campaign=SPIR-V_1.6.7_Release&utm_content=blog
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming -
SPIR-V 1.6 Revision 7 has been released.
See change log: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_changes_from_version_1_6_revision_6?utm_medium=social&utm_source=mastodon&utm_campaign=SPIR-V_1.6.7_Release&utm_content=blog
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming -
SPIR-V 1.6 Revision 7 has been released.
See change log: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_changes_from_version_1_6_revision_6?utm_medium=social&utm_source=mastodon&utm_campaign=SPIR-V_1.6.7_Release&utm_content=blog
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming -
Mmmm, seems like soft shadows made shader too huge and freeze browser on some machine. As it actually multiply number of rays per 8 (or maybe 8^2 ?...).
I disabled it for now to keep only reflexion/refraction. -
I've spent way too much time implementing reflexion and refraction on my #BlochSphere viewer.
I should work on multi #qbits support instead, but.. you know... #raytracing is cool 😎
Play here: https://kissyagni.com/the-bloch-sphere/
-
🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
https://forum.modular.com/t/apple-silicon-gpu-support-in-mojo/2295 #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated -
🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
https://forum.modular.com/t/apple-silicon-gpu-support-in-mojo/2295 #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated -
🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
https://forum.modular.com/t/apple-silicon-gpu-support-in-mojo/2295 #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated -
🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
https://forum.modular.com/t/apple-silicon-gpu-support-in-mojo/2295 #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated -
I Parallelized RNN Training from O(T) to O(log T) Using CUDA
https://dhruvmsheth.github.io/projects/gpu_pogramming_curnn/
#HackerNews #ParallelizedRNN #CUDA #Training #O(logT) #MachineLearning #DeepLearning #GPUProgramming
-
I Parallelized RNN Training from O(T) to O(log T) Using CUDA
https://dhruvmsheth.github.io/projects/gpu_pogramming_curnn/
#HackerNews #ParallelizedRNN #CUDA #Training #O(logT) #MachineLearning #DeepLearning #GPUProgramming
-
I Parallelized RNN Training from O(T) to O(log T) Using CUDA
https://dhruvmsheth.github.io/projects/gpu_pogramming_curnn/
#HackerNews #ParallelizedRNN #CUDA #Training #O(logT) #MachineLearning #DeepLearning #GPUProgramming
-
I Parallelized RNN Training from O(T) to O(log T) Using CUDA
https://dhruvmsheth.github.io/projects/gpu_pogramming_curnn/
#HackerNews #ParallelizedRNN #CUDA #Training #O(logT) #MachineLearning #DeepLearning #GPUProgramming
-
I Parallelized RNN Training from O(T) to O(log T) Using CUDA
https://dhruvmsheth.github.io/projects/gpu_pogramming_curnn/
#HackerNews #ParallelizedRNN #CUDA #Training #O(logT) #MachineLearning #DeepLearning #GPUProgramming
-
🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
https://github.com/triton-lang/triton/blob/main/python/tutorials/gluon/01-intro.py #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated -
🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
https://github.com/triton-lang/triton/blob/main/python/tutorials/gluon/01-intro.py #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated -
🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
https://github.com/triton-lang/triton/blob/main/python/tutorials/gluon/01-intro.py #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated -
🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
https://github.com/triton-lang/triton/blob/main/python/tutorials/gluon/01-intro.py #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated -
🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
https://github.com/triton-lang/triton/blob/main/python/tutorials/gluon/01-intro.py #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated -
We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion https://go.fzj.de/isc25
Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩💻, #GPUProgramming, & the future of #Exascale⚡. -
We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion https://go.fzj.de/isc25
Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩💻, #GPUProgramming, & the future of #Exascale⚡. -
We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion https://go.fzj.de/isc25
Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩💻, #GPUProgramming, & the future of #Exascale⚡. -
We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion https://go.fzj.de/isc25
Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩💻, #GPUProgramming, & the future of #Exascale⚡. -
🚀 OpenMP GPU Programming in Action! 🚀
We've optimized two applications using OpenMP offloading:
1️⃣ GAMESS - For quantum chemistry computations.
2️⃣ LSMS - Understanding material behavior with dense linear algebra.Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥
📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡
-
🚀 OpenMP GPU Programming in Action! 🚀
We've optimized two applications using OpenMP offloading:
1️⃣ GAMESS - For quantum chemistry computations.
2️⃣ LSMS - Understanding material behavior with dense linear algebra.Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥
📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡
-
🚀 OpenMP GPU Programming in Action! 🚀
We've optimized two applications using OpenMP offloading:
1️⃣ GAMESS - For quantum chemistry computations.
2️⃣ LSMS - Understanding material behavior with dense linear algebra.Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥
📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡
-
🚀 OpenMP GPU Programming in Action! 🚀
We've optimized two applications using OpenMP offloading:
1️⃣ GAMESS - For quantum chemistry computations.
2️⃣ LSMS - Understanding material behavior with dense linear algebra.Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥
📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡
-
So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)
Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.
I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?
Any resources for me (tutorials, books, well-known starter projects?)
(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)
#programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr
-
So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)
Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.
I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?
Any resources for me (tutorials, books, well-known starter projects?)
(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)
#programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr
-
So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)
Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.
I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?
Any resources for me (tutorials, books, well-known starter projects?)
(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)
#programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr
-
So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)
Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.
I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?
Any resources for me (tutorials, books, well-known starter projects?)
(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)
#programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr
-
So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)
Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.
I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?
Any resources for me (tutorials, books, well-known starter projects?)
(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)
#programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr
-
#Interests 🌸
#ruby #mRuby #cpp #bash #zsh #linux #WebDev #rails #rust #networking #julia #graphics #GlitchArt #GPUProgramming #embedded #electronics#gardening #anarchy #homesteading #veganism #AntiCapitalism #paganism #TechAsWitchcraft
#AggressiveInlineSkating #guitar #music
And a couple hundred more
#introduction part deux
-
#Interests 🌸
#ruby #mRuby #cpp #bash #zsh #linux #WebDev #rails #rust #networking #julia #graphics #GlitchArt #GPUProgramming #embedded #electronics#gardening #anarchy #homesteading #veganism #AntiCapitalism #paganism #TechAsWitchcraft
#AggressiveInlineSkating #guitar #music
And a couple hundred more
#introduction part deux
-
We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
https://ieeexplore.ieee.org/document/9308836/metrics#metricsGPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.
-
We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
https://ieeexplore.ieee.org/document/9308836/metrics#metricsGPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.
-
We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
https://ieeexplore.ieee.org/document/9308836/metrics#metricsGPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.
-
We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
https://ieeexplore.ieee.org/document/9308836/metrics#metricsGPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.
-
We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
https://ieeexplore.ieee.org/document/9308836/metrics#metricsGPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.
-
Emu, a language for programming GPUs, https://github.com/calebwin/emu.
Very interesting approach! The language is embedded inside Rust, which offers a mature developer ecosystem (cargo, rustc, docs.rs etc.). Neat.
-
Emu, a language for programming GPUs, https://github.com/calebwin/emu.
Very interesting approach! The language is embedded inside Rust, which offers a mature developer ecosystem (cargo, rustc, docs.rs etc.). Neat.