home.social

#gpuprogramming — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gpuprogramming, aggregated by home.social.

fetched live
  1. 🤦‍♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷‍♀️).
    yassa9.github.io/osint/gralhix #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated

  2. 🤦‍♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷‍♀️).
    yassa9.github.io/osint/gralhix #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated

  3. 🤦‍♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷‍♀️).
    yassa9.github.io/osint/gralhix #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated

  4. 🤦‍♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷‍♀️).
    yassa9.github.io/osint/gralhix #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated

  5. 🤦‍♂️ So someone decided to play "Where's Waldo?" with an island using #geometry and GPU programming. Because clearly, using Google Lens is just too mainstream for the cool kids with their ✨CUDA skills✨. And remember, this is absolutely, positively, 100% human work! (As if anyone else would claim it 🤷‍♀️).
    yassa9.github.io/osint/gralhix #WhereIsWaldo #GPUProgramming #CUDA #Skills #HumanWork #HackerNews #ngated

  6. GPU PRIMITIVES' MYSTERY: A DELAYED REVELATION IN CODE'S ABYSS

    GPU programming is facing delays in fixing code errors because of problems with basic building blocks called 'primitives'. Developers are spending more time debugging.

    #GPUProgramming, #CodeDebugging, #TechIssues, #SoftwareDevelopment, #GraphicsProcessing

    newsletter.tf/gpu-code-debuggi

  7. A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
    github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated

  8. A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
    github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated

  9. A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
    github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated

  10. A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
    github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated

  11. A $500 GPU out-codes the legendary Claude Sonnet? 🤔 Clearly, the future of programming is in the hands of overpriced silicon bricks! 💸 And we thought we were the smart ones... 😂
    github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated

  12. Mmmm, seems like soft shadows made shader too huge and freeze browser on some machine. As it actually multiply number of rays per 8 (or maybe 8^2 ?...).
    I disabled it for now to keep only reflexion/refraction.

    kissyagni.com/the-bloch-sphere/

  13. I've spent way too much time implementing reflexion and refraction on my viewer.

    I should work on multi support instead, but.. you know... is cool 😎

    Play here: kissyagni.com/the-bloch-sphere/

  14. 🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
    forum.modular.com/t/apple-sili #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated

  15. 🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
    forum.modular.com/t/apple-sili #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated

  16. 🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
    forum.modular.com/t/apple-sili #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated

  17. 🎉 Wow, Apple Silicon support in Mojo! Because everyone was just dying to code on GPUs with the grace of a penguin in a tutu. 🐧🩰 Now every Mac user can finally become a GPU programming maestro and revolutionize AI—assuming they can find the motivation after reading this snooze-fest. 😴
    forum.modular.com/t/apple-sili #AppleSilicon #MojoSupport #GPUProgramming #AIRevolution #MacUsers #HackerNews #ngated

  18. 🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
    github.com/triton-lang/triton/ #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated

  19. 🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
    github.com/triton-lang/triton/ #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated

  20. 🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
    github.com/triton-lang/triton/ #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated

  21. 🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
    github.com/triton-lang/triton/ #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated

  22. 🎉 Presenting Gluon: the revolutionary GPU programming language nobody asked for, built on Triton's compiler stack because why not reinvent the wheel? 🚀 Now you can struggle with a new syntax while pretending it's somehow superior! 😂 #InnovationWeNeverNeeded
    github.com/triton-lang/triton/ #Gluon #Triton #GPUProgramming #Innovation #Technology #Humor #HackerNews #ngated

  23. We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion go.fzj.de/isc25
    Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩‍💻, #GPUProgramming, & the future of #Exascale⚡.

  24. We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion go.fzj.de/isc25
    Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩‍💻, #GPUProgramming, & the future of #Exascale⚡.

  25. We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion go.fzj.de/isc25
    Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩‍💻, #GPUProgramming, & the future of #Exascale⚡.

  26. We will participate in a variety of exciting events on the last day of #ISC25, Friday, June 13 – stop by & join the discussion go.fzj.de/isc25
    Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩‍💻, #GPUProgramming, & the future of #Exascale⚡.

  27. 🚀 OpenMP GPU Programming in Action! 🚀

    We've optimized two applications using OpenMP offloading:

    1️⃣ GAMESS - For quantum chemistry computations.
    2️⃣ LSMS - Understanding material behavior with dense linear algebra.

    Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥

    📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡

    #OpenMP #GPUProgramming #HPC #OpenMP #OpenMP60

  28. 🚀 OpenMP GPU Programming in Action! 🚀

    We've optimized two applications using OpenMP offloading:

    1️⃣ GAMESS - For quantum chemistry computations.
    2️⃣ LSMS - Understanding material behavior with dense linear algebra.

    Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥

    📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡

    #OpenMP #GPUProgramming #HPC #OpenMP #OpenMP60

  29. 🚀 OpenMP GPU Programming in Action! 🚀

    We've optimized two applications using OpenMP offloading:

    1️⃣ GAMESS - For quantum chemistry computations.
    2️⃣ LSMS - Understanding material behavior with dense linear algebra.

    Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥

    📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡

    #OpenMP #GPUProgramming #HPC #OpenMP #OpenMP60

  30. 🚀 OpenMP GPU Programming in Action! 🚀

    We've optimized two applications using OpenMP offloading:

    1️⃣ GAMESS - For quantum chemistry computations.
    2️⃣ LSMS - Understanding material behavior with dense linear algebra.

    Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥

    📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡

    #OpenMP #GPUProgramming #HPC #OpenMP #OpenMP60

  31. So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

    Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.

    I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?

    Any resources for me (tutorials, books, well-known starter projects?)

    (Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

    #programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr

  32. So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

    Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.

    I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?

    Any resources for me (tutorials, books, well-known starter projects?)

    (Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

    #programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr

  33. So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

    Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.

    I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?

    Any resources for me (tutorials, books, well-known starter projects?)

    (Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

    #programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr

  34. So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

    Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.

    I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?

    Any resources for me (tutorials, books, well-known starter projects?)

    (Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

    #programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr

  35. So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

    Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.

    I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?

    Any resources for me (tutorials, books, well-known starter projects?)

    (Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

    #programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr

  36. We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
    ieeexplore.ieee.org/document/9

    GPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.

  37. We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
    ieeexplore.ieee.org/document/9

    GPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.

  38. We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
    ieeexplore.ieee.org/document/9

    GPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.

  39. We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
    ieeexplore.ieee.org/document/9

    GPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.

  40. We were part of the Lightning Talks of EduHPC 2020, the summarizing paper is now published!
    ieeexplore.ieee.org/document/9

    GPUs are used to accelerate applications in multiple scientific domains, that's why it's necessary for researchers outside of #ComputerScience to learn how to use them. Regular #GPUProgramming courses are often aimed at the computer science community, so our talk presents an open-source course, following the Carpentries pedagogical style, which makes it accessible to everyone.

  41. Emu, a language for programming GPUs, github.com/calebwin/emu.

    Very interesting approach! The language is embedded inside Rust, which offers a mature developer ecosystem (cargo, rustc, docs.rs etc.). Neat.

  42. Emu, a language for programming GPUs, github.com/calebwin/emu.

    Very interesting approach! The language is embedded inside Rust, which offers a mature developer ecosystem (cargo, rustc, docs.rs etc.). Neat.

    #gpu #rustlang #gpuProgramming