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#cpp — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cpp, aggregated by home.social.

  1. Hi folks! ✌️

    Here's a little app that I've made for this one day.

    👉 codeberg.org/xolatgames/BYSU

    It will help you to create backups of your games' saves.

    It has ugly, but workable GUI, and let you create a "backups' list" for multiple games.

    Then you will need to push "Create backups!" button, and then your backups was be made.

    Thanks for reading, and I will see you in the next time! 😉👋✌️

    #backups #imgui #sdl #sdl3 #cpp #cplusplus #cmake #opensource #sqlite #sqlite3 #app #apps #soft #software

  2. Hi folks! ✌️

    Here's a little app that I've made for this one day.

    👉 codeberg.org/xolatgames/BYSU

    It will help you to create backups of your games' saves.

    It has ugly, but workable GUI, and let you create a "backups' list" for multiple games.

    Then you will need to push "Create backups!" button, and then your backups was be made.

    Thanks for reading, and I will see you in the next time! 😉👋✌️

    #backups #imgui #sdl #sdl3 #cpp #cplusplus #cmake #opensource #sqlite #sqlite3 #app #apps #soft #software

  3. CLion almost has a “Go to Next Error” key binding - but it doesn’t work like Qt Creator, where F6 jumps to the next compilation error. In this video, we’ll look at how it works and how to configure it to behave the same way as Qt Creator.

    youtube.com/watch?v=09rsxwSgWfw

  4. Four years ago I spent a week trying to develop the single C++ EasyGoPiGo3 drive_cm() method AND FAILED.

    Last week I spent a single evening with Claude. After a week reviewing and testing the result, I now have 38 EasyGoPiGo3 C++ API methods fully tested and documented.

    It is not without embarrassment that I admit this SUCCESS.

  5. Four years ago I spent a week trying to develop the single C++ EasyGoPiGo3 drive_cm() method AND FAILED.

    Last week I spent a single evening with Claude. After a week reviewing and testing the result, I now have 38 EasyGoPiGo3 C++ API methods fully tested and documented.

    It is not without embarrassment that I admit this SUCCESS.

    #GoPiGo3 #Claude_code #Cpp #Robots #RaspberryPi #PiOS_Trixie

  6. Four years ago I spent a week trying to develop the single C++ EasyGoPiGo3 drive_cm() method AND FAILED.

    Last week I spent a single evening with Claude. After a week reviewing and testing the result, I now have 38 EasyGoPiGo3 C++ API methods fully tested and documented.

    It is not without embarrassment that I admit this SUCCESS.

    #GoPiGo3 #Claude_code #Cpp #Robots #RaspberryPi #PiOS_Trixie

  7. Four years ago I spent a week trying to develop the single C++ EasyGoPiGo3 drive_cm() method AND FAILED.

    Last week I spent a single evening with Claude. After a week reviewing and testing the result, I now have 38 C+ EasyGoPiGo3 C++ API methods fully tested and documented.

    It is not without embarrassment that I admit this SUCCESS.

    #GoPiGo3 #Claude_code #Cpp #Robots #RaspberryPi #PiOS_Trixie

  8. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  9. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  10. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  11. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  12. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  13. ACCU on Sea 2026 SESSION ANNOUNCEMENT: Footguns, Film Study, and Forty Years of Failure - What std::vector Taught Me About API Design by Jody Hagins

    accuonsea.uk/2026/sessions/foo

    Register now at accuonsea.uk/tickets/

    #Cpp #API #Coding #Programming

  14. 5 retirement mistakes Canadians make in the planning stages they can’t undo later — and how to avoid them

    Want to know whether you’re prepared for retirement? According to Frederick Vettese, the now-retired former chief actuary of…
    #NewsBeep #News #Personalfinance #Business #CA #Canada #CanadaPensionPlan #Canadians #CPP #Finance #FrederickVettese #OAS #PersonalFinance #Retirement #retirementincome #retirementplanning #WarrenBuffett
    newsbeep.com/ca/690097/

  15. Opinion by Andrew Coyne: The bloated CPP Investment Board is trounced by its own benchmarks – again.
    "Personnel costs now total over $1.2 billion, or an average of more than $570,000 per employee."
    theglobeandmail.com/opinion/ar #cdnpoli #cpp

  16. Andrew Coyne 🇺🇦🇮🇱🇬🇪🇲🇩 (@acoyne): "My latest, on the continuing fiasco at the CPP investment fund, which has now spent more than $50 billion over twenty years to lose about $100 billion relative to what it might have earned, for an equal amount of risk, if it had just bought the relevant indexes — or flung darts at the stock listings. theglobeandmail.com/opinion/ar" | nitter
    nitter.net/acoyne/status/20576

    #CPPIB #CPP #CanPol #cdnpoli
    #GlobeAndMail

  17. What can C++ developers expect from C++26 and beyond?

    In this final part of the interview, Nicolai Josuttis and Jesper Pedersen talk about C++26, the feature freeze process, Contracts, the growing role of Reflection, and more.

    Watch here: youtube.com/watch?v=2vsSJNWAiDw


    youtube.com/watch?v=2vsSJNWAiDw

  18. What can C++ developers expect from C++26 and beyond?

    In this final part of the interview, Nicolai Josuttis and Jesper Pedersen talk about C++26, the feature freeze process, Contracts, the growing role of Reflection, and more.

    Watch here: youtube.com/watch?v=2vsSJNWAiDw

    #CPlusPlus #CPP #Cpp26 #Cpp29 #ModernCpp
    youtube.com/watch?v=2vsSJNWAiDw

  19. What can C++ developers expect from C++26 and beyond?

    In this final part of the interview, Nicolai Josuttis and Jesper Pedersen talk about C++26, the feature freeze process, Contracts, the growing role of Reflection, and more.

    Watch here: youtube.com/watch?v=2vsSJNWAiDw

    #CPlusPlus #CPP #Cpp26 #Cpp29 #ModernCpp
    youtube.com/watch?v=2vsSJNWAiDw

  20. What can C++ developers expect from C++26 and beyond?

    In this final part of the interview, Nicolai Josuttis and Jesper Pedersen talk about C++26, the feature freeze process, Contracts, the growing role of Reflection, and more.

    Watch here: youtube.com/watch?v=2vsSJNWAiDw

    #CPlusPlus #CPP #Cpp26 #Cpp29 #ModernCpp
    youtube.com/watch?v=2vsSJNWAiDw

  21. What can C++ developers expect from C++26 and beyond?

    In this final part of the interview, Nicolai Josuttis and Jesper Pedersen talk about C++26, the feature freeze process, Contracts, the growing role of Reflection, and more.

    Watch here: youtube.com/watch?v=2vsSJNWAiDw

    #CPlusPlus #CPP #Cpp26 #Cpp29 #ModernCpp
    youtube.com/watch?v=2vsSJNWAiDw