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#khronos — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #khronos, aggregated by home.social.

  1. Vulkan has published a new sample demonstrating Shader Execution Reordering (SER) for ray tracing.

    SER separates ray traversal from shader invocation, letting the GPU reorder threads for better coherency before execution. The sample includes an interactive on/off toggle across three divergent material types, with real-world gains ranging from 11-24% in path tracing to 40-50% in high-divergence scenarios.

    github.com/KhronosGroup/Vulkan

  2. The Vulkan SC SDK is now available -- one installer, all the tools you need for safety-critical graphics development on Linux and Windows. Less setup friction, more time building.

    khronos.org/blog/vulkan-sc-sdk

    Feedback and contributions welcome via GitHub Discussions or Discord.

  3. The countdown is on — IWOCL 2026 is just two weeks away.

    Join the global OpenCL and SYCL community in Heilbronn, Germany (May 6–8) for the premier forum dedicated to open compute languages and heterogeneous platform programming. Expect the latest technical talks, Khronos Working Group updates, and ample opportunity to connect with peers across industry and academia.

    Registration is open: www.iwocl.org

  4. The countdown is on — IWOCL 2026 is just two weeks away.

    Join the global OpenCL and SYCL community in Heilbronn, Germany (May 6–8) for the premier forum dedicated to open compute languages and heterogeneous platform programming. Expect the latest technical talks, Khronos Working Group updates, and ample opportunity to connect with peers across industry and academia.

    Registration is open: www.iwocl.org
    #IWOCL #OpenCL #SYCL #HPC #Khronos #HeterogeneousComputing

  5. The countdown is on — IWOCL 2026 is just two weeks away.

    Join the global OpenCL and SYCL community in Heilbronn, Germany (May 6–8) for the premier forum dedicated to open compute languages and heterogeneous platform programming. Expect the latest technical talks, Khronos Working Group updates, and ample opportunity to connect with peers across industry and academia.

    Registration is open: www.iwocl.org
    #IWOCL #OpenCL #SYCL #HPC #Khronos #HeterogeneousComputing

  6. The countdown is on — IWOCL 2026 is just two weeks away.

    Join the global OpenCL and SYCL community in Heilbronn, Germany (May 6–8) for the premier forum dedicated to open compute languages and heterogeneous platform programming. Expect the latest technical talks, Khronos Working Group updates, and ample opportunity to connect with peers across industry and academia.

    Registration is open: www.iwocl.org
    #IWOCL #OpenCL #SYCL #HPC #Khronos #HeterogeneousComputing

  7. The countdown is on — IWOCL 2026 is just two weeks away.

    Join the global OpenCL and SYCL community in Heilbronn, Germany (May 6–8) for the premier forum dedicated to open compute languages and heterogeneous platform programming. Expect the latest technical talks, Khronos Working Group updates, and ample opportunity to connect with peers across industry and academia.

    Registration is open: www.iwocl.org
    #IWOCL #OpenCL #SYCL #HPC #Khronos #HeterogeneousComputing

  8. 💡 A nice bonus of the latest Blender 5.1.1 sub minor version update is that it now supports Vulkan on my ThinkPad laptop with integrated Intel UHD 620 graphics... and maybe yours too ✌😄

    FYI - The latest Intel Graphics Driver for the 8th Gen chipset in my laptop was released back in Dec 2025 - 31.0.101.2140 with Vulkan 1.3.215 support.

    #Blender #Blender3D #FOSS #3D #DCC #CGI #CG #ComputerGraphics #Khronos #Vulkan #Artist #Lenovo #ThinkPad #Intel #UHD620 #GPU

  9. 💡 A nice bonus of the latest Blender 5.1.1 sub minor version update is that it now supports Vulkan on my ThinkPad laptop with integrated Intel UHD 620 graphics... and maybe yours too ✌😄

    FYI - The latest Intel Graphics Driver for the 8th Gen chipset in my laptop was released back in Dec 2025 - 31.0.101.2140 with Vulkan 1.3.215 support.

    #Blender #Blender3D #FOSS #3D #DCC #CGI #CG #ComputerGraphics #Khronos #Vulkan #Artist #Lenovo #ThinkPad #Intel #UHD620 #GPU

  10. 💡 A nice bonus of the latest Blender 5.1.1 sub minor version update is that it now supports Vulkan on my ThinkPad laptop with integrated Intel UHD 620 graphics... and maybe yours too ✌😄

    FYI - The latest Intel Graphics Driver for the 8th Gen chipset in my laptop was released back in Dec 2025 - 31.0.101.2140 with Vulkan 1.3.215 support.

    #Blender #Blender3D #FOSS #3D #DCC #CGI #CG #ComputerGraphics #Khronos #Vulkan #Artist #Lenovo #ThinkPad #Intel #UHD620 #GPU

  11. 💡 A nice bonus of the latest Blender 5.1.1 sub minor version update is that it now supports Vulkan on my ThinkPad laptop with integrated Intel UHD 620 graphics... and maybe yours too ✌😄

    FYI - The latest Intel Graphics Driver for the 8th Gen chipset in my laptop was released back in Dec 2025 - 31.0.101.2140 with Vulkan 1.3.215 support.

    #Blender #Blender3D #FOSS #3D #DCC #CGI #CG #ComputerGraphics #Khronos #Vulkan #Artist #Lenovo #ThinkPad #Intel #UHD620 #GPU

  12. 💡 A nice bonus of the latest Blender 5.1.1 sub minor version update is that it now supports Vulkan on my ThinkPad laptop with integrated Intel UHD 620 graphics... and maybe yours too ✌😄

    FYI - The latest Intel Graphics Driver for the 8th Gen chipset in my laptop was released back in Dec 2025 - 31.0.101.2140 with Vulkan 1.3.215 support.

    #Blender #Blender3D #FOSS #3D #DCC #CGI #CG #ComputerGraphics #Khronos #Vulkan #Artist #Lenovo #ThinkPad #Intel #UHD620 #GPU

  13. The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

    The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

    khronos.org/blog/from-specific
    #Khronos #OpenStandards #GaussianSplatting

  14. The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from and — closing the gap between specification and real-world practice.

    The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

    khronos.org/blog/from-specific

  15. The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

    The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

    khronos.org/blog/from-specific
    #Khronos #OpenStandards #GaussianSplatting

  16. The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

    The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

    khronos.org/blog/from-specific
    #Khronos #OpenStandards #GaussianSplatting

  17. The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

    The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

    khronos.org/blog/from-specific
    #Khronos #OpenStandards #GaussianSplatting

  18. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc

  19. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  20. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  21. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  22. The IWOCL 2026 program is live!

    The 14th International Workshop on OpenCL and SYCL is coming to Heilbronn, Germany this May 6–8, and the full conference program has just been published at iwocl.org.

    This year's lineup is packed. Whether you're working on heterogeneous HPC, GPU portability, or the future of open compute standards, this is the event for you.

    Explore the program at iwocl.org/iwocl-2026/conferenc
    #SYCL #OpenCL #Khronos #SPIRV #IWOCL2026 #HighPerformanceComputing #HPC #GPU

  23. Anyone understand what governs when a new #VulkanSDK release is packaged by #LunarG? From the outside it seems more or less random.

    Latest SDK: 1.4.328.1
    Latest tagged headers: 1.4.333

    There's been five tagged versions of the headers since the last SDK release.

    You can watch the cadence here: github.com/KhronosGroup/Vulkan

    Is this process documented somewhere?

    #Vulkan #Khronos

  24. It seems that #Vulkan could be the real alternative for using #AI on GPUs or CPUs of any brand, without necessarily having to rely on #CUDA or #AMD's #ROCm. I thought #SYCL was the alternative. This might finally free us from of monopoly #Nvidia.
    #Khronos

  25. #Vulkan (que es una puta maravilla) tiene su origen en la API #Mantle de #AMD. Esta la cedió al grupo #Khronos.

    Miembros promotores de este grupo son empresas tan conocidas como AMD, #VALVE o incluso #EpicGames.

    khronos.org/members/list

  26. #dae does anyone use else DAE files? Are you a #collada user? Should the format continue to receive support in spite of the #Khronos Group's abandonment?

  27. #dae does anyone use else DAE files? Are you a #collada user? Should the format continue to receive support in spite of the #Khronos Group's abandonment?

  28. #dae does anyone use else DAE files? Are you a #collada user? Should the format continue to receive support in spite of the #Khronos Group's abandonment?

  29. #dae does anyone use else DAE files? Are you a #collada user? Should the format continue to receive support in spite of the #Khronos Group's abandonment?

  30. #dae does anyone use else DAE files? Are you a #collada user? Should the format continue to receive support in spite of the #Khronos Group's abandonment?

  31. #Introduction / #NewHere: My wandering career has led me to Google, where I own #modelviewer, your #opensource #web library to put #3D on your page with just a line of HTML, in photorealistic #PBR.

    I also work standards on #glTF with #Khronos, and long ago with #3MF.

    My side project is #Manifold, an open source #geometry kernel which I believe is the first to guarantee manifold mesh output. Test it out at manifoldcad.org/

  32. Does anyone know if UE5's support for gltf's KHR_mesh_quantization will result in smaller vertices at runtime or is it just import support?

    #UnrealEngine5 #Mesh #GLTF #Khronos

  33. I don't believe it will to lead to anything.

    but

    I am going to submit a 'New Initiative Proposal' to the Khronos group.

    (Once I polish the wording a bit more.)

    #khronos #3d #gamedev #foss #oss #opensource #interoperabe #b3d #unity3d #godotengine #unrealengine #vrchat #vseeface #yolo

  34. #programming #gamedev #indiedev #khronos

    Yeah. I have a question.

    Why is my data format a programming language now?

    Maybe the real scientific, technological progress is the friends we make meme'ing about things like this.

    github.com/KhronosGroup/glTF/b

  35. These are my simple test, from left top to right down the image are with color tone mapping: Standard, #Khronos, #AgX, and #Filmic.
    #b3d #Blender #tone #color #mapping #PBR #rendering

  36. I would say that this new color system is the one I prefer, it works very well for what I need and for now it is better than the other two, #Filmic and #AgX. #tone #mapping #Khronos #PBR Neutral #tone mapper. #b3d #Blender #Blender3D

  37. For the record, this is one idiot techbro *assumption* without a shred of research.

    It’s a false assumption, for anyone who actually reads research or does their homework.

    Shame on Khronos for propagating random techbro opinion, but we should expect nothing less.

    #pbr #khronos #bullshit

  38. I released version 0.2.0 of my extensible 3d file format called STF.

    It features a more streamlined import process, everything uses the same coordinate system as glTF 2.0, buffers can be longer than 32^2 bytes, and some bugs people reported were fixed.

    Find the GitHub repo here:
    github.com/emperorofmars/stf-u

    If you are curious, I made a 10-minute-long presentation video about STF:
    youtube.com/watch?v=cgY-faQrv7

    #stf #foss #opensource #freesoftware #3d #blender #unity #godot #gameengine #khronos #gltf

  39. GLTF 2.0 Is Broken - So I Made A Better 3D File-Format!

    youtu.be/cgY-faQrv78

    A 10-minute video presentation about how I created a prototype file-format simpler and more capable than glTF!

    It's called STF - Scene Transfer Format.
    Designed to easily support rapidly prototyping extensions to represent fully featured VR & V-Tubing avatars!

    Licensed under MIT.
    Git Repository: github.com/emperorofmars/stf-u

    #stf #foss #opensource #freesoftware #3d #blender #unity #godot #gameengine #khronos #gltf

  40. I will not join Siggraph this year.

    But ... some of my work will.
    Blender is a major open source software to create glTF assets, using Blender-glTF-IO addon, shipped with Blender.

    I maintain & develop it.

    khronos.org/events/2023-siggra

    #gltf #khronos #b3d #dev #blender3d #SIGGRAPH2023

  41. In slight need of spec/language lawyers: Reading this line ( registry.khronos.org/OpenCL/sp), do you think:
    A: that the minimum allocation of the max mem allocation flag is 1:4?
    B: that the max allocation must be max(min(1024 × 1024 × 1024, 1/4th of CL_DEVICE_GLOBAL_MEM_SIZE), 32 × 1024 × 1024)

    in other words, given a 16GB card, should the maximum allocation be 4GB, or should the minimum of the max allocation be 4GB?

    #opencl
    #sycl
    #khronos
    #HPC
    #GPGPU

  42. And that is why #NVIDIA monopoly sucks! #AMD released a new versions cheaper than previous generations, we need more competitors I hope in #Intel that is gaining my interest in the works their are making with #OneAPI and #SYCL with #Khronos Group

    youtu.be/OjaE2g4VOXI

  43. Summary of my anger toward software management in one command line:

    % pacman -Ql glslang | grep -oE '[^/]+\.(so|a)$'
    libGenericCodeGen.a
    libHLSL.a
    libHLSL.so
    libMachineIndependent.a
    libOGLCompiler.a
    libOSDependent.a
    libSPIRV.a
    libSPIRV.so
    libSPVRemapper.a
    libSPVRemapper.so
    libglslang-default-resource-limits.a
    libglslang-default-resource-limits.so
    libglslang.a
    libglslang.so

    Don't expect pc files associated. Some are even just mandatory stub libs.

    Libs detection is overall a nightmare.

  44. Learn how to create a 3D model from scratch, UV wrap it, and export it.

    This goes a bit further than the donut tutorial and forces you to create a new structure, texture, unique map and actually put it in a usable format - which can be tricky.

 #Blender has support for GLTF, which everyone should be using, given its universal compatibility and direct support by #Khronos Group.

    Basic tutorials are all over, but few touch on everything. Try this:
    all3dp.com/2/blender-uv-mappin

    2/5