#rendering — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rendering, aggregated by home.social.
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My old post and web app about light spectrum is the second one to reach 1000 views on my website. Congrats to myself !
https://baillehachepascal.dev/2022/reflectance_editor.php
#computergraphics #rendering #webapp #spectroscopy #light #color #povray
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My old post and web app about light spectrum is the second one to reach 1000 views on my website. Congrats to myself !
https://baillehachepascal.dev/2022/reflectance_editor.php
#computergraphics #rendering #webapp #spectroscopy #light #color #povray
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GPU driven rendering in AnKi https://anki3d.org/gpu-driven-rendering-in-anki/
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Line9 – A Mermaid rendering engine with its own layout
Comments: https://news.ycombinator.com/item?id=49196657
#HackerNews #Line9 #Mermaid #Rendering #Engine #Layout #Technology #Diagram
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Line9 – A Mermaid rendering engine with its own layout
Comments: https://news.ycombinator.com/item?id=49196657
#HackerNews #Line9 #Mermaid #Rendering #Engine #Layout #Technology #Diagram
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#Development #Techniques
Regressive JPEGs · How to hide multiple images inside one JPEG file https://ilo.im/16emos_____
#Rendering #Images #JPEG #Decoders #Browsers #Design #WebDesign #Development #WebDev #Frontend -
#Development #Techniques
Regressive JPEGs · How to hide multiple images inside one JPEG file https://ilo.im/16emos_____
#Rendering #Images #JPEG #Decoders #Browsers #Design #WebDesign #Development #WebDev #Frontend -
My game engine has only one way to render things (fast) https://www.youtube.com/watch?v=fDPlP6fQykM
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Modern rendering culling techniques https://krupitskas.com/posts/modern_culling_techniques/
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Bootleg ‘The Office’ Videos Show How Chinese AI Is Still Being Used To Plunder Hollywood IP
#News #ByteDance #Rendering #Seedance #TheOfficehttps://deadline.com/2026/08/chinese-ai-hollywood-bytedance-minimax-the-office-1237028329/
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Bootleg ‘The Office’ Videos Show How Chinese AI Is Still Being Used To Plunder Hollywood IP
#News #ByteDance #Rendering #Seedance #TheOfficehttps://deadline.com/2026/08/chinese-ai-hollywood-bytedance-minimax-the-office-1237028329/
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This paper was presented at the Eurographics Symposium on Rendering 2026!
Watch the presentation ⬇️
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This paper was presented at the Eurographics Symposium on Rendering 2026!
Watch the presentation ⬇️
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SIGGRAPH 2025 Advances in Real-Time Rendering in Games Course - Close https://www.youtube.com/watch?v=Ue8a-01b-80
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That feeling when your renderer can handle a component that outputs HTML inside link text in Markdown that’s embedded in HTML.
(Yes, I’m bragging.)
#Kitten #SmallWeb #SmallTech #markdown #HTML #components #web #dev #JavaScript #taggedTemplateString #rendering
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That feeling when your renderer can handle a component that outputs HTML inside link text in Markdown that’s embedded in HTML.
(Yes, I’m bragging.)
#Kitten #SmallWeb #SmallTech #markdown #HTML #components #web #dev #JavaScript #taggedTemplateString #rendering
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...including some CRAZY ones! This is: Unity ShaderGraph -> MTLX -> three.js
Amazing to see (parsing and graph rendering is slow when all 1600 nodes are on screen)
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...including some CRAZY ones! This is: Unity ShaderGraph -> MTLX -> three.js
Amazing to see (parsing and graph rendering is slow when all 1600 nodes are on screen)
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Spectral rendering, part 1: Spectra https://momentsingraphics.de/SpectralRendering1Spectra.html
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To fix GI light leaks through walls, my engine's probe grid now uses a BVH of the level to trace rays, flagging leaking probes and skipping their baking!
#gamedev #indiedev #rendering #gameengine -
To fix GI light leaks through walls, my engine's probe grid now uses a BVH of the level to trace rays, flagging leaking probes and skipping their baking!
#gamedev #indiedev #rendering #gameengine -
Spectral rendering, part 2: Real-time rendering https://momentsingraphics.de/SpectralRendering2Rendering.html
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Holes in walls with real depth done using stencil buffer in #Godot 4.7.1.
The only problem is walls cast shadows into the holes, so you have to change shadow bias, sacrificing contact shadows.
This maybe could be fixed if the shadow casing could be reversed, but I coulkdn't figure that out just yet.
Still - this might be a decent alternative to using parallax-occlusion-mapping on planes or decals, as it does not suffer from aliasing.
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Holes in walls with real depth done using stencil buffer in #Godot 4.7.1.
The only problem is walls cast shadows into the holes, so you have to change shadow bias, sacrificing contact shadows.
This maybe could be fixed if the shadow casing could be reversed, but I coulkdn't figure that out just yet.
Still - this might be a decent alternative to using parallax-occlusion-mapping on planes or decals, as it does not suffer from aliasing.
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Software rendering in 500 lines of bare C++ (haqr.eu)
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🛠️ Title: Babylon.js
🦊️ Idea: A libre powerful, simple, game & rendering engine integrated into a JavaScript framework
🏡️ https://www.babylonjs.com
🐣️ https://github.com/BabylonJS
🔖 #LinuxGameDev #LibreEngine #Rendering #Typescript
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 9.17.0
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/BabylonJS/Babylon.js/releases
🦣️ From: 🛜️ https://github.com/BabylonJS/Babylon.js/releases.atom🏝️ https://www.youtube.com/embed/kKaomUggipQ
🐹️9.0 https://www.youtube.com/embed/mYLIUZzaDhk
🕯️https://www.youtube.com/embed/?list=PLS9MbmO_ssyCT1KHSi1GYX73ayv_9GusY
🎮️ https://www.youtube.com/embed/HG5FDOPgskw
🎮️ https://www.youtube.com/embed/RIs0URMKDRY -
🛠️ Title: Babylon.js
🦊️ Idea: A libre powerful, simple, game & rendering engine integrated into a JavaScript framework
🏡️ https://www.babylonjs.com
🐣️ https://github.com/BabylonJS
🔖 #LinuxGameDev #LibreEngine #Rendering #Typescript
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 9.17.0
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/BabylonJS/Babylon.js/releases
🦣️ From: 🛜️ https://github.com/BabylonJS/Babylon.js/releases.atom🏝️ https://www.youtube.com/embed/kKaomUggipQ
🐹️9.0 https://www.youtube.com/embed/mYLIUZzaDhk
🕯️https://www.youtube.com/embed/?list=PLS9MbmO_ssyCT1KHSi1GYX73ayv_9GusY
🎮️ https://www.youtube.com/embed/HG5FDOPgskw
🎮️ https://www.youtube.com/embed/RIs0URMKDRY -
Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs https://alphapixeldev.com/slughorn-mit-licensed-gpu-agnostic-slug-font-glyph-rendering-library-for-opengl-osg-vulkan-and-all-gpu-driven-graphics-apis/
#indiedev #vulkan #rendering #gpu #opengl #gamedevelopment #font #gamedev
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I postponed cubemap management in my engine for way too long, but I finally implemented it! ✨
The engine now supports multiple localized cubemaps, featuring parallax-corrected reflections and smooth blending transitions between them.
#gamedev #indiedev #rendering #gameengine -
I postponed cubemap management in my engine for way too long, but I finally implemented it! ✨
The engine now supports multiple localized cubemaps, featuring parallax-corrected reflections and smooth blending transitions between them.
#gamedev #indiedev #rendering #gameengine -
I just released version 0.9 of ConsoleRenderer!
This version increases performance for sparsely populated screens by a significant margin, thanks to @micutio!
This version also drops support for .NET 8 in favor of .NET 10, which is the latest LTS version.
The previous version is still very stable, so if you you depend on ConsoleRenderer and haven't moved your project to .NET 10, you can still use that without issue.
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I just released version 0.9 of ConsoleRenderer!
This version increases performance for sparsely populated screens by a significant margin, thanks to @micutio!
This version also drops support for .NET 8 in favor of .NET 10, which is the latest LTS version.
The previous version is still very stable, so if you you depend on ConsoleRenderer and haven't moved your project to .NET 10, you can still use that without issue.
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🛠️ Title: Babylon.js
🦊️ Idea: A libre powerful, simple, game & rendering engine integrated into a JavaScript framework
🏡️ https://www.babylonjs.com
🐣️ https://github.com/BabylonJS
🔖 #LinuxGameDev #LibreEngine #Rendering #Typescript
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 9.16.2
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/BabylonJS/Babylon.js/releases
🦣️ From: 🛜️ https://github.com/BabylonJS/Babylon.js/releases.atom🏝️ https://www.youtube.com/embed/kKaomUggipQ
🐹️9.0 https://www.youtube.com/embed/mYLIUZzaDhk
🕯️https://www.youtube.com/embed/?list=PLS9MbmO_ssyCT1KHSi1GYX73ayv_9GusY
🎮️ https://www.youtube.com/embed/HG5FDOPgskw
🎮️ https://www.youtube.com/embed/RIs0URMKDRY -
🛠️ Title: Babylon.js
🦊️ Idea: A libre powerful, simple, game & rendering engine integrated into a JavaScript framework
🏡️ https://www.babylonjs.com
🐣️ https://github.com/BabylonJS
🔖 #LinuxGameDev #LibreEngine #Rendering #Typescript
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 9.16.2
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/BabylonJS/Babylon.js/releases
🦣️ From: 🛜️ https://github.com/BabylonJS/Babylon.js/releases.atom🏝️ https://www.youtube.com/embed/kKaomUggipQ
🐹️9.0 https://www.youtube.com/embed/mYLIUZzaDhk
🕯️https://www.youtube.com/embed/?list=PLS9MbmO_ssyCT1KHSi1GYX73ayv_9GusY
🎮️ https://www.youtube.com/embed/HG5FDOPgskw
🎮️ https://www.youtube.com/embed/RIs0URMKDRY -
Ah, behold the marvel of #Jektex 0.2.0! 🎉 Now you too can enjoy the unparalleled excitement of #rendering #LaTeX at the blistering #speed of a drunken #snail 🐌. Because who doesn't love the thrill of a 10x faster side-load of basic math equations? 🙄✨
https://github.com/yagarea/jektex #Update #10xFaster #HackerNews #ngated -
Ah, behold the marvel of #Jektex 0.2.0! 🎉 Now you too can enjoy the unparalleled excitement of #rendering #LaTeX at the blistering #speed of a drunken #snail 🐌. Because who doesn't love the thrill of a 10x faster side-load of basic math equations? 🙄✨
https://github.com/yagarea/jektex #Update #10xFaster #HackerNews #ngated -
Ein spannender Rückblick auf 2020: Unser Entwurf für ein Wohnbauprojekt in Pfaffenhofen, Tirol.
Alle Projekte & mehr Details findet ihr auf unserer Website: www.kato.co.at
#katoarchitects #pfaffenhofen #tirol #austria #architecture #architektur #wohnbau #living #gemeinnützig #lebensraum #wohnraum #sozialeswohnen #wohnbauförderung #rendering #concept #vision #archilovers #architectureaustria #architecturedesign #architectureanddesign #architecturehunter #archdaily #architecturelovers
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Adding more mesh preview options for the next Needle Inspector version:
- Wireframe
- Normals
- UV
- Blendshapes
- Vertex ColorsAND
Texture and mesh picking will also be available.
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#Development #Comparisons
Different hydration and rendering strategies · Benefits and tradeoffs of modern rendering approaches https://ilo.im/16e4ph_____
#Rendering #Hydration #JavaScript #SSG #Client #Server #React #TanStack #WebDev #Frontend -
So many debugging and dev goodies coming to Needle Inspector - along with full window/panel management, workspaces, improved inspector UI and much more!
Can't wait to share this update!
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🛠️ Title: Babylon.js
🦊️ Idea: A libre powerful, simple, game & rendering engine integrated into a JavaScript framework
🏡️ https://www.babylonjs.com
🐣️ https://github.com/BabylonJS
🔖 #LinuxGameDev #LibreEngine #Rendering #Typescript
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 9.16.0/1
⚗️ Huge vers. 🦬️
📌️ Changes: https://github.com/BabylonJS/Babylon.js/releases
🦣️ From: 🛜️ https://github.com/BabylonJS/Babylon.js/releases.atom🏝️ https://www.youtube.com/embed/kKaomUggipQ
🐹️9.0 https://www.youtube.com/embed/mYLIUZzaDhk
🕯️https://www.youtube.com/embed/?list=PLS9MbmO_ssyCT1KHSi1GYX73ayv_9GusY
🎮️ https://www.youtube.com/embed/HG5FDOPgskw
🎮️ https://www.youtube.com/embed/RIs0URMKDRY -
Different Hydration and Rendering Strategies, by @neciudan.dev:
https://neciudan.dev/hydration-and-rendering-strategies?ref=frontenddogma.com
#strategies #hydration #rendering #staticsitegeneration #incrementalstaticregeneration #clientsiderendering #serversiderendering #streaming #components #react #tanstack #reactivity #comparisons
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First test for a #threejs rendergraph visualization for Needle Inspector
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Tonight we had a great jam session :) Raw and complicit !
... And was eager to get some sound to test my software I created for video mapping in 360° with some new inputs.
Here is some work in progress, going for low fi feeling. Not sure yet if i'll export it as 360° degrees/vr file yet or a flat 4k video ! What do you think ? Some stuff is 2d layered, but that might be interesting too in 360 !
#ascii #3d #rendering #livecoding #live #jam #track #gig @ascii @asciinema #noise
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sony trinitron modelled in #freecad, rendered and edited in #blender
#3d #3dart #cgi #blender3d #b3d #productdesign #cad #render #rendering #compositing #art #3dart #3dartist
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🛠️ Title: Babylon.js
🦊️ Idea: A libre powerful, simple, game & rendering engine integrated into a JavaScript framework
🏡️ https://www.babylonjs.com
🐣️ https://github.com/BabylonJS
🔖 #LinuxGameDev #LibreEngine #Rendering #Typescript
📦️ #Libre
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 9.13/14/15
⚗️ Huge vers. 🦬️
📌️ Changes: https://github.com/BabylonJS/Babylon.js/releases
🦣️ From: 🛜️ https://github.com/BabylonJS/Babylon.js/releases.atom🏝️ https://www.youtube.com/embed/kKaomUggipQ
🐹️9.0 https://www.youtube.com/embed/mYLIUZzaDhk
🕯️https://www.youtube.com/embed/?list=PLS9MbmO_ssyCT1KHSi1GYX73ayv_9GusY
🎮️ https://www.youtube.com/embed/HG5FDOPgskw
🎮️ https://www.youtube.com/embed/RIs0URMKDRY -
Ich Fummel hier grad nen virtuellen Durchgang auf meinem ältlichen #MacBookPro zusammen und kann nun sicher bestätigen das es einen Unterschied zwischen einem 13 Zoll Bildschirm und zwei Prozessorkernen und einem 24 Zoll Bildschirm und 48 Prozessorkernen gibt. Andererseits lassen sich die zwei Prozessorkerne viel leichter transportieren und, hey! 10 Jahre sind doch kein Alter für nen Laptop. Der ist jetzt doch gerade erst mal warm gelaufen :) #360panorama #Rendering #OldHardware
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This is so cool. Using a single texture to then procedurally texture an entire environment.