#rendering — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rendering, aggregated by home.social.
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https://www.europesays.com/ie/505266/ ‘The Office’ Editor Thinks AI Can Make Comedy Funnier #BBC #DerryGirls #Éire #Entertainment #Fall #IE #Ireland #Rendering #RickyGervais #TheOffice #TV
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‘The Office’ Editor Thinks AI Can Make Comedy Funnier
#News #BBC #DerryGirls #Fall #Rendering #RickyGervais #TheOfficehttps://deadline.com/2026/05/the-office-editor-nigel-williams-ai-make-comedy-funnier-1236927428/
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‘The Office’ Editor Thinks AI Can Make Comedy Funnier
#News #BBC #DerryGirls #Fall #Rendering #RickyGervais #TheOfficehttps://deadline.com/2026/05/the-office-editor-nigel-williams-ai-make-comedy-funnier-1236927428/
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‘The Office’ Editor Thinks AI Can Make Comedy Funnier
#News #BBC #DerryGirls #Fall #Rendering #RickyGervais #TheOfficehttps://deadline.com/2026/05/the-office-editor-nigel-williams-ai-make-comedy-funnier-1236927428/
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‘The Office’ Editor Thinks AI Can Make Comedy Funnier
#News #BBC #DerryGirls #Fall #Rendering #RickyGervais #TheOfficehttps://deadline.com/2026/05/the-office-editor-nigel-williams-ai-make-comedy-funnier-1236927428/
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Safari and Firefox Change How Big Sites Render Based on the Domain. TikTok, Netflix, Instagram… Even Seatguru. Chrome Doesn’t. Why Is That?, by @denodell:
https://denodell.com/blog/browsers-treat-big-sites-differently?ref=frontenddogma.com
#safari #apple #firefox #mozilla #browsers #customization #rendering
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Safari and Firefox Change How Big Sites Render Based on the Domain. TikTok, Netflix, Instagram… Even Seatguru. Chrome Doesn’t. Why Is That?, by @denodell:
https://denodell.com/blog/browsers-treat-big-sites-differently?ref=frontenddogma.com
#safari #apple #firefox #mozilla #browsers #customization #rendering
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PenDown vector fonts: Someone making a new set of idiosyncratic fonts for plotters, etc
https://chrislloyd.net/pendown
#via:lobsters #hersheyfont #plotterart #rendering #plotter #fonts #text #+ -
AUS DEM ARCHIV | Vision für Wohnraum in Pfaffenhofen
#katoarchitects #pfaffenhofen #tirol #austria #architecture #architektur #wohnbau #living #gemeinnützig #lebensraum #wohnraum #sozialeswohnen #wohnbauförderung #rendering #concept #vision #archilovers #architectureaustria #architecturedesign #architectureanddesign #architecturehunter #archdaily #architecturelovers #archiporn
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AUS DEM ARCHIV | Vision für Wohnraum in Pfaffenhofen
#katoarchitects #pfaffenhofen #tirol #austria #architecture #architektur #wohnbau #living #gemeinnützig #lebensraum #wohnraum #sozialeswohnen #wohnbauförderung #rendering #concept #vision #archilovers #architectureaustria #architecturedesign #architectureanddesign #architecturehunter #archdaily #architecturelovers #archiporn
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AUS DEM ARCHIV | Vision für Wohnraum in Pfaffenhofen
#katoarchitects #pfaffenhofen #tirol #austria #architecture #architektur #wohnbau #living #gemeinnützig #lebensraum #wohnraum #sozialeswohnen #wohnbauförderung #rendering #concept #vision #archilovers #architectureaustria #architecturedesign #architectureanddesign #architecturehunter #archdaily #architecturelovers #archiporn
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AUS DEM ARCHIV | Vision für Wohnraum in Pfaffenhofen
#katoarchitects #pfaffenhofen #tirol #austria #architecture #architektur #wohnbau #living #gemeinnützig #lebensraum #wohnraum #sozialeswohnen #wohnbauförderung #rendering #concept #vision #archilovers #architectureaustria #architecturedesign #architectureanddesign #architecturehunter #archdaily #architecturelovers #archiporn
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AUS DEM ARCHIV | Vision für Wohnraum in Pfaffenhofen
#katoarchitects #pfaffenhofen #tirol #austria #architecture #architektur #wohnbau #living #gemeinnützig #lebensraum #wohnraum #sozialeswohnen #wohnbauförderung #rendering #concept #vision #archilovers #architectureaustria #architecturedesign #architectureanddesign #architecturehunter #archdaily #architecturelovers #archiporn
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new: raycanvas
v0.2.4 — work in progress
A Go package that mirrors the HTML5
CanvasRenderingContext2DAPI, backed by raylib-go for GPU rendering and fogleman/gg for CPU-side precision work (blur, anti-aliased curves, clip masks).https://github.com/ha1tch/raycanvas
The goal is to let code written against the browser canvas API port to Go with minimal structural changes — same draw calls, same state model, same coordinate conventions.
#foss #opensource #golang #html #canvas #raylib #gamedev #gamedevelopment #gui #rendering
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new: raycanvas
v0.2.4 — work in progress
A Go package that mirrors the HTML5
CanvasRenderingContext2DAPI, backed by raylib-go for GPU rendering and fogleman/gg for CPU-side precision work (blur, anti-aliased curves, clip masks).https://github.com/ha1tch/raycanvas
The goal is to let code written against the browser canvas API port to Go with minimal structural changes — same draw calls, same state model, same coordinate conventions.
#foss #opensource #golang #html #canvas #raylib #gamedev #gamedevelopment #gui #rendering
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new: raycanvas
v0.2.4 — work in progress
A Go package that mirrors the HTML5
CanvasRenderingContext2DAPI, backed by raylib-go for GPU rendering and fogleman/gg for CPU-side precision work (blur, anti-aliased curves, clip masks).https://github.com/ha1tch/raycanvas
The goal is to let code written against the browser canvas API port to Go with minimal structural changes — same draw calls, same state model, same coordinate conventions.
#foss #opensource #golang #html #canvas #raylib #gamedev #gamedevelopment #gui #rendering
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new: raycanvas
v0.2.4 — work in progress
A Go package that mirrors the HTML5
CanvasRenderingContext2DAPI, backed by raylib-go for GPU rendering and fogleman/gg for CPU-side precision work (blur, anti-aliased curves, clip masks).https://github.com/ha1tch/raycanvas
The goal is to let code written against the browser canvas API port to Go with minimal structural changes — same draw calls, same state model, same coordinate conventions.
#foss #opensource #golang #html #canvas #raylib #gamedev #gamedevelopment #gui #rendering
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new: raycanvas
v0.2.4 — work in progress
A Go package that mirrors the HTML5
CanvasRenderingContext2DAPI, backed by raylib-go for GPU rendering and fogleman/gg for CPU-side precision work (blur, anti-aliased curves, clip masks).https://github.com/ha1tch/raycanvas
The goal is to let code written against the browser canvas API port to Go with minimal structural changes — same draw calls, same state model, same coordinate conventions.
#foss #opensource #golang #html #canvas #raylib #gamedev #gamedevelopment #gui #rendering
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18.05.2026-
Sometimes the best ideas stay in 3D. 🏛️ This layout didn't make the cut, but I was proud of the curve details and the warm atmosphere. Glad I can still share the visuals here! What do you think? 👋✨-
#residentialdesign #livingroomdesign #columndesign #columninterior #livingroomdecor #interiorarchitecture #structuraldesign #modernresidence #livingroomgoals #interior
#d5render #render #renderlovers #cgiarchitecture #3dvisualization #render3d #rendering
#interior #design -
Fitting that the change number to add a 'no gen AI' statement to our website was '666' 😈
And good news: Avoyd Voxel Editor is now listed on the 'Slopfree Software Index' by @brib !
Check it out: https://codeberg.org/brib/slopfree-software-index#Avoyd #NoAI #VoxelEditor #3D #Voxel #Rendering #IndieDev #GameDev #IndieGameDev #NoGenAI
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Fitting that the change number to add a 'no gen AI' statement to our website was '666' 😈
And good news: Avoyd Voxel Editor is now listed on the 'Slopfree Software Index' by @brib !
Check it out: https://codeberg.org/brib/slopfree-software-index#Avoyd #NoAI #VoxelEditor #3D #Voxel #Rendering #IndieDev #GameDev #IndieGameDev #NoGenAI
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Fitting that the change number to add a 'no gen AI' statement to our website was '666' 😈
And good news: Avoyd Voxel Editor is now listed on the 'Slopfree Software Index' by @brib !
Check it out: https://codeberg.org/brib/slopfree-software-index#Avoyd #NoAI #VoxelEditor #3D #Voxel #Rendering #IndieDev #GameDev #IndieGameDev #NoGenAI
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Fitting that the change number to add a 'no gen AI' statement to our website was '666' 😈
And good news: Avoyd Voxel Editor is now listed on the 'Slopfree Software Index' by @brib !
Check it out: https://codeberg.org/brib/slopfree-software-index#Avoyd #NoAI #VoxelEditor #3D #Voxel #Rendering #IndieDev #GameDev #IndieGameDev #NoGenAI
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Fitting that the change number to add a 'no gen AI' statement to our website was '666' 😈
And good news: Avoyd Voxel Editor is now listed on the 'Slopfree Software Index' by @brib !
Check it out: https://codeberg.org/brib/slopfree-software-index#Avoyd #NoAI #VoxelEditor #3D #Voxel #Rendering #IndieDev #GameDev #IndieGameDev #NoGenAI
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Native all the way, until you need text
https://justsitandgrin.im/posts/native-all-the-way-until-you-need-text/
#HackerNews #native #development #text #rendering #user #experience #mobile #apps
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Native all the way, until you need text
https://justsitandgrin.im/posts/native-all-the-way-until-you-need-text/
#HackerNews #native #development #text #rendering #user #experience #mobile #apps
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Native all the way, until you need text
https://justsitandgrin.im/posts/native-all-the-way-until-you-need-text/
#HackerNews #native #development #text #rendering #user #experience #mobile #apps
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Native all the way, until you need text
https://justsitandgrin.im/posts/native-all-the-way-until-you-need-text/
#HackerNews #native #development #text #rendering #user #experience #mobile #apps
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Native all the way, until you need text
https://justsitandgrin.im/posts/native-all-the-way-until-you-need-text/
#HackerNews #native #development #text #rendering #user #experience #mobile #apps
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On Rendering the Sky, Sunsets, and Planets, by @maxime.bsky.social:
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
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On Rendering the Sky, Sunsets, and Planets, by @maxime.bsky.social:
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Rendering the Sky, Sunsets, and Planets
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
#HackerNews #rendering #sky #sunsets #planets #graphics #design #technology
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Rendering the Sky, Sunsets, and Planets
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
#HackerNews #rendering #sky #sunsets #planets #graphics #design #technology
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Rendering the Sky, Sunsets, and Planets
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
#HackerNews #rendering #sky #sunsets #planets #graphics #design #technology
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Rendering the Sky, Sunsets, and Planets
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
#HackerNews #rendering #sky #sunsets #planets #graphics #design #technology
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Rendering the Sky, Sunsets, and Planets
https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/
#HackerNews #rendering #sky #sunsets #planets #graphics #design #technology
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เบื้องหลังภาพอาคารและบ้านสวยๆ ที่ดูเหมือนภาพถ่ายจริง หลายครั้งสร้างขึ้นด้วยโปรแกรม “Lumion” ซึ่งเป็นเครื่องมือ Render ยอดนิยมในวงการสถาปัตยกรรม ช่วยให้การนำเสนองานดูน่าสนใจและสมจริงมากขึ้น บทความนี้อธิบายแบบเข้าใจง่าย เหมาะทั้งมือใหม่และคนที่กำลังศึกษาโปรแกรมสาย 3D 👇
https://www.zodchaeng.com/%E0%B9%82%E0%B8%9B%E0%B8%A3%E0%B9%81%E0%B8%81%E0%B8%A3%E0%B8%A1-lumion-%E0%B8%84%E0%B8%B7%E0%B8%AD%E0%B8%AD%E0%B8%B0%E0%B9%84%E0%B8%A3.html -
เบื้องหลังภาพอาคารและบ้านสวยๆ ที่ดูเหมือนภาพถ่ายจริง หลายครั้งสร้างขึ้นด้วยโปรแกรม “Lumion” ซึ่งเป็นเครื่องมือ Render ยอดนิยมในวงการสถาปัตยกรรม ช่วยให้การนำเสนองานดูน่าสนใจและสมจริงมากขึ้น บทความนี้อธิบายแบบเข้าใจง่าย เหมาะทั้งมือใหม่และคนที่กำลังศึกษาโปรแกรมสาย 3D 👇
https://www.zodchaeng.com/%E0%B9%82%E0%B8%9B%E0%B8%A3%E0%B9%81%E0%B8%81%E0%B8%A3%E0%B8%A1-lumion-%E0%B8%84%E0%B8%B7%E0%B8%AD%E0%B8%AD%E0%B8%B0%E0%B9%84%E0%B8%A3.html -
เบื้องหลังภาพอาคารและบ้านสวยๆ ที่ดูเหมือนภาพถ่ายจริง หลายครั้งสร้างขึ้นด้วยโปรแกรม “Lumion” ซึ่งเป็นเครื่องมือ Render ยอดนิยมในวงการสถาปัตยกรรม ช่วยให้การนำเสนองานดูน่าสนใจและสมจริงมากขึ้น บทความนี้อธิบายแบบเข้าใจง่าย เหมาะทั้งมือใหม่และคนที่กำลังศึกษาโปรแกรมสาย 3D 👇
https://www.zodchaeng.com/%E0%B9%82%E0%B8%9B%E0%B8%A3%E0%B9%81%E0%B8%81%E0%B8%A3%E0%B8%A1-lumion-%E0%B8%84%E0%B8%B7%E0%B8%AD%E0%B8%AD%E0%B8%B0%E0%B9%84%E0%B8%A3.html -
เบื้องหลังภาพอาคารและบ้านสวยๆ ที่ดูเหมือนภาพถ่ายจริง หลายครั้งสร้างขึ้นด้วยโปรแกรม “Lumion” ซึ่งเป็นเครื่องมือ Render ยอดนิยมในวงการสถาปัตยกรรม ช่วยให้การนำเสนองานดูน่าสนใจและสมจริงมากขึ้น บทความนี้อธิบายแบบเข้าใจง่าย เหมาะทั้งมือใหม่และคนที่กำลังศึกษาโปรแกรมสาย 3D 👇
https://www.zodchaeng.com/%E0%B9%82%E0%B8%9B%E0%B8%A3%E0%B9%81%E0%B8%81%E0%B8%A3%E0%B8%A1-lumion-%E0%B8%84%E0%B8%B7%E0%B8%AD%E0%B8%AD%E0%B8%B0%E0%B9%84%E0%B8%A3.html -
เบื้องหลังภาพอาคารและบ้านสวยๆ ที่ดูเหมือนภาพถ่ายจริง หลายครั้งสร้างขึ้นด้วยโปรแกรม “Lumion” ซึ่งเป็นเครื่องมือ Render ยอดนิยมในวงการสถาปัตยกรรม ช่วยให้การนำเสนองานดูน่าสนใจและสมจริงมากขึ้น บทความนี้อธิบายแบบเข้าใจง่าย เหมาะทั้งมือใหม่และคนที่กำลังศึกษาโปรแกรมสาย 3D 👇
https://www.zodchaeng.com/%E0%B9%82%E0%B8%9B%E0%B8%A3%E0%B9%81%E0%B8%81%E0%B8%A3%E0%B8%A1-lumion-%E0%B8%84%E0%B8%B7%E0%B8%AD%E0%B8%AD%E0%B8%B0%E0%B9%84%E0%B8%A3.html -
#Development #Launches
Cursed browser · The AI browser that imagines every webpage https://ilo.im/16crhb_____
#Fun #Rendering #Webpages #Hallucinations #AI #Browser #WebDev #Frontend #HTML #CSS -
#Development #Launches
Cursed browser · The AI browser that imagines every webpage https://ilo.im/16crhb_____
#Fun #Rendering #Webpages #Hallucinations #AI #Browser #WebDev #Frontend #HTML #CSS -
#Development #Launches
Cursed browser · The AI browser that imagines every webpage https://ilo.im/16crhb_____
#Fun #Rendering #Webpages #Hallucinations #AI #Browser #WebDev #Frontend #HTML #CSS -
#Development #Launches
Cursed browser · The AI browser that imagines every webpage https://ilo.im/16crhb_____
#Fun #Rendering #Webpages #Hallucinations #AI #Browser #WebDev #Frontend #HTML #CSS