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#bevy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bevy, aggregated by home.social.

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  1. Aaand sure enough the thing that once seemed impossible to understand now seems pretty simple. I'm not totally there yet, but I have an approximate mental model.

    Basically, to play an animation (for a 3D model) in #bevy, you need 1/ an animation graph 2/ an animation player.

    The animation graph basically contains the animation data itself — except it may store the data for several animations and allow to combine them with one another, hence the relatively complex data structure.

    The animation player is attached to your 3D model, it's how you can tell the engine that the animation applies to it. It is spawned as (a component of) a descendant of the entity attached to your 3D model.

    Much of the complexity of the examples came from trying to extract the animation and model data from the .glb into a graph and a player.

    (Feel free to correct or supplement this! I'm still in the process of understanding this :) )

  2. Working on a new menu using the new bevy_feathers...

    There are some big changes coming soon 😉

    #Bevy #GameDev #Rust #FlightSim

  3. If you're looking in from the outside: Don't think badly about bevy over this existing, instead feel free to borrow this idea for your own needs. If you want to talk to me about this kind of thing, I've got a lot of thoughts.

    #bevy #rust #gamedev

  4. This is a different kind of "anti-ai" space I've been working on through talking to friends, colleagues, community members, trade union members. Resistance through mutual support and persistence rather than spiralling.

    #bevy #rust #gamedev

  5. This is one of those spaces, focused on separating the negative social-technical effects of LLM use from people who feel devalued and demotivated by their presence, and for those who like the vibe and want to hang out here.

    #bevy #rust #gamedev

  6. What is "AI Sobriety"?

    Sober Spaces are places where people who have a history with a substance, or are otherwise negatively affected by its ambient presence in society, can spend time knowing they're in a safe and constructive environment for them.

    #bevy #rust #gamedev

  7. Last week I opened up "Creative Bevians," an "AI-Sober" space for Bevy community members to work on the engine, their projects, their ecosystem crates, and their related artistic practices.

    creative.bevians.com

    #bevy #rust #gamedev

  8. This Week in Game Engines 38 is here!

    enginesdatabase.com/blog/this-

    This week we have 6 years of Bevy ECS, making 2D games using Ruby language, to-policy or not to-policy AI, optimizing Mario Kart builds using Pareto Frontier (I always picked Dry Bones because he looked cool but I guess I was in the wrong this whole time), and much more!

    #bevy #ruby #rust #gamedev #news

  9. Today is Bevy's sixth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

    bevy.org/news/bevys-sixth-birt

  10. Prototyping a game while also learning Bevy means I spend a lot of time refactoring ECS functions to be more modular. I know that’s “bad” game dev practice but I’m also a bad game dev, so I think that’s on brand for me.

    #bevy #rust #SoloGameDev #IAmBadAtFollowingInstructionsAnyway

  11. Currently trying to make sense of animation in #bevy. I am: not having a good time

  12. Today's devlog for my Number Battle subproject includes a new mechanic, polish and bug fixes!

    You can see the changes in this video, and read what has changed and see the full video in the blogpost: enmark.neocities.org/blog/numb

    #numberbattle #bevy #gamedev

  13. Fifth devlog for my Number Battle subproject includes gameplay and UI additons (one for each) like a new choice break mechanic and a game over screen. Read the full blogpost and see the screenshots here: enmark.neocities.org/blog/numb

    #numberbattle #bevy #gamedev

  14. Cards now perform their effects in multiple operations, which are now properly displayed.

    #bevy

  15. workin on a prototype for a drawing game in #bevy

  16. More technical update where I primarily cover migration to 0.19 and how much I like bsn. I do also cover a 3D building I/O visual issue where buildings now properly have dark portals style. exofactory.net/blog/2026-08-02/

  17. Really surprised to discover that #Bevy supports platforms without even atomics.

    The beauty of open source I guess, supporting anything as long as someone is willing to maintain it.

    #Rust #RustLang #BevyECS #BevyGameEngine

  18. I'm searching for a new name for `bevy_fs` (github.com/wesfly/bevy_fs). It is a new flight simulator written in Rust, but the name only barely suggests that this is a flight simulator.
    I got the idea to rename it to "Shearwater Flight Simulator", named after a bird that can glide extreme distances.
    (More options in thread)
    You can also suggest your own name.
    Feel free to share 🙂

    #Bevy #FlightSimulator #GameDev #Rust #DevLog #Aviation

  19. Realized the game project I was working on was massively overscoped, so I decided to take a detour and work on something “small”.

    Good news, so far it is still small and it’s helping me come to grips with Bevy *a lot*!

    Bad news, I got halfway through building something before I realized I’m not doing ECS correctly lol

    #bevy #rust #gamedev

  20. A quick note to the #Bevy community: for awhile now managing the many responsibilities of leading Bevy has made me retreat further and further into myself. The boundaries have protected me, but I've lost much of the lightness and joy in my day to day interactions with the community in favor of a cold, detached, technical focus. This isn't a good way to live, and it isn't the tone I want to set for what it means to be a member of the Bevy community, let alone a leader of it ... (1/2)