#gameprogramming — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameprogramming, aggregated by home.social.
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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In this video we will talk about marketing strategies in video games, all the stages and tips of it.
You can read the full article at the link below:
https://blacave.com/en/articles/marketingyourgame#gamedev #GameDevelopment #game #games #videogames #videogame #gamestudio #indiegame #gamecompany #indiegamedev #marketing #indiegames #gameprogramming #programming #gameengine #unity #UnrealEngine
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From the archive! Creating A Game With PHP Part 4: Side Scrolling Shooter
This article looks at creating an ASCII based game played on the command line, in PHP.
A side scrolling shooter, if you didn't already know, moves a scene from right to left across the screen with enemies moving with the scene towards the player's ship, which is on the left hand side of the scene.
https://www.hashbangcode.com/article/creating-game-php-part-4-side-scrolling-shooter
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In this video we will talk about monetization models in video games, their advantages and disadvantages and which one is better for your game.
You can read the full article at the link below:
https://blacave.com/en/articles/monetizationmodelsingames#gamedev #GameDevelopment #indiegame #videogames #videogamedev #indiegamestudio #indiegamedev #gamestudio #gamecompany #monetization #gameprogramming
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In this video we will talk about monetization models in video games, their advantages and disadvantages and which one is better for your game.
You can read the full article at the link below:
https://blacave.com/en/articles/monetizationmodelsingames#gamedev #GameDevelopment #indiegame #videogames #videogamedev #indiegamestudio #indiegamedev #gamestudio #gamecompany #monetization #gameprogramming
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In this video we will talk about monetization models in video games, their advantages and disadvantages and which one is better for your game.
You can read the full article at the link below:
https://blacave.com/en/articles/monetizationmodelsingames#gamedev #GameDevelopment #indiegame #videogames #videogamedev #indiegamestudio #indiegamedev #gamestudio #gamecompany #monetization #gameprogramming
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In this video we will talk about monetization models in video games, their advantages and disadvantages and which one is better for your game.
You can read the full article at the link below:
https://blacave.com/en/articles/monetizationmodelsingames#gamedev #GameDevelopment #indiegame #videogames #videogamedev #indiegamestudio #indiegamedev #gamestudio #gamecompany #monetization #gameprogramming
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In this video we will talk about monetization models in video games, their advantages and disadvantages and which one is better for your game.
You can read the full article at the link below:
https://blacave.com/en/articles/monetizationmodelsingames#gamedev #GameDevelopment #indiegame #videogames #videogamedev #indiegamestudio #indiegamedev #gamestudio #gamecompany #monetization #gameprogramming
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Based just on memory-allocators and structure-of-arrays support? 🧐
“Odin: A Programming Language Made For Me”, Karl Zylinski (https://zylinski.se/posts/a-programming-language-for-me/).
Via HN: https://news.ycombinator.com/item?id=43970800
On Lobsters: https://lobste.rs/s/b4o1h8/programming_language_made_for_me
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“Moving My Game Project From C To Odin Language”, Akseli Lahtinen (https://akselmo.dev/posts/moving-from-c-to-odin/).
Via Lobsters: https://lobste.rs/s/noerku/moving_my_game_project_from_c_odin
On HN: https://news.ycombinator.com/item?id=42030704
#C #Odin #Programming #Raylib #GameProgramming #ProgrammingLanguages #Migration
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Astrarium Games is looking for GRAPHIC DESIGNERS, to join us on an exciting upcoming project! If you're passionate about game development and want to work with a creative, collaborative team, we’d love to hear from you!
Whether you’re just starting out or have some experience under your belt, this is a great opportunity to build something awesome together.😁
***ALSO this is a VOLUNTEER position, and it is not PAID**
#Graphicdesign #GameDev #IndieGames #GameProgramming #AstrariumGames #IndieDev
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Thank you past me for writing actual helpful error messages!
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From #Rust & #Bevy to #CSharp & #Unity for #ArchitectOfRuin:
“Migrating Away From Rust”, Brandon Reinhart (https://deadmoney.gg/news/articles/migrating-away-from-rust).
Via HN: https://news.ycombinator.com/item?id=43824640
On Lobsters: https://lobste.rs/s/nyc9ob/migrating_away_from_rust
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Astrarium Games is looking for UNREAL programmers to join us on an upcoming project! If you're passionate about game development and want to work with a creative team, we’d love to hear from you!
*This is a unpaid VOLUNTEER position*
#Unrealengine #GameDev #IndieGames #GameProgramming #indiegame #game
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Amazing! 🤩
“Why fastDOOM Is Fast”, Fabien Sanglard (https://fabiensanglard.net/fastdoom/index.html).
On HN: https://news.ycombinator.com/item?id=43258709
On Lobsters: https://lobste.rs/s/gp3ch3/why_fastdoom_is_fast
#Doom #Games #GameProgramming #Optimization #Performance #FastDOOM #Speed
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Are you a #gaming #streamer or #influencer, looking for a #cozy, #relaxing #indie #RPG to play in the next few weeks with your #followers?
If so, you're in luck! Get in touch to get a #freecopy of Mini Merchant on launch!
#game #indie #studio #gamedev #gamedesign #gameprogramming #indiedev #indierev #twitch #youtube
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Are you a #gaming #streamer or #influencer, looking for a #cozy, #relaxing #indie #RPG to play in the next few weeks with your #followers?
If so, you're in luck! Get in touch to get a #freecopy of Mini Merchant on launch!
#game #indie #studio #gamedev #gamedesign #gameprogramming #indiedev #indierev #twitch #youtube
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Graphics contributed by @parn: https://youtu.be/eQ2JoCHuDKk?si=l2ZyGxbiDgVPPLY3 #GameProgramming #msx #msx2 #msxgl #gamedev
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We just hit 250 Members on our #Discord!
#Thankyou everyone who has joined us in our journey, and we hope you're having a great time developing #videogames!
If you're interested in learning more about what we do, please #follow us!
#game #gamedesign #gamedev #dev #indie #indiestudio #indiedev #indierev #gameprogramming #gameart #gameaudio
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The Genesis and the Everdrive cartridge I purchased are finally unpacked and ready to use. Let's start programming the Genesis with the SGDK. #gameProgramming #sgdk #genesis #megadrive
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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Just a bit of editing tomorrow morning, and... here we go again!
#ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
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ugBASIC and UGBASIC-IDE v1.16.5 Released
#c64 #ugbasic #dojoprotocol #basicinterpreter #gameprogramming #basic
https://theoasisbbs.com/ugbasic-and-ugbasic-ide-v1-16-5-released/?feed_id=593&_unique_id=675307e20817c -
ugBASIC and UGBASIC-IDE v1.16.5 Released
#c64 #ugbasic #dojoprotocol #basicinterpreter #gameprogramming #basic
https://theoasisbbs.com/ugbasic-and-ugbasic-ide-v1-16-5-released/?feed_id=593&_unique_id=675307e20817c -
For some reason I felt the urge to implement my own variant of the "recursive-dimensional clustering" collision detection algorithm that I read about in the Game Programming Gems many years ago.
Of course, I generalized it to an arbitrary (positive, natural) number of dimensions, and made some small improvements to the grouping method.
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
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Week 29... done!
The #ParticularReality #DevLog will be back tomorrow afternoon :)#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals