#gameprogramming — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameprogramming, aggregated by home.social.
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Attempting to make a shooter game with OC Emmy in it.
#gamedev #gameart #art #blender #blitzbasic #sprites #asesprite #3dmodeling #krita #gameprogramming #musiccreation #linuxmultimediastudio #fps #firstpersonshooter #prototyping #workinprogress #originalcharacter #gothgirl
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Attempting to make a shooter game with OC Emmy in it.
#gamedev #gameart #art #blender #blitzbasic #sprites #asesprite #3dmodeling #krita #gameprogramming #musiccreation #linuxmultimediastudio #fps #firstpersonshooter #prototyping #workinprogress #originalcharacter #gothgirl
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Another game programming exercise, this time in C++ and SDL2 instead of Python and Pygame. A Pong clone. Simple, yet teaches a lot.
#programming #gameprogramming #cplusplus #sdl2 #pong #pongclone #programmingexercise #gamedev #originalcharacters
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The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.#minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom
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The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.#minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom
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The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.#minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom
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The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.#minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom
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How Do You Build a Game Development Business as a Solo Developer?
Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […] -
How Do You Build a Game Development Business as a Solo Developer?
Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […] -
How Do You Build a Game Development Business as a Solo Developer?
Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […] -
How Do You Build a Game Development Business as a Solo Developer?
Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […] -
How Do You Build a Game Development Business as a Solo Developer?
Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […] -
Bravo! 👏🏽
“Catlantean 3D - Making Graphics Like It's 1993”, Marko Stanic (https://staniks.github.io/articles/catlantean-3d-blog-1/).
Via HN: https://news.ycombinator.com/item?id=48459294
On Lobsters: https://lobste.rs/s/oytnfw/catlantean_3d_making_graphics_like_it_s
#Graphics #Doom #Catlantean3D #Game #GraphicsProgramming #Assets #OldSkool #GameProgramming #Blender
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Bravo! 👏🏽
“Catlantean 3D - Making Graphics Like It's 1993”, Marko Stanic (https://staniks.github.io/articles/catlantean-3d-blog-1/).
Via HN: https://news.ycombinator.com/item?id=48459294
On Lobsters: https://lobste.rs/s/oytnfw/catlantean_3d_making_graphics_like_it_s
#Graphics #Doom #Catlantean3D #Game #GraphicsProgramming #Assets #OldSkool #GameProgramming #Blender
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Bravo! 👏🏽
“Catlantean 3D - Making Graphics Like It's 1993”, Marko Stanic (https://staniks.github.io/articles/catlantean-3d-blog-1/).
Via HN: https://news.ycombinator.com/item?id=48459294
On Lobsters: https://lobste.rs/s/oytnfw/catlantean_3d_making_graphics_like_it_s
#Graphics #Doom #Catlantean3D #Game #GraphicsProgramming #Assets #OldSkool #GameProgramming #Blender
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Bravo! 👏🏽
“Catlantean 3D - Making Graphics Like It's 1993”, Marko Stanic (https://staniks.github.io/articles/catlantean-3d-blog-1/).
Via HN: https://news.ycombinator.com/item?id=48459294
On Lobsters: https://lobste.rs/s/oytnfw/catlantean_3d_making_graphics_like_it_s
#Graphics #Doom #Catlantean3D #Game #GraphicsProgramming #Assets #OldSkool #GameProgramming #Blender
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Cauldron Cats: Feeding Peter the Cat Minigame
#gameart #gameprogramming #gamedev #minigame #gothgirl #cat #blackcat #originalcharacters #sprites #pixelart #asesprite #pygame #python #comiccharacters #drawings #animation #AnimatedSprites
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Cauldron Cats: Feeding Peter the Cat Minigame
#gameart #gameprogramming #gamedev #minigame #gothgirl #cat #blackcat #originalcharacters #sprites #pixelart #asesprite #pygame #python #comiccharacters #drawings #animation #AnimatedSprites
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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First version of my movement system 👀
Still early, but I’m focusing on making it feel responsive and smooth.Getting the “feel” right is harder than expected 😅
Any thoughts?
#gamedev #indiedev #devlog #gameprototype #gameprogramming #indiegames
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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OK, now I have the RasPi Pico 2 W so that it's connecting to my wifi, and making HTTP POST requests to a web server. The requests represent any of the buttons on the LCD hat, formulates a path to POST to for each one, and I have a python script that returns raw RGB565 bits that the Pico receives, then displays onscreen.
Now I can make a dungeon crawler for the Pico.
#Programming #RaspberryPiPico #Embedded #GameProgramming -
Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Beginner's Guide to Game Programming with SDL 1.2 (2009, full)
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Beginner's Guide to Game Programming with SDL 1.2 (2009, full)
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Beginner's Guide to Game Programming with Allegro 4 (2009, full)
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Beginner's Guide to Game Programming with Allegro 4 (2009, full)
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Coder des jeux en Delphi ? Ca ne nous rajeunit pas !
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Coder des jeux en Delphi ? Ca ne nous rajeunit pas !
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Delphi, c'est pour la Gamecube ?
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Delphi, c'est pour la Gamecube ?
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In this video we will talk about marketing strategies in video games, all the stages and tips of it.
You can read the full article at the link below:
https://blacave.com/en/articles/marketingyourgame#gamedev #GameDevelopment #game #games #videogames #videogame #gamestudio #indiegame #gamecompany #indiegamedev #marketing #indiegames #gameprogramming #programming #gameengine #unity #UnrealEngine
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In this video we will talk about marketing strategies in video games, all the stages and tips of it.
You can read the full article at the link below:
https://blacave.com/en/articles/marketingyourgame#gamedev #GameDevelopment #game #games #videogames #videogame #gamestudio #indiegame #gamecompany #indiegamedev #marketing #indiegames #gameprogramming #programming #gameengine #unity #UnrealEngine
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In this video we will talk about marketing strategies in video games, all the stages and tips of it.
You can read the full article at the link below:
https://blacave.com/en/articles/marketingyourgame#gamedev #GameDevelopment #game #games #videogames #videogame #gamestudio #indiegame #gamecompany #indiegamedev #marketing #indiegames #gameprogramming #programming #gameengine #unity #UnrealEngine
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In this video we will talk about marketing strategies in video games, all the stages and tips of it.
You can read the full article at the link below:
https://blacave.com/en/articles/marketingyourgame#gamedev #GameDevelopment #game #games #videogames #videogame #gamestudio #indiegame #gamecompany #indiegamedev #marketing #indiegames #gameprogramming #programming #gameengine #unity #UnrealEngine
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From the archive! Creating A Game With PHP Part 4: Side Scrolling Shooter
This article looks at creating an ASCII based game played on the command line, in PHP.
A side scrolling shooter, if you didn't already know, moves a scene from right to left across the screen with enemies moving with the scene towards the player's ship, which is on the left hand side of the scene.
https://www.hashbangcode.com/article/creating-game-php-part-4-side-scrolling-shooter