#gameprogramming — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameprogramming, aggregated by home.social.
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The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.#minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom
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How Do You Build a Game Development Business as a Solo Developer?
Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […] -
How Do You Build a Game Development Business as a Solo Developer?
Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […] -
Bravo! 👏🏽
“Catlantean 3D - Making Graphics Like It's 1993”, Marko Stanic (https://staniks.github.io/articles/catlantean-3d-blog-1/).
Via HN: https://news.ycombinator.com/item?id=48459294
On Lobsters: https://lobste.rs/s/oytnfw/catlantean_3d_making_graphics_like_it_s
#Graphics #Doom #Catlantean3D #Game #GraphicsProgramming #Assets #OldSkool #GameProgramming #Blender
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Bravo! 👏🏽
“Catlantean 3D - Making Graphics Like It's 1993”, Marko Stanic (https://staniks.github.io/articles/catlantean-3d-blog-1/).
Via HN: https://news.ycombinator.com/item?id=48459294
On Lobsters: https://lobste.rs/s/oytnfw/catlantean_3d_making_graphics_like_it_s
#Graphics #Doom #Catlantean3D #Game #GraphicsProgramming #Assets #OldSkool #GameProgramming #Blender
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Cauldron Cats: Feeding Peter the Cat Minigame
#gameart #gameprogramming #gamedev #minigame #gothgirl #cat #blackcat #originalcharacters #sprites #pixelart #asesprite #pygame #python #comiccharacters #drawings #animation #AnimatedSprites
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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"30 tips to make your game more fun to play"
#games #game #gameProgramming #Tips
http://www.petesqbsite.com/sections/tutorials/zines/qbcm/11-30tips.html
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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“The Gold Standard Of Optimization: A Look Under The Hood Of RollerCoaster Tycoon”, Lars Thießen (https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/).
Via HN: https://news.ycombinator.com/item?id=47480886
#RollerCoasterTycoon #Games #GameProgramming #Programming #OldSkool #Assembly #Optimization #Speed #Efficiency
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First version of my movement system 👀
Still early, but I’m focusing on making it feel responsive and smooth.Getting the “feel” right is harder than expected 😅
Any thoughts?
#gamedev #indiedev #devlog #gameprototype #gameprogramming #indiegames
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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The experience of Alan Henning @jalanhenning with coding a game in BASIC by applying the lessons from his past as a professional programmer.
https://troypress.com/coding-for-fun-using-lessons-from-work
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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So I ended up not doing traditional collision checking at all, but relying on flocking to keep the units from colliding and it's actually working pretty nicely!
(re: working on a simple RTS game with C and SDL3)
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OK, now I have the RasPi Pico 2 W so that it's connecting to my wifi, and making HTTP POST requests to a web server. The requests represent any of the buttons on the LCD hat, formulates a path to POST to for each one, and I have a python script that returns raw RGB565 bits that the Pico receives, then displays onscreen.
Now I can make a dungeon crawler for the Pico.
#Programming #RaspberryPiPico #Embedded #GameProgramming -
Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Nice:
“How I Stopped Worrying And Started Loving The Assembly”, Jonas Eschenburg (https://medium.com/@jonas.eschenburg/how-i-stopped-worrying-and-started-loving-the-assembly-4fd00e786c60).
Via HN: https://news.ycombinator.com/item?id=45682917
#Atari #AtariST #Programming #RetroComputing #Comanche #Voxels #Assembly #GameProgramming #Games #Graphics #Hatari
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Beginner's Guide to Game Programming with SDL 1.2 (2009, full)
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Beginner's Guide to Game Programming with Allegro 4 (2009, full)
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Coder des jeux en Delphi ? Ca ne nous rajeunit pas !
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Delphi, c'est pour la Gamecube ?
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In this video we will talk about marketing strategies in video games, all the stages and tips of it.
You can read the full article at the link below:
https://blacave.com/en/articles/marketingyourgame#gamedev #GameDevelopment #game #games #videogames #videogame #gamestudio #indiegame #gamecompany #indiegamedev #marketing #indiegames #gameprogramming #programming #gameengine #unity #UnrealEngine
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From the archive! Creating A Game With PHP Part 4: Side Scrolling Shooter
This article looks at creating an ASCII based game played on the command line, in PHP.
A side scrolling shooter, if you didn't already know, moves a scene from right to left across the screen with enemies moving with the scene towards the player's ship, which is on the left hand side of the scene.
https://www.hashbangcode.com/article/creating-game-php-part-4-side-scrolling-shooter
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In this video we will talk about monetization models in video games, their advantages and disadvantages and which one is better for your game.
You can read the full article at the link below:
https://blacave.com/en/articles/monetizationmodelsingames#gamedev #GameDevelopment #indiegame #videogames #videogamedev #indiegamestudio #indiegamedev #gamestudio #gamecompany #monetization #gameprogramming
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Based just on memory-allocators and structure-of-arrays support? 🧐
“Odin: A Programming Language Made For Me”, Karl Zylinski (https://zylinski.se/posts/a-programming-language-for-me/).
Via HN: https://news.ycombinator.com/item?id=43970800
On Lobsters: https://lobste.rs/s/b4o1h8/programming_language_made_for_me
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Based just on memory-allocators and structure-of-arrays support? 🧐
“Odin: A Programming Language Made For Me”, Karl Zylinski (https://zylinski.se/posts/a-programming-language-for-me/).
Via HN: https://news.ycombinator.com/item?id=43970800
On Lobsters: https://lobste.rs/s/b4o1h8/programming_language_made_for_me
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“Moving My Game Project From C To Odin Language”, Akseli Lahtinen (https://akselmo.dev/posts/moving-from-c-to-odin/).
Via Lobsters: https://lobste.rs/s/noerku/moving_my_game_project_from_c_odin
On HN: https://news.ycombinator.com/item?id=42030704
#C #Odin #Programming #Raylib #GameProgramming #ProgrammingLanguages #Migration
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“Moving My Game Project From C To Odin Language”, Akseli Lahtinen (https://akselmo.dev/posts/moving-from-c-to-odin/).
Via Lobsters: https://lobste.rs/s/noerku/moving_my_game_project_from_c_odin
On HN: https://news.ycombinator.com/item?id=42030704
#C #Odin #Programming #Raylib #GameProgramming #ProgrammingLanguages #Migration
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Astrarium Games is looking for GRAPHIC DESIGNERS, to join us on an exciting upcoming project! If you're passionate about game development and want to work with a creative, collaborative team, we’d love to hear from you!
Whether you’re just starting out or have some experience under your belt, this is a great opportunity to build something awesome together.😁
***ALSO this is a VOLUNTEER position, and it is not PAID**
#Graphicdesign #GameDev #IndieGames #GameProgramming #AstrariumGames #IndieDev
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Thank you past me for writing actual helpful error messages!
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Thank you past me for writing actual helpful error messages!
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From #Rust & #Bevy to #CSharp & #Unity for #ArchitectOfRuin:
“Migrating Away From Rust”, Brandon Reinhart (https://deadmoney.gg/news/articles/migrating-away-from-rust).
Via HN: https://news.ycombinator.com/item?id=43824640
On Lobsters: https://lobste.rs/s/nyc9ob/migrating_away_from_rust
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From #Rust & #Bevy to #CSharp & #Unity for #ArchitectOfRuin:
“Migrating Away From Rust”, Brandon Reinhart (https://deadmoney.gg/news/articles/migrating-away-from-rust).
Via HN: https://news.ycombinator.com/item?id=43824640
On Lobsters: https://lobste.rs/s/nyc9ob/migrating_away_from_rust
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Astrarium Games is looking for UNREAL programmers to join us on an upcoming project! If you're passionate about game development and want to work with a creative team, we’d love to hear from you!
*This is a unpaid VOLUNTEER position*
#Unrealengine #GameDev #IndieGames #GameProgramming #indiegame #game
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Astrarium Games is looking for UNREAL programmers to join us on an upcoming project! If you're passionate about game development and want to work with a creative team, we’d love to hear from you!
*This is a unpaid VOLUNTEER position*
#Unrealengine #GameDev #IndieGames #GameProgramming #indiegame #game
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Amazing! 🤩
“Why fastDOOM Is Fast”, Fabien Sanglard (https://fabiensanglard.net/fastdoom/index.html).
On HN: https://news.ycombinator.com/item?id=43258709
On Lobsters: https://lobste.rs/s/gp3ch3/why_fastdoom_is_fast
#Doom #Games #GameProgramming #Optimization #Performance #FastDOOM #Speed