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#bevy_engine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bevy_engine, aggregated by home.social.

  1. I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl

  2. I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl

  3. I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl

  4. I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl

  5. I wrote a dithering post-processing effect as a mini weekend project. And I am proud to say I understand ~78.125% of the math. #bevy #bevy_engine #shader #wgsl

  6. You now have infinite tokens so you can have long, intellectually stimulating conversations (see video) with the NPC's. #bevy #bevy_engine #ui #gamedev

  7. So unreal is transitioning to Bevy? Haha, that really confused me at first. #gamedev #bevy_engine #unreaEngine

  8. A tiny #bevy tip; if you have refactored something and want to clean up unused elements; delete the components (and resources) first. That should show you the systems and hooks that depend on them. #bevy_ecs #bevy_engine

  9. Getting into trying to get a basic game implemented. It's so nice to be in the same environment as the Engine itself.

    Got basic spawning and input handling done, the examples are really helpful.

    As someone coming from Godot, it has much less batteries included, but a code first gamedev approach was something that I want to try for a long time now, and I'm finally wrapping my head around ECSs

  10. Quests at foundational level, a background abstraction and just recently popups. #bevy_engine #gamedev

  11. Today I finished the first pass of the undo/redo system for Bezy.

    There are still some performance issues, but this is the first time I have ever made an undo/redo system for graphics editing software, so I'm just happy I got it working.

    #bevy #bevy_engine
    youtu.be/BOsvjdOzjMg

  12. I spent whole day today converting the pixel_grid_snap example into a reusable crate, with multi-camera support. Everything quite straightforward thanks to component hooks and required components. #bevy #bevy_engine

  13. @OpenSauce Ever seen ?

    $ cargo check
    Compiling proc-macro2 v1.0.92
    Compiling serde v1.0.215
    Compiling libc v0.2.167
    Compiling quote v1.0.37
    Compiling syn v2.0.90
    ^C Building [ ] 10/377: libc, syn

  14. Wow, I'm blown away - thank you so much for the warm response! Advanced Hands-on Rust is atop the publisher's best sellers list already!

    I've started work on the next beta release - fixing bugs, improving code, updating the Bevy version and tuning the next chapter. (Beta readers get every update including the final release)

    pragprog.com/titles/hwmrust/ad

  15. Continuando a jornada da bevy engine e na construção do grid falei um pouco mais sobre o assunto:

    youtu.be/MRAxzPmh6f0

    #rust #bevy_engine #bevy