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#rustlang_gamedev — Public Fediverse posts

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  1. Moral of the story: never disable `default_font` feature, even if your game is using custom fonts everywhere. #bevy #rustlang_gamedev

    (Just spent an hour trying to figure out why there is no UI in the example binary, not the main app)

  2. #Pyxel allows you to create games in Python that pay homage to old consoles, such as the Game Boy Color: big pixels, a reduced color palette, minimalist sound

    It's a nice way to learn #Python for your kids. The backend is in #Rust #rustlang_gamedev #rustlang

    github.com/kitao/pyxel/tree/ma

  3. So in the end I got 3 people that tried #Unhaunter. Thanks a lot for the valuable feedback! But I realize that I missed completely the new player experience. Everyone ended in the tutorial, and stopped there in their first attempt. Seems that a lot of them got the impression that the game was the tutorial. And this is a problem. The tutorial is very basic and shows nothing of the game.

    I will be taking my time to understand how to fix this properly before releasing again. Top priority has to be making new players experience the real game in the first 5 minutes.

    This screws me up so much on my priorities and will set a delay on the next release... But if I cannot get people to experience the game, it doesn't matter if there's a game or not.

    #pixelart #indiedev #gamedev #rustlang_gamedev #rust #bevy

  4. Wow, I'm blown away - thank you so much for the warm response! Advanced Hands-on Rust is atop the publisher's best sellers list already!

    I've started work on the next beta release - fixing bugs, improving code, updating the Bevy version and tuning the next chapter. (Beta readers get every update including the final release)

    pragprog.com/titles/hwmrust/ad

  5. I'm deep in prep for my AAGO exam in just over two weeks, but I'm taking a rare break from studying to start a Quell clone in . This is the furthest I've gotten into a Bevy project and I'm really enjoying it this time around!

  6. Just dropped a new blog post on how you can use Rapier with Macroquad for fast game prototyping.

    We start with a hello world ball drop, then level up to a floating ball example with a Rapier height field.

    Hope you find it useful!

    rodneylab.com/rapier-physics-w

    #askRodney #rustlang_gamedev