#commonlisp — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #commonlisp, aggregated by home.social.
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I, for one, like it that "multiple-value-" is spelled out in full.
This kind of naming convention has advantages.
Myself, I am in a different kind of trouble, trying to remember
which returns multiple values and which returns a list:
`multiple-value-list'
`values-list'By the way, given my ignorance about Scheme, I can't guess _just by the name_ what _either_ of these does, _exactly_:
`and-let*'
`given' -
I, for one, like it that "multiple-value-" is spelled out in full.
This kind of naming convention has advantages.
Myself, I am in a different kind of trouble, trying to remember
which returns multiple values and which returns a list:
`multiple-value-list'
`values-list'By the way, given my ignorance about Scheme, I can't guess _just by the name_ what _either_ of these does, _exactly_:
`and-let*'
`given' -
I, for one, like it that "multiple-value-" is spelled out in full.
This kind of naming convention has advantages.
Myself, I am in a different kind of trouble, trying to remember
which returns multiple values and which returns a list:
`multiple-value-list'
`values-list'By the way, given my ignorance about Scheme, I can't guess _just by the name_ what _either_ of these does, _exactly_:
`and-let*'
`given' -
I, for one, like it that "multiple-value-" is spelled out in full.
This kind of naming convention has advantages.
Myself, I am in a different kind of trouble, trying to remember
which returns multiple values and which returns a list:
`multiple-value-list'
`values-list'By the way, given my ignorance about Scheme, I can't guess _just by the name_ what _either_ of these does, _exactly_:
`and-let*'
`given' -
I, for one, like it that "multiple-value-" is spelled out in full.
This kind of naming convention has advantages.
Myself, I am in a different kind of trouble, trying to remember
which returns multiple values and which returns a list:
`multiple-value-list'
`values-list'By the way, given my ignorance about Scheme, I can't guess _just by the name_ what _either_ of these does, _exactly_:
`and-let*'
`given' -
Here is my first 100% vibe coded #commonlisp experiment:
https://code.metalisp.dev/metalisp/dev.metalisp.orgmode
I used Gemini 3.5 and it took around 30 minutes.
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Here is my first 100% vibe coded #commonlisp experiment:
https://code.metalisp.dev/metalisp/dev.metalisp.orgmode
I used Gemini 3.5 and it took around 30 minutes.
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Here is my first 100% vibe coded #commonlisp experiment:
https://code.metalisp.dev/metalisp/dev.metalisp.orgmode
I used Gemini 3.5 and it took around 30 minutes.
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Here is my first 100% vibe coded #commonlisp experiment:
https://code.metalisp.dev/metalisp/dev.metalisp.orgmode
I used Gemini 3.5 and it took around 30 minutes.
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Simon Dobson @simoninireland reviewed the Common Lisp Cookbook as part of his Lisp bibliography.
https://simondobson.org/2026/05/22/the-common-lisp-cookbook
Cc @vindarel
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Simon Dobson @simoninireland reviewed the Common Lisp Cookbook as part of his Lisp bibliography.
https://simondobson.org/2026/05/22/the-common-lisp-cookbook
Cc @vindarel
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Simon Dobson @simoninireland reviewed the Common Lisp Cookbook as part of his Lisp bibliography.
https://simondobson.org/2026/05/22/the-common-lisp-cookbook
Cc @vindarel
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Simon Dobson @simoninireland reviewed the Common Lisp Cookbook as part of his Lisp bibliography.
https://simondobson.org/2026/05/22/the-common-lisp-cookbook
Cc @vindarel
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Simon Dobson @simoninireland reviewed the Common Lisp Cookbook as part of his Lisp bibliography.
https://simondobson.org/2026/05/22/the-common-lisp-cookbook
Cc @vindarel
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Added some cl-collider examples ported from Eli Fieldsteel's book.
Began as practice for myself, but I've already found some missing code and one bug (which I fixed). Might be useful for anyone who fancies doing synthesis in Common Lisp.
https://codeberg.org/cian/sc-book-examples
More examples to come.
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Added some cl-collider examples ported from Eli Fieldsteel's book.
Began as practice for myself, but I've already found some missing code and one bug (which I fixed). Might be useful for anyone who fancies doing synthesis in Common Lisp.
https://codeberg.org/cian/sc-book-examples
More examples to come.
-
Added some cl-collider examples ported from Eli Fieldsteel's book.
Began as practice for myself, but I've already found some missing code and one bug (which I fixed). Might be useful for anyone who fancies doing synthesis in Common Lisp.
https://codeberg.org/cian/sc-book-examples
More examples to come.
-
Added some cl-collider examples ported from Eli Fieldsteel's book.
Began as practice for myself, but I've already found some missing code and one bug (which I fixed). Might be useful for anyone who fancies doing synthesis in Common Lisp.
https://codeberg.org/cian/sc-book-examples
More examples to come.
-
Added some cl-collider examples ported from Eli Fieldsteel's book.
Began as practice for myself, but I've already found some missing code and one bug (which I fixed). Might be useful for anyone who fancies doing synthesis in Common Lisp.
https://codeberg.org/cian/sc-book-examples
More examples to come.
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We finally updated SBCL from 2.5.8 to 2.6.4 in Guix.
The process took three months, mostly waiting in the build queue!Remember to donate to the Guix Foundation to improve the infrastructure:
https://guix.gnu.org/en/donate/ -
We finally updated SBCL from 2.5.8 to 2.6.4 in Guix.
The process took three months, mostly waiting in the build queue!Remember to donate to the Guix Foundation to improve the infrastructure:
https://guix.gnu.org/en/donate/ -
We finally updated SBCL from 2.5.8 to 2.6.4 in Guix.
The process took three months, mostly waiting in the build queue!Remember to donate to the Guix Foundation to improve the infrastructure:
https://guix.gnu.org/en/donate/ -
We finally updated SBCL from 2.5.8 to 2.6.4 in Guix.
The process took three months, mostly waiting in the build queue!Remember to donate to the Guix Foundation to improve the infrastructure:
https://guix.gnu.org/en/donate/ -
We finally updated SBCL from 2.5.8 to 2.6.4 in Guix.
The process took three months, mostly waiting in the build queue!Remember to donate to the Guix Foundation to improve the infrastructure:
https://guix.gnu.org/en/donate/ -
Marco Antoniotti @marcoxa modernized HEΛP, his documentation tool that produces static documentation sites for Common Lisp code.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Marco Antoniotti @marcoxa modernized HEΛP, his documentation tool that produces static documentation sites for Common Lisp code.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Marco Antoniotti @marcoxa modernized HEΛP, his documentation tool that produces static documentation sites for Common Lisp code.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Marco Antoniotti @marcoxa modernized HEΛP, his documentation tool that produces static documentation sites for Common Lisp code.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Marco Antoniotti @marcoxa modernized HEΛP, his documentation tool that produces static documentation sites for Common Lisp code.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Just revisited HEΛP. Changed to default HTML5 static pages construction and fixed "systems" (ASDF and LW) documentation generation.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Just revisited HEΛP. Changed to default HTML5 static pages construction and fixed "systems" (ASDF and LW) documentation generation.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Just revisited HEΛP. Changed to default HTML5 static pages construction and fixed "systems" (ASDF and LW) documentation generation.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Just revisited HEΛP. Changed to default HTML5 static pages construction and fixed "systems" (ASDF and LW) documentation generation.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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Just revisited HEΛP. Changed to default HTML5 static pages construction and fixed "systems" (ASDF and LW) documentation generation.
https://within-parens.blogspot.com/2026/05/getting-he-finally.html
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
-
I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
-
I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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New blog post: Rules, Types, and Glue: A Multi-Paradigm Architecture for Game Simulation 🎮🧱
A deep dive into combining classical AI and strict type systems for high-performance simulation engines. I evaluate:
🧠 Prolog for symbolic reasoning (Rules)
🧱 Coalton for static type-safety (Types)
🔄 Common Lisp as the high-speed runtime (Glue)Includes SBCL vs. ECL performance benchmarks.
Read it here: https://dwightaspencer.com/posts/03-rules-types-and-glue/
#CommonLisp #Prolog #StandardML #FunctionalProgramming #GameDev #Simulation
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New blog post: Rules, Types, and Glue: A Multi-Paradigm Architecture for Game Simulation 🎮🧱
A deep dive into combining classical AI and strict type systems for high-performance simulation engines. I evaluate:
🧠 Prolog for symbolic reasoning (Rules)
🧱 Coalton for static type-safety (Types)
🔄 Common Lisp as the high-speed runtime (Glue)Includes SBCL vs. ECL performance benchmarks.
Read it here: https://dwightaspencer.com/posts/03-rules-types-and-glue/
#CommonLisp #Prolog #StandardML #FunctionalProgramming #GameDev #Simulation
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Hyperpolyglot Lisp: Common Lisp, Racket, Clojure, Emacs Lisp
https://hyperpolyglot.org/lisp
#HackerNews #Hyperpolyglot #Lisp #CommonLisp #Racket #Clojure #EmacsLisp
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Hyperpolyglot Lisp: Common Lisp, Racket, Clojure, Emacs Lisp
https://hyperpolyglot.org/lisp
#HackerNews #Hyperpolyglot #Lisp #CommonLisp #Racket #Clojure #EmacsLisp
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Hyperpolyglot Lisp: Common Lisp, Racket, Clojure, Emacs Lisp
https://hyperpolyglot.org/lisp
#HackerNews #Hyperpolyglot #Lisp #CommonLisp #Racket #Clojure #EmacsLisp
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Hyperpolyglot Lisp: Common Lisp, Racket, Clojure, Emacs Lisp
https://hyperpolyglot.org/lisp
#HackerNews #Hyperpolyglot #Lisp #CommonLisp #Racket #Clojure #EmacsLisp