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#mcclim — Public Fediverse posts

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  1. If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:

    codeberg.org/McCLIM/McCLIM/pul

    #lisp

  2. If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:

    codeberg.org/McCLIM/McCLIM/pul

    #lisp

  3. If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:

    codeberg.org/McCLIM/McCLIM/pul

    #lisp

  4. If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:

    codeberg.org/McCLIM/McCLIM/pul

    #lisp

  5. If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:

    codeberg.org/McCLIM/McCLIM/pul

    #lisp

  6. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  7. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  8. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  9. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  10. As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).

    #McCLIM #SDL #CommonLisp #OpenGL #Lisp

  11. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  12. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  13. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  14. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  15. I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.

    This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.

    #McCLIM #OpenGL #SDL

  16. @mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)

  17. @mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)

  18. @mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)

  19. @mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)

  20. @mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)

  21. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  22. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  23. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  24. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  25. I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.

    twitch.tv/endparen

    I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port

    #CommonLisp #Lisp

  26. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  27. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  28. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  29. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  30. I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.

    It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.

    #McCLIM #CommonLisp #OpenGL #Lisp

  31. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp

  32. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp

  33. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp

  34. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp

  35. ...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.

    #McCLIM #OpenGL #CommonLisp

  36. With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.

    The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.

    #McCLIM #CommonLisp #OpenGL #Lisp

  37. With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.

    The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.

    #McCLIM #CommonLisp #OpenGL #Lisp

  38. With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.

    The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.

    #McCLIM #CommonLisp #OpenGL #Lisp

  39. With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.

    The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.

    #McCLIM #CommonLisp #OpenGL #Lisp

  40. With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.

    The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.

    #McCLIM #CommonLisp #OpenGL #Lisp

  41. Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.

    twitch.tv/endparen

    I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.

    #CommonLisp #Lisp

  42. Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.

    twitch.tv/endparen

    I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.

    #CommonLisp #Lisp

  43. Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.

    twitch.tv/endparen

    I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.

    #CommonLisp #Lisp

  44. Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.

    twitch.tv/endparen

    I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.

    #CommonLisp #Lisp

  45. Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.

    twitch.tv/endparen

    I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.

    #CommonLisp #Lisp