#mcclim — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mcclim, aggregated by home.social.
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If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:
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If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:
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If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:
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If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:
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If anyone is interested in discussion about the new selection protocol (draft) in #McCLIM /before/ it is implemented:
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I'm working on the new protocol and implementation for handling selections in #mcclim
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I'm working on the new protocol and implementation for handling selections in #mcclim
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I'm working on the new protocol and implementation for handling selections in #mcclim
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I'm working on the new protocol and implementation for handling selections in #mcclim
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I'm working on the new protocol and implementation for handling selections in #mcclim
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Common #Lisp introspection superpowers :)
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Common #Lisp introspection superpowers :)
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Common #Lisp introspection superpowers :)
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Common #Lisp introspection superpowers :)
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Common #Lisp introspection superpowers :)
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As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).
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As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).
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As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).
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As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).
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As feared, there's something afoot with nested clipping using the stencil buffer. But we now have kittens (images).
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I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.
This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.
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I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.
This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.
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I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.
This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.
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I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.
This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.
-
I'm a little disappointed with myself that I couldn't track down the CLIM transformation within the SHEET-REGION pipeline preventing me from getting the correct, flipped clipping region for GL scissor ops before my patience ran out. But I was able to just specialize on the medium and flip it directly with decent effect.
This is integrating my existing OpenGL medium (renderer) into the newish, alpha SDL2 backend.
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@mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)
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@mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)
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@mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)
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@mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)
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@mxchara I don't have answer myself, but @cmackenzie implemented wayland backend for #mcclim, so he probably knows :)
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I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.
https://www.twitch.tv/endparen
I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port
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I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.
https://www.twitch.tv/endparen
I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port
-
I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.
https://www.twitch.tv/endparen
I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port
-
I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.
https://www.twitch.tv/endparen
I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port
-
I plan to stream #McCLIM dev things in about a 50 minutes, at 12pm CDT/17:00 UTC.
https://www.twitch.tv/endparen
I'm back at the problem of shoe-horning my #OpenGL fixed-function medium (renderer) into the alpha #SDL2 port
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I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.
It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.
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I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.
It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.
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I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.
It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.
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I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.
It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.
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I've converted many of the GLUT keyboard shortcuts I had to CLIM frame commands. Unless I'm missing something, I had to implement them in the more traditional GUI sense rather than being able to use CLIM gestures which I was hoping for.
It's been a fun exercise so far, but I'm going to pause on the conversion and experiment with ways to make the "gl-pane" as a clim-stream / presentation.
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...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.
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...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.
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...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.
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...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.
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...And after a couple more GL state fixes we have the 3D view rendering well with the interactor pane.
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With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.
The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.
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With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.
The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.
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With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.
The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.
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With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.
The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.
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With a few tweaks after I ended stream yesterday, we are much closer. The main difference is switching to make the `gl-window` pane a `gadget` instead of an `application-pane`...And also fixing the Y-flip.
The interactor pane is now not rendering well, so I need to track that down but otherwise I'm about ready to try converting mouse and keyboard input.
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Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.
https://www.twitch.tv/endparen
I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.
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Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.
https://www.twitch.tv/endparen
I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.
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Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.
https://www.twitch.tv/endparen
I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.
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Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.
https://www.twitch.tv/endparen
I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.
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Planning on streaming #McCLIM gui dev in an hour, at 11:30a CDT / 16:30 UTC.
https://www.twitch.tv/endparen
I wrote a semi-functional OBJ viewer when I first started learning Common Lisp and #OpenGL nearly 20 years ago. The code isn't pretty but it uses GLUT. I want to experiment changing it to a McCLIM app, keeping most of warts as-is -- just the minimum to replace GLUT.
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And now, using the new parser, I can spit these straight from the horse mouth:
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And now, using the new parser, I can spit these straight from the horse mouth:
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And now, using the new parser, I can spit these straight from the horse mouth:
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And now, using the new parser, I can spit these straight from the horse mouth:
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And now, using the new parser, I can spit these straight from the horse mouth: