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#mcclim — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mcclim, aggregated by home.social.

  1. If you are interested in my talks about #McCLIM and #ECL at #elsconf this year and couldn't attend, they are available in the second day's recording of the conference:

    twitch.tv/videos/2770056923

    #lisp

  2. To kick the tires of ECL I'm running my McCLIM program ILsee, a tool for viewing Interlisp code files I developed with SBCL. This is made possible by Common Lisp, a deadstable language with multiple high-quality implementations.

    #CommonLisp #McCLIM #interlisp #lisp

  3. I'll be streaming #McCLIM things 2 hours from now at 2026-05-01 12pm CDT/15:00 UTC.

    twitch.tv/endparen

    I'll be back to debugging my dynamic font atlases but happy to chat about any other Lispy/CLIM-y/OpenGL-y thing, too.

    #Lisp #CommonLisp #OpenGL

  4. I plan on streaming #McCLIM things today, 2026-04-24, in 2 hours at 12pm CDT / 1700 UTC.

    twitch.tv/endparen

    I've been under-the-weather lately and haven't had much time for Lisp so this will be recalibrating and seeing what is the most motivating.

    #Lisp #CommonLisp #OpenGL

  5. I'll be streaming #McCLIM things at 12pm CDT / 17:00 UTC/ when this post is about 1h45m old.

    twitch.tv/endparen

    I plan on tracking down bugs preventing my #OpenGL renderer being more useful for other FFI backends. i.e. the preview/alpha SDL2 backend recently merged upstream.

    #Lisp #CommonLisp

  6. Streaming #McCLIM development in one hour.

    twitch.tv/endparen

    I will be attempting a proof-of-concept integration of my opengl medium (WIP) and the upstream SDL2 backend (also WIP). I hope I've been flexible enough but it could end with many TODOs :D

    #CommonLisp #Lisp #OpenGL

  7. I plan on streaming #McCLIM dev on 2026-04-10 at 10am CDT/ 15:00 UTC (when this toot is about 12h old)

    twitch.tv/endparen

    I'm now too curious, so I'm going to attempt to use my existing opengl medium with the upstream SDL2 backend branch and see whether I've made it flexible enough.

    #CommonLisp #Lisp #OpenGL

  8. Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.

    journal.paoloamoroso.com/an-in

    #CommonLisp #McCLIM #CLIM #interlisp

  9. Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.

    journal.paoloamoroso.com/an-in

    #CommonLisp #McCLIM #CLIM #interlisp

  10. Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.

    journal.paoloamoroso.com/an-in

    #CommonLisp #McCLIM #CLIM #interlisp

  11. Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.

    journal.paoloamoroso.com/an-in

    #CommonLisp #McCLIM #CLIM #interlisp

  12. Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.

    journal.paoloamoroso.com/an-in

    #CommonLisp #McCLIM #CLIM #interlisp

  13. Should I fall down the potential rabbit hole of trying to support text-input v3 today so that I can attempt various IME input e.g. via fcitx5? Or work on fixing the #CLIM pixmap protocol support... neither feel very exciting at the moment, sigh.

    #Wayland #McCLIM #CommonLisp

  14. Should I fall down the potential rabbit hole of trying to support text-input v3 today so that I can attempt various IME input e.g. via fcitx5? Or work on fixing the #CLIM pixmap protocol support... neither feel very exciting at the moment, sigh.

    #Wayland #McCLIM #CommonLisp

  15. Should I fall down the potential rabbit hole of trying to support text-input v3 today so that I can attempt various IME input e.g. via fcitx5? Or work on fixing the #CLIM pixmap protocol support... neither feel very exciting at the moment, sigh.

    #Wayland #McCLIM #CommonLisp

  16. Should I fall down the potential rabbit hole of trying to support text-input v3 today so that I can attempt various IME input e.g. via fcitx5? Or work on fixing the #CLIM pixmap protocol support... neither feel very exciting at the moment, sigh.

    #Wayland #McCLIM #CommonLisp

  17. Should I fall down the potential rabbit hole of trying to support text-input v3 today so that I can attempt various IME input e.g. via fcitx5? Or work on fixing the #CLIM pixmap protocol support... neither feel very exciting at the moment, sigh.

    #Wayland #McCLIM #CommonLisp

  18. :number-of-tick-marks, :min-, :max-label and :range-label-text-style implemented for normal uses... not sure about pathological use cases yet... feeling close to a MR though

    #McCLIM #CommonLisp #CLIM

  19. :number-of-tick-marks, :min-, :max-label and :range-label-text-style implemented for normal uses... not sure about pathological use cases yet... feeling close to a MR though

    #McCLIM #CommonLisp #CLIM

  20. :number-of-tick-marks, :min-, :max-label and :range-label-text-style implemented for normal uses... not sure about pathological use cases yet... feeling close to a MR though

    #McCLIM #CommonLisp #CLIM

  21. :number-of-tick-marks, :min-, :max-label and :range-label-text-style implemented for normal uses... not sure about pathological use cases yet... feeling close to a MR though

    #McCLIM #CommonLisp #CLIM

  22. :number-of-tick-marks, :min-, :max-label and :range-label-text-style implemented for normal uses... not sure about pathological use cases yet... feeling close to a MR though

    #McCLIM #CommonLisp #CLIM

  23. @weekend_editor @charliemac @symbolics @restorante @crandel @Zenie @weavejester correct, I do recall, ‘sheet’ was the core abstraction in the #LispM window system. #CLIM made that a first-class concept, and #McCLIM still carries it forward today

  24. @weekend_editor @charliemac @[email protected] @restorante @crandel @Zenie @weavejester correct, I do recall, ‘sheet’ was the core abstraction in the window system. made that a first-class concept, and still carries it forward today

  25. @weekend_editor @charliemac @symbolics @restorante @crandel @Zenie @weavejester correct, I do recall, ‘sheet’ was the core abstraction in the #LispM window system. #CLIM made that a first-class concept, and #McCLIM still carries it forward today

  26. @weekend_editor @charliemac @symbolics @restorante @crandel @Zenie @weavejester correct, I do recall, ‘sheet’ was the core abstraction in the #LispM window system. #CLIM made that a first-class concept, and #McCLIM still carries it forward today

  27. @weekend_editor @charliemac @symbolics @restorante @crandel @Zenie @weavejester correct, I do recall, ‘sheet’ was the core abstraction in the #LispM window system. #CLIM made that a first-class concept, and #McCLIM still carries it forward today

  28. I don't know any language besides Lisp & smalltalk that has a feature like this—this is cool!

    #lisp #commonlisp #mcclim #forth #factor #programming

  29. I would have loved to see some kind of merge of , and . At least a version of Lem running in Nyxt, making the power of both available to build upon. I have pretty much top to bottom now (including and ), but it's still pretty disconnected. I can control things from emacs though, so that's the middle ground, but I would have loved there too.

  30. Also, I have been working during the last year on a second version of sleepsaver, my common lisp strategy editor. I rewrote the whole interface to use instead of (I love mcclim but it only works on Xorg and I needed it to be multiplatform). It's way more usable now with qol features such as dragging&dropping moves.

    gitlab.com/sharpattack/sleepsa

  31. Also, I have been working during the last year on a second version of sleepsaver, my common lisp strategy editor. I rewrote the whole interface to use #clog instead of #mcclim (I love mcclim but it only works on Xorg and I needed it to be multiplatform). It's way more usable now with qol features such as dragging&dropping moves.

    gitlab.com/sharpattack/sleepsa

  32. #Newyears
    Lispy gopher climate will be live in 1/2 hour anonradio.net:8443/anonradio

    KMP's year-recap tanka haiku senryu and my 2025 forecast.

    Looking at @mdhughes's evolving gitlab.com/mdhughes/mcclim-con and putting it in #emacs per my emacsconf talk. @contrapunctus shares their #clim codeberg.org/contrapunctus/int simplifying #mcclim's gesture-means-this-command translators (for gestures like the keyboard event (:control :h) (:control :j)).

    My resolution- a year inside my shocking #lispmoo2 feat the wfta

  33. @kentpitman @limneticvillains @etherdiver @prahou
    I execute this #orgbabel to start and connect to #ecl with #mcclim with #emacs #slime, and to define cl:ed
    codeberg.org/tfw/slimeclimorg
    There's a reasonable amount of helpful #commonLisp commentary.
    Bootstrapping clim interfaces and symbolic processing to eventually fake a moo
    codeberg.org/tfw/climmoon-lisp
    This will be my fake moo
    codeberg.org/tfw/moonclimb
    now broadcasting my got commits on codeberg
    codeberg.org/tfw?tab=activity
    we'll gophergit eventually (link?)

  34. #mcclim #graphics simple image display #commonLisp #programming #howTo video.

    Since I did it somewhat live (while cribbing from dress rehearsal) it's 13 minutes of me making mistakes in emacs but in the end we basically get to the two lines:

    (make-pattern-from-bitmap-file (image-path obj))

    (draw-pattern* pane img-pattern 0 0)

    I use ed #emacs #orgmode #slime #interactiveProgramming in a kinda zany way but I think it's great
    toobnix.org/w/9aTWZrzvVP9uA92i
    @[email protected] subscribe

  35. #sbcl #lisp #commonLisp #asdf #executable #gui #build #tutorial #clim #mcclim #example I wrote for @theruran a while ago.

    You could basically submit this with literally any modification as a game for the #springlispgamejam2024 and it will be pretty similar to mine. I think it's a great approach to featureful interactive user interfaces for games.

    lispy-gopher-show.itch.io/logo

    itch.io/jam/spring-lisp-game-j