#mcclim — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mcclim, aggregated by home.social.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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I plan on streaming #McCLIM and #OpenGL things in about 30min at 9am CDT / 14:00 UTC.
Today's plan is to fix the line height issue in my SDF font rendering and hopefully implement the line direction feature. The anxiety is, like a Rubik's cube, I'll have to break some things before it gets better.
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
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@screwlisp @chiply I've recently overhauled the completion framework and added some documentation here:
https://mcclim.common-lisp.dev/static/manual/mcclim.html#Using-completions
partial completers are part of CLIM and I've also implemented fuzzy and apropos variants. it works in the interactor, accept and when you use complete-input. currently not integrated with accepting values text fields. #mcclim
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There's a lot of neat things to chat about from this week before getting to work on #McCLIM but I'm not sure if I'll be able to stream today. I have some aging-parent care I need to help with.
If I do get a chance, it will likely be later than normal and with little more than the normal twitch notification. Sorry it's been a rough couple of weeks for streaming Lisp.
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@screwlisp @jackdaniel also available on yt: https://www.youtube.com/watch?v=c4pM9cjpeLc #clim #commonlisp #ecl #els #gui #mcclim #lisp
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@screwlisp @jackdaniel also available on yt: https://www.youtube.com/watch?v=c4pM9cjpeLc #clim #commonlisp #ecl #els #gui #mcclim #lisp
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@screwlisp @jackdaniel also available on yt: https://www.youtube.com/watch?v=c4pM9cjpeLc #clim #commonlisp #ecl #els #gui #mcclim #lisp
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@screwlisp @jackdaniel also available on yt: https://www.youtube.com/watch?v=c4pM9cjpeLc #clim #commonlisp #ecl #els #gui #mcclim #lisp
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@screwlisp @jackdaniel also available on yt: https://www.youtube.com/watch?v=c4pM9cjpeLc #clim #commonlisp #ecl #els #gui #mcclim #lisp
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If you are interested in my talks about #McCLIM and #ECL at #elsconf this year and couldn't attend, they are available in the second day's recording of the conference:
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To kick the tires of ECL I'm running my McCLIM program ILsee, a tool for viewing Interlisp code files I developed with SBCL. This is made possible by Common Lisp, a deadstable language with multiple high-quality implementations.
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To kick the tires of ECL I'm running my McCLIM program ILsee, a tool for viewing Interlisp code files I developed with SBCL. This is made possible by Common Lisp, a deadstable language with multiple high-quality implementations.
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To kick the tires of ECL I'm running my McCLIM program ILsee, a tool for viewing Interlisp code files I developed with SBCL. This is made possible by Common Lisp, a deadstable language with multiple high-quality implementations.
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To kick the tires of ECL I'm running my McCLIM program ILsee, a tool for viewing Interlisp code files I developed with SBCL. This is made possible by Common Lisp, a deadstable language with multiple high-quality implementations.
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To kick the tires of ECL I'm running my McCLIM program ILsee, a tool for viewing Interlisp code files I developed with SBCL. This is made possible by Common Lisp, a deadstable language with multiple high-quality implementations.
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I'll be streaming #McCLIM things 2 hours from now at 2026-05-01 12pm CDT/15:00 UTC.
https://www.twitch.tv/endparen
I'll be back to debugging my dynamic font atlases but happy to chat about any other Lispy/CLIM-y/OpenGL-y thing, too.
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I'll be streaming #McCLIM things 2 hours from now at 2026-05-01 12pm CDT/15:00 UTC.
https://www.twitch.tv/endparen
I'll be back to debugging my dynamic font atlases but happy to chat about any other Lispy/CLIM-y/OpenGL-y thing, too.
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I'll be streaming #McCLIM things 2 hours from now at 2026-05-01 12pm CDT/15:00 UTC.
https://www.twitch.tv/endparen
I'll be back to debugging my dynamic font atlases but happy to chat about any other Lispy/CLIM-y/OpenGL-y thing, too.
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I'll be streaming #McCLIM things 2 hours from now at 2026-05-01 12pm CDT/15:00 UTC.
https://www.twitch.tv/endparen
I'll be back to debugging my dynamic font atlases but happy to chat about any other Lispy/CLIM-y/OpenGL-y thing, too.
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I'll be streaming #McCLIM things 2 hours from now at 2026-05-01 12pm CDT/15:00 UTC.
https://www.twitch.tv/endparen
I'll be back to debugging my dynamic font atlases but happy to chat about any other Lispy/CLIM-y/OpenGL-y thing, too.
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I plan on streaming #McCLIM things today, 2026-04-24, in 2 hours at 12pm CDT / 1700 UTC.
https://www.twitch.tv/endparen
I've been under-the-weather lately and haven't had much time for Lisp so this will be recalibrating and seeing what is the most motivating.
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I'll be streaming #McCLIM things at 12pm CDT / 17:00 UTC/ when this post is about 1h45m old.
https://www.twitch.tv/endparen
I plan on tracking down bugs preventing my #OpenGL renderer being more useful for other FFI backends. i.e. the preview/alpha SDL2 backend recently merged upstream.
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I've just merged an alpha quality SDL2 backend to McCLIM. Includes decently working software renderer, and horribly hacked opengl renderer. Enjoy!
Now proceeding with the documentation before the release.
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Streaming #McCLIM development in one hour.
https://www.twitch.tv/endparen
I will be attempting a proof-of-concept integration of my opengl medium (WIP) and the upstream SDL2 backend (also WIP). I hope I've been flexible enough but it could end with many TODOs :D
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I plan on streaming #McCLIM dev on 2026-04-10 at 10am CDT/ 15:00 UTC (when this toot is about 12h old)
https://www.twitch.tv/endparen
I'm now too curious, so I'm going to attempt to use my existing opengl medium with the upstream SDL2 backend branch and see whether I've made it flexible enough.
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I just realized I won't be able to stream when I usually do tomorrow, so I'm going to try to today. It's short notice, yet again, apologies...but about 1 hour from posting time, 10am CDT / 16:00 UTC, I get started.
https://www.twitch.tv/endparen
I plan on updating with upstream #McCLIM and previewing those, then will take stock of where I want to next focus.
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Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.
https://journal.paoloamoroso.com/an-interlisp-file-viewer-in-common-lisp
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Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.
https://journal.paoloamoroso.com/an-interlisp-file-viewer-in-common-lisp
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Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.
https://journal.paoloamoroso.com/an-interlisp-file-viewer-in-common-lisp
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Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.
https://journal.paoloamoroso.com/an-interlisp-file-viewer-in-common-lisp
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Using SBCL and McCLIM I wrote an Interlisp tool in modern Common Lisp with a CLIM GUI. That's what happens when one is having too much fun with Lisp.
https://journal.paoloamoroso.com/an-interlisp-file-viewer-in-common-lisp