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#raylib — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #raylib, aggregated by home.social.

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  1. 🕹️ Title: openjack
    🦊️ Idea: A libre game of Blackjack against the house
    🏡️ -
    🐣️ github.com/dannyheskett/openja
    🔖 #LinuxGaming #CardGame #BlackJack #Raylib
    📦️ #Libre #Bin
    📕️ lebottinlinux.vps.a-lec.org/LO

    🥁️ Update: release-2/3/4/5/6
    ⚗️ Signific. vers. 🦍️
    📌️ Changes: github.com/dannyheskett/openja
    🦣️ From: 🛜️ github.com/dannyheskett/openja

  2. 🕹️ Title: openjack
    🦊️ Idea: A libre game of Blackjack against the house
    🏡️ -
    🐣️ github.com/dannyheskett/openja
    🔖 #LinuxGaming #CardGame #BlackJack #Raylib
    📦️ #Libre #Bin
    📕️ lebottinlinux.vps.a-lec.org/LO

    🥁️ Update: release-2/3/4/5/6
    ⚗️ Signific. vers. 🦍️
    📌️ Changes: github.com/dannyheskett/openja
    🦣️ From: 🛜️ github.com/dannyheskett/openja

  3. Comenzamos directo de desarrollo!! Vamos a desarrollar una extensión de vscode para raylib. #gamedev #raylib #vscode

    twitch.tv/makeclassicgames

  4. Comenzamos directo de desarrollo!! Vamos a desarrollar una extensión de vscode para raylib. #gamedev #raylib #vscode

    twitch.tv/makeclassicgames

  5. A quickly made level to demo the level editor of my game - at about 4x the speed of what it took to make it.
    The game can be wishlisted on steam btw 😁: store.steampowered.com/app/395
    The demo version should be out within the next 4 to 6 weeks 🤞

    #gamedev #indiedev #solodev #raylib

  6. A quickly made level to demo the level editor of my game - at about 4x the speed of what it took to make it.
    The game can be wishlisted on steam btw 😁: store.steampowered.com/app/395
    The demo version should be out within the next 4 to 6 weeks 🤞

    #gamedev #indiedev #solodev #raylib

  7. There is always this moment where adjusting and adding details becomes almost obsessive, but couple of objects I use here have been in the game for a very long time and are not having the right level of detail, so I wanted to update them. Have fun finding them 😅
    #gamedev #indiedev #solodev #raylib

  8. There is always this moment where adjusting and adding details becomes almost obsessive, but couple of objects I use here have been in the game for a very long time and are not having the right level of detail, so I wanted to update them. Have fun finding them 😅
    #gamedev #indiedev #solodev #raylib

  9. Here is the same 3d model in the game scene.
    #raylib

  10. Here is the same 3d model in the game scene.
    #raylib

  11. So es ist wieder Zeit ein wenig code zu smithen.... twitch.tv/roughnight86
    Ich baue weiter an meinem #freepascal spiel mit #raylib mal sehen was heute fertig wird

  12. So es ist wieder Zeit ein wenig code zu smithen.... twitch.tv/roughnight86
    Ich baue weiter an meinem #freepascal spiel mit #raylib mal sehen was heute fertig wird

  13. Far from perfect, but perfect is the enemy of getting things done; I will stop working on this now and use it for my Steampage (store.steampowered.com/app/395).
    Next task: Getting the demo properly working on the Steamdeck and signing up for the Steam Next Fest!

    #gamedev #indiedev #solodev #raylib #steam

  14. Far from perfect, but perfect is the enemy of getting things done; I will stop working on this now and use it for my Steampage (store.steampowered.com/app/395).
    Next task: Getting the demo properly working on the Steamdeck and signing up for the Steam Next Fest!

    #gamedev #indiedev #solodev #raylib #steam

  15. The level I posted earlier, but animated. I really enjoy watching them work together.

    #gamedev #indiedev #solodev #raylib

  16. The level I posted earlier, but animated. I really enjoy watching them work together.

    #gamedev #indiedev #solodev #raylib

  17. I made some more industrial decorative objects: mostly pipes and vents. Still learning more tricks when it comes to employing the uv-mapped color gradient technique.

    #gamedev #indiedev #solodev #raylib

  18. I made some more industrial decorative objects: mostly pipes and vents. Still learning more tricks when it comes to employing the uv-mapped color gradient technique.

    #gamedev #indiedev #solodev #raylib

  19. The scene for my trailer - now with a bit more decoration.
    Maybe I need a ship...

    #gamedev #indiedev #solodev #raylib

  20. The scene for my trailer - now with a bit more decoration.
    Maybe I need a ship...

    #gamedev #indiedev #solodev #raylib

  21. A bit more polish on the trailer video; I added an option into the game that speeds up the entire game playback by a lot (something that was suggested yesterday) - that shortens some parts quite a bit.

    #gamedev #indiedev #solodev #raylib #trailer

  22. A bit more polish on the trailer video; I added an option into the game that speeds up the entire game playback by a lot (something that was suggested yesterday) - that shortens some parts quite a bit.

    #gamedev #indiedev #solodev #raylib #trailer

  23. Minor new addition: Progress indicator on the map for the node. Hopefully it will trigger the completionist players to keep playing when these are not all full 😏
    I know I would try...

    #gamedev #indiedev #solodev #raylib

  24. Minor new addition: Progress indicator on the map for the node. Hopefully it will trigger the completionist players to keep playing when these are not all full 😏
    I know I would try...

    #gamedev #indiedev #solodev #raylib

  25. Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference

    #gamedev #indiedev #solodev #raylib #trailer

  26. Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference

    #gamedev #indiedev #solodev #raylib #trailer

  27. Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference

    #gamedev #indiedev #solodev #raylib #trailer

  28. Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference

    #gamedev #indiedev #solodev #raylib #trailer

  29. Some new 3d models for a scene I am working on. Nothing too fancy, but it is fun to 3d model.

    #gamedev #indiedev #solodev #raylib

  30. Some new 3d models for a scene I am working on. Nothing too fancy, but it is fun to 3d model.

    #gamedev #indiedev #solodev #raylib

  31. So my game/engine has now all the stuff I need to actually start with content. Quadtree rendering and collision checks, Ysorting, scene switching. All done with #freepascal and #raylib ... Pascal is not dead! :D #gamedev

  32. So my game/engine has now all the stuff I need to actually start with content. Quadtree rendering and collision checks, Ysorting, scene switching. All done with #freepascal and #raylib ... Pascal is not dead! :D #gamedev

  33. Once again I'm live and smithing code with freepascal and raylib... today I want to be able to switch scenes, generate random dungeons and maybe add some enemies as well. Come and say hi.
    twitch.tv/roughnight86 #gamedev #freepascal #raylib

  34. Once again I'm live and smithing code with freepascal and raylib... today I want to be able to switch scenes, generate random dungeons and maybe add some enemies as well. Come and say hi.
    twitch.tv/roughnight86 #gamedev #freepascal #raylib

  35. The aftermath of last nights stream... I have working TMX importer with multiple layers and collision objects. My camera and collisions are working correctly now... the next steps are refactoring some stuff, enemys and ysorting
    #raylib #freepascal #gamedev

  36. The aftermath of last nights stream... I have working TMX importer with multiple layers and collision objects. My camera and collisions are working correctly now... the next steps are refactoring some stuff, enemys and ysorting
    #raylib #freepascal #gamedev

  37. Many bots had to fall to test that splash effect... Oh, and the water waves are new, too...

    #gamedev #indiedev #solodev #raylib

  38. Many bots had to fall to test that splash effect... Oh, and the water waves are new, too...

    #gamedev #indiedev #solodev #raylib

  39. Ich bin live auf twitch.tv/roughnight86 um mit #freepascal und #raylib an meiner "engine" und meinem Game zu bauen... Zeit für bisschen Codesmithing

  40. Ich bin live auf twitch.tv/roughnight86 um mit #freepascal und #raylib an meiner "engine" und meinem Game zu bauen... Zeit für bisschen Codesmithing

  41. Comenzamos directo de desarrollo!! continuamos con nuestro RTS y una sesión más de las prácticas!!

    #retrodev #gamedev #raylib #rts

    twitch.tv/makeclassicgames

  42. Comenzamos directo de desarrollo!! continuamos con nuestro RTS y una sesión más de las prácticas!!

    #retrodev #gamedev #raylib #rts

    twitch.tv/makeclassicgames

  43. This article explores the adaptation of the Elm Architecture (TEA), a functional programming paradigm. hackernoon.com/how-to-implemen #raylib

  44. This article explores the adaptation of the Elm Architecture (TEA), a functional programming paradigm. hackernoon.com/how-to-implemen #raylib

  45. Old vs. new selection of tiles to place. I think it speaks for itself which one is better... Reason: I want to add a water tile and the idea that I have to insert another translation text for that is just ... extremely annoying.

    #gamedev #indiedev #solodev #raylib

  46. Old vs. new selection of tiles to place. I think it speaks for itself which one is better... Reason: I want to add a water tile and the idea that I have to insert another translation text for that is just ... extremely annoying.

    #gamedev #indiedev #solodev #raylib

  47. I’ve decided to rewrite my game, *Dungeons of Cydonia*, in FreePascal using Raylib. I wanted to revisit the game anyway, so I thought I’d turn it into a challenge: can I release a game without using an engine? Status: The Tiled map importer is finished, as is basic player movement.
    #gamedev #freepascal #raylib
    roughnight.itch.io/dungeons-of