#raylib — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #raylib, aggregated by home.social.
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What do you mean the linker that linked and packaged the program did not include the library in the package into which it packaged the library? I'm going insane. Please include the library into the package while packaging the library.
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What do you mean the linker that linked and packaged the program did not include the library in the package into which it packaged the library? I'm going insane. Please include the library into the package while packaging the library.
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I've actually released my art program on itch. :)
Waves is an art/wallpaper making program that uses raymarching to make cool, undulating, rippling shapes.
It's written in C++ and you can download it for Windows or Linux. I mostly use it to make desktop/lock screen wallpapers.
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I've been programming #vala exclusively in POSIX mode exclusive (no classes, just structs). I feels like C, but with niceties, (utf8 strings, delegates, struct methods, etc). Honestly it doesn't feel to far from like, say C3 or ZenC.
I made a simple void* array list struct, an ECS, and feel golden (alas, no generics)
The ability to emit C code means the result is portable and should wok almost everywhere.
I've been making a simple WASM game with the #raylib bindings and it works like a charm.
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I've been programming #vala exclusively in POSIX mode exclusive (no classes, just structs). I feels like C, but with niceties, (utf8 strings, delegates, struct methods, etc). Honestly it doesn't feel to far from like, say C3 or ZenC.
I made a simple void* array list struct, an ECS, and feel golden (alas, no generics)
The ability to emit C code means the result is portable and should wok almost everywhere.
I've been making a simple WASM game with the #raylib bindings and it works like a charm.
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I've been programming #vala exclusively in POSIX mode exclusive (no classes, just structs). I feels like C, but with niceties, (utf8 strings, delegates, struct methods, etc). Honestly it doesn't feel to far from like, say C3 or ZenC.
I made a simple void* array list struct, an ECS, and feel golden (alas, no generics)
The ability to emit C code means the result is portable and should wok almost everywhere.
I've been making a simple WASM game with the #raylib bindings and it works like a charm.
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I've been programming #vala exclusively in POSIX mode exclusive (no classes, just structs). I feels like C, but with niceties, (utf8 strings, delegates, struct methods, etc). Honestly it doesn't feel to far from like, say C3 or ZenC.
I made a simple void* array list struct, an ECS, and feel golden (alas, no generics)
The ability to emit C code means the result is portable and should wok almost everywhere.
I've been making a simple WASM game with the #raylib bindings and it works like a charm.
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I've been programming #vala exclusively in POSIX mode exclusive (no classes, just structs). I feels like C, but with niceties, (utf8 strings, delegates, struct methods, etc). Honestly it doesn't feel to far from like, say C3 or ZenC.
I made a simple void* array list struct, an ECS, and feel golden (alas, no generics)
The ability to emit C code means the result is portable and should wok almost everywhere.
I've been making a simple WASM game with the #raylib bindings and it works like a charm.
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Testing the Swift C compatibility with Raylib (+WASM)
https://carette.xyz/posts/swift_c_compatibility_with_raylib/
#HackerNews #Swift #C #Compatibility #Raylib #WASM #Programming
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Added today floor markings to clarify tasks and created a few new assets, for instance the leaf trees shown here, for my #cozy programming puzzle game. Also tweaked the shader a bit to highlight creases a bit more. Far from perfect, as usual. But the direction is right.
In case you got curious about the game, here is the steam page: https://store.steampowered.com/app/3959370/8bitBot/
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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My new favorite combo for vibecoding tools: C+RayLib.
Here a nice Wave Function Collapse visualizer/generator made with Claude Opus.I love the results.
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“Moving My Game Project From C To Odin Language”, Akseli Lahtinen (https://akselmo.dev/posts/moving-from-c-to-odin/).
Via Lobsters: https://lobste.rs/s/noerku/moving_my_game_project_from_c_odin
On HN: https://news.ycombinator.com/item?id=42030704
#C #Odin #Programming #Raylib #GameProgramming #ProgrammingLanguages #Migration
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my #raylib #nelua binding generator is almost done ;-;
PR: https://libregit.org/Andre-LA/raylib-nelua/pulls/7
PR on github mirror: https://github.com/Andre-LA/raylib-nelua-mirror/pull/7(simplified raylib header on the left, generated binding on the right)