#raylib — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #raylib, aggregated by home.social.
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🕹️ Title: openblocks
🦊️ Idea: A libre Tetris
🏡️ -
🐣️ https://github.com/dannyheskett/openblocks
🔖 #LinuxGaming #Puzzle #TileMatching #Tetris #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-52➜58
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/openblocks/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/openblocks/tags.atom -
🕹️ Title: openblocks
🦊️ Idea: A libre Tetris
🏡️ -
🐣️ https://github.com/dannyheskett/openblocks
🔖 #LinuxGaming #Puzzle #TileMatching #Tetris #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-52➜58
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/openblocks/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/openblocks/tags.atom -
🕹️ Title: openjack
🦊️ Idea: A libre game of Blackjack against the house
🏡️ -
🐣️ https://github.com/dannyheskett/openjack
🔖 #LinuxGaming #CardGame #BlackJack #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-2/3/4/5/6
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/openjack/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/openjack/tags.atom -
🕹️ Title: openjack
🦊️ Idea: A libre game of Blackjack against the house
🏡️ -
🐣️ https://github.com/dannyheskett/openjack
🔖 #LinuxGaming #CardGame #BlackJack #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-2/3/4/5/6
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/openjack/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/openjack/tags.atom -
️🕹️ Title: opencheckers
🦊️ Idea: A libre game of checkers (American checkers)
🏡️ -
🐣️ https://github.com/dannyheskett/opencheckers
🔖 #LinuxGaming #Strategy #BoardGame #Draughts #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-2/3/4/5/6
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/opencheckers/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/opencheckers/tags.atom -
️🕹️ Title: opencheckers
🦊️ Idea: A libre game of checkers (American checkers)
🏡️ -
🐣️ https://github.com/dannyheskett/opencheckers
🔖 #LinuxGaming #Strategy #BoardGame #Draughts #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-2/3/4/5/6
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/opencheckers/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/opencheckers/tags.atom -
️🕹️ Title: opensweeper
🦊️ Idea: A libre Mine Sweeper
🏡️ -
🐣️ https://github.com/dannyheskett/opensweeper
🔖 #LinuxGaming #Puzzle #Minesweeper #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-4➜11
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/opensweeper/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/opensweeper/tags.atom -
️🕹️ Title: opensweeper
🦊️ Idea: A libre Mine Sweeper
🏡️ -
🐣️ https://github.com/dannyheskett/opensweeper
🔖 #LinuxGaming #Puzzle #Minesweeper #Raylib
📦️ #Libre #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-4➜11
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/opensweeper/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/opensweeper/tags.atom -
️🕹️ Title: King's Bounty (with OpenBounty engine)
🦊️ Idea: A TBS game set in a medieval fantasy world & a libre engine
🏡️ -
🐣️ https://github.com/dannyheskett/openbounty
🔖 #LinuxGaming #Strategy #TBS #4X #Raylib
📦️ #LibreEngine #CommercialAssets #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-6➜17
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/openbounty/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/openbounty/tags.atom🕵️ https://www.youtube.com/embed/cHaNinVvyNw
🎲(o)️ https://www.youtube.com/embed/?list=PLLde2mYHwFAjIrQS-flRhWvL1Q_KxzGua
🎲(o)️ https://www.youtube.com/embed/mJeHj4q4FKI
🎲️(o) https://www.youtube.com/embed/2rOEsuH4x_s -
️🕹️ Title: King's Bounty (with OpenBounty engine)
🦊️ Idea: A TBS game set in a medieval fantasy world & a libre engine
🏡️ -
🐣️ https://github.com/dannyheskett/openbounty
🔖 #LinuxGaming #Strategy #TBS #4X #Raylib
📦️ #LibreEngine #CommercialAssets #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: release-6➜17
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/dannyheskett/openbounty/releases
🦣️ From: 🛜️ https://github.com/dannyheskett/openbounty/tags.atom🕵️ https://www.youtube.com/embed/cHaNinVvyNw
🎲(o)️ https://www.youtube.com/embed/?list=PLLde2mYHwFAjIrQS-flRhWvL1Q_KxzGua
🎲(o)️ https://www.youtube.com/embed/mJeHj4q4FKI
🎲️(o) https://www.youtube.com/embed/2rOEsuH4x_s -
A quickly made level to demo the level editor of my game - at about 4x the speed of what it took to make it.
The game can be wishlisted on steam btw 😁: https://store.steampowered.com/app/3959370/8bitBot/
The demo version should be out within the next 4 to 6 weeks 🤞 -
A quickly made level to demo the level editor of my game - at about 4x the speed of what it took to make it.
The game can be wishlisted on steam btw 😁: https://store.steampowered.com/app/3959370/8bitBot/
The demo version should be out within the next 4 to 6 weeks 🤞 -
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So es ist wieder Zeit ein wenig code zu smithen.... https://www.twitch.tv/roughnight86
Ich baue weiter an meinem #freepascal spiel mit #raylib mal sehen was heute fertig wird -
So es ist wieder Zeit ein wenig code zu smithen.... https://www.twitch.tv/roughnight86
Ich baue weiter an meinem #freepascal spiel mit #raylib mal sehen was heute fertig wird -
Far from perfect, but perfect is the enemy of getting things done; I will stop working on this now and use it for my Steampage (https://store.steampowered.com/app/3959370/8bitBot/).
Next task: Getting the demo properly working on the Steamdeck and signing up for the Steam Next Fest! -
Far from perfect, but perfect is the enemy of getting things done; I will stop working on this now and use it for my Steampage (https://store.steampowered.com/app/3959370/8bitBot/).
Next task: Getting the demo properly working on the Steamdeck and signing up for the Steam Next Fest! -
A bit more polish on the trailer video; I added an option into the game that speeds up the entire game playback by a lot (something that was suggested yesterday) - that shortens some parts quite a bit.
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A bit more polish on the trailer video; I added an option into the game that speeds up the entire game playback by a lot (something that was suggested yesterday) - that shortens some parts quite a bit.
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Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference
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Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference
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Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference
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Started working on a trailer. Looking like this so far. I want to polish it a little, though I am not intending to put too much effort into it - since the game is so niche, I kinda don't expect that a super-awesome-trailer would make much of a difference
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So my game/engine has now all the stuff I need to actually start with content. Quadtree rendering and collision checks, Ysorting, scene switching. All done with #freepascal and #raylib ... Pascal is not dead! :D #gamedev
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So my game/engine has now all the stuff I need to actually start with content. Quadtree rendering and collision checks, Ysorting, scene switching. All done with #freepascal and #raylib ... Pascal is not dead! :D #gamedev
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Once again I'm live and smithing code with freepascal and raylib... today I want to be able to switch scenes, generate random dungeons and maybe add some enemies as well. Come and say hi.
https://www.twitch.tv/roughnight86 #gamedev #freepascal #raylib -
Once again I'm live and smithing code with freepascal and raylib... today I want to be able to switch scenes, generate random dungeons and maybe add some enemies as well. Come and say hi.
https://www.twitch.tv/roughnight86 #gamedev #freepascal #raylib -
The aftermath of last nights stream... I have working TMX importer with multiple layers and collision objects. My camera and collisions are working correctly now... the next steps are refactoring some stuff, enemys and ysorting
#raylib #freepascal #gamedev -
The aftermath of last nights stream... I have working TMX importer with multiple layers and collision objects. My camera and collisions are working correctly now... the next steps are refactoring some stuff, enemys and ysorting
#raylib #freepascal #gamedev -
Ich bin live auf https://www.twitch.tv/roughnight86 um mit #freepascal und #raylib an meiner "engine" und meinem Game zu bauen... Zeit für bisschen Codesmithing
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Ich bin live auf https://www.twitch.tv/roughnight86 um mit #freepascal und #raylib an meiner "engine" und meinem Game zu bauen... Zeit für bisschen Codesmithing
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This article explores the adaptation of the Elm Architecture (TEA), a functional programming paradigm. https://hackernoon.com/how-to-implement-elm-architecture-in-c-for-raylib-clay-applications #raylib
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This article explores the adaptation of the Elm Architecture (TEA), a functional programming paradigm. https://hackernoon.com/how-to-implement-elm-architecture-in-c-for-raylib-clay-applications #raylib
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Old vs. new selection of tiles to place. I think it speaks for itself which one is better... Reason: I want to add a water tile and the idea that I have to insert another translation text for that is just ... extremely annoying.
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Old vs. new selection of tiles to place. I think it speaks for itself which one is better... Reason: I want to add a water tile and the idea that I have to insert another translation text for that is just ... extremely annoying.
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I’ve decided to rewrite my game, *Dungeons of Cydonia*, in FreePascal using Raylib. I wanted to revisit the game anyway, so I thought I’d turn it into a challenge: can I release a game without using an engine? Status: The Tiled map importer is finished, as is basic player movement.
#gamedev #freepascal #raylib
https://roughnight.itch.io/dungeons-of-cydonia