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#solodev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #solodev, aggregated by home.social.

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  1. I I have been working on my indie strategy game "Virtualord, The Virtual Conqueror" for 300 days straight!

    A lot has happened since I started and now I am close to release a new alpha build that will be followed by a first public demo next month. 💪

    #indiedev #gamedev #solodev

  2. I I have been working on my indie strategy game "Virtualord, The Virtual Conqueror" for 300 days straight!

    A lot has happened since I started and now I am close to release a new alpha build that will be followed by a first public demo next month. 💪

    #indiedev #gamedev #solodev

  3. The first moments when you meet a character are always special. That is why I put in some extra effort into making the first meeting with my second main character memorable! #gamedev #indiegame #solodev #mazestalker

  4. The first moments when you meet a character are always special. That is why I put in some extra effort into making the first meeting with my second main character memorable! #gamedev #indiegame #solodev #mazestalker

  5. Hello everyone,

    I have a huge favour to ask of you today, as my Kickstarter campaign for Magic Cauldron – Forgotten Island launches on 13 September. Please share the link across all your channels so that the game gets as much exposure as possible.

    The link to the Magic Cauldron – Forgotten Island Kickstarter campaign is as follows:

    kickstarter.com/projects/natmc

    Please share this link wherever you can.

    Thank you so much for your support.
    Manuel

    #kickstarter #indiegamedev #solodev #indiegame

  6. Hello everyone,

    I have a huge favour to ask of you today, as my Kickstarter campaign for Magic Cauldron – Forgotten Island launches on 13 September. Please share the link across all your channels so that the game gets as much exposure as possible.

    The link to the Magic Cauldron – Forgotten Island Kickstarter campaign is as follows:

    kickstarter.com/projects/natmc

    Please share this link wherever you can.

    Thank you so much for your support.
    Manuel

    #kickstarter #indiegamedev #solodev #indiegame

  7. been having fun with concepts for the game beyond the mickey the mouse #cryptsmasher demo, i'm so excited i have the entire story/levels framed out!

    #pixelart #solodev #indiedev #retrogame #gamedev #mickeymouse #gbdev #gbstudio #indiegamedev #homebrew #gameboy

  8. been having fun with concepts for the game beyond the mickey the mouse #cryptsmasher demo, i'm so excited i have the entire story/levels framed out!

    #pixelart #solodev #indiedev #retrogame #gamedev #mickeymouse #gbdev #gbstudio #indiegamedev #homebrew #gameboy

  9. I set up a kofi goal for this month. It would help me having less stress with the bills and how I will reach the end of the month, plus it would help me focus on my game as well 💙

    Thank you for your support 🙏
    #indiedev #indiegames #solodev #kofi #support

    ko-fi.com/owlnewworlds

  10. I set up a kofi goal for this month. It would help me having less stress with the bills and how I will reach the end of the month, plus it would help me focus on my game as well 💙

    Thank you for your support 🙏
    #indiedev #indiegames #solodev #kofi #support

    ko-fi.com/owlnewworlds

  11. A quickly made level to demo the level editor of my game - at about 4x the speed of what it took to make it.
    The game can be wishlisted on steam btw 😁: store.steampowered.com/app/395
    The demo version should be out within the next 4 to 6 weeks 🤞

    #gamedev #indiedev #solodev #raylib

  12. A quickly made level to demo the level editor of my game - at about 4x the speed of what it took to make it.
    The game can be wishlisted on steam btw 😁: store.steampowered.com/app/395
    The demo version should be out within the next 4 to 6 weeks 🤞

    #gamedev #indiedev #solodev #raylib

  13. There is consensus on the first WIP screenshot. I iterated on it and added the rewind use jauge on the side (instead of the NOKOMA letters in other screenshots). I kinda like it! What about you?
    #indiedev #solodev #gamedev #godot #madewithgodot

  14. There is consensus on the first WIP screenshot. I iterated on it and added the rewind use jauge on the side (instead of the NOKOMA letters in other screenshots). I kinda like it! What about you?
    #indiedev #solodev #gamedev #godot #madewithgodot

  15. I got a german pre-review here, it's so nice that a writer actually wants to write about something before it's a finished product: games-mag.de/2026/08/02/retro- #gamedev #indiegame #solodev

  16. I got a german pre-review here, it's so nice that a writer actually wants to write about something before it's a finished product: games-mag.de/2026/08/02/retro- #gamedev #indiegame #solodev

  17. [WIP] Really having a hard time finding the right UI... Any preference amongst those three versions, or any unexplored idea maybe? 😅 I suck at UI/UX and I'm confused lol
    #indiedev #solodev #gamedev #godot #madewithgodot

  18. [WIP] Really having a hard time finding the right UI... Any preference amongst those three versions, or any unexplored idea maybe? 😅 I suck at UI/UX and I'm confused lol
    #indiedev #solodev #gamedev #godot #madewithgodot

  19. I forgot to post that my Mickey game Cryptsmasher got featured on the front page of Newgrounds.com a couple of days ago! If you can, please try it and give it a review! 🐭 Thanks all!

    newgrounds.com/portal/view/104

    #pixelart #solodev #indiedev #retrogame #gamedev #mickeymouse #gbdev #gbstudio

  20. I forgot to post that my Mickey game Cryptsmasher got featured on the front page of Newgrounds.com a couple of days ago! If you can, please try it and give it a review! 🐭 Thanks all!

    newgrounds.com/portal/view/104

    #pixelart #solodev #indiedev #retrogame #gamedev #mickeymouse #gbdev #gbstudio

  21. There is always this moment where adjusting and adding details becomes almost obsessive, but couple of objects I use here have been in the game for a very long time and are not having the right level of detail, so I wanted to update them. Have fun finding them 😅
    #gamedev #indiedev #solodev #raylib

  22. There is always this moment where adjusting and adding details becomes almost obsessive, but couple of objects I use here have been in the game for a very long time and are not having the right level of detail, so I wanted to update them. Have fun finding them 😅
    #gamedev #indiedev #solodev #raylib

  23. Today, small UI improvements including unifying the button styles in game and menus. That's some improvements :)

    Stil some work to do, but better is already great :)

    #solodev #indiegame #indiedev #gamedev #screenshotsaturday #trains

  24. Went nearly 100km on the ol' bike today, to spend the rest of the day on music for some other people and also working on the #250boxchallenge for #drawabox. Halfway now. What a time to be alive.

    Feels like a crazy day. Is there anyone else out there juggling ridiculous stuff like this? To anyone reading; please let me know if you are that person or know someone, I'd love to be in touch.

    #cycling #triathlon #indiedev #solodev

  25. Went nearly 100km on the ol' bike today, to spend the rest of the day on music for some other people and also working on the #250boxchallenge for #drawabox. Halfway now. What a time to be alive.

    Feels like a crazy day. Is there anyone else out there juggling ridiculous stuff like this? To anyone reading; please let me know if you are that person or know someone, I'd love to be in touch.

    #cycling #triathlon #indiedev #solodev

  26. Finally completed the most important feature in the game (no) and yes, NOKOMA's first big update was renamed ARCADE BEYOND... for convenience, hmm.
    #indiedev #gamedev #solodev #puzzlegame #godot

  27. Finally completed the most important feature in the game (no) and yes, NOKOMA's first big update was renamed ARCADE BEYOND... for convenience, hmm.
    #indiedev #gamedev #solodev #puzzlegame #godot

  28. I could cry right now, I am so happy!
    Just got my first ever app approved by #Apple and my wife just clicked the button to get it published to the #AppStore

    Now we wait until we can see it to share it with the world =)

    #BabySteps #iPhone #Developer #SoloDev

  29. I could cry right now, I am so happy!
    Just got my first ever app approved by #Apple and my wife just clicked the button to get it published to the #AppStore

    Now we wait until we can see it to share it with the world =)

    #BabySteps #iPhone #Developer #SoloDev

  30. Before I forget: I will be at the gamescom (as a visitor) on the 29th; if you want to meet, let me know!

    #gamedev #gamescom #solodev

  31. Before I forget: I will be at the gamescom (as a visitor) on the 29th; if you want to meet, let me know!

    #gamedev #gamescom #solodev

  32. New prop for the harbor area. Just using the flat texture here and also only a few pixels. I find it so much fun to tweak gradients to fake light influences or dirt.

    #gamedev #indiedev #solodev #blender

  33. New prop for the harbor area. Just using the flat texture here and also only a few pixels. I find it so much fun to tweak gradients to fake light influences or dirt.

    #gamedev #indiedev #solodev #blender

  34. Far from perfect, but perfect is the enemy of getting things done; I will stop working on this now and use it for my Steampage (store.steampowered.com/app/395).
    Next task: Getting the demo properly working on the Steamdeck and signing up for the Steam Next Fest!

    #gamedev #indiedev #solodev #raylib #steam

  35. Far from perfect, but perfect is the enemy of getting things done; I will stop working on this now and use it for my Steampage (store.steampowered.com/app/395).
    Next task: Getting the demo properly working on the Steamdeck and signing up for the Steam Next Fest!

    #gamedev #indiedev #solodev #raylib #steam

  36. The level I posted earlier, but animated. I really enjoy watching them work together.

    #gamedev #indiedev #solodev #raylib

  37. The level I posted earlier, but animated. I really enjoy watching them work together.

    #gamedev #indiedev #solodev #raylib

  38. I made some more industrial decorative objects: mostly pipes and vents. Still learning more tricks when it comes to employing the uv-mapped color gradient technique.

    #gamedev #indiedev #solodev #raylib

  39. I made some more industrial decorative objects: mostly pipes and vents. Still learning more tricks when it comes to employing the uv-mapped color gradient technique.

    #gamedev #indiedev #solodev #raylib

  40. The scene for my trailer - now with a bit more decoration.
    Maybe I need a ship...

    #gamedev #indiedev #solodev #raylib

  41. I'm adding a little animation on the title screen to display the update name. I REALLY like to extend the scope... 😅

    Please say I'm not the only one doing that! #indiedev #gamedev #solodev

  42. A bit more polish on the trailer video; I added an option into the game that speeds up the entire game playback by a lot (something that was suggested yesterday) - that shortens some parts quite a bit.

    #gamedev #indiedev #solodev #raylib #trailer

  43. Minor new addition: Progress indicator on the map for the node. Hopefully it will trigger the completionist players to keep playing when these are not all full 😏
    I know I would try...

    #gamedev #indiedev #solodev #raylib