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#devlog — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #devlog, aggregated by home.social.

  1. The devlog for the NEW Manifest system is up on Steam. Check it out to understand what this is all about and why I love it so much. A new thing that really affects how you communicate in the universe

    #spacesim #indiegame #indiedev #indie #devlog

    store.steampowered.com/news/ap

  2. Among the cool stuff which have been happening in 's codebase since we branched out to start working on the future version 3.4, let's cite the work by long time contributors Jacob Boerema and @CmykStudent improving again and always our support for PSD, but also TIFF, JPEG and more, as well as the very cool patches on this area by the new contributor Frank Teklote.

    @GIMP really has a lot of very nice and skilled contributors! 😃

  3. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  4. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  5. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  6. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  7. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  8. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  9. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  10. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  11. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  12. Hi folks! ✌️

    Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃‍♂️

    👉 fediverse.tv/w/vuGvDwkhYvLgSWP

    In this update I've remove that "dumb" background, and change it on a normal one.

    And also I've fix the hairs of Dima 💇‍♂️

    #opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog

  13. It’s time for another sneak peek! 👀🤭

    Today, we’re excited to reveal our brand-new title screen, beautifully illustrated by the incredibly talented @foofarawr !

    We’re also thrilled to share that she has officially joined our team, bringing her amazing skills to elevate all things pixel art in our project. Stay tuned for more stunning creations! 😍

    #gaming #gamedev #indiegame #devlog #pixelart #animation #titlescreen

  14. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    #dev #devlog #UnrealEngine #GameDev #IndieDev #UE5

    youtube.com/watch?v=-TZRN482A9A

  15. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    #dev #devlog #UnrealEngine #GameDev #IndieDev #UE5

    youtube.com/watch?v=-TZRN482A9A

  16. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    youtube.com/watch?v=-TZRN482A9A

  17. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    #dev #devlog #UnrealEngine #GameDev #IndieDev #UE5

    youtube.com/watch?v=-TZRN482A9A

  18. I'm no master machinist, but I cut and filed these aluminum heatsinks anyway!

    Spent the day working on active thermal design, adapting stock profiles to perfectly fit the case and fan layout. The test units for tech bloggers and reviewers are almost done—can't wait for the first independent reviews of USBridge!

    #USBridge #KVM #IPKVM #homelab #hardware #embedded #diy #maker #linux #electronics #devlog

  19. 🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...

  20. 🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...

  21. 🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...

  22. 🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...

  23. Hooray, my gameplay videos finally have sound!

    Here come the first 2 seconds of gameplay - this time with music and sound effects. Nearly 30 sound effects are already implemented, including a few well-known meme sounds in gloriously crappy 8-bit quality.

    #gamedev #indiegames #godot #indiedev #devlog #sfx #PixelArt

  24. Hooray, my gameplay videos finally have sound!

    Here come the first 2 seconds of gameplay - this time with music and sound effects. Nearly 30 sound effects are already implemented, including a few well-known meme sounds in gloriously crappy 8-bit quality.

    #gamedev #indiegames #godot #indiedev #devlog #sfx #PixelArt

  25. Hooray, my gameplay videos finally have sound!

    Here come the first 2 seconds of gameplay - this time with music and sound effects. Nearly 30 sound effects are already implemented, including a few well-known meme sounds in gloriously crappy 8-bit quality.

    #gamedev #indiegames #godot #indiedev #devlog #sfx #PixelArt

  26. Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.

    Has anyone else done something like this?

    #solodev #programming #devlog

  27. Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.

    Has anyone else done something like this?

    #solodev #programming #devlog

  28. Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.

    Has anyone else done something like this?

    #solodev #programming #devlog

  29. Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.

    Has anyone else done something like this?

    #solodev #programming #devlog

  30. Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.

    Has anyone else done something like this?

    #solodev #programming #devlog

  31. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  32. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  33. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  34. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  35. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  36. 🎉 Hammer-Time #devlog 6 is published! 🎉

    After more than half a year, I just posted another entry on the devlog series for the monkey game!

    In this entry, I write about the process of creating a 3D model for the main character of my prototype game.

    Reply to this post to show up as a comment on my website's article, which you can check at 👇️

    camperotacti.co/blog/hammer-ti

    #gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming

  37. 🎉 Hammer-Time #devlog 6 is published! 🎉

    After more than half a year, I just posted another entry on the devlog series for the monkey game!

    In this entry, I write about the process of creating a 3D model for the main character of my prototype game.

    Reply to this post to show up as a comment on my website's article, which you can check at 👇️

    camperotacti.co/blog/hammer-ti

    #gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming

  38. 🎉 Hammer-Time #devlog 6 is published! 🎉

    After more than half a year, I just posted another entry on the devlog series for the monkey game!

    In this entry, I write about the process of creating a 3D model for the main character of my prototype game.

    Reply to this post to show up as a comment on my website's article, which you can check at 👇️

    camperotacti.co/blog/hammer-ti

    #gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming

  39. 🎉 Hammer-Time #devlog 6 is published! 🎉

    After more than half a year, I just posted another entry on the devlog series for the monkey game!

    In this entry, I write about the process of creating a 3D model for the main character of my prototype game.

    Reply to this post to show up as a comment on my website's article, which you can check at 👇️

    camperotacti.co/blog/hammer-ti

    #gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming