#devlog — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #devlog, aggregated by home.social.
-
I was able to roughly prototype the three layers of my fossilized plant generator: 1) a generative noise background that will serve as a palette and will define the overall color sensation of the generated piece; 2) a generative layer of strata to give a "mineral" feel and contrast with the plant itself; 3) the most important part: the plant generator.
I created a randomized L-System based on a rule that I found online. I might tweak it a bit more, but I like the idea of modeling something as modest and insignificant as a blade of grass.
However, I'm running into a few limitations that might push me to work on something more abstract and angular, a more cubist interpretation of a fossil.
Compared to P5.js, there are two tools I need that are missing in L5:
blendModeandsplineVertex. I'm going to try to adapt them in Lua, especially the first one. I noticed that something similar already exists in the LÖVE engine. However, I think I really like this "collage" effect of the lines, which could be enhanced by adding a bit of randomness to the orientation of the plant's lines.It is always fascinating to discover the mathematical patterns hidden in nature, and beyond what they reveal about our loss of direct connection to the mysteries of the cosmos that surround us, and that also animate similarly our body and our mind. They also reveal indirectly something more epistemological; namely, mathematics has been reduced in our late modernity to a utilitarian dimension, if not simply a mercantile one in most cases, focused on efficiency, and stripped of the crucial importance of mathematics in our sacred relationship with reality.
#artlog #plants #permacomputing #lua #l5 #l5lua #love2d #creativecoding #generativeart #computerart #algorithmicart #devlog #digitalfall
-
I was able to roughly prototype the three layers of my fossilized plant generator: 1) a generative noise background that will serve as a palette and will define the overall color sensation of the generated piece; 2) a generative layer of strata to give a "mineral" feel and contrast with the plant itself; 3) the most important part: the plant generator.
I created a randomized L-System based on a rule that I found online. I might tweak it a bit more, but I like the idea of modeling something as modest and insignificant as a blade of grass.
However, I'm running into a few limitations that might push me to work on something more abstract and angular, a more cubist interpretation of a fossil.
Compared to P5.js, there are two tools I need that are missing in L5:
blendModeandsplineVertex. I'm going to try to adapt them in Lua, especially the first one. I noticed that something similar already exists in the LÖVE engine. However, I think I really like this "collage" effect of the lines, which could be enhanced by adding a bit of randomness to the orientation of the plant's lines.It is always fascinating to discover the mathematical patterns hidden in nature, and beyond what they reveal about our loss of direct connection to the mysteries of the cosmos that surround us, and that also animate similarly our body and our mind. They also reveal indirectly something more epistemological; namely, mathematics has been reduced in our late modernity to a utilitarian dimension, if not simply a mercantile one in most cases, focused on efficiency, and stripped of the crucial importance of mathematics in our sacred relationship with reality.
#artlog #plants #permacomputing #lua #l5 #l5lua #love2d #creativecoding #generativeart #computerart #algorithmicart #devlog #digitalfall
-
Hawk Hill Manor
OK, my devlog/Tutorial is a hot mess of garbage.
But I can't see why, or how to improve it.
I don't know what Good looks like, to articulate and emulate.If anyone has input, please do be saying
https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_1
#gamedev #godot #roguelike #gdscript #rougelight #devlog #wiki #tutorials
-
Hawk Hill Manor
OK, my devlog/Tutorial is a hot mess of garbage.
But I can't see why, or how to improve it.
I don't know what Good looks like, to articulate and emulate.If anyone has input, please do be saying
https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_1
#gamedev #godot #roguelike #gdscript #rougelight #devlog #wiki #tutorials
-
Hawk Hill Manor
OK, my devlog/Tutorial is a hot mess of garbage.
But I can't see why, or how to improve it.
I don't know what Good looks like, to articulate and emulate.If anyone has input, please do be saying
https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_1
#gamedev #godot #roguelike #gdscript #rougelight #devlog #wiki #tutorials
-
Hawk Hill Manor
OK, my devlog/Tutorial is a hot mess of garbage.
But I can't see why, or how to improve it.
I don't know what Good looks like, to articulate and emulate.If anyone has input, please do be saying
https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_1
#gamedev #godot #roguelike #gdscript #rougelight #devlog #wiki #tutorials
-
Hawk Hill Manor
OK, my devlog/Tutorial is a hot mess of garbage.
But I can't see why, or how to improve it.
I don't know what Good looks like, to articulate and emulate.If anyone has input, please do be saying
https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_1
#gamedev #godot #roguelike #gdscript #rougelight #devlog #wiki #tutorials