#devlog — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #devlog, aggregated by home.social.
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Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
RE: https://mastodon.gamedev.place/@Smohc_Stahc/115885132349651041
After four months, I've finally worked out all the audio bugs and all I had to do was completely rewrite my entire code base.
Instead of focusing on X11, I decided to just let SDL3.0 handle all the cross-compatibility nonsense. Now I have access to Windows, Linux, Android and WebGL implementations.
My triangle wave generator was broken though. Nothing on stack overflow worked. Here's the REAL formula I used to fix it: https://mathworld.wolfram.com/TriangleWave.html
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As much as I like to do everything myself, I chose to use an off-the-shelf #Markdown parser for my personal site.
There may sometimes be a good reason to re-invent the wheel — even if it is just to learn more about wheels — but using an established tool or package can save you time and headaches. However, the key is to know which to use and when.
http://carledwardlyons.ca/articles/devlogs/blank/markdown-parser?ref_id=mastodon&ref_source=post
#markdownit #svelte #sveltekit #HTML #CSS #typescript #javascript #webdesign #webdev #software #devlog #blog
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When you're working with SDL3 there are extra headers that aren't included. Image, mixer, ttf, and net are seperated out. These are official extensions to the library, so I'm a little curious why. Except for ttf, everything is under the zlib license so it's not that. Maybe someone out there has more information...
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Mantendo suas placas IoT vivas mesmo quando travam (#dev #devlog #iot #micropython #raspberrypipico #pipico #rpipico)
https://raccoon.ninja/pt/post/dev/keeping-iot-boards-alive-even-when-they-freeze/ -
Keeping your IoT boards alive even when they freeze (#dev #devlog #iot #micropython #raspberrypipico #pipico #rpipico)
https://raccoon.ninja/post/dev/keeping-iot-boards-alive-even-when-they-freeze/ -
FOSS, single-file, vanilla, save with CTRL + S. This is designed to make single file webpages/programs in absolute position or VW. The keyboard is like Vi. 20 levels per project. And, completely unexplainable, I included a micro-program which does ASCII Art. Just press enter to clip it. Proof Of Concept: WIP. #GameDev #IndieWeb #Screenshot #WIP #GamedevTools #DevLog #RetroGaming #AssetCreation #Tiling #UIUX #LevelDesign #GamedevCommunity #IndieGameDev #GraphicDesign #UserInterface
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bevy_fs v0.1.1 is out! 🥳 🎉
This release features, amongst other things:
- a new menu
- some bug fixes
- a new fighter jet model
- better flight dynamics
- a new landing gear system with springs and brakeshttps://codeberg.org/wesfly/bevy_fs/releases
https://github.com/wesfly/bevy_fs/releases/ -
Currently working on landing gear spring forces. I once again underestimated the time it takes to get these things working... 😅
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A rainy afternoon in the Nascent Grove
Rain falls gently through the trees while our little slime carries on its journey. Every biome in The Slime King has its own dynamic weather — and there's something special about exploring a forest in the rain.
In development
#ScreenshotSaturday #indiedev #gamedev #pixelart #MadeWithUnity #cozygames #actionrpg #2dgames #devlog
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🚀 GitRoot v0.4.0 is out!
I thought "this is the biggest release" was a cliché... until I built this one. 😅
Highlights:
🛠️ GitRoot builds GitRoot on GitRoot
🧩 Plugin Registry start
🔓 Freedom of choice: Signed commits are now optional (thanks to the Stigma plugin).
It’s been 4 months of hard work, read the full story here: https://gitroot.dev/blog/version-0.4.0.html
_GitRoot: the git forge with no registration or database, but plenty of plugins!_
#FOSS #SelfHosted #Git #DevLog #OpenSource #Forge #WASM -
Devlog #15 CaveVox — "World Feel". The game will also take part in the Medieval Fest on Steam from April 20–27. More details and plans for the Major update are here https://miruji.itch.io/cavevox/devlog/1494080/devlog-15-world-feel
#devlog #fps #gameplay #gamedev #indiedev #godot #godotEngine #SteamGame #roguelike
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I could have hard-coded all the text, styles, and other data into my personal website. However, that would have been too easy.
I decided to make my entire #webapp — #blog and all — into a #template populated by #JSON and #Markdown. This was mostly just an exercise in #design, but I also wanted to make it something i could #opensource.
https://carledwardlyons.ca/articles/devlogs/blank/content-template?ref_id=mastodon&ref_source=post
#svelte #sveltekit #typescript #javascript #webdesign #software #blog #devlog
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In the last days (well, more in the last weeks), I made a new model for the flight sim. It took waaay longer than I expected, but I like how it turned out in the end. It is no longer a biplace aeroplane (fighter jet with two seats) with only one seat, but a real single-seat-aeroplane. Wrong gear doors and aileron control surfaces were fixed as well.
https://codeberg.org/wesfly/bevy_fs
https://github.com/wesfly/bevy_fs#Bevy #FlightSim #Blender #ScreenshotSaturday #Rust #DevLog #MilitaryAviation #GameDev
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One common issue I see online is that people don't always have the package for SDL that matches mingw. I see a lot of complaints about the problems but no one has a general solution.
32-bit windows exe:
mingw-w64-i686-gcc
mingw-w64-i686-sdl364-bit windows exe:
mingw-w64-x86_64-gcc
mingw-w64-x86_64-sdl364-bit windows ucrt (for when your using native windows cmd):
mingw-w64-ucrt-x86_64-gcc
mingw-w64-ucrt-x86_64-sdl3 -
I’m continuing to work on the game and have already managed to implement a few mechanics along with some visuals🎮✨
There’s still plenty to improve, but I really wanted to get it to a point where I have something to show🚀#gamedev #indiegamedev #indiegame #devlog #pixelart #2dgame #platformer #puzzlegame #adventuregame #gamedesign #leveldesign #workinprogress #wip #cozygame #cutegame #fantasygame #mushroomgame
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Today I ran into two issues with the SDL3 documentation.
First is the intro to mingw. It guides the user to ucrt. Works great for x86_64 but the i386 libraries don't exist. Compiling with -m32 everything breaks.
So you might as well compile SDL yourself. Great... except you have to know the secret to debloat the executable.
Check this link out for more info:
https://voxelmanip.se/2024/12/14/sdl-lean-and-mean/ -
Back when I started this blog, I simply used an off-the-shelf theme for it called Apollo.
It looked fine at the time, but after Apollo's author made sweeping changes to it last year, I thought I'd refresh mine too.
Now it's much more readable and inviting; much more befitting of what I'm writing on it.
Here's what I changed and why.
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Back when I started this blog, I simply used an off-the-shelf theme for it called Apollo.
It looked fine at the time, but after Apollo's author made sweeping changes to it last year, I thought I'd refresh mine too.
Now it's much more readable and inviting; much more befitting of what I'm writing on it.
Here's what I changed and why.
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Big update on GitRoot. I just finished implementing `mv` and `cp` functions in the SDK plugin. It was the final step for the `v0.4` feature set. I also added `rm` and `replace` along the way, even if I didn't detail them in the blog post.
Speaking of which, I wrote a deep dive into the underlying "plumbing." If you want to see how strings travel between a Go host and a WASM guest using pointers and memory addresses, check it out:
https://gitroot.dev/blog/modifying-API-SDK-plugin.html
#WASM #golang #openSource #devLog #git #forge -
So some of you might write a "failure to initialize SDL" conditional like this...
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{ printf("failure"); }This isn't the right and proper way because SDL_Init returns a boolean.
I thought "Now is a great time to do the right thing."
So I wrote this, went to sleep and lost hours of my life debugging. See if you can spot the problem.
if( SDL_Init( SDL_INIT_VIDEO ))
{ printf("failure"); } -
I have an important update!
The trick I used to get Make to compile the static libraries for SDL3 without CMake only seems to work for windows.
As per the readme, the linux static sdl3 library does not appear to exist. If you're a linux user like me, you'll probably be used to shared libraries anyway.
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I have important news!
When you try to look for ways to statically link SDL3 using Make, all of the search results point to the cmake example here:
https://wiki.libsdl.org/SDL3/README-cmakeSay good bye to the bloated build files because you don't have to use cmake at all!
Instead you can just run:
gcc <Source File> --static `pkg-config --cflags --libs SDL3 --static` -o <Output File> -
Hi, folks! ✌️
So, I finally tested the new version of Crisps Chat 🍟, and fixed the left issues in it.
And now you can download the new version 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.0
And make your server as private.
Have a good day to everyone 😉
#cpp #cplusplus #chat #chats #communication #app #apps #foss #linux #soft #software #codeberg #network #cmake #codelite #sdl #sdl2 #imgui #dearimgui #opensource #dev #devlog #development
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We did it! 🕺😼
"Cat a shooter 😺" appeared on F-Droid, and you can download it from here already 👉 https://f-droid.org/en/packages/org.xolatgames.catashoot/
Thanks so much to https://gitlab.com/linsui who really helped me to rewrite the final YML file 👉 https://gitlab.com/fdroid/fdroiddata/-/blob/master/metadata/org.xolatgames.catashoot.yml 🤝
#lua #love2d #game #games #gamedev #dev #devlog #development #fdroid #android #androiddev #mobile #mobiledev #inkscape #arcade #2d #thanks #opensource #codeberg #git #spaceinvaders #gitlab #publish #publishing
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Hi folks! ✌️ I have the last new for today, because here's the night 🌙
Now Birdy 🐦 has a smooth animation for picking up Crisps 🍟
You can download the new version right from here 🏔️👉 https://codeberg.org/xolatgames/Birdy-wants-crisps/releases/tag/v1.4.1
Have a good sleep! 🥱🙂😴
#sdl #sdl2 #game #games #gamedev #dev #development #devlog #inkscape #2d #adventure #TiledMapEditor #cpp #cplusplus #codelite #opensource #cmake #linux #codeberg #release #releases #MiniGames #box2d #topview
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Hello folks! 👋✌️ Here's an update of Birdy 🐦
I changed a text of the indicators in the Mini-games on images.
You can download the new version from here 🏔️👉 https://codeberg.org/xolatgames/Birdy-wants-crisps/releases/tag/v1.4.0 already.
Have a good day to everyone 😉
#sdl #sdl2 #cpp #cplusplus #box2d #TiledMapEditor #2d #game #games #gamedev #dev #devlog #development #opensource #codeberg #adventure #StoryRich #minigames #inkscape #cmake #appimage #linux #codelite #toonstyle #colorful #release #releases
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Hello folks! 👋✌️ Here's an update of Birdy 🐦
I changed a text of the indicators in the Mini-games on images.
You can download the new version from here 🏔️👉 https://codeberg.org/xolatgames/Birdy-wants-crisps/releases/tag/v1.4.0 already.
Have a good day to everyone 😉
#sdl #sdl2 #cpp #cplusplus #box2d #TiledMapEditor #2d #game #games #gamedev #dev #devlog #development #opensource #codeberg #adventure #StoryRich #minigames #inkscape #cmake #appimage #linux #codelite #toonstyle #colorful #release #releases
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I've been a digital hoarder of eBooks for two decades. It was time to stop collecting and start discovering.
Part 1 of my new series on building an intelligent library with #Drupal and #Solr is live.📖 Read the breakdown: https://drupalodyssey.com/go/WRJQM
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I've been a digital hoarder of eBooks for two decades. It was time to stop collecting and start discovering.
Part 1 of my new series on building an intelligent library with #Drupal and #Solr is live.📖 Read the breakdown: https://drupalodyssey.com/go/WRJQM
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I've been a digital hoarder of eBooks for two decades. It was time to stop collecting and start discovering.
Part 1 of my new series on building an intelligent library with #Drupal and #Solr is live.📖 Read the breakdown: https://drupalodyssey.com/go/WRJQM
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I've been a digital hoarder of eBooks for two decades. It was time to stop collecting and start discovering.
Part 1 of my new series on building an intelligent library with #Drupal and #Solr is live.📖 Read the breakdown: https://drupalodyssey.com/go/WRJQM
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I've been a digital hoarder of eBooks for two decades. It was time to stop collecting and start discovering.
Part 1 of my new series on building an intelligent library with #Drupal and #Solr is live.📖 Read the breakdown: https://drupalodyssey.com/go/WRJQM
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Hi, folks! ✌️ I'm here to share you that I'm totally rewriting of Crisps Chat 🍟
If you want to checks the status of the app, you can visits its Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Crisps-Chat
Thanks for attention! 😄 And I wish you a good day 😉
#cplusplus #cpp #sdl #sdl2 #imgui #chat #chats #messaging #MessagingApp #communication #app #apps #soft #software #opensource #codeberg #git #codelite #inkscape #chatting #development #dev #devlog #cmake #rewriting
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This is not who I am.
My brother has phrase: "If you don't like the truth, Change it."
It is one of those Dad phrases that stick with you your whole life.
The truth is, I was whining.
Endeavor to change that truth & a maybe few others. Starting day one.
For that which YOU cannot change, lend a voice in support or opposition
If there is anything YOU can do to affect positive change, do that thing.https://mrcopilot.blogspot.com/2026/01/welcome-to-2026-you-can-complain-or-you.html
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Our last Less Miserables #devlog for the year is up! Find out what we did, and what we have planned for the spring!
#GameDev #IndieDev #AdventureGame #PointAndClick #Rewind
https://collegefun.games/blog/less-miserables-devlog-december-2025/
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One detail of facial expressions is that the eyes always lock onto an object. When the head turns, the eyes will quickly shift focus or blink to ignore it.
#gamedev #devlog #DevlogGame #facialexpressions #godotengine #3danimations -
One detail of facial expressions is that the eyes always lock onto an object. When the head turns, the eyes will quickly shift focus or blink to ignore it.
#gamedev #devlog #DevlogGame #facialexpressions #godotengine #3danimations -
One detail of facial expressions is that the eyes always lock onto an object. When the head turns, the eyes will quickly shift focus or blink to ignore it.
#gamedev #devlog #DevlogGame #facialexpressions #godotengine #3danimations -
One detail of facial expressions is that the eyes always lock onto an object. When the head turns, the eyes will quickly shift focus or blink to ignore it.
#gamedev #devlog #DevlogGame #facialexpressions #godotengine #3danimations -
One detail of facial expressions is that the eyes always lock onto an object. When the head turns, the eyes will quickly shift focus or blink to ignore it.
#gamedev #devlog #DevlogGame #facialexpressions #godotengine #3danimations -
#StreetHornets #devlog New drift cam! Camera now leans closer to the rear of the car when drifting. #trailerthursday #followfriday #screenshotsaturday #gamedev #indiegame #indiedev #solodev #unrealengine #UE5 #drift #Motorsport #sega #outrun 👾🕹️ #arcade 🎮 #videogames #gaming #giupdates #gamersunite
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Hi, everyone! 🥱🙂
Here's a small update for Vasya who go to his Home 🏡
Now the game has music 🎵 and sounds 🎶
You can download the new version of the game from its Codeberg page 🏔️ 👉 https://codeberg.org/xolatgames/Vasya-go-to-home/releases/tag/v0.4.0
See you soon, folks 😉
#codeberg #opensource #rust #rustlang #cargo #game #games #gamedev #gamedevelopment #opensourcegame #opensourcegames #dev #devlog #devlogs #git #inkscape #tiled #TiledMapEditor #maze #adventure #ActionAdventure #2d #topview #simple #cartoonstyle
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Hi, everyone! 🥱🙂
Here's a small update for Vasya who go to his Home 🏡
Now the game has music 🎵 and sounds 🎶
You can download the new version of the game from its Codeberg page 🏔️ 👉 https://codeberg.org/xolatgames/Vasya-go-to-home/releases/tag/v0.4.0
See you soon, folks 😉
#codeberg #opensource #rust #rustlang #cargo #game #games #gamedev #gamedevelopment #opensourcegame #opensourcegames #dev #devlog #devlogs #git #inkscape #tiled #TiledMapEditor #maze #adventure #ActionAdventure #2d #topview #simple #cartoonstyle