#devlog — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #devlog, aggregated by home.social.
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The snowflake, 17-days stuck, and what it took to see both
Two problems hiding in the substrate, both visible only once I went looking.
https://projectfinch.com/journal/2026-05-28-density-and-the-17-day-stuck
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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Dev Update 2 on my Shinobi: Commander X16 rewrite.
I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16!
https://www.youtube.com/watch?v=TntV3rE6Dg4
#RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bit
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The devlog for the NEW Manifest system is up on Steam. Check it out to understand what this is all about and why I love it so much. A new thing that really affects how you communicate in the universe
#spacesim #indiegame #indiedev #indie #devlog
https://store.steampowered.com/news/app/4687990/view/701017810682249263
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Multiple blocks cleared in Untimed Infinte mode in Verto
Play the demo before Steam Next Fest
Demo: https://store.steampowered.com/app/4272230/Verto/#indiegames #steam #steamdeck #pcgames #gaming #unity2d #indiegame #devlog #puzzle
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Among the cool stuff which have been happening in #GIMP's codebase since we branched out to start working on the future version 3.4, let's cite the work by long time contributors Jacob Boerema and @CmykStudent improving again and always our support for PSD, but also TIFF, JPEG and more, as well as the very cool patches on this area by the new contributor Frank Teklote.
@GIMP really has a lot of very nice and skilled contributors! 😃
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Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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Hi folks! ✌️
Here's a little update of my game about Dima who doesn't just stand now, but also can jumps and walks 🏃♂️
👉 https://fediverse.tv/w/vuGvDwkhYvLgSWP4HUHgzy
In this update I've remove that "dumb" background, and change it on a normal one.
And also I've fix the hairs of Dima 💇♂️
#opengl #cpp #cplusplus #cmake #codelite #glfw #glfw3 #opengl3 #3d #3dgame #platformer #gamedev #PlatformerGame #gimp #gimp3 #blender #blender3d #codeberg #opensource #game #games #3dplatformer #assimp #bullet3 #miniaudio #devlog
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It’s time for another sneak peek! 👀🤭
Today, we’re excited to reveal our brand-new title screen, beautifully illustrated by the incredibly talented @foofarawr !
We’re also thrilled to share that she has officially joined our team, bringing her amazing skills to elevate all things pixel art in our project. Stay tuned for more stunning creations! 😍
#gaming #gamedev #indiegame #devlog #pixelart #animation #titlescreen
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Bandcrash devlog: v0.9.9 released https://fluffy.itch.io/bandcrash/devlog/1531304/v099-released #devlog
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Bandcrash devlog: v0.9.8 released https://fluffy.itch.io/bandcrash/devlog/1530191/v098-released #devlog
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I'm no master machinist, but I cut and filed these aluminum heatsinks anyway!
Spent the day working on active thermal design, adapting stock profiles to perfectly fit the case and fan layout. The test units for tech bloggers and reviewers are almost done—can't wait for the first independent reviews of USBridge!
#USBridge #KVM #IPKVM #homelab #hardware #embedded #diy #maker #linux #electronics #devlog
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What, you don't like "Bobo"? A special iteration on character names for my pal Hodag in Bug & Claw's 57th #gamedev #devlog
https://bugandclaw.com/what-you-dont-like-bobo-devlog-57/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random -
What, you don't like "Bobo"? A special iteration on character names for my pal Hodag in Bug & Claw's 57th #gamedev #devlog
https://bugandclaw.com/what-you-dont-like-bobo-devlog-57/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random -
What, you don't like "Bobo"? A special iteration on character names for my pal Hodag in Bug & Claw's 57th #gamedev #devlog
https://bugandclaw.com/what-you-dont-like-bobo-devlog-57/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random -
What, you don't like "Bobo"? A special iteration on character names for my pal Hodag in Bug & Claw's 57th #gamedev #devlog
https://bugandclaw.com/what-you-dont-like-bobo-devlog-57/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random -
🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...
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🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...
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🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...
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🎉Final narrative #devlog complete!!! 🔞"Extreme" content in a #darkfantasy & #horror VN 🔧How players can easily opt OUT of it ✍My process, from conception to finish! 👁A sneak peek at my most challenging chapter 🎨 #Art & more #indiedev progress! Read here: just-write-studios.itch.io/catalyst-bli...
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Hooray, my gameplay videos finally have sound!
Here come the first 2 seconds of gameplay - this time with music and sound effects. Nearly 30 sound effects are already implemented, including a few well-known meme sounds in gloriously crappy 8-bit quality.
#gamedev #indiegames #godot #indiedev #devlog #sfx #PixelArt
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Hooray, my gameplay videos finally have sound!
Here come the first 2 seconds of gameplay - this time with music and sound effects. Nearly 30 sound effects are already implemented, including a few well-known meme sounds in gloriously crappy 8-bit quality.
#gamedev #indiegames #godot #indiedev #devlog #sfx #PixelArt
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Hooray, my gameplay videos finally have sound!
Here come the first 2 seconds of gameplay - this time with music and sound effects. Nearly 30 sound effects are already implemented, including a few well-known meme sounds in gloriously crappy 8-bit quality.
#gamedev #indiegames #godot #indiedev #devlog #sfx #PixelArt
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Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.
Has anyone else done something like this?
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Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.
Has anyone else done something like this?
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Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.
Has anyone else done something like this?
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Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.
Has anyone else done something like this?
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Rather than just commenting code out and letting it rot in the c file, I've started a new file called "code dumpster.c" and dropped the text at the bottom. Then I make a comment about where it came from. It's tidy, searchable, and since the file never touches compilation, real comments are visually distinct from code.
Has anyone else done something like this?
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Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
🎉 Hammer-Time #devlog 6 is published! 🎉
After more than half a year, I just posted another entry on the devlog series for the monkey game!
In this entry, I write about the process of creating a 3D model for the main character of my prototype game.
Reply to this post to show up as a comment on my website's article, which you can check at 👇️
https://www.camperotacti.co/blog/hammer-time-6/
#gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming
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🎉 Hammer-Time #devlog 6 is published! 🎉
After more than half a year, I just posted another entry on the devlog series for the monkey game!
In this entry, I write about the process of creating a 3D model for the main character of my prototype game.
Reply to this post to show up as a comment on my website's article, which you can check at 👇️
https://www.camperotacti.co/blog/hammer-time-6/
#gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming
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🎉 Hammer-Time #devlog 6 is published! 🎉
After more than half a year, I just posted another entry on the devlog series for the monkey game!
In this entry, I write about the process of creating a 3D model for the main character of my prototype game.
Reply to this post to show up as a comment on my website's article, which you can check at 👇️
https://www.camperotacti.co/blog/hammer-time-6/
#gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming
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🎉 Hammer-Time #devlog 6 is published! 🎉
After more than half a year, I just posted another entry on the devlog series for the monkey game!
In this entry, I write about the process of creating a 3D model for the main character of my prototype game.
Reply to this post to show up as a comment on my website's article, which you can check at 👇️
https://www.camperotacti.co/blog/hammer-time-6/
#gamedev #indiedev #programming #damedevelopment #godot #blender #inkscape #foss #gaming