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#devlog — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #devlog, aggregated by home.social.

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  1. Want to "play" Conway's Game of Life?

    On an emulated TRS-80?

    In your browser?

    Of course you do. Check it out, along with the BASIC code listing and #devLog

    mcoorlim.com/trs80-game-of-lif

  2. Want to "play" Conway's Game of Life?

    On an emulated TRS-80?

    In your browser?

    Of course you do. Check it out, along with the BASIC code listing and #devLog

    mcoorlim.com/trs80-game-of-lif

  3. Stuck in "Don't even know what question to ask" land again

    Looking at hosting my own MediaWiki for my DevLog
    What do I put in all the fields? Do I want it in an subdirectory? Are all of the Defaults ok?

    Is there any guidance for how to install through CPanel/Softaculous (as that is what the Host for my Domains uses)? Any at all?

    #mediawiki #softaculous #devlog

  4. Stuck in "Don't even know what question to ask" land again

    Looking at hosting my own MediaWiki for my DevLog
    What do I put in all the fields? Do I want it in an subdirectory? Are all of the Defaults ok?

    Is there any guidance for how to install through CPanel/Softaculous (as that is what the Host for my Domains uses)? Any at all?

    #mediawiki #softaculous #devlog

  5. Still struggling with somewhere to host my "devlog"/ramblings.
    I was thinking of using a wiki, but most Hosts seem to have 2 types:
    - Public (anyone can EDIT)
    - Private (no-one can VIEW)

    Does anyone know of a simple, cheap wiki host where JUST ME can edit, and ANYONE can view (without invite, just public viewing)?

    #wiki #blog #devlog #mediawiki

  6. Still struggling with somewhere to host my "devlog"/ramblings.
    I was thinking of using a wiki, but most Hosts seem to have 2 types:
    - Public (anyone can EDIT)
    - Private (no-one can VIEW)

    Does anyone know of a simple, cheap wiki host where JUST ME can edit, and ANYONE can view (without invite, just public viewing)?

    #wiki #blog #devlog #mediawiki

  7. Dev log

    Working on shop items, details of each items and etc.

    The UI is not good, and need more works.

    #game #gamedev #dev #devlog #haxe #haxeflixel #pixelart

  8. Dev log

    Working on shop items, details of each items and etc.

    The UI is not good, and need more works.

    #game #gamedev #dev #devlog #haxe #haxeflixel #pixelart

  9. Hello, everyone! Let's create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It's also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=95GQX3gms8o

  10. Hello, everyone! Let's create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It's also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=95GQX3gms8o

  11. It has been a slightly slower week due to Pride stuff, but it could have been slower still. Still polishing Floe's route.

    Catgirly RPG: August 3 to August 9
    - Test played one third of Floe's route again.
    - Applied about 30 more fixes to Floe's route.
    - Improved the animations of VN sprites in various ways.
    - Recorded sound effects for the fishing "minigame".
    - Drew about half of a CG.

    #catgirlyrpg #devlog

  12. It has been a slightly slower week due to Pride stuff, but it could have been slower still. Still polishing Floe's route.

    Catgirly RPG: August 3 to August 9
    - Test played one third of Floe's route again.
    - Applied about 30 more fixes to Floe's route.
    - Improved the animations of VN sprites in various ways.
    - Recorded sound effects for the fishing "minigame".
    - Drew about half of a CG.

    #catgirlyrpg #devlog

  13. We’re currently working on the Awakening system in The Slime King. Dormant elemental energy can receive the final spark it needs to become a living slime and permanently inhabit the region. 🟡🌱

    The feature still needs more polish, but it’s already coming together nicely. Seeing this little Earth Slime take its first steps feels especially rewarding.

    What do you think of the result so far?

    #IndieDev #GameDev #PixelArt #MadeWithUnity #CozyGames #ActionRPG #Devlog

  14. We’re currently working on the Awakening system in The Slime King. Dormant elemental energy can receive the final spark it needs to become a living slime and permanently inhabit the region. 🟡🌱

    The feature still needs more polish, but it’s already coming together nicely. Seeing this little Earth Slime take its first steps feels especially rewarding.

    What do you think of the result so far?

    #IndieDev #GameDev #PixelArt #MadeWithUnity #CozyGames #ActionRPG #Devlog

  15. Resonite update post:

    2026.8.7.887
    Hello @Updates !

    I got another update for you! I don't like pushing them on Friday, but this one was meant to go out yesterday, but due to GitHub actions being down for over 8 hours I could not.

    There's a whole bunch of community contributions from @stiefeljackal, @earthmark and @WallTack to our libraries, fixing up a number of things and doing some pre-work for more contributions!

    The Linux audio issue with 100 % pinned CPU thread should also now be fixed by @bluecyro!

    Config change

    IMPORTANT: We also changed the config for starting worlds (mostly affects headless) - the forced port is now specified per protocol. This lets you specify port for LNL, QUIC & TCP, rather than only LNL.

    Your existing config will work - it'll map to LNL, but we strongly recommend switching to the new format ASAP, as we'll eventually remove the legacy option.

    This also means you can setup port for the QUIC protocol and do more experimenting with it! It would be helpful to gather some data and see how the protocol fares against LNL. I'll be opening a testing thread soon, so keep an eye on #Devlog

    #resonite

  16. I just published my usual monthly #devlog post on Steam: store.steampowered.com/news/ap

    In this one you will find a recap of everything happened last month like:
    - version 0.6.7 released for testing on Discord
    - game announcement and first trailer
    - passed 1000 wishlists

    but also all main development news like:
    - game load & save (with some anticipations on some "unconventional" features)
    - new selection UI

    #indiedev #gamedev

  17. I just published my usual monthly #devlog post on Steam: store.steampowered.com/news/ap

    In this one you will find a recap of everything happened last month like:
    - version 0.6.7 released for testing on Discord
    - game announcement and first trailer
    - passed 1000 wishlists

    but also all main development news like:
    - game load & save (with some anticipations on some "unconventional" features)
    - new selection UI

    #indiedev #gamedev

  18. Sharing another blog post by @MyrTheMoth

    Just sharing some extra words in regards to this little game :3

    Fried Log 2 - GMTK Game Jam 2026

    mothfriedgames.neocities.org/b

    #MothFriedGames #DevLog

  19. I am prototyping a new game structure for my #cave game to put the core of my game to the forefront: smelting powerful alloys and using them in various ways to restore an ancient dwarven empire. Previously, I had this idea of a vast mountain world with infinite procedural areas in-between custom-built levels but testing revealed this idea does not really work in practice (although it kinda sounds amazing on paper)

    (1/5) 🧵

    #godot #gamedev #devlog #indiedev #dwarves

  20. I am prototyping a new game structure for my #cave game to put the core of my game to the forefront: smelting powerful alloys and using them in various ways to restore an ancient dwarven empire. Previously, I had this idea of a vast mountain world with infinite procedural areas in-between custom-built levels but testing revealed this idea does not really work in practice (although it kinda sounds amazing on paper)

    (1/5) 🧵

    #godot #gamedev #devlog #indiedev #dwarves

  21. Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=pvZqwv9pMGs

  22. Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=pvZqwv9pMGs

  23. Pretty much just tested and polished Floe's route this week. Side jobs ate up some of the time, but it was great progress nevertheless.

    Catgirly RPG: July 27 to August 2
    - Test played a third of Floe's route.
    - Updated about half of the animations on Floe's route.
    - Fixed and polished almost 50 small things here and there.
    - Added a couple more sound effects.
    - Added a few nice-to-have graphics.
    - Improved jokes in a couple of places.

    #catgirlyrpg #devlog