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#devlog — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #devlog, aggregated by home.social.

  1. Added a Score Popup during block matches. Now I need to adjust and tweak it until it feels right.

    #devlog #indiedev #gamedev #steamdeck #ゲーム開発

  2. Day 14: MISSION ACCOMPLISHED! 🏁

    The #P2P video app is live, tested, and installable as a #PWA. From foundations to a full-mesh conferencing tool in two weeks.

    Built with #ReactJS, #TypeScript, #Peerix & #ZedEditor.

    Thoughts and takeaways: meefik.dev/2026/07/20/peerix-t

    App: talk.peerix.dev
    Source: github.com/meefik/peerix-talk

    #BuildInPublic #DevLog #WebRTC

  3. Day 14: MISSION ACCOMPLISHED! 🏁

    The #P2P video app is live, tested, and installable as a #PWA. From foundations to a full-mesh conferencing tool in two weeks.

    Built with #ReactJS, #TypeScript, #Peerix & #ZedEditor.

    Thoughts and takeaways: meefik.dev/2026/07/20/peerix-t

    App: talk.peerix.dev
    Source: github.com/meefik/peerix-talk

    #BuildInPublic #DevLog #WebRTC

  4. Work in progress of 2 of my favorite boyos (well maybe 3 since we count the frog boyo too)

    #aseprite #pixelart #gamedev #indiedev #devlog

  5. Work in progress of 2 of my favorite boyos (well maybe 3 since we count the frog boyo too)

    #aseprite #pixelart #gamedev #indiedev #devlog

  6. Hi everyone! Let's create another 2D effect that we can use in a game as an obstacle or an energy weapon. We'll program an animated jagged line that resembles a lightning bolt or an electrical discharge. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=vmCYzgsvSdo

  7. Hi everyone! Let's create another 2D effect that we can use in a game as an obstacle or an energy weapon. We'll program an animated jagged line that resembles a lightning bolt or an electrical discharge. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=vmCYzgsvSdo

  8. Hi everyone! Let's create another 2D effect that we can use in a game as an obstacle or an energy weapon. We'll program an animated jagged line that resembles a lightning bolt or an electrical discharge. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=vmCYzgsvSdo

  9. Hi everyone! Let's create another 2D effect that we can use in a game as an obstacle or an energy weapon. We'll program an animated jagged line that resembles a lightning bolt or an electrical discharge. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=vmCYzgsvSdo

  10. Hi everyone! Let's create another 2D effect that we can use in a game as an obstacle or an energy weapon. We'll program an animated jagged line that resembles a lightning bolt or an electrical discharge. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=vmCYzgsvSdo

  11. Latest deVlog episode is out! We dive into Bibidi's stats during and after Next Fest, and what's next on the roadmap. youtube.com/watch?v=BF2wHrSG2j8

    #bibidi #gamedev #indiedev #devlog

  12. Latest deVlog episode is out! We dive into Bibidi's stats during and after Next Fest, and what's next on the roadmap. youtube.com/watch?v=BF2wHrSG2j8

    #bibidi #gamedev #indiedev #devlog

  13. Latest deVlog episode is out! We dive into Bibidi's stats during and after Next Fest, and what's next on the roadmap. youtube.com/watch?v=BF2wHrSG2j8

    #bibidi #gamedev #indiedev #devlog

  14. Latest deVlog episode is out! We dive into Bibidi's stats during and after Next Fest, and what's next on the roadmap. youtube.com/watch?v=BF2wHrSG2j8

    #bibidi #gamedev #indiedev #devlog

  15. Latest deVlog episode is out! We dive into Bibidi's stats during and after Next Fest, and what's next on the roadmap. youtube.com/watch?v=BF2wHrSG2j8

    #bibidi #gamedev #indiedev #devlog

  16. Day 13: Installable everywhere!

    Turning the #P2P video app into a full-blown #PWA:

    📱 Web App Manifest + icons & themes
    🔔 Native install prompts (iOS/Android/Desktop)
    ⚡ App-like UX, zero store friction

    Built with #ReactJS, #TypeScript & #Vite inside #ZedEditor.

    #BuildInPublic #DevLog

  17. Day 13: Installable everywhere!

    Turning the #P2P video app into a full-blown #PWA:

    📱 Web App Manifest + icons & themes
    🔔 Native install prompts (iOS/Android/Desktop)
    ⚡ App-like UX, zero store friction

    Built with #ReactJS, #TypeScript & #Vite inside #ZedEditor.

    #BuildInPublic #DevLog

  18. Day 13: Installable everywhere!

    Turning the #P2P video app into a full-blown #PWA:

    📱 Web App Manifest + icons & themes
    🔔 Native install prompts (iOS/Android/Desktop)
    ⚡ App-like UX, zero store friction

    Built with #ReactJS, #TypeScript & #Vite inside #ZedEditor.

    #BuildInPublic #DevLog

  19. Adventures into email client development. fails at this - gets stuck/frozen for seconds because they don't use threads right (?) and don't prioritize smooth .

    So my new email client Mailo has strong baseline set for responsivity - aiming at 20ms response after user activity. Maximum 100ms response as an exception.

  20. Adventures into email client development. #Thunderbird fails at this - #UI gets stuck/frozen for seconds because they don't use threads right (?) and don't prioritize smooth #UX.

    So my new email client Mailo has strong baseline set for responsivity - aiming at 20ms response after user activity. Maximum 100ms response as an exception.

    #usability #software #softwareDevelopment #dev #devlog #email #mailo #kde #linux #ubuntu #mail #development

  21. Adventures into email client development. #Thunderbird fails at this - #UI gets stuck/frozen for seconds because they don't use threads right (?) and don't prioritize smooth #UX.

    So my new email client Mailo has strong baseline set for responsivity - aiming at 20ms response after user activity. Maximum 100ms response as an exception.

    #usability #software #softwareDevelopment #dev #devlog #email #mailo #kde #linux #ubuntu #mail #development

  22. Adventures into email client development. #Thunderbird fails at this - #UI gets stuck/frozen for seconds because they don't use threads right (?) and don't prioritize smooth #UX.

    So my new email client Mailo has strong baseline set for responsivity - aiming at 20ms response after user activity. Maximum 100ms response as an exception.

    #usability #software #softwareDevelopment #dev #devlog #email #mailo #kde #linux #ubuntu #mail #development

  23. Adventures into email client development. #Thunderbird fails at this - #UI gets stuck/frozen for seconds because they don't use threads right (?) and don't prioritize smooth #UX.

    So my new email client Mailo has strong baseline set for responsivity - aiming at 20ms response after user activity. Maximum 100ms response as an exception.

    #usability #software #softwareDevelopment #dev #devlog #email #mailo #kde #linux #ubuntu #mail #development

  24. Decided to go with jj. The library was a bit confusing at first but I think I understand how to use it now.

    #jj #devlog

  25. Decided to go with jj. The library was a bit confusing at first but I think I understand how to use it now.

    #jj #devlog

  26. Decided to go with jj. The library was a bit confusing at first but I think I understand how to use it now.

    #jj #devlog

  27. Decided to go with jj. The library was a bit confusing at first but I think I understand how to use it now.

    #jj #devlog

  28. A behind-the-scenes look at the handmade process of creating a Game Boy Color homebrew release — from the first idea to the finished physical box.

    cyfrowynomada.com/blogs/devlog

    #GameDev #IndieDev #GameBoy #MS-DOS #Production #DevLog

  29. A behind-the-scenes look at the handmade process of creating a Game Boy Color homebrew release — from the first idea to the finished physical box.

    cyfrowynomada.com/blogs/devlog

    -DOS

  30. A behind-the-scenes look at the handmade process of creating a Game Boy Color homebrew release — from the first idea to the finished physical box.

    cyfrowynomada.com/blogs/devlog

    #GameDev #IndieDev #GameBoy #MS-DOS #Production #DevLog

  31. A behind-the-scenes look at the handmade process of creating a Game Boy Color homebrew release — from the first idea to the finished physical box.

    cyfrowynomada.com/blogs/devlog

    #GameDev #IndieDev #GameBoy #MS-DOS #Production #DevLog

  32. A behind-the-scenes look at the handmade process of creating a Game Boy Color homebrew release — from the first idea to the finished physical box.

    cyfrowynomada.com/blogs/devlog

    #GameDev #IndieDev #GameBoy #MS-DOS #Production #DevLog

  33. Holy optimization. This isn't sped up, it really does open in less then half a second with a 1k track music library.

    #rust #rustlang #music #programming #devlog #chilen

  34. Holy optimization. This isn't sped up, it really does open in less then half a second with a 1k track music library.

    #rust #rustlang #music #programming #devlog #chilen