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#godotengine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godotengine, aggregated by home.social.

  1. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  2. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  3. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  4. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  5. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  6. Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

    Hoping today will go smoothly, after yesterday's power outtage forced me to end stream abruptly! Going to keep working on improvements to the UI and bugfixes!

    Come join me!

    twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

  7. Ruby Radiance
    I still can't reliably import Textures on my .glb files, but managed to mangle something together.
    It seems that the "File is large on disk" was *actually* being caused by the Trimesh Collider!
    Replace with a "Multiple Simplified" and the warning goes away.

    :(

    #gamedev #godot #rpg #roguelike #gdscript #rougelight #godotengine

  8. Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

    Villagers can now get tired and sleep it off! Besides monitoring this new addition to make sure it works as expected, I've got a few things to fix and correct!

    Come join me!

    twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

  9. ¡Directo *corto* de GameDev o lo que surja!

    👉 twitch.tv/rafalagoon

    Vamos a seguir con nuestro juego, pero antes vamos a hablar de la GameJam "The Shorter, The Better".

    #gamedev #godot #godotengine #hechocongodot #madewithgodot

  10. Since this year our meetup happens to be at the same time as the A Maze game festival, we are having a special A Maze Edition!
    This is an open event and we will hang out at c-base afterwards, so it is fine to come late.

    #Berlin #GodotEngine #OpenSource #GameDev #Meetup #Godot

  11. Join us tomorrow for our Godot Meetup A Maze Edition @ c-base!

    Thursday, 14 May 2026, 19:00-21:00
    c-base e.V.
    Rungestraße 20, Mitte, 10179 Berlin

    meetup.com/godot-user-group-be

    #Berlin #GodotEngine #OpenSource #GameDev #Meetup #Godot

  12. New expression test just dropped. (please keep in mind the visuals are NOT the point here 🤣) #IndieGameDev #GodotEngine

  13. New expression test just dropped. (please keep in mind the visuals are NOT the point here 🤣) #IndieGameDev #GodotEngine

  14. New expression test just dropped. (please keep in mind the visuals are NOT the point here 🤣) #IndieGameDev #GodotEngine

  15. New expression test just dropped. (please keep in mind the visuals are NOT the point here 🤣) #IndieGameDev #GodotEngine

  16. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  17. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  18. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  19. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  20. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  21. I did not find a way to easily make an animation stop motion like in godot, so I made this, check alt text for raw text: #GodotEngine

    It works pretty well for now, but if you have better ideas let me know. Feel free to use this code.

  22. Instead of the Berlin Interpretation, might make my Roguelike follow the Copenhagen Interpretation:
    Everything exists as proc-gen probabilities, until the Player experiences them, at which point the Function collapses, everything blue-screens, I use non-deterministic words, and things on my desk approach relativistic velocities.

    #gamedev #godot #roguelike #gdscript #rpg #godotengine #rougelight

  23. Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

    Now that some of the nasty bugs are gone, time to get back to villager needs and resource refinement! I'll be trying to add the sleep need today, at last!

    Come join me!

    twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

  24. My new combat racer Fighty Driver is coming to life in #GodotEngine! 🏎️💥

    I’m working on the AI bandits today. They are fast, aggressive, and they want your gold.

    4 weeks until launch. Who wants to stress-test the demo? 🛠️

    #IndieDev #GameDev #Godot #FightyDriver #Gaming

  25. A new update for my free Tween Guide is out!!
    qaqelol.itch.io/tweens

    It includes new pages like:
    🟡Demo: Floating text (damage numbers)
    🟡Demo: Pixel Bunny Power Up
    🔴Tip: Custom transitions
    + some tweaks and secrets

    Have a nice day!!
    #Godot #GameDev #GodotEngine #Animation #Tutorial

  26. In case you wondered how to generate dependency graphs from your Godot projects, I got the recipe.

    rp.wtf/articles/godot-project-

    #godotengine #godot

  27. My game @99managers just reached more than 10k installs on Android in less than 30 days!

    This is 4 times more than all my other Android games got over 8 years on the Google Play Store.

    #99managers #godotengine #futsal

  28. #godotengine devs, I got a question:
    So I made myself some nice input prompts that show icons/text based on the input device and mapping.

    They live in a handy scene so I can make stuff like "Press [ESC] to open menu". But so I need "Label | InputPrompt | Label". Which is fine for simple prompts - but not very flexible.

    What if I just wanna add these prompt to text dynamically aka "Press %input1 to do this and %input2 to do that"? I can never wrap my head around that. Any suggestions?

  29. ¡Directo desarrollando un juego multiplayer!

    👉 twitch.tv/rafalagoon

    Hoy vamos a probar un sistema de físicas DETERMINÍSTICAS para Godot y así facilitar la sincrinización.

    #gamedev #indiedev #godotengine #godot #hechocongodot #madewithgodot

  30. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  31. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  32. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  33. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  34. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  35. Godot:
    I forgot the last answers, so I have to ask again:
    What are "Shaders"? What do they do, and why?
    I don't need to know how "easy" they are, or how fancy the output is, just *what*they*are/do*
    Why would I use them?

    #godot #gamedev #shaders #gdscript #godotengine

  36. Godot:
    I forgot the last answers, so I have to ask again:
    What are "Shaders"? What do they do, and why?
    I don't need to know how "easy" they are, or how fancy the output is, just *what*they*are/do*
    Why would I use them?

    #godot #gamedev #shaders #gdscript #godotengine

  37. Godot:
    I forgot the last answers, so I have to ask again:
    What are "Shaders"? What do they do, and why?
    I don't need to know how "easy" they are, or how fancy the output is, just *what*they*are/do*
    Why would I use them?

    #godot #gamedev #shaders #gdscript #godotengine

  38. Godot:
    I forgot the last answers, so I have to ask again:
    What are "Shaders"? What do they do, and why?
    I don't need to know how "easy" they are, or how fancy the output is, just *what*they*are/do*
    Why would I use them?

    #godot #gamedev #shaders #gdscript #godotengine

  39. Godot:
    I forgot the last answers, so I have to ask again:
    What are "Shaders"? What do they do, and why?
    I don't need to know how "easy" they are, or how fancy the output is, just *what*they*are/do*
    Why would I use them?

    #godot #gamedev #shaders #gdscript #godotengine

  40. Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛

    The progress with the migration is slow, but steady 😎

    #godotengine #madewithgodot #godot4 #opensource

  41. Released my #godot electric effects today!

    As usual the shaders are free along with a few customizable presets: binbun3d.itch.io/electric-fx

    #godotengine #realtimevfx #gamedev #indiedev