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#godotengine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godotengine, aggregated by home.social.

  1. Join us today for our Godot Meetup @ Saftladen!

    Thursday, 28 May 2026, 19:00-22:00
    Saftladen Game Collective
    Normannenstraße 1, Lichtenberg, 10367 Berlin

    meetup.com/godot-user-group-be

    #Berlin #GodotEngine #OpenSource #GameDev #Meetup #Godot

  2. Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

    Some more tweaks to the camera and player actions! Need to contain the camera position so that it doesn't sit in the limits!

    Come join me!

    twitch.tv/sorcerystory

    #gamedev #indiedev #godotengine

  3. Wait our game DOGWALK is included in the Best Game Animation of 2025 video from Next Frame Plus !?!?
    I finally sat down to see it and was completely caught off-guard! I had to pause it to cry a bit 🥲

    youtu.be/Tjx04QtiQ1c?si=dV0k-7

    #b3d #godotengine #blender #blender3d

  4. Wait our game DOGWALK is included in the Best Game Animation of 2025 video from Next Frame Plus !?!?
    I finally sat down to see it and was completely caught off-guard! I had to pause it to cry a bit 🥲

    youtu.be/Tjx04QtiQ1c?si=dV0k-7

    #b3d #godotengine #blender #blender3d

  5. Wait our game DOGWALK is included in the Best Game Animation of 2025 video from Next Frame Plus !?!?
    I finally sat down to see it and was completely caught off-guard! I had to pause it to cry a bit 🥲

    youtu.be/Tjx04QtiQ1c?si=dV0k-7

    #b3d #godotengine #blender #blender3d

  6. Wait our game DOGWALK is included in the Best Game Animation of 2025 video from Next Frame Plus !?!?
    I finally sat down to see it and was completely caught off-guard! I had to pause it to cry a bit 🥲

    youtu.be/Tjx04QtiQ1c?si=dV0k-7

    #b3d #godotengine #blender #blender3d

  7. Wait our game DOGWALK is included in the Best Game Animation of 2025 video from Next Frame Plus !?!?
    I finally sat down to see it and was completely caught off-guard! I had to pause it to cry a bit 🥲

    youtu.be/Tjx04QtiQ1c?si=dV0k-7

    #b3d #godotengine #blender #blender3d

  8. 🛠️ DEVS & DRIVERS WANTED! 🛠️

    Fighty Driver launch is in 2 weeks. The v1.0 prep demo is live on itch.io.

    beopenbefree.itch.io/fighty-dr

    Found a bug? Have an idea for a crazy weapon? Play the demo, leave a comment, and shape the final game! 🏎️💥

    #FightyDriver #CombatRacer #IndieGame #GodotEngine #SurvivalGaming #ActionGame

  9. 🛠️ DEVS & DRIVERS WANTED! 🛠️

    Fighty Driver launch is in 2 weeks. The v1.0 prep demo is live on itch.io.

    beopenbefree.itch.io/fighty-dr

    Found a bug? Have an idea for a crazy weapon? Play the demo, leave a comment, and shape the final game! 🏎️💥

    #FightyDriver #CombatRacer #IndieGame #GodotEngine #SurvivalGaming #ActionGame

  10. 🛠️ DEVS & DRIVERS WANTED! 🛠️

    Fighty Driver launch is in 2 weeks. The v1.0 prep demo is live on itch.io.

    beopenbefree.itch.io/fighty-dr

    Found a bug? Have an idea for a crazy weapon? Play the demo, leave a comment, and shape the final game! 🏎️💥

    #FightyDriver #CombatRacer #IndieGame #GodotEngine #SurvivalGaming #ActionGame

  11. Hawk Hill Manor
    How to keep track of Research Requirements?
    I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
    I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?

    #gamedev #godot #roguelike #gdscript #godotengine #rougelight

  12. Hawk Hill Manor
    How to keep track of Research Requirements?
    I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
    I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?

    #gamedev #godot #roguelike #gdscript #godotengine #rougelight

  13. Hawk Hill Manor
    How to keep track of Research Requirements?
    I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
    I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?

    #gamedev #godot #roguelike #gdscript #godotengine #rougelight

  14. Hawk Hill Manor
    How to keep track of Research Requirements?
    I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
    I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?

    #gamedev #godot #roguelike #gdscript #godotengine #rougelight

  15. Hawk Hill Manor
    How to keep track of Research Requirements?
    I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
    I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?

    #gamedev #godot #roguelike #gdscript #godotengine #rougelight

  16. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  17. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  18. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  19. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  20. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  21. Hawk Hill Manor
    Tried to optimise my navMesh a bit, by adding NavigationObstacles to all my Buildings.
    Now everything lags and stutters :(

    #gamedev #godot #godotengine #gdscript

  22. Hawk Hill Manor
    I've been having a think about adding paths/roads, but I cannot see how to do it.
    The plan would be for Roads to allow for faster travel, but I have several questions:
    - How to place them (in-game), allowing for height changes, collisions, etc
    - How to tell the NavRegion/Map about differing speeds

    I also thought about "Desire Lines", that get built as paths are used, but I have even less clues about how to do this!

    #gamedev #godot #gdscript #godotengine

  23. Been a while since I did a #screenshotsaturday huh?

    I've been hard at work improving AVE VIRIATE: a new production line allows villagers to pick acorns and turn them into bread! They now get hungry and tired, and try to eat and sleep to fulfill their needs as well!

    #gamedev #indiedev #godotengine

  24. Been a while since I did a #screenshotsaturday huh?

    I've been hard at work improving AVE VIRIATE: a new production line allows villagers to pick acorns and turn them into bread! They now get hungry and tired, and try to eat and sleep to fulfill their needs as well!

    #gamedev #indiedev #godotengine

  25. Been a while since I did a #screenshotsaturday huh?

    I've been hard at work improving AVE VIRIATE: a new production line allows villagers to pick acorns and turn them into bread! They now get hungry and tired, and try to eat and sleep to fulfill their needs as well!

    #gamedev #indiedev #godotengine

  26. Been a while since I did a #screenshotsaturday huh?

    I've been hard at work improving AVE VIRIATE: a new production line allows villagers to pick acorns and turn them into bread! They now get hungry and tired, and try to eat and sleep to fulfill their needs as well!

    #gamedev #indiedev #godotengine

  27. Been a while since I did a #screenshotsaturday huh?

    I've been hard at work improving AVE VIRIATE: a new production line allows villagers to pick acorns and turn them into bread! They now get hungry and tired, and try to eat and sleep to fulfill their needs as well!

    #gamedev #indiedev #godotengine

  28. All of the tiles are made with geometry nodes in Blender and rendered as a 2d tileset for Godot. There are 10 colors total. This screenshot is the sink tiles (the tiles you match to win.) They look like peppermint candies with some pride flags in there. #blender3d #godotengine #screenshotsaturday

  29. All of the tiles are made with geometry nodes in Blender and rendered as a 2d tileset for Godot. There are 10 colors total. This screenshot is the sink tiles (the tiles you match to win.) They look like peppermint candies with some pride flags in there. #blender3d #godotengine #screenshotsaturday

  30. All of the tiles are made with geometry nodes in Blender and rendered as a 2d tileset for Godot. There are 10 colors total. This screenshot is the sink tiles (the tiles you match to win.) They look like peppermint candies with some pride flags in there. #blender3d #godotengine #screenshotsaturday

  31. All of the tiles are made with geometry nodes in Blender and rendered as a 2d tileset for Godot. There are 10 colors total. This screenshot is the sink tiles (the tiles you match to win.) They look like peppermint candies with some pride flags in there. #blender3d #godotengine #screenshotsaturday

  32. so here's how the town is looking so far with some of the new tiles

    took some time to figure out how i want to tile the buildings, and i think it came out pretty decently all things considered

    #screenshotsaturday #gamedev #indiedev #indiegame #godot #godotengine

  33. so here's how the town is looking so far with some of the new tiles

    took some time to figure out how i want to tile the buildings, and i think it came out pretty decently all things considered

    #screenshotsaturday #gamedev #indiedev #indiegame #godot #godotengine

  34. Fighty Driver - The Bandits

    These bandits don't miss. 💥
    Practice your driving, master your aim.
    Can you reach the Extraction Zone? 🏁

    #FightyDriver #CombatRacer #IndieGame #GodotEngine #SurvivalGaming #ActionGame

  35. Fighty Driver - The Bandits

    These bandits don't miss. 💥
    Practice your driving, master your aim.
    Can you reach the Extraction Zone? 🏁

    #FightyDriver #CombatRacer #IndieGame #GodotEngine #SurvivalGaming #ActionGame

  36. Fighty Driver - The Bandits

    These bandits don't miss. 💥
    Practice your driving, master your aim.
    Can you reach the Extraction Zone? 🏁

    #FightyDriver #CombatRacer #IndieGame #GodotEngine #SurvivalGaming #ActionGame