#godotengine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godotengine, aggregated by home.social.
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Gator Model Studio is now available on the Godot Asset Store!
It’s a 3D asset creation plugin built directly into Godot, with modelling, UV editing, rigging, animation, remeshing, import/export, and more without leaving the editor.
It’s free and MIT licensed. If you find it useful, any donations to help support continued development are greatly appreciated.
https://store.godotengine.org/asset/blackwater-gator-studios/gator-model-studio/
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Updated my #godot Magic Areas too with 6 new effects!
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Updated my #godot Magic Areas too with 6 new effects!
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We have been working on the menus for Trasmoz: The Song of the Deathbird
Music and sound effects by https://x.com/carlos__7x
#Gaming #Gamedev #indiedev #videogames #indiegame #indie #platformer #Godot #GodotEngine #Pixelart #Trasmoz
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We have been working on the menus for Trasmoz: The Song of the Deathbird
Music and sound effects by https://x.com/carlos__7x
#Gaming #Gamedev #indiedev #videogames #indiegame #indie #platformer #Godot #GodotEngine #Pixelart #Trasmoz
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Typomagical is a typing spell-building bullet heaven that will make you panic https://www.gamingonlinux.com/2026/08/typomagical-is-a-spell-building-typing-bullet-heaven-that-will-make-you-panic/
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Typomagical is a typing spell-building bullet heaven that will make you panic https://www.gamingonlinux.com/2026/08/typomagical-is-a-spell-building-typing-bullet-heaven-that-will-make-you-panic/
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Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Going to work on the ECS a bit more today! It's very close to being feature complete, but there's still a few things that need fixing!
Come join me!
www.twitch.tv/sorcerystory
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Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Going to work on the ECS a bit more today! It's very close to being feature complete, but there's still a few things that need fixing!
Come join me!
www.twitch.tv/sorcerystory
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Cellular roguelike shooter 'Pathogenic' is a body-infecting good time https://www.gamingonlinux.com/2026/08/cellular-roguelike-shooter-pathogenic-is-a-body-infecting-good-time/
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Cellular roguelike shooter 'Pathogenic' is a body-infecting good time https://www.gamingonlinux.com/2026/08/cellular-roguelike-shooter-pathogenic-is-a-body-infecting-good-time/
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First look at player customization (colors) | SUPER SCORE
Wishlist: https://store.steampowered.com/app/4531430/SUPER_SCORE/
Come hang out in the Discord server: https://discord.gg/PzAh8rnvMM
#SuperScore #SteamGames #Game #GameDev #PCGames #fps #godotengine #pcgaming #indieGame
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First look at player customization (colors) | SUPER SCORE
Wishlist: https://store.steampowered.com/app/4531430/SUPER_SCORE/
Come hang out in the Discord server: https://discord.gg/PzAh8rnvMM
#SuperScore #SteamGames #Game #GameDev #PCGames #fps #godotengine #pcgaming #indieGame
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Join us today for our Godot Meetup @ c-base!
Thursday, 13 Aug 2026, 19:00-21:00
c-base e.V.
Rungestraße 20, Mitte, 10179 Berlinhttps://www.meetup.com/godot-user-group-berlin/events/315595033/
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Join us today for our Godot Meetup @ c-base!
Thursday, 13 Aug 2026, 19:00-21:00
c-base e.V.
Rungestraße 20, Mitte, 10179 Berlinhttps://www.meetup.com/godot-user-group-berlin/events/315595033/
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Fighty Driver - Current Top score: 2949
Think you can do better?
1️⃣ Download full PC version for €2.99
2️⃣ Set your best score
3️⃣ Claim your place in Global Hall of Fame 🏆🚀 Play on Itch.io!
https://beopenbefree.itch.io/fighty-driver#IndieGame #GameDev #GodotEngine #Arcade #Gaming #IndieDevs #RetroGaming
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Fighty Driver - Current Top score: 2949
Think you can do better?
1️⃣ Download full PC version for €2.99
2️⃣ Set your best score
3️⃣ Claim your place in Global Hall of Fame 🏆🚀 Play on Itch.io!
https://beopenbefree.itch.io/fighty-driver#IndieGame #GameDev #GodotEngine #Arcade #Gaming #IndieDevs #RetroGaming
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finally got bigger npcs to consistently navigate their way into tight corridors when chasing player
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Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
I'll be tweaking the turn-based ECS workflow some more today! Also going to be a shorter stream because I want to watch the eclipse later! 🌑
Come join me!
www.twitch.tv/sorcerystory
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Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
I'll be tweaking the turn-based ECS workflow some more today! Also going to be a shorter stream because I want to watch the eclipse later! 🌑
Come join me!
www.twitch.tv/sorcerystory
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#PixelOver 0.19 stable is out! Added the bezier shape and line objects.
For detailed changes : https://deakcor.itch.io/pixelover/devlog/1624727/pixelover-019-bezier-shapes-lines
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#PixelOver 0.19 stable is out! Added the bezier shape and line objects.
For detailed changes : https://deakcor.itch.io/pixelover/devlog/1624727/pixelover-019-bezier-shapes-lines
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Most people know the Cogito template for ImSims, but you could also use it to make a fantasy game. Here's a quick test I did this morning.
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Most people know the Cogito template for ImSims, but you could also use it to make a fantasy game. Here's a quick test I did this morning.
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Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Another week of ECS improvements! Still developing the turn-based workflow to add, remove, and change components of entities all at once!
Come join me!
www.twitch.tv/sorcerystory
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Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️
Another week of ECS improvements! Still developing the turn-based workflow to add, remove, and change components of entities all at once!
Come join me!
www.twitch.tv/sorcerystory
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Gamble your way out of a contract in the occult roulette roguelite deckbuilder 'Teufelskreis' https://www.gamingonlinux.com/2026/08/gamble-your-way-out-of-a-contract-in-the-occult-roulette-roguelite-deckbuilder-teufelskreis/
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Gamble your way out of a contract in the occult roulette roguelite deckbuilder 'Teufelskreis' https://www.gamingonlinux.com/2026/08/gamble-your-way-out-of-a-contract-in-the-occult-roulette-roguelite-deckbuilder-teufelskreis/
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Directo cortito haciendo un juego de "BIM! A TOMAR POR SACO TU BARCO".
👉 https://twitch.tv/rafalagoon
Ayer empezamos a desarrollar un juego y hoy lo vamos a acabar.
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Directo cortito haciendo un juego de "BIM! A TOMAR POR SACO TU BARCO".
👉 https://twitch.tv/rafalagoon
Ayer empezamos a desarrollar un juego y hoy lo vamos a acabar.
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As it is so often, instead of actually working on my game, I had a silly idea, built it out and now I'm just looking at it for like 10 minutes. Gonna save this so I can build it into a bigger machine one day.
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As it is so often, instead of actually working on my game, I had a silly idea, built it out and now I'm just looking at it for like 10 minutes. Gonna save this so I can build it into a bigger machine one day.
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First proper Challenge level prototype run.
Still no fanfares upon victory, still no finalized meshes, but the main functionality is all there. That's my mission for the next few days.
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First proper Challenge level prototype run.
Still no fanfares upon victory, still no finalized meshes, but the main functionality is all there. That's my mission for the next few days.
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The wait for Godot is now shorter than ever. Godot 4.8 that is.
Godot 4.8 have released Dev2 and Dev3 builds. We take a look at what new features are coming in the next version of #GodotEngine.
https://gamefromscratch.com/godot-4-8-dev2-and-dev3-releases/
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In Procedural GPU Patterns #GodotEngine #gamedev tutorial 5 we make our own little shader library and use it to create fractals from both sine waves and hashes.
https://catlikecoding.com/godot/procedural-gpu-patterns/05-shader-library/ -
The latest sale ended with astonishing results 👀
A huge thank you to all 83 contributors! ✨
We’ll make sure the next updates are even better. Follow us on itchio to be notified when they launch 🚀
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button_multiconfirm.gd got its first update.
@gamesieve suggested a delay between clicks for reasons of accessibility and overly bouncy mouse switches (as a Logitech user, I can relate).
So that's now there. Didn't even need a timer.