#godot — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot, aggregated by home.social.
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Typomagical is a typing spell-building bullet heaven that will make you panic https://www.gamingonlinux.com/2026/08/typomagical-is-a-spell-building-typing-bullet-heaven-that-will-make-you-panic/
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Typomagical is a typing spell-building bullet heaven that will make you panic https://www.gamingonlinux.com/2026/08/typomagical-is-a-spell-building-typing-bullet-heaven-that-will-make-you-panic/
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Phew, that's 100+ pixel events converted from old scripts to animations. It was really tedious but had to be done. The old events were such spaghetti that porting them was easier than trying to add footstep sounds and other polish to them.
Catgirly RPG currently has about 400 of these events, of which some are quite elaborate too. Imagine trying to make them without an in-editor preview. Yeah, I'm quite happy to delete the old scripting approach for good now. 🧨
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Phew, that's 100+ pixel events converted from old scripts to animations. It was really tedious but had to be done. The old events were such spaghetti that porting them was easier than trying to add footstep sounds and other polish to them.
Catgirly RPG currently has about 400 of these events, of which some are quite elaborate too. Imagine trying to make them without an in-editor preview. Yeah, I'm quite happy to delete the old scripting approach for good now. 🧨
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Today I added the content scale factor to the program settings. While testing on the macbook I noticed that the UI was tiny on the high-dpi display.
Works pretty well in combination with overriding the font-size. You have granular control over how this looks on a high-dpi display.
Two sceenshots with factor 1.0 and 1.5 (looks a bit silly on low-dpi)
And yes: I am dragging my feet to setup itch and the tax interview 😅
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Today I added the content scale factor to the program settings. While testing on the macbook I noticed that the UI was tiny on the high-dpi display.
Works pretty well in combination with overriding the font-size. You have granular control over how this looks on a high-dpi display.
Two sceenshots with factor 1.0 and 1.5 (looks a bit silly on low-dpi)
And yes: I am dragging my feet to setup itch and the tax interview 😅
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Cellular roguelike shooter 'Pathogenic' is a body-infecting good time https://www.gamingonlinux.com/2026/08/cellular-roguelike-shooter-pathogenic-is-a-body-infecting-good-time/
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Cellular roguelike shooter 'Pathogenic' is a body-infecting good time https://www.gamingonlinux.com/2026/08/cellular-roguelike-shooter-pathogenic-is-a-body-infecting-good-time/
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Join us today for our Godot Meetup @ c-base!
Thursday, 13 Aug 2026, 19:00-21:00
c-base e.V.
Rungestraße 20, Mitte, 10179 Berlinhttps://www.meetup.com/godot-user-group-berlin/events/315595033/
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Join us today for our Godot Meetup @ c-base!
Thursday, 13 Aug 2026, 19:00-21:00
c-base e.V.
Rungestraße 20, Mitte, 10179 Berlinhttps://www.meetup.com/godot-user-group-berlin/events/315595033/
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LIVE ON 🔴
Venez vous rafraichir dans le placard à code 🧊
Pour y accéder, direction la chaîne Twitch formamac 😉
➡️ https://www.twitch.tv/formamac
@[email protected] @Twitch @[email protected] @[email protected] @twitchfr #twitch @godotengine @[email protected] @godot @[email protected] #godot #interview #gamdev #indiegame #indiegame
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Yesterday I tested the linux, windows and mac builds. Just had to do some minor cosmetic adjustments for windows and mac. Mac needs a bit more tweaking because of the super high resolution.
Otherwise everything works.Love how easy it was to build for three platforms. And I only developed on Linux.
Today: setting up itch and then doing the itch tax interview.
Getting closer
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Yesterday I tested the linux, windows and mac builds. Just had to do some minor cosmetic adjustments for windows and mac. Mac needs a bit more tweaking because of the super high resolution.
Otherwise everything works.Love how easy it was to build for three platforms. And I only developed on Linux.
Today: setting up itch and then doing the itch tax interview.
Getting closer
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Someone has made another quick video, testing my #videogame made with #godot.
While it aknowledge the actual flaws in the project i'm glad to see that the reviewer is fair with the ongoing work.
Anyway this is very interesting and helpful to get such feedbacks !
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Someone has made another quick video, testing my #videogame made with #godot.
While it aknowledge the actual flaws in the project i'm glad to see that the reviewer is fair with the ongoing work.
Anyway this is very interesting and helpful to get such feedbacks !
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The game is now open source and can be found on GitHub https://github.com/XanatosX/tiny-gardener
Also itch.io got the first GitHub action build shipped. So no more building on my machine.
Feel free to take a look at the code base, if you want.
#Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev
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The game is now open source and can be found on GitHub https://github.com/XanatosX/tiny-gardener
Also itch.io got the first GitHub action build shipped. So no more building on my machine.
Feel free to take a look at the code base, if you want.
#Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev
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Today's progress include:
- HP, level and XP UI
- A map/board!
- Saving state between scenes (only HP, level and XP)
- Enemies can hit playerIn case you wonder, the 'map' feature is going to be inspired by Rogue: Genesia (another survivors-like game).
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🕹️ Title: Thrive
🦊️ Idea: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: PU 8/08/26 & 8/01/26
⚗️ Major release(Stable)🍎️
📌️ Changes: https://www.revolutionarygamesstudio.com/news
🦣️ From:
https://mastodon.social/@Thrive_Game/117060989924296712
https://mastodon.social/@Thrive_Game/117021481641242585🏝️https://www.youtube.com/embed/UbfkfuhqQ_k
🦉️https://www.youtube.com/embed/xeDfG5VtNRA
🐹️https://www.youtube.com/embed/AY7i8NqqkFA
🎲️https://www.youtube.com/embed/UfmtMjDPPGk
🎲️https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM -
🕹️ Title: Thrive
🦊️ Idea: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: PU 8/08/26 & 8/01/26
⚗️ Major release(Stable)🍎️
📌️ Changes: https://www.revolutionarygamesstudio.com/news
🦣️ From:
https://mastodon.social/@Thrive_Game/117060989924296712
https://mastodon.social/@Thrive_Game/117021481641242585🏝️https://www.youtube.com/embed/UbfkfuhqQ_k
🦉️https://www.youtube.com/embed/xeDfG5VtNRA
🐹️https://www.youtube.com/embed/AY7i8NqqkFA
🎲️https://www.youtube.com/embed/UfmtMjDPPGk
🎲️https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM -
Any #godot experts out there...
Is there an accessible Control node that is usable for selecting a Node in a scene? I'm working on a custom inspector plugin and, while I was able to find EditorResourcePicker for resource references, I have yet to find something like EditorNodePicker
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Any #godot experts out there...
Is there an accessible Control node that is usable for selecting a Node in a scene? I'm working on a custom inspector plugin and, while I was able to find EditorResourcePicker for resource references, I have yet to find something like EditorNodePicker
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finally got bigger npcs to consistently navigate their way into tight corridors when chasing player
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Last week, I worked with a small group of 9-14 year olds to build a game almost, but not totally, unlike space invaders.
It is quite silly. And the week of first time #gamedev was great fun.
If you're looking for a silly and simple #godot project, the code is at code.mavnn.eu/mavnn/michael-...
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Last week, I worked with a small group of 9-14 year olds to build a game almost, but not totally, unlike space invaders.
It is quite silly. And the week of first time #gamedev was great fun.
If you're looking for a silly and simple #godot project, the code is at code.mavnn.eu/mavnn/michael-...
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Here's a look at the revamped party menu in Cassette Beasts 2002! We’ve been doing a whole lot of overhauling on all aspects of the UI to improve usability, flow and all that good stuff.
What do you think?
#godot -
Here's a look at the revamped party menu in Cassette Beasts 2002! We’ve been doing a whole lot of overhauling on all aspects of the UI to improve usability, flow and all that good stuff.
What do you think?
#godot -
Hawk Hill Manor
Made some progress on Research
One thing it does is invent new Buildings
This means I need a way of show/hide Buttons in the UI
Current Idea:
Change Button to Scene, and have a script instantiate Scenes according to some logic (group by Type, invented_yet, etc)
Need to reroute al the signals, and write a big table of "do I show this?"ideas welcomed
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Hawk Hill Manor
Made some progress on Research
One thing it does is invent new Buildings
This means I need a way of show/hide Buttons in the UI
Current Idea:
Change Button to Scene, and have a script instantiate Scenes according to some logic (group by Type, invented_yet, etc)
Need to reroute al the signals, and write a big table of "do I show this?"ideas welcomed
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SnekromancY is a clever reinvention of Snake with a survivor-like tower escape style https://www.gamingonlinux.com/2026/08/snekromancy-is-a-clever-reinvention-of-snake-with-a-survivor-like-tower-escape-style/
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SnekromancY is a clever reinvention of Snake with a survivor-like tower escape style https://www.gamingonlinux.com/2026/08/snekromancy-is-a-clever-reinvention-of-snake-with-a-survivor-like-tower-escape-style/
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New devlog on itch.io about latest release of GodotPrompter:
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New devlog on itch.io about latest release of GodotPrompter:
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There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.
Will ship an update to the web version and go to bed after.
https://xanatos.itch.io/tiny-gardener
Sorry for using AI image descriptions, but my brain reached it limit for today.
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There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.
Will ship an update to the web version and go to bed after.
https://xanatos.itch.io/tiny-gardener
Sorry for using AI image descriptions, but my brain reached it limit for today.
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Added the items AND made them and weapons upgradable!
It might not be seen in the video but the item COOLDOWN reduces the base cooldown of the weapon WAND, it's just that I printed the base cooldown without this modification (which is done under-the-hood).
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Added the items AND made them and weapons upgradable!
It might not be seen in the video but the item COOLDOWN reduces the base cooldown of the weapon WAND, it's just that I printed the base cooldown without this modification (which is done under-the-hood).
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I need to invest some time into learning how to customize the inspector in Godot. Some of what I want to do is bumping up against limitations of that and with Resource.
The biggest issue is that I want to set up sequences of actions in Robot Shooter with different delays and references to specific nodes. Since I reference Node I cannot use Resource. But using a ton of separate lists is annoying as hell. Time to bite the bullet I guess.
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I need to invest some time into learning how to customize the inspector in Godot. Some of what I want to do is bumping up against limitations of that and with Resource.
The biggest issue is that I want to set up sequences of actions in Robot Shooter with different delays and references to specific nodes. Since I reference Node I cannot use Resource. But using a ton of separate lists is annoying as hell. Time to bite the bullet I guess.
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🛠️ Title: Pixelorama
🦊️ Idea: A libre pixel art drawing & animation tool
🏡️ https://pixelorama.org
🐣️ https://github.com/Orama-Interactive/Pixelorama
🔖 #LinuxGameDev #VFX #PixelArt #Godot
📦️ #Libre #Bin #Arch #RPM #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 1.2
⚗️ Major release(Stable)🍎️
📌️ Changes: https://orama-interactive.itch.io/pixelorama/devlog/1608387/pixelorama-v12-new-possibilities-for-pixel-art
🦣️ From: https://mastodon.art/@Pixelorama/117004929038433976🦉️ https://www.youtube.com/embed/6srsqLhGhKk
🐹️ https://www.youtube.com/embed/u-TJ1WcCA6k
🕵️ https://www.youtube.com/embed/MhMT5BldTLU
🕯️https://www.youtube.com/embed/-FEZeitwpyY
🎮️ https://www.youtube.com/embed/ffxglqmE4sU
🎮️ https://www.youtube.com/embed/CwT_Tz006Pc -
🛠️ Title: Pixelorama
🦊️ Idea: A libre pixel art drawing & animation tool
🏡️ https://pixelorama.org
🐣️ https://github.com/Orama-Interactive/Pixelorama
🔖 #LinuxGameDev #VFX #PixelArt #Godot
📦️ #Libre #Bin #Arch #RPM #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 1.2
⚗️ Major release(Stable)🍎️
📌️ Changes: https://orama-interactive.itch.io/pixelorama/devlog/1608387/pixelorama-v12-new-possibilities-for-pixel-art
🦣️ From: https://mastodon.art/@Pixelorama/117004929038433976🦉️ https://www.youtube.com/embed/6srsqLhGhKk
🐹️ https://www.youtube.com/embed/u-TJ1WcCA6k
🕵️ https://www.youtube.com/embed/MhMT5BldTLU
🕯️https://www.youtube.com/embed/-FEZeitwpyY
🎮️ https://www.youtube.com/embed/ffxglqmE4sU
🎮️ https://www.youtube.com/embed/CwT_Tz006Pc -
Bringing Sea Of Thieves-Style Water To Godot https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot