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  1. Phew, that's 100+ pixel events converted from old scripts to animations. It was really tedious but had to be done. The old events were such spaghetti that porting them was easier than trying to add footstep sounds and other polish to them.

    Catgirly RPG currently has about 400 of these events, of which some are quite elaborate too. Imagine trying to make them without an in-editor preview. Yeah, I'm quite happy to delete the old scripting approach for good now. 🧨

    #catgirlyrpg #indiedev #godot

  2. Phew, that's 100+ pixel events converted from old scripts to animations. It was really tedious but had to be done. The old events were such spaghetti that porting them was easier than trying to add footstep sounds and other polish to them.

    Catgirly RPG currently has about 400 of these events, of which some are quite elaborate too. Imagine trying to make them without an in-editor preview. Yeah, I'm quite happy to delete the old scripting approach for good now. 🧨

    #catgirlyrpg #indiedev #godot

  3. Today I added the content scale factor to the program settings. While testing on the macbook I noticed that the UI was tiny on the high-dpi display.

    Works pretty well in combination with overriding the font-size. You have granular control over how this looks on a high-dpi display.

    Two sceenshots with factor 1.0 and 1.5 (looks a bit silly on low-dpi)

    And yes: I am dragging my feet to setup itch and the tax interview 😅

    #godot #gdscript #mipgam #godottool

  4. Today I added the content scale factor to the program settings. While testing on the macbook I noticed that the UI was tiny on the high-dpi display.

    Works pretty well in combination with overriding the font-size. You have granular control over how this looks on a high-dpi display.

    Two sceenshots with factor 1.0 and 1.5 (looks a bit silly on low-dpi)

    And yes: I am dragging my feet to setup itch and the tax interview 😅

    #godot #gdscript #mipgam #godottool

  5. Yesterday I tested the linux, windows and mac builds. Just had to do some minor cosmetic adjustments for windows and mac. Mac needs a bit more tweaking because of the super high resolution.
    Otherwise everything works.

    Love how easy it was to build for three platforms. And I only developed on Linux.

    Today: setting up itch and then doing the itch tax interview.

    Getting closer

    #godot #gdscript #mipgam #godottool

  6. Yesterday I tested the linux, windows and mac builds. Just had to do some minor cosmetic adjustments for windows and mac. Mac needs a bit more tweaking because of the super high resolution.
    Otherwise everything works.

    Love how easy it was to build for three platforms. And I only developed on Linux.

    Today: setting up itch and then doing the itch tax interview.

    Getting closer

    #godot #gdscript #mipgam #godottool

  7. Someone has made another quick video, testing my #videogame made with #godot.

    While it aknowledge the actual flaws in the project i'm glad to see that the reviewer is fair with the ongoing work.

    Anyway this is very interesting and helpful to get such feedbacks !

    youtube.com/watch?v=teMU16AaHX8

  8. Someone has made another quick video, testing my #videogame made with #godot.

    While it aknowledge the actual flaws in the project i'm glad to see that the reviewer is fair with the ongoing work.

    Anyway this is very interesting and helpful to get such feedbacks !

    youtube.com/watch?v=teMU16AaHX8

  9. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  10. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  11. Today's progress include:
    - HP, level and XP UI
    - A map/board!
    - Saving state between scenes (only HP, level and XP)
    - Enemies can hit player

    In case you wonder, the 'map' feature is going to be inspired by Rogue: Genesia (another survivors-like game).

    #indiedev #gamedev #godot #wip

  12. Any #godot experts out there...

    Is there an accessible Control node that is usable for selecting a Node in a scene? I'm working on a custom inspector plugin and, while I was able to find EditorResourcePicker for resource references, I have yet to find something like EditorNodePicker

    #gamedev

  13. Any #godot experts out there...

    Is there an accessible Control node that is usable for selecting a Node in a scene? I'm working on a custom inspector plugin and, while I was able to find EditorResourcePicker for resource references, I have yet to find something like EditorNodePicker

    #gamedev

  14. finally got bigger npcs to consistently navigate their way into tight corridors when chasing player

    #gamedev #indiedev #godot #godotengine

  15. Last week, I worked with a small group of 9-14 year olds to build a game almost, but not totally, unlike space invaders.

    youtu.be/l7-sgNSvW9c

    It is quite silly. And the week of first time #gamedev was great fun.

    If you're looking for a silly and simple #godot project, the code is at code.mavnn.eu/mavnn/michael-...

  16. Last week, I worked with a small group of 9-14 year olds to build a game almost, but not totally, unlike space invaders.

    youtu.be/l7-sgNSvW9c

    It is quite silly. And the week of first time #gamedev was great fun.

    If you're looking for a silly and simple #godot project, the code is at code.mavnn.eu/mavnn/michael-...

  17. Here's a look at the revamped party menu in Cassette Beasts 2002! We’ve been doing a whole lot of overhauling on all aspects of the UI to improve usability, flow and all that good stuff.

    What do you think?
    #godot

  18. Here's a look at the revamped party menu in Cassette Beasts 2002! We’ve been doing a whole lot of overhauling on all aspects of the UI to improve usability, flow and all that good stuff.

    What do you think?
    #godot

  19. Hawk Hill Manor
    Made some progress on Research
    One thing it does is invent new Buildings
    This means I need a way of show/hide Buttons in the UI
    Current Idea:
    Change Button to Scene, and have a script instantiate Scenes according to some logic (group by Type, invented_yet, etc)
    Need to reroute al the signals, and write a big table of "do I show this?"

    ideas welcomed

    #gamedev #godot #roguelike #gdscript #rougelight

  20. Hawk Hill Manor
    Made some progress on Research
    One thing it does is invent new Buildings
    This means I need a way of show/hide Buttons in the UI
    Current Idea:
    Change Button to Scene, and have a script instantiate Scenes according to some logic (group by Type, invented_yet, etc)
    Need to reroute al the signals, and write a big table of "do I show this?"

    ideas welcomed

    #gamedev #godot #roguelike #gdscript #rougelight

  21. It's fun to load up old test scenes from earlier in development and reflect on how far things have come. A lot has changed, including Fuzz's overall movement. There's certainly concepts from these small test levels that are and will be further explored. #gamedev #godot #indiedev

  22. There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.

    Will ship an update to the web version and go to bed after.

    xanatos.itch.io/tiny-gardener

    Sorry for using AI image descriptions, but my brain reached it limit for today.

    #Godot #Godot4 #GameDev #GodotPrototype

  23. There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.

    Will ship an update to the web version and go to bed after.

    xanatos.itch.io/tiny-gardener

    Sorry for using AI image descriptions, but my brain reached it limit for today.

    #Godot #Godot4 #GameDev #GodotPrototype

  24. Added the items AND made them and weapons upgradable!

    It might not be seen in the video but the item COOLDOWN reduces the base cooldown of the weapon WAND, it's just that I printed the base cooldown without this modification (which is done under-the-hood).

    #indiedev #gamedev #godot #wip

  25. Added the items AND made them and weapons upgradable!

    It might not be seen in the video but the item COOLDOWN reduces the base cooldown of the weapon WAND, it's just that I printed the base cooldown without this modification (which is done under-the-hood).

    #indiedev #gamedev #godot #wip

  26. I need to invest some time into learning how to customize the inspector in Godot. Some of what I want to do is bumping up against limitations of that and with Resource.

    The biggest issue is that I want to set up sequences of actions in Robot Shooter with different delays and references to specific nodes. Since I reference Node I cannot use Resource. But using a ton of separate lists is annoying as hell. Time to bite the bullet I guess.

    #gamedev #godot

  27. I need to invest some time into learning how to customize the inspector in Godot. Some of what I want to do is bumping up against limitations of that and with Resource.

    The biggest issue is that I want to set up sequences of actions in Robot Shooter with different delays and references to specific nodes. Since I reference Node I cannot use Resource. But using a ton of separate lists is annoying as hell. Time to bite the bullet I guess.

    #gamedev #godot