#godot — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot, aggregated by home.social.
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Join us today for our Godot Meetup @ Saftladen!
Thursday, 28 May 2026, 19:00-22:00
Saftladen Game Collective
Normannenstraße 1, Lichtenberg, 10367 Berlinhttps://www.meetup.com/godot-user-group-berlin/events/313554879/
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Added some more color options! These are the defaults:
#gamedev #indiegame #indiedev #godot #godotengine #pixelart #minesweeper
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Added some more color options! These are the defaults:
#gamedev #indiegame #indiedev #godot #godotengine #pixelart #minesweeper
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Added some more color options! These are the defaults:
#gamedev #indiegame #indiedev #godot #godotengine #pixelart #minesweeper
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Added some more color options! These are the defaults:
#gamedev #indiegame #indiedev #godot #godotengine #pixelart #minesweeper
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Added some more color options! These are the defaults:
#gamedev #indiegame #indiedev #godot #godotengine #pixelart #minesweeper
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v0.7.7 First tactics and match feedback
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Now you have more influence over the matches with the first tactics and match feedback. -
v0.7.7 First tactics and match feedback
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Now you have more influence over the matches with the first tactics and match feedback. -
v0.7.7 First tactics and match feedback
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Now you have more influence over the matches with the first tactics and match feedback. -
v0.7.7 First tactics and match feedback
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Now you have more influence over the matches with the first tactics and match feedback. -
v0.7.7 First tactics and match feedback
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Now you have more influence over the matches with the first tactics and match feedback. -
J'ai mis à jour mon billet sur le texturage de terrain en pixel-art. Avec une technique plus avancée, plus de captures et plus d'exemples.
https://www.miximum.fr/revivarium/blog/godot-terrain-pixel-art/
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Stat growth mechanic is nearly finished!
Made a lot of progress on this, got the logic for all the code and calculations finally figured out, and fixed some issues.
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Hawk Hill Manor
Research
Maybe I duplicate my Inventory system, for "Research Logs". Create a bunch of Logs (similar to Goods), such as "Ghosts Killed", "Mine depth" etc, and send signals via ResearchManager to add/subtract Logs from the Inventory.
Then, a ResearchRecipe can check the LogsInventory, to see if/how much Research/Events have been done.Thoughts?
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Hawk Hill Manor
Research
Maybe I duplicate my Inventory system, for "Research Logs". Create a bunch of Logs (similar to Goods), such as "Ghosts Killed", "Mine depth" etc, and send signals via ResearchManager to add/subtract Logs from the Inventory.
Then, a ResearchRecipe can check the LogsInventory, to see if/how much Research/Events have been done.Thoughts?
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Hawk Hill Manor
Research
Maybe I duplicate my Inventory system, for "Research Logs". Create a bunch of Logs (similar to Goods), such as "Ghosts Killed", "Mine depth" etc, and send signals via ResearchManager to add/subtract Logs from the Inventory.
Then, a ResearchRecipe can check the LogsInventory, to see if/how much Research/Events have been done.Thoughts?
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Hawk Hill Manor
Research
Maybe I duplicate my Inventory system, for "Research Logs". Create a bunch of Logs (similar to Goods), such as "Ghosts Killed", "Mine depth" etc, and send signals via ResearchManager to add/subtract Logs from the Inventory.
Then, a ResearchRecipe can check the LogsInventory, to see if/how much Research/Events have been done.Thoughts?
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Hawk Hill Manor
Research
Maybe I duplicate my Inventory system, for "Research Logs". Create a bunch of Logs (similar to Goods), such as "Ghosts Killed", "Mine depth" etc, and send signals via ResearchManager to add/subtract Logs from the Inventory.
Then, a ResearchRecipe can check the LogsInventory, to see if/how much Research/Events have been done.Thoughts?
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Hawk Hill Manor
How to keep track of Research Requirements?
I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?#gamedev #godot #roguelike #gdscript #godotengine #rougelight
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Hawk Hill Manor
How to keep track of Research Requirements?
I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?#gamedev #godot #roguelike #gdscript #godotengine #rougelight
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Hawk Hill Manor
How to keep track of Research Requirements?
I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?#gamedev #godot #roguelike #gdscript #godotengine #rougelight
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Hawk Hill Manor
How to keep track of Research Requirements?
I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?#gamedev #godot #roguelike #gdscript #godotengine #rougelight
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Hawk Hill Manor
How to keep track of Research Requirements?
I was trying to build them similar to Crafting/manufacturing Recipes, but I need more freeform Reqs, too.
I can crowbar in some signals, for linked to a ResearchManager global, that keeps track of things, but how to link this to a ResearchRecipe resource?#gamedev #godot #roguelike #gdscript #godotengine #rougelight
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Hawk Hill Manor
Guess I should start on the "Factory"/Tech-Tree system.Latest Idea, seeing as I already have the Manor House, is to have Research Options, that require Materials, and possibly other things ("Must have been a Ghost Attack", "Mine 500 Coal", etc)
Dedicated Workers will take the Goods (Prioritised over anyone else!) to the Manor, and the Progress Bar will fill up. Then I need some way of implementing the Research. -
Hawk Hill Manor
Guess I should start on the "Factory"/Tech-Tree system.Latest Idea, seeing as I already have the Manor House, is to have Research Options, that require Materials, and possibly other things ("Must have been a Ghost Attack", "Mine 500 Coal", etc)
Dedicated Workers will take the Goods (Prioritised over anyone else!) to the Manor, and the Progress Bar will fill up. Then I need some way of implementing the Research. -
Hawk Hill Manor
Guess I should start on the "Factory"/Tech-Tree system.Latest Idea, seeing as I already have the Manor House, is to have Research Options, that require Materials, and possibly other things ("Must have been a Ghost Attack", "Mine 500 Coal", etc)
Dedicated Workers will take the Goods (Prioritised over anyone else!) to the Manor, and the Progress Bar will fill up. Then I need some way of implementing the Research. -
Hawk Hill Manor
Guess I should start on the "Factory"/Tech-Tree system.Latest Idea, seeing as I already have the Manor House, is to have Research Options, that require Materials, and possibly other things ("Must have been a Ghost Attack", "Mine 500 Coal", etc)
Dedicated Workers will take the Goods (Prioritised over anyone else!) to the Manor, and the Progress Bar will fill up. Then I need some way of implementing the Research. -
Hawk Hill Manor
Guess I should start on the "Factory"/Tech-Tree system.Latest Idea, seeing as I already have the Manor House, is to have Research Options, that require Materials, and possibly other things ("Must have been a Ghost Attack", "Mine 500 Coal", etc)
Dedicated Workers will take the Goods (Prioritised over anyone else!) to the Manor, and the Progress Bar will fill up. Then I need some way of implementing the Research. -
⚔️ Submission deadline reached! 🔚
We received 49 amazing entries for the GOEDWARE GAME JAM: Boss Battle Edition. Huge thanks to everyone who joined!
Go check out the games and all the boss battles here: https://itch.io/jam/goedware-game-jam-boss-battle-edition
#goedwaregamejam #gamedev #gamejam #indiegamedev #bossbattle #indiedev #unity #godot #unreal
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⚔️ Submission deadline reached! 🔚
We received 49 amazing entries for the GOEDWARE GAME JAM: Boss Battle Edition. Huge thanks to everyone who joined!
Go check out the games and all the boss battles here: https://itch.io/jam/goedware-game-jam-boss-battle-edition
#goedwaregamejam #gamedev #gamejam #indiegamedev #bossbattle #indiedev #unity #godot #unreal
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⚔️ Submission deadline reached! 🔚
We received 49 amazing entries for the GOEDWARE GAME JAM: Boss Battle Edition. Huge thanks to everyone who joined!
Go check out the games and all the boss battles here: https://itch.io/jam/goedware-game-jam-boss-battle-edition
#goedwaregamejam #gamedev #gamejam #indiegamedev #bossbattle #indiedev #unity #godot #unreal
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🕹️ Title: YKnytt
🦊️ Idea: A free atmospheric adventure and platform game pursuing the game Knytt Stories
🏡️ https://youkaicountry.itch.io/yknytt
🐣️ https://github.com/youkaicountry/yknytt
🔖 #LinuxGaming #AdventurePlatformer #Godot
📦️ #LibreEngine #FreeAssets #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 0.7.1 beta
⚗️ Signific. vers. 🦍️
📌️ Changes: https://github.com/youkaicountry/yknytt/releases
🦣️ From: 🛜️ https://github.com/youkaicountry/yknytt/releases.atom🎮️ https://www.youtube.com/embed/?list=PLYEerdjaG7E2sqNmkVUO9fJ27Mk6MI4rb
🎮️ https://www.youtube.com/embed/vy1PPHVqOcE
🎮️ https://www.youtube.com/embed/8Fr0dFVeva0
🎮️ https://www.youtube.com/embed/z3sDueHtd0c -
Hawk Hill Manor
Managed to soft-lock my test-run, by not building a Food Deliverer soon enough!
I had food in the Warehouse, but Citizens go to their Houses to eat! With no Deliverers, there is no Food in the Houses!
Maybe allow Citizens to fetch Food from Warehouses if needed... -
Hawk Hill Manor
Managed to soft-lock my test-run, by not building a Food Deliverer soon enough!
I had food in the Warehouse, but Citizens go to their Houses to eat! With no Deliverers, there is no Food in the Houses!
Maybe allow Citizens to fetch Food from Warehouses if needed... -
Hawk Hill Manor
Managed to soft-lock my test-run, by not building a Food Deliverer soon enough!
I had food in the Warehouse, but Citizens go to their Houses to eat! With no Deliverers, there is no Food in the Houses!
Maybe allow Citizens to fetch Food from Warehouses if needed... -
Hawk Hill Manor
Managed to soft-lock my test-run, by not building a Food Deliverer soon enough!
I had food in the Warehouse, but Citizens go to their Houses to eat! With no Deliverers, there is no Food in the Houses!
Maybe allow Citizens to fetch Food from Warehouses if needed... -
Hawk Hill Manor
Managed to soft-lock my test-run, by not building a Food Deliverer soon enough!
I had food in the Warehouse, but Citizens go to their Houses to eat! With no Deliverers, there is no Food in the Houses!
Maybe allow Citizens to fetch Food from Warehouses if needed... -
🕹️ Title: Thrive
🦊️ Idea: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🦉️ https://mastodon.social/@Thrive_Game
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html🥁️ Update: 1.1.0
⚗️ Patch release(Stable)🍎️
📌️ Changes: https://github.com/Revolutionary-Games/Thrive/releases
🦣️ From: https://mastodon.social/@Thrive_Game/116623851500855405💥️🏝️https://www.youtube.com/embed/UbfkfuhqQ_k
🦉️https://www.youtube.com/embed/xeDfG5VtNRA
🐹️https://www.youtube.com/embed/AY7i8NqqkFA
🎲️https://www.youtube.com/embed/UfmtMjDPPGk
🎲️https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM -
Hawk Hill Manor
Current Goods chains:
Farm (Wheat) -> Windmill (Wheat to Flour) -> Bakery (Flour + Coal -> Bread)
Lumberjack (Logs from Trees) -> Sawmill (Logs to Planks)
Mine (Iron Ore or Coal form Pit Head) -> Smelter (Iron Ore + Coal to Iron Ingots) -> Blacksmith (Iron Ingots + Coal to Tools)
Scavenger searches Ruins for Logs, Planks, Coal, Iron, and other.Workers fetch and carry their Goods to and from Warehouses, helped by Haulers
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Hawk Hill Manor
Current Goods chains:
Farm (Wheat) -> Windmill (Wheat to Flour) -> Bakery (Flour + Coal -> Bread)
Lumberjack (Logs from Trees) -> Sawmill (Logs to Planks)
Mine (Iron Ore or Coal form Pit Head) -> Smelter (Iron Ore + Coal to Iron Ingots) -> Blacksmith (Iron Ingots + Coal to Tools)
Scavenger searches Ruins for Logs, Planks, Coal, Iron, and other.Workers fetch and carry their Goods to and from Warehouses, helped by Haulers
-
Hawk Hill Manor
Current Goods chains:
Farm (Wheat) -> Windmill (Wheat to Flour) -> Bakery (Flour + Coal -> Bread)
Lumberjack (Logs from Trees) -> Sawmill (Logs to Planks)
Mine (Iron Ore or Coal form Pit Head) -> Smelter (Iron Ore + Coal to Iron Ingots) -> Blacksmith (Iron Ingots + Coal to Tools)
Scavenger searches Ruins for Logs, Planks, Coal, Iron, and other.Workers fetch and carry their Goods to and from Warehouses, helped by Haulers
-
Hawk Hill Manor
Current Goods chains:
Farm (Wheat) -> Windmill (Wheat to Flour) -> Bakery (Flour + Coal -> Bread)
Lumberjack (Logs from Trees) -> Sawmill (Logs to Planks)
Mine (Iron Ore or Coal form Pit Head) -> Smelter (Iron Ore + Coal to Iron Ingots) -> Blacksmith (Iron Ingots + Coal to Tools)
Scavenger searches Ruins for Logs, Planks, Coal, Iron, and other.Workers fetch and carry their Goods to and from Warehouses, helped by Haulers
-
Hawk Hill Manor
Current Goods chains:
Farm (Wheat) -> Windmill (Wheat to Flour) -> Bakery (Flour + Coal -> Bread)
Lumberjack (Logs from Trees) -> Sawmill (Logs to Planks)
Mine (Iron Ore or Coal form Pit Head) -> Smelter (Iron Ore + Coal to Iron Ingots) -> Blacksmith (Iron Ingots + Coal to Tools)
Scavenger searches Ruins for Logs, Planks, Coal, Iron, and other.Workers fetch and carry their Goods to and from Warehouses, helped by Haulers
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Programador cria o mesmo jogo no Unity e Godot para descobrir o melhor motor
🔗 https://tugatech.com.pt/t84111-programador-cria-o-mesmo-jogo-no-unity-e-godot-para-descobrir-o-melhor-motor -
Programador cria o mesmo jogo no Unity e Godot para descobrir o melhor motor
🔗 https://tugatech.com.pt/t84111-programador-cria-o-mesmo-jogo-no-unity-e-godot-para-descobrir-o-melhor-motor -
Programador cria o mesmo jogo no Unity e Godot para descobrir o melhor motor
🔗 https://tugatech.com.pt/t84111-programador-cria-o-mesmo-jogo-no-unity-e-godot-para-descobrir-o-melhor-motor -
Programador cria o mesmo jogo no Unity e Godot para descobrir o melhor motor
🔗 https://tugatech.com.pt/t84111-programador-cria-o-mesmo-jogo-no-unity-e-godot-para-descobrir-o-melhor-motor -
Programador cria o mesmo jogo no Unity e Godot para descobrir o melhor motor
🔗 https://tugatech.com.pt/t84111-programador-cria-o-mesmo-jogo-no-unity-e-godot-para-descobrir-o-melhor-motor -
Hawk Hill Manor
Simple fix for Builders: BuildingObject has is_builder_allocated flag. On Builder taking on the job, set to true.
Builders looking for work only take is_builder_allocated = false.
This does mean only one Builder per job, but that's ok.
There may be a glitch if a builder gets interrupted, as I don't have a de-allocation. We'll see how that goes