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#godot — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godot, aggregated by home.social.

  1. A small gameplay teaser featuring one of the quests we have implemented. You are to infilitrate this part of the city in order to obtain a coveted item. It uses our light system to detect if the player has touched any areas and if so, forcibly ejects them. #rpg #gamedev #pixelart #godot #gaming #mana

  2. The LOGBOOK: Beneath the Storm demo is LIVE! Dive into the first murder case and unravel the truth beneath the sea.

    Try the demo and wishlist the full game: store.steampowered.com/app/440

    Played it? Share your thoughts, impressions, or feedback in the replies or on social media! Your input helps shape the game.

    Boosts appreciated.

    #gamedev #indiegame #steam #godot #puzzle

  3. working on a disgusting evil tentacle attack sprite for a #godot tactics game we're making together at devpods.gg

  4. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  5. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  6. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  7. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  8. Ruby Radiance
    Slowly building up the Town.
    Got some basic Dialogic placeholder conversations.
    I think I'll have a look at Weapons/Attacks next

    #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine

  9. Ruby Radiance
    I still can't reliably import Textures on my .glb files, but managed to mangle something together.
    It seems that the "File is large on disk" was *actually* being caused by the Trimesh Collider!
    Replace with a "Multiple Simplified" and the warning goes away.

    :(

    #gamedev #godot #rpg #roguelike #gdscript #rougelight #godotengine

  10. Trying to make things a bit more varied. I've changed so many little things I'm not sure I can sum it up anymore 😅

    One thing I'll need to rework is how I generate forest ground and trees. As of now, I generate forest ground areas, and then I spawn trees. These areas *could* spawn trees, but by chance sometimes no tree spawns there, and I end up with dead leaves without trees.

    #Engineer #GameDev #Godot

  11. 🎬 The trailer for LOGBOOK: Beneath the Storm is here! Dive into a 17th-century maritime world of murder and mystery.
    🔗 Watch the trailer: youtu.be/H-UC4n_TG5I?si=JZD3W0

    🎮 Demo drops tomorrow: be ready to unravel the truth beneath the sea! ⚓
    🔗 Wishlist now: store.steampowered.com/app/440
    #gamedev #indiegame #demo #wishlist #godot #steam

  12. 🎬 The trailer for LOGBOOK: Beneath the Storm is here! Dive into a 17th-century maritime world of murder and mystery.
    🔗 Watch the trailer: youtu.be/H-UC4n_TG5I?si=JZD3W0

    🎮 Demo drops tomorrow: be ready to unravel the truth beneath the sea! ⚓
    🔗 Wishlist now: store.steampowered.com/app/440
    #gamedev #indiegame #demo #wishlist #godot #steam

  13. 🎬 The trailer for LOGBOOK: Beneath the Storm is here! Dive into a 17th-century maritime world of murder and mystery.
    🔗 Watch the trailer: youtu.be/H-UC4n_TG5I?si=JZD3W0

    🎮 Demo drops tomorrow: be ready to unravel the truth beneath the sea! ⚓
    🔗 Wishlist now: store.steampowered.com/app/440
    #gamedev #indiegame #demo #wishlist #godot #steam

  14. 🎬 The trailer for LOGBOOK: Beneath the Storm is here! Dive into a 17th-century maritime world of murder and mystery.
    🔗 Watch the trailer: youtu.be/H-UC4n_TG5I?si=JZD3W0

    🎮 Demo drops tomorrow: be ready to unravel the truth beneath the sea! ⚓
    🔗 Wishlist now: store.steampowered.com/app/440
    #gamedev #indiegame #demo #wishlist #godot #steam

  15. 🎬 The trailer for LOGBOOK: Beneath the Storm is here! Dive into a 17th-century maritime world of murder and mystery.
    🔗 Watch the trailer: youtu.be/H-UC4n_TG5I?si=JZD3W0

    🎮 Demo drops tomorrow: be ready to unravel the truth beneath the sea! ⚓
    🔗 Wishlist now: store.steampowered.com/app/440
    #gamedev #indiegame #demo #wishlist #godot #steam

  16. I rewrote the whole threading and caching backend. It is now robust and predictable. And most of all I can query the progress while it is processing - Which is nice when working with a library of > 250.000 files.

    The gallery is now searchable.
    The viewer now shows the original with color coded frames.

    Added an atlas editor where you can adjust the rows and cols and can generate frames based on this. It also removes empty frames.

    #mipgam #godot #gdscript #godottool

  17. I am adding core features for a release on itch.io.

    One of those is proper loading and saving your projects.

    I built my own file dialog that allows to provide a regex filter for the filenames. It only shows files that match this filter and strips away the extension and a prefix.

    This way I can only show my project files without showing anything else.

    #godot #gdscript #godottool #mipgam

  18. I was missing a way to go from 🙂 to 😂 for instance. Extreme display of emotions.

    I fixed this! I can now create multiple animations for each emotion, for instance, from 70% onward here, enjoyment adds some giggle movement, and anger adds some eyebrow twitching. #indiedev #gamedev #godot

  19. I'll be joining "The Shorter The Better" GameJam on #itchio
    Make a 5 minutes or less game, with a narrative.

    A fun challenge! I'll be streaming it on twitch.tv/timkrief I'll use #Godot

    Hosted by @rafalagoon & @caliebre

    Join the fun! #gameDev itch.io/jam/the-shorter-the-be

  20. Apart from the group courses at fixed times I'm running at Thinker's Meetup for 11+ year olds, I'm also currently doing online mentoring of #HomeEd individuals or groups who'd like to add #gamedev with #godot, #ComputerScience, or #InteractiveFiction to their activities (whether that's working towards a specific qualification or project based). Drop me a private message if you'd be interested.

    bonfire.mavnn.eu/pub/objects...

  21. ¡Directo *corto* de GameDev o lo que surja!

    👉 twitch.tv/rafalagoon

    Vamos a seguir con nuestro juego, pero antes vamos a hablar de la GameJam "The Shorter, The Better".

    #gamedev #godot #godotengine #hechocongodot #madewithgodot

  22. Ruby Radiance
    Godot
    "The text-based scene at path "res://Assets/MeshTest/Inn/inn.tscn" is large on disk (530.3 KiB), likely because it has embedded binary data"
    How to address this?
    i imported the glb from a downloaded Blender file
    I looked at the .tscn and it has some text in it. It seems to have references to the Textures (even though I have tried to remove them from the mesh)
    Apparently I should "save the resources as their own file" HOW?

    #godot #gamedev #rpg #roguelike #gdscript #rougelight

  23. ⚔️ 150+ people have already joined the GOEDWARE GAME JAM: Boss Battle Edition 🔥

    There is still time to join too, so jump in, build your boss battle idea and share it with our positive and supportive community.

    🔗 itch.io/jam/goedware-game-jam-

    #goedwaregamejam #gamejam #indiegamedev #unity #unreal #godot

  24. ⚔️ 150+ people have already joined the GOEDWARE GAME JAM: Boss Battle Edition 🔥

    There is still time to join too, so jump in, build your boss battle idea and share it with our positive and supportive community.

    🔗 itch.io/jam/goedware-game-jam-

    #goedwaregamejam #gamejam #indiegamedev #unity #unreal #godot

  25. ⚔️ 150+ people have already joined the GOEDWARE GAME JAM: Boss Battle Edition 🔥

    There is still time to join too, so jump in, build your boss battle idea and share it with our positive and supportive community.

    🔗 itch.io/jam/goedware-game-jam-

    #goedwaregamejam #gamejam #indiegamedev #unity #unreal #godot

  26. ⚔️ 150+ people have already joined the GOEDWARE GAME JAM: Boss Battle Edition 🔥

    There is still time to join too, so jump in, build your boss battle idea and share it with our positive and supportive community.

    🔗 itch.io/jam/goedware-game-jam-

    #goedwaregamejam #gamejam #indiegamedev #unity #unreal #godot

  27. ⚔️ 150+ people have already joined the GOEDWARE GAME JAM: Boss Battle Edition 🔥

    There is still time to join too, so jump in, build your boss battle idea and share it with our positive and supportive community.

    🔗 itch.io/jam/goedware-game-jam-

    #goedwaregamejam #gamejam #indiegamedev #unity #unreal #godot

  28. Physical task of the day was some demolition work. The last remnants of the old ugly curb stones are history.

    Next I need to dig 5 cm of depths and make a 1,5x1,5 meter foundation for the new floor stones. Since this is not a heavy load area the 5 cm are more than enough.

    Now back to #godot 😎

    #renovation #diy

  29. Sourcing background music and Im really digging this track by Ansimuz, from his free music on Itch.

    #indiedev #gamedev #godot #indiegame

  30. Since this year our meetup happens to be at the same time as the A Maze game festival, we are having a special A Maze Edition!
    This is an open event and we will hang out at c-base afterwards, so it is fine to come late.

    #Berlin #GodotEngine #OpenSource #GameDev #Meetup #Godot

  31. Join us tomorrow for our Godot Meetup A Maze Edition @ c-base!

    Thursday, 14 May 2026, 19:00-21:00
    c-base e.V.
    Rungestraße 20, Mitte, 10179 Berlin

    meetup.com/godot-user-group-be

    #Berlin #GodotEngine #OpenSource #GameDev #Meetup #Godot

  32. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  33. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  34. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  35. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

  36. I'm having some actual fun playing my game, buying maps with cheated gold and using them to find new islands. This core mechanic clearly works, even if it's super bare bones at this point.

    I should really consider streaming some of this playtesting. There are some glaringly obvious problems I want to address first, but they are easy to fix. After that, I'll have no excuse to be shy anymore.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen