#soulslike — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #soulslike, aggregated by home.social.
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Momodora: Reverie Under The Moonlight
Developed by Bombservice
Published by PLAYISM
Released Mar 4, 2016
Recommended 👍“Short side-scrolling metroidvania with a lonely atmosphere and detailed sprite work. 4:3 screenshots on store page, fills screen. Text large and legible! (review credited to CRTpixels)”
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Lies of P, um dos Soulslikes mais aclamados da década, chegou ao Nintendo Switch 2 nesta semana trazendo também a expansão Overture. O jogo oferece combate desafiador, história sombria e opções de dificuldade para atender a todos os perfis de jogador. Já disponível também para PS4, PS5, PC e Xbox, a edição completa promete horas de gameplay para os fãs de ação e RPG.
Me siga para mais conteúdos como este. O que você achou? Conte nos comentários.
#Switch2 #LiesOfP #Soulslike #Games #Gaming -
Finally finished Lies of P.
Thought it was pretty cool, good atmosphere, loved the Black Rabbit Brotherhood as a boss. Kinda wish the environments weren't so samey, every time I thought (hoped) I'd left the main city behind the game was like "nope, back you go."Still much more enjoyable than I imagined a game about Pinocchio could be.
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I haven't had a blog since HowDoYouSpell.cool died but i can feel a post brewing about Nier Automata vs Lies of P with a brief detour through Tales of Berseria
Thematically, "The Murderous Robots are the Bad Guys(?)"
Mechanically, while Lies of P (and Bloodborne) offer a faster, more aggressive, more melee centric Soulslike experience, they still offer a block button and a stamina gauge and a more measured approach to combat. Every move is a commitment, every button is a risk. There are no mid battle cutscenes, no attack strings. But you can block and you get a limited amount of free healingCombat in Nier, so far while playing on Hard, operates on a different, singular rule:
Don't get hit.
Restoring health is expensive and even early bosses will one-shot you if you get hit by the wrong attack. You can shoot but you can't autolock (on Hard and above) but getting hit is a much bigger deal than it is on normal.Iunno, neither is bad, but they want different things. Im still playing and thinking through it, but i know which set of expectations is familiar to me
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You know what? I've only played one Soulslike in 2026 and I'm getting the urge to do just that.
Question is, what?
I've never touched #DarkSoulsII and frankly I'm a little scared of the runbacks.
I have played some #LordsOfTheFallen but hated the split-realities mechanic.
I've got #Thymesia ready to go on my Steamdeck but originally bounced off it before.
I've been meaning to take another run through #Sekiro as well. Maybe it's time I hit that one up?
What to do, what to do.
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And that’s it. Lords of the Fallen is one of the strangest gaming experiences I’ve ever had. On the one hand, I found myself regularly frustrated by the technical issues and many design choices; on the other hand, the game was a lot of fun in the moments in between. I’m looking forward to the sequel. There’s a lot of potential.
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Did I just die? Did I just come back to life? Did the boss just die? Did I unlock a new class? What’s going? 😄
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After making my way through an area whose architecture in marble and red tones evoked Roman style, I opened the grand gates to the Empyrean and was greeted by a rainy scene in rich browns and golds. The game is beautiful and features (albeit only occasionally) stunning transitions from one area to the next.
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One of the nicer aspects of Lords of the Fallen is its flexibility. I turned my bearded polearm butcher into a nimble sword-wielding priestess. Not only is there a respec option, but you can also go back to the character creator and redesign your character. I’m also into fashion souls now and I put on some cool-looking armour instead of the kind with the best stats. The best defence is still not getting hit and looking sharp.
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Lords of the Fallen oscillates between fun and frustration. Design choices and bugs make the game hard to enjoy at times. Occasionally you can’t enter the boss arena in co-op mode. My partner died in the arena, but I can’t revive them and can’t even run back to the nearest checkpoint because the game doesn’t allow players to be that far apart. So that was the end of the co-op session, which left a sour taste.
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In Lords of the Fallen, I started out as a stalwart knight, wielding a shield and a sword. Then I switched to dancing around my enemies with daggers. Now, I’m wearing heavy armor and thrashing everyone with polearms. And all with the same character. I really like the respec option in this game. I’d love to see it in every Soulslike.
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I tried playing Lords of the Fallen in the style of Dark Souls, using a shield, but I found the system to be very inconsistent. Now, I’m playing it in the style of Bloodborne, without a shield. It works better for me. As far as I can tell, the game allows for a variety of playstyles. Respec costs 8,000 Vigor, which is reasonable by the middle of the game. However, it could have been cheaper to allow more experimentation.
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Lords of the Fallen has some crazy modifiers that I haven’t seen in any other Soulslike games. For example, sometimes the attack button stops working, or the block button, or enemies lose their hitboxes and become invulnerable. It’s all great when you’re carrying thousands of Vigor (the in-game currency). You never know what the game will surprise you with next. 🤡
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I’m not yet convinced by Lords of the Fallen. There are several design choices that I don’t like in a Soulslike, such as taking damage during certain animations. The game looks good but is a technical mess on the PlayStation. Stuttering, lagging, pop-ins, items and buttons not registering, to name a few issues. I played co-op with a random player for a few hours, and it was fun.
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Btw.: Das Humanity-System von Dark Souls ist noch verwirrender als das "Lügensystem" (Querdenker-Begriff 😁 ) in Lies of P.
Habe gelesen, man solle immer "Humanity" dabei haben, weil das die Stats verbessert.
Nirgends im Spiel wird das erwähnt. Auch nicht was "hollow sein" heißt.
Da ich aber sowieso jedes soulslike mit "Sekundärliteratur" in Form eines Wikis von Fextralife spiele, ist es nicht so dramatisch.
Gut, ich farme jetzt mal Humanity in dem ich 20x die gleichen drei Ratten metzel mit einer 50% Chance, dass die Humanity droppen.
Habe zum Glück noch davon gehört bevor ich in die wirklich schweren Gegenden gelaufen bin.
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Llegamos a la Isla de los Alquimistas en Lies of P… y sí se siente el cambio.
Más hostil, más tenso… esto ya huele a final 😶
No estoy seguro de estar listo para lo que viene, pero vamos.
👉 twitch.tv/mornie_aran
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CW: Lords of the Fallen (2014)
➤I fought some poison beast. Kind of tough because I still got poisoned even if I blocked.
➤I didn't know where to go for these other side quests so I decided to just continue on.
➤Yetka suggests I can avoid the next boss to show me something, but I have no idea what path around she was talking about.
➤This boss was a little tricky. He does a long combo which I could block, but wouldn't have the energy to counterattack after.
➤The guy who wanted the skulls is just gone. I didn't realize the sidequest was limited.
➤New area to seek out the last lord. There's these ghost enemies you can only hurt with magic. I'm crawling through this area because I have to wait for my MP bar to recharge several times over for each one.
➤I got a better rune for my axe, but I'd still like to find a better one. I've found multiple greataxes, poleswords, and broadswords at this point. -
CW: Lords of the Fallen (2014)
➤I fought the Champion and won on the first try. He's pretty quick, but it wasn't too bad of a fight.
➤It turns out this is where I was supposed to go. Nice.
➤Okay, Antanas wants me to fight a god. The plan is to seek out the remaining lords and beat them. My sage friend suspects something is up though...
➤Lots of sidequests I can do. If only there was a way to keep track of them.
➤Oh yeah, that monk wanted me to find the signs of Antanas and I've had that thing equipped in my armor to reveal them. I have not found any. Silly, I could just lead him directly there now that I have access.
➤I can shoot open those orange symbols.
➤Troll boss is rough. Huge reach and damage and getting in to attack is difficult. Running in burns all your stamina. The hitbox for the heel is janky and the targeting will just untarget randomly. Blocking the attacks is inconsistent.
➤I feel my damage is starting to fall off. I to find another axe or sword -
CW: Lords of the Fallen (2014)
➤In this hostile realm some screaming dude is asking for human skulls in exchange for a magic shield. I'm on board for this deal as long as he doesn't ask why I'm carrying these skulls around. Also, he wants more than I have so I need to find more.
➤I'm getting real annoyed at these fire archers. Funny how the damage is reduced if I'm shielding. How does a shield block fire that's on you?
➤I was going to backtrack for some of those portals, but I guess I'll head to the dungeon area again since I was right there.
➤Those buttons I kept finding? Your prayer can hold them down. I've been missing secrets this whole time.
➤Lots of bugs here. A closed door looked open because the model was offset. I also grabbed an item through a wall. I fell in a hole and died, but respawned in the same room.
➤Opening and checking all these jail cells is tedious. There's stuff most of the time.
➤Arena seems to be open, let's check it out... -
CW: Lords of the Fallen (2014)
➤I went through a portal and fought some enemies in the "lost my glasses" dimension. Making everything super blurry away from you is certainly a choice.
➤Through the graveyard and on to the next boss.
➤Every quarter of his health lost the boss will do an instakill attack. It's slow.
➤Maybe instead of a snarky loading screen tooltip telling me how to survive it you could make the stone fixtures you are supposed to stand in more obvious.
➤And while I'll complaining, the vine attack shouldn't damage you before the vine comes out of the ground. The ground just glows beneath you and you take damage, then the vine animation plays.
➤I wandered around some jail area, but everything was really beefy. It turned out that's not where to go next. The description of the quest sounded like I had to kill multiple bosses before talking to the sage guy. -
I can't get into *anything* at the moment. My PS5 and Series X have been sat dormant for months and my Steamdeck has turned into a #CloneHero machine.
I am spending a fair bit more time playing on the Anbernic though. I finished #SuperMarioLand2 the other day, and had a blast whilst doing so.
I'm wondering if maybe I should just accept that nothing is going to take right now and move my attention onto my big #LordOfTheRings re-read that I've got planned for next year?
That or....maybe it's time to finally jump back in with another #Soulslike. Looking at you #LordsOfTheFallen.
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Just wanna throw out there that Remnant 2 is a fantastic 2-or-3 player game.
Hyped as Dark Souls with guns, and in many ways it is. Not only is it fun to play with others (perfectly cool solo, too, just more engaging with others), it has a great atmosphere and I love the divided attention between dark fantasy and apocalyptic sci-fi. Some crazy bosses, too, and really obscure secrets).
Roguelite elements ensure you can't find everything in one campaign.