#dev — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dev, aggregated by home.social.
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#Ampache bugfix and backend monster release!
This is the first release that contains an #API 8 (disabled) while I restructure the code for Ampache8.
This will allow me to release for Ampache7 for a while and Ampache8 can go ham on #PHP 8.5+
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📝 New blog post: Vigil Today, three months in: inventory tracking and an MCP server
An update on Vigil.Today — recurring reminders now decrement physical inventory, the widget hides far-future tasks behind a drawer, and an MCP server lets ChatGPT and Claude read and write your data.
https://blog.arda.tr/blog/2026-05-28-vigil-today-now-tracks-inventory-and-talks-to-your-chatbot
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Present, teach, and create anywhere on your screen!! (Free)
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.
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Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.
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Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.
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Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.
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Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.
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Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go
#SQL #DevOps #Dev #Privacy #Go #Architecture
https://www.glukhov.org/app-architecture/multitenancy/multi-tenant-database-patterns/
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Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go
#SQL #DevOps #Dev #Privacy #Go #Architecture
https://www.glukhov.org/app-architecture/multitenancy/multi-tenant-database-patterns/
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Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go
#SQL #DevOps #Dev #Privacy #Go #Architecture
https://www.glukhov.org/app-architecture/multitenancy/multi-tenant-database-patterns/
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Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go
#SQL #DevOps #Dev #Privacy #Go #Architecture
https://www.glukhov.org/app-architecture/multitenancy/multi-tenant-database-patterns/
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Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go
#SQL #DevOps #Dev #Privacy #Go #Architecture
https://www.glukhov.org/app-architecture/multitenancy/multi-tenant-database-patterns/
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Wait wait wait! I've got it!
Scare the CVEzus out of 'em.
I'll see myself out.
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Parallel execution of table-driven tests in Go: Learn best practices, avoid race conditions, and optimize test performance with t.Parallel() and subtests.
https://www.glukhov.org/app-architecture/testing-architecture/parallel-table-driven-tests-in-go/
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Master Go unit testing with built-in testing package, table-driven tests, mocks, coverage analysis, and industry best practices for robust Go applications.
https://www.glukhov.org/app-architecture/testing-architecture/unit-testing-in-go/
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🔥 GitHub Trending — Monday, May 25, 2026
#1 Understand-Anything · #2 codegraph · #3 andrej-karpathy-skills · #4 ai-engineering-from-scratch · #5 claude-plugins-official
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Liquibase: gestione delle modifiche al database e automazione CI/CD
Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.https://spcnet.it/liquibase-gestione-delle-modifiche-al-database-e-automazione-ci-cd/
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Liquibase: gestione delle modifiche al database e automazione CI/CD
Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.https://spcnet.it/liquibase-gestione-delle-modifiche-al-database-e-automazione-ci-cd/
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Liquibase: gestione delle modifiche al database e automazione CI/CD
Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.https://spcnet.it/liquibase-gestione-delle-modifiche-al-database-e-automazione-ci-cd/
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Liquibase: gestione delle modifiche al database e automazione CI/CD
Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.https://spcnet.it/liquibase-gestione-delle-modifiche-al-database-e-automazione-ci-cd/
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golanlevin/p5-single-line-font-resources: An archive of monoline vector fonts, and p5.js code to render them.
"An archive of monoline vector fonts, and p5.js code to render them."
https://github.com/golanlevin/p5-single-line-font-resources/
#dev #fonts #vector -
Quick bugfix release for the Fallout RPG system for FoundryVTT: https://www.patreon.com/posts/fallout-rpg-v11-159033507?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
#FoundryVTT #Foundry #Fallout #FalloutRPG #Modiphius #2d20 #Dev
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Quick bugfix release for the Fallout RPG system for FoundryVTT: https://www.patreon.com/posts/fallout-rpg-v11-159033507?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
#FoundryVTT #Foundry #Fallout #FalloutRPG #Modiphius #2d20 #Dev
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building & vibing my “personal palantir”, based on https://hyfen.net/memex
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Nobara OS got you thinking Linux anti-cheat is solved? 🤔 Not quite! This short dives into why the real hurdle isn't the kernel, but a developer challenge. Invasive system hooks are the name of the game. Check it out! 💻 #Linux #AntiCheat #Dev
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Nobara OS got you thinking Linux anti-cheat is solved? 🤔 Not quite! This short dives into why the real hurdle isn't the kernel, but a developer challenge. Invasive system hooks are the name of the game. Check it out! 💻 #Linux #AntiCheat #Dev
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Nobara OS got you thinking Linux anti-cheat is solved? 🤔 Not quite! This short dives into why the real hurdle isn't the kernel, but a developer challenge. Invasive system hooks are the name of the game. Check it out! 💻 #Linux #AntiCheat #Dev