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#dev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dev, aggregated by home.social.

  1. bugfix and backend monster release!

    This is the first release that contains an 8 (disabled) while I restructure the code for Ampache8.

    This will allow me to release for Ampache7 for a while and Ampache8 can go ham on 8.5+

    github.com/ampache/ampache/rel

  2. 📝 New blog post: Vigil Today, three months in: inventory tracking and an MCP server

    An update on Vigil.Today — recurring reminders now decrement physical inventory, the widget hides far-future tasks behind a drawer, and an MCP server lets ChatGPT and Claude read and write your data.

    blog.arda.tr/blog/2026-05-28-v

    #dev #projects #productivity #mcp #ai

  3. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  4. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  5. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  6. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  7. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  8. Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.

    #javascript #dev #development #softwaredevelopment

  9. Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.

    #javascript #dev #development #softwaredevelopment

  10. Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.

    #javascript #dev #development #softwaredevelopment

  11. Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.

    #javascript #dev #development #softwaredevelopment

  12. Another cool thing about managing my library is the fact that until I started with it, I found the joy of rethinking, refactoring, remaking parts of the code base in favor of legitimate improvement. In the past I would certainly just destroy everything and start from scratch, which I think is a thing a lot of developers do, me included, just because we don't want to read another dev's code.

    #javascript #dev #development #softwaredevelopment

  13. Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go

    #SQL #DevOps #Dev #Privacy #Go #Architecture

    glukhov.org/app-architecture/m

  14. Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go

    #SQL #DevOps #Dev #Privacy #Go #Architecture

    glukhov.org/app-architecture/m

  15. Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go

    #SQL #DevOps #Dev #Privacy #Go #Architecture

    glukhov.org/app-architecture/m

  16. Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go

    #SQL #DevOps #Dev #Privacy #Go #Architecture

    glukhov.org/app-architecture/m

  17. Explore shared database, separate schema, and database-per-tenant patterns for multi-tenant apps. Learn trade-offs, security, and when to use each approach - with examples in Go

    glukhov.org/app-architecture/m

  18. Wait wait wait! I've got it!

    Scare the CVEzus out of 'em.

    I'll see myself out.

  19. Parallel execution of table-driven tests in Go: Learn best practices, avoid race conditions, and optimize test performance with t.Parallel() and subtests.

    #Go #Golang #Dev #DevOps

    glukhov.org/app-architecture/t

  20. Master Go unit testing with built-in testing package, table-driven tests, mocks, coverage analysis, and industry best practices for robust Go applications.

    #Go #Golang #Dev #DevOps

    glukhov.org/app-architecture/t

  21. 🔥 GitHub Trending — Monday, May 25, 2026

    #1 Understand-Anything · #2 codegraph · #3 andrej-karpathy-skills · #4 ai-engineering-from-scratch · #5 claude-plugins-official

    #GitHub #OpenSource #Dev

  22. Liquibase: gestione delle modifiche al database e automazione CI/CD

    Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.

    spcnet.it/liquibase-gestione-d

  23. Liquibase: gestione delle modifiche al database e automazione CI/CD

    Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.

    spcnet.it/liquibase-gestione-d

  24. Liquibase: gestione delle modifiche al database e automazione CI/CD

    Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.

    spcnet.it/liquibase-gestione-d

  25. Liquibase: gestione delle modifiche al database e automazione CI/CD

    Liquibase è lo strumento open source per il versionamento e la gestione automatizzata delle migrazioni database in ambienti DevOps e pipeline CI/CD. Scopri architettura, changelog, rollback e integrazione con Jenkins e Kubernetes.

    spcnet.it/liquibase-gestione-d

  26. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    #dev #devlog #UnrealEngine #GameDev #IndieDev #UE5

    youtube.com/watch?v=-TZRN482A9A

  27. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    #dev #devlog #UnrealEngine #GameDev #IndieDev #UE5

    youtube.com/watch?v=-TZRN482A9A

  28. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    youtube.com/watch?v=-TZRN482A9A

  29. Built a Pong clone in Unreal. Turns out even the simplest game in history is a proper engineering puzzle once you start digging.

    Next stop on my journey: Arkanoid. Jumping from 1972 → 1986. 🕹️

    #dev #devlog #UnrealEngine #GameDev #IndieDev #UE5

    youtube.com/watch?v=-TZRN482A9A

  30. golanlevin/p5-single-line-font-resources: An archive of monoline vector fonts, and p5.js code to render them.

    "An archive of monoline vector fonts, and p5.js code to render them."

    https://github.com/golanlevin/p5-single-line-font-resources/

    #dev #fonts #vector

  31. Nobara OS got you thinking Linux anti-cheat is solved? 🤔 Not quite! This short dives into why the real hurdle isn't the kernel, but a developer challenge. Invasive system hooks are the name of the game. Check it out! 💻 #Linux #AntiCheat #Dev

    youtube.com/watch?v=ihmBCAt-i34

  32. Nobara OS got you thinking Linux anti-cheat is solved? 🤔 Not quite! This short dives into why the real hurdle isn't the kernel, but a developer challenge. Invasive system hooks are the name of the game. Check it out! 💻 #Linux #AntiCheat #Dev

    youtube.com/watch?v=ihmBCAt-i34

  33. Nobara OS got you thinking Linux anti-cheat is solved? 🤔 Not quite! This short dives into why the real hurdle isn't the kernel, but a developer challenge. Invasive system hooks are the name of the game. Check it out! 💻 #Linux #AntiCheat #Dev

    youtube.com/watch?v=ihmBCAt-i34