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#madewithunreal — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #madewithunreal, aggregated by home.social.

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  1. Testing the new magnetic crystals in this vertical part of the level. Right now I think they work best as enemy drops, since that makes collecting them more satisfying

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  2. Testing the new magnetic crystals in this vertical part of the level. Right now I think they work best as enemy drops, since that makes collecting them more satisfying

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  3. Testing the new magnetic crystals in this vertical part of the level. Right now I think they work best as enemy drops, since that makes collecting them more satisfying

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  4. Testing the new magnetic crystals in this vertical part of the level. Right now I think they work best as enemy drops, since that makes collecting them more satisfying

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  5. Testing the new magnetic crystals in this vertical part of the level. Right now I think they work best as enemy drops, since that makes collecting them more satisfying

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  6. Working on crystals that get pulled toward the player when you’re nearby. Planning to use these for enemy drops so they’re easier to collect, and I’ll keep refining the movement as I go

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  7. Working on crystals that get pulled toward the player when you’re nearby. Planning to use these for enemy drops so they’re easier to collect, and I’ll keep refining the movement as I go

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  8. Working on crystals that get pulled toward the player when you’re nearby. Planning to use these for enemy drops so they’re easier to collect, and I’ll keep refining the movement as I go

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  9. Working on crystals that get pulled toward the player when you’re nearby. Planning to use these for enemy drops so they’re easier to collect, and I’ll keep refining the movement as I go

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  10. Working on crystals that get pulled toward the player when you’re nearby. Planning to use these for enemy drops so they’re easier to collect, and I’ll keep refining the movement as I go

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  11. Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  12. Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  13. Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  14. Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  15. Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  16. One thing I didn’t expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  17. One thing I didn’t expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  18. One thing I didn’t expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  19. One thing I didn’t expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  20. One thing I didn’t expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  21. Experimenting with GPU powered particles to make them feel alive. These fireflies react to the player by scattering and drifting away as you approach

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  22. Experimenting with GPU powered particles to make them feel alive. These fireflies react to the player by scattering and drifting away as you approach

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  23. Experimenting with GPU powered particles to make them feel alive. These fireflies react to the player by scattering and drifting away as you approach

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  24. Experimenting with GPU powered particles to make them feel alive. These fireflies react to the player by scattering and drifting away as you approach

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  25. Experimenting with GPU powered particles to make them feel alive. These fireflies react to the player by scattering and drifting away as you approach

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  26. While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  27. While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  28. While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  29. While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  30. While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  31. I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  32. I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  33. I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  34. I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  35. I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  36. Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  37. Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  38. Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  39. Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  40. Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  41. I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  42. I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  43. I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  44. I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  45. I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  46. I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more

    #indiegame
    #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  47. I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more

    #indiegame
    #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  48. I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more

    #indiegame
    #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart