#madewithunreal — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #madewithunreal, aggregated by home.social.
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While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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While working on this part of the level, I added a segment where the ground launch ability really shines. When you don’t have enough space or momentum, you can use it to quickly build both and keep moving
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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I’ve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Added a crouching animation that I completely forgot to make before. I also adjusted the launch move so the two work better together
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more
#indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart -
There’s now sound when you clean a checkpoint, along with some extra particle effects
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Keep an eye out for hidden items and powerups along the way
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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I spent some time refining the checkpoints, experimenting with new effects and shaders
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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New checkpoint being added to this part of the level
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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A closer look to the winter landscape I have been working on
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Been working on bounce pad variations so they feel more at home in the snow environment. I’ll be reworking the snow models and polishing the particles next
#indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart