#blender3d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #blender3d, aggregated by home.social.
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@blenderartists Currently testing the latest beta version of the Chisel SDF 3D modeling add-on for Blender.
There's now an FFD lattice deformer for SDF shapes. Powerful stuff again. 👌
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@blenderartists Currently testing the latest beta version of the Chisel SDF 3D modeling add-on for Blender.
There's now an FFD lattice deformer for SDF shapes. Powerful stuff again. 👌
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Generating perspective and 360° spherical depth maps with True Depth V3 for Blender.
https://www.creativeshrimp.com/true-depth-blender-add-on-the-complete-guide-v3.html
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Blender's Animation & Rigging module meeting notes:
https://devtalk.blender.org/t/2026-08-11-animation-rigging-module-meeting/45662
#b3d #blender3d #animation #rigging #meeting #notes #devfund
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Blender's Animation & Rigging module meeting notes:
https://devtalk.blender.org/t/2026-08-11-animation-rigging-module-meeting/45662
#b3d #blender3d #animation #rigging #meeting #notes #devfund
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A (somewhat) lengthy breakdown (with pictures!) of my latest Blender scene on #BlenderArtists : https://blenderartists.org/t/froggos-being-froggos-project-breakdown/1650258
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A (somewhat) lengthy breakdown (with pictures!) of my latest Blender scene on #BlenderArtists : https://blenderartists.org/t/froggos-being-froggos-project-breakdown/1650258
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True Depth just got a MASSIVE v3 update featuring perspective and HDRI dome monocular depth estimation modes in addition to generating 3d relief/displacement from a 2d image.
https://www.creativeshrimp.com/true-depth-blender-add-on-the-complete-guide-v3.html - Full tutorial (+27 min video)
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In my coil whine misadventures, turns out that #blender3d 's EEVEE viewport will coil whine any dedicated GPU I've tried with it so far. Whenever I've got full eevee rendering enabled in the viewport, just holding down the middle mouse button to pan/rotate managed to whine a 3060Ti and 3 different 5070Tis. None of them whined under full load. Interestingly enough, this doesn't happen on my 60Hz monitor, just the 144Hz one. Any ideas on how I could limit the framerate?
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I don't post usually what I do with #Blender3D.
Simply because it's my hobby and not my job anymore.But I like how this #Chisel #SDF face model has come out.
No hair at all because I didn't converted it to a mesh.
I miss specular and reflections on a final render, to get a better final result in Chisel by itself (only for showcasing).
MatCaps are quirky to work with, but I understand Adrian can't implement a full fledged renderer.
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I don't post usually what I do with #Blender3D.
Simply because it's my hobby and not my job anymore.But I like how this #Chisel #SDF face model has come out.
No hair at all because I didn't converted it to a mesh.
I miss specular and reflections on a final render, to get a better final result in Chisel by itself (only for showcasing).
MatCaps are quirky to work with, but I understand Adrian can't implement a full fledged renderer.
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hola Blendy peeps!
My add-on/extension "Imposter Cards" gets another vital update!
Now you can merge imposter cards!
That means you can turn an entire cluster of high-poly objects, like a forest of trees and rocks, into simple planes, then join thousands of those planes into a single object.
This massively improves performance across all kinds of projects, not just video games! Check the example video:
Link to get it here! --->
https://superhivemarket.com/products/imposter-cards-nacho-time -
hola Blendy peeps!
My add-on/extension "Imposter Cards" gets another vital update!
Now you can merge imposter cards!
That means you can turn an entire cluster of high-poly objects, like a forest of trees and rocks, into simple planes, then join thousands of those planes into a single object.
This massively improves performance across all kinds of projects, not just video games! Check the example video:
Link to get it here! --->
https://superhivemarket.com/products/imposter-cards-nacho-time -
My biggest pain point in Blender, that can't be fixed with extensions, is the inability to **pose** shape-keys (blendshapes).
You can't have two characters, with different body shapes, sharing the same mesh.
Consider voting on this issue, especially if you care for gamedev.
https://blender.community/c/rightclickselect/BO0X/# -
My biggest pain point in Blender, that can't be fixed with extensions, is the inability to **pose** shape-keys (blendshapes).
You can't have two characters, with different body shapes, sharing the same mesh.
Consider voting on this issue, especially if you care for gamedev.
https://blender.community/c/rightclickselect/BO0X/# -
Been rerigging and animating the first enemy for my game in blender coming along well and hopefully will have it in engine in short order. As for progress in unreal, currently implementing hit flash via inflating an overlay material on the mesh. Hopefully this in tandem with the hit shake gives the combat a appropriate amount of weight.
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Hello everyone! ✌️🤓
How is't going? 😁
Here's another one update of "Dima wants crisps 🍟" 🎬👉 https://fediverse.tv/w/hPvs8VdMmFBByvbJgTFdCs
His source code you can see on his Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps
But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.11.0
Or on my website 🌐, also 🙂👉 https://xolat.games/search-by-tags/glfw.html
#cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames
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Hello everyone! ✌️🤓
How is't going? 😁
Here's another one update of "Dima wants crisps 🍟" 🎬👉 https://fediverse.tv/w/hPvs8VdMmFBByvbJgTFdCs
His source code you can see on his Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps
But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.11.0
Or on my website 🌐, also 🙂👉 https://xolat.games/search-by-tags/glfw.html
#cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames
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#Pouet_8 Construction d'u château du #hautkoenigsbourg dans #OpenSimulator . Forme générale du petit bastion avant détails. Modélisation dans #Blender3D .
Simulateur OpenSim local, installé sur PC. Base de données MySQL (fonctionne par défaut avec SQLite). #Logiciellibre
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Keep an eye out for hidden items and powerups along the way
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Keep an eye out for hidden items and powerups along the way
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Here is a short video, a bit improvised, where I try to show some workflow in which to do things with Surface Psycho and #Blender. #CAD #b3d #Blender3D #Nurbs #design #cgi #SurfacePsycho
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Here is a short video, a bit improvised, where I try to show some workflow in which to do things with Surface Psycho and #Blender. #CAD #b3d #Blender3D #Nurbs #design #cgi #SurfacePsycho
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Hi there! I'm currently open for commissions across Industry, Advertising, or Games. DM if you're interested. Paid projects only, please.
Artstation: https://taros.artstation.com/
Personal Website (German): https://www.christoph-werner.de
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Hi there! I'm currently open for commissions across Industry, Advertising, or Games. DM if you're interested. Paid projects only, please.
Artstation: https://taros.artstation.com/
Personal Website (German): https://www.christoph-werner.de
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ToothPaste (Paste SVGs) v1.1.6 is here and it brings some polish and new functionality to the plugin.
Here's - quick overview:
👉 File > Import and drag-n-drop now opens a dialog with the same features as pasting
👉 Images and text now appear more accurately
👉 [New] Selecting GP strokes that correspond to a GP layerIf you're curious about my thought process - here's the journal entry for this release:
https://todorhlebarov.com/journal/toothpaste-116-is-out/ -
ToothPaste (Paste SVGs) v1.1.6 is here and it brings some polish and new functionality to the plugin.
Here's - quick overview:
👉 File > Import and drag-n-drop now opens a dialog with the same features as pasting
👉 Images and text now appear more accurately
👉 [New] Selecting GP strokes that correspond to a GP layerIf you're curious about my thought process - here's the journal entry for this release:
https://todorhlebarov.com/journal/toothpaste-116-is-out/ -
Does anyone know any good (modern) :blender: Blender learning books or tutorials for someone who has ADHD? 👀
I couldn't find any good books to buy online that also isn't slop.. :(
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Does anyone know any good (modern) :blender: Blender learning books or tutorials for someone who has ADHD? 👀
I couldn't find any good books to buy online that also isn't slop.. :(
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Just froggos being froggos
Made for this weeks render challenge on BlenderArtists
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Just froggos being froggos
Made for this weeks render challenge on BlenderArtists
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3D artists: is using Depth-Anything-v2 for creating depth maps from 2d images fair game?
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#Opensim #Blender3D #hautkoenigsbourg
La cour devant le petit bastion, en construction.
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This is my second 3d model I sculpted and printed myself.
I learned a lot and I had a lot of fun. I hope I can do more in the future! I might be open for commissions of these in the future. Join my channel (info in profile) to stay updated.
#3d #taur #furry #blender3d -
This is my second 3d model I sculpted and printed myself.
I learned a lot and I had a lot of fun. I hope I can do more in the future! I might be open for commissions of these in the future. Join my channel (info in profile) to stay updated.
#3d #taur #furry #blender3d -
Finally got the scans cleaned up of the inner and outer molds and was able to align them using the rims. This is a heat map of the distance between the mold surfaces, red -> yellow -> white from 0 to 5mm. Grey is thicker than 5mm.
I'm thinking that the thinness on the right of the muzzle is an artifact from scanning down into the face mold; the scanner was struggling with the oblique angle.
Work being done in #Blender3D
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Finally got the scans cleaned up of the inner and outer molds and was able to align them using the rims. This is a heat map of the distance between the mold surfaces, red -> yellow -> white from 0 to 5mm. Grey is thicker than 5mm.
I'm thinking that the thinness on the right of the muzzle is an artifact from scanning down into the face mold; the scanner was struggling with the oblique angle.
Work being done in #Blender3D
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RE: https://mastodon.art/@braverabbit/116969451429627272
Only two days left on the Superhive Summer Sale for 25% off!
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Light Painter is getting a UI facelift, with a more native-looking keyboard controls in the status bar and property amounts in the tool header area!
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Light Painter is getting a UI facelift, with a more native-looking keyboard controls in the status bar and property amounts in the tool header area!
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Still about 2 days left before I'll close Blenderartists Weekend Challenge #1207 "A Place to Call Home".
https://blenderartists.org/t//1649579
Challenge ends Monday, 22:30 GMT. Have fun! :-)
#b3d #blender3d -
I really appreciate somebody like default cube. Being able to write equations out instead of having to do them through nodes is oh so very nice. If people don’t know, he does his stuff for free and you can just pull his assets down directly from a site he set up for it.
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I really appreciate somebody like default cube. Being able to write equations out instead of having to do them through nodes is oh so very nice. If people don’t know, he does his stuff for free and you can just pull his assets down directly from a site he set up for it.
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Dynamic Pinning Explained: Create Amazing Motion Graphics with Blender 5.2 Cloth Dynamics
Create stunning motion graphics using the new Cloth Dynamics nodes in Blender 5.2! In this tutorial, I'll show you how to use Dynamic Pinning to achieve smooth, controllable cloth animations in Geometry Nodes. Perfect for motion designers and procedural artists looking to explore Blender's latest simulation tools.
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Dynamic Pinning Explained: Create Amazing Motion Graphics with Blender 5.2 Cloth Dynamics
Create stunning motion graphics using the new Cloth Dynamics nodes in Blender 5.2! In this tutorial, I'll show you how to use Dynamic Pinning to achieve smooth, controllable cloth animations in Geometry Nodes. Perfect for motion designers and procedural artists looking to explore Blender's latest simulation tools.
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Made a little animation of my Sci-Fi robot. 🤖
#robot #SciFi #animation #CharacterDesign #design #artwork #sculpture #3DArt #3DModeling #illustration #illustrator #fantasy #picture #digital #style #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #OriginalArt #ArtLovers #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
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Made a little animation of my Sci-Fi robot. 🤖
#robot #SciFi #animation #CharacterDesign #design #artwork #sculpture #3DArt #3DModeling #illustration #illustrator #fantasy #picture #digital #style #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #OriginalArt #ArtLovers #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
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Create an Audio Visualizer with Geometry Nodes in Blender 5.2
In this Geometry Nodes tutorial we will create this audio visualizer in Blender 5.2 using the new sample sound frequencies node.
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Create an Audio Visualizer with Geometry Nodes in Blender 5.2
In this Geometry Nodes tutorial we will create this audio visualizer in Blender 5.2 using the new sample sound frequencies node.
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Got my ToS and prices updated.
Commissions are open.
Signal boosts appreciated ^^Full info with examples at https://kougo3d.carrd.co/ , if you have any questions feel free to poke me on bsky, mastodon, FA or even Resonite. Also you can use contact form on the website to reach me by email.
#b3d #blender3d #furry #vr -
Best of Blender Artists: 2026-32
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
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#Pouet_7 Construction d'u château du #hautkoenigsbourg dans #OpenSimulator . Porte d'entrée est du château. Utilisation de #Blender3D .
Simulateur OpenSim local, installé sur PC. Base de données MySQL (fonctionne par défaut avec SQLite). #Logiciellibre
Quelques tutoriels sur mon wiki OSWiki : https://cogito.no-ip.info/cogito/OSWiki/index.php/Installation_d%27un_simulateur
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Since it's #BandcampFriday I've also finished the first INTERMEZZO Terra Umida Edition. I'm going to make one for each track on my album.
This is for track #1 Dans Le Bois.Here's a link to the track: https://kvsu.bandcamp.com/track/1-dans-le-bois
This is a variation on my INTERVALLO videos, which can be found here: https://makertube.net/c/intervallo/videos
Drawn and animated in #Krita and #Blender3D
#Illustration #Drawing #Krita #Risograph #RisoPrint #Animation #Music #Sound #Woods #Nature #TerraUmida #MastoArt
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It's time to learn how to rig and animate. #b3d #Blender #Blender3d #animation #cgi #3D #cartoon
https://youtu.be/BBkN4CwpJN0