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#shader — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shader, aggregated by home.social.

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  1. I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  2. I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more

    #indiegame
    #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  3. Wednesday, coffee, brain awakening, mixing stars in Unreal Engine, it's like stirring sugar with a spoon in a cup of coffee

    Don't forget about my secret place of examples

    youtube.com/@alienmax-reposito

    #gamedev #UnrealEngine #UE5 #indiedev #programming #coding #shader

  4. This is how I imagine a bat perceives its surroundings: An echo visualization of a webcam image.

    #gamedev #shader #outline #sonar #bat

  5. Played around with Godot's Softbody component and made some flag posts. It's always fun to see things react to the character.

    #ScreenshotSaturday #Godot #GameDev #IndieDev #Shader

  6. I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving

    #indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

  7. Can any #shader guru explain why the first statement gives weird artifacts, and the second one doesn't? Why are they not equivalent?

    lut_index_a is indirectly derived from a varying float that comes in from the vertex shader.

    The artifacts seem to be occurring in 8x8 pixel blocks which are tied to the viewport, not the geometry.

    Using an AMD Radeon RX 7600 on Arch Linux, I think with the Mesa driver.

    #GLSL #HLSL #Vulkan #GodotEngine #Godot

  8. Getting ready for a local show next week! We're exhibiting Noisedeck.app and maybe another thing or four at spoonsdenver.com

    Visitors to our table can try Noise Factor's apps, grab some snacks, and loot a limited-supply indoctrination pack with cool algorithmic art posters and rolled canvas.

    #creativecoding #shader #shaders #denver

  9. To anyone knowledgeable in #godotengine 's #shader language: I've only been able to recreate 2 OpenGL texture wrapping methods: GL_REPEAT (by default or explicitly hinting "repeat_enable"), and GL_CLAMP_TO_EDGE (hint: "repeat_disable"). Is it possible to do GL_MIRRORED_REPEAT and GL_CLAMP_TO_BORDER?

  10. Dropping a fresh link to Layers, our nice and free non-destructive layer-based image and video clip editor. Layers has been continuously updated since release, and recently brought in a big batch of artistic filters.

    So squirrel Layers away in your bookmark stash, for the next time you need to make a quick image edit without ads and bullshit everywhere!

    Built with the Noisemaker #shader engine. #shaders, yeah!

    layers.noisefactor.io/

  11. I have been working on a new shader for Magica Voxel.
    I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
    I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
    So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume.

    #GLSL #shader #MagicaVoxel