#shader — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shader, aggregated by home.social.
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I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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https://www.twitch.tv/totetmatt #Livecode #Shader with #Bonzomatic| 3..2..1..Weekend ! Happy #evoke . It's friday Jam! Bezier Experiment again
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Hola querida familia de Artistas! Descubre como crear cristal en 3D fácilmente. Un abrazo
https://youtu.be/ZlyWMOTGpiE
#blender #3d #shader #modelador #dibujo #robot #scifi #personajes #oc -
gpu program (mid-heavy lift warning)
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I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more
#indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart -
Kaleidos: shader pattern tool released https://playingtux.com/en/articles/2026/08/kaleidos-released/ #Linux #Gaming #LinuxGaming #Shader #Tool #Steam #GameDev
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https://www.twitch.tv/totetmatt #Livecode #Shader with #Bonzomatic| 3..2..1..Weekend ! It's friday Jam! Bezier Experiment
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There’s now sound when you clean a checkpoint, along with some extra particle effects
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Wednesday, coffee, brain awakening, mixing stars in Unreal Engine, it's like stirring sugar with a spoon in a cup of coffee
Don't forget about my secret place of examples
https://www.youtube.com/@alienmax-repository
#gamedev #UnrealEngine #UE5 #indiedev #programming #coding #shader
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Keep an eye out for hidden items and powerups along the way
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Played around with Godot's Softbody component and made some flag posts. It's always fun to see things react to the character.
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https://www.twitch.tv/totetmatt #Livecode #Shader with #Bonzomatic| 3..2..1..Weekend ! It's friday Jam!
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I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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I spent some time refining the checkpoints, experimenting with new effects and shaders
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Can any #shader guru explain why the first statement gives weird artifacts, and the second one doesn't? Why are they not equivalent?
lut_index_a is indirectly derived from a varying float that comes in from the vertex shader.
The artifacts seem to be occurring in 8x8 pixel blocks which are tied to the viewport, not the geometry.
Using an AMD Radeon RX 7600 on Arch Linux, I think with the Mesa driver.
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https://www.twitch.tv/totetmatt #Livecode #Shader with #Bonzomatic |3..2..1..Weekend ! Friday Jam !
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New checkpoint being added to this part of the level
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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Getting ready for a local show next week! We're exhibiting Noisedeck.app and maybe another thing or four at https://spoonsdenver.com
Visitors to our table can try Noise Factor's apps, grab some snacks, and loot a limited-supply indoctrination pack with cool algorithmic art posters and rolled canvas.
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A closer look to the winter landscape I have been working on
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
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To anyone knowledgeable in #godotengine 's #shader language: I've only been able to recreate 2 OpenGL texture wrapping methods: GL_REPEAT (by default or explicitly hinting "repeat_enable"), and GL_CLAMP_TO_EDGE (hint: "repeat_disable"). Is it possible to do GL_MIRRORED_REPEAT and GL_CLAMP_TO_BORDER?
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Dropping a fresh link to Layers, our nice and free non-destructive layer-based image and video clip editor. Layers has been continuously updated since release, and recently brought in a big batch of artistic filters.
So squirrel Layers away in your bookmark stash, for the next time you need to make a quick image edit without ads and bullshit everywhere!
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I have been working on a new shader for Magica Voxel.
I’m trying to scan the volume, find voxels of a certain color and draw spheres around them.
I’m trying to come up with clever ways to do an efficient 3D search that doesn’t cluster the search results.
So far I’m using a shell search, mirroring and patterning inspired by adam7 dithering. Still not efficient enough to run on a 256^3 volume. -
https://www.twitch.tv/totetmatt #Livecode #Shader with #Bonzomatic |3..2..1..Weekend ! Friday Jam !