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#techart โ€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #techart, aggregated by home.social.

  1. I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐Ÿงต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart

  2. I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐Ÿงต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart

  3. I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐Ÿงต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart

  4. I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐Ÿงต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart

  5. I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐Ÿงต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart

  6. Cyb3rk177y Modification

    I was looking at my Cyb3rk177y artwork and thought, "Wouldn't it be cool if I made the eyes different colors?" So that's what I did.

  7. 3rd PSA: Dear students preparing for tech art interviews, make sure you understand what roughness and metallic really mean in PBR.

    I have seen so many students from art background who think the underlying maths are boring so they didnโ€™t bother to check what phenomena PBR are trying to model. #GameDev #TechArt

  8. 3rd PSA: Dear students preparing for tech art interviews, make sure you understand what roughness and metallic really mean in PBR.

    I have seen so many students from art background who think the underlying maths are boring so they didnโ€™t bother to check what phenomena PBR are trying to model. #GameDev #TechArt

  9. 3rd PSA: Dear students preparing for tech art interviews, make sure you understand what roughness and metallic really mean in PBR.

    I have seen so many students from art background who think the underlying maths are boring so they didnโ€™t bother to check what phenomena PBR are trying to model. #GameDev #TechArt

  10. 3rd PSA: Dear students preparing for tech art interviews, make sure you understand what roughness and metallic really mean in PBR.

    I have seen so many students from art background who think the underlying maths are boring so they didnโ€™t bother to check what phenomena PBR are trying to model. #GameDev #TechArt

  11. 3rd PSA: Dear students preparing for tech art interviews, make sure you understand what roughness and metallic really mean in PBR.

    I have seen so many students from art background who think the underlying maths are boring so they didnโ€™t bother to check what phenomena PBR are trying to model. #GameDev #TechArt

  12. 2nd PSA: Dear students applying for tech art jobs: it is on you to declare which pages in your portfolio involves usage of GenAI and LLM, if you donโ€™t declare them voluntarily and we caught it, the rest of your handmade demos might be disregarded due to trust issues. #GameDev #TechArt

  13. 2nd PSA: Dear students applying for tech art jobs: it is on you to declare which pages in your portfolio involves usage of GenAI and LLM, if you donโ€™t declare them voluntarily and we caught it, the rest of your handmade demos might be disregarded due to trust issues. #GameDev #TechArt

  14. 2nd PSA: Dear students applying for tech art jobs: it is on you to declare which pages in your portfolio involves usage of GenAI and LLM, if you donโ€™t declare them voluntarily and we caught it, the rest of your handmade demos might be disregarded due to trust issues. #GameDev #TechArt

  15. 2nd PSA: Dear students applying for tech art jobs: it is on you to declare which pages in your portfolio involves usage of GenAI and LLM, if you donโ€™t declare them voluntarily and we caught it, the rest of your handmade demos might be disregarded due to trust issues. #GameDev #TechArt

  16. 2nd PSA: Dear students applying for tech art jobs: it is on you to declare which pages in your portfolio involves usage of GenAI and LLM, if you donโ€™t declare them voluntarily and we caught it, the rest of your handmade demos might be disregarded due to trust issues. #GameDev #TechArt

  17. PSA: Dear students applying for tech art internships or junior positions, make sure your portfolio donโ€™t just include demos and prototypes, you need to show you got the artistic sensibility as well, following online tutorials wonโ€™t give you that. #GameDev #TechArt

  18. PSA: Dear students applying for tech art internships or junior positions, make sure your portfolio donโ€™t just include demos and prototypes, you need to show you got the artistic sensibility as well, following online tutorials wonโ€™t give you that. #GameDev #TechArt

  19. PSA: Dear students applying for tech art internships or junior positions, make sure your portfolio donโ€™t just include demos and prototypes, you need to show you got the artistic sensibility as well, following online tutorials wonโ€™t give you that. #GameDev #TechArt

  20. PSA: Dear students applying for tech art internships or junior positions, make sure your portfolio donโ€™t just include demos and prototypes, you need to show you got the artistic sensibility as well, following online tutorials wonโ€™t give you that. #GameDev #TechArt

  21. PSA: Dear students applying for tech art internships or junior positions, make sure your portfolio donโ€™t just include demos and prototypes, you need to show you got the artistic sensibility as well, following online tutorials wonโ€™t give you that. #GameDev #TechArt

  22. I am obsessed with #lensFlares in games. Especially sun flares. The real-world optical systems do some incredibly strange and beautiful things to light, which can only be observed when the lens is hit with insanely strong white light coming from a tiny point. All of that is really happening to all light, but lenses got really good at dampening the internal reflections.
    Still - I can't help but spend hours and hours trying to implement a nice looking yet reasonably cheap sun flare...
    #techArt

  23. I am obsessed with #lensFlares in games. Especially sun flares. The real-world optical systems do some incredibly strange and beautiful things to light, which can only be observed when the lens is hit with insanely strong white light coming from a tiny point. All of that is really happening to all light, but lenses got really good at dampening the internal reflections.
    Still - I can't help but spend hours and hours trying to implement a nice looking yet reasonably cheap sun flare...
    #techArt