#realtimerendering — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realtimerendering, aggregated by home.social.
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E635: "Reactive Room First Test"
🎵 Stevie Wonder - Superstition
Slightly longer clip of the first test in the reactive room in London (Piccadilly, Below The Lights venue basement) - because not many people watch through the timelapse yesterday to see the final result ;-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveart
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E635: "Reactive Room First Test"
🎵 Stevie Wonder - Superstition
Slightly longer clip of the first test in the reactive room in London (Piccadilly, Below The Lights venue basement) - because not many people watch through the timelapse yesterday to see the final result ;-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveart
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E634: "Reactive Room Setup Timelapse"
🎵 Stevie Wonder - Superstition
Timelapse setting up an immersive projection-mapped room in London. Quick clip of it in action at the end.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E634: "Reactive Room Setup Timelapse"
🎵 Stevie Wonder - Superstition
Timelapse setting up an immersive projection-mapped room in London. Quick clip of it in action at the end.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E632: "Spaghettification 3"
🎵 The Allergies, Andy Cooper, BlabberMouf - Dig It Up
Finding the spaghettification VFX ends up swamping itself when each one pops.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E632: "Spaghettification 3"
🎵 The Allergies, Andy Cooper, BlabberMouf - Dig It Up
Finding the spaghettification VFX ends up swamping itself when each one pops.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E631: "Heat Trails"
🎵 Notorious James Brown (bootleg) - Unbelievable Funk
Test session tweaking the mono trails from yesterday and because there was still a bunch of different colour blend options still as part of the VFX, it looked pretty nice when I was just toggling on a basic colour.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E631: "Heat Trails"
🎵 Notorious James Brown (bootleg) - Unbelievable Funk
Test session tweaking the mono trails from yesterday and because there was still a bunch of different colour blend options still as part of the VFX, it looked pretty nice when I was just toggling on a basic colour.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E630: "Mono Trails"
🎵 The Allergies, Andy Cooper, BlabberMouf - Dig It Up
New work laptop! RTX Pro 3000 so testing it against the trails that would choke the old laptop 3070. Not too shabby.
Bumped the depth outline emissive amount and tweaked sobel filter for smoothness. Much more usable now.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E630: "Mono Trails"
🎵 The Allergies, Andy Cooper, BlabberMouf - Dig It Up
New work laptop! RTX Pro 3000 so testing it against the trails that would choke the old laptop 3070. Not too shabby.
Bumped the depth outline emissive amount and tweaked sobel filter for smoothness. Much more usable now.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E629: "Move It Boyeee!"
🎵 Young MC - Bust A Move
Wheeeeeeeee!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E629: "Move It Boyeee!"
🎵 Young MC - Bust A Move
Wheeeeeeeee!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E628: "Spaghettification 2"
🎵 Young MC - Bust A Move
Testing spaghettification VFX on the LED screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E628: "Spaghettification 2"
🎵 Young MC - Bust A Move
Testing spaghettification VFX on the LED screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E627: "Bamf Beat 2"
🎵 Jurassic 5 - Jayou
Testing the "Bamf" (X-Men Nightcrawler teleport inspired) effect on the LED wall.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E627: "Bamf Beat 2"
🎵 Jurassic 5 - Jayou
Testing the "Bamf" (X-Men Nightcrawler teleport inspired) effect on the LED wall.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E626: "Audio Trails"
🎵 Jurassic 5 - Jayou
Testing visual response when using constant spawn vs spawn only on audio beat. Obviously a bit easier to differentiate and distinguish what's going on when there's less trails swamping the screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E626: "Audio Trails"
🎵 Jurassic 5 - Jayou
Testing visual response when using constant spawn vs spawn only on audio beat. Obviously a bit easier to differentiate and distinguish what's going on when there's less trails swamping the screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E625: "Trail Tweak Tests"
Using the live VFX parameter tweak menu to play around with various force amounts, segment life etc.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E625: "Trail Tweak Tests"
Using the live VFX parameter tweak menu to play around with various force amounts, segment life etc.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E624: "Maximalism 2: Emissive Trail Boogaloo"
Sometimes more is more.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E624: "Maximalism 2: Emissive Trail Boogaloo"
Sometimes more is more.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E623: "Motion To Volume"
🎵 (Random break from an old sample CD, sounds a bit Funky Drummer-ish)
Quick test proof of concept routing overall motion (with falloff) to audio level of looping music (drum break used here).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E623: "Motion To Volume"
🎵 (Random break from an old sample CD, sounds a bit Funky Drummer-ish)
Quick test proof of concept routing overall motion (with falloff) to audio level of looping music (drum break used here).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E622: "Spaghettification"
Stuck some trails on the "Bamf" particles and it looks a bit like that "Spaghettification" effect from the Loki TV show. :-)
Trails follow the particles, which respond to user motion and fluid sim, so you can swish them around a bit as they spawn in.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E622: "Spaghettification"
Stuck some trails on the "Bamf" particles and it looks a bit like that "Spaghettification" effect from the Loki TV show. :-)
Trails follow the particles, which respond to user motion and fluid sim, so you can swish them around a bit as they spawn in.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E621: "Bamf Beat"
🎵 The Funk Hunters - Way U Walk
Clones triggered on beat (audio transient) - time for some big-fish-little-fish-carboard-box action!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E621: "Bamf Beat"
🎵 The Funk Hunters - Way U Walk
Clones triggered on beat (audio transient) - time for some big-fish-little-fish-carboard-box action!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E620: "Bamf"
Trying to make an X-Men Nightcrawler style "Bamf" effect - not bothering with the teleport in, just the "explode to dust" teleport out.
Added a random offset to each particle clone to make it easer to test at my desk - kinda fun having the clones pop up all over the place so I'll keep it as an option toggle in the effect.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E620: "Bamf"
Trying to make an X-Men Nightcrawler style "Bamf" effect - not bothering with the teleport in, just the "explode to dust" teleport out.
Added a random offset to each particle clone to make it easer to test at my desk - kinda fun having the clones pop up all over the place so I'll keep it as an option toggle in the effect.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E619: "Friday Afternoon Test Session 2"
🎵 Mark Ronson, Bruno Mars - Uptown Funk
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E619: "Friday Afternoon Test Session 2"
🎵 Mark Ronson, Bruno Mars - Uptown Funk
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E617: "Wobbly Tunnel Thing"
🎵 Notorious James Brown (bootleg) - Unbelievable Funk
During test session cycled through an old background with a wobbly space tunnel thing - flat meshes with white plastic look on one side and gold metallic on the other.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E617: "Wobbly Tunnel Thing"
🎵 Notorious James Brown (bootleg) - Unbelievable Funk
During test session cycled through an old background with a wobbly space tunnel thing - flat meshes with white plastic look on one side and gold metallic on the other.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E616: "Audio Reactive Turbulence"
🎵 Particles, Venice, Kaan Duzarat - Higher
Hooking the audio transients back up to the "wall" particle VFX systems - over-driving the force input from curl noise turbulence and fluid sim velocity buffer (between min/max values set by hand).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E616: "Audio Reactive Turbulence"
🎵 Particles, Venice, Kaan Duzarat - Higher
Hooking the audio transients back up to the "wall" particle VFX systems - over-driving the force input from curl noise turbulence and fluid sim velocity buffer (between min/max values set by hand).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E615: "SlowMo Post Process Volume Tests"
🎵 BROHUG - Lullaby
Fixed the fade out of the screenwarp at the end of the slowmo and bullet-time, so trying to push it even further by adding a custom post-process volume to the screen effect as well.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E615: "SlowMo Post Process Volume Tests"
🎵 BROHUG - Lullaby
Fixed the fade out of the screenwarp at the end of the slowmo and bullet-time, so trying to push it even further by adding a custom post-process volume to the screen effect as well.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E613: "Lava Logos"
🎵 Chill Bump - Not Today
Simple combo test with the logo presets and lava floor particles.
Tweaked the lava colour a bit to a physically impossible "negative green" spawn colour (via debug menu vector3 value edit change) to get it darker on spawn, to make the added colour glow stand out more.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #motiongraphics
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E613: "Lava Logos"
🎵 Chill Bump - Not Today
Simple combo test with the logo presets and lava floor particles.
Tweaked the lava colour a bit to a physically impossible "negative green" spawn colour (via debug menu vector3 value edit change) to get it darker on spawn, to make the added colour glow stand out more.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #motiongraphics
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween