#realtimerendering — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realtimerendering, aggregated by home.social.
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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Six months until Halloween.
Radiosity-based real-time rendering experiment I made last year within Shadertoy's constraints (pure shader code, not loading any meshes or textures, no compute shaders).
https://www.shadertoy.com/view/3XXfDS
#shader #shadertoy #glsl #webgl #graphics #graphicsprogramming #rendering #realtimerendering #realtimegraphics #halloween
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🎨 ยกระดับงานออกแบบของคุณด้วย D5 Render + SketchUp! บทความนี้รวบรวมข้อดีครบถ้วน: ตั้งแต่ระบบ Real-time Rendering ที่เห็นผลทันที, เทคโนโลยี Ray Tracing ที่ให้ภาพเสมือนจริง, ไปจนถึงฟีเจอร์ AI ช่วยแต่งภาพอัตโนมัติ 🤖✨ ไม่ว่าคุณจะเป็นฟรีแลนซ์หรือมืออาชีพ เครื่องมือนี้ช่วยลดเวลาทำงานและเพิ่มคุณภาพงานนำเสนอได้อย่างน่าประทับใจ ลองอ่านรายละเอียดและวิธีเริ่มต้นใช้งานฟรีได้เลย 👇
https://www.zodchaeng.com/%E0%B8%82%E0%B9%89%E0%B8%AD%E0%B8%94%E0%B8%B5%E0%B9%83%E0%B8%99%E0%B8%81%E0%B8%B2%E0%B8%A3%E0%B9%83%E0%B8%8A%E0%B9%89-d5-render-%E0%B8%97%E0%B8%B3%E0%B8%87%E0%B8%B2%E0%B8%99%E0%B8%A3%E0%B9%88%E0%B8%A7%E0%B8%A1%E0%B8%81%E0%B8%B1%E0%B8%9A-sketchup.html
#D5Render #SketchUp #OpenDesign #Architecture #InteriorDesign #3DArt #RealtimeRendering #BlenderCommunity -
E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E564: "Super Ultra Mega Wide (Motion Sim Freeze)"
Working on stuff for a 17m wide x 3m tall video screen.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E564: "Super Ultra Mega Wide (Motion Sim Freeze)"
Working on stuff for a 17m wide x 3m tall video screen.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E563: "Swishers"
Taking another pass over fluid sim motion so I needed some objects to swish stuff about#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E563: "Swishers"
Taking another pass over fluid sim motion so I needed some objects to swish stuff about#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E562: "Unstable Sim"
You can probably tell my fluid sim isn't totally physically accurate - doesn't really understand real world unit distances (meters etc),#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E562: "Unstable Sim"
You can probably tell my fluid sim isn't totally physically accurate - doesn't really understand real world unit distances (meters etc),#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E560: "Frozen Sim Buffers 1"
Found some nice motion/forms from frozen sim buffers.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E560: "Frozen Sim Buffers 1"
Found some nice motion/forms from frozen sim buffers.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E559: "Music and Motion Testing"
🎵 Honey Claws - Zookeeper
Friday afternoon test session - getting into it to see how it responds to dancing about. Notes below.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E559: "Music and Motion Testing"
🎵 Honey Claws - Zookeeper
Friday afternoon test session - getting into it to see how it responds to dancing about. Notes below.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E558: "Kelp Motion and Audio Testing"
🎵 Krafty Kuts, Dynamite MC - The Remedy
Testing the kelp with some of the floor spawn particle sims, with various depth camera VFX.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E558: "Kelp Motion and Audio Testing"
🎵 Krafty Kuts, Dynamite MC - The Remedy
Testing the kelp with some of the floor spawn particle sims, with various depth camera VFX.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E556: "Wobbly Lads 3 (motion to fluid sim)"
🎵 Krafty Kuts, Dynamite MC - The Remedy
While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E556: "Wobbly Lads 3 (motion to fluid sim)"
🎵 Krafty Kuts, Dynamite MC - The Remedy
While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E555: "Wobbly Lads 2"
🎵 Red Astaire - Bounce 2 Da Beatbox
Testing the inflatable wobbly fellas on the big screen.
My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)#creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E555: "Wobbly Lads 2"
🎵 Red Astaire - Bounce 2 Da Beatbox
Testing the inflatable wobbly fellas on the big screen.
My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)#creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E485 (Pt2): "Jason Derulo Last Dance World Tour (London O2 Arena)"
🎵 Jason Derulo - Ridin' SoloSo, it's been a crazy couple of weeks...
#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E521: "Dad-Dancing in the Living Room"
🎵 Phibes - Get the Fuck Up
Testing some test lighting variants with audio input and got a bit carried away. Nearly fell over the chair at one point. Think I need to work on my cardio.
Perf not bad for a laptop 3070 GPU!#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E512: "Swirly Particles 8 (Screen Test)"
🎵 NIGHT manoeuvres - Work It OutTesting swirly particles big screen.
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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Experiment 478: "Clone Room"
Quick and dirty test using #vfxgraph to clone depth camera mesh multiple times. Kinda fun with the motion in and out, but gotta be real careful with any kind of 4-way symmetry because you can easily get Bad Shapes.
#creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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Spectral rendering, part 2: Real-time rendering
https://momentsingraphics.de/SpectralRendering2Rendering.html
#HackerNews #SpectralRendering #RealTimeRendering #Graphics #Technology #ComputerGraphics
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When matsuoka-601 dropped his WebGPU fluid simulation demos, they left everyone in awe—pushing the limits of what's possible in the browser with breathtaking realism and incredible performance. 💦
Now, he's been kind enough to take us behind the scenes, breaking down the magic behind the mesmerizing waves, high-performance physics, and real-time rendering!
Read it here: https://tympanus.net/codrops/2025/02/26/webgpu-fluid-simulations-high-performance-real-time-rendering/
#webgpu #fluidsimulation #realtimerendering #computergraphics #webdev
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@jonshute Yeah, baked light... well, baked anything really, has always been a workaround for inadequate runtime horsepower, and things like #Lumen, #raytracing, and whole hosts of other #realtimerendering techniques keep marching forward while compute power keeps growing (though VR is a notable detour in that progression).
It'll be neat to see people try to apply #AI to the problem of baking, e.g. by making it faster or reducing the amount that has to be done as runtime asset creation ramps up.
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Another from 2019: Park Bench.
I got to see a lot of them while I was walking home from work. 🙂
Model: Maya
Textures: Substance Painter
Real time render: Marmoset toolbagWireframe and model:
https://www.artstation.com/artwork/0XbnOy#3dArtist #3d #GameArt #PBR #realtimerendering #artstation #3dmodeling