#gamedevelopment — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamedevelopment, aggregated by home.social.
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Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
https://github.com/ArcadeMakerSources/ArcadeMaker #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated -
Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
https://github.com/ArcadeMakerSources/ArcadeMaker #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated -
Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
https://github.com/ArcadeMakerSources/ArcadeMaker #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated -
Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
https://github.com/ArcadeMakerSources/ArcadeMaker #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated -
Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
https://github.com/ArcadeMakerSources/ArcadeMaker #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated -
Simple batch decoding of unary codes https://fgiesen.wordpress.com/2026/05/30/simple-batch-decoding-of-unary-codes/
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A tail-call interpreter in nightly Rust https://www.mattkeeter.com/blog/2026-04-05-tailcall
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A tail-call interpreter in nightly Rust https://www.mattkeeter.com/blog/2026-04-05-tailcall
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A tail-call interpreter in nightly Rust https://www.mattkeeter.com/blog/2026-04-05-tailcall
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A tail-call interpreter in nightly Rust https://www.mattkeeter.com/blog/2026-04-05-tailcall
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Custom Animations — React Native Gestures and Animations https://www.youtube.com/watch?v=uucaHxUMfgA
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Unite 2026 and Unity 7 — GameDev Conference https://makaka.org/unity-tutorials/unite
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This is what The Witcher 4 could look like. New Unreal Engine 5 demonstration https://ixbt.games/en/news/2026/08/13/427923-tak-mozet-vygliadet-the-witcher-4-novaia-demonstraciia-unreal-engine-5.html
#gamedev #indiedev #unrealengine #witcher #gamedevelopment #witcher4
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The game is now open source and can be found on GitHub https://github.com/XanatosX/tiny-gardener
Also itch.io got the first GitHub action build shipped. So no more building on my machine.
Feel free to take a look at the code base, if you want.
#Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev
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The game is now open source and can be found on GitHub https://github.com/XanatosX/tiny-gardener
Also itch.io got the first GitHub action build shipped. So no more building on my machine.
Feel free to take a look at the code base, if you want.
#Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev
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The game is now open source and can be found on GitHub https://github.com/XanatosX/tiny-gardener
Also itch.io got the first GitHub action build shipped. So no more building on my machine.
Feel free to take a look at the code base, if you want.
#Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev
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The game is now open source and can be found on GitHub https://github.com/XanatosX/tiny-gardener
Also itch.io got the first GitHub action build shipped. So no more building on my machine.
Feel free to take a look at the code base, if you want.
#Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev
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The game is now open source and can be found on GitHub https://github.com/XanatosX/tiny-gardener
Also itch.io got the first GitHub action build shipped. So no more building on my machine.
Feel free to take a look at the code base, if you want.
#Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev
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GPU driven rendering in AnKi https://anki3d.org/gpu-driven-rendering-in-anki/
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Obituary: AmigaDOS developer Dr. Tim King has passed away
https://amiga-news.de/en/news/AN-2026-08-00070-EN.html
Comments: https://news.ycombinator.com/item?id=49272655
#HackerNews #AmigaDOS #TimKing #Obituary #TechHistory #GameDevelopment #RetroComputing
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Obituary: AmigaDOS developer Dr. Tim King has passed away
https://amiga-news.de/en/news/AN-2026-08-00070-EN.html
Comments: https://news.ycombinator.com/item?id=49272655
#HackerNews #AmigaDOS #TimKing #Obituary #TechHistory #GameDevelopment #RetroComputing
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Obituary: AmigaDOS developer Dr. Tim King has passed away
https://amiga-news.de/en/news/AN-2026-08-00070-EN.html
Comments: https://news.ycombinator.com/item?id=49272655
#HackerNews #AmigaDOS #TimKing #Obituary #TechHistory #GameDevelopment #RetroComputing
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Obituary: AmigaDOS developer Dr. Tim King has passed away
https://amiga-news.de/en/news/AN-2026-08-00070-EN.html
Comments: https://news.ycombinator.com/item?id=49272655
#HackerNews #AmigaDOS #TimKing #Obituary #TechHistory #GameDevelopment #RetroComputing
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Obituary: AmigaDOS developer Dr. Tim King has passed away
https://amiga-news.de/en/news/AN-2026-08-00070-EN.html
Comments: https://news.ycombinator.com/item?id=49272655
#HackerNews #AmigaDOS #TimKing #Obituary #TechHistory #GameDevelopment #RetroComputing
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FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? https://ppc.land/four-gaming-publishers-gain-up-to-14x-aps-revenue-through-inmobi-sdk-bridge/ #Gaming #GameDevelopment #InMobi #MobileAds #AdTech
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FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? https://ppc.land/four-gaming-publishers-gain-up-to-14x-aps-revenue-through-inmobi-sdk-bridge/ #Gaming #GameDevelopment #InMobi #MobileAds #AdTech
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FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? https://ppc.land/four-gaming-publishers-gain-up-to-14x-aps-revenue-through-inmobi-sdk-bridge/ #Gaming #GameDevelopment #InMobi #MobileAds #AdTech
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FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? https://ppc.land/four-gaming-publishers-gain-up-to-14x-aps-revenue-through-inmobi-sdk-bridge/ #Gaming #GameDevelopment #InMobi #MobileAds #AdTech
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FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? https://ppc.land/four-gaming-publishers-gain-up-to-14x-aps-revenue-through-inmobi-sdk-bridge/ #Gaming #GameDevelopment #InMobi #MobileAds #AdTech
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Fiber in C++: Understanding the Basics https://agraphicsguynotes.com/posts/fiber_in_cpp_understanding_the_basics/
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Game Dev Boot Camp - 2A - Importing Art https://www.youtube.com/watch?v=0hhKEBc8VOk
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Committing to creativity https://herman.bearblog.dev/creativity/
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TIOBE Index for August 2026: Java Nears C++ as Rust Holds No. 10 https://www.techrepublic.com/article/news-tiobe-august-2026-java-nears-c-plus-plus/
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🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
https://worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated -
🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
https://worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated -
🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
https://worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated -
🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
https://worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated -
🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
https://worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated -
1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.
By Christmas, somehow, we'd signed with Electronic Arts.
New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!
https://stevewetherill.substack.com/p/chapter-13-the-computer-the-costa-brava-the-contract
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1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.
By Christmas, somehow, we'd signed with Electronic Arts.
New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!
https://stevewetherill.substack.com/p/chapter-13-the-computer-the-costa-brava-the-contract
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1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.
By Christmas, somehow, we'd signed with Electronic Arts.
New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!
https://stevewetherill.substack.com/p/chapter-13-the-computer-the-costa-brava-the-contract
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1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.
By Christmas, somehow, we'd signed with Electronic Arts.
New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!
https://stevewetherill.substack.com/p/chapter-13-the-computer-the-costa-brava-the-contract
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1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.
By Christmas, somehow, we'd signed with Electronic Arts.
New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!
https://stevewetherill.substack.com/p/chapter-13-the-computer-the-costa-brava-the-contract
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Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path
The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment
The Future of Gaming: Why Neur... -
Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path
The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment
The Future of Gaming: Why Neur... -
Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path
The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment
The Future of Gaming: Why Neur... -
Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path
The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment
The Future of Gaming: Why Neur... -
Bringing Sea Of Thieves-Style Water To Godot https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot
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Bringing Sea Of Thieves-Style Water To Godot https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot
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Bringing Sea Of Thieves-Style Water To Godot https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot
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Bringing Sea Of Thieves-Style Water To Godot https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot
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Bringing Sea Of Thieves-Style Water To Godot https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot
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Hello everyone! ✌️🤓
How is't going? 😁
Here's another one update of "Dima wants crisps 🍟" 🎬👉 https://fediverse.tv/w/hPvs8VdMmFBByvbJgTFdCs
His source code you can see on his Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps
But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.11.0
Or on my website 🌐, also 🙂👉 https://xolat.games/search-by-tags/glfw.html
#cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames
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Hello everyone! ✌️🤓
How is't going? 😁
Here's another one update of "Dima wants crisps 🍟" 🎬👉 https://fediverse.tv/w/hPvs8VdMmFBByvbJgTFdCs
His source code you can see on his Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps
But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.11.0
Or on my website 🌐, also 🙂👉 https://xolat.games/search-by-tags/glfw.html
#cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames
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Hello everyone! ✌️🤓
How is't going? 😁
Here's another one update of "Dima wants crisps 🍟" 🎬👉 https://fediverse.tv/w/hPvs8VdMmFBByvbJgTFdCs
His source code you can see on his Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps
But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 https://codeberg.org/xolatgames/Dima-wants-crisps/releases/tag/v0.11.0
Or on my website 🌐, also 🙂👉 https://xolat.games/search-by-tags/glfw.html
#cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames