home.social

#gamedevelopment — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedevelopment, aggregated by home.social.

fetched live
  1. Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
    github.com/ArcadeMakerSources/ #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated

  2. Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
    github.com/ArcadeMakerSources/ #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated

  3. Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
    github.com/ArcadeMakerSources/ #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated

  4. Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
    github.com/ArcadeMakerSources/ #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated

  5. Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
    github.com/ArcadeMakerSources/ #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated

  6. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  7. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  8. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  9. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  10. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  11. FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? ppc.land/four-gaming-publisher #Gaming #GameDevelopment #InMobi #MobileAds #AdTech

  12. FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? ppc.land/four-gaming-publisher #Gaming #GameDevelopment #InMobi #MobileAds #AdTech

  13. FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? ppc.land/four-gaming-publisher #Gaming #GameDevelopment #InMobi #MobileAds #AdTech

  14. FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? ppc.land/four-gaming-publisher #Gaming #GameDevelopment #InMobi #MobileAds #AdTech

  15. FYI: Four gaming publishers gain up to 14X APS revenue through InMobi SDK bridge: Beta publishers changed no mediation settings while native rendering opened 28 extra bidders and over 1,000 advertisers. Does one ceiling figure hold at scale? ppc.land/four-gaming-publisher #Gaming #GameDevelopment #InMobi #MobileAds #AdTech

  16. 🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
    worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated

  17. 🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
    worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated

  18. 🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
    worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated

  19. 🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
    worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated

  20. 🎉 Oh, look! It's the Worms' 30th anniversary—because nothing screams "the future" quite like a 1997 game with more levels and sample packs than anyone asked for! 🐛🎶 Apparently, remixing a 26-year-old theme song is revolutionary, and customizing your worms online is the pinnacle of technological advancement. 📈👾
    worm.net/ #Worms30thAnniversary #RetroGaming #RemixCulture #GameDevelopment #OnlineCustomization #HackerNews #ngated

  21. 1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.

    By Christmas, somehow, we'd signed with Electronic Arts.

    New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!

    stevewetherill.substack.com/p/

    #Memoir #GameDevelopment #RetroGaming

  22. 1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.

    By Christmas, somehow, we'd signed with Electronic Arts.

    New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!

    stevewetherill.substack.com/p/

    #Memoir #GameDevelopment #RetroGaming

  23. 1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.

    By Christmas, somehow, we'd signed with Electronic Arts.

    New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!

    stevewetherill.substack.com/p/

    #Memoir #GameDevelopment #RetroGaming

  24. 1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.

    By Christmas, somehow, we'd signed with Electronic Arts.

    New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!

    stevewetherill.substack.com/p/

    #Memoir #GameDevelopment #RetroGaming

  25. 1988: I co-founded a games studio and named it after my cat. I sold the BBC Micro dev system I'd used to develop all the Odin ZX Spectrum games and, with the proceeds, took a break in Spain. There, I visited the Dalí Theatre-Museum. I also gave myself a mild case of sunstroke and, delirious, demanded that my girlfriend tell me Thomas the Tank Engine stories.

    By Christmas, somehow, we'd signed with Electronic Arts.

    New chapter of the memoir, out Sunday. Subscribe for free to get it in your inbox!

    stevewetherill.substack.com/p/

    #Memoir #GameDevelopment #RetroGaming

  26. Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path

    The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment

    The Future of Gaming: Why Neur...

  27. Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path

    The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment

    The Future of Gaming: Why Neur...

  28. Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path

    The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment

    The Future of Gaming: Why Neur...

  29. Combining chess, game design, & a career tailored for #neurodivergent minds offers a powerful professional path

    The logical, pattern-based, and closed-system nature of #chess matches well with autistic systemization, while the creative problem-solving & hyperfocus of ADHD thrive in #gamedevelopment

    The Future of Gaming: Why Neur...

  30. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames

  31. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames

  32. Hello everyone! ✌️🤓

    How is't going? 😁

    Here's another one update of "Dima wants crisps 🍟" 🎬👉 fediverse.tv/w/hPvs8VdMmFBByvb

    His source code you can see on his Codeberg page 🏔️👉 codeberg.org/xolatgames/Dima-w

    But the last update, as a build 🔨😁, you can also find on Codeberg 🙂🏔️👉 codeberg.org/xolatgames/Dima-w

    Or on my website 🌐, also 🙂👉 xolat.games/search-by-tags/glf

    #cpp #cplusplus #opengl #gamedev #opensource #codeberg #game #games #blender #blender3d #3d #3dgame #gamedevelopment #platformer #actiongame #actiongames