#godot4 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.
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Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU -
Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅
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Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅
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Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅
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Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅
-
Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅
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Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=E8xTvydoeag -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛
The progress with the migration is slow, but steady 😎
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Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛
The progress with the migration is slow, but steady 😎
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Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛
The progress with the migration is slow, but steady 😎
-
Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛
The progress with the migration is slow, but steady 😎
-
Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛
The progress with the migration is slow, but steady 😎
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Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅
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The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅
-
The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅
-
The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅
-
The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅
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A quick first look at the newly implemented loadout screen for my multiplayer game, SUPER SCORE.
Wishlist on Steam: https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming
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A quick first look at the newly implemented loadout screen for my multiplayer game, SUPER SCORE.
Wishlist on Steam: https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming
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A quick first look at the newly implemented loadout screen for my multiplayer game, SUPER SCORE.
Wishlist on Steam: https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming
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A quick first look at the newly implemented loadout screen for my multiplayer game, SUPER SCORE.
Wishlist on Steam: https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming
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A quick first look at the newly implemented loadout screen for my multiplayer game, SUPER SCORE.
Wishlist on Steam: https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming
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Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A