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#godot4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.

  1. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  2. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  3. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  4. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  5. Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=Fmc11en7baU

  6. Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅

    #godot #godotengine #madewithgodot #opensource #godot4

  7. Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅

    #godot #godotengine #madewithgodot #opensource #godot4

  8. Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅

    #godot #godotengine #madewithgodot #opensource #godot4

  9. Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅

    #godot #godotengine #madewithgodot #opensource #godot4

  10. Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed 🎉 For some reason, it was completely lost after the migration 😅

    #godot #godotengine #madewithgodot #opensource #godot4

  11. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  12. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  13. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  14. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  15. Hello, everyone! The shader we’re going to create in this video definitely isn’t one of the most useful effects for game development. It’s more of a detour from more complex algorithms and includes several interesting techniques that might come in handy. So let’s take a look at how to program a four-dimensional cube. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=E8xTvydoeag

  16. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  17. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  18. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  19. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  20. Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0IOIz5hOnVc

  21. Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛

    The progress with the migration is slow, but steady 😎

    #godotengine #madewithgodot #godot4 #opensource

  22. Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛

    The progress with the migration is slow, but steady 😎

    #godotengine #madewithgodot #godot4 #opensource

  23. Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛

    The progress with the migration is slow, but steady 😎

    #godotengine #madewithgodot #godot4 #opensource

  24. Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛

    The progress with the migration is slow, but steady 😎

    #godotengine #madewithgodot #godot4 #opensource

  25. Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛

    The progress with the migration is slow, but steady 😎

    #godotengine #madewithgodot #godot4 #opensource

  26. Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0O6PjxmYOdM

  27. Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0O6PjxmYOdM

  28. Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0O6PjxmYOdM

  29. Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0O6PjxmYOdM

  30. Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=0O6PjxmYOdM

  31. The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅

    #godotengine #madewithgodot #godot4 #opensource

  32. The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅

    #godotengine #madewithgodot #godot4 #opensource

  33. The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅

    #godotengine #madewithgodot #godot4 #opensource

  34. The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅

    #godotengine #madewithgodot #godot4 #opensource

  35. The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅

    #godotengine #madewithgodot #godot4 #opensource

  36. Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=sC1CxGHYz9A

  37. Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=sC1CxGHYz9A

  38. Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=sC1CxGHYz9A

  39. Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=sC1CxGHYz9A

  40. Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=sC1CxGHYz9A