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#godot4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.

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  1. Hello, everyone! I’ve created a shader here before that simulated a simple animated star. This time, we’ll take that creation to the next level and create a much more interesting type of star using a somewhat more complex approach. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=unKljbJX2nM

  2. Hello, everyone! I’ve created a shader here before that simulated a simple animated star. This time, we’ll take that creation to the next level and create a much more interesting type of star using a somewhat more complex approach. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=unKljbJX2nM

  3. Hello, everyone! I’ve created a shader here before that simulated a simple animated star. This time, we’ll take that creation to the next level and create a much more interesting type of star using a somewhat more complex approach. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=unKljbJX2nM

  4. Hello, everyone! I’ve created a shader here before that simulated a simple animated star. This time, we’ll take that creation to the next level and create a much more interesting type of star using a somewhat more complex approach. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=unKljbJX2nM

  5. Hello, everyone! I’ve created a shader here before that simulated a simple animated star. This time, we’ll take that creation to the next level and create a much more interesting type of star using a somewhat more complex approach. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=unKljbJX2nM

  6. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  7. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  8. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  9. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  10. The game is now open source and can be found on GitHub github.com/XanatosX/tiny-garde

    Also itch.io got the first GitHub action build shipped. So no more building on my machine.

    Feel free to take a look at the code base, if you want.

    #Godot #Godot4 #OpenSource #GitHub #GameDevelopment #GameDev

  11. There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.

    Will ship an update to the web version and go to bed after.

    xanatos.itch.io/tiny-gardener

    Sorry for using AI image descriptions, but my brain reached it limit for today.

    #Godot #Godot4 #GameDev #GodotPrototype

  12. There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.

    Will ship an update to the web version and go to bed after.

    xanatos.itch.io/tiny-gardener

    Sorry for using AI image descriptions, but my brain reached it limit for today.

    #Godot #Godot4 #GameDev #GodotPrototype

  13. There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.

    Will ship an update to the web version and go to bed after.

    xanatos.itch.io/tiny-gardener

    Sorry for using AI image descriptions, but my brain reached it limit for today.

    #Godot #Godot4 #GameDev #GodotPrototype

  14. There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.

    Will ship an update to the web version and go to bed after.

    xanatos.itch.io/tiny-gardener

    Sorry for using AI image descriptions, but my brain reached it limit for today.

    #Godot #Godot4 #GameDev #GodotPrototype

  15. There is a handbook now, starting to explain all the game mechanics. Still missing content, but the base is working.

    Will ship an update to the web version and go to bed after.

    xanatos.itch.io/tiny-gardener

    Sorry for using AI image descriptions, but my brain reached it limit for today.

    #Godot #Godot4 #GameDev #GodotPrototype

  16. I'm not fully sure if this weapon has REAL uses or not, but damn if I'm not excited to see what my testers think!

    #tanksvsbugs #godot4 #gamedev #featurereep #funwithphysics

  17. I'm not fully sure if this weapon has REAL uses or not, but damn if I'm not excited to see what my testers think!

    #tanksvsbugs #godot4 #gamedev #featurereep #funwithphysics

  18. I'm not fully sure if this weapon has REAL uses or not, but damn if I'm not excited to see what my testers think!

    #tanksvsbugs #godot4 #gamedev #featurereep #funwithphysics

  19. I'm not fully sure if this weapon has REAL uses or not, but damn if I'm not excited to see what my testers think!

    #tanksvsbugs #godot4 #gamedev #featurereep #funwithphysics

  20. I'm not fully sure if this weapon has REAL uses or not, but damn if I'm not excited to see what my testers think!

    #tanksvsbugs #godot4 #gamedev #featurereep #funwithphysics

  21. Hello, everyone! Let's create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It's also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=95GQX3gms8o

  22. Hello, everyone! Let's create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It's also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=95GQX3gms8o

  23. Hello, everyone! Let's create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It's also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=95GQX3gms8o

  24. Hello, everyone! Let's create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It's also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=95GQX3gms8o

  25. Hello, everyone! Let's create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It's also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=95GQX3gms8o

  26. I fixed the save system for Tiny Gardener. It also saves on the web now.

    Also a new placeholder ui to show the controls was added.

    xanatos.itch.io/tiny-gardener

    #Godot #Godot4 #GameDev #Itch #FreeGame #GamePrototype

  27. I fixed the save system for Tiny Gardener. It also saves on the web now.

    Also a new placeholder ui to show the controls was added.

    xanatos.itch.io/tiny-gardener

    #Godot #Godot4 #GameDev #Itch #FreeGame #GamePrototype

  28. I fixed the save system for Tiny Gardener. It also saves on the web now.

    Also a new placeholder ui to show the controls was added.

    xanatos.itch.io/tiny-gardener

    #Godot #Godot4 #GameDev #Itch #FreeGame #GamePrototype

  29. I fixed the save system for Tiny Gardener. It also saves on the web now.

    Also a new placeholder ui to show the controls was added.

    xanatos.itch.io/tiny-gardener

    #Godot #Godot4 #GameDev #Itch #FreeGame #GamePrototype

  30. I fixed the save system for Tiny Gardener. It also saves on the web now.

    Also a new placeholder ui to show the controls was added.

    xanatos.itch.io/tiny-gardener

    #Godot #Godot4 #GameDev #Itch #FreeGame #GamePrototype

  31. Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=pvZqwv9pMGs

  32. Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=pvZqwv9pMGs

  33. Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=pvZqwv9pMGs

  34. Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=pvZqwv9pMGs

  35. Hello, everyone! For the third time, we'll be working with a shader based on a line graph with many vertices. This time, we'll program an effect that loosely resembles a seismograph or another instrument with a similar display. It's a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=pvZqwv9pMGs

  36. I'm testing out a new concept for a mobile game 🎮
    It's going to be fruity 🍍

    Support me on ⏯ Patreon with a Free Membership 🏆
    patreon.com/daylyfilm

    #blender5 #blender #godot4 #godot #godotengine #indiegames #indiedev #gamedev #prototype

  37. RE: mastodon.gamedev.place/@Xanato

    Okay maybe someone already tried the current state, any feedback?

    Do you think it's worth the time to keep working on it? It will remain an hobby project and should be open source.

    I think it's quite fun, bus polishing will take a long time. Because there are 3D objects and "story" which requires audio and writing of conversations.

    #Godot #GodotEngine #Godot4 #GameDev #GameDevelopment #GamePrototype

  38. RE: mastodon.gamedev.place/@Xanato

    Okay maybe someone already tried the current state, any feedback?

    Do you think it's worth the time to keep working on it? It will remain an hobby project and should be open source.

    I think it's quite fun, bus polishing will take a long time. Because there are 3D objects and "story" which requires audio and writing of conversations.

    #Godot #GodotEngine #Godot4 #GameDev #GameDevelopment #GamePrototype

  39. RE: mastodon.gamedev.place/@Xanato

    Okay maybe someone already tried the current state, any feedback?

    Do you think it's worth the time to keep working on it? It will remain an hobby project and should be open source.

    I think it's quite fun, bus polishing will take a long time. Because there are 3D objects and "story" which requires audio and writing of conversations.

    #Godot #GodotEngine #Godot4 #GameDev #GameDevelopment #GamePrototype

  40. RE: mastodon.gamedev.place/@Xanato

    Okay maybe someone already tried the current state, any feedback?

    Do you think it's worth the time to keep working on it? It will remain an hobby project and should be open source.

    I think it's quite fun, bus polishing will take a long time. Because there are 3D objects and "story" which requires audio and writing of conversations.

    #Godot #GodotEngine #Godot4 #GameDev #GameDevelopment #GamePrototype

  41. RE: mastodon.gamedev.place/@Xanato

    Okay maybe someone already tried the current state, any feedback?

    Do you think it's worth the time to keep working on it? It will remain an hobby project and should be open source.

    I think it's quite fun, bus polishing will take a long time. Because there are 3D objects and "story" which requires audio and writing of conversations.

    #Godot #GodotEngine #Godot4 #GameDev #GameDevelopment #GamePrototype

  42. Should I turn this prototype into a game? 🕹️

    ✅ YES or NO ❌
    Leave an answer in the comments ✏️

    #blender5 #blender #godot4 #godot #godotengine #indiegames #indiedev #gamedev #prototype

  43. Hello, everyone! In the previous video, we created a simulation of an electrical discharge using a line with multiple segments. This time, we'll stick with a similar concept, although we'll approach it a bit differently. We'll create something like an ECG monitor that displays the characteristic heartbeat waveform. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=GgG8RxXT5v4

  44. Hello, everyone! In the previous video, we created a simulation of an electrical discharge using a line with multiple segments. This time, we'll stick with a similar concept, although we'll approach it a bit differently. We'll create something like an ECG monitor that displays the characteristic heartbeat waveform. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=GgG8RxXT5v4

  45. Hello, everyone! In the previous video, we created a simulation of an electrical discharge using a line with multiple segments. This time, we'll stick with a similar concept, although we'll approach it a bit differently. We'll create something like an ECG monitor that displays the characteristic heartbeat waveform. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=GgG8RxXT5v4

  46. Hello, everyone! In the previous video, we created a simulation of an electrical discharge using a line with multiple segments. This time, we'll stick with a similar concept, although we'll approach it a bit differently. We'll create something like an ECG monitor that displays the characteristic heartbeat waveform. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=GgG8RxXT5v4