#godot4 β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.
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The next one new is that you can now download Burgers πππ for your Android devices π± through F-Droid π https://f-droid.org/packages/org.xolatgames.burgers/ ππ₯³
Have a really good π, cool π, productive βοΈ, kind π, and just a nice day to everyone! π
#fdroid #android #androiddev #mobile #mobiledev #godot #godot4 #godotengine #godotengine4 #opensource #gamedev #game #games #multiplayer #onlinemultiplayer #online #3d #3dgame #3dgames #codeberg #burgers #gimp #gimp3 #platformer #platformers #pvp
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The next one new is that you can now download Burgers πππ for your Android devices π± through F-Droid π https://f-droid.org/packages/org.xolatgames.burgers/ ππ₯³
Have a really good π, cool π, productive βοΈ, kind π, and just a nice day to everyone! π
#fdroid #android #androiddev #mobile #mobiledev #godot #godot4 #godotengine #godotengine4 #opensource #gamedev #game #games #multiplayer #onlinemultiplayer #online #3d #3dgame #3dgames #codeberg #burgers #gimp #gimp3 #platformer #platformers #pvp
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So, I've also update the screenshots of the game for today! ππ
#godot #godot4 #godotengine #gimp #gimp3 #online #onlinemultiplayer #multiplayer #games #game #gamedev #onlineplatformer #3d #3dgame #platformer #platformers #3dgames #3dplatformer #opensource #codeberg
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So, I've also update the screenshots of the game for today! ππ
#godot #godot4 #godotengine #gimp #gimp3 #online #onlinemultiplayer #multiplayer #games #game #gamedev #onlineplatformer #3d #3dgame #platformer #platformers #3dgames #3dplatformer #opensource #codeberg
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Hi folks! βοΈ
Here's an update of "Battle for Burgers πππ" ππ¬π https://fediverse.tv/w/pzDwHPDpEMCV9xthDJTq5K
The last version you can already download from my website π https://xolat.games/servers/
But the source code is available on Codeberg ποΈ, as always π https://codeberg.org/xolatgames/Battle-for-Burgers
Have a nice day! ππβοΈ
#godot #godotengine #godot4 #gdscript #gimp #3d #3dgame #3dgames #game #games #gamedev #opensource #codeberg #platformer #3dplatformer #action #online #onlinemultiplayer #multiplayer #selfhost #selfhosted
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Hi folks! βοΈ
Here's an update of "Battle for Burgers πππ" ππ¬π https://fediverse.tv/w/pzDwHPDpEMCV9xthDJTq5K
The last version you can already download from my website π https://xolat.games/servers/
But the source code is available on Codeberg ποΈ, as always π https://codeberg.org/xolatgames/Battle-for-Burgers
Have a nice day! ππβοΈ
#godot #godotengine #godot4 #gdscript #gimp #3d #3dgame #3dgames #game #games #gamedev #opensource #codeberg #platformer #3dplatformer #action #online #onlinemultiplayer #multiplayer #selfhost #selfhosted
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I did ready up a small patch for Samory, creating version 0.17.3.
This version does fix an issue with the IP detection for the multiplayer mode.
If you host a network game it does communicate your IP as a broadcast. On Linux it always did report the "127.0.0.1".
I fixed that issue,the correct IP should be used now.
Please make sure to allow connection on port 8000 and 8001 for broadcast and the game itself.
#Samory #Godot #Godot4 #GameDeveloper #GameUpdate #GameDev #PcGaming #OpenSource
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Title screen for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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Title screen for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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Title screen for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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Title screen for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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The MOST important features for our upcoming #LightSwitchSimulator
https://store.steampowered.com/app/3147600/Light_Switch_Simulator/
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The MOST important features for our upcoming #LightSwitchSimulator
https://store.steampowered.com/app/3147600/Light_Switch_Simulator/
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I just added a building mechanic to my Godot experiment.
I got stuck on updating the navifation mesh if I use multiple TileMapLayers ...
My solution is to create a custom navigation mesh and rebake it if something has changed. This is properly not the best solution but should be fine for my game idea.
#Godot #Godot4 #GodotTileMap #NavMesh #GameDev #GameDevStruggle
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I just added a building mechanic to my Godot experiment.
I got stuck on updating the navifation mesh if I use multiple TileMapLayers ...
My solution is to create a custom navigation mesh and rebake it if something has changed. This is properly not the best solution but should be fine for my game idea.
#Godot #Godot4 #GodotTileMap #NavMesh #GameDev #GameDevStruggle
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https://www.youtube.com/watch?v=U8TnI5qL_h8&ab_channel=SnarkleStudios
Gameplay trailer for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #trailertuesday #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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https://www.youtube.com/watch?v=U8TnI5qL_h8&ab_channel=SnarkleStudios
Gameplay trailer for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #trailertuesday #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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https://www.youtube.com/watch?v=U8TnI5qL_h8&ab_channel=SnarkleStudios
Gameplay trailer for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #trailertuesday #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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https://www.youtube.com/watch?v=U8TnI5qL_h8&ab_channel=SnarkleStudios
Gameplay trailer for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/#gamedev #indiedev #indie #indiegamedev #indiegame #trailertuesday #teasertuesday #godot #godot4 #godotengine #madewithgodot #steam #horrordev #indiehorror #wip
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The C# packages of the Godot open source game engine are moving to .NET 8 with the release of Godot 4.4. This means projects must target .NET 8 or newer to be compatible. Existing projects will auto-upgrade to .NET 8. Older versions of Godot will continue to target .NET 6.
https://godotengine.org/article/godotsharp-packages-net8/
#Godot #CSharp #DotNet8 #GameDevelopment #Programming #OpenSource #Godot4 #DotNet
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The C# packages of the Godot open source game engine are moving to .NET 8 with the release of Godot 4.4. This means projects must target .NET 8 or newer to be compatible. Existing projects will auto-upgrade to .NET 8. Older versions of Godot will continue to target .NET 6.
https://godotengine.org/article/godotsharp-packages-net8/
#Godot #CSharp #DotNet8 #GameDevelopment #Programming #OpenSource #Godot4 #DotNet
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Ich habe den kleinen #GamePrototyp an dem ich seit ein paar Tagen gebastelt habe auf https://psychomonstercom.itch.io/boxy-clicker nun auch einen Linux build spendiert. Nicht wundern, die Artworks sind komplett mit AI generiert, um ein wenig Zeit zu sparen. Der Prototyp selbst ist in #PyGame entstanden, und auch da habe ich zumindest zur ProblemlΓΆsung AI genutzt.
Das kommende Projekt wird dann wieder in #Godot4 gebaut und auch die Artworks werden wieder von Hand gestaltet :) -
For the last couple of weeks I've been working on multi tile objects and moving entities for Click Click Farm.
Used it to make Clickens and a Clicken Coop. The idea is that clickens serve as cursors that you can assign to any tile and they will click on an interval. Now you can gain fp towards your next level while leaving the game idle. The plan is to add UI to the coop where you can spend excess seeds to spawn clickens. #ScreenshotSaturday #ClickClickFarm #GameDev #Godot4 #IndieDev #IndieGame
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For the last couple of weeks I've been working on multi tile objects and moving entities for Click Click Farm.
Used it to make Clickens and a Clicken Coop. The idea is that clickens serve as cursors that you can assign to any tile and they will click on an interval. Now you can gain fp towards your next level while leaving the game idle. The plan is to add UI to the coop where you can spend excess seeds to spawn clickens. #ScreenshotSaturday #ClickClickFarm #GameDev #Godot4 #IndieDev #IndieGame
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Finally able to test out chain reaction set ups. There's still issues with the relay points interfering with each other but for a single chain of them things are relatively stable. Very satisfying to click one button and set all this off. Need to add back in the fp(xp) reward for actions triggered this way though. Really glad I added the cheat console for testing too. #GameDev #ClickClickFarm #Godot #Godot4 #IndieDev #ClickerGame
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Finally able to test out chain reaction set ups. There's still issues with the relay points interfering with each other but for a single chain of them things are relatively stable. Very satisfying to click one button and set all this off. Need to add back in the fp(xp) reward for actions triggered this way though. Really glad I added the cheat console for testing too. #GameDev #ClickClickFarm #Godot #Godot4 #IndieDev #ClickerGame
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Turns out it's been possible to farm in the void beyond the map all along. π π± π
#ClickClickFarm #GameDev #IndieDev #GodotEngine #Godot4 #PixelArt #IndieGame #indieDev
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Turns out it's been possible to farm in the void beyond the map all along. π π± π
#ClickClickFarm #GameDev #IndieDev #GodotEngine #Godot4 #PixelArt #IndieGame #indieDev
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(Please boost:)
Looking for an animator / programmer to make a souls-like.
I got a story and characters and want to art-direct, make models and levels and design. I can program some and have a good grasp at what it takes to get it done.
Looking for somebody or multiple ambitious people who would be fine by me taking art lead. #swordfighting
#godot #godot4 #godotengine #godotengine4 #gamedev #artist -
(Please boost:)
Looking for an animator / programmer to make a souls-like.
I got a story and characters and want to art-direct, make models and levels and design. I can program some and have a good grasp at what it takes to get it done.
Looking for somebody or multiple ambitious people who would be fine by me taking art lead. #swordfighting
#godot #godot4 #godotengine #godotengine4 #gamedev #artist -
(Please boost:)
Looking for an animator / programmer to make a souls-like.
I got a story and characters and want to art-direct, make models and levels and design. I can program some and have a good grasp at what it takes to get it done.
Looking for somebody or multiple ambitious people who would be fine by me taking art lead. #swordfighting
#godot #godot4 #godotengine #godotengine4 #gamedev #artist -
(Please boost:)
Looking for an animator / programmer to make a souls-like.
I got a story and characters and want to art-direct, make models and levels and design. I can program some and have a good grasp at what it takes to get it done.
Looking for somebody or multiple ambitious people who would be fine by me taking art lead. #swordfighting
#godot #godot4 #godotengine #godotengine4 #gamedev #artist -
(Please boost:)
Looking for an animator / programmer to make a souls-like.
I got a story and characters and want to art-direct, make models and levels and design. I can program some and have a good grasp at what it takes to get it done.
Looking for somebody or multiple ambitious people who would be fine by me taking art lead. #swordfighting
#godot #godot4 #godotengine #godotengine4 #gamedev #artist -
sneaking in some terrain tool work between this last day-job week and my mandated weekend time-off
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sneaking in some terrain tool work between this last day-job week and my mandated weekend time-off
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sneaking in some terrain tool work between this last day-job week and my mandated weekend time-off
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sneaking in some terrain tool work between this last day-job week and my mandated weekend time-off
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sneaking in some terrain tool work between this last day-job week and my mandated weekend time-off
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
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For some reason, Array Modifier was still using Godot 3 in the master branch. From now on, Godot 4 version is the default one ;)
https://github.com/miskatonicstudio/godot-array-modifier/
#godot4 #madewithgodot #gamedev #procedural #modifier #array #opensource
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For some reason, Array Modifier was still using Godot 3 in the master branch. From now on, Godot 4 version is the default one ;)
https://github.com/miskatonicstudio/godot-array-modifier/
#godot4 #madewithgodot #gamedev #procedural #modifier #array #opensource
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For some reason, Array Modifier was still using Godot 3 in the master branch. From now on, Godot 4 version is the default one ;)
https://github.com/miskatonicstudio/godot-array-modifier/
#godot4 #madewithgodot #gamedev #procedural #modifier #array #opensource
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For some reason, Array Modifier was still using Godot 3 in the master branch. From now on, Godot 4 version is the default one ;)
https://github.com/miskatonicstudio/godot-array-modifier/
#godot4 #madewithgodot #gamedev #procedural #modifier #array #opensource
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For some reason, Array Modifier was still using Godot 3 in the master branch. From now on, Godot 4 version is the default one ;)
https://github.com/miskatonicstudio/godot-array-modifier/
#godot4 #madewithgodot #gamedev #procedural #modifier #array #opensource
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Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics
https://github.com/godotengine/godot/pull/83360