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#godot4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.

  1. I added a "inside" scene with some transition between the "farm" and the inside.

    Also you can now buy pots by the shop as upgrade (small notebook in the corner)

    Everything from a game play loop perspective is in place. Next step will be implementing the save system. After that I need to code the game intro and goal.

    #Godot #Godot4 #GameDev #GameUpdate #TinyGardener

  2. I added a "inside" scene with some transition between the "farm" and the inside.

    Also you can now buy pots by the shop as upgrade (small notebook in the corner)

    Everything from a game play loop perspective is in place. Next step will be implementing the save system. After that I need to code the game intro and goal.

    #Godot #Godot4 #GameDev #GameUpdate #TinyGardener

  3. Hi bodies! ✌️ What's up? 🙂

    Here's an update of Burgers 🍔🍔🍔🎬👉 fediverse.tv/w/7ukycvh3NxzXXTt

    I've add Angels' form 🪽 for creation some delay before respawning 🕒🙂. And, also, now you will need to "choose" platforms wisely, because Burgers 🍔🍔🍔 now may be not on all platforms.

    #godot #godot4 #godotengine #godotengine4 #multiplayer #online #onlinemultiplayer #selfhost #selfhosted #3d #game #games #gamedev #opensource #codeberg #platformer #platformers #action #gimp #gimp3 #release #releases

  4. Hi bodies! ✌️ What's up? 🙂

    Here's an update of Burgers 🍔🍔🍔🎬👉 fediverse.tv/w/7ukycvh3NxzXXTt

    I've add Angels' form 🪽 for creation some delay before respawning 🕒🙂. And, also, now you will need to "choose" platforms wisely, because Burgers 🍔🍔🍔 now may be not on all platforms.

    #godot #godot4 #godotengine #godotengine4 #multiplayer #online #onlinemultiplayer #selfhost #selfhosted #3d #game #games #gamedev #opensource #codeberg #platformer #platformers #action #gimp #gimp3 #release #releases

  5. RE: loops.video/v/gUP6wBTGYy

    We now have translations, a shop, the interaction was changed in the background. More information on the items, more text and a full game play loop.

    Now only saving and loading as well as "upgrades" are missing. Also the shop interface should only be available while being inside the house, but that scene is not done yet.

    Music is less loud this time ...

    #Godot4 #Godot #GameDev #TinyGardener

  6. RE: loops.video/v/gUP6wBTGYy

    We now have translations, a shop, the interaction was changed in the background. More information on the items, more text and a full game play loop.

    Now only saving and loading as well as "upgrades" are missing. Also the shop interface should only be available while being inside the house, but that scene is not done yet.

    Music is less loud this time ...

    #Godot4 #Godot #GameDev #TinyGardener

  7. RE: mastodon.gamedev.place/@rpekar

    If anyone does want to find that issue I'm not able to, my guess is that it has something to do with the amount of textures to be rendered on a game field.

    But my knowledge on how to speed this up does not point me into the right direction.

    Code can be found here: github.com/D-Generation-S/Samo

    #Godot #Godot4 #GodotHelp #GameDev #OpenSource #HelpWanted

  8. RE: mastodon.gamedev.place/@rpekar

    If anyone does want to find that issue I'm not able to, my guess is that it has something to do with the amount of textures to be rendered on a game field.

    But my knowledge on how to speed this up does not point me into the right direction.

    Code can be found here: github.com/D-Generation-S/Samo

    #Godot #Godot4 #GodotHelp #GameDev #OpenSource #HelpWanted

  9. Hello, everyone! Let’s again create a spatial shader for a 3D object. This time we'll create a simple flag, make it wave gently in the wind, and demonstrate how we can dynamically control this effect in the vertex function. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=d1y84C_Ty8I

  10. Hello, everyone! Let’s again create a spatial shader for a 3D object. This time we'll create a simple flag, make it wave gently in the wind, and demonstrate how we can dynamically control this effect in the vertex function. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=d1y84C_Ty8I

  11. There is the video update for the progress:

    loops.video/v/gQVeHz2Mle

    This also does include a reworked action system, only actions you can perform are listed in the menu. Also the actions do allow for sub entries, to change the crop to be placed for example.

    This took me a while to create ...

    #Godot #Godot4 #TinyGardener #GameDev #GodotExperiment #GameDevelopment

  12. There is the video update for the progress:

    loops.video/v/gQVeHz2Mle

    This also does include a reworked action system, only actions you can perform are listed in the menu. Also the actions do allow for sub entries, to change the crop to be placed for example.

    This took me a while to create ...

    #Godot #Godot4 #TinyGardener #GameDev #GodotExperiment #GameDevelopment

  13. More corn stages, a corn icon, some ground texture, a fence and a new "resource income" UI.

    That's my progress up until now.

    #Godot #Godot4 #GodotExperiment
    #GameDev #TinyGardener

  14. More corn stages, a corn icon, some ground texture, a fence and a new "resource income" UI.

    That's my progress up until now.

    #Godot #Godot4 #GodotExperiment
    #GameDev #TinyGardener

  15. Shipped some small fixes for Samory.
    github.com/D-Generation-S/Samo

    Mostly some graphic issues with card backs, menus not hiding correctly or missing tutorials. Feel free to give it a try:

    xanatos.itch.io/samory

    Also always open for feedback 🙂

    #Godot #Godot4 #GameDev #Samory #OpenSource #WebGame #ItchGame

  16. Shipped some small fixes for Samory.
    github.com/D-Generation-S/Samo

    Mostly some graphic issues with card backs, menus not hiding correctly or missing tutorials. Feel free to give it a try:

    xanatos.itch.io/samory

    Also always open for feedback 🙂

    #Godot #Godot4 #GameDev #Samory #OpenSource #WebGame #ItchGame

  17. The next one new is that you can now download Burgers 🍔🍔🍔 for your Android devices 📱 through F-Droid 👉 f-droid.org/packages/org.xolat 😁🥳

    Have a really good 🙂, cool 😎, productive ✔️, kind 😄, and just a nice day to everyone! 😁

    #fdroid #android #androiddev #mobile #mobiledev #godot #godot4 #godotengine #godotengine4 #opensource #gamedev #game #games #multiplayer #onlinemultiplayer #online #3d #3dgame #3dgames #codeberg #burgers #gimp #gimp3 #platformer #platformers #pvp

  18. The next one new is that you can now download Burgers 🍔🍔🍔 for your Android devices 📱 through F-Droid 👉 f-droid.org/packages/org.xolat 😁🥳

    Have a really good 🙂, cool 😎, productive ✔️, kind 😄, and just a nice day to everyone! 😁

    #fdroid #android #androiddev #mobile #mobiledev #godot #godot4 #godotengine #godotengine4 #opensource #gamedev #game #games #multiplayer #onlinemultiplayer #online #3d #3dgame #3dgames #codeberg #burgers #gimp #gimp3 #platformer #platformers #pvp

  19. RE: loops.video/v/gOmjzZaLVr

    Now you can plant and harvest plants in my current pet project. I internally named it "tiny garden".

    More systems are in place, now only a selection for plants you can plant is missing, watering and fertilizer. If this is in place the main planting loop is done and I need to add a shop so you can buy new seeds and sell your harvest.

    After that the loop is fully done.

    #Godot #Godot4 #GameDev #GameDevelopment

  20. RE: loops.video/v/gOmjzZaLVr

    Now you can plant and harvest plants in my current pet project. I internally named it "tiny garden".

    More systems are in place, now only a selection for plants you can plant is missing, watering and fertilizer. If this is in place the main planting loop is done and I need to add a shop so you can buy new seeds and sell your harvest.

    After that the loop is fully done.

    #Godot #Godot4 #GameDev #GameDevelopment

  21. Work continued on the project I started yesterday.

    Today I added the possibility to plant some plants and an UI to display water level and nutrition for each pot.

    Also a system to restore nutrition if there are no plants inside of an pot and water evaporates over time.

    #Godot #Godot4 #GameDev #GodotExperiments

  22. Work continued on the project I started yesterday.

    Today I added the possibility to plant some plants and an UI to display water level and nutrition for each pot.

    Also a system to restore nutrition if there are no plants inside of an pot and water evaporates over time.

    #Godot #Godot4 #GameDev #GodotExperiments

  23. I've uploaded a demo / early development build of the game I'm making on itchio. It's a 3D platformer collectathon about rescuing stray and lost pets.
    You can download it and play it for free. Windows or Linux:
    alemarcati.itch.io/lostandfoun

    I'm looking for feedback, so if you play it I would love to hear your thoughts on it. Any thoughts. Criticism, ideas, suggestions, what you thought was bad or good. Any feedback at all.

    #GameDev #IndieDev #Solodev #GodotEngine #Godot4 #Blender

  24. I've uploaded a demo / early development build of the game I'm making on itchio. It's a 3D platformer collectathon about rescuing stray and lost pets.
    You can download it and play it for free. Windows or Linux:
    alemarcati.itch.io/lostandfoun

    I'm looking for feedback, so if you play it I would love to hear your thoughts on it. Any thoughts. Criticism, ideas, suggestions, what you thought was bad or good. Any feedback at all.

    #GameDev #IndieDev #Solodev #GodotEngine #Godot4 #Blender

  25. RE: loops.video/v/gLHGnHwQtz

    As always, not sure if I will ever get a real game loop working but that's the result of my evening.

    A tiny system to let plant's growth in a plant pot. The plants are sprites while the pots are 3D objects. Also using a sub viewport to get the image more pixelated.

    At the moment plants grow in stages and might die with a specific texture as seen at the end.

    #Godot #Godot4 #GameDev #GodotExperiments

  26. RE: loops.video/v/gLHGnHwQtz

    As always, not sure if I will ever get a real game loop working but that's the result of my evening.

    A tiny system to let plant's growth in a plant pot. The plants are sprites while the pots are 3D objects. Also using a sub viewport to get the image more pixelated.

    At the moment plants grow in stages and might die with a specific texture as seen at the end.

    #Godot #Godot4 #GameDev #GodotExperiments

  27. Hi everyone! Let's make something simple, because it's the beginning of July, and I'd rather relax than program overly complex shaders. We'll create a simple image warp effect that fits into a single line of code. So let’s go ahead and program that one line. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=LliKbRVGDq4

  28. Hi everyone! Let's make something simple, because it's the beginning of July, and I'd rather relax than program overly complex shaders. We'll create a simple image warp effect that fits into a single line of code. So let’s go ahead and program that one line. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=LliKbRVGDq4

  29. RE: loops.video/v/gDf3HgstaK

    @[email protected] Just created a quick new video to show of the new scoreboard animations. The changes are already live on itch.Really like the animation, it does feel more alive. I need to add the same animation to the final scoreboard as well.

    Sadly loops did reduce the video quality at the beginning, it's getting better over time.

    #Samory #GameDev #Godot #Godot4 #OpenSource

  30. RE: loops.video/v/gDf3HgstaK

    @[email protected] Just created a quick new video to show of the new scoreboard animations. The changes are already live on itch.Really like the animation, it does feel more alive. I need to add the same animation to the final scoreboard as well.

    Sadly loops did reduce the video quality at the beginning, it's getting better over time.

    #Samory #GameDev #Godot #Godot4 #OpenSource

  31. 🕹️ In this update, I expanded the terrain to test how larger landscapes feel while driving the rover. 🎮

    rover.v0.0.0-0013

    #blender5 #blender #godot4 #godot #godotengine #indiegames #indiedev #gamedev #upbge

  32. 🕹️ In this update, I expanded the terrain to test how larger landscapes feel while driving the rover. 🎮

    rover.v0.0.0-0013

    #blender5 #blender #godot4 #godot #godotengine #indiegames #indiedev #gamedev #upbge

  33. Hello, everyone! In this tutorial, I’d like to return to simple effects that don’t require any image input. This time, we’ll create something like an animated nebula, which can be an interesting visual enhancement for many space games. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=xP9dq2nVZac

  34. Hello, everyone! In this tutorial, I’d like to return to simple effects that don’t require any image input. This time, we’ll create something like an animated nebula, which can be an interesting visual enhancement for many space games. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=xP9dq2nVZac

  35. Okay I did release the 0.20.0 even with the multiplayer still disabled. I was to curios to test the changes on my sons tablet.

    And it does load up and it seems to work just fine, I'm so happy that I finally got it working on the tablet.

    So replacing threads with coroutines was totally worth it.

    xanatos.itch.io/samory

    #Godot #Samory #Godot4 #OpenSource #GameDev #GameDevelopment

  36. Okay I did release the 0.20.0 even with the multiplayer still disabled. I was to curios to test the changes on my sons tablet.

    And it does load up and it seems to work just fine, I'm so happy that I finally got it working on the tablet.

    So replacing threads with coroutines was totally worth it.

    xanatos.itch.io/samory

    #Godot #Samory #Godot4 #OpenSource #GameDev #GameDevelopment

  37. Okay next big restructure for Samory is ongoing. I will replace all the "threads" with coroutines instead.

    The idea is to not need the "sharedBuffer" feature in itch anymore.

    This will break a lot of stuff down the line, but first reworks seems to be faster than the current implementation.

    Anyone aware if this will solve the "sharedBuffer" requirement for web builds?

    #Samory #Godot #Godot4 #GodotEngine #OpenSource #GameDev

  38. Okay next big restructure for Samory is ongoing. I will replace all the "threads" with coroutines instead.

    The idea is to not need the "sharedBuffer" feature in itch anymore.

    This will break a lot of stuff down the line, but first reworks seems to be faster than the current implementation.

    Anyone aware if this will solve the "sharedBuffer" requirement for web builds?

    #Samory #Godot #Godot4 #GodotEngine #OpenSource #GameDev

  39. Oookaaay... Here's absolutely the last thing for today: I've move the jump button for touchscreen devices to the left side, and have add a kick button for those devices.

    #godot #godotengine #godot4 #online #onlinemultiplayer #multiplayer #game #games #gamedev #opensource #codeberg #3d #3dplatformer #platformer #platformers

  40. Oookaaay... Here's absolutely the last thing for today: I've move the jump button for touchscreen devices to the left side, and have add a kick button for those devices.

    #godot #godotengine #godot4 #online #onlinemultiplayer #multiplayer #game #games #gamedev #opensource #codeberg #3d #3dplatformer #platformer #platformers

  41. * fix: replay game button not working correctly
    * feat: improve new card animation
    * feat: add special event box
    * feat: extract mouse interaction

    2 / 2

    github.com/D-Generation-S/Samo

    #Godot #Godot4 #GameDev #GameDevelopment #Samory #OpenSource