#godot4 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.
-
Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let's take a look at how we can program it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=vfmBd7MLxqk -
Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let's take a look at how we can program it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=vfmBd7MLxqk -
Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let's take a look at how we can program it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=vfmBd7MLxqk -
Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let's take a look at how we can program it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=vfmBd7MLxqk -
Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let's take a look at how we can program it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=vfmBd7MLxqk -
Hello, everyone! We previously looked at a shader that generated spiral-shaped objects, but back then it was just an elementary implementation. This time, let’s try something more practical, namely a distant view of a spiral galaxy. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=n3TL19Dt6Z4 -
Hello, everyone! We previously looked at a shader that generated spiral-shaped objects, but back then it was just an elementary implementation. This time, let’s try something more practical, namely a distant view of a spiral galaxy. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=n3TL19Dt6Z4 -
Hello, everyone! We previously looked at a shader that generated spiral-shaped objects, but back then it was just an elementary implementation. This time, let’s try something more practical, namely a distant view of a spiral galaxy. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=n3TL19Dt6Z4 -
Hello, everyone! We previously looked at a shader that generated spiral-shaped objects, but back then it was just an elementary implementation. This time, let’s try something more practical, namely a distant view of a spiral galaxy. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=n3TL19Dt6Z4 -
Hello, everyone! We previously looked at a shader that generated spiral-shaped objects, but back then it was just an elementary implementation. This time, let’s try something more practical, namely a distant view of a spiral galaxy. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=n3TL19Dt6Z4 -
Anybody got a good synonym for "constants"?
I was going to collect my game's constants into a Constants class, but Godot's already got one. Same for my Enums.
I could go with GameConstants or something, but that's mildly annoying; oh noes, four more characters to type/autocomplete! But also it's redundant and provides no information, and it's only there to work around the conflict with the built-in symbol.
Update: PEBKAC, disregard
-
Anybody got a good synonym for "constants"?
I was going to collect my game's constants into a Constants class, but Godot's already got one. Same for my Enums.
I could go with GameConstants or something, but that's mildly annoying; oh noes, four more characters to type/autocomplete! But also it's redundant and provides no information, and it's only there to work around the conflict with the built-in symbol.
Update: PEBKAC, disregard
-
Anybody got a good synonym for "constants"?
I was going to collect my game's constants into a Constants class, but Godot's already got one. Same for my Enums.
I could go with GameConstants or something, but that's mildly annoying; oh noes, four more characters to type/autocomplete! But also it's redundant and provides no information, and it's only there to work around the conflict with the built-in symbol.
Update: PEBKAC, disregard
-
Anybody got a good synonym for "constants"?
I was going to collect my game's constants into a Constants class, but Godot's already got one. Same for my Enums.
I could go with GameConstants or something, but that's mildly annoying; oh noes, four more characters to type/autocomplete! But also it's redundant and provides no information, and it's only there to work around the conflict with the built-in symbol.
Update: PEBKAC, disregard
-
Anybody got a good synonym for "constants"?
I was going to collect my game's constants into a Constants class, but Godot's already got one. Same for my Enums.
I could go with GameConstants or something, but that's mildly annoying; oh noes, four more characters to type/autocomplete! But also it's redundant and provides no information, and it's only there to work around the conflict with the built-in symbol.
Update: PEBKAC, disregard
-
There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
-
There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
-
There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
-
There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
-
Okay thank to a screenshot by @memoriesin8bit I got motivated again to work on "Tiny Gardener" for a bit.
So a new update is live: https://github.com/XanatosX/tiny-gardener/releases#release-p0.0.8
There is a end of the game now! Also the UI changed a little bit and there are more upgrades to buy. Also the handbook entries unlock as you progress.
Still a prototype
Test it on the web, for free: https://xanatos.itch.io/tiny-gardener
#Godot #Godot4 #OpenSource #TinyGardener #GameDev #GameDeveloper #GamePrototype
-
Okay thank to a screenshot by @memoriesin8bit I got motivated again to work on "Tiny Gardener" for a bit.
So a new update is live: https://github.com/XanatosX/tiny-gardener/releases#release-p0.0.8
There is a end of the game now! Also the UI changed a little bit and there are more upgrades to buy. Also the handbook entries unlock as you progress.
Still a prototype
Test it on the web, for free: https://xanatos.itch.io/tiny-gardener
#Godot #Godot4 #OpenSource #TinyGardener #GameDev #GameDeveloper #GamePrototype
-
Okay thank to a screenshot by @memoriesin8bit I got motivated again to work on "Tiny Gardener" for a bit.
So a new update is live: https://github.com/XanatosX/tiny-gardener/releases#release-p0.0.8
There is a end of the game now! Also the UI changed a little bit and there are more upgrades to buy. Also the handbook entries unlock as you progress.
Still a prototype
Test it on the web, for free: https://xanatos.itch.io/tiny-gardener
#Godot #Godot4 #OpenSource #TinyGardener #GameDev #GameDeveloper #GamePrototype
-
Okay thank to a screenshot by @memoriesin8bit I got motivated again to work on "Tiny Gardener" for a bit.
So a new update is live: https://github.com/XanatosX/tiny-gardener/releases#release-p0.0.8
There is a end of the game now! Also the UI changed a little bit and there are more upgrades to buy. Also the handbook entries unlock as you progress.
Still a prototype
Test it on the web, for free: https://xanatos.itch.io/tiny-gardener
#Godot #Godot4 #OpenSource #TinyGardener #GameDev #GameDeveloper #GamePrototype
-
Some more bugfixes where done for my "Godot Developer Console" plugin. I release version 0.6.4 on GitHub https://github.com/XanatosX/godot-game-console/releases. The asset store entry is in review right now.
Version contains mostly bug fixes, stability improvements and more strong typed types, including Dictionaries.
#Godot #GodotEngine #Godot4 #GodotPlugin #OpenSource #GameDev
-
Some more bugfixes where done for my "Godot Developer Console" plugin. I release version 0.6.4 on GitHub https://github.com/XanatosX/godot-game-console/releases. The asset store entry is in review right now.
Version contains mostly bug fixes, stability improvements and more strong typed types, including Dictionaries.
#Godot #GodotEngine #Godot4 #GodotPlugin #OpenSource #GameDev
-
Some more bugfixes where done for my "Godot Developer Console" plugin. I release version 0.6.4 on GitHub https://github.com/XanatosX/godot-game-console/releases. The asset store entry is in review right now.
Version contains mostly bug fixes, stability improvements and more strong typed types, including Dictionaries.
#Godot #GodotEngine #Godot4 #GodotPlugin #OpenSource #GameDev
-
Some more bugfixes where done for my "Godot Developer Console" plugin. I release version 0.6.4 on GitHub https://github.com/XanatosX/godot-game-console/releases. The asset store entry is in review right now.
Version contains mostly bug fixes, stability improvements and more strong typed types, including Dictionaries.
#Godot #GodotEngine #Godot4 #GodotPlugin #OpenSource #GameDev
-
Hello, everyone! Let's expand our collection of tunnel effects with another shader. We've had several fascinating examples here, most of which looked very regular and demonstrated a smooth flight through some kind of corridor. This time, we'll try something more irregular that could resemble flying into some unknown cave. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=d-ooRiTDmS4 -
Hello, everyone! Let's expand our collection of tunnel effects with another shader. We've had several fascinating examples here, most of which looked very regular and demonstrated a smooth flight through some kind of corridor. This time, we'll try something more irregular that could resemble flying into some unknown cave. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=d-ooRiTDmS4 -
Hello, everyone! Let's expand our collection of tunnel effects with another shader. We've had several fascinating examples here, most of which looked very regular and demonstrated a smooth flight through some kind of corridor. This time, we'll try something more irregular that could resemble flying into some unknown cave. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=d-ooRiTDmS4 -
Hello, everyone! Let's expand our collection of tunnel effects with another shader. We've had several fascinating examples here, most of which looked very regular and demonstrated a smooth flight through some kind of corridor. This time, we'll try something more irregular that could resemble flying into some unknown cave. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=d-ooRiTDmS4 -
Hello, everyone! Let's expand our collection of tunnel effects with another shader. We've had several fascinating examples here, most of which looked very regular and demonstrated a smooth flight through some kind of corridor. This time, we'll try something more irregular that could resemble flying into some unknown cave. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=d-ooRiTDmS4 -
Spent the morning watching YouTube (*twitch*) and experimenting and maybe I'm starting to figure out how to do Godot UI things. 🤞 Useful videos:
- Godot UI Basics: https://www.youtube.com/watch?v=vQFGSz_IeGs
- Learn Godot UI Control Nodes: https://www.youtube.com/watch?v=rqdt7rz5yBwStill got three I'd like to watch, but I'm not feeling frustrated, so that's promising!
-
Spent the morning watching YouTube (*twitch*) and experimenting and maybe I'm starting to figure out how to do Godot UI things. 🤞 Useful videos:
- Godot UI Basics: https://www.youtube.com/watch?v=vQFGSz_IeGs
- Learn Godot UI Control Nodes: https://www.youtube.com/watch?v=rqdt7rz5yBwStill got three I'd like to watch, but I'm not feeling frustrated, so that's promising!
-
Spent the morning watching YouTube (*twitch*) and experimenting and maybe I'm starting to figure out how to do Godot UI things. 🤞 Useful videos:
- Godot UI Basics: https://www.youtube.com/watch?v=vQFGSz_IeGs
- Learn Godot UI Control Nodes: https://www.youtube.com/watch?v=rqdt7rz5yBwStill got three I'd like to watch, but I'm not feeling frustrated, so that's promising!
-
Spent the morning watching YouTube (*twitch*) and experimenting and maybe I'm starting to figure out how to do Godot UI things. 🤞 Useful videos:
- Godot UI Basics: https://www.youtube.com/watch?v=vQFGSz_IeGs
- Learn Godot UI Control Nodes: https://www.youtube.com/watch?v=rqdt7rz5yBwStill got three I'd like to watch, but I'm not feeling frustrated, so that's promising!
-
Spent the morning watching YouTube (*twitch*) and experimenting and maybe I'm starting to figure out how to do Godot UI things. 🤞 Useful videos:
- Godot UI Basics: https://www.youtube.com/watch?v=vQFGSz_IeGs
- Learn Godot UI Control Nodes: https://www.youtube.com/watch?v=rqdt7rz5yBwStill got three I'd like to watch, but I'm not feeling frustrated, so that's promising!
-
Got a PR today on my "godot-game-console" plugin. Merged it as it seems to be a good idea.
Now "Claude" is a contributor ...
https://github.com/XanatosX/godot-game-console/pull/63
I should have taken a better look at the commit ...
Not really bad but to be honest I didn't want an AI system to be a contributor to the project ...
-
Got a PR today on my "godot-game-console" plugin. Merged it as it seems to be a good idea.
Now "Claude" is a contributor ...
https://github.com/XanatosX/godot-game-console/pull/63
I should have taken a better look at the commit ...
Not really bad but to be honest I didn't want an AI system to be a contributor to the project ...
-
Got a PR today on my "godot-game-console" plugin. Merged it as it seems to be a good idea.
Now "Claude" is a contributor ...
https://github.com/XanatosX/godot-game-console/pull/63
I should have taken a better look at the commit ...
Not really bad but to be honest I didn't want an AI system to be a contributor to the project ...
-
Got a PR today on my "godot-game-console" plugin. Merged it as it seems to be a good idea.
Now "Claude" is a contributor ...
https://github.com/XanatosX/godot-game-console/pull/63
I should have taken a better look at the commit ...
Not really bad but to be honest I didn't want an AI system to be a contributor to the project ...
-
I continue to not "get" Godot UI design, and it's frustrating me because I don't think I'm doing anything crazy. I haven't done auto-layout UIs at all, my experience has been with things you place/size precisely.
I thought I got it a bit after @gdquest 's excellent Learn 2D Gamedev but apparently it all fell out.
Is there a Godot 4 UI intro/tutorial for absolute beginners somewhere?
-
I continue to not "get" Godot UI design, and it's frustrating me because I don't think I'm doing anything crazy. I haven't done auto-layout UIs at all, my experience has been with things you place/size precisely.
I thought I got it a bit after @gdquest 's excellent Learn 2D Gamedev but apparently it all fell out.
Is there a Godot 4 UI intro/tutorial for absolute beginners somewhere?
-
I continue to not "get" Godot UI design, and it's frustrating me because I don't think I'm doing anything crazy. I haven't done auto-layout UIs at all, my experience has been with things you place/size precisely.
I thought I got it a bit after @gdquest 's excellent Learn 2D Gamedev but apparently it all fell out.
Is there a Godot 4 UI intro/tutorial for absolute beginners somewhere?
-
I continue to not "get" Godot UI design, and it's frustrating me because I don't think I'm doing anything crazy. I haven't done auto-layout UIs at all, my experience has been with things you place/size precisely.
I thought I got it a bit after @gdquest 's excellent Learn 2D Gamedev but apparently it all fell out.
Is there a Godot 4 UI intro/tutorial for absolute beginners somewhere?
-
I continue to not "get" Godot UI design, and it's frustrating me because I don't think I'm doing anything crazy. I haven't done auto-layout UIs at all, my experience has been with things you place/size precisely.
I thought I got it a bit after @gdquest 's excellent Learn 2D Gamedev but apparently it all fell out.
Is there a Godot 4 UI intro/tutorial for absolute beginners somewhere?
-
Hello! My name is Christina (she/her) and I like games. Video games, board games, card games, roleplaying games, all of them. I have an extra soft spot for anything dungeon crawler-y. :blobcat: <- blobber
I'm a trans woman from Sweden 🇸🇪, planning to move to Luxembourg 🇱🇺. I'm currently studying to be a mechanic.
I'm a self-taught programmer, doing some game development from time to time. Currently working on my dark fantasy dungeon crawler using #Godot4. I also enjoy knitting and cooking.
-
Hello! My name is Christina (she/her) and I like games. Video games, board games, card games, roleplaying games, all of them. I have an extra soft spot for anything dungeon crawler-y. :blobcat: <- blobber
I'm a trans woman from Sweden 🇸🇪, planning to move to Luxembourg 🇱🇺. I'm currently studying to be a mechanic.
I'm a self-taught programmer, doing some game development from time to time. Currently working on my dark fantasy dungeon crawler using #Godot4. I also enjoy knitting and cooking.
-
Hello! My name is Christina (she/her) and I like games. Video games, board games, card games, roleplaying games, all of them. I have an extra soft spot for anything dungeon crawler-y. :blobcat: <- blobber
I'm a trans woman from Sweden 🇸🇪, planning to move to Luxembourg 🇱🇺. I'm currently studying to be a mechanic.
I'm a self-taught programmer, doing some game development from time to time. Currently working on my dark fantasy dungeon crawler using #Godot4. I also enjoy knitting and cooking.
-
Hello! My name is Christina (she/her) and I like games. Video games, board games, card games, roleplaying games, all of them. I have an extra soft spot for anything dungeon crawler-y. :blobcat: <- blobber
I'm a trans woman from Sweden 🇸🇪, planning to move to Luxembourg 🇱🇺. I'm currently studying to be a mechanic.
I'm a self-taught programmer, doing some game development from time to time. Currently working on my dark fantasy dungeon crawler using #Godot4. I also enjoy knitting and cooking.