#godot4 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.
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There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
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There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
-
There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
-
There is finally some background music for my game "Tiny Gardener". Also I added Linux and Windows builds to the CI pipeline.
https://xanatos.itch.io/tiny-gardener
For now there are two tracks only, both are from Abstraction https://www.abstractionmusic.com/
Check it you, for free on the web, or download it if you want.
#GameDev #GameDevelopment #Godot #Godot4 #GamePrototype #FreeGame #OpenSource #Itch #Windows #Linux
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The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.