#godot4 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.
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Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Hi everyone! The effect we’ll be creating in this video is something I had been planning for a long time, and now I’ve finally implemented it. As the title suggests, it will be a simulation of raindrops falling onto a water surface, including the typical expanding ripple circles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0IOIz5hOnVc -
Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now 😅 It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused 😛
The progress with the migration is slow, but steady 😎
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Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
Hi everyone! Let’s create a shader that looks like a simple radar, which can be useful for many types of games. It will be entirely generated using lines and other primitive shapes, and we’ll add some animation to it as well. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=0O6PjxmYOdM -
The propelling molecules are being spawned now! 🎉 The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that 😅
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A quick first look at the newly implemented loadout screen for my multiplayer game, SUPER SCORE.
Wishlist on Steam: https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming
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Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Hi everyone! I think it’s time for another post-processing effect that we can apply to the entire screen or a selected element. This time, we’ll recreate the look of an old photograph that has yellowed over time and developed other signs of wear. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=sC1CxGHYz9A -
Fixed a shader issue in Molecules 🎉 I forgot that, in Godot 4, textures require `repeat_enable` 😅
The propelling molecules are still not spawned, but, well, one thing at a time 😉
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Hello, everyone! In this video, I will create a simple shader for generating an animated star using a noise texture. And as usual, we will have plenty of parameters available to customize this effect to suit the needs of our game. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=F-7Qge-i5lY -
Hello, everyone! In this video, I will create a simple shader for generating an animated star using a noise texture. And as usual, we will have plenty of parameters available to customize this effect to suit the needs of our game. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=F-7Qge-i5lY -
Hello, everyone! In this video, I will create a simple shader for generating an animated star using a noise texture. And as usual, we will have plenty of parameters available to customize this effect to suit the needs of our game. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=F-7Qge-i5lY -
Hello, everyone! In this video, I will create a simple shader for generating an animated star using a noise texture. And as usual, we will have plenty of parameters available to customize this effect to suit the needs of our game. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=F-7Qge-i5lY -
Hello, everyone! In this video, I will create a simple shader for generating an animated star using a noise texture. And as usual, we will have plenty of parameters available to customize this effect to suit the needs of our game. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=F-7Qge-i5lY -
Hello, everyone! Let’s create a simple effect that resembles a waterfall with several layers of animated water. Something like this can be useful in many 2D games, and it won’t be too computationally demanding. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=i5NPsWb4wIM -
Hello, everyone! Let’s create a simple effect that resembles a waterfall with several layers of animated water. Something like this can be useful in many 2D games, and it won’t be too computationally demanding. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=i5NPsWb4wIM -
Hello, everyone! Let’s create a simple effect that resembles a waterfall with several layers of animated water. Something like this can be useful in many 2D games, and it won’t be too computationally demanding. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=i5NPsWb4wIM -
Hello, everyone! Let’s create a simple effect that resembles a waterfall with several layers of animated water. Something like this can be useful in many 2D games, and it won’t be too computationally demanding. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=i5NPsWb4wIM -
Hello, everyone! Let’s create a simple effect that resembles a waterfall with several layers of animated water. Something like this can be useful in many 2D games, and it won’t be too computationally demanding. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=i5NPsWb4wIM -
Hi everyone! Let’s program a simple effect that simulates looking at a scene through ribbed glass, also known as fluted glass. It’s a straightforward algorithm based on a combination of a few basic principles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1dNxpqWGkdg -
Hi everyone! Let’s program a simple effect that simulates looking at a scene through ribbed glass, also known as fluted glass. It’s a straightforward algorithm based on a combination of a few basic principles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1dNxpqWGkdg -
Hi everyone! Let’s program a simple effect that simulates looking at a scene through ribbed glass, also known as fluted glass. It’s a straightforward algorithm based on a combination of a few basic principles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1dNxpqWGkdg -
Hi everyone! Let’s program a simple effect that simulates looking at a scene through ribbed glass, also known as fluted glass. It’s a straightforward algorithm based on a combination of a few basic principles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1dNxpqWGkdg -
Hi everyone! Let’s program a simple effect that simulates looking at a scene through ribbed glass, also known as fluted glass. It’s a straightforward algorithm based on a combination of a few basic principles. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1dNxpqWGkdg -
A 3v3 FPS where kills don't win games. Scores do. A game I've been working on for a while now, SUPER SCORE finally announced! Coming to Steam. Check it out and Wishlist now:
https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming #gameannouncement
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Hi folks! ✌️
Here's an update of Burgers 🍔🍔🍔 that you can download from my website 👉 https://xolat.games/servers/ and that has some little changes.
Or you can pull the repository 👉 https://codeberg.org/xolatgames/Battle-for-Burgers and launch it by this way.
Have a good day! 😉
P.S: The list of the changes 👉 https://codeberg.org/xolatgames/Battle-for-Burgers/releases/tag/v1.2.1
#godot #Godot4 #godotengine #gdscript #multiplayer #OnlineMultiplayer #online #game #games #gamedev #indie #indiedev #indiegame #gimp #gimp3 #3d #platformer #gamedevelopment #indiegames #burgers
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Hello, everyone! Let’s program this interesting effect, which allows us to successfully simulate the view through a glass window during heavy rain. The shader we create this way will have many parameters and customization options, so it can be used in a wide range of situations. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=dabRioRQ97U -
Hello, everyone! Let’s program this interesting effect, which allows us to successfully simulate the view through a glass window during heavy rain. The shader we create this way will have many parameters and customization options, so it can be used in a wide range of situations. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=dabRioRQ97U -
Hello, everyone! Let’s program this interesting effect, which allows us to successfully simulate the view through a glass window during heavy rain. The shader we create this way will have many parameters and customization options, so it can be used in a wide range of situations. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=dabRioRQ97U -
Hello, everyone! Let’s program this interesting effect, which allows us to successfully simulate the view through a glass window during heavy rain. The shader we create this way will have many parameters and customization options, so it can be used in a wide range of situations. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=dabRioRQ97U -
Hello, everyone! Let’s program this interesting effect, which allows us to successfully simulate the view through a glass window during heavy rain. The shader we create this way will have many parameters and customization options, so it can be used in a wide range of situations. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=dabRioRQ97U -
I've open the source code of "Battle for Burgers 🍔🍔🍔" for the proofs that the game's system doesn't let you (and anyone) to cheat 👉 https://codeberg.org/xolatgames/Battle-for-Burgers
#godot #godotengine #godot4 #opensource #gamedev #game #games #dev #devlog #development #codeberg #gimp #gimp3 #3d #online #multiplayer #gpl #gpl3 #platformer #PlatformerGame #OnlineMultiplayer #indiedev #indiegame #indie
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I've open the source code of "Battle for Burgers 🍔🍔🍔" for the proofs that the game's system doesn't let you (and anyone) to cheat 👉 https://codeberg.org/xolatgames/Battle-for-Burgers
#godot #godotengine #godot4 #opensource #gamedev #game #games #dev #devlog #development #codeberg #gimp #gimp3 #3d #online #multiplayer #gpl #gpl3 #platformer #PlatformerGame #OnlineMultiplayer #indiedev #indiegame #indie
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I've open the source code of "Battle for Burgers 🍔🍔🍔" for the proofs that the game's system doesn't let you (and anyone) to cheat 👉 https://codeberg.org/xolatgames/Battle-for-Burgers
#godot #godotengine #godot4 #opensource #gamedev #game #games #dev #devlog #development #codeberg #gimp #gimp3 #3d #online #multiplayer #gpl #gpl3 #platformer #PlatformerGame #OnlineMultiplayer #indiedev #indiegame #indie
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I've open the source code of "Battle for Burgers 🍔🍔🍔" for the proofs that the game's system doesn't let you (and anyone) to cheat 👉 https://codeberg.org/xolatgames/Battle-for-Burgers
#godot #godotengine #godot4 #opensource #gamedev #game #games #dev #devlog #development #codeberg #gimp #gimp3 #3d #online #multiplayer #gpl #gpl3 #platformer #PlatformerGame #OnlineMultiplayer #indiedev #indiegame #indie
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I've open the source code of "Battle for Burgers 🍔🍔🍔" for the proofs that the game's system doesn't let you (and anyone) to cheat 👉 https://codeberg.org/xolatgames/Battle-for-Burgers
#godot #godotengine #godot4 #opensource #gamedev #game #games #dev #devlog #development #codeberg #gimp #gimp3 #3d #online #multiplayer #gpl #gpl3 #platformer #PlatformerGame #OnlineMultiplayer #indiedev #indiegame #indie
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AUR package for Samory was updates to 0.19.8. This mostly includes main menu and credit screen button animations.
So no big changes but a nicer more polished feel. Feel free to test it out.
https://aur.archlinux.org/packages/samory-bin
https://github.com/D-Generation-S/Samory
Or try it on the web via Itch
https://xanatos.itch.io/samory
Keep in mind the web version does miss some features like custom decks.
#Samory #Godot #Godot4 #OpenSource #Linux #Arch #AUR #GameDev #GameDevelopment
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Announcing SUPER SCORE, a 3v3 FPS where kills don't win games. Scores do. Coming to Steam. Wishlist now:
https://store.steampowered.com/app/4531430?utm_source=mastodon
#SuperScore #SteamGames #Game #GameDev #PCGames #ComingSoon #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming #gameannouncement
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Hi, everyone! It’s time to create something small in 2D again, and since simulating old devices can be very useful in games, we’ll take a look at a shader that mimics the behavior of a low-quality analog screen. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=_2UFFFRKDqw