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#godot4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.

  1. Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let's take a look at how we can program it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
    youtube.com/watch?v=vfmBd7MLxqk

  2. Hello! My name is Christina (she/her) and I like games. Video games, board games, card games, roleplaying games, all of them. I have an extra soft spot for anything dungeon crawler-y. :blobcat: <- blobber

    I'm a trans woman from Sweden 🇸🇪, planning to move to Luxembourg 🇱🇺. I'm currently studying to be a mechanic.

    I'm a self-taught programmer, doing some game development from time to time. Currently working on my dark fantasy dungeon crawler using #Godot4. I also enjoy knitting and cooking.

    #Introduction #Reintroduction

  3. I added a "inside" scene with some transition between the "farm" and the inside.

    Also you can now buy pots by the shop as upgrade (small notebook in the corner)

    Everything from a game play loop perspective is in place. Next step will be implementing the save system. After that I need to code the game intro and goal.

    #Godot #Godot4 #GameDev #GameUpdate #TinyGardener

  4. RE: loops.video/v/eg9zcXRqew

    I did redraw the background, added a cache system storing projectiles to prevent recreation. This can also store other entity types if needed.

    Also I did draw some icons for the effects and some UI sprites. The whole implementation did take much longer than I expected ...

    I still do focus on getting the "combat" right. Still not sure if this will be the next project I work on for a longer period or if it will be a playground.

    #Godot #Godot4 #GameDev #GameUpdate #Prototype

  5. I did ready up a small patch for Samory, creating version 0.17.3.

    This version does fix an issue with the IP detection for the multiplayer mode.

    If you host a network game it does communicate your IP as a broadcast. On Linux it always did report the "127.0.0.1".

    I fixed that issue,the correct IP should be used now.

    Please make sure to allow connection on port 8000 and 8001 for broadcast and the game itself.

    #Samory #Godot #Godot4 #GameDeveloper #GameUpdate #GameDev #PcGaming #OpenSource