#godot4 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godot4, aggregated by home.social.
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Here's a new screenshot of "Deep Underground" map for my game, SUPER SCORE. Slightly different angle.
Wishlist: https://store.steampowered.com/app/4531430/SUPER_SCORE/
Join Discord: https://discord.gg/PzAh8rnvMM
#SuperScore #SteamGames #Game #GameDev #PCGames #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming #indieGame
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Here's a new screenshot of "Deep Underground" map for my game, SUPER SCORE.
Wishlist: https://store.steampowered.com/app/4531430/SUPER_SCORE/
Join Discord: https://discord.gg/PzAh8rnvMM
#SuperScore #SteamGames #Game #GameDev #PCGames #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming #indieGame
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Some have said, "It's FPS Trackmania!" - Love it!
Wishlist: https://store.steampowered.com/app/4531430/SUPER_SCORE/
Join the Discord: discord.gg/PzAh8rnvMM
#SuperScore #SteamGames #Game #GameDev #PCGames #WishlistNow #Multiplayer #fps #godotengine #godot4 #madewithgodot #pcgaming #indieGame
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The website for the #FartEngine is live. Made using #Obsidian.
It is what it is.
What it isn't though is a fetish site.
Unless awesome add-ons for #Godot4 make you thirsty
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Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics
https://github.com/godotengine/godot/pull/83360 -
#FartEngine devlog 26: #GodotEngine #Godot4 #IndieDev #GDScript
- After 10+ hours, Godot is finally not crashing when it first loads the Fart Engine
Proud of what I accomplished but I am mentally exhausted
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#FartEngine devlog 25: #GodotEngine #Godot4 #IndieDev #GDScript
-Extensive refactoring of the Database Manager and Table Display Template, still in progress
-Changed several class names and script inheritance to better organize the project
-Began making flow chart of the entire project
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#FartEngine devlog 24: #GodotEngine #Godot4 #IndieDev #GDScript
-Fixed a bug causing Godot to lag when loading map scenes in editor with too many FartEvents
-Created a few new assets for the example game level 2
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#FartEngine devlog 23: #GodotEngine #Godot4 #IndieDev #GDScript
-modify player health command added-number input datatype can now be set to only allow positive numbers and to only allow integers
-Events can now be pushed by player if flag is set
-Improvements to modify player health functions
All of the mechanics are now available to create level 2. My next task is to create the assets and build it
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#FartEngine devlog 22: #GodotEngine #Godot4 #indiedev #GDScript
-autoload name changed from FARTENGINE to FART
-added camera control script
-added 4 new commands, all control camera movement
-Improvements made to the process for adding new commands
-Updated project on githubUp next: Allowing player to push events
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#FartEngine dev update 21: #GodotEngine #Godot4 #indiedev #GDScript
-Events can now damage player when touched, you can set the knockback force, damage amount, and delay before event can damage player again.
-Player can take damage, will flash and be invulnerable, the time for both can be set in character table.
-Player death Game State added.
-Menu BGM can now be set in Menu table.
-BGM is now controlled by audio engine.
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#FartEngine devlog Day 16 & 17: I did not work on the engine on either day. I spent most of my time watching Dance moms (trying to shut my brain off) or watching Josh Strife Hayes play the worst MMO he can find. I prefer to think of it as research as opposed to being uninspired to do any actual work
#Godot4 #GodotEngine #IndieDev
https://youtube.com/playlist?list=PLEpisdBgNpvgyQcUgTbqrgQzx_u19Rkkz
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#FartEngine devlog Day 12: I started to map out what the FartDisplay node input form will look like. I also made improvements to the event save information (breaking compatibility with save files from previous versions) as well as improvements to the edit save file menu that now allow user to view and edit all save file data