#csharp — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #csharp, aggregated by home.social.
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C# Nullable Types Explained (2026) https://blog.ndepend.com/c-nullable-types-explained/
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Dew Drop – May 28, 2026 (#4678)
https://www.alvinashcraft.com/2026/05/28/dew-drop-may-28-2026-4678/
#dotnet #windowsdev #ai #appdev #cloud #csharp #visualstudio #vscode #webdev #dewdrop
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl
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via @dotnet : Give Your .NET MAUI Android Apps a Material 3 Makeover
https://ift.tt/Odb5m31
#dotnetmaui #material3 #android #dotnet #dotnetmaui10 #materialyou #androidmaterialdesign #xaml #csharp #ma ui #programming #devblogs #mauids #uiux #materialdesign3 #wind… -
via @dotnet : Give Your .NET MAUI Android Apps a Material 3 Makeover
https://ift.tt/Odb5m31
#dotnetmaui #material3 #android #dotnet #dotnetmaui10 #materialyou #androidmaterialdesign #xaml #csharp #ma ui #programming #devblogs #mauids #uiux #materialdesign3 #wind… -
via @dotnet : Give Your .NET MAUI Android Apps a Material 3 Makeover
https://ift.tt/Odb5m31
#dotnetmaui #material3 #android #dotnet #dotnetmaui10 #materialyou #androidmaterialdesign #xaml #csharp #ma ui #programming #devblogs #mauids #uiux #materialdesign3 #wind… -
via @dotnet : Give Your .NET MAUI Android Apps a Material 3 Makeover
https://ift.tt/Odb5m31
#dotnetmaui #material3 #android #dotnet #dotnetmaui10 #materialyou #androidmaterialdesign #xaml #csharp #ma ui #programming #devblogs #mauids #uiux #materialdesign3 #wind… -
via @dotnet : Give Your .NET MAUI Android Apps a Material 3 Makeover
https://ift.tt/Odb5m31
#dotnetmaui #material3 #android #dotnet #dotnetmaui10 #materialyou #androidmaterialdesign #xaml #csharp #ma ui #programming #devblogs #mauids #uiux #materialdesign3 #wind… -
A hypothetical redesign of System.Diagnostics.Process to avoid confusion over properties that are valid only when you are the one who called Start | by Raymond Chen
https://devblogs.microsoft.com/oldnewthing/20260525-00/?p=112351
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Dew Drop – May 26, 2026 (#4676)
https://www.alvinashcraft.com/2026/05/26/dew-drop-may-26-2026-4676/
#dotnet #webdev #ai #windowsdev #csharp #visualstudio #vscode #appdev #cloud #dewdrop
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Modernizing .NET Part 26! 🛡️
Today we’re implementing the Rate Limiting Middleware in ASP.NET Core.
✅ Concurrency control
✅ Stable response times under load
✅ No more cascading failureshttps://medium.com/@michael.kopt/%EF%B8%8F-modernizing-net-part-26-implementing-rate-limiting-middleware-in-asp-net-core-29eb8451d762
#dotnet #csharp #dotnetcore #aspnet #aspnetcore #ratelimiting #performance -
Modernizing .NET Part 26! 🛡️
Today we’re implementing the Rate Limiting Middleware in ASP.NET Core.
✅ Concurrency control
✅ Stable response times under load
✅ No more cascading failureshttps://medium.com/@michael.kopt/%EF%B8%8F-modernizing-net-part-26-implementing-rate-limiting-middleware-in-asp-net-core-29eb8451d762
#dotnet #csharp #dotnetcore #aspnet #aspnetcore #ratelimiting #performance -
Automatically getting API difference diagrams in your .NET PRs | by Morten Nielsen
https://xaml.dev/post/automatically-getting-api-difference-diagrams-in-your-net-prs
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C# 15 ships two features I'll actually use: configurable collection expressions with with() and discriminated unions with exhaustive pattern matching.
Bugs caught at compile time cost nothing.
Link in the comment
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I don't keep it a secret that this is my favorite design pattern
Read more here:
https://bgh.st/ndn9vh -
Don't use async void... Unless you have to.
Read more here:
https://bgh.st/9povz8 -
Don't use async void... Unless you have to.
Read more here:
https://bgh.st/9povz8 -
MonoGame — игровой движок для тех, кто любит изобретать велосипеды
При создании новой игры, одним из первых вопросов является выбор игрового движка. Основные кандидаты у всех на слуху: Unity, Unreal Engine и Godot. Но кроме них существует ещё немало движков второго эшелона, про которые мало кто знает. Собственно, про один из них - под названием MonoGame - я и хочу рассказать.
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PlayStation is hiring Software Engineer - C#/Windows
🔧 #csharp #c #cplusplus #dotnet #cicd
🌎 London, United Kingdom
⏰ Full-time
🏢 PlayStationJob details https://jobsfordevelopers.com/jobs/software-engineer-c-windows-at-playstation-com-apr-14-2026-67f060?utm_source=mastodon.world&utm_medium=social&utm_campaign=posting
#jobalert #jobsearch #hiring -
PlayStation is hiring Software Engineer - C#/Windows
🔧 #csharp #c #cplusplus #dotnet #cicd
🌎 London, United Kingdom
⏰ Full-time
🏢 PlayStationJob details https://jobsfordevelopers.com/jobs/software-engineer-c-windows-at-playstation-com-apr-14-2026-67f060?utm_source=mastodon.world&utm_medium=social&utm_campaign=posting
#jobalert #jobsearch #hiring -
PlayStation is hiring Software Engineer - C#/Windows
🔧 #csharp #c #cplusplus #dotnet #cicd
🌎 London, United Kingdom
⏰ Full-time
🏢 PlayStationJob details https://jobsfordevelopers.com/jobs/software-engineer-c-windows-at-playstation-com-apr-14-2026-67f060?utm_source=mastodon.world&utm_medium=social&utm_campaign=posting
#jobalert #jobsearch #hiring -
PlayStation is hiring Software Engineer - C#/Windows
🔧 #csharp #c #cplusplus #dotnet #cicd
🌎 London, United Kingdom
⏰ Full-time
🏢 PlayStationJob details https://jobsfordevelopers.com/jobs/software-engineer-c-windows-at-playstation-com-apr-14-2026-67f060?utm_source=mastodon.world&utm_medium=social&utm_campaign=posting
#jobalert #jobsearch #hiring -
PlayStation is hiring Software Engineer - C#/Windows
🔧 #csharp #c #cplusplus #dotnet #cicd
🌎 London, United Kingdom
⏰ Full-time
🏢 PlayStationJob details https://jobsfordevelopers.com/jobs/software-engineer-c-windows-at-playstation-com-apr-14-2026-67f060?utm_source=mastodon.world&utm_medium=social&utm_campaign=posting
#jobalert #jobsearch #hiring -
Which of these two is faster?
Read more here:
https://bgh.st/0p4n56 -
C# Async/Await Explained: Complete Guide with Examples [2026] https://blog.ndepend.com/c-async-await-explained/
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Dew Drop Weekly Newsletter 484 - Week Ending May 20, 2026
#dewdrop #newsletter #javascript #aspnetcore #azure #css #cpp #windowsdev #winui #dotnet #csharp #ai #mcp #devops #agile #gamedev #appdev #podcasts #m365 #sqlserver #data #powershell #python
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Dew Drop Weekly Newsletter 484 - Week Ending May 20, 2026
#dewdrop #newsletter #javascript #aspnetcore #azure #css #cpp #windowsdev #winui #dotnet #csharp #ai #mcp #devops #agile #gamedev #appdev #podcasts #m365 #sqlserver #data #powershell #python
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Dew Drop Weekly Newsletter 484 - Week Ending May 20, 2026
#dewdrop #newsletter #javascript #aspnetcore #azure #css #cpp #windowsdev #winui #dotnet #csharp #ai #mcp #devops #agile #gamedev #appdev #podcasts #m365 #sqlserver #data #powershell #python
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Dew Drop Weekly Newsletter 484 - Week Ending May 20, 2026
#dewdrop #newsletter #javascript #aspnetcore #azure #css #cpp #windowsdev #winui #dotnet #csharp #ai #mcp #devops #agile #gamedev #appdev #podcasts #m365 #sqlserver #data #powershell #python
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Dew Drop Weekly Newsletter 484 - Week Ending May 20, 2026
#dewdrop #newsletter #javascript #aspnetcore #azure #css #cpp #windowsdev #winui #dotnet #csharp #ai #mcp #devops #agile #gamedev #appdev #podcasts #m365 #sqlserver #data #powershell #python
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Improving C# Memory Safety | by Richard Lander
https://devblogs.microsoft.com/dotnet/improving-csharp-memory-safety/
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Improving C# Memory Safety | by Richard Lander
https://devblogs.microsoft.com/dotnet/improving-csharp-memory-safety/