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#csharp — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #csharp, aggregated by home.social.

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  1. Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
    github.com/ArcadeMakerSources/ #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated

  2. Oh joy, another GitHub hero creating a C# game engine with a bespoke scripting language and IDE 🎮 because, obviously, the world was desperately lacking one of those. Kudos on trying to outdo Unity with a project that screams "I reinvented the wheel, but worse!" 🚀.
    github.com/ArcadeMakerSources/ #GitHubHero #GameDevelopment #CSharp #IndieDev #UnityAlternative #HackerNews #ngated

  3. Udpate: Habe einige gute Erklärungen erhalten, danke! ​:neocat_happy:​

    An die C#-Entwickler*innen unter euch: Ist es üblich, in der Projektdatei für
    msbuild Batch- oder Bash-Skripte als <PostBuildEvent/> unterzubringen, die eigentlich nichts mit der Kompilierung des Projektes zu tun haben? Frage, weil ich gerade ein solches .csproj in die Finger bekommen habe.

    #coding #csharp

  4. Udpate: Habe einige gute Erklärungen erhalten, danke! ​:neocat_happy:​

    An die C#-Entwickler*innen unter euch: Ist es üblich, in der Projektdatei für
    msbuild Batch- oder Bash-Skripte als <PostBuildEvent/> unterzubringen, die eigentlich nichts mit der Kompilierung des Projektes zu tun haben? Frage, weil ich gerade ein solches .csproj in die Finger bekommen habe.

    #coding #csharp

  5. Thank you to Birmingham .NET and MAUI User Group for having me this evening, to present my talk - .NET, IoT and Hedgehogs! 🦔

    #DotNet #CSharp #Birmingham #MVPBuzz

  6. Yay I am proud of #rust and I have ported #wayland into #rust and it works better than #csharp because wl_map_for_each() problem.

  7. Yay I am proud of #rust and I have ported #wayland into #rust and it works better than #csharp because wl_map_for_each() problem.