home.social

#csharp — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #csharp, aggregated by home.social.

  1. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  2. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  3. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  4. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  5. Another cool things is that I've learned a lot about js these last few years. I know there's a lot more to learn, but I still recall there first iteration of my library, it was super slow, but it worked! And I thought that maybe something like C# could increase speed. It was basically the same, except the #javascript was slightly faster. The real issue was that I never understood #webgl, but it got fixed with #webgpu which makes a lot more of sense to me than webgl

    #csharp #dev #development

  6. A hypothetical redesign of System.Diagnostics.Process to avoid confusion over properties that are valid only when you are the one who called Start | by Raymond Chen

    devblogs.microsoft.com/oldnewt

  7. Modernizing .NET Part 26! 🛡️

    Today we’re implementing the Rate Limiting Middleware in ASP.NET Core.

    ✅ Concurrency control
    ✅ Stable response times under load
    ✅ No more cascading failures

    medium.com/@michael.kopt/%EF%B

  8. Modernizing .NET Part 26! 🛡️

    Today we’re implementing the Rate Limiting Middleware in ASP.NET Core.

    ✅ Concurrency control
    ✅ Stable response times under load
    ✅ No more cascading failures

    medium.com/@michael.kopt/%EF%B
    #dotnet #csharp #dotnetcore #aspnet #aspnetcore #ratelimiting #performance

  9. Have you ever encountered C# source code with regions for methods, constructors, etc.?

    That's super annoying. I mean, if you cannot spot a constructor just by looking at it, you have a problem.

    To me, this is just unbearable noise.

    #rant #csharp

  10. Have you ever encountered C# source code with regions for methods, constructors, etc.?

    That's super annoying. I mean, if you cannot spot a constructor just by looking at it, you have a problem.

    To me, this is just unbearable noise.

    #rant #csharp

  11. Have you ever encountered C# source code with regions for methods, constructors, etc.?

    That's super annoying. I mean, if you cannot spot a constructor just by looking at it, you have a problem.

    To me, this is just unbearable noise.

    #rant #csharp

  12. Have you ever encountered C# source code with regions for methods, constructors, etc.?

    That's super annoying. I mean, if you cannot spot a constructor just by looking at it, you have a problem.

    To me, this is just unbearable noise.

    #rant #csharp

  13. Have you ever encountered C# source code with regions for methods, constructors, etc.?

    That's super annoying. I mean, if you cannot spot a constructor just by looking at it, you have a problem.

    To me, this is just unbearable noise.

    #rant #csharp

  14. C# 15 ships two features I'll actually use: configurable collection expressions with with() and discriminated unions with exhaustive pattern matching.

    Bugs caught at compile time cost nothing.

    Link in the comment

  15. I don't keep it a secret that this is my favorite design pattern

    Read more here:
    bgh.st/ndn9vh

  16. Don't use async void... Unless you have to.

    Read more here:
    bgh.st/9povz8

  17. MonoGame — игровой движок для тех, кто любит изобретать велосипеды

    При создании новой игры, одним из первых вопросов является выбор игрового движка. Основные кандидаты у всех на слуху: Unity, Unreal Engine и Godot. Но кроме них существует ещё немало движков второго эшелона, про которые мало кто знает. Собственно, про один из них - под названием MonoGame - я и хочу рассказать.

    habr.com/ru/articles/1038364/

    #gamedev #csharp #dotnet #3d #2d #crossplatform