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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

  2. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  3. One of the things I've been thinking about a little bit with persistent world games is "exaggerated death".

    If a player dies somewhere, it's tradition to leave their corpse so they can go loot it or whatever.

    But I always preferred the Nethack approach, where you're more likely to find them wandering as a ghost or ghoul, armed up with what you had when you died.

    If the death penalty is unrelated to you recovering your corpse, a lot of potential avenues of play/content open up-

    #GameDesign

  4. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  5. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  6. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  7. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  8. Small confession: I built this entry to be un-winnable in the traditional sense on purpose. There's no "beat the Oracle" — the only real win condition is not becoming the reason it had to show up. Most of my bestiary (so far) rewards thought, creativity, and strength. This one rewards restraint.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  9. I almost gave Continuants a physical weakness — armor, a specific strike location, something combat-shaped. Cut it. The scarier version was removing combat as the solution entirely. If violence doesn't work, the only options left are patience, chemistry, or captivity — and that's a much worse position to be in.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  10. Standard damage doesn't apply here. A Continuant has no kill switch in the conventional sense — severed limbs keep acting on their own, and pain doesn't function as a survival cue. Only a small number of confirmed methods actually work, and none of them are quick.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  11. The hardest part of this variant wasn't making it violent — it was making sure it still read as the same creature underneath.

    Every "aggressive" choice traces back to a specific loss: the thing that made the Elegant Variant patient is gone, so what's left just... doesn't stop. Same bones, no restraint.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  12. 💾🎮 "Beltrunner: Game Design Postmortem" - Because what the world really needs is ANOTHER version of #Asteroids, but this time with a sprinkle of self-importance and a dash of jargon! Who knew that reinventing the wheel could be stretched into a 14-minute read? 🚀😂
    blog.gingerbeardman.com/2026/0 #Beltrunner #GameDesign #Postmortem #IndieDev #Humor #HackerNews #ngated

  13. The danger curve on this one runs backwards from what you'd expect — the more you hurt it, the more dangerous it gets. Shattered limbs don't slow it down, they regenerate into something worse. Resin tethers lock fast if you don't sever them in time.

    This week's full breakdown covers the mechanic behind that escalation.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  14. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  15. 🎮✨ "Prince of Persia" was birthed from a desperate wish to make players feel like Indiana Jones sans the charm, relying heavily on pixelated doom to entertain. The Guardian's exposé on this 'classic' game reveals that #nostalgia is more profitable than actual innovation—who knew? 🙄🕹️
    theguardian.com/culture/2026/j #PrinceOfPersia #GamingIndustry #GameDesign #Innovation #RetroGaming #HackerNews #ngated

  16. In a #gamedesign course where I am currently teaching, some students are using AI for certain aspects of the work I assign them (it would be impossible to do everything using #AI within the time allowed).

    As an #instructor I think it would be important to ask the students what questions they asked to the AI, because I believe this is directly related to their understanding of the the content they are #learning

  17. Could you recommend me any blogposts / analysis about different expressions of hope in #ttrpg #gameDesign ?

    I'm sure a lot of people wrote about it, but is any text especially worthwhile?

    I don't mean just #daggerheart "hope" tokens, but also #wanderhome, Legacy: Life Among The Ruins, Dream Askew/Apart, #ryuutama . Doesn't need to be post-apocalyptic.

    Any games which "train" people to hope?

    Worthwhile jams:

    - itch.io/jam/applied-hope/entri
    - itch.io/jam/ttrpgc-hope-jam/en

    #games #hope

  18. Recently released Quake Brutalist Jam III has 77 new maps plus new monsters, weapons and more -- it's designed to be played with Ironwail, a fork of GLQuake descendant QuakeSpasm (it also has native Linux support).

    You'll need Quake from Steam (store.steampowered.com/app/231) or GOG (gog.com/en/game/quake_the_offe) to play these maps, and this Slipseer post (slipseer.com/index.php?resourc) tells you how to download/install everything.

    Trailer: youtu.be/vquTPCYbOxk

    #Quake #GameJams #BrutalistJamIII #fps #Steam #GOG #SteamGames #GOGGames #Ironwail #GLQuake #QuakeSpasm #Linux #LinuxGaming #games #gaming #brutalist #design #GameDesign

  19. Two Cypher books for 2026! Monte Cook Games enhances their toolbox system spanning fantasy to cyberpunk. Choosing a single genre per campaign? We don't like that level of focus 'round these parts. l.d20.ninja/574yat2d #MonteCookGames #CypherSystem #TabletopRPG #RPGNews #Crowdfunding #Numenera #TheStrange #OldGodsOfAppalachia #TTRPG #GamingNews #RPGCommunity #IndieRPG #GameDesign #RPGUpdate

  20. Yarr, Me Base Mechanics! | RPG Day | Writing A Fantasy Pirate TTRPG

    We're back to our high fantasy on the high seas game! Let's try to write the base mechanics for our pirates!

    Starting Now!

    twitch.tv/chilltheeffout

    #TTRPGs #TableTopRolePlayingGames #GameDesign #RPGs #Canadian #TTRPGDesign

  21. 🎨 Environmental Storytelling: Building Immersive Worlds Through Design 🌍✨

    Great games don’t just tell stories—they let players experience them. Environmental storytelling uses visual cues, world design, and subtle details to immerse players and convey narratives without a single line of dialogue. It’s an art form that turns every corner of a game into a storytelling opportunity.

    Explore how environmental storytelling creates unforgettable gaming experiences.

    🔗 https://wardrome.com/environmental-storytelling-building-immersive-worlds-through-design/

    #EnvironmentalStorytelling #GameDesign #ImmersiveGaming #GameDevelopment #IndieGames

  22. 🔥 Hot Take: Are open-world games becoming too repetitive and chore-like with all the side missions and tiny puzzles? 🤔 Let’s hear your thoughts! #OpenWorldGames #GamingDebate #HotTakes #GameDesign