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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. So, let me pitch the experience to you- #GameDesign 🧵

    Space ship game. You want to be a miner, so you go out to mine an asteroid.

    Instead of firing a laser gun at the asteroid and vacuuming up space loot in space, you park your ship at a deposit and deploy your crew.

    They set up scaffolds and get to work by hand. You can either go do something else, or direct them to target specific places along the scaffold and avoid others for best results.

    Ore is loaded into your cargo, covered in dust.

  2. Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  3. [P] I'm going to finish up this with a treat as a starting point for younger gamers

    randomeower.com/random-game-ge

    I love that thing. Just put in '06 as the end year, and give it a spin! If you get a PC game, don't forget to drop by PC Gaming Wiki.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -9

  4. [P] The choice for a modern kid is obvious. "A three-course meal for free? Or access to the slop lever for $80?" And why '06 as a cut-off? Thaf was the birthplace of ensloppificatoon. Devs play by the same rulebook today with only slight alterations. DLC, Mtx, preorder content, brolen console games that need patches from now-dead servers. Ensloppification began in '06 and only got worse. So, yes, easy choice.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -8

  5. [P] And being so few? They're *very* hard to find amidst the slop-factory of modern gamedev. Sfeam is a better bet than most, but even there it's a hunt. A hunt that takes time and energy. Or, one could go year-by-year on MobyGames, from the late '70s of UK home computers to the death knell of the sixth gen in '06. That's a lifetime's worth of games, and it's what modern devs are competing with, and failing.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -7

  6. [P] So when younger people learn about these older games? It's an introduction to a vast, diverse menu of three-course meals. If they use emulation and/or opt for abandinware, these meals are free! If they opt for PC gems from GOG, they can get a bucket of classics for a pittance. It isn't that there aren't any great games anymore. I've named some, prior. Omno, Little Gator Game, Neurodiver, but they're too few.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -6

  7. [P] And most devs prefer this, they provide access to the slop lever. Just look at how many soulless tidy-up games exist. I keep coming back to Edens Last Sunrise because it's a masterclass, it's a great complete experience, an intentionally finite, delicious, and nutritious three course meal. A tiny dev team did the best with what they had, and built a slop-free experience. But that kind of game is vanishingly rare.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -5

  8. [P] But BGIII was the closest thing to a completr experience in years, it was heralded. It had af least half of a meal from that three-course meal there, so they gobbled it down hungrily, even if the rest was utter slop. The issie with modern games is that devs—even indies—have locked themselves into incomplete experiences. And most now even believe that it's what they want to create. Fill the gap with slop.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -4

  9. [P] We need variety and complete experiences, this is especially true for neurodivergents. I remember seeing the reaction to BGIII and thinking "oh, you poor bastards." Only Act I was even half complete, and thanks to a last minute rewrite, the characters were one-dimensional yes-men and the narrative was a spaghetti-junction joke, with hundreds of threads that went nowhere. The second and third acts wrre ephemeral.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -3

  10. [P] If one puts an impoverished younger person in front of a three course meal, delicious, nutritious, and quite intentionally finite, then offer them an empty bowl and access to a lever for an infinite slop machine that pumps out infinite-yet-flavourless mulch, barely palatable gruel? Even the most impoverished teen would take the three-course meal. We all know, instinctively, that we can't live on slop.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -2

  11. [P] I've seen critics loosely ruminate on why Gen Alpha is obsessed with retro games from '06 and earlier. This one's been on my mind too, I think I have the answer. Astoundingly rare indie games aside (looking at you, Eden's Last Sunrise), how many games provide a complete experience? Almost none. Even most indies don't. This is the age of slop. I have a food analogy for this! Let's talk about actual slop.

    #psychology #actuallyautistic #videogames #gamedev #gamedesign #writing

    -1

  12. Will It Table-Top? | Converting My Old Steampunk LARP To A TTRPG

    Chill is streaming on a Friday? What's going on?! Watch and find out!

    Starting Now!

    twitch.tv/chilltheeffout

    #Canadian #TTRPG #GameDesign #RPGs #NoAI #GameWriting #Steampunk

  13. Will It Table-Top? | Converting My Old Steampunk LARP To A TTRPG

    Chill is streaming on a Friday? What's going on?! Watch and find out!

    Starting Now!

    twitch.tv/chilltheeffout

    #Canadian #TTRPG #GameDesign #RPGs #NoAI #GameWriting #Steampunk

  14. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  15. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  16. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  17. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  18. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

  19. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  20. Are #IndieGames Developing a Gambling Problem?

    thisweekinvideogames.com/featu

    > Gambling-themed #roguelikes are helping #indiedev hit the jackpot.

    This article goes deep on the #gamedesign mechanics that make games feel addictive, and their ethical implications.

    I've explored these topics in the context of #instructionaldesign and #gamification where they affect #motivation, #persistence with hard tasks, and #grit.

  21. Я искренне беспокоюсь по поводу «GTA VI»

    Компании Rockstar Games и Take-Two Interactive — это явно не те люди, за судьбу чьего творения стоит переживать. Любое детище «Рок-звёзд» после «GTA III» автоматически заносится в стан культовых проектов индустрии (даже такие спорные вещи, как «Red Dead Revolver» или «Manhunt 2»), а чтобы описать масштаб культурного феномена серии «Grand Theft Auto», потребуется материал размером с увесистую монографию. Rockstar уже заработали сотни миллионов долларов на одних только предзаказах шестой части франшизы, а что ожидает мир на релизе игры, страшно представить — множество людей готовятся брать больничные и отпуска, а люди конспирологических взглядов на мир видят в этом попытку отвлечь человечество от насущных проблем (что очень в стиле второстепенных героев серии). Не хочу делать вид, будто я кардинально отличаюсь от массового игрока — я, как и многие, рос на этих играх и хочу вновь окунуться в мир истинного американского безумия и беззакония. Однако за прошедшие со времён пятой части 13 лет прошло много времени и новых игровых опытов, чтобы не начать переосмысливать наследие безусловно великой серии. Многие привычные для этих игр элементы, которые были простительны в эру шестого поколения приставок, почему-то обнаруживали себя в играх предыдущего десятилетия. А успех сначала сингловой, а потом и онлайн-составляющей «GTA V» мог дать разработчикам и сценаристам впечатление, будто всё хорошо и в изменении не нуждается. Я уже давно хотел выразить искренние опасения по поводу предстоящей новинки, так что не думайте, что это просто попытка присосаться к хайптрейну недавно прокатившихся утечек геймплея и расширенного показа геймплея. Ни то ни другое не смогло в полной мере избавить меня от сомнений в том, что Rockstar не повторит ошибок «GTA V» и «RDR 2» — игр, которые в своё время оставили смешанное впечатление (чего не ожидаешь от проектов такого масштаба). Итак, приглашаю скоротать время перед релизом гиганта индустрии за ретроспективой не самых удачных геймплейных и сценарных решений компании, которые преследуют их последние детища. «You picked the wrong house, fool!»

    habr.com/ru/companies/ruvds/ar

    #gta #gta_v #gta_vi #gta_online #gamedesign #ruvds_статьи

  22. "Descent Level Viewer" is an interesting web application where you can view in 3D custom levels made by the Descent 1 (PC Game) community, so you can have a preview of the map in 3D:

    kixor.net/games/descent_levels/

    #VideoGames #GameDesign #Descent #GameAssets

  23. Some drawings that will be used in my game project: Emmy walking frames, Blaster reload animation, booty kick frames, Blaster power pack texture map.

    #drawing #doodles #art #penandink #2danimation #frames #gameart #gameassets #traditionaldrawing #gamedev #gamedesign #characterdesign #propdesign

  24. Fascinating read about Neal (nealagarwal.me) and his craft! I love his take on AI within the creative field. While AI tools expand what's possible in game development, Neal focuses on using them to create entirely new experiences rather than just faster production.

    Check out his amazing work at neal.fun

    "In a world of AI slop, something hand-crafted and made with care stands out like a sore thumb. It's like seeing a home-cooked meal on the McDonald's menu."

    "My metric for a successful project is about standing the test of time. What would make me most happy is if there's someone playing my games 50 years from now."

    #AI #GameDesign #CreativeTools #LongTermThinking #ArtisticVision

  25. FINAL FANTASY TACTICS | Эволюция игромеханик

    Обзор игровых механик из трёх разных частей цикла Final Fantasy Tactics - консольных тактических игр, где использовалась система комбинирования профессий, подобная мультиклассированию из настольно-ролевых игр. Это мегалонг.

    habr.com/ru/articles/882460/

    #gamedesign #игромеханики #ностальгия #final_fantasy #turnbased #long #jrpg #консольные_игры #sony_playstation #dungeons_and_dragons

  26. Load 'em up and aim down below as we discuss the concept of "Shooting Yourself in the Foot", or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!

    YouTube: youtu.be/COZwiOyboFQ
    Spotify: open.spotify.com/episode/7rUJ4

    #podcast #interview #videogames #gamedevelopment #gamesindustry #indiegames #indiedeveloper #edutainment #HouseOfGamesPodcast #gamedev #gamedesign #gamersunite #gamerslife

  27. Load 'em up and aim down below as we discuss the concept of "Shooting Yourself in the Foot", or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!

    YouTube: youtu.be/COZwiOyboFQ
    Spotify: open.spotify.com/episode/7rUJ4

    #podcast #interview #videogames #gamedevelopment #gamesindustry #indiegames #indiedeveloper #edutainment #HouseOfGamesPodcast #gamedev #gamedesign #gamersunite #gamerslife

  28. Load 'em up and aim down below as we discuss the concept of "Shooting Yourself in the Foot", or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!

    YouTube: youtu.be/COZwiOyboFQ
    Spotify: open.spotify.com/episode/7rUJ4

    #podcast #interview #videogames #gamedevelopment #gamesindustry #indiegames #indiedeveloper #edutainment #HouseOfGamesPodcast #gamedev #gamedesign #gamersunite #gamerslife

  29. Load 'em up and aim down below as we discuss the concept of "Shooting Yourself in the Foot", or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!

    YouTube: youtu.be/COZwiOyboFQ
    Spotify: open.spotify.com/episode/7rUJ4

    #podcast #interview #videogames #gamedevelopment #gamesindustry #indiegames #indiedeveloper #edutainment #HouseOfGamesPodcast #gamedev #gamedesign #gamersunite #gamerslife

  30. Load 'em up and aim down below as we discuss the concept of "Shooting Yourself in the Foot", or ruining the fun in games. Listen in as we talk about stories where we ruined our own fun and how you can stop players from doing the same in your game!

    YouTube: youtu.be/COZwiOyboFQ
    Spotify: open.spotify.com/episode/7rUJ4

    #podcast #interview #videogames #gamedevelopment #gamesindustry #indiegames #indiedeveloper #edutainment #HouseOfGamesPodcast #gamedev #gamedesign #gamersunite #gamerslife

  31. CW: Narrative & game design thread

    Onboard your players like Signs of the Sojourner! This game hooked me very quickly, despite its unusual setting and mechanics. Let's take a look... 🧵

    1. You play with the core mechanics in the first 10 seconds

    Here are the first things you see after launching a new game: two short texts, and BIM, the main loop. I must insist, there is no explanation, no cinematic, just the game itself!

    #SignsOfTheSojourner #NarrativeDesign #GameDesign

  32. If you play TTRPGs and are looking for games to play or run, check us out on our Discord Server: discord.gg/yXAusbSWzr

    We're furry friendly, do fun questions of the day, talk history and armor, and are LGBT+ friendly. We cover all kinds of games, not just D&D. If you have friends who play these games, please pass this link around we are looking for people passionate about gaming! Because all of us are! We have a #lookingforgroup section that is open for anyone to post group openings.

    Join us!

    #ttrpg #rpg #dnd #dnd5e #pathfinder #discord #lfg #ttrpgfamily #ttrpggroup #callofcthulhu #bladesinthedark #vampirethemasqerade #werewolftheapocalypse #ironclaw #pf2e #rpggroup #gamedesign

    Art by ME!

  33. Hello game makers.i am doing a presentation on Point and click games (including interactive fiction, escape the room, walking sims etc.)
    Now i have slides on:
    History
    Genre innovations
    ( Resonance, technobabylon, blade runner, obra din...)
    Tips
    Goals, signposting, feedback,
    List of mechanics.

    What do i miss?

    #pointandclick #GameDev #Gamedesign #adventuregame #pointandclicadventure #2dgames #videogames

  34. hello, world. i want more tooters to follow!

    specifically, looking for fellow #nerds 🤓 into: #tabletop #rpgs and #boardgames 🎲 (and #gamedesign of both flavors), #cuteanimals 🐢, #Science 🧪, #nature 🌱, #comics 💥, #cooking 🍚, #representation & #inclusion 🌍, #wholesome & #uplifting messages 💖, #sarcasm 📌, and dropping the occasional #fbomb 💣 because shit is sometimes funnier like that.

    my #intro: connectified.com/@cobie/109332

    please boost, friends!

    #cobie