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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

  2. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  3. One of the things I've been thinking about a little bit with persistent world games is "exaggerated death".

    If a player dies somewhere, it's tradition to leave their corpse so they can go loot it or whatever.

    But I always preferred the Nethack approach, where you're more likely to find them wandering as a ghost or ghoul, armed up with what you had when you died.

    If the death penalty is unrelated to you recovering your corpse, a lot of potential avenues of play/content open up-

    #GameDesign

  4. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  5. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  6. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  7. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  8. ... which among others shines a different light on gaming literacy (or the maybe even more telling German term "Spiel-Bildung") neccessary when using games in the classroom/education!
    #gamestudies #Games #gamingliteracy #Spielbildung #technolibertarianism #gamedesign #education #technology #blueLZ

  9. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  10. We’re working on a big new feature!

    We’re building a procedural map generator, and here’s a look at our first version. What do you all think about it?

    #gamedev #indiegame #indiedev #coopgames #coopgaming #gamedesign #indiegamedev #multiplayergames

  11. New Playtest - Monday, February 16th!

    Come join us and help shape the game with your feedback.
    Grab some friends and jump into the chaos!

    #gamedev #indiegame #playtest #indiedev #coopgames #coopgaming #gamedesign #newgame #indiegamedev #multiplayergames

  12. Which effect sounds best for our shout ability?

    We had some fun while testing some SFX for our new ability!
    Give us more ideas!

    #gamedev #indiegame #games #gamedesign #SFX #newgame #gamingmemes #coopgames #coopgaming #indiegamedev #indiedev

  13. When you hit max combo in your first game of the year #gamingmemes It's 2026, you play your first game of freedome farmers and you hit max combo, life is good. #gamedev #indiegame #games #gamedesign #unrealengine #newgame #gamingmemes #coopgames #indiegamedev #indiedev

  14. Never go pee during a coop game #coopgaming #gamedev #indiegame #indiedev #games #gamedesign #unrealengine #newgame #gamingmemes #coopgames #whenyouneedtogo #tinkle

    "Run Amok" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License

  15. 🎮 "Game Design Is Simple," they claim, yet the article is so elusive that even the server refused to fetch it. 🤦‍♂️ Apparently, understanding game design is easier than serving a webpage. 🚫💻
    raphkoster.com/2025/11/03/game #GameDesign #SimpleConcepts #ElusiveWebpages #GameDevelopment #TechHumor #HackerNews #ngated

  16. I love the documentaries that /noclip make. They're full of interesting interviews, fascinating information, and are really engaging even when I haven't played the game.
    Here's the latest one, about the excellent "Indiana Jones and the Great Circle" and how a studio that generally made shooters like Wolfenstein managed to create a fun adventure game with very little shooting and great 80s Indiana Jones atmosphere.
    youtu.be/FsxTQvo5QhM
    #gameDesign #indianaJones #noclip

  17. The first Keynote by Kelsey Beachum from Super Evil Megacorp was about importance of the story to be integrated into the game, rather than separated into a story wrapper. You can do so much more than a cutscene!

    #ddc2024 #devcom2024 #devcom #GameDev #gamedevelopment #gamedesign #narrativedesign #storytelling

  18. ðere has long been a #TessellationDiscourse about ðe merits of square vs hex/"bestagon" grids, but unfortunatly few innovative solutions to our dilemma,

    Like ðis 6/4-gon hybrid tiling,
    Allowing for 8-way movement wiθ edge-adjacency & intuitive shortest paðs
    & if u can deal wiθ ðe differing tile types properly, it looks even cooler ðan 🐝gons & has some really good potential 4 AoEs

    #tiling #gamedev #gamedesign #roguelike #boardgames #rpg #geometry

  19. Really great mini series of game dev breakdown by NoClip. Love the attention that has been paid to camera and secrets in Tunic:

    youtu.be/A5A7uoJAOvY?si=D5JWfU

    #Tunic #gamedev #noclip #gamedesign

  20. I started reading "Game Poems: Videogame Design as Lyric Practice", by Jordan Magnuson. I'm liking it. You can check the book here in case you're interested: gamepoemsbook.com

    #GamePoems #GamePoem #GameDesign #indiedev #gamedev #JordanMagnuson

  21. Rules edits are the least fun part of game design for me. I'm up to v21 of this one. *and it's a kids game*! They're also one of the most important components – the first game is the one that matters to players. We try pretty hard to make our rule books easy to follow, so that's a big factor in the number of revisions.

    #gameDesign #boardGame #procrastitooting

  22. Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as #DragonsLair.

    In "Dragon's Lair and the Fantasy of Interactivity", #MJClarke takes us on a deep dive into the game's infamous design, and offers up a fascinating perspective for us to ponder. 📚

    👾 t.co/YTxTozRo3J

    #GameStudies #GameDev #GameDesign #LexingtonBooks #Cinematronics #VideoGames #Gaming #Arcade #RetroGaming #Books #Bookstodon #DonBluth #RickDyer