home.social

#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. Until recently, the GitLab CI configuration of the Dry game engine ran with the deployment target setting at its default 'native' value. Now that this has been changed to 'generic' - and all itch releases have been updated accordingly - our games and tools should run on a wider range of CPU architectures. If you were previously disappointed running into an "exec format error" and didn't want to be bothered with going through the compilation process locally, it's worth giving them another try.

    This includes the 3D platformers Tux! and Blip 'n Blup, a rhythmic maze game called A-Mazing Urho, the twin-stick shooter heXon, a board game called Quatter and the vehicular soccer game by the name of Open Saucer - all of which have local multiplayer features - as well as LucKey Park, a theme park construction game and two editors called Edddy and ManaWarg. All are fully free and open source software.

    itch.io/blog/1644873/architect
    luckeyproductions.itch.io

    #foss #floss #libre #games #gaming #gamedev #gamedesign #libregaming #3D #Linux #3dplatformer #platformer #rhythm #maze #boardgame #soccer #multiplayer #themepark #rollercoasters #mapping #fail

  2. [P] I have to call out Soulslike games for what they are: They're all about a fear of men being emasculated. It's a dick-measuring contest for nerdy, generally straight neurotypicals. Cue Dead Ale Wives Guild's Dungeons & Dragons sketch. "But if there're any girls there I wanna DO them!" I'm very frustrated that these guys believe that actually having fun is emasculating. But for those who don't have these male insecurities...

    #psychology #actuallyautistic #gamedev #gamedesign #videogames

    -13

  3. [P] #2A: Skill Trees. I understand tech trees in a strategy game. It's meant to be a cerebral and plodding experience where one plays a game of menus, and that's fine. In any other game? It's just there be a very annoying form of gating where one has to do their chores and jump through hoops to slowly work their way up a board, for tiny increments. I see some blame Diablo II for this, but truly? I think that's entirely unfair.

    #psychology #actuallyautistic #gamedev #gamedesign #videogames

    -4

  4. [P] #2A: Skill Trees. I understand tech trees in a strategy game. It's meant to be a cerebral and plodding experience where one plays a game of menus, and that's fine. In any other game? It's just there be a very annoying form of gating where one has to do their chores and jump through hoops to slowly work their way up a board, for tiny increments. I see some blame Diablo II for this, but truly? I think that's entirely unfair.

    #psychology #actuallyautistic #gamedev #gamedesign #videogames

    -4

  5. [P] #2A: Skill Trees. I understand tech trees in a strategy game. It's meant to be a cerebral and plodding experience where one plays a game of menus, and that's fine. In any other game? It's just there be a very annoying form of gating where one has to do their chores and jump through hoops to slowly work their way up a board, for tiny increments. I see some blame Diablo II for this, but truly? I think that's entirely unfair.

    #psychology #actuallyautistic #gamedev #gamedesign #videogames

    -4

  6. [P] #2A: Skill Trees. I understand tech trees in a strategy game. It's meant to be a cerebral and plodding experience where one plays a game of menus, and that's fine. In any other game? It's just there be a very annoying form of gating where one has to do their chores and jump through hoops to slowly work their way up a board, for tiny increments. I see some blame Diablo II for this, but truly? I think that's entirely unfair.

    #psychology #actuallyautistic #gamedev #gamedesign #videogames

    -4

  7. [P] I've been thinking a lot about why I dislike modern games so much. It comes down to a number of bad habits that I see as the curses of modern game design. In some ways they're evolutions of bad old habits that were set aside for good reasons, others are just entirely new bad habits. It's why I tend to look at modern games with suspicion, because these curses affect so many. As a lighter topic, I wanted to talk about them.

    #psychology #actuallyautistic #gamedev #gamedesign #videogames

    -1

  8. This was an interesting week. On Thursday I noticed that a few game mechanics would not work unless I changed the genre, on Friday I accepted this fact, but on Saturday I reversed course by introducing a third mechanic and suddenly everything seems to work. Still need to double check how much fun it is but the design on paper works.

    #gamedesign #gamedev

  9. working on something helpful for your game: I call it Janus Faces. Would be nice to hear from you what you think and if I should post more examples for different genres.

    #ttrg #games #gamedesign #rpg

    productivemonkey.wordpress.com

  10. #Today we met up with Zine Club for a folding party! Everyone read out their contributions (stories, describing their artworks, etc.) and then we played a bit of Adventures of Squid Pope in Spaaaaace (my addition to the zine).

    It was great fun!

    Still vibrating a bit for submitting final printing approvals on my second book.

    Although there may be some scheduling hiccups with one of the release events I was planning for. We’ll make do. Wish me luck!

    #zine #gamedesign #writingcommunity #yxe

  11. Games Design Intern – V&A Dundee

    V&A Dundee and Abertay University Announce One-Year Game Design Internship

    Applications are open for a dedicated V&A Dundee Game Design Intern, offering a recent Abertay University graduate a paid, one-year placement embedded within the museum’s Learning department.

    The role – salaried at £26,299.55 – is designed to bridge academic game design expertise with public cultural programming, museum learning, and interactive exhibition design.

    Integrating Game Design into Museum Learning

    Operating under the formal title of Game Design Assistant Learning Producer, the successful candidate will work across V&A Dundee’s Learning team to bring a game design perspective to public engagement. The intern will develop analogue and digital game lab experiences, design educational workshops, and deliver participatory public events aimed at families, schools, and young people.

    Beyond leading independent programming, the post holder will serve as an internal advisor for colleagues developing interactive experiences across the venue. The position also offers scope to collaborate with the project team behind VAD2028 – V&A Dundee’s upcoming capital project – contributing directly to how games and digital design are represented in the new Scottish Design Galleries.

    Strengthening the Dundee Ecosystem

    The internship formalises further collaboration between Scotland’s national design museum and Abertay University. It highlights how game design methodologies are increasingly being applied outside traditional commercial software development – aligning directly with the broader More Than Games agenda by embedding game creators within civic, cultural, and educational institutions.

    Key Role Details & Requirements

    • Role Title: Game Design Abertay Intern
    • Salary: £26,299.55 per annum
    • Contract: Full-time, 1-year placement (through to September 2027)
    • Eligibility: Open exclusively to graduates of Abertay University
    • Department: Learning Department, V&A Dundee

    For full details on the role profile and application process, visit the official V&A Dundee Careers Portal.

    Photo by Steve Gilruth on Unsplash

    #culture #dundee #gameDesign #games #intern #scotland #VADundee
  12. On my way home from @UKGamesExpo I stopped off to see the student final project showcase at #ISARTDigital in #Paris

    At the beginning of the year, 150 students pitched their project ideas and a dozen of them were chosen to be developed into a playable demo. Kinetic Twinz was developed by a multidisciplinary team of 17 students.

    #UKGamesExpo #UKGE #gaming #games #videogames #gamedesign

  13. "If you’ve got goblins living peacefully as servants of a sentient, hyper-intelligent gelatinous cube and its manticore concubine, find a plausible explanation for that bizarre arrangement."

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  14. "If you’ve got goblins living peacefully as servants of a sentient, hyper-intelligent gelatinous cube and its manticore concubine, find a plausible explanation for that bizarre arrangement."

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  15. "If you’ve got goblins living peacefully as servants of a sentient, hyper-intelligent gelatinous cube and its manticore concubine, find a plausible explanation for that bizarre arrangement."

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  16. "If you’ve got goblins living peacefully as servants of a sentient, hyper-intelligent gelatinous cube and its manticore concubine, find a plausible explanation for that bizarre arrangement."

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  17. NEW: "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)"

    This video and article explains why plausibility is the secret ingredient that makes even the most fantastical adventures feel real.

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  18. NEW: "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)"

    This video and article explains why plausibility is the secret ingredient that makes even the most fantastical adventures feel real.

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  19. NEW: "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)"

    This video and article explains why plausibility is the secret ingredient that makes even the most fantastical adventures feel real.

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  20. NEW: "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)"

    This video and article explains why plausibility is the secret ingredient that makes even the most fantastical adventures feel real.

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  21. Video and article coming out tomorrow THU April 2:

    The difference between a game that pulls you in and one that loses you can come down to one thing: does it make sense?

    Stay tuned!

    youtube.com/@ruckerworks/

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  22. Video and article coming out tomorrow THU April 2:

    The difference between a game that pulls you in and one that loses you can come down to one thing: does it make sense?

    Stay tuned!

    youtube.com/@ruckerworks/

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  23. Video and article coming out tomorrow THU April 2:

    The difference between a game that pulls you in and one that loses you can come down to one thing: does it make sense?

    Stay tuned!

    youtube.com/@ruckerworks/

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  24. Video and article coming out tomorrow THU April 2:

    The difference between a game that pulls you in and one that loses you can come down to one thing: does it make sense?

    Stay tuned!

    youtube.com/@ruckerworks/

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  25. I wrote a one-shot!

    Well… it’s a first draft. It’s a mess. It’s all over the place. It contradicts itself. It’s honestly pretty awful.

    Anybody want to take a look and give some constructive (and ideally instructive) feedback?

    DM me your email and I’ll send you a PDF.

    Thanks!

    Edit: It's a side-quest, the story of a town who can suddenly hear a narrator telling their stories. Starts off light and funny, quirky, but turns a little darker as the story progresses.

    #DnD #TTRPG #OneShot #GameDesign #WritingCommunity #FeedbackWanted #WorldBuilding #Adventure #AdventureWriting #Writing

  26. 🔥 Hot Take: Are open-world games becoming too repetitive and chore-like with all the side missions and tiny puzzles? 🤔 Let’s hear your thoughts! #OpenWorldGames #GamingDebate #HotTakes #GameDesign