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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. I'm still sick, but I went through my posts about collaborative MMO play and I think it still holds up. It's a fun way to think about creating play in slightly nonstandard ways.

    What I like most about it is the natural way it expands player options as more players congregate.

    For example, if smelting ore in the sun's heat is the most efficient thing going right now, how many players are smelting near a solar jump point will depend on how many players are active-

    #GameDesign 🧵

  2. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  3. You know what, I was thinking. In MMOs with PVP focus, inducing players to tend to go certain places is a core facet of making the PVP happen at all.

    I was thinking - what if we had a better cooperative framework and did cooperative multiplayer PVE the same way?

    Instead of always relying on a party system and centralized mission setups, what if we allowed for organic cooperative player content in the same way as some games allow for organic PVP?

    #GameDesign 🧵

  4. If GTA 6 is Vice City, then why does it look different from GTA Vice City? They're completely different using the same name Vice City. Isn't that concerning?

    #gta6 #gtavicecity #rockstargames #gaming #gamehistory #gamedesign #lore #videogames #worldbuilding #tech #popculture #reflections #gamers