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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  2. Are #IndieGames Developing a Gambling Problem?

    thisweekinvideogames.com/featu

    > Gambling-themed #roguelikes are helping #indiedev hit the jackpot.

    This article goes deep on the #gamedesign mechanics that make games feel addictive, and their ethical implications.

    I've explored these topics in the context of #instructionaldesign and #gamification where they affect #motivation, #persistence with hard tasks, and #grit.

  3. Are #IndieGames Developing a Gambling Problem?

    thisweekinvideogames.com/featu

    > Gambling-themed #roguelikes are helping #indiedev hit the jackpot.

    This article goes deep on the #gamedesign mechanics that make games feel addictive, and their ethical implications.

    I've explored these topics in the context of #instructionaldesign and #gamification where they affect #motivation, #persistence with hard tasks, and #grit.

  4. Are #IndieGames Developing a Gambling Problem?

    thisweekinvideogames.com/featu

    > Gambling-themed #roguelikes are helping #indiedev hit the jackpot.

    This article goes deep on the #gamedesign mechanics that make games feel addictive, and their ethical implications.

    I've explored these topics in the context of #instructionaldesign and #gamification where they affect #motivation, #persistence with hard tasks, and #grit.

  5. Are #IndieGames Developing a Gambling Problem?

    thisweekinvideogames.com/featu

    > Gambling-themed #roguelikes are helping #indiedev hit the jackpot.

    This article goes deep on the #gamedesign mechanics that make games feel addictive, and their ethical implications.

    I've explored these topics in the context of #instructionaldesign and #gamification where they affect #motivation, #persistence with hard tasks, and #grit.

  6. Interesting retrospective on MYST and its many remakes
    youtube.com/watch?v=jqlIBsEnajs

    I’ve only played the original point-and-click version of MYST, but I never thought about how that interface subtly directs the player’s attention to relevant details

    #MYST #GameDesign #UI

  7. Small confession: I built this entry to be un-winnable in the traditional sense on purpose. There's no "beat the Oracle" — the only real win condition is not becoming the reason it had to show up. Most of my bestiary (so far) rewards thought, creativity, and strength. This one rewards restraint.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  8. 🚀 GitHub warrior claims to have spent a whopping 22 minutes making a game "genuinely fun"—a tactical triumph or just tactical hyperbole? 😂 Meanwhile, AI is still waiting to write the code for a game people actually want to play. 🎮
    github.com/robss2020/claude-fa #GitHubGameDev #TacticalTriumph #AIInGaming #GameDesign #HumorInTech #HackerNews #ngated

  9. I’m continuing to work on the game and have already managed to implement a few mechanics along with some visuals🎮✨
    There’s still plenty to improve, but I really wanted to get it to a point where I have something to show🚀

    youtu.be/-f-6qkC7lsc

    #gamedev #indiegamedev #indiegame #devlog #pixelart #2dgame #platformer #puzzlegame #adventuregame #gamedesign #leveldesign #workinprogress #wip #cozygame #cutegame #fantasygame #mushroomgame

  10. Recently released Quake Brutalist Jam III has 77 new maps plus new monsters, weapons and more -- it's designed to be played with Ironwail, a fork of GLQuake descendant QuakeSpasm (it also has native Linux support).

    You'll need Quake from Steam (store.steampowered.com/app/231) or GOG (gog.com/en/game/quake_the_offe) to play these maps, and this Slipseer post (slipseer.com/index.php?resourc) tells you how to download/install everything.

    Trailer: youtu.be/vquTPCYbOxk

    #Quake #GameJams #BrutalistJamIII #fps #Steam #GOG #SteamGames #GOGGames #Ironwail #GLQuake #QuakeSpasm #Linux #LinuxGaming #games #gaming #brutalist #design #GameDesign

  11. 𝗥𝗲𝗮𝗹 𝗾𝘂𝗶𝗰𝗸 — 𝘄𝗮𝗻𝗻𝗮 𝘀𝗲𝗲 𝗲𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 𝗥𝗼𝗼𝘀𝘁𝗲𝗿𝗰𝗮𝘁 𝗶𝗻 𝗼𝗻𝗲 𝗽𝗹𝗮𝗰𝗲? 👀
    No more hunting through bios, links, or posts. We finally made it easier.

    All our stuff, like games in the works, project updates, devlogs, contact pages, and every platform we’re active on, is now in one clean link.

    Tap our Linktree to explore: 👉 linktr.ee/roostercat.games

    #roostercat #indiedev #gamestudio #mobilegames #indiegamedev #gamedesign #indiegamestudio #gameart #gamedevelopers #supportindiedev

  12. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  13. Фантастические Лутбоксы и где они обитают. Обзор SARDAUCAR

    Всем привет, меня зовут Сергей (SARDAUCAR), я один из авторов GOLDINA Entertainment. Хочу рассказать вам об этом небольшом наборе лутбоксов, созданных мной. Идея создания была выбрана в стиле Sci-Fi / Future Military, почему два этих стиля? Потому что мне нравится оружие во всем его великолепии, от холодного (мечи, кинжалы, дубины, молоты и т. п.) до футуристичного (бластеры, болтеры, плазмаганы, лазерные и мономолекулярные образчики режущего оружия ближнего боя, и, конечно, BFG 9000).

    habr.com/ru/articles/967438/

    #lootbox #gamedev #game_design #gamedesign #unrealengine #unreal_engine_4 #unreal_engine #unreal_engine_5

  14. Сундук из неоновых снов: как я собирал киберпанк по кусочкам

    Изначально вдохновение я черпал из нейросети. Огромное количество чатов, десятки промптов, сотни сгенерированных картинок — всё это было похоже на погружение в яростный поток цифрового хаоса. Я пытался поймать ту самую искру киберпанка: холод неоновых огней, вкус ржавого металла на языке и ощущение, что город живёт собственной жизнью. Причина проста — нормальных референсов на подобные киберпанковые ассеты в сети почти нет, и приходилось буквально вырывать вайб из воздуха. Цветовая палитра формировалась под влиянием культовой тройки: Cyberpunk 2077, Deus Ex, Shadowrunner. Неоновые акценты, матовый пластик, отражения металла — всё это я вплетал в работу. Когда первый концепт был готов (собранный из рефов нейросети и моих личных дополнений), на свет появился прототип сундука. Нужно посмотреть

    habr.com/ru/articles/940036/

    #lootbox #unrealengine #unreal_engine_5 #gamedev #game_design #gamedesign #assets