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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

  2. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  3. One of the things I've been thinking about a little bit with persistent world games is "exaggerated death".

    If a player dies somewhere, it's tradition to leave their corpse so they can go loot it or whatever.

    But I always preferred the Nethack approach, where you're more likely to find them wandering as a ghost or ghoul, armed up with what you had when you died.

    If the death penalty is unrelated to you recovering your corpse, a lot of potential avenues of play/content open up-

    #GameDesign

  4. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  5. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  6. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  7. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  8. Some drawings that will be used in my game project: Emmy walking frames, Blaster reload animation, booty kick frames, Blaster power pack texture map.

    #drawing #doodles #art #penandink #2danimation #frames #gameart #gameassets #traditionaldrawing #gamedev #gamedesign #characterdesign #propdesign

  9. 3 game concepts that tickled my brain lately?

    HERE YOU GO:
    1. Opponent Parasitism
    2. Failing Forward
    3. Deliberate Stress Provocation

    Curious which games featured these concepts? Read my 130th newsletter issue to find out!

    Link: pnptime.beehiiv.com/p/3-game-c

    #printandplay #gamedesign #boardgames #indiegames #boardgamegeek

  10. 🎮✨ "Prince of Persia" was birthed from a desperate wish to make players feel like Indiana Jones sans the charm, relying heavily on pixelated doom to entertain. The Guardian's exposé on this 'classic' game reveals that #nostalgia is more profitable than actual innovation—who knew? 🙄🕹️
    theguardian.com/culture/2026/j #PrinceOfPersia #GamingIndustry #GameDesign #Innovation #RetroGaming #HackerNews #ngated

  11. "If you’ve got goblins living peacefully as servants of a sentient, hyper-intelligent gelatinous cube and its manticore concubine, find a plausible explanation for that bizarre arrangement."

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  12. NEW: "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)"

    This video and article explains why plausibility is the secret ingredient that makes even the most fantastical adventures feel real.

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  13. Video and article coming out tomorrow THU April 2:

    The difference between a game that pulls you in and one that loses you can come down to one thing: does it make sense?

    Stay tuned!

    youtube.com/@ruckerworks/

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg