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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  2. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  3. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  4. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

    #boardgames #gamedesign #gaming #3dprinting #3dprint

  5. Designed a 3D printed case for Hop Shot my micro dexterity board game currently in final testing.

    Also commissioned an illustrated card back that's pending; once done will order a batch of cards and be ready to ship out prototypes to those interested in playtesting.

  6. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  7. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  8. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  9. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  10. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  11. One of the things I've been thinking about a little bit with persistent world games is "exaggerated death".

    If a player dies somewhere, it's tradition to leave their corpse so they can go loot it or whatever.

    But I always preferred the Nethack approach, where you're more likely to find them wandering as a ghost or ghoul, armed up with what you had when you died.

    If the death penalty is unrelated to you recovering your corpse, a lot of potential avenues of play/content open up-

    #GameDesign

  12. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  13. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  14. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  15. "Descent Mission Archive" is a custom level archive made for the Descent 1, Descent 2, Descent 3, D2X-XL and Overload communities. It's important to have these archives so the work of people is preserved:

    sectorgame.com/dxma/

    #VideoGames #GameDesign #Descent #GameAssets

  16. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  17. In Neu-Ulm an der #HNU stept der Bär tonight: Auf dem Games #Kickstart präsentieren der kritischen Fachjury unsere Studierenden ihre Arbeit aus dem Sommersemester! Auch dabei: Besuch vom Verband der deutschen Games-Branche game.

    #gamedesign #gamedev #games

    RE: https://bsky.app/profile/did:plc:jfv3g5xykkf6ajo4xfmacvuq/post/3mrfsarjf5c2e

  18. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  19. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  20. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  21. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  22. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  23. 🎮✨ "Prince of Persia" was birthed from a desperate wish to make players feel like Indiana Jones sans the charm, relying heavily on pixelated doom to entertain. The Guardian's exposé on this 'classic' game reveals that #nostalgia is more profitable than actual innovation—who knew? 🙄🕹️
    theguardian.com/culture/2026/j #PrinceOfPersia #GamingIndustry #GameDesign #Innovation #RetroGaming #HackerNews #ngated