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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. You have to pay to save in my Turn Based Strategy game "Virtualord, The Virtual Conqueror".

    In this short I explain how it works and why: youtube.com/shorts/WUMEgrutn3Q

    Check it out and let me know if you agree or not.

    #strategygames #turnbasedstrategy #gamedesign #pcgames #indiegame

  2. You have to pay to save in my Turn Based Strategy game "Virtualord, The Virtual Conqueror".

    In this short I explain how it works and why: youtube.com/shorts/WUMEgrutn3Q

    Check it out and let me know if you agree or not.

    #strategygames #turnbasedstrategy #gamedesign #pcgames #indiegame

  3. You have to pay to save in my Turn Based Strategy game "Virtualord, The Virtual Conqueror".

    In this short I explain how it works and why: youtube.com/shorts/WUMEgrutn3Q

    Check it out and let me know if you agree or not.

    #strategygames #turnbasedstrategy #gamedesign #pcgames #indiegame

  4. You have to pay to save in my Turn Based Strategy game "Virtualord, The Virtual Conqueror".

    In this short I explain how it works and why: youtube.com/shorts/WUMEgrutn3Q

    Check it out and let me know if you agree or not.

    #strategygames #turnbasedstrategy #gamedesign #pcgames #indiegame

  5. So, let me pitch the experience to you- #GameDesign 🧵

    Space ship game. You want to be a miner, so you go out to mine an asteroid.

    Instead of firing a laser gun at the asteroid and vacuuming up space loot in space, you park your ship at a deposit and deploy your crew.

    They set up scaffolds and get to work by hand. You can either go do something else, or direct them to target specific places along the scaffold and avoid others for best results.

    Ore is loaded into your cargo, covered in dust.

  6. So, let me pitch the experience to you- #GameDesign 🧵

    Space ship game. You want to be a miner, so you go out to mine an asteroid.

    Instead of firing a laser gun at the asteroid and vacuuming up space loot in space, you park your ship at a deposit and deploy your crew.

    They set up scaffolds and get to work by hand. You can either go do something else, or direct them to target specific places along the scaffold and avoid others for best results.

    Ore is loaded into your cargo, covered in dust.

  7. So, let me pitch the experience to you- #GameDesign 🧵

    Space ship game. You want to be a miner, so you go out to mine an asteroid.

    Instead of firing a laser gun at the asteroid and vacuuming up space loot in space, you park your ship at a deposit and deploy your crew.

    They set up scaffolds and get to work by hand. You can either go do something else, or direct them to target specific places along the scaffold and avoid others for best results.

    Ore is loaded into your cargo, covered in dust.

  8. So, let me pitch the experience to you- #GameDesign 🧵

    Space ship game. You want to be a miner, so you go out to mine an asteroid.

    Instead of firing a laser gun at the asteroid and vacuuming up space loot in space, you park your ship at a deposit and deploy your crew.

    They set up scaffolds and get to work by hand. You can either go do something else, or direct them to target specific places along the scaffold and avoid others for best results.

    Ore is loaded into your cargo, covered in dust.

  9. So, let me pitch the experience to you- #GameDesign 🧵

    Space ship game. You want to be a miner, so you go out to mine an asteroid.

    Instead of firing a laser gun at the asteroid and vacuuming up space loot in space, you park your ship at a deposit and deploy your crew.

    They set up scaffolds and get to work by hand. You can either go do something else, or direct them to target specific places along the scaffold and avoid others for best results.

    Ore is loaded into your cargo, covered in dust.

  10. Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  11. Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  12. Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  13. Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  14. Pegasus and Tulpar are, structurally, the same myth told an ocean apart. Instead of picking one, this entry treats them as two names for the same animal and builds outward from what both versions already agree on. Neither tradition needed the other to exist. Neither one had to lose.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  15. Threat rating stays low by design — this isn't a boss fight. Speed and a disappearing act handle most encounters before combat starts. The one exception: corner it, or threaten whoever it's bonded to, and it stops leaving.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  16. ... which among others shines a different light on gaming literacy (or the maybe even more telling German term "Spiel-Bildung") neccessary when using games in the classroom/education!
    #gamestudies #Games #gamingliteracy #Spielbildung #technolibertarianism #gamedesign #education #technology #blueLZ

  17. 📣 Announcing the judging panel for the 2026 Toxify Game Design Challenge!

    🧐 This panel of experts in game design and/or trauma-informed practices will score & critique the games submitted by this year's Finalists. Winning games will share a $10,000 USD prize pool.

    📆 The Finalists will submit their completed #toxify games by July 28th.

    🌐 toxify.org/judges/index.html#j

    #gamedesign #gamedev #contest #indiegame #TraumaInformed #nonprofit #games #toxic #GameStudies #prevention #GameJournalism #VideoGames #education #manosphere #ToxicRelationships #noAI

  18. KDS Foundation @kierendaystudiosofficial.wordpress.com@kierendaystudiosofficial.wordpress.com ·

    How Do You Build a Game Development Business as a Solo Developer?

    Building a game is an incredible achievement.Building a business around game development is an entirely different challenge.Many indie developers spend years creating amazing games, only to discover that making a great game does not automatically create a successful business.Players need to discover the game.Communities need to form.Revenue needs to become sustainable.This raises an important question.How do you build a game development business as a solo developer?The first step is thinking […]

    kierendaystudiosofficial.wordp

  19. 🎮✨ "Prince of Persia" was birthed from a desperate wish to make players feel like Indiana Jones sans the charm, relying heavily on pixelated doom to entertain. The Guardian's exposé on this 'classic' game reveals that #nostalgia is more profitable than actual innovation—who knew? 🙄🕹️
    theguardian.com/culture/2026/j #PrinceOfPersia #GamingIndustry #GameDesign #Innovation #RetroGaming #HackerNews #ngated