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#gamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamedesign, aggregated by home.social.

  1. I borrowed this book from library today and I love it. It's a reference book for a ton of different mechanics in board games.

    It explains the mechanics very well, lists examples of games that use them and give pros, cons and considerations for all of them.

    It does make a few weird judgements here and there that I found odd but other than those, it's a reference book that I'm planning to add to my bookshelf permanently in the future.

    #BoardGames #GameDesign #Books

  2. I borrowed this book from library today and I love it. It's a reference book for a ton of different mechanics in board games.

    It explains the mechanics very well, lists examples of games that use them and give pros, cons and considerations for all of them.

    It does make a few weird judgements here and there that I found odd but other than those, it's a reference book that I'm planning to add to my bookshelf permanently in the future.

    #BoardGames #GameDesign #Books

  3. I borrowed this book from library today and I love it. It's a reference book for a ton of different mechanics in board games.

    It explains the mechanics very well, lists examples of games that use them and give pros, cons and considerations for all of them.

    It does make a few weird judgements here and there that I found odd but other than those, it's a reference book that I'm planning to add to my bookshelf permanently in the future.

    #BoardGames #GameDesign #Books

  4. I borrowed this book from library today and I love it. It's a reference book for a ton of different mechanics in board games.

    It explains the mechanics very well, lists examples of games that use them and give pros, cons and considerations for all of them.

    It does make a few weird judgements here and there that I found odd but other than those, it's a reference book that I'm planning to add to my bookshelf permanently in the future.

    #BoardGames #GameDesign #Books

  5. I borrowed this book from library today and I love it. It's a reference book for a ton of different mechanics in board games.

    It explains the mechanics very well, lists examples of games that use them and give pros, cons and considerations for all of them.

    It does make a few weird judgements here and there that I found odd but other than those, it's a reference book that I'm planning to add to my bookshelf permanently in the future.

    #BoardGames #GameDesign #Books

  6. Hello friends! 👋

    Letting you know just in time, #RPGenesis is returning on itch.io/jam/rpgenesis2026 💡

    From the 2nd to the 9th of August, we're creating fresh RPGs by writing 5k+ words in seven days. We invite you to join, talk to the community and discover fresh ideas.

    #ttrpg #gamedesign

  7. Behind the design: the Rotbringer and last week's creature share a skeleton on purpose. Same body plan, same six-eyed silhouette — one bacterial and territorial, one fungal and ranged. Same lineage, opposite instincts. Neither reads as a reskin once you meet them in the field.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  8. Behind the design: the Rotbringer and last week's creature share a skeleton on purpose. Same body plan, same six-eyed silhouette — one bacterial and territorial, one fungal and ranged. Same lineage, opposite instincts. Neither reads as a reskin once you meet them in the field.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  9. Springwood Cafe has got an update!
    Per your request, an endless mode is added so you can play as long as you like. We've got jukebox playlist customization as well, where you can change what songs play on the jukebox so that you can tailor your environment and the feel of the gameplay to your own liking.
    For more information, please read the following post, where we go in further depth in explaning the newly added features and fixes to Springwood Cafe:
    sonorousarts.com/blog/springwo

    #SonorousArts #MarvelRealm #SpringwoodCafe #AudioGames #AudioGaming #Gaming #GameDesign

  10. OK, after a sleep, I'm not sure my 1 AM musings were exactly useful, but I did have one takeaway.

    We often think the role of a menu (or any interactive screen) in a game is to allow the player to select an option. I would say that's not true.

    Even the simplest menu actually needs to do three things:

    1) Present information/context to the player.
    2) Allow the player to take an action/choose.
    3) Acknowledge the player's choice.

    Each of these is valuable and nuanced! #GameDesign 🧵

  11. OK, after a sleep, I'm not sure my 1 AM musings were exactly useful, but I did have one takeaway.

    We often think the role of a menu (or any interactive screen) in a game is to allow the player to select an option. I would say that's not true.

    Even the simplest menu actually needs to do three things:

    1) Present information/context to the player.
    2) Allow the player to take an action/choose.
    3) Acknowledge the player's choice.

    Each of these is valuable and nuanced! #GameDesign 🧵

  12. Today in bad game design: I thought I was soft locked in Bomberman Land Touch! but instead I had missed ONE minigame in Heart Zone. Attached are screenshots from my capture modded 3DS showing what each mini game looks like in this game. The yellow buildings are this zone's games. The orb behind the fountain is a costume game found in every area. The island? That's the one I missed. It's not even marked on the map, it's HOLLOWED OUT TO SAY YOU CAN'T GO THERE!

    #videogames #gamedesign

  13. Threat rating climbs fast once the hood flares. The Rotbringer doesn't need to close distance to hurt you — its spray does that work from range, and the crust hides fresh infection until it's already airborne. Distance helps. Breaking line of sight helps more.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  14. Threat rating climbs fast once the hood flares. The Rotbringer doesn't need to close distance to hurt you — its spray does that work from range, and the crust hides fresh infection until it's already airborne. Distance helps. Breaking line of sight helps more.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #KoFi #Patreon

  15. Кумедно.
    Я думав, катари-"ножиці" це чисто вигадка Блізів. А зараз читаю — виявляється, що ні. Менш розповсюджений варіант, але реальний. Тільки вони "розкривалися" не перед ударом, а після. Як експансивна куля.

    Національна зброя менш попсових культур здатна принести цікавий вайб у геймдизайн. Особливо якщо втілюється не поверхнево.

    #думкиВголос #gamedesign #katar

  16. Кумедно.
    Я думав, катари-"ножиці" це чисто вигадка Блізів. А зараз читаю — виявляється, що ні. Менш розповсюджений варіант, але реальний. Тільки вони "розкривалися" не перед ударом, а після. Як експансивна куля.

    Національна зброя менш попсових культур здатна принести цікавий вайб у геймдизайн. Особливо якщо втілюється не поверхнево.

    #думкиВголос #gamedesign #katar

  17. Я сыграл в 10 инди хорроров и понял что мы забыли о страхе

    Я очень люблю хорроры. Особенно нишевых представителей этого культурного пласта. Как только в кино выходит очередной слешер про морячка Папая или Бэмби — я сразу же бегу в кинотеатр и покупаю билет. Часто в зале я сижу один, но понимаю, что это не из‑за качества фильма, а очень специфичной темы. Так и в играх я всегда прохожу новенькие ужастики в числе первых. Но в современном мире AAA‑хорроры выходят крайне редко из‑за сложности жанра. Не из‑за сложности создания, а из‑за сложности окупаемости. Тяжело продать массовой аудитории хорошие ужасы. Поэтому периодически я захожу на itch и ищу, какие новенькие проекты вышли из‑под пера маленьких команд. Но в этот раз я решил пойти по немного другому пути: я скачал 10 хорроров, несмотря на то, как игра себя позиционирует и какой рейтинг имеет. Я захотел разобраться в том, как молодые геймдизайнеры справляются с проектированием ужаса и какие ошибки допускают. Предлагаю окунуться в этот мир вместе со мной и посмотреть на то, как работают современные инди‑хорроры и где теряют игрока. Продолжить исследование...

    habr.com/ru/articles/1059672/

    #индиигра #дизайн_игр #gamedesign #game_design #horror

  18. Here's a link to the Novy Unlimited Action Compilation video!

    Novy knows action games. And a bunch of other genres, too! Check out some of the incredible games we've launched since 2011 🎮️️

    #gameplay #gamedev #gamedevelopment #gamedesign #game #games #videogame #videogames #gaming #indie #indiegame #indiegames #action

    youtu.be/ogYgAyxKoX8

  19. Here's a link to the Novy Unlimited Action Compilation video!

    Novy knows action games. And a bunch of other genres, too! Check out some of the incredible games we've launched since 2011 🎮️️

    #gameplay #gamedev #gamedevelopment #gamedesign #game #games #videogame #videogames #gaming #indie #indiegame #indiegames #action

    youtu.be/ogYgAyxKoX8

  20. #badgameideas 0000004 as we all know larger numbers allow for more granularity & subtler mechanics but smaller numbers feel more real & are easier to interpret, so you could get ðe best of boθ worlds by using arbitrarily many decimals wiθ small numbers(your max hp might be 1, but level 1 slimes do 0.0731 damage) 𓅱

    #gamedesign #gaming #rpg #roguelike

  21. #badgameideas 0000004 as we all know larger numbers allow for more granularity & subtler mechanics but smaller numbers feel more real & are easier to interpret, so you could get ðe best of boθ worlds by using arbitrarily many decimals wiθ small numbers(your max hp might be 1, but level 1 slimes do 0.0731 damage) 𓅱

    #gamedesign #gaming #rpg #roguelike

  22. I didn't want this one to escalate or enrage the way a lot of encounter design defaults to. I wanted a single variable — hunger — to be the only thing separating "leave it alone and it leaves you alone" from a genuinely dangerous fight, using the exact same creature both times.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent

  23. I didn't want this one to escalate or enrage the way a lot of encounter design defaults to. I wanted a single variable — hunger — to be the only thing separating "leave it alone and it leaves you alone" from a genuinely dangerous fight, using the exact same creature both times.

    #TTRPG #TTRPGCommunity #IndieGameDev #WorldBuilding #CreatureDesign #GameDesign #DesignIntent