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#boardgamedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #boardgamedesign, aggregated by home.social.

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  1. no one has said anything about the actual gameplay, only that i'm unethical for using AI art on a prototype (i guess game design is reserved for graphical artists or deep pockets?).

    well, jokes on them. i ain't gonna be gatekeeped! because i remade all the cards using public domain art!

    surely, the good people giving me shit will now try the game and give me solid feedback; surely! right? ...right???

    #sheaf #boardgames #cardgames #boardgamedesign #cardgamedesign

    sibachian.itch.io/sheaf

  2. no one has said anything about the actual gameplay, only that i'm unethical for using AI art on a prototype (i guess game design is reserved for graphical artists or deep pockets?).

    well, jokes on them. i ain't gonna be gatekeeped! because i remade all the cards using public domain art!

    sure, the game might look a bit ass now. but at least these guys will test my game. they will, right? right??

    #sheaf #boardgames #cardgames #boardgamedesign #cardgamedesign #gamedesign

    sibachian.itch.io/sheaf

  3. no one has said anything about the actual gameplay, only that i'm unethical for using AI art on a prototype (i guess game design is reserved for graphical artists or deep pockets?).

    well, jokes on them. i ain't gonna be gatekeeped! because i remade all the cards using public domain art!

    surely, the good people giving me shit will now try the game and give me solid feedback; surely! right? ...right???

    #sheaf #boardgames #cardgames #boardgamedesign #cardgamedesign

    sibachian.itch.io/sheaf

  4. no one has said anything about the actual gameplay, only that i'm unethical for using AI art on a prototype (i guess game design is reserved for graphical artists or deep pockets?).

    well, jokes on them. i ain't gonna be gatekeeped! because i remade all the cards using public domain art!

    surely, the good people giving me shit will now try the game and give me solid feedback; surely! right? ...right???

    #sheaf #boardgames #cardgames #boardgamedesign #cardgamedesign

    sibachian.itch.io/sheaf

  5. :BoostOK: Board game design meetup: Join us at ThinkTank Adelaide on
    Saturday, September 19th,
    12:30-17:00
    The Ed Castle, 233 Currie St Adelaide.

    thinktank.con-centric.com.au/m

    #BoardGameDesign
    #Adelaide

  6. :BoostOK: Board game design meetup: Join us at ThinkTank Adelaide on
    Saturday, September 19th,
    12:30-17:00
    The Ed Castle, 233 Currie St Adelaide.

    thinktank.con-centric.com.au/m

    #BoardGameDesign
    #Adelaide

  7. :BoostOK: Board game design meetup: Join us at ThinkTank Adelaide on
    Saturday, September 19th,
    12:30-17:00
    The Ed Castle, 233 Currie St Adelaide.

    thinktank.con-centric.com.au/m

    #BoardGameDesign
    #Adelaide

  8. :BoostOK: Board game design meetup: Join us at ThinkTank Adelaide on
    Saturday, September 19th,
    12:30-17:00
    The Ed Castle, 233 Currie St Adelaide.

    thinktank.con-centric.com.au/m

    #BoardGameDesign
    #Adelaide

  9. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  10. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  11. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  12. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  13. Weekend question for the history-minded: what's the most random fact you know about the Congress of Vienna? Obscure, strange, barely-sourced — all welcome, no bad answers. I'm designing a board game about the Congress, so I'm genuinely collecting these.
    #History #CongressOfVienna #BoardGameDesign

  14. Weekend question for the history-minded: what's the most random fact you know about the Congress of Vienna? Obscure, strange, barely-sourced — all welcome, no bad answers. I'm designing a board game about the Congress, so I'm genuinely collecting these.
    #History #CongressOfVienna #BoardGameDesign

  15. Weekend question for the history-minded: what's the most random fact you know about the Congress of Vienna? Obscure, strange, barely-sourced — all welcome, no bad answers. I'm designing a board game about the Congress, so I'm genuinely collecting these.
    #History #CongressOfVienna #BoardGameDesign

  16. Weekend question for the history-minded: what's the most random fact you know about the Congress of Vienna? Obscure, strange, barely-sourced — all welcome, no bad answers. I'm designing a board game about the Congress, so I'm genuinely collecting these.
    #History #CongressOfVienna #BoardGameDesign

  17. RE: mastodon.social/@EmpyClaw/1171

    Interesting results!

    Early on, no one was choosing nightmare witch. I suspect those folks probably saw the painting for my book cover and figured “well if someone here isn’t a nightmare witch, I don’t know who is”.

    But 50% of you are correct! There’s no generous gourmand in Horns of Shadow and Gold. Although I was thinking about a card I made for a board game once 😉

    #scribesandmakers #writing #boardgames #boardgamedesign #art #painting

  18. RE: mastodon.social/@EmpyClaw/1171

    Interesting results!

    Early on, no one was choosing nightmare witch. I suspect those folks probably saw the painting for my book cover and figured “well if someone here isn’t a nightmare witch, I don’t know who is”.

    But 50% of you are correct! There’s no generous gourmand in Horns of Shadow and Gold. Although I was thinking about a card I made for a board game once 😉

    #scribesandmakers #writing #boardgames #boardgamedesign #art #painting

  19. RE: mastodon.social/@EmpyClaw/1171

    Interesting results!

    Early on, no one was choosing nightmare witch. I suspect those folks probably saw the painting for my book cover and figured “well if someone here isn’t a nightmare witch, I don’t know who is”.

    But 50% of you are correct! There’s no generous gourmand in Horns of Shadow and Gold. Although I was thinking about a card I made for a board game once 😉

    #scribesandmakers #writing #boardgames #boardgamedesign #art #painting

  20. RE: mastodon.social/@EmpyClaw/1171

    Interesting results!

    Early on, no one was choosing nightmare witch. I suspect those folks probably saw the painting for my book cover and figured “well if someone here isn’t a nightmare witch, I don’t know who is”.

    But 50% of you are correct! There’s no generous gourmand in Horns of Shadow and Gold. Although I was thinking about a card I made for a board game once 😉

    #scribesandmakers #writing #boardgames #boardgamedesign #art #painting

  21. Earlier this year I presented Chronicles of Elodia at Terminal City Tabletop Convention 2026, a game about building your life from an orphan to becoming a princess! This is still very much a work in progress but it was super fun to show off!

    terminalcitycon.ca/

    #boardgames #boardgamedesign #tabletopgames #gamedesign

  22. In high school, history — especially the Congress of Vienna — was the subject I could reliably sleep through. Years later it became an obsession, and now I'm designing a board game about it, emotionally invested in 200-year-old gossip.
    What would your younger self refuse to believe about who you are now?

    #BoardGameDesign #History #CongressOfVienna

  23. In high school, history — especially the Congress of Vienna — was the subject I could reliably sleep through. Years later it became an obsession, and now I'm designing a board game about it, emotionally invested in 200-year-old gossip.
    What would your younger self refuse to believe about who you are now?

    #BoardGameDesign #History #CongressOfVienna

  24. In high school, history — especially the Congress of Vienna — was the subject I could reliably sleep through. Years later it became an obsession, and now I'm designing a board game about it, emotionally invested in 200-year-old gossip.
    What would your younger self refuse to believe about who you are now?

    #BoardGameDesign #History #CongressOfVienna

  25. In high school, history — especially the Congress of Vienna — was the subject I could reliably sleep through. Years later it became an obsession, and now I'm designing a board game about it, emotionally invested in 200-year-old gossip.
    What would your younger self refuse to believe about who you are now?

    #BoardGameDesign #History #CongressOfVienna

  26. Content note: political violence.

    The die sent Faces of Vienna to Romania — and to Tudor Vladimirescu: in Vienna during the Congress with no seat at the table, killed seven years later by his own allies on a charge no one ever proved.
    I keep this series light. This one I couldn't. A story about betrayal, and how hard it is to say who betrayed whom.
    Full essay: wanderingpine.games/of-whateve

    #History #CongressOfVienna #BoardGameDesign

  27. Content note: political violence.

    The die sent Faces of Vienna to Romania — and to Tudor Vladimirescu: in Vienna during the Congress with no seat at the table, killed seven years later by his own allies on a charge no one ever proved.
    I keep this series light. This one I couldn't. A story about betrayal, and how hard it is to say who betrayed whom.
    Full essay: wanderingpine.games/of-whateve

    #History #CongressOfVienna #BoardGameDesign

  28. Content note: political violence.

    The die sent Faces of Vienna to Romania — and to Tudor Vladimirescu: in Vienna during the Congress with no seat at the table, killed seven years later by his own allies on a charge no one ever proved.
    I keep this series light. This one I couldn't. A story about betrayal, and how hard it is to say who betrayed whom.
    Full essay: wanderingpine.games/of-whateve

    #History #CongressOfVienna #BoardGameDesign

  29. Content note: political violence.

    The die sent Faces of Vienna to Romania — and to Tudor Vladimirescu: in Vienna during the Congress with no seat at the table, killed seven years later by his own allies on a charge no one ever proved.
    I keep this series light. This one I couldn't. A story about betrayal, and how hard it is to say who betrayed whom.
    Full essay: wanderingpine.games/of-whateve

    #History #CongressOfVienna #BoardGameDesign

  30. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  31. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  32. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  33. A short reintroduction. I'm designing Vienna 1814: Waltz of Nations — a board game about the Congress of Vienna seen from the side history classes tend to skip: salons, gossip, romance, intrigue and social ambition, played through real historical figures. Still in development, and I'm sharing the process openly as it slowly becomes playable.

    #BoardGameDesign #HistoricalGames #CongressOfVienna

  34. Today's journey into the 19th century took me to an old peasant barn.

    Fitting, in a way — I'm designing a game set in the aristocratic salons of the Congress of Vienna, but most of our ancestors, mine included, were common folk. My great-great-grandfather was a miller in eastern Poland.

    Old wood and roof hay do something no research note can: for a moment you really are back in the early 1800s. Then your back reminds you it's 2026.

    #History #19thCentury #BoardGameDesign

  35. Today's journey into the 19th century took me to an old peasant barn.

    Fitting, in a way — I'm designing a game set in the aristocratic salons of the Congress of Vienna, but most of our ancestors, mine included, were common folk. My great-great-grandfather was a miller in eastern Poland.

    Old wood and roof hay do something no research note can: for a moment you really are back in the early 1800s. Then your back reminds you it's 2026.

    #History #19thCentury #BoardGameDesign

  36. Today's journey into the 19th century took me to an old peasant barn.

    Fitting, in a way — I'm designing a game set in the aristocratic salons of the Congress of Vienna, but most of our ancestors, mine included, were common folk. My great-great-grandfather was a miller in eastern Poland.

    Old wood and roof hay do something no research note can: for a moment you really are back in the early 1800s. Then your back reminds you it's 2026.

    #History #19thCentury #BoardGameDesign

  37. Today's journey into the 19th century took me to an old peasant barn.

    Fitting, in a way — I'm designing a game set in the aristocratic salons of the Congress of Vienna, but most of our ancestors, mine included, were common folk. My great-great-grandfather was a miller in eastern Poland.

    Old wood and roof hay do something no research note can: for a moment you really are back in the early 1800s. Then your back reminds you it's 2026.

    #History #19thCentury #BoardGameDesign

  38. Travelling to Zamość and around for a few days, so a small photo series begins: at least one image a day, each connected to some strand of 19th-century history — not always the Congress of Vienna, though this corner of Europe was reshaped by it in 1815. Sometimes design research just means going for a walk.
    #History #CongressOfVienna #Zamosc #BoardGameDesign

  39. Travelling to Zamość and around for a few days, so a small photo series begins: at least one image a day, each connected to some strand of 19th-century history — not always the Congress of Vienna, though this corner of Europe was reshaped by it in 1815. Sometimes design research just means going for a walk.
    #History #CongressOfVienna #Zamosc #BoardGameDesign

  40. Travelling to Zamość and around for a few days, so a small photo series begins: at least one image a day, each connected to some strand of 19th-century history — not always the Congress of Vienna, though this corner of Europe was reshaped by it in 1815. Sometimes design research just means going for a walk.
    #History #CongressOfVienna #Zamosc #BoardGameDesign

  41. Travelling to Zamość and around for a few days, so a small photo series begins: at least one image a day, each connected to some strand of 19th-century history — not always the Congress of Vienna, though this corner of Europe was reshaped by it in 1815. Sometimes design research just means going for a walk.
    #History #CongressOfVienna #Zamosc #BoardGameDesign

  42. My nephew has been working on analog games for the past 10 years, having studied game design at Laurier University.

    He's $184 away from his Kickstarter target for his original game "Sealed Monstas".

    If you like deck construction board games, check out his kickstarter page at kickstarter.com/projects/rober

    Please boost and support a young #Canadian game designer!

    #BoardGame
    #Kickstarter
    #Crowdfunding
    #TabletopGames
    #DeckBuilder
    #CardGame
    #BoardGameGeek
    #StrategyGame
    #IndieBoardGames
    #GameDesigner
    #BoardGameDesign
    #Playtesting
    #SupportIndie
    #NewBoardGame
    #TabletopGaming

  43. My nephew has been working on analog games for the past 10 years, having studied game design at Laurier University.

    He's $184 away from his Kickstarter target for his original game "Sealed Monstas".

    If you like deck construction board games, check out his kickstarter page at kickstarter.com/projects/rober

    Please boost and support a young #Canadian game designer!

    #BoardGame
    #Kickstarter
    #Crowdfunding
    #TabletopGames
    #DeckBuilder
    #CardGame
    #BoardGameGeek
    #StrategyGame
    #IndieBoardGames
    #GameDesigner
    #BoardGameDesign
    #Playtesting
    #SupportIndie
    #NewBoardGame
    #TabletopGaming

  44. My nephew has been working on analog games for the past 10 years, having studied game design at Laurier University.

    He's $184 away from his Kickstarter target for his original game "Sealed Monstas".

    If you like deck construction board games, check out his kickstarter page at kickstarter.com/projects/rober

    Please boost and support a young #Canadian game designer!

    #BoardGame
    #Kickstarter
    #Crowdfunding
    #TabletopGames
    #DeckBuilder
    #CardGame
    #BoardGameGeek
    #StrategyGame
    #IndieBoardGames
    #GameDesigner
    #BoardGameDesign
    #Playtesting
    #SupportIndie
    #NewBoardGame
    #TabletopGaming

  45. My nephew has been working on analog games for the past 10 years, having studied game design at Laurier University.

    He's $184 away from his Kickstarter target for his original game "Sealed Monstas".

    If you like deck construction board games, check out his kickstarter page at kickstarter.com/projects/rober

    Please boost and support a young #Canadian game designer!

    #BoardGame
    #Kickstarter
    #Crowdfunding
    #TabletopGames
    #DeckBuilder
    #CardGame
    #BoardGameGeek
    #StrategyGame
    #IndieBoardGames
    #GameDesigner
    #BoardGameDesign
    #Playtesting
    #SupportIndie
    #NewBoardGame
    #TabletopGaming

  46. Something for the Coffee, part two: the Sachertorte. Famous origin — 1832, a 16-year-old apprentice, an improvised dessert for Prince Metternich. Almost certainly a myth built later by the baker's son to sell imperial nostalgia; the man himself placed it in the 1840s, elsewhere. The lesson I keep relearning while designing Vienna 1814: the best food stories are usually the ones someone polished after the fact.

    #BoardGameDesign #History #CongressOfVienna #Sachertorte

  47. Something for the Coffee, part two: the Sachertorte. Famous origin — 1832, a 16-year-old apprentice, an improvised dessert for Prince Metternich. Almost certainly a myth built later by the baker's son to sell imperial nostalgia; the man himself placed it in the 1840s, elsewhere. The lesson I keep relearning while designing Vienna 1814: the best food stories are usually the ones someone polished after the fact.

    #BoardGameDesign #History #CongressOfVienna #Sachertorte

  48. Something for the Coffee, part two: the Sachertorte. Famous origin — 1832, a 16-year-old apprentice, an improvised dessert for Prince Metternich. Almost certainly a myth built later by the baker's son to sell imperial nostalgia; the man himself placed it in the 1840s, elsewhere. The lesson I keep relearning while designing Vienna 1814: the best food stories are usually the ones someone polished after the fact.

    #BoardGameDesign #History #CongressOfVienna #Sachertorte

  49. Something for the Coffee, part two: the Sachertorte. Famous origin — 1832, a 16-year-old apprentice, an improvised dessert for Prince Metternich. Almost certainly a myth built later by the baker's son to sell imperial nostalgia; the man himself placed it in the 1840s, elsewhere. The lesson I keep relearning while designing Vienna 1814: the best food stories are usually the ones someone polished after the fact.

    #BoardGameDesign #History #CongressOfVienna #Sachertorte

  50. One sentence dev diary: when players keep instinctively choosing which spheres to visit and in what order, maybe the real design lesson is to stop correcting them and start listening.
    #BoardGameDesign #GameDesign #DevDiary

  51. Si vous voulez tester cette pépite (en formation), on a un super module TableTopSimulator et on est très sympas donc faites signe ! 🥰

    #j2s #boardgamedesign

  52. Si vous voulez tester cette pépite (en formation), on a un super module TableTopSimulator et on est très sympas donc faites signe ! 🥰

    #j2s #boardgamedesign

  53. Si vous voulez tester cette pépite (en formation), on a un super module TableTopSimulator et on est très sympas donc faites signe ! 🥰

    #j2s #boardgamedesign

  54. Si vous voulez tester cette pépite (en formation), on a un super module TableTopSimulator et on est très sympas donc faites signe ! 🥰

    #j2s #boardgamedesign

  55. Design Diaries – In Medias Res – Entry 1

    Maybe I'll just hit right off with a definition: in me·​di·​as res in-ˈme-dē-əs-ˈrās  -ˈmē-dē-əs-ˈrēz  : in or into the middle of a narrative or plot https://www.merriam-webster.com/dictionary/in%20medias%20res The hero of the story is already in the thick of it. Maybe running from some big bads. Maybe the cards didn't fall like she needed it to fall? And you, dear reader, are dropped right in the middle of it. Last year, maybe more, the idea for a game came a […]

    wrinkleinsilveradventures.com/

  56. Design Diaries – In Medias Res – Entry 1

    Maybe I'll just hit right off with a definition: in me·​di·​as res in-ˈme-dē-əs-ˈrās  -ˈmē-dē-əs-ˈrēz  : in or into the middle of a narrative or plot https://www.merriam-webster.com/dictionary/in%20medias%20res The hero of the story is already in the thick of it. Maybe running from some big bads. Maybe the cards didn't fall like she needed it to fall? And you, dear reader, are dropped right in the middle of it. Last year, maybe more, the idea for a game came a […]

    wrinkleinsilveradventures.com/

  57. Design Diaries – In Medias Res – Entry 1

    Maybe I'll just hit right off with a definition: in me·​di·​as res in-ˈme-dē-əs-ˈrās  -ˈmē-dē-əs-ˈrēz  : in or into the middle of a narrative or plot https://www.merriam-webster.com/dictionary/in%20medias%20res The hero of the story is already in the thick of it. Maybe running from some big bads. Maybe the cards didn't fall like she needed it to fall? And you, dear reader, are dropped right in the middle of it. Last year, maybe more, the idea for a game came a […]

    wrinkleinsilveradventures.com/

  58. Design Diaries – In Medias Res – Entry 1

    Maybe I'll just hit right off with a definition: in me·​di·​as res in-ˈme-dē-əs-ˈrās  -ˈmē-dē-əs-ˈrēz  : in or into the middle of a narrative or plot https://www.merriam-webster.com/dictionary/in%20medias%20res The hero of the story is already in the thick of it. Maybe running from some big bads. Maybe the cards didn't fall like she needed it to fall? And you, dear reader, are dropped right in the middle of it. Last year, maybe more, the idea for a game came a […]

    wrinkleinsilveradventures.com/