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#devdiary — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #devdiary, aggregated by home.social.

  1. It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
    #video

    You can play it here now (but it's still an early version - tanepiper.github.io/the-colony/)

  2. It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
    #video

    You can play it here now (but it's still an early version - tanepiper.github.io/the-colony/)

  3. It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
    #video

    You can play it here now (but it's still an early version - tanepiper.github.io/the-colony/)

  4. It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
    #video

    You can play it here now (but it's still an early version - tanepiper.github.io/the-colony/)

  5. It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
    #video

    You can play it here now (but it's still an early version - tanepiper.github.io/the-colony/)

  6. After a crazy few weeks, including a blizzard-extended February vacation week, it's time for another dev diary! Still nothing Lunar Chippy related yet though, so here's more games I played, including brief thoughts on Cities: Skylines 2.

    lunarchippy.games/2026/02/24/d

    #gamedev #indiegamedev #indiedev #devdiary

  7. After a crazy few weeks, including a blizzard-extended February vacation week, it's time for another dev diary! Still nothing Lunar Chippy related yet though, so here's more games I played, including brief thoughts on Cities: Skylines 2.

    lunarchippy.games/2026/02/24/d

    #gamedev #indiegamedev #indiedev #devdiary

  8. After a crazy few weeks, including a blizzard-extended February vacation week, it's time for another dev diary! Still nothing Lunar Chippy related yet though, so here's more games I played, including brief thoughts on Cities: Skylines 2.

    lunarchippy.games/2026/02/24/d

    #gamedev #indiegamedev #indiedev #devdiary

  9. I've been off of social media for like 2 weeks now, but I'm breaking that with a new dev diary. I'm heads down on Project OY, which is still unannounced, so instead written a little bit about the games I played in 2025. It ended up getting too big, so here's part 1: lunarchippy.games/2026/01/30/d

    #gamedev #indiedev #indiegamedev #devdiary

  10. I've been off of social media for like 2 weeks now, but I'm breaking that with a new dev diary. I'm heads down on Project OY, which is still unannounced, so instead written a little bit about the games I played in 2025. It ended up getting too big, so here's part 1: lunarchippy.games/2026/01/30/d

    #gamedev #indiedev #indiegamedev #devdiary

  11. I've been off of social media for like 2 weeks now, but I'm breaking that with a new dev diary. I'm heads down on Project OY, which is still unannounced, so instead written a little bit about the games I played in 2025. It ended up getting too big, so here's part 1: lunarchippy.games/2026/01/30/d

    #gamedev #indiedev #indiegamedev #devdiary

  12. "Developer kiêm nhạc sĩ Việt Nam chia sẻ tool hỗ trợ sáng tác, hiện có 30 người dùng thử nghiệm. Dự án sẽ được tái thiết kế với công nghệ mới & thu thập feedback qua landing page cabinjam.com trước khi official launch. Bạn thấy đây là chiến lược hợp lý không? #devDiary #AmNhạc #StartupsViet #TechInnovation #ProductHunt"

    reddit.com/r/SaaS/comments/1qn

  13. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  14. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  15. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  16. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  17. It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

  18. Looking back on 2025... or at least, the gamedev related parts, not the dumpster fire that is everything else.
    lunarchippy.games/2025/12/31/d

    Iron Village is still on sale for 30% off if you haven't snagged it yet! store.steampowered.com/app/301

    And of course, there's a Patreon with more sneak previews: patreon.com/LunarChippy

    #IronVillage #indiegamedev #gamedev #indiedev #devdiary #citybuilder #townbuilder

  19. Looking back on 2025... or at least, the gamedev related parts, not the dumpster fire that is everything else.
    lunarchippy.games/2025/12/31/d

    Iron Village is still on sale for 30% off if you haven't snagged it yet! store.steampowered.com/app/301

    And of course, there's a Patreon with more sneak previews: patreon.com/LunarChippy

    #IronVillage #indiegamedev #gamedev #indiedev #devdiary #citybuilder #townbuilder

  20. Looking back on 2025... or at least, the gamedev related parts, not the dumpster fire that is everything else.
    lunarchippy.games/2025/12/31/d

    Iron Village is still on sale for 30% off if you haven't snagged it yet! store.steampowered.com/app/301

    And of course, there's a Patreon with more sneak previews: patreon.com/LunarChippy

    #IronVillage #indiegamedev #gamedev #indiedev #devdiary #citybuilder #townbuilder

  21. Dayy-27: Xây dựng kết nối. Đã kiểm tra tính năng đăng ảnh lên Instagram và phân tách các ứng dụng meta cho môi trường phát triển và sản xuất. #DevDiary #SaaS #PhátTriểnPhầnMềm #TechProgress

    reddit.com/r/SaaS/comments/1pi

  22. Another #video of the new Teskooano #star map - this time showing some UI for filtering the number of stars based on magnitude, and a search interface to travel between them - this is the first step in a fully procedural system generated, using systems based on real data #devDiary #gameDev #gameEngine #webGPU #ThreeJS

  23. It's been a while since I've done a #devDiary - I've not been doing many changes, but I have started on a new #webGPU-based rendering setup - first thing I've created is a 100% accurate #star map of the closest 1,276,082 - and yes - you can (sort of) travel between them! #gameDev #gameEngine #threejs #simulation #space #video

  24. Managed to get a weekly streak of these dev diaries going... it's #61! Looking at the timing of sales so far, plus an excessively cryptic teaser for Project OY.

    lunarchippy.games/2025/10/03/d

    #IronVillage #ProjectOY #gamedev #devdiary #indiegamedev #indiedev #steam

  25. It's been a while - a lot of work towards engine stability and performance recently, but I've also been working on a new shader for ring systems

    #devDiary #video #gameDev #gameEngine #simulation #space #astronomy #webGL #threeeJS

  26. Turning Points: The day job is coming to an end, but what are the plans for Iron Village? And what's this about game #2?

    lunarchippy.games/2025/08/11/d

    I'm also gathering thoughts about Patreon - does it make sense for game development? Is it "too greedy"? Is there a reason it's common in adult game dev but incredibly rare for most other games? I'm really curious to hear people's thoughts.

    #IronVillage #gamedev #indiedev #indiegamedev #townbuilder #citybuilder #godot #devdiary #patreon

  27. A progress update for TreeView impl in GTK4:

    I managed to get the top level items working along with file/folder icon and label for the list item.

    The child items will have to wait - I need to decide on the editor screen GUI. The libadwaita widgets won’t “fit” nicely but they won’t look good on my KDE desktop.

    I really wish @kde had official Rust bindings. cxx-qt is not easy to work with.

    #diary #devdiary #newproject