#devdiary — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #devdiary, aggregated by home.social.
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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In our latest #devdiary, we take a closer look at the core system of the upcoming Hospital Update: diseases and medical complications.
https://store.steampowered.com/news/app/863500/view/541133047968302061
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Quick Iron Village Update:
1. It's 35% off for the Steam Spring Sale! And on Itch! And for the first time, 30% off on Google Play!
https://store.steampowered.com/app/3011060/Iron_Village/
https://lunar-chippy.itch.io/iron-village
https://play.google.com/store/apps/details?id=games.lunarchippy.ironvillage2. I finished up the dev diary series on games I played last year: https://lunarchippy.games/2026/03/20/diary-71-yet-more-games-ive-played-part-3/
#gamedev #indiedev #indiegamedev #devdiary #citybuilder #pixelart -
Quick Iron Village Update:
1. It's 35% off for the Steam Spring Sale! And on Itch! And for the first time, 30% off on Google Play!
https://store.steampowered.com/app/3011060/Iron_Village/
https://lunar-chippy.itch.io/iron-village
https://play.google.com/store/apps/details?id=games.lunarchippy.ironvillage2. I finished up the dev diary series on games I played last year: https://lunarchippy.games/2026/03/20/diary-71-yet-more-games-ive-played-part-3/
#gamedev #indiedev #indiegamedev #devdiary #citybuilder #pixelart -
Quick Iron Village Update:
1. It's 35% off for the Steam Spring Sale! And on Itch! And for the first time, 30% off on Google Play!
https://store.steampowered.com/app/3011060/Iron_Village/
https://lunar-chippy.itch.io/iron-village
https://play.google.com/store/apps/details?id=games.lunarchippy.ironvillage2. I finished up the dev diary series on games I played last year: https://lunarchippy.games/2026/03/20/diary-71-yet-more-games-ive-played-part-3/
#gamedev #indiedev #indiegamedev #devdiary #citybuilder #pixelart -
iRacing Arcade presenta un nuevo video sobre su desarrollo
https://powerups.es/iracing-arcade-presenta-un-nuevo-video-sobre-su-desarrollo/
#Noticias #DevDiary #IRacingArcade #IRacingStudios #OriginalFireGames
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iRacing Arcade presenta un nuevo video sobre su desarrollo
https://powerups.es/iracing-arcade-presenta-un-nuevo-video-sobre-su-desarrollo/
#Noticias #DevDiary #IRacingArcade #IRacingStudios #OriginalFireGames
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iRacing Arcade presenta un nuevo video sobre su desarrollo
https://powerups.es/iracing-arcade-presenta-un-nuevo-video-sobre-su-desarrollo/
#Noticias #DevDiary #IRacingArcade #IRacingStudios #OriginalFireGames
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iRacing Arcade presenta un nuevo video sobre su desarrollo
https://powerups.es/iracing-arcade-presenta-un-nuevo-video-sobre-su-desarrollo/
#Noticias #DevDiary #IRacingArcade #IRacingStudios #OriginalFireGames
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After a crazy few weeks, including a blizzard-extended February vacation week, it's time for another dev diary! Still nothing Lunar Chippy related yet though, so here's more games I played, including brief thoughts on Cities: Skylines 2.
https://lunarchippy.games/2026/02/24/diary-70-more-games-ive-played-part-2/
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After a crazy few weeks, including a blizzard-extended February vacation week, it's time for another dev diary! Still nothing Lunar Chippy related yet though, so here's more games I played, including brief thoughts on Cities: Skylines 2.
https://lunarchippy.games/2026/02/24/diary-70-more-games-ive-played-part-2/
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After a crazy few weeks, including a blizzard-extended February vacation week, it's time for another dev diary! Still nothing Lunar Chippy related yet though, so here's more games I played, including brief thoughts on Cities: Skylines 2.
https://lunarchippy.games/2026/02/24/diary-70-more-games-ive-played-part-2/
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I've been off of social media for like 2 weeks now, but I'm breaking that with a new dev diary. I'm heads down on Project OY, which is still unannounced, so instead written a little bit about the games I played in 2025. It ended up getting too big, so here's part 1: https://lunarchippy.games/2026/01/30/diary-69-some-nice-games-i-played-part-1/
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I've been off of social media for like 2 weeks now, but I'm breaking that with a new dev diary. I'm heads down on Project OY, which is still unannounced, so instead written a little bit about the games I played in 2025. It ended up getting too big, so here's part 1: https://lunarchippy.games/2026/01/30/diary-69-some-nice-games-i-played-part-1/
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I've been off of social media for like 2 weeks now, but I'm breaking that with a new dev diary. I'm heads down on Project OY, which is still unannounced, so instead written a little bit about the games I played in 2025. It ended up getting too big, so here's part 1: https://lunarchippy.games/2026/01/30/diary-69-some-nice-games-i-played-part-1/
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"Developer kiêm nhạc sĩ Việt Nam chia sẻ tool hỗ trợ sáng tác, hiện có 30 người dùng thử nghiệm. Dự án sẽ được tái thiết kế với công nghệ mới & thu thập feedback qua landing page cabinjam.com trước khi official launch. Bạn thấy đây là chiến lược hợp lý không? #devDiary #AmNhạc #StartupsViet #TechInnovation #ProductHunt"
https://www.reddit.com/r/SaaS/comments/1qnip5z/looking_for_opinion_about_landing_page_prerelease/
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It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev
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It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev
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It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev
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It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev
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It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric #raymarching and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev
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Looking back on 2025... or at least, the gamedev related parts, not the dumpster fire that is everything else.
https://lunarchippy.games/2025/12/31/diary-67-a-look-back-on-2025/Iron Village is still on sale for 30% off if you haven't snagged it yet! https://store.steampowered.com/app/3011060/Iron_Village/
And of course, there's a Patreon with more sneak previews: https://patreon.com/LunarChippy
#IronVillage #indiegamedev #gamedev #indiedev #devdiary #citybuilder #townbuilder
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Looking back on 2025... or at least, the gamedev related parts, not the dumpster fire that is everything else.
https://lunarchippy.games/2025/12/31/diary-67-a-look-back-on-2025/Iron Village is still on sale for 30% off if you haven't snagged it yet! https://store.steampowered.com/app/3011060/Iron_Village/
And of course, there's a Patreon with more sneak previews: https://patreon.com/LunarChippy
#IronVillage #indiegamedev #gamedev #indiedev #devdiary #citybuilder #townbuilder
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Looking back on 2025... or at least, the gamedev related parts, not the dumpster fire that is everything else.
https://lunarchippy.games/2025/12/31/diary-67-a-look-back-on-2025/Iron Village is still on sale for 30% off if you haven't snagged it yet! https://store.steampowered.com/app/3011060/Iron_Village/
And of course, there's a Patreon with more sneak previews: https://patreon.com/LunarChippy
#IronVillage #indiegamedev #gamedev #indiedev #devdiary #citybuilder #townbuilder
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Dayy-27: Xây dựng kết nối. Đã kiểm tra tính năng đăng ảnh lên Instagram và phân tách các ứng dụng meta cho môi trường phát triển và sản xuất. #DevDiary #SaaS #PhátTriểnPhầnMềm #TechProgress
https://www.reddit.com/r/SaaS/comments/1pisebh/dayy_27_building_conect/
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"The Expanse: Osiris Reborn - Dev Diary - Bringing Space to Life" #TheExpanse #DevDiary #OsirisReborn
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A new dev diary, this time about a concept I made up (that probably already exists): Semi-Automation!
https://lunarchippy.games/2025/10/27/diary-63-semi-automation/
Also, the biggest teaser of project OY yet!
#IronVillage #ProjectOY #devdiary #gamedev #indiedev #indiegamedev #townbuilder #citybuilder
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Another #video of the new Teskooano #star map - this time showing some UI for filtering the number of stars based on magnitude, and a search interface to travel between them - this is the first step in a fully procedural system generated, using systems based on real data #devDiary #gameDev #gameEngine #webGPU #ThreeJS
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It's been a while since I've done a #devDiary - I've not been doing many changes, but I have started on a new #webGPU-based rendering setup - first thing I've created is a 100% accurate #star map of the closest 1,276,082 - and yes - you can (sort of) travel between them! #gameDev #gameEngine #threejs #simulation #space #video
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Managed to get a weekly streak of these dev diaries going... it's #61! Looking at the timing of sales so far, plus an excessively cryptic teaser for Project OY.
https://lunarchippy.games/2025/10/03/diary-61-sale-retrospectives/
#IronVillage #ProjectOY #gamedev #devdiary #indiegamedev #indiedev #steam
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The Iron Village 1.2 launch has gone pretty smoothly! Just in time to switch work to a... project OY?
It's Dev Diary #60! https://lunarchippy.games/2025/09/26/diary-60-1-2-launch-the-future/
#IronVillage #gamedev #indiedev #indiegamedev #godot #devdiary
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Windows, Charts, Spreadsheets, and... LinkedIn? It's Dev Diary #57!
https://lunarchippy.games/2025/09/05/diary-57-iron-village-1-2-features/
#IronVillage #devdiary #gamedev #indiedev #indiegamedev #godot #opentowork
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It's been a while - a lot of work towards engine stability and performance recently, but I've also been working on a new shader for ring systems
#devDiary #video #gameDev #gameEngine #simulation #space #astronomy #webGL #threeeJS
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Turning Points: The day job is coming to an end, but what are the plans for Iron Village? And what's this about game #2?
https://lunarchippy.games/2025/08/11/diary-55-turning-points/
I'm also gathering thoughts about Patreon - does it make sense for game development? Is it "too greedy"? Is there a reason it's common in adult game dev but incredibly rare for most other games? I'm really curious to hear people's thoughts.
#IronVillage #gamedev #indiedev #indiegamedev #townbuilder #citybuilder #godot #devdiary #patreon
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Here's my first dev post of my new pet project #GitRaven
https://blog.suryatejak.in/gitraven-how-to-use-qtreeview-with-a-custom-model-class
It's written in C++ and this took so much time to figure out.
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Iron Village 1.2 is going to be all about your workers and resources, so...
(New Dev DIary: https://lunarchippy.games/2025/07/30/diary-54-workers-and-resources-iron-village/)
#IronVillage #gamedev #indiedev #indiegamedev #devdiary #pixelart #townbuilder #citybuilder
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Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks
#devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy
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Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively stable) - the main bottleneck is now in the WebGL rendering itself!
#devDiary #screenshots #gameEngine #gameDev #simulation #astronomy #nBody #threeBodyProblem #webGl #threeJS