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#tabletopgamedesign — Public Fediverse posts

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  1. We did two games at 2 players, six games at 3 players, and two games at 4 players tonight. All in all that leaves me at 16 playtesting sessions so far.

    It felt solid even at higher player count. Needs more testing of course, but I am pretty confident. Endgame might need some tweaking though since one player (same player) ended up dominating every time, and, to quote my fellow player who didn't win, "fucking aphids, man".

    #tabletopgamedesign #dicegame #dice #boardgame

  2. We did two games at 2 players, six games at 3 players, and two games at 4 players tonight. All in all that leaves me at 16 playtesting sessions so far.

    It felt solid even at higher player count. Needs more testing of course, but I am pretty confident. Endgame might need some tweaking though since one player (same player) ended up dominating every time, and, to quote my fellow player who didn't win, "fucking aphids, man".

    #tabletopgamedesign #dicegame #dice #boardgame

  3. I brought my game to work yesterday and managed to squeeze in two separate plays with two separate coworkers.

    The consensus from both, individually was (paraphrasing) "At first glance this seemed like a kids game or entry family game to me because the rules are very simple, but once I figured out what's what come second round I realized just how many decisions I had to consider before making my first move."

    Will try with more players on new year!

    #tabletopgamedesign #dicegame #dice #boardgame

  4. I brought my game to work yesterday and managed to squeeze in two separate plays with two separate coworkers.

    The consensus from both, individually was (paraphrasing) "At first glance this seemed like a kids game or entry family game to me because the rules are very simple, but once I figured out what's what come second round I realized just how many decisions I had to consider before making my first move."

    Will try with more players on new year!

    #tabletopgamedesign #dicegame #dice #boardgame

  5. i had a random idea coming out of nowhere last night and finished a new design. we've only tried it on two players but it does feel pretty good already. hopefully it will scale to three or four players! maybe even five!

    basically, it's a rules light shedding game using dice and with interactive mechanics. from our initial testing, it requires just enough thought to make it interesting but not overbearing, perfect for casual play!

    #tabletopgamedesign #dicegame #dice #dicegoblin

  6. i had a random idea coming out of nowhere last night and finished a new design. we've only tried it on two players but it does feel pretty good already. hopefully it will scale to three or four players! maybe even five!

    basically, it's a rules light shedding game using dice and with interactive mechanics. from our initial testing, it requires just enough thought to make it interesting but not overbearing, perfect for casual play!

    #tabletopgamedesign #dicegame #dice #dicegoblin

  7. Designers!
    When you run a playtest of your game, do you change rules in the middle of playing?

    [example reasons are examples ;) ]

    #boardgames #tabletopGames #ttrpg #ttrpgs #gameDesign #boardGameDesign #tabletopGameDesign

  8. Designers!
    When you run a playtest of your game, do you change rules in the middle of playing?

    [example reasons are examples ;) ]

    #boardgames #tabletopGames #ttrpg #ttrpgs #gameDesign #boardGameDesign #tabletopGameDesign

  9. Do you have an analog #musicGame that would be good for our #wiki?

    But maybe you don't feel like going through the hoops of registering and editing?

    Please tell, G4M support will surely come to the rescue! :)

    #experimentalMusic #boardgameDesign #tabletopGameDesign #musicEducation

  10. Do you have an analog #musicGame that would be good for our #wiki?

    But maybe you don't feel like going through the hoops of registering and editing?

    Please tell, G4M support will surely come to the rescue! :)

    #experimentalMusic #boardgameDesign #tabletopGameDesign #musicEducation

  11. Holy smokes y’all! The reviews are pouring in! (There was one.)

    People can’t get enough of Bone Boogie! A one-page #rpg for all ages. It’s the perfect way to spend some time with friends and family this #spookyseason

    You can get it for free! That’s practically nothing by my reckoning.

    empyclaw.itch.io/bone-boogie

    #ttrpg #indiegame #adventure #skeleton #halloween #tabletopgamedesign #boardgamedesign #gamedesign #gamedev

  12. What a great time today! Convention is done!

    Played some great games, sold some, got to MC the closing ceremonies (with a hint they may want me as their main MC next year), talked to some store owners who may want to carry my game (!!), and just had an absolute blast!

    #saskatoon #ganbatte #tabletopgamedesign #ttrpgdesign #boardgamedesign #gamedesign #today

  13. What a great time today! Convention is done!

    Played some great games, sold some, got to MC the closing ceremonies (with a hint they may want me as their main MC next year), talked to some store owners who may want to carry my game (!!), and just had an absolute blast!

    #saskatoon #ganbatte #tabletopgamedesign #ttrpgdesign #boardgamedesign #gamedesign #today

  14. I worked together with the local creative club to make a game!

    It’s a mini #ttrpg for kids and the young-at-heart called Bone Boogie! The local comic book store is printing them as zines.

    We played together and everyone had a blast. Enjoy a photo of a bunch of grown adults doing the Hokey Pokey.

    #tabletopgamedesign #boardgamedesign #gamedesign #ttrpgdesign #gamedev #zine

  15. I’m working with some local folks to make a simple, silly, 1-page #ttrpg for families and kids. Here we are playtesting the Hokey Pokey.

    #gamedesign #tabletopgamedesign #boardgamedesign

  16. The local Creative Club has been taken over by #boardgamedesign geeks. So they may branch out and offer a second monthly session for us!

    Played a really fun storytelling game today. Definitely a great time for my inner theatre kid!
    #tabletopgamedesign #boardgames #tabletop #tabletopgames

  17. A couple of folks left me some comments after the game. Very excited, as these were comments from strangers and so they definitely didn’t have to take the time to be nice 😅
    #gamedesign #boardgamedesign #tabletopgamedesign #FlightNineteen

  18. A couple of folks left me some comments after the game. Very excited, as these were comments from strangers and so they definitely didn’t have to take the time to be nice 😅
    #gamedesign #boardgamedesign #tabletopgamedesign #FlightNineteen

  19. What a great time!

    Discoveries from today’s playtest: this game is not optimized for six people to play. 😅

    I have long figured the ideal was 2-4. I figured I’d try to see if it could support 6. It’s not a great time for the sixth player.

    There are some ways around it, but I am not sure if it’s worth optimizing for a group of that size vs keeping what’s working well for a smaller table.

    #gamedesign #boardgames #boardgamedesign #tabletopgamedesign #FlightNineteen

  20. What a great time!

    Discoveries from today’s playtest: this game is not optimized for six people to play. 😅

    I have long figured the ideal was 2-4. I figured I’d try to see if it could support 6. It’s not a great time for the sixth player.

    There are some ways around it, but I am not sure if it’s worth optimizing for a group of that size vs keeping what’s working well for a smaller table.

    #gamedesign #boardgames #boardgamedesign #tabletopgamedesign #FlightNineteen

  21. More playtesting!

    My partner put together a little mock board to get people interested in coming out tonight.

    Excited to see how it goes.
    #gamedesign #tabletopgamedesign #boardgamedesign #FlightNineteen

  22. More playtesting!

    My partner put together a little mock board to get people interested in coming out tonight.

    Excited to see how it goes.
    #gamedesign #tabletopgamedesign #boardgamedesign #FlightNineteen

  23. Playtest was a success, although I need to be a better moderator.

    My game is reasonable, but too complex for someone who isn’t into board games. That’s not a bad thing, but it meant that today I was spending too much time telling people “This is how you do it” when I should have been saying, “What do you think you need to do next?”

    Good learning for my technique and some insights for the game overall. #boardgamedesign #tabletopgamedesign #boardgames #tabletopgames #gamedesign #FlightNineteen

  24. Playtest was a success, although I need to be a better moderator.

    My game is reasonable, but too complex for someone who isn’t into board games. That’s not a bad thing, but it meant that today I was spending too much time telling people “This is how you do it” when I should have been saying, “What do you think you need to do next?”

    Good learning for my technique and some insights for the game overall. #boardgamedesign #tabletopgamedesign #boardgames #tabletopgames #gamedesign #FlightNineteen

  25. My playtest at a local game store got pushed back to next week, but I may get some coworkers to give it a go on Friday. Excited to see how my changes play out.

    #gamedesign #boardgamedesign #tabletopgames #tabletopgamedesign #FlightNineteen

  26. My playtest at a local game store got pushed back to next week, but I may get some coworkers to give it a go on Friday. Excited to see how my changes play out.

    #gamedesign #boardgamedesign #tabletopgames #tabletopgamedesign #FlightNineteen

  27. Found a photo from 7 years ago of one of the first playtests of a tabletop game I’ve been designing. I’m about to bring it to a local game store to test this week as well.

    I design as a hobby. It’s been a great creative outlet to dig into and I’m pretty excited with how far it has come.

    #gamedesign #tabletopgames #tabletopgamedesign #FlightNineteen

  28. Videogames are very often focused on killing and crime, to the detriment of everything else ("If your only tool is a hammer then every problem looks like a nail").

    If you remove them, a wide design space opens up. You should try it.
    #gamedev #gamedesign #tabletopgamedesign

  29. Videogames are very often focused on killing and crime, to the detriment of everything else ("If your only tool is a hammer then every problem looks like a nail").

    If you remove them, a wide design space opens up. You should try it.
    #gamedev #gamedesign #tabletopgamedesign

  30. "I simply can't bring myself to promote the emotion that killing is fun, that committing crimes is fun"

    This quote from Toshihiro Nagoshi (the creator of the Yakuza game series) really resonates with me and my values.
    #gamedev #gamedesign #tabletopgamedesign #ryugagotoku

  31. "I simply can't bring myself to promote the emotion that killing is fun, that committing crimes is fun"

    This quote from Toshihiro Nagoshi (the creator of the Yakuza game series) really resonates with me and my values.
    #gamedev #gamedesign #tabletopgamedesign #ryugagotoku

  32. Today I had a very fruitful playtest of Cortiça with @upbeattoast . Tried a couple changes and Sara suggested a fantastic new idea that has a lot of potential! Must playtest further.

    Cortiça is a two player worker placement game in just 18 cards, about cork! The material, not the city.

    #boardgamedesign #tabletopgamedesign #gamedesign #boardgame #gamedev #Cortiça #Portugal

  33. Today I had a very fruitful playtest of Cortiça with @upbeattoast . Tried a couple changes and Sara suggested a fantastic new idea that has a lot of potential! Must playtest further.

    Cortiça is a two player worker placement game in just 18 cards, about cork! The material, not the city.

    #boardgamedesign #tabletopgamedesign #gamedesign #boardgame #gamedev #Cortiça #Portugal