#homebrew — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #homebrew, aggregated by home.social.
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Versión 1.2.0 de SwitchU, reemplazo de menú de inicio personalizado al estilo de Wii U para Nintendo Switch: https://www.dekazeta.net/foro/files/file/4872-switchu/
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Versión 1.2.0 de SwitchU, reemplazo de menú de inicio personalizado al estilo de Wii U para Nintendo Switch: https://www.dekazeta.net/foro/files/file/4872-switchu/
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Versión 1.2.0 de SwitchU, reemplazo de menú de inicio personalizado al estilo de Wii U para Nintendo Switch: https://www.dekazeta.net/foro/files/file/4872-switchu/
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Versión 1.2.0 de SwitchU, reemplazo de menú de inicio personalizado al estilo de Wii U para Nintendo Switch: https://www.dekazeta.net/foro/files/file/4872-switchu/
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Versión 1.2.0 de SwitchU, reemplazo de menú de inicio personalizado al estilo de Wii U para Nintendo Switch: https://www.dekazeta.net/foro/files/file/4872-switchu/
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@csem_cn Indeed that repo can be a bit confusing for newcomers: it's nerdy and contains most of the tech skeleton typical for #Bluefin based projects, and allows you to build your own #Linux image.
Use case: fleet management: your org's red team can now all have the same Linux image on their PCs, pre-built with the software they want, updated daily with upstream automatically (like you would update a container image). The dev team has a different image, for different needs, but the underlying Linux kernel is the same for both teams.
People at Bluefin are heavily embracing distro-agnostic packages (#Flatpak in primis, but also #homebrew, which isn't just for #MacOS) and cloud-native practices for automation.
They built #Bazzite that, by embedding #SteamOS, brought Linux to mainstream gamers as a #Windows alternative.Since the project is moving fast and breaking things dogmas, feed these two links to your LLM and ask for a recap of the project and their values! https://docs.projectbluefin.io/blog/, https://www.ypsidanger.com/
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@csem_cn Indeed that repo can be a bit confusing for newcomers: it's nerdy and contains most of the tech skeleton typical for #Bluefin based projects, and allows you to build your own #Linux image.
Use case: fleet management: your org's red team can now all have the same Linux image on their PCs, pre-built with the software they want, updated daily with upstream automatically (like you would update a container image). The dev team has a different image, for different needs, but the underlying Linux kernel is the same for both teams.
People at Bluefin are heavily embracing distro-agnostic packages (#Flatpak in primis, but also #homebrew, which isn't just for #MacOS) and cloud-native practices for automation.
They built #Bazzite that, by embedding #SteamOS, brought Linux to mainstream gamers as a #Windows alternative.Since the project is moving fast and breaking things dogmas, feed these two links to your LLM and ask for a recap of the project and their values! https://docs.projectbluefin.io/blog/, https://www.ypsidanger.com/
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@csem_cn Indeed that repo can be a bit confusing for newcomers: it's nerdy and contains most of the tech skeleton typical for #Bluefin based projects, and allows you to build your own #Linux image.
Use case: fleet management: your org's red team can now all have the same Linux image on their PCs, pre-built with the software they want, updated daily with upstream automatically (like you would update a container image). The dev team has a different image, for different needs, but the underlying Linux kernel is the same for both teams.
People at Bluefin are heavily embracing distro-agnostic packages (#Flatpak in primis, but also #homebrew, which isn't just for #MacOS) and cloud-native practices for automation.
They built #Bazzite that, by embedding #SteamOS, brought Linux to mainstream gamers as a #Windows alternative.Since the project is moving fast and breaking things dogmas, feed these two links to your LLM and ask for a recap of the project and their values! https://docs.projectbluefin.io/blog/, https://www.ypsidanger.com/
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Lost World Pinball (2026) by Jamie Cho for TRS-80 (CoCo3). A 1983 MC-10 table reborn: same layout, same rules, now with ball physics and swinging flippers. 🦕
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Lost World Pinball (2026) by Jamie Cho for TRS-80 (CoCo3). A 1983 MC-10 table reborn: same layout, same rules, now with ball physics and swinging flippers. 🦕
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Lost World Pinball (2026) by Jamie Cho for TRS-80 (CoCo3). A 1983 MC-10 table reborn: same layout, same rules, now with ball physics and swinging flippers. 🦕
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Lost World Pinball (2026) by Jamie Cho for TRS-80 (CoCo3). A 1983 MC-10 table reborn: same layout, same rules, now with ball physics and swinging flippers. 🦕
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Lost World Pinball (2026) by Jamie Cho for TRS-80 (CoCo3). A 1983 MC-10 table reborn: same layout, same rules, now with ball physics and swinging flippers. 🦕
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Rotor Repeat (2026) by Richard of TND for Commodore 64. Your space station is under attack. Watch drones flash, listen for notes, then shoot them in the right order.
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Rotor Repeat (2026) by Richard of TND for Commodore 64. Your space station is under attack. Watch drones flash, listen for notes, then shoot them in the right order.
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Rotor Repeat (2026) by Richard of TND for Commodore 64. Your space station is under attack. Watch drones flash, listen for notes, then shoot them in the right order.
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Rotor Repeat (2026) by Richard of TND for Commodore 64. Your space station is under attack. Watch drones flash, listen for notes, then shoot them in the right order.
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Rotor Repeat (2026) by Richard of TND for Commodore 64. Your space station is under attack. Watch drones flash, listen for notes, then shoot them in the right order.
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Restunts #32x (2026) by haroldo-ok for Sega 32X. A very early port of the classic Stunts/4D Sports Driving rendering core. Not much of a playable game yet, more a technical experiment.
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Restunts #32x (2026) by haroldo-ok for Sega 32X. A very early port of the classic Stunts/4D Sports Driving rendering core. Not much of a playable game yet, more a technical experiment.
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Restunts #32x (2026) by haroldo-ok for Sega 32X. A very early port of the classic Stunts/4D Sports Driving rendering core. Not much of a playable game yet, more a technical experiment.
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Restunts #32x (2026) by haroldo-ok for Sega 32X. A very early port of the classic Stunts/4D Sports Driving rendering core. Not much of a playable game yet, more a technical experiment.
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Restunts #32x (2026) by haroldo-ok for Sega 32X. A very early port of the classic Stunts/4D Sports Driving rendering core. Not much of a playable game yet, more a technical experiment.
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Time Pilot (2026) by MilaSoft for VIC-20. One joystick, 24K of RAM, and five eras of sky combat from biplanes to saucers. The world moves, you hold your line. How far can you push the clock? ⏱️
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Time Pilot (2026) by MilaSoft for VIC-20. One joystick, 24K of RAM, and five eras of sky combat from biplanes to saucers. The world moves, you hold your line. How far can you push the clock? ⏱️
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Time Pilot (2026) by MilaSoft for VIC-20. One joystick, 24K of RAM, and five eras of sky combat from biplanes to saucers. The world moves, you hold your line. How far can you push the clock? ⏱️
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Time Pilot (2026) by MilaSoft for VIC-20. One joystick, 24K of RAM, and five eras of sky combat from biplanes to saucers. The world moves, you hold your line. How far can you push the clock? ⏱️
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Time Pilot (2026) by MilaSoft for VIC-20. One joystick, 24K of RAM, and five eras of sky combat from biplanes to saucers. The world moves, you hold your line. How far can you push the clock? ⏱️
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Tetris-Basic-Amstrad (2026) by altanerus dog for Amstrad CPC. Perhaps there is not really much to explain. Enjoy the game!
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Tetris-Basic-Amstrad (2026) by altanerus dog for Amstrad CPC. Perhaps there is not really much to explain. Enjoy the game!
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Tetris-Basic-Amstrad (2026) by altanerus dog for Amstrad CPC. Perhaps there is not really much to explain. Enjoy the game!
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Tetris-Basic-Amstrad (2026) by altanerus dog for Amstrad CPC. Perhaps there is not really much to explain. Enjoy the game!
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Tetris-Basic-Amstrad (2026) by altanerus dog for Amstrad CPC. Perhaps there is not really much to explain. Enjoy the game!
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Battle Vader (2026) by NK Soft for Sega Genesis is a remake of a Cassette Vision original. It's a tidy Space Invaders-style shooter.
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Battle Vader (2026) by NK Soft for Sega Genesis is a remake of a Cassette Vision original. It's a tidy Space Invaders-style shooter.
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Battle Vader (2026) by NK Soft for Sega Genesis is a remake of a Cassette Vision original. It's a tidy Space Invaders-style shooter.
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Battle Vader (2026) by NK Soft for Sega Genesis is a remake of a Cassette Vision original. It's a tidy Space Invaders-style shooter.
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Battle Vader (2026) by NK Soft for Sega Genesis is a remake of a Cassette Vision original. It's a tidy Space Invaders-style shooter.
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Other than dealing with the family stuff today, it's also planning on how I'll get to enough clean bottles for the English IPA in my basement.
Might just have to order more bottles when I go to drop off my entries for another contest.
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Other than dealing with the family stuff today, it's also planning on how I'll get to enough clean bottles for the English IPA in my basement.
Might just have to order more bottles when I go to drop off my entries for another contest.
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Other than dealing with the family stuff today, it's also planning on how I'll get to enough clean bottles for the English IPA in my basement.
Might just have to order more bottles when I go to drop off my entries for another contest.
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Versión 2.102 de WiiUDownloader, programa escrito en Golang para Windows, macOS y Linux que permite descargar juegos de Wii U directamente desde los servidores de Nintendo: https://www.dekazeta.net/foro/files/file/4762-wiiudownloader/
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Versión 2.102 de WiiUDownloader, programa escrito en Golang para Windows, macOS y Linux que permite descargar juegos de Wii U directamente desde los servidores de Nintendo: https://www.dekazeta.net/foro/files/file/4762-wiiudownloader/
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Versión 2.102 de WiiUDownloader, programa escrito en Golang para Windows, macOS y Linux que permite descargar juegos de Wii U directamente desde los servidores de Nintendo: https://www.dekazeta.net/foro/files/file/4762-wiiudownloader/
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Versión 2.102 de WiiUDownloader, programa escrito en Golang para Windows, macOS y Linux que permite descargar juegos de Wii U directamente desde los servidores de Nintendo: https://www.dekazeta.net/foro/files/file/4762-wiiudownloader/
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Versión 2.102 de WiiUDownloader, programa escrito en Golang para Windows, macOS y Linux que permite descargar juegos de Wii U directamente desde los servidores de Nintendo: https://www.dekazeta.net/foro/files/file/4762-wiiudownloader/
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Versión 1.4.4 de pipensx, gestor de descargas BitTorrent nativo e instalador de paquetes por streaming para homebrew de Nintendo Switch: https://www.dekazeta.net/foro/files/file/5189-pipensx/
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Versión 1.4.4 de pipensx, gestor de descargas BitTorrent nativo e instalador de paquetes por streaming para homebrew de Nintendo Switch: https://www.dekazeta.net/foro/files/file/5189-pipensx/
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Versión 1.4.4 de pipensx, gestor de descargas BitTorrent nativo e instalador de paquetes por streaming para homebrew de Nintendo Switch: https://www.dekazeta.net/foro/files/file/5189-pipensx/
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Versión 1.4.4 de pipensx, gestor de descargas BitTorrent nativo e instalador de paquetes por streaming para homebrew de Nintendo Switch: https://www.dekazeta.net/foro/files/file/5189-pipensx/
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Versión 1.4.4 de pipensx, gestor de descargas BitTorrent nativo e instalador de paquetes por streaming para homebrew de Nintendo Switch: https://www.dekazeta.net/foro/files/file/5189-pipensx/
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Rumble Quiz (2026) by Martel1412 for SNES. 396 questions and two decades of Royal Rumble history. 💪💨🏆
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Rumble Quiz (2026) by Martel1412 for SNES. 396 questions and two decades of Royal Rumble history. 💪💨🏆
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Rumble Quiz (2026) by Martel1412 for SNES. 396 questions and two decades of Royal Rumble history. 💪💨🏆
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Rumble Quiz (2026) by Martel1412 for SNES. 396 questions and two decades of Royal Rumble history. 💪💨🏆