#homebrew — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #homebrew, aggregated by home.social.
-
Claude Invaders (2026) by Gimmee99 for Atari XL/XE. An experimental tweak that moves the score to the top row and overhauls cannon icons. 👾 Can your setup show that extra line, or does it get cut off?
🎁 https://forums.atariage.com/topic/389640-experiments-with-claude-invaders/
#homebrew #atari #xlxe #retro #game #claudeinvaders -
Claude Invaders (2026) by Gimmee99 for Atari XL/XE. An experimental tweak that moves the score to the top row and overhauls cannon icons. 👾 Can your setup show that extra line, or does it get cut off?
🎁 https://forums.atariage.com/topic/389640-experiments-with-claude-invaders/
#homebrew #atari #xlxe #retro #game #claudeinvaders -
Claude Invaders (2026) by Gimmee99 for Atari XL/XE. An experimental tweak that moves the score to the top row and overhauls cannon icons. 👾 Can your setup show that extra line, or does it get cut off?
🎁 https://forums.atariage.com/topic/389640-experiments-with-claude-invaders/
#homebrew #atari #xlxe #retro #game #claudeinvaders -
Claude Invaders (2026) by Gimmee99 for Atari XL/XE. An experimental tweak that moves the score to the top row and overhauls cannon icons. 👾 Can your setup show that extra line, or does it get cut off?
🎁 https://forums.atariage.com/topic/389640-experiments-with-claude-invaders/
#homebrew #atari #xlxe #retro #game #claudeinvaders -
Claude Invaders (2026) by Gimmee99 for Atari XL/XE. An experimental tweak that moves the score to the top row and overhauls cannon icons. 👾 Can your setup show that extra line, or does it get cut off?
🎁 https://forums.atariage.com/topic/389640-experiments-with-claude-invaders/
#homebrew #atari #xlxe #retro #game #claudeinvaders -
Runic 64 (2026) by Sal for Nintendo 64. A sorceress descends into a labyrinth, aided only by a suspicious merchant at every turn. Can her will match the trial? 🧙♀️🔮
🎁 https://salvatoretosti.itch.io/runic-64
#homebrew #nintendo64 #retro #game #runic64 -
Runic 64 (2026) by Sal for Nintendo 64. A sorceress descends into a labyrinth, aided only by a suspicious merchant at every turn. Can her will match the trial? 🧙♀️🔮
🎁 https://salvatoretosti.itch.io/runic-64
#homebrew #nintendo64 #retro #game #runic64 -
Runic 64 (2026) by Sal for Nintendo 64. A sorceress descends into a labyrinth, aided only by a suspicious merchant at every turn. Can her will match the trial? 🧙♀️🔮
🎁 https://salvatoretosti.itch.io/runic-64
#homebrew #nintendo64 #retro #game #runic64 -
Runic 64 (2026) by Sal for Nintendo 64. A sorceress descends into a labyrinth, aided only by a suspicious merchant at every turn. Can her will match the trial? 🧙♀️🔮
🎁 https://salvatoretosti.itch.io/runic-64
#homebrew #nintendo64 #retro #game #runic64 -
Runic 64 (2026) by Sal for Nintendo 64. A sorceress descends into a labyrinth, aided only by a suspicious merchant at every turn. Can her will match the trial? 🧙♀️🔮
🎁 https://salvatoretosti.itch.io/runic-64
#homebrew #nintendo64 #retro #game #runic64 -
Jumpin'Claus (2026) by aitsch for VIC-20. A Christmas platformer written in pure Basic — collect gifts, dodge enemies, all on a stock console. ❄️🎁
-
Jumpin'Claus (2026) by aitsch for VIC-20. A Christmas platformer written in pure Basic — collect gifts, dodge enemies, all on a stock console. ❄️🎁
-
Jumpin'Claus (2026) by aitsch for VIC-20. A Christmas platformer written in pure Basic — collect gifts, dodge enemies, all on a stock console. ❄️🎁
-
Jumpin'Claus (2026) by aitsch for VIC-20. A Christmas platformer written in pure Basic — collect gifts, dodge enemies, all on a stock console. ❄️🎁
-
Jumpin'Claus (2026) by aitsch for VIC-20. A Christmas platformer written in pure Basic — collect gifts, dodge enemies, all on a stock console. ❄️🎁
-
BlackJack (2026) by Gimmee99 for Atari XL/XE. A card demo that grew into a playable blackjack mini-game, built in Antic Mode 4 for colour-accurate suits and face cards. Can you beat the dealer?
🎁 https://forums.atariage.com/topic/391429-another-ai-enabled-experiment-blackjack/
-
BlackJack (2026) by Gimmee99 for Atari XL/XE. A card demo that grew into a playable blackjack mini-game, built in Antic Mode 4 for colour-accurate suits and face cards. Can you beat the dealer?
🎁 https://forums.atariage.com/topic/391429-another-ai-enabled-experiment-blackjack/
-
BlackJack (2026) by Gimmee99 for Atari XL/XE. A card demo that grew into a playable blackjack mini-game, built in Antic Mode 4 for colour-accurate suits and face cards. Can you beat the dealer?
🎁 https://forums.atariage.com/topic/391429-another-ai-enabled-experiment-blackjack/
-
BlackJack (2026) by Gimmee99 for Atari XL/XE. A card demo that grew into a playable blackjack mini-game, built in Antic Mode 4 for colour-accurate suits and face cards. Can you beat the dealer?
🎁 https://forums.atariage.com/topic/391429-another-ai-enabled-experiment-blackjack/
-
BlackJack (2026) by Gimmee99 for Atari XL/XE. A card demo that grew into a playable blackjack mini-game, built in Antic Mode 4 for colour-accurate suits and face cards. Can you beat the dealer?
🎁 https://forums.atariage.com/topic/391429-another-ai-enabled-experiment-blackjack/
-
Castle Smash (2026) by MilaSoft for VIC-20. Four castles, one screen, pure 6502 machine code. Catch fireballs on your shield, but holding them eats your own wall. Release for a screaming shot with spin. Up to three balls in play. Drones track with velocity lead and fight dirty. Last castle wins.
💸 https://milasoft64.itch.io/castle-smash-for-commodore-vic-20
-
Castle Smash (2026) by MilaSoft for VIC-20. Four castles, one screen, pure 6502 machine code. Catch fireballs on your shield, but holding them eats your own wall. Release for a screaming shot with spin. Up to three balls in play. Drones track with velocity lead and fight dirty. Last castle wins.
💸 https://milasoft64.itch.io/castle-smash-for-commodore-vic-20
-
Castle Smash (2026) by MilaSoft for VIC-20. Four castles, one screen, pure 6502 machine code. Catch fireballs on your shield, but holding them eats your own wall. Release for a screaming shot with spin. Up to three balls in play. Drones track with velocity lead and fight dirty. Last castle wins.
💸 https://milasoft64.itch.io/castle-smash-for-commodore-vic-20
-
Castle Smash (2026) by MilaSoft for VIC-20. Four castles, one screen, pure 6502 machine code. Catch fireballs on your shield, but holding them eats your own wall. Release for a screaming shot with spin. Up to three balls in play. Drones track with velocity lead and fight dirty. Last castle wins.
💸 https://milasoft64.itch.io/castle-smash-for-commodore-vic-20
-
Castle Smash (2026) by MilaSoft for VIC-20. Four castles, one screen, pure 6502 machine code. Catch fireballs on your shield, but holding them eats your own wall. Release for a screaming shot with spin. Up to three balls in play. Drones track with velocity lead and fight dirty. Last castle wins.
💸 https://milasoft64.itch.io/castle-smash-for-commodore-vic-20
-
Blitz (2026) by Atarius Maximus for Atari 2600. A 4K deathmatch where you jump, shoot, and dodge a moving barrier wall. One-player mode has an AI opponent that ignores the wall; two-player removes friendly collision but keeps the hazard. First to 10 wins.
🎁 https://forums.atariage.com/topic/391777-blitz-a-deathmatch-game/
-
Blitz (2026) by Atarius Maximus for Atari 2600. A 4K deathmatch where you jump, shoot, and dodge a moving barrier wall. One-player mode has an AI opponent that ignores the wall; two-player removes friendly collision but keeps the hazard. First to 10 wins.
🎁 https://forums.atariage.com/topic/391777-blitz-a-deathmatch-game/
-
Blitz (2026) by Atarius Maximus for Atari 2600. A 4K deathmatch where you jump, shoot, and dodge a moving barrier wall. One-player mode has an AI opponent that ignores the wall; two-player removes friendly collision but keeps the hazard. First to 10 wins.
🎁 https://forums.atariage.com/topic/391777-blitz-a-deathmatch-game/
-
Blitz (2026) by Atarius Maximus for Atari 2600. A 4K deathmatch where you jump, shoot, and dodge a moving barrier wall. One-player mode has an AI opponent that ignores the wall; two-player removes friendly collision but keeps the hazard. First to 10 wins.
🎁 https://forums.atariage.com/topic/391777-blitz-a-deathmatch-game/
-
Blitz (2026) by Atarius Maximus for Atari 2600. A 4K deathmatch where you jump, shoot, and dodge a moving barrier wall. One-player mode has an AI opponent that ignores the wall; two-player removes friendly collision but keeps the hazard. First to 10 wins.
🎁 https://forums.atariage.com/topic/391777-blitz-a-deathmatch-game/
-
Geo's Adventures (2026) by G W I for Amiga AGA. This prologue gives you 30 rooms across 2 worlds of a long-lost platformer, resurrected from 1998 on the original Backbone engine. Curious to see what Episode One teased in 2027 might hold?
💸 https://g-w-i.itch.io/geos-adventures
#homebrew #amiga #aga #retro #game #geosadventures -
Geo's Adventures (2026) by G W I for Amiga AGA. This prologue gives you 30 rooms across 2 worlds of a long-lost platformer, resurrected from 1998 on the original Backbone engine. Curious to see what Episode One teased in 2027 might hold?
💸 https://g-w-i.itch.io/geos-adventures
#homebrew #amiga #aga #retro #game #geosadventures -
Geo's Adventures (2026) by G W I for Amiga AGA. This prologue gives you 30 rooms across 2 worlds of a long-lost platformer, resurrected from 1998 on the original Backbone engine. Curious to see what Episode One teased in 2027 might hold?
💸 https://g-w-i.itch.io/geos-adventures
#homebrew #amiga #aga #retro #game #geosadventures -
Geo's Adventures (2026) by G W I for Amiga AGA. This prologue gives you 30 rooms across 2 worlds of a long-lost platformer, resurrected from 1998 on the original Backbone engine. Curious to see what Episode One teased in 2027 might hold?
💸 https://g-w-i.itch.io/geos-adventures
#homebrew #amiga #aga #retro #game #geosadventures -
Geo's Adventures (2026) by G W I for Amiga AGA. This prologue gives you 30 rooms across 2 worlds of a long-lost platformer, resurrected from 1998 on the original Backbone engine. Curious to see what Episode One teased in 2027 might hold?
💸 https://g-w-i.itch.io/geos-adventures
#homebrew #amiga #aga #retro #game #geosadventures -
Urchin (2026) by furroy for Commodore 64. You're a street kid in 1920s London, light on your feet and lighter in the pocket. Eleven treasures to lift, a pawnshop that never asks — survive the winter through wit alone. 🏚️🧣
-
Urchin (2026) by furroy for Commodore 64. You're a street kid in 1920s London, light on your feet and lighter in the pocket. Eleven treasures to lift, a pawnshop that never asks — survive the winter through wit alone. 🏚️🧣
-
Urchin (2026) by furroy for Commodore 64. You're a street kid in 1920s London, light on your feet and lighter in the pocket. Eleven treasures to lift, a pawnshop that never asks — survive the winter through wit alone. 🏚️🧣
-
Urchin (2026) by furroy for Commodore 64. You're a street kid in 1920s London, light on your feet and lighter in the pocket. Eleven treasures to lift, a pawnshop that never asks — survive the winter through wit alone. 🏚️🧣
-
Urchin (2026) by furroy for Commodore 64. You're a street kid in 1920s London, light on your feet and lighter in the pocket. Eleven treasures to lift, a pawnshop that never asks — survive the winter through wit alone. 🏚️🧣
-
Snake Temple (2026) by Steven Don for Commodore 64. A maze-based adventure inspired by an Oric BASIC game. Originally built in 190 lines of BASIC, this version is a full 6502 assembly port running over 100 times faster. 🐍
-
Snake Temple (2026) by Steven Don for Commodore 64. A maze-based adventure inspired by an Oric BASIC game. Originally built in 190 lines of BASIC, this version is a full 6502 assembly port running over 100 times faster. 🐍
-
Snake Temple (2026) by Steven Don for Commodore 64. A maze-based adventure inspired by an Oric BASIC game. Originally built in 190 lines of BASIC, this version is a full 6502 assembly port running over 100 times faster. 🐍
-
Snake Temple (2026) by Steven Don for Commodore 64. A maze-based adventure inspired by an Oric BASIC game. Originally built in 190 lines of BASIC, this version is a full 6502 assembly port running over 100 times faster. 🐍
-
Snake Temple (2026) by Steven Don for Commodore 64. A maze-based adventure inspired by an Oric BASIC game. Originally built in 190 lines of BASIC, this version is a full 6502 assembly port running over 100 times faster. 🐍
-
Ashen Relics (2026) by Mikebloke for Game Boy Advance. A match-3 puzzle where you channel Dark Souls while matching tiles as Sir Cael. Free ROM or play online.
-
Ashen Relics (2026) by Mikebloke for Game Boy Advance. A match-3 puzzle where you channel Dark Souls while matching tiles as Sir Cael. Free ROM or play online.
-
Ashen Relics (2026) by Mikebloke for Game Boy Advance. A match-3 puzzle where you channel Dark Souls while matching tiles as Sir Cael. Free ROM or play online.
-
Ashen Relics (2026) by Mikebloke for Game Boy Advance. A match-3 puzzle where you channel Dark Souls while matching tiles as Sir Cael. Free ROM or play online.
-
Ashen Relics (2026) by Mikebloke for Game Boy Advance. A match-3 puzzle where you channel Dark Souls while matching tiles as Sir Cael. Free ROM or play online.
-
Dino Jump (2026) by Animated ALex for ZX Spectrum — press M to jump cacti or duck pterodactyls. A coffee-break dino dash with no frills. 🦖☕
-
Dino Jump (2026) by Animated ALex for ZX Spectrum — press M to jump cacti or duck pterodactyls. A coffee-break dino dash with no frills. 🦖☕
-
Dino Jump (2026) by Animated ALex for ZX Spectrum — press M to jump cacti or duck pterodactyls. A coffee-break dino dash with no frills. 🦖☕
-
Dino Jump (2026) by Animated ALex for ZX Spectrum — press M to jump cacti or duck pterodactyls. A coffee-break dino dash with no frills. 🦖☕
-
Dino Jump (2026) by Animated ALex for ZX Spectrum — press M to jump cacti or duck pterodactyls. A coffee-break dino dash with no frills. 🦖☕