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#openmsx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #openmsx, aggregated by home.social.

  1. I created a profiler with some lines of Tcl script thanks to OpenMSX new Trace Viewer. It's easy to use and doesn't require the programmer to insert INs and OUTs in his code, so it works with old ROMs too. #openMSX #msx #tcl #debugging #gamedev #profiler #homebrew #8bit #devtools

  2. Work continues on the #FujiNet WiFi adapter for #MSX bring-up. Low level communications are stabilizing,
    and the configuration program starts to work. #OpenMSX is being used as the initial emulator.

    #retrocomputing

  3. @janbeta and from an 'enjoying games' perspective emulation can also offer features the real thing can't. I'm all for genuine achievements and non-TAS-speedruns, but sometimes I just want to be able to finally get through a game from my childhood without having to struggle through obstacles that were introduced to pad game time, or lack of easy save options because the hardware/software just didn't offer it.
    Being able to use #openMSX's reverse functionality and savestates has made many a game more enjoyable, and the save replay function has meant I've been able to easily share recordings of end demos or hidden things others might not have seen before.
    @iThreepwood

  4. The animated "power-up pill" (with an "OR-colour" palette) is made of two sprites. #msx #8bit #msx2 #arkanoid #gamedev #retrogames #openMSX

  5. Following up on the last improvement, I created some context menus that copy sprite pattern and colours too. Yet another nail to the old debugger coffin, I hope. #openMSX #msx #debugger #gamedev #dev #emu github.com/openMSX/openMSX/pul

  6. Basic session management is almost ready. github.com/openMSX/openMSX/pul

    Commands: save_breakpoints, save_watchpoints, save_conditions, load_breakpoints, load_watchpoints and load_conditions all available on openMSX console. #openmsx #z80 #debug #msx #gamedev #programming #debugging

  7. I wrote a Tcl script that allows C developers to create C-aware breakpoints on OpenMSX console. You just need to compile your code with -debug to create a file with symbols and their respective addresses. It works just like gdb. More information: github.com/openMSX/openMSX/pul #msx #gamedev #msx2 #openmsx #debugger

  8. Here is an idea that I think is useful: ability to disassemble any Tcl string that you want, not only the stuff from main memory. #openmsx #openmsxDebugger #msx #z80

  9. Another week, another pull request. Thanks go to Giovanni Nunes (plainspooky on github) for the test code that made this PR possible. github.com/openMSX/openMSX/pul #openMSX #openmsxDebugger #msx #debug #debugger #emulator

  10. Anche se non posseggo un #msx2 , #pampasandselene merita molto. Sopratutto la versione fisica , che include molte cose inclusa rom digitale del gioco per emulatore msx . Da usare con #openmsx se vi interessa la cosa trovare info al seguente te link: unepicfran.com/en/msx_pampas.h #retrogaming #retrocomputing , spero che il core msx2 per #misterfpga venga implementato per far girare anche questo gioco.

  11. Using #openMSX to prepare a custom 360KB disk image (MSX1 machine with MSX-DOS 1.80) for my #Sony #HitBit machine that will include #ZSM #assembler and #F83 #Forth ...

  12. Using #openMSX to prepare a custom 360KB disk image (MSX1 machine with MSX-DOS 1.80) for my #Sony #HitBit machine that will include #ZSM #assembler and #F83 #Forth ...

  13. Using #openMSX to prepare a custom 360KB disk image (MSX1 machine with MSX-DOS 1.80) for my #Sony #HitBit machine that will include #ZSM #assembler and #F83 #Forth ...

  14. Using #openMSX to prepare a custom 360KB disk image (MSX1 machine with MSX-DOS 1.80) for my #Sony #HitBit machine that will include #ZSM #assembler and #F83 #Forth ...

  15. Using #openMSX to prepare a custom 360KB disk image (MSX1 machine with MSX-DOS 1.80) for my #Sony #HitBit machine that will include #ZSM #assembler and #F83 #Forth ...

  16. Since I do net yet have any sort of mass-storage device for my physical #MSX machine, I set up a 360KB disk drive in #OpenMSX and am now testing the dutch #WBASS2 #Assembler which I put on a #MSXDOS1 formatted disk (image).

    So here I am, raw writing to the #TMS9918A video port (the "AAAAA" output).

  17. Since I do net yet have any sort of mass-storage device for my physical #MSX machine, I set up a 360KB disk drive in #OpenMSX and am now testing the dutch #WBASS2 #Assembler which I put on a #MSXDOS1 formatted disk (image).

    So here I am, raw writing to the #TMS9918A video port (the "AAAAA" output).

  18. Since I do net yet have any sort of mass-storage device for my physical #MSX machine, I set up a 360KB disk drive in #OpenMSX and am now testing the dutch #WBASS2 #Assembler which I put on a #MSXDOS1 formatted disk (image).

    So here I am, raw writing to the #TMS9918A video port (the "AAAAA" output).

  19. Since I do net yet have any sort of mass-storage device for my physical #MSX machine, I set up a 360KB disk drive in #OpenMSX and am now testing the dutch #WBASS2 #Assembler which I put on a #MSXDOS1 formatted disk (image).

    So here I am, raw writing to the #TMS9918A video port (the "AAAAA" output).

  20. Since I do net yet have any sort of mass-storage device for my physical #MSX machine, I set up a 360KB disk drive in #OpenMSX and am now testing the dutch #WBASS2 #Assembler which I put on a #MSXDOS1 formatted disk (image).

    So here I am, raw writing to the #TMS9918A video port (the "AAAAA" output).

  21. Abro hilo 🧵 para contaros una historia personal de nostalgia friki. El programa que tardé ¡40 años! en terminar.
    #programación #msx #openmsx #ensamblador

  22. OpenMSX: pull request approved. Now the slots viewer displays more precise information about segments, even if the page points to the same memory banks. For instance, 8kB block size ROMs now display as R2/2 instead of R2, since page size is 16kB. #openMSX #msx #debugger

  23. VGM recording script on OpenMSX now supports the YMF262 (OPL3) soundchip. For the Brazilians out there that own a cheap moonsound knockoff 😅 github.com/openMSX/openMSX/pul #openmsx #opl3 #ymf262 #msx

  24. Added a preferences option to preserve breakpoints connected to symbols when symbol file changes. More details here: github.com/openMSX/debugger/pu #openmsx #openmsxDebugger #debugger #gamedev #qt

  25. Hardware accelerated OpenMSX would not run on Wayland because GLEW expects GLX instead of EGL. So I wrote a tiny temporary fix until GLEW is fixed upstream and the major distros catch up. #glew #wayland #openMSX #emu #gnu #hardwareAcceleration #openGL github.com/openMSX/openMSX/pul

  26. Hardware accelerated OpenMSX would not run on Wayland because GLEW expects GLX instead of EGL. So I wrote a tiny temporary fix until GLEW is fixed upstream and the major distros catch up. #glew #wayland #openMSX #emu #gnu #hardwareAcceleration #openGL github.com/openMSX/openMSX/pul

  27. Hardware accelerated OpenMSX would not run on Wayland because GLEW expects GLX instead of EGL. So I wrote a tiny temporary fix until GLEW is fixed upstream and the major distros catch up. #glew #wayland #openMSX #emu #gnu #hardwareAcceleration #openGL github.com/openMSX/openMSX/pul

  28. Used my free time this weekend to write OpenMSX (my first collab) & debugger code. Nothing major, just detecting invalid V9990 register access. Lots of small fixes for the debugger. Maybe we should start thinking about a proper debugger release? #msx #openMSX #v9990 #debugger #emulator #cpp #qt #emudev

  29. @Buleste @nitrofurano

    Try on #OpenMSX or #BlueMSX.
    Not the real thing, I know... but at least you can figure out how the game would perform at 28MHz 🚅

  30. #MenaceFromTriton, a #SHMUP entry for the 2020 edition of the MSXdev compo, was quite good, and I enjoyed playing through it on stream. :)
    I suck at it though, but thanks to #openMSX emulator's reverse functionality, I could finish the game by undoing my mistakes.

    When I have some time I should export the gameplay video. :)

    Relevant links:

    #MSX #retroGaming #emulation #homebrew #MSXdev

  31. #MenaceFromTriton, a #SHMUP entry for the 2020 edition of the MSXdev compo, was quite good, and I enjoyed playing through it on stream. :)
    I suck at it though, but thanks to #openMSX emulator's reverse functionality, I could finish the game by undoing my mistakes.

    When I have some time I should export the gameplay video. :)

    Relevant links:

    #MSX #retroGaming #emulation #homebrew #MSXdev

  32. Playing some Menace From Triton for #MSXDev for the #MSX using #openMSX on twitch.tv/FiXato before switching over to #Hearthstone.