#openmsxdebugger — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #openmsxdebugger, aggregated by home.social.
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Here is an idea that I think is useful: ability to disassemble any Tcl string that you want, not only the stuff from main memory. #openmsx #openmsxDebugger #msx #z80
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Along with PR #1709, I guess the basic features of the debugger are close to complete. https://github.com/openMSX/openMSX/pull/1710 #openMSX #openmsxDebugger #msx #debugger
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Another week, another pull request. Thanks go to Giovanni Nunes (plainspooky on github) for the test code that made this PR possible. https://github.com/openMSX/openMSX/pull/1709 #openMSX #openmsxDebugger #msx #debug #debugger #emulator
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My next idea improving OpenMSX is a simple code analyser widget: https://github.com/openMSX/openMSX/pull/1707
#debug #openmsxDebugger #gamedev #openmsx #msx #emulation -
Improved debugging on OpenMSX by allowing programmers to create breakpoints from symbols in the symbol manager. https://github.com/openMSX/openMSX/pull/1632#event-13444727081 #openMSX #msx #gamedev #openmsxDebugger #debug #emulation
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Added a preferences option to preserve breakpoints connected to symbols when symbol file changes. More details here: https://github.com/openMSX/debugger/pull/177 #openmsx #openmsxDebugger #debugger #gamedev #qt