#emulator — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #emulator, aggregated by home.social.
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Versión 2125.1.2 de Azahar, emulador de Nintendo 3DS para Windows, macOS, Linux, Android, iOS y tvOS basado en Citra: https://www.dekazeta.net/foro/files/file/4345-azahar-emulator/
#Azahar #Nintendo3DS #3DS #N3DS #Gaming #Videojuegos #Videogames #Emulador #Emulator
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Release NanoBoyAdvance (GB(A) Emulation) 1.8.3 · Upgraded to Qt 6
https://piefed.zip/c/emulation/p/1474086/release-nanoboyadvance-1-8-3-upgraded-to-qt-6
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Ratty – A terminal emulator with inline 3D graphics
#HackerNews #Ratty #terminal #emulator #inline #3D #graphics #tech #innovation
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#C64 #Ultimate: Die Rückkehr einer Legende – Eine technische #Zeitreise
Der #C64 ist zurück – und zwar besser als je zuvor! 🕹️ In diesem Video schauen wir uns das „ #C64_Ultimate “ ganz genau an. Es ist kein einfacher #Emulator, sondern eine technische Meisterleistung auf #FPGA-Basis, die das Herz jedes Retro-Fans höherschlagen lässt. Von mechanischen #Gateron-Schaltern bis hin zu echten #SID-Chips – wir gehen auf #Zeitreise!
@pcgh
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#C64 #Ultimate: Die Rückkehr einer Legende – Eine technische #Zeitreise
Der #C64 ist zurück – und zwar besser als je zuvor! 🕹️ In diesem Video schauen wir uns das „ #C64_Ultimate “ ganz genau an. Es ist kein einfacher #Emulator, sondern eine technische Meisterleistung auf #FPGA-Basis, die das Herz jedes Retro-Fans höherschlagen lässt. Von mechanischen #Gateron-Schaltern bis hin zu echten #SID-Chips – wir gehen auf #Zeitreise!
@pcgh
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#C64 #Ultimate: Die Rückkehr einer Legende – Eine technische #Zeitreise
Der #C64 ist zurück – und zwar besser als je zuvor! 🕹️ In diesem Video schauen wir uns das „ #C64_Ultimate “ ganz genau an. Es ist kein einfacher #Emulator, sondern eine technische Meisterleistung auf #FPGA-Basis, die das Herz jedes Retro-Fans höherschlagen lässt. Von mechanischen #Gateron-Schaltern bis hin zu echten #SID-Chips – wir gehen auf #Zeitreise!
@pcgh
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#C64 #Ultimate: Die Rückkehr einer Legende – Eine technische #Zeitreise
Der #C64 ist zurück – und zwar besser als je zuvor! 🕹️ In diesem Video schauen wir uns das „ #C64_Ultimate “ ganz genau an. Es ist kein einfacher #Emulator, sondern eine technische Meisterleistung auf #FPGA-Basis, die das Herz jedes Retro-Fans höherschlagen lässt. Von mechanischen #Gateron-Schaltern bis hin zu echten #SID-Chips – wir gehen auf #Zeitreise!
@pcgh
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#C64 #Ultimate: Die Rückkehr einer Legende – Eine technische #Zeitreise
Der #C64 ist zurück – und zwar besser als je zuvor! 🕹️ In diesem Video schauen wir uns das „ #C64_Ultimate “ ganz genau an. Es ist kein einfacher #Emulator, sondern eine technische Meisterleistung auf #FPGA-Basis, die das Herz jedes Retro-Fans höherschlagen lässt. Von mechanischen #Gateron-Schaltern bis hin zu echten #SID-Chips – wir gehen auf #Zeitreise!
@pcgh
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Back once again playing with my PS1 emulator. Well more so on the external
.TIMimage viewer. But with side by side comparisons between my V1/V2 octree colour quantiser + Sixel render.It's been interesting rewriting the Octree in a style closer to data oriented layouts.
Checking performance with
ReleaseSafe. The bins have a few minor improvements. Which is good to see.When the sun is back up, I'll be reflecting on what I could have done differently. I have noted that the dark colours in V1 could have been selected better. V2 is a visual improvement (despite Sixels only having a palette of 1024 max colours).
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Populární terminálový emulátor Ghostty se chystá opustit GitHub. Oznámil to jeho tvůrce Mitchell Hashimoto v blogovém příspěvku ze 28. dubna 2026.
Hashimoto je uživatelem GitHubu od února 2008, je doslova uživatel číslo 1299, a platforma mu po celých 18 let byla každodenní součástí profesního i osobního života.
Důvodem odchodu nejsou city, ale spolehlivost. […]
https://zdrojak.cz/zpravicky/ghostty-opousti-github-po-18-letech/ -
Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick
Setting up the buttons (Family... -
Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete.
https://youtu.be/v9YBDkoBBlA#FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP
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Super ZSNES – GPU Powered SNES Emulator
#HackerNews #SuperZSNES #GPU #SNES #Emulator #RetroGaming #Emulation #GamingTech
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Hercules – an open source software implementation of the mainframe System/370 and ESA/390 architectures, in addition to the new 64-bit z/Architecture. Hercules runs under Linux, Windows, Solaris, FreeBSD, and Mac OS X, on most modern desktop or laptop computers. https://archivegame.org/hercules/ #ibm #game #emulator #linux #solaris #bsd #dos #windows #osx
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Эмулятор Qemu | Установка и настройка
В данной статье я расскажу о том, как работать с Qemu. Научимся запускать операционные системы без необходимости делать загрузочные флешки. Разберёмся на базовом уровне с настройками и опциями данного эмулятора.
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I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display. youtu.be/j4bjIMmjwAA #FamilySizeVM #emudev #NESdev #timelapse #emulator
On-screen menus (Family Size V... -
I made a menu system for my NES emulator that looks like a 1990s to early 2000s TV's on-screen display.
https://youtu.be/j4bjIMmjwAA -
One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run.
https://youtu.be/Ys9WWMkFyV8#FamilySizeVM #emudev #NESdev #timelapse #emulator #profiling
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One way to tell how long parts of a program take, such as emulated chips in a video game system, is to turn off each part and measure how long it takes to run. youtu.be/Ys9WWMkFyV8 #FamilySizeVM #emudev #NESdev #timelapse #emulator
Is the emulator fast enough? (... -
📬 Tico emuliert GameCube und Wii auf der Switch
#Gaming #Softwareentwicklung #DAN #Dolphin #Emulator #GameCube #HorizonOS #tico #Wii https://sc.tarnkappe.info/8080e8 -
📬 Tico emuliert GameCube und Wii auf der Switch
#Gaming #Softwareentwicklung #DAN #Dolphin #Emulator #GameCube #HorizonOS #tico #Wii https://sc.tarnkappe.info/8080e8 -
📬 Tico emuliert GameCube und Wii auf der Switch
#Gaming #Softwareentwicklung #DAN #Dolphin #Emulator #GameCube #HorizonOS #tico #Wii https://sc.tarnkappe.info/8080e8 -
📬 Tico emuliert GameCube und Wii auf der Switch
#Gaming #Softwareentwicklung #DAN #Dolphin #Emulator #GameCube #HorizonOS #tico #Wii https://sc.tarnkappe.info/8080e8 -
📬 Tico emuliert GameCube und Wii auf der Switch
#Gaming #Softwareentwicklung #DAN #Dolphin #Emulator #GameCube #HorizonOS #tico #Wii https://sc.tarnkappe.info/8080e8 -
🚀 Behold, the maverick who invented a language to write a CHIP-8 #emulator, because apparently existing languages weren't *esoteric* enough! 🤓 Dive into #GitHub for a thrilling adventure in reinventing the wheel, but with extra edges. 😂 #BecauseWeCan
https://github.com/navid-m/chip8emu #CHIP8 #Esoteric #Programming #Innovation #TechHumor #HackerNews #ngated -
I wrote a CHIP-8 emulator in my own programming language
https://github.com/navid-m/chip8emu
#HackerNews #CHIP8 #Emulator #ProgrammingLanguage #GameDevelopment #RetroGaming
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Gearcoleco – a cross-platform ColecoVision emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch. This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. https://archivegame.org/gearcoleco/ #game #emulator #colecovision #linux #osx #windows
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Versión 2125.1 de Azahar, emulador de Nintendo 3DS para Windows, macOS, Linux y Android basado en Citra: https://www.dekazeta.net/foro/files/file/4345-azahar-emulator/
#Azahar #Nintendo3DS #3DS #N3DS #Gaming #Videojuegos #Videogames #Emulador #Emulator
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MAME Multi Emulator | Updated requirements for MAME
https://piefed.social/c/emulation/p/1961152/mame-multi-emulator-updated-requirements-for-mame
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Clock Signal ─ A latency-hating multi retro system emulator
https://github.com/TomHarte/CLK
#emulator #emulation #atari #Atari2600 #AtariST #ColecoVision #sinclair #amstrad #MSX #ZXSpectrum #VIC20 #Apple #Mac #Macintosh #sega #MasterSystem #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #RetroTech #VintageComputing #retro #history #8bit #16bit #commodore #amiga #computing #IT #1980s #1990s #tech #technology #vintage #nostalgia #digital
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Clock Signal 2026-04-04 - A latency-hating emulator of: the Acorn Electron, BBC Micro and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Commodore VIC-20, Amiga and many more https://github.com/TomHarte/CLK
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Once I added a rudimentary SDL2 front end to my NES emulator, I could interact with it and play a game.
https://youtu.be/lQPIiWHBZgw#FamilySizeVM #emudev #NESdev #timelapse #emulator #sdl #sdl2
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4 steps to draw sprites in an NES emulator
- copy the display list from work RAM to object attribute memory inside the PPU
- scan OAM for sprites that overlap each line of dots
- fetch their patterns from video memory between lines
- shift the pixels out while drawing the next line
https://youtu.be/gSZAZ5pgVlI#FamilySizeVM #emudev #NESdev #sprite #sprites #timelapse #emulator
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If loving video games & video game emulator apps is wrong, I don’t wanna be right. 🎮🔥
All eras. All consoles. No console wars here — just pure gamer peace. 🕹️✨
#RetroGaming #EmulatorLife #GamerForever #Gaming #Games #Gamer #Retro #VideoGames #Gamingcommunity #VideoGameEmulator #Cool #Fun #Memories #History #Play #Players #Emulator #RomHacks
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Amiga-Emulator: Amiberry 8.1.3
Amiberry is an Amiga emulator based on WinUAE that offers full Amiga compatibility on ARM and x86 hardware: on Linux, macOS, Windows, Android, FreeBSD and Haiku running on ARM, x86 and RISC-V. The emulator has now been released in version 8.1.3.
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My #emulator takes a ROM filename on the #CommandLine, among other options. I use the #musl library's #getopt to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python. youtu.be/PAw478XJYWI #FamilySizeVM #emudev #CLI #timelapse #emulator
Parsing a command line in C is... -
My #emulator takes a ROM filename on the #CommandLine, among other options. I use the #musl library's #getopt to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python. youtu.be/PAw478XJYWI #FamilySizeVM #emudev #CLI #timelapse #emulator
Parsing a command line in C is... -
My #emulator takes a ROM filename on the #CommandLine, among other options. I use the #musl library's #getopt to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python. youtu.be/PAw478XJYWI #FamilySizeVM #emudev #CLI #timelapse #emulator
Parsing a command line in C is... -
My #emulator takes a ROM filename on the #CommandLine, among other options. I use the #musl library's #getopt to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python. youtu.be/PAw478XJYWI #FamilySizeVM #emudev #CLI #timelapse #emulator
Parsing a command line in C is... -
My emulator takes a path to a ROM image on the command line, among other options. I use the musl library's getopt_long function to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python.
https://youtu.be/PAw478XJYWI#FamilySizeVM #emudev #NESdev #CommandLine #CLI #musl #getopt #timelapse #emulator
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My emulator takes a path to a ROM image on the command line, among other options. I use the musl library's getopt_long function to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python.
https://youtu.be/PAw478XJYWI#FamilySizeVM #emudev #NESdev #CommandLine #CLI #musl #getopt #timelapse #emulator
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My emulator takes a path to a ROM image on the command line, among other options. I use the musl library's getopt_long function to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python.
https://youtu.be/PAw478XJYWI#FamilySizeVM #emudev #NESdev #CommandLine #CLI #musl #getopt #timelapse #emulator
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My emulator takes a path to a ROM image on the command line, among other options. I use the musl library's getopt_long function to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python.
https://youtu.be/PAw478XJYWI#FamilySizeVM #emudev #NESdev #CommandLine #CLI #musl #getopt #timelapse #emulator
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My emulator takes a path to a ROM image on the command line, among other options. I use the musl library's getopt_long function to parse the command in C. It makes me appreciate the libraries that come with newer languages like Python.
https://youtu.be/PAw478XJYWI#FamilySizeVM #emudev #NESdev #CommandLine #CLI #musl #getopt #timelapse #emulator
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While I haven't had much time to work on my PS1 Emulator recently, thanks to University.
I did make a little bit more progress on MDec video decoder and 24-bit display.
Below is the output of 24-bit fake fill image, which depends on 4 DMAs to fire in the right order (CD-ROM out, MDec in/out, GPU in) and process the correct number of bytes at a time.
In theory I should be able to implement the actual block decoder (semi-done) and remove the test rainbow fill for the decoded video frame.
We'll see.
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While I haven't had much time to work on my PS1 Emulator recently, thanks to University.
I did make a little bit more progress on MDec video decoder and 24-bit display.
Below is the output of 24-bit fake fill image, which depends on 4 DMAs to fire in the right order (CD-ROM out, MDec in/out, GPU in) and process the correct number of bytes at a time.
In theory I should be able to implement the actual block decoder (semi-done) and remove the test rainbow fill for the decoded video frame.
We'll see.