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#c64 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #c64, aggregated by home.social.

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  1. A Day at the Races (2026) by stacbats for C64. Study the form, weigh the turf, then place your bet. 🏇 It's a simple loop with real depth, and an unpredictable streak keeps every race fresh. Can you reach the Main Event?

    🎁 stacbats.itch.io/a-day-at-the-

    #homebrew #commodore64 #c64 #retro #game #adayattheraces

  2. A Day at the Races (2026) by stacbats for C64. Study the form, weigh the turf, then place your bet. 🏇 It's a simple loop with real depth, and an unpredictable streak keeps every race fresh. Can you reach the Main Event?

    🎁 stacbats.itch.io/a-day-at-the-

    #homebrew #commodore64 #c64 #retro #game #adayattheraces

  3. Scrapyard II: Meltdown (2026) by J5 for C64. Ten batteries a floor, ten floors up, and every crew in the yard is hoarding them. Tag machines with the paint bolt and turn their own turf against them.

    💸 j5-2026.itch.io/scrapyard-ii-m

    #homebrew #commodore64 #c64 #retro #game #scrapyardiimeltdown

  4. Scrapyard II: Meltdown (2026) by J5 for C64. Ten batteries a floor, ten floors up, and every crew in the yard is hoarding them. Tag machines with the paint bolt and turn their own turf against them.

    💸 j5-2026.itch.io/scrapyard-ii-m

    #homebrew #commodore64 #c64 #retro #game #scrapyardiimeltdown

  5. Bubble Pop: The Sea (2026) by J5 for C64. A 6502 assembly bubble shooter where an ignored raft creeps to the rail and ends the room. Watch your angles!

    💸 j5-2026.itch.io/bubble-pop-the

    #homebrew #commodore64 #c64 #retro #game #bubblepopthesea

  6. Bubble Pop: The Sea (2026) by J5 for C64. A 6502 assembly bubble shooter where an ignored raft creeps to the rail and ends the room. Watch your angles!

    💸 j5-2026.itch.io/bubble-pop-the

    #homebrew #commodore64 #c64 #retro #game #bubblepopthesea

  7. Mathematica (tune 1) by Kai Walter (PVCF)

    ./Walter_Kai/Mathematica_tune_1_8580.sid
    Title: Mathematica (tune 1)
    Author: Kai Walter (PVCF)
    #C64
    #chiptune

  8. Mathematica (tune 1) by Kai Walter (PVCF)

    ./Walter_Kai/Mathematica_tune_1_8580.sid
    Title: Mathematica (tune 1)
    Author: Kai Walter (PVCF)
    #C64
    #chiptune

  9. »Vom Umgang mit einer Redaktion« ... | 64'er Magazin
    64er-magazin.de/8609/editorial
    #c64 #retrocomputing #64er
    Oder ebensogut »Vom Umgang mit den Lesern einer Fachzeitschrift«, so könnte der Titel eines mehrere 100 Seiten starken Buches lauten. Läßt man einmal die manchmal lustigen, manchmal ärgerlichen Episoden im Dialog mit unseren Lesern weg, vergißt man nicht gleich auffindbare Listings oder sehr spät kommende Reaktionen der Redaktion — so kann man das Kapitel »Vom

  10. »Vom Umgang mit einer Redaktion« ... | 64'er Magazin
    64er-magazin.de/8609/editorial
    #c64 #retrocomputing #64er
    Oder ebensogut »Vom Umgang mit den Lesern einer Fachzeitschrift«, so könnte der Titel eines mehrere 100 Seiten starken Buches lauten. Läßt man einmal die manchmal lustigen, manchmal ärgerlichen Episoden im Dialog mit unseren Lesern weg, vergißt man nicht gleich auffindbare Listings oder sehr spät kommende Reaktionen der Redaktion — so kann man das Kapitel »Vom

  11. The Final Symphony by Henning Rokling

    ./Rokling_Henning/Final_Symphony.sid
    Title: The Final Symphony
    Author: Henning Rokling
    #C64
    #chiptune

  12. The Final Symphony by Henning Rokling

    ./Rokling_Henning/Final_Symphony.sid
    Title: The Final Symphony
    Author: Henning Rokling
    #C64
    #chiptune

  13. The meaning of numbers

    I spent 3 or 4 years coding in assembler on the C64. I’ve been a retro fan of the machine for far longer now but haven’t really immersed myself in it like I did in the early to mid nineties. Despite the time that has passed since then, and all that had happened, some thingsContinue reading

    odd.blog/2026/08/21/the-meanin
    #6502 #6510 #C64 #Commodore64

  14. The meaning of numbers

    I spent 3 or 4 years coding in assembler on the C64. I’ve been a retro fan of the machine for far longer now but haven’t really immersed myself in it like I did in the early to mid nineties. Despite the time that has passed since then, and all that had happened, some thingsContinue reading

    odd.blog/2026/08/21/the-meanin
    #6502 #6510 #C64 #Commodore64

  15. The meaning of numbers

    I spent 3 or 4 years coding in assembler on the C64. I've been a retro fan of the machine for far longer now but haven't really immersed myself in it like I did in the early to mid nineties. Despite the time that has passed since then, and all that had happened, some things are still stuck in my brain and one of those things is the common hex locations used for various functions. BASIC programmes were stored at $0801 so when you typed the following it was stored there in memory. 10 […]

    odd.blog/2026/08/21/the-meanin

  16. FREEZE64 #87 is now available from:
    freeze64.com/freeze64-issue-87
    We take a look at the classic ROAD RUNNER and chat with its developer, Sean Townsend. We also chat with #C64 game developer Chris Shrigley about his new game, THIN ICE.
    + tons more #Commodore64 content for you to enjoy.

  17. FREEZE64 #87 is now available from:
    freeze64.com/freeze64-issue-87
    We take a look at the classic ROAD RUNNER and chat with its developer, Sean Townsend. We also chat with #C64 game developer Chris Shrigley about his new game, THIN ICE.
    + tons more #Commodore64 content for you to enjoy.

  18. Lazer Intro #4 by Stefan Hartwig

    ./Hartwig_Stefan/Lazer_Intro_4.sid
    Title: Lazer Intro #4
    Author: Stefan Hartwig
    #C64
    #chiptune

  19. Lazer Intro #4 by Stefan Hartwig

    ./Hartwig_Stefan/Lazer_Intro_4.sid
    Title: Lazer Intro #4
    Author: Stefan Hartwig
    #C64
    #chiptune

  20. Killer Ghost (2026) by Marco Cerutti for Commodore 64. Eat every human within 90 seconds per level, while dodging enemies in the rooms. Joypad port 2 required.

    🎁 mantonio1284c1212.itch.io/kill

    #homebrew #commodore64 #c64 #retro #game #killerghost

  21. Killer Ghost (2026) by Marco Cerutti for Commodore 64. Eat every human within 90 seconds per level, while dodging enemies in the rooms. Joypad port 2 required.

    🎁 mantonio1284c1212.itch.io/kill

    #homebrew #commodore64 #c64 #retro #game #killerghost

  22. Jack's 8-Bit Quest (2026) by Jaap74239 for Commodore 64. Ten levels, boss fights, and RPG stats without the grind. A proper action RPG with hidden paths and a Game+ mode. PAL-ready and made for the C64.

    🎁 jaap74239.itch.io/jacks-8-bit-

    #homebrew #commodore64 #c64 #retro #game #jacks8bitquest

  23. Jack's 8-Bit Quest (2026) by Jaap74239 for Commodore 64. Ten levels, boss fights, and RPG stats without the grind. A proper action RPG with hidden paths and a Game+ mode. PAL-ready and made for the C64.

    🎁 jaap74239.itch.io/jacks-8-bit-

    #homebrew #commodore64 #c64 #retro #game #jacks8bitquest

  24. Escape From The Dragon Caves (2026) by Kimimi for Commodore 64. A dark, branching adventure where your choices decide the outcome. How many endings can you uncover? 🐉🗝️

    🎁 kimimi.itch.io/escape-from-the

    #homebrew #commodore64 #c64 #retro #game #escapefromthedragoncaves

  25. Escape From The Dragon Caves (2026) by Kimimi for Commodore 64. A dark, branching adventure where your choices decide the outcome. How many endings can you uncover? 🐉🗝️

    🎁 kimimi.itch.io/escape-from-the

    #homebrew #commodore64 #c64 #retro #game #escapefromthedragoncaves

  26. GDSnake (2026) by GADGET Design for Commodore 64. Snake gets gravity: step off a ledge and your whole rigid body drops. Length is your only ladder, but sometimes the smart move is skipping an apple. No timer, no twitch, just one cell per press and instant retries after a wrong thought. 🐍⬇️🍎

    🎁 gadgetdesign.itch.io/gd-snake

    #homebrew #commodore64 #c64 #retro #game #gdsnake

  27. GDSnake (2026) by GADGET Design for Commodore 64. Snake gets gravity: step off a ledge and your whole rigid body drops. Length is your only ladder, but sometimes the smart move is skipping an apple. No timer, no twitch, just one cell per press and instant retries after a wrong thought. 🐍⬇️🍎

    🎁 gadgetdesign.itch.io/gd-snake

    #homebrew #commodore64 #c64 #retro #game #gdsnake

  28. Malibu by Thomas Marx

    ./M-R/Malibu.sid
    Title: Malibu
    Author: Thomas Marx
    #C64
    #chiptune

  29. Malibu by Thomas Marx

    ./M-R/Malibu.sid
    Title: Malibu
    Author: Thomas Marx
    #C64
    #chiptune