#procedural — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #procedural, aggregated by home.social.
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We’re excited to announce dispatch vol. 3 on May 29th - our meetup and event series centered around communities in creative coding, digital art, and experimental audiovisual practices, also streamed to our YouTube channel.
This edition's line-up, exclusively female:
— Paulina Zybinska
— Martina Chilardi
— Sule Suarez
— Alejandra MontoyaSee you in our space in about two weeks!
#creativecoding #audiovisual #vvvv #touchdesigner #generativeart #procedural #shader #creativetechnology
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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FotoVorschlag: Unerwartetes Ergebnis / Surprising result
Still trying to predict what the output will be given an input movie and settings for the slitscan program. This used a downward-panning shot of a street scene in Vietnam
#slitscan #FotoVorschlag #photography #Processing #procedural #generative #GenerativeArt #MathArt #vietnam
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Flexible UI Suite - Procedural UI, UI Blur, And More! #Proceduralimage #Proceduralui #Fast #Modern #Flat #Vr #Ui #Gaussianblur #Procedural #Shader #Mobile #Ugui #Bundle #Gui #Uiblur #AssetStore
https://u3dn.com/packages/flexible-ui-suite-procedural-blur-and-more-338646
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An early experiment with slitscan processing, made from a movie of Balinese dancer. (Vertical video has some uses, after all.)
Made with Martin Dixon's Processing code, archived at https://web.archive.org/web/20190206054257/http://www.slitcam.com
#slitscan #photography #Processing #procedural #generative #GenerativeArt #MathArt #Bali #dance
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Movie TV Tech Geeks #TVNews #FireCountry #CBS #Procedural 'Fire Country' Season 4 Finale Promises to Go Bigger Than Ever Before http://dlvr.it/TSNHnX
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
R.J. Decker is one of those shows that grows on you.
At first it feels a bit weird, but once it clicks? You get fun cases, strong character dynamics, and just the right amount of humor.
It’s giving old-school procedural vibes, and I’m into it.
#RJDecker #CrimeDrama #TVDiscussion #Procedural
👇
http://wornoutspines.com/2026/05/01/r-j-decker-season-review/
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
🚨 vvvv Worldwide Meetup #34 🚨
Join the 34th edition of the vvvv Worldwide Meetup, gathering artists, developers, and creative technologists working with v4 and VL 🌐
An evening of talks, projects, and exchange on digital practices.Join us in Berlin or online ✨
📍 21 May 26
🎟️ More info + RSVP belowhttps://thenodeinstitute.org/event/34-vvvv-worldwide-meetup/?v=5f02f0889301
#visualprogramming #vvvv #meetup #berlin #stride #dotnet #newmediaart #generativeart #procedural #shader #audiovisual #creativetechnology
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🚨 vvvv Worldwide Meetup #34 🚨
Join the 34th edition of the vvvv Worldwide Meetup, gathering artists, developers, and creative technologists working with v4 and VL 🌐
An evening of talks, projects, and exchange on digital practices.Join us in Berlin or online ✨
📍 21 May 26
🎟️ More info + RSVP belowhttps://thenodeinstitute.org/event/34-vvvv-worldwide-meetup/?v=5f02f0889301
#visualprogramming #vvvv #meetup #berlin #stride #dotnet #newmediaart #generativeart #procedural #shader #audiovisual #creativetechnology
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🚨 vvvv Worldwide Meetup #34 🚨
Join the 34th edition of the vvvv Worldwide Meetup, gathering artists, developers, and creative technologists working with v4 and VL 🌐
An evening of talks, projects, and exchange on digital practices.Join us in Berlin or online ✨
📍 21 May 26
🎟️ More info + RSVP belowhttps://thenodeinstitute.org/event/34-vvvv-worldwide-meetup/?v=5f02f0889301
#visualprogramming #vvvv #meetup #berlin #stride #dotnet #newmediaart #generativeart #procedural #shader #audiovisual #creativetechnology
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🚨 vvvv Worldwide Meetup #34 🚨
Join the 34th edition of the vvvv Worldwide Meetup, gathering artists, developers, and creative technologists working with v4 and VL 🌐
An evening of talks, projects, and exchange on digital practices.Join us in Berlin or online ✨
📍 21 May 26
🎟️ More info + RSVP belowhttps://thenodeinstitute.org/event/34-vvvv-worldwide-meetup/?v=5f02f0889301
#visualprogramming #vvvv #meetup #berlin #stride #dotnet #newmediaart #generativeart #procedural #shader #audiovisual #creativetechnology
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🚨 vvvv Worldwide Meetup #34 🚨
Join the 34th edition of the vvvv Worldwide Meetup, gathering artists, developers, and creative technologists working with v4 and VL 🌐
An evening of talks, projects, and exchange on digital practices.Join us in Berlin or online ✨
📍 21 May 26
🎟️ More info + RSVP belowhttps://thenodeinstitute.org/event/34-vvvv-worldwide-meetup/?v=5f02f0889301
#visualprogramming #vvvv #meetup #berlin #stride #dotnet #newmediaart #generativeart #procedural #shader #audiovisual #creativetechnology
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
RE: https://mstdn.social/@ricardoharvin/113518639308345158
I just rewatched the first episode and it's quietly hilarious, deep, subversive, insightful, and humanely human.
A thoroughly original show that celebrates and skewers tv in general, and the ubiquitous (in the U.S., at least) crime drama police procedural format, specifically (and accurately).
A gang war? In Golden Palace?
#interiorchinatown #TV #television #comedy #drama #crime #Police #cops #procedural #asians #thai #korean #chinese #disneyplus #hulu #dundun #dunghduongh
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RE: https://mstdn.social/@ricardoharvin/113518639308345158
I just rewatched the first episode and it's quietly hilarious, deep, subversive, insightful, and humanely human.
A thoroughly original show that celebrates and skewers tv in general, and the ubiquitous (in the U.S., at least) crime drama police procedural format, specifically (and accurately).
A gang war? In Golden Palace?
#interiorchinatown #TV #television #comedy #drama #crime #Police #cops #procedural #asians #thai #korean #chinese #disneyplus #hulu #dundun #dunghduongh
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Bouncy Blob, an infinite climbing and bouncing video game, is now available. Play here:
https://rocketnine.itch.io/bouncyblob
Procedural level generation via Perlin noise makes every play-through unique.
Bouncy Blob is free software, and was created during the 2026 Plug Game Jam:
https://codeberg.org/tslocum/bouncyblob
#foss #freesoftware #opensource #singleplayer #2d #gpl #agpl #software #tech #games #gaming #golang #technology #free #webassembly #linux #linuxgaming #release #announcement #ebitengine #procedural
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Bouncy Blob, an infinite climbing and bouncing video game, is now available. Play here:
https://rocketnine.itch.io/bouncyblob
Procedural level generation via Perlin noise makes every play-through unique.
Bouncy Blob is free software, and was created during the 2026 Plug Game Jam:
https://codeberg.org/tslocum/bouncyblob
#foss #freesoftware #opensource #singleplayer #2d #gpl #agpl #software #tech #games #gaming #golang #technology #free #webassembly #linux #linuxgaming #release #announcement #ebitengine #procedural
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Bouncy Blob, an infinite climbing and bouncing video game, is now available. Play here:
https://rocketnine.itch.io/bouncyblob
Procedural level generation via Perlin noise makes every play-through unique.
Bouncy Blob is free software, and was created during the 2026 Plug Game Jam:
https://codeberg.org/tslocum/bouncyblob
#foss #freesoftware #opensource #singleplayer #2d #gpl #agpl #software #tech #games #gaming #golang #technology #free #webassembly #linux #linuxgaming #release #announcement #ebitengine #procedural
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Bouncy Blob, an infinite climbing and bouncing video game, is now available. Play here:
https://rocketnine.itch.io/bouncyblob
Procedural level generation via Perlin noise makes every play-through unique.
Bouncy Blob is free software, and was created during the 2026 Plug Game Jam:
https://codeberg.org/tslocum/bouncyblob
#foss #freesoftware #opensource #singleplayer #2d #gpl #agpl #software #tech #games #gaming #golang #technology #free #webassembly #linux #linuxgaming #release #announcement #ebitengine #procedural
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Bouncy Blob, an infinite climbing and bouncing video game, is now available. Play here:
https://rocketnine.itch.io/bouncyblob
Procedural level generation via Perlin noise makes every play-through unique.
Bouncy Blob is free software, and was created during the 2026 Plug Game Jam:
https://codeberg.org/tslocum/bouncyblob
#foss #freesoftware #opensource #singleplayer #2d #gpl #agpl #software #tech #games #gaming #golang #technology #free #webassembly #linux #linuxgaming #release #announcement #ebitengine #procedural
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Bouncy Blob, an infinite climbing and bouncing video game, is now available. Play here:
https://rocketnine.itch.io/bouncyblob
Procedural level generation via Perlin noise makes every play-through unique.
Bouncy Blob is free software, and was created during the 2026 Plug Game Jam:
https://codeberg.org/tslocum/bouncyblob
#foss #freesoftware #opensource #singleplayer #2d #fps #gpl #agpl #software #tech #games #gaming #golang #technology #free #webassembly #linux #linuxgaming #release #announcement #ebitengine #procedural
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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It's been a while since the last #devDiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webGPU in #threeJS.
#videoYou can play it here now (but it's still an early version - https://tanepiper.github.io/the-colony/)
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A very beginner-friendly and super affordable #TouchDesigner workshop in #Berlin is coming up in one week in our space, hosted by our current resident Dylan Cruz - his first workshop ever ❤️🔥
Still some seats left at 25€ each - join him for a chill patching Saturday:
https://pixel-forest.com/workshops/building-interactive-systems-in-touchdesigner/
#creativecoding #generativeart #audiovisual #newmediaart #procedural #workshop #beginnerfriendly
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Happy to share that our co-founder Bileam Tschepe aka #elekktronaut will be hosting a #TouchDesigner course for beginners in two weeks.
Sign up here, seats are limited!
https://pixel-forest.com/workshops/touchdesigner-beginner-course-with-elekktronaut/
#workshop #Berlin #creativecoding #shader #glsl #generativeart #procedural #noise #newmediaart #digitalart
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
We have lined up some more workshops in April and May, which we would like to introduce you to one after the other.
Lets start with our current resident Dylan Cruz, who is with us since end of January. He will host a very beginner-friendly workshop on building simple interactive systems in TouchDesigner on April 18th.
More info:
https://pixel-forest.com/workshops/building-interactive-systems-in-touchdesigner/#newmediaart #creativecoding #touchdesigner #generativeart #visuals #procedural #workshop #berlin
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Hey folks!
A new release of my #procedural #exploration #game made with #godotengine is out now !
It's #free and you can check it out here :
https://denissalem.itch.io/jailbreak/devlog/1478069/v030
Lot of #brutalism and #liminalspace ahead ;)
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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Mind blown: the 4K Executable Graphics compo turns tiny programs into full‑res visual art — math, shaders and pure cleverness packed into 4 kilobytes! Watch code become canvas and get inspired. #4K #ExecutableGraphics #Procedural #Demoscene #GenerativeArt #CodeArt #ComputerGraphics #Tech #Science #English
https://pt.erb.pw/videos/watch/5d1488ca-81f7-45ff-9b65-4d475262467d -
E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#𝗣𝗿𝗼𝗰𝗲𝗱𝘂𝗿𝗮𝗹 #𝗣𝗿𝗼𝗰𝗚𝗲𝗻 #𝗧𝗲𝗰𝗵𝗔𝗿𝘁 #𝗟𝗲𝘃𝗲𝗹𝗗𝗲𝘀𝗶𝗴𝗻 #𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁𝗗𝗲𝘀𝗶𝗴𝗻 #𝗡𝗼𝗱𝗲𝗚𝗿𝗮𝗽𝗵 #𝗚𝗮𝗺𝗲𝗧𝗼𝗼𝗹𝘀
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive