#procedural โ Public Fediverse posts
Live and recent posts from across the Fediverse tagged #procedural, aggregated by home.social.
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
This version omits the square faces so that we can inside the prisms
13/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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This version omits the square faces so that we can inside the prisms
13/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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This version omits the square faces so that we can inside the prisms
13/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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This version omits the square faces so that we can inside the prisms
13/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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This version omits the square faces so that we can inside the prisms
13/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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E635: "Reactive Room First Test"
๐ต Stevie Wonder - Superstition
Slightly longer clip of the first test in the reactive room in London (Piccadilly, Below The Lights venue basement) - because not many people watch through the timelapse yesterday to see the final result ;-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveart
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E635: "Reactive Room First Test"
๐ต Stevie Wonder - Superstition
Slightly longer clip of the first test in the reactive room in London (Piccadilly, Below The Lights venue basement) - because not many people watch through the timelapse yesterday to see the final result ;-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveart
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E634: "Reactive Room Setup Timelapse"
๐ต Stevie Wonder - Superstition
Timelapse setting up an immersive projection-mapped room in London. Quick clip of it in action at the end.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E634: "Reactive Room Setup Timelapse"
๐ต Stevie Wonder - Superstition
Timelapse setting up an immersive projection-mapped room in London. Quick clip of it in action at the end.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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And here's a skeletal octahedron transforming into three cuboids (and back again).
Even though this seems easier to visualise, I find some of the configurations fascinating, especially the three cuboids when three edges meet at common points, and the three cubes.
12/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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And here's a skeletal octahedron transforming into three cuboids (and back again).
Even though this seems easier to visualise, I find some of the configurations fascinating, especially the three cuboids when three edges meet at common points, and the three cubes.
12/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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And here's a skeletal octahedron transforming into three cuboids (and back again).
Even though this seems easier to visualise, I find some of the configurations fascinating, especially the three cuboids when three edges meet at common points, and the three cubes.
12/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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And here's a skeletal octahedron transforming into three cuboids (and back again).
Even though this seems easier to visualise, I find some of the configurations fascinating, especially the three cuboids when three edges meet at common points, and the three cubes.
12/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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And here's a skeletal octahedron transforming into three cuboids (and back again).
Even though this seems easier to visualise, I find some of the configurations fascinating, especially the three cuboids when three edges meet at common points, and the three cubes.
12/n
#geogebra #geometry #origami #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural #polyhedron #polyhedra
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Here's WXYZ https://foldworks.net/wp-content/uploads/2018/06/wxyz.pdf transforming into four triangular prisms (and back again)
11/n
#origami #geogebra #geometry #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural
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Here's WXYZ https://foldworks.net/wp-content/uploads/2018/06/wxyz.pdf transforming into four triangular prisms (and back again)
11/n
#origami #geogebra #geometry #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural
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Here's WXYZ https://foldworks.net/wp-content/uploads/2018/06/wxyz.pdf transforming into four triangular prisms (and back again)
11/n
#origami #geogebra #geometry #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural
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Here's WXYZ https://foldworks.net/wp-content/uploads/2018/06/wxyz.pdf transforming into four triangular prisms (and back again)
11/n
#origami #geogebra #geometry #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural
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Here's WXYZ https://foldworks.net/wp-content/uploads/2018/06/wxyz.pdf transforming into four triangular prisms (and back again)
11/n
#origami #geogebra #geometry #design #MathArt #MastoArt #FediArt #CreativeToots #animation #loop #Procedural
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E632: "Spaghettification 3"
๐ต The Allergies, Andy Cooper, BlabberMouf - Dig It Up
Finding the spaghettification VFX ends up swamping itself when each one pops.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E632: "Spaghettification 3"
๐ต The Allergies, Andy Cooper, BlabberMouf - Dig It Up
Finding the spaghettification VFX ends up swamping itself when each one pops.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
E631: "Heat Trails"
๐ต Notorious James Brown (bootleg) - Unbelievable Funk
Test session tweaking the mono trails from yesterday and because there was still a bunch of different colour blend options still as part of the VFX, it looked pretty nice when I was just toggling on a basic colour.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E631: "Heat Trails"
๐ต Notorious James Brown (bootleg) - Unbelievable Funk
Test session tweaking the mono trails from yesterday and because there was still a bunch of different colour blend options still as part of the VFX, it looked pretty nice when I was just toggling on a basic colour.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E629: "Move It Boyeee!"
๐ต Young MC - Bust A Move
Wheeeeeeeee!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E629: "Move It Boyeee!"
๐ต Young MC - Bust A Move
Wheeeeeeeee!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐งต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart
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I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐งต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart
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I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐งต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart
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I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐งต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart
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I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in ๐งต. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart
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E628: "Spaghettification 2"
๐ต Young MC - Bust A Move
Testing spaghettification VFX on the LED screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E628: "Spaghettification 2"
๐ต Young MC - Bust A Move
Testing spaghettification VFX on the LED screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E627: "Bamf Beat 2"
๐ต Jurassic 5 - Jayou
Testing the "Bamf" (X-Men Nightcrawler teleport inspired) effect on the LED wall.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E627: "Bamf Beat 2"
๐ต Jurassic 5 - Jayou
Testing the "Bamf" (X-Men Nightcrawler teleport inspired) effect on the LED wall.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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The little guy has grown arms! The walking animation also works much better on slopes. The crouch walking uphill is not a fault in the leg animation, it is because the character body gets too close to the ground. I have to fix that somehow..
#screenshotsaturday #gamedev #procedural #animation #godotengine
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Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
Mesh Nodes 2.0 | #Unity3d #Asset on the #AssetStore
Create meshes in #Unity using a node system
#๐ฃ๐ฟ๐ผ๐ฐ๐ฒ๐ฑ๐๐ฟ๐ฎ๐น #๐ฃ๐ฟ๐ผ๐ฐ๐๐ฒ๐ป #๐ง๐ฒ๐ฐ๐ต๐๐ฟ๐ #๐๐ฒ๐๐ฒ๐น๐๐ฒ๐๐ถ๐ด๐ป #๐๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐๐๐ฒ๐๐ถ๐ด๐ป #๐ก๐ผ๐ฑ๐ฒ๐๐ฟ๐ฎ๐ฝ๐ต #๐๐ฎ๐บ๐ฒ๐ง๐ผ๐ผ๐น๐
https://assetstore.unity.com/packages/package/mesh-nodes-273635 -
E626: "Audio Trails"
๐ต Jurassic 5 - Jayou
Testing visual response when using constant spawn vs spawn only on audio beat. Obviously a bit easier to differentiate and distinguish what's going on when there's less trails swamping the screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E626: "Audio Trails"
๐ต Jurassic 5 - Jayou
Testing visual response when using constant spawn vs spawn only on audio beat. Obviously a bit easier to differentiate and distinguish what's going on when there's less trails swamping the screen.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E625: "Trail Tweak Tests"
Using the live VFX parameter tweak menu to play around with various force amounts, segment life etc.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E625: "Trail Tweak Tests"
Using the live VFX parameter tweak menu to play around with various force amounts, segment life etc.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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Weโre excited to announce dispatch vol. 3 on May 29th - our meetup and event series centered around communities in creative coding, digital art, and experimental audiovisual practices, also streamed to our YouTube channel.
This edition's line-up, exclusively female:
โ Paulina Zybinska
โ Martina Chilardi
โ Sule Suarez
โ Alejandra MontoyaSee you in our space in about two weeks!
#creativecoding #audiovisual #vvvv #touchdesigner #generativeart #procedural #shader #creativetechnology
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Weโre excited to announce dispatch vol. 3 on May 29th - our meetup and event series centered around communities in creative coding, digital art, and experimental audiovisual practices, also streamed to our YouTube channel.
This edition's line-up, exclusively female:
โ Paulina Zybinska
โ Martina Chilardi
โ Sule Suarez
โ Alejandra MontoyaSee you in our space in about two weeks!
#creativecoding #audiovisual #vvvv #touchdesigner #generativeart #procedural #shader #creativetechnology
-
Weโre excited to announce dispatch vol. 3 on May 29th - our meetup and event series centered around communities in creative coding, digital art, and experimental audiovisual practices, also streamed to our YouTube channel.
This edition's line-up, exclusively female:
โ Paulina Zybinska
โ Martina Chilardi
โ Sule Suarez
โ Alejandra MontoyaSee you in our space in about two weeks!
#creativecoding #audiovisual #vvvv #touchdesigner #generativeart #procedural #shader #creativetechnology