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  1. Xbox's Separation from Compulsion Games Seems Complete as Studio Is Listed as the Publisher of South of Midnight on Steam

    Xbox's separation from Compulsion Games – one of four studios it spun out independently during the recent Xbox "reset" amidst thousands of layoffs – appears to be complete, as the developer itself is now listed as the publisher of 2025's award-winning South of Midnight on Steam instead of Xbox Game Studios. The change was first pointed out by indie developer Michael Klamerus on Bluesky. (Hat tip to IGN Discord member Tommy for flagging it to us.)

    Interestingly, Xbox Game Studios is still listed as the publisher of Double Fine's Psychonauts 2 on Steam despite the San Francisco game developer also becoming independent after Xbox's recent sweeping changes. The same is also currently true for Undead Labs' State of Decay 3 and Ninja Theory's Senua, though both of those studios were acquired by other publishers who have yet to be revealed.

    It's been a rough year for both Xbox employees and Xbox fans – including most recently tepid early sales numbers for Halo: Campaign Evolved – but there is at least some cool stuff to be optimistic about in the coming months, from Gears of War: E-Day's release in October (check out our multiplayer hands-on impressions – and the sick special-edition controllers) to Call of Duty: Modern Warfare 4 giving us a break from Black Ops, the 10-out-of-10 Forza Horizon 6 pulling into PlayStation's driveway sometime before the end of the year, and Fable making its long-awaited return in February.

    Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, Podcast Unlocked, and a co-host of Next-Gen Console Watch. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

    ign.com/articles/xboxs-separation-from-compulsion-games-seems-complete-as-studio-is-listed-as-the-publisher-of-south-of-midnight-on-steam

    #Gaming #PS5 #PlayStation #Games

  2. Xbox's Separation from Compulsion Games Seems Complete as Studio Is Listed as the Publisher of South of Midnight on Steam

    Xbox's separation from Compulsion Games – one of four studios it spun out independently during the recent Xbox "reset" amidst thousands of layoffs – appears to be complete, as the developer itself is now listed as the publisher of 2025's award-winning South of Midnight on Steam instead of Xbox Game Studios. The change was first pointed out by indie developer Michael Klamerus on Bluesky. (Hat tip to IGN Discord member Tommy for flagging it to us.)

    Interestingly, Xbox Game Studios is still listed as the publisher of Double Fine's Psychonauts 2 on Steam despite the San Francisco game developer also becoming independent after Xbox's recent sweeping changes. The same is also currently true for Undead Labs' State of Decay 3 and Ninja Theory's Senua, though both of those studios were acquired by other publishers who have yet to be revealed.

    It's been a rough year for both Xbox employees and Xbox fans – including most recently tepid early sales numbers for Halo: Campaign Evolved – but there is at least some cool stuff to be optimistic about in the coming months, from Gears of War: E-Day's release in October (check out our multiplayer hands-on impressions – and the sick special-edition controllers) to Call of Duty: Modern Warfare 4 giving us a break from Black Ops, the 10-out-of-10 Forza Horizon 6 pulling into PlayStation's driveway sometime before the end of the year, and Fable making its long-awaited return in February.

    Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, Podcast Unlocked, and a co-host of Next-Gen Console Watch. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

    ign.com/articles/xboxs-separation-from-compulsion-games-seems-complete-as-studio-is-listed-as-the-publisher-of-south-of-midnight-on-steam

    #Gaming #PS5 #PlayStation #Games

  3. 'Halo Studios Went Too Far in the Wrong Direction' — Co-Creator of Halo Hits Out at the Main Menu Ring in Xbox's New Remake

    One of the creators of Halo has issued a few choice words for Xbox’s latest remake of Combat Evolved, specifically the ring we see in the main menu and the lack of PvP.

    Marcus Lehto was one of the key people behind the creation of Halo at Bungie, and while he left the studio a long time ago, he is still a popular figure among fans of the first-person shooter franchise. So when Lehto took aim at a Halo ring in the recently released Halo: Campaign Evolved, fans took notice.

    “While Forerunner tech was metal (not stone) it was also ancient, vast, alive, and a tomb to the horrors that lurked within,” he began in a series of tweets on X. “It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago."

    While Forerunner tech was metal (not stone) it was also ancient, vast, alive, and a tomb to the horrors that lurked within. It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago. pic.twitter.com/omp8Pwp76p

    — Marcus Lehto (@game_fabricator) August 13, 2026

    "The main menu ring is the most offensive thing we see every time we boot up the game. It should feel massive, dark, mysterious, sinister, but also full of wonder. This new ring looks like a shiny new toy - out of scale, no mystery, damn ugly.

    “Also, for the lore, the ring in CE resides far out on the fringe of the Milky Way galaxy, which we see in the background."

    Lehto continued: "What about war, flood outbreaks, repairs, collision? Also, the biggest issue is just with pure scale of the design. It lacks all the micro detail that should give it the epic scale it deserves. Lastly, it needs to feel like an ancient tomb."

    Then: “I understand the tightening of the Forerunner aesthetic throughout the game. Admittedly, my original team was all over the place back in 2000. However, Halo Studios went too far in the wrong direction.”

    You might be wondering what all the fuss is about here. Well, the ring in the main menu of Halo: Campaign Evolved has been a talking point ever since it was revealed. In June, when Halo Studios released a 6-hour video of the Halo: Campaign Evolved main menu, a debate emerged about the remake’s new Halo ring. Fans compared this remade Halo ringworld to the original from the 2001 masterpiece, fussing over changes. There are clear differences …

    ign.com/articles/halo-studios-went-too-far-in-the-wrong-direction-co-creator-of-halo-hits-out-at-the-main-menu-ring-in-xboxs-new-remake

    #Gaming #PS5 #PlayStation #Games

  4. 'Halo Studios Went Too Far in the Wrong Direction' — Co-Creator of Halo Hits Out at the Main Menu Ring in Xbox's New Remake

    One of the creators of Halo has issued a few choice words for Xbox’s latest remake of Combat Evolved, specifically the ring we see in the main menu and the lack of PvP.

    Marcus Lehto was one of the key people behind the creation of Halo at Bungie, and while he left the studio a long time ago, he is still a popular figure among fans of the first-person shooter franchise. So when Lehto took aim at a Halo ring in the recently released Halo: Campaign Evolved, fans took notice.

    “While Forerunner tech was metal (not stone) it was also ancient, vast, alive, and a tomb to the horrors that lurked within,” he began in a series of tweets on X. “It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago."

    While Forerunner tech was metal (not stone) it was also ancient, vast, alive, and a tomb to the horrors that lurked within. It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago. pic.twitter.com/omp8Pwp76p

    — Marcus Lehto (@game_fabricator) August 13, 2026

    "The main menu ring is the most offensive thing we see every time we boot up the game. It should feel massive, dark, mysterious, sinister, but also full of wonder. This new ring looks like a shiny new toy - out of scale, no mystery, damn ugly.

    “Also, for the lore, the ring in CE resides far out on the fringe of the Milky Way galaxy, which we see in the background."

    Lehto continued: "What about war, flood outbreaks, repairs, collision? Also, the biggest issue is just with pure scale of the design. It lacks all the micro detail that should give it the epic scale it deserves. Lastly, it needs to feel like an ancient tomb."

    Then: “I understand the tightening of the Forerunner aesthetic throughout the game. Admittedly, my original team was all over the place back in 2000. However, Halo Studios went too far in the wrong direction.”

    You might be wondering what all the fuss is about here. Well, the ring in the main menu of Halo: Campaign Evolved has been a talking point ever since it was revealed. In June, when Halo Studios released a 6-hour video of the Halo: Campaign Evolved main menu, a debate emerged about the remake’s new Halo ring. Fans compared this remade Halo ringworld to the original from the 2001 masterpiece, fussing over changes. There are clear differences …

    ign.com/articles/halo-studios-went-too-far-in-the-wrong-direction-co-creator-of-halo-hits-out-at-the-main-menu-ring-in-xboxs-new-remake

    #Gaming #PS5 #PlayStation #Games

  5. Hands-on report: Marvel’s Wolverine

    It’s been a big week for fans of Marvel’s Wolverine, starting with the announcement of sharp-looking PS5 hardware and accessories. Now, with just over a month away until its September 15 launch, Insomniac is sharing a deep dive on the game’s story, combat, and exploration thanks to an extensive hands-on session with the game.  

    Our two-hour session kicked off with the game’s opening mission in the wilds of Telambang, where Wolverine has reunited with Team X to carry out a critical mission infiltrating the facility of anti-mutant industrialist Bolivar Trask. After slicing our way to a daring rescue, we jumped ahead in the game to a bombastic boss fight and a taste of Madripoor’s Lowtown. Between brutal barrages, stealthy scouting, and a range of rage-filled takedowns, we got to cut to the bone of the game’s story, flesh out Wolverine’s allies and foes, and uncover a piece of his buried past.  

    Taking on Trask 

    From the game’s opening moments flashing back to a feral, mangy-haired, and memory-wiped Wolverine, every sequence tested the balance between his rage and humanity. The first mission reunites him with Team X, a mutant task force formed by Nathaniel Essex to help protect mutants. Wolverine had stepped away from the group, something that has rankled his teammates, a wry Mystique and ever-savage Sabretooth.  

    Their mission takes them from the hidden facility of billionaire Bolivar Trask to the seedy backstreets of Madripoor, presenting Wolverine with the grim reality of what mutants in this world are facing. With mutants largely unknown by society, Trask has been spending his billions abducting, studying, and cruelly disposing of mutants with little regard for his victims in a quest to maintain human superiority. As the nefarious reality of the facility’s purpose becomes clearer, the horror Wolverine feels quickly pools into an unbridled rage. That rage drives him forward through throngs of Reaver enemies and a run in with Omega Red to eventually free Essex, who has been held captive by Trask.  

    Essex is the one who found Wolverine years before in that feral state, and formed Team X to protect mutants and build a world where mutants can be open. Between Essex and Trask, Wolverine is faced with the lengths some will go to protect the future of their kind, and will challenge him to face what kind of person he wants to be in this future.  

    Sink your claws in 

    blog.playstation.com/2026/08/13/hands-on-report-marvels-wolverine/

    #Gaming #PlayStation #PS5

  6. Everything New We Learned About Marvel's Wolverine From Our Big Interview With Insomniac

    We recently got the chance to sit down with developers from Insomniac to talk about PlayStation 5 exclusive Marvel’s Wolverine, and learned a whole lot about the studio’s approach to making the game, what fans can expect, and what is — and isn’t — included. We also went hands-on with Marvel’s Wolverine, and you can check out our impressions of the game ahead of its release on September 15, 2026.

    There’s a lot to dig into here, so we thought it would be helpful to round up all our articles so you don’t miss a thing. And while you’re here, check out the latest Marvel’s Wolverine screenshots and our video preview, all embedded below.

    Wolverine’s suit heals, too — here’s why

    One of the big talking points coming out of the June State of Play gameplay reveal for Marvel’s Wolverine revolved around Logan’s suit healing alongside his body. This caused quite the kerfuffle within the community, with some fans saying it looks silly. We asked Insomniac why.

    Sabretooth is a real jerk

    Sabretooth, as Marvel fans know, is a jerk, but he’s an even bigger jerk when Wolverine’s around. The long-running rivalry between the two mutants is the stuff of comic book legend, but Insomanic brings it to life in its upcoming video game by forcing the two traditional adversaries to team up. Here’s how it works.

    What adds replay value in Marvel’s Wolverine?

    Insomniac told us all about the various features in Marvel's Wolverine designed to keep people playing after the credits roll. One in particular sounds like a proper nightmare.

    Why don’t the X-Men Don't Exist in Marvel's Wolverine?

    Don’t expect to see the X-Men in Marvel’s Wolverine — they don’t exist at this point in Wolverine’s story. But why? Insomniac explains.

    How does Marvel's Wolverine run on base PS5?

    Marvel's Wolverine has performance and fidelity modes, as you'd expect. But the performance mode on PS5 is particularly impressive. Here's why.

    Marvel’s Wolverine: the final preview

    We went hands-on with Marvel’s Wolverine. Here’s what we thought.

    Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

    ign.com/articles/everything-new-we-learned-about-marvels-wolverine-from-our-big-interview-with-insomniac

    #Gaming #PS5 #PlayStation #Games

  7. Sabretooth Will Actually Steal Wolverine's Kills When They Team Up in Gameplay

    Sabretooth, as Marvel fans know, is a jerk, but he’s an even bigger jerk when Wolverine’s around. The long-running rivalry between the two mutants is the stuff of comic book legend, but Insomanic brings it to life in its upcoming video game by forcing the two traditional adversaries to team up.

    We’ve seen this co-op gameplay in action in previous gameplay videos, where Logan and Jean Grey get together for co-op finishers (and maybe a spot of romance). Insomniac said Wolverine and Sabretooth also have co-op gameplay, but it has a very different tone. And, crucially, Sabretooth will actually steal Wolverine’s kills.

    “You may have not seen it because it kind of randomly happens, but sometimes Sabretooth steals your kill,” senior project director Jess Reiner-Reed told IGN in a recent interview. “So you'll be in the middle of taking out an enemy and he like, wrecking ball grabs the enemy and takes him out. And the first couple of times you're like, ‘What the hell, Sabretooth?’

    "But then you're like, ‘Wait, that's the exact feeling we want the player to feel.' Logan has this animosity with Sabretooth and it's like, ‘Yeah, way to go guy. You just took my kill. Thanks.’ So yeah, I love some of those moments we have in there.”

    "There's a moment where Logan and Sabretooth are fighting together. Logan's holding a Trask guard and Sabretooth is just ripping him apart," Jess Reiner-Reed added.

    So far, we’ve seen Wolverine team up with Jean Grey and Sabretooth, but Insomniac has confirmed to IGN that Wolverine will team up with other characters for co-op gameplay, too. “There's more you haven't seen, but I don't want to spoil anything,” Reiner-Reed teased.

    Who could those characters be? Mystique has appeared briefly in prior trailers, so I wouldn’t be surprised to see Logan co-op with her in some way. We’ve also seen Leech, Callisto, Toad, and Caliban in the scene where Logan is trying to save them from Trask’s forces. Could they end up fighting alongside Wolverine as well? Lady Deathstrike, who is also in the trailers, could be another brief co-op partner too.

    We've got plenty more on Marvel's Wolverine from our big interview with Insomniac. And don't forget to check out our hands-on preview ahead of the game's September launch.

    Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

    ign.com/articles/sabretooth-will-actually-steal-wolverines-kills-when-they-team-up-in-gameplay

    #Gaming #PS5 #PlayStation #Games

  8. Insomniac Says There's Plenty in Marvel's Wolverine to Keep People Playing After the Credits Roll, Including New Game Plus Day-One

    Insomniac has confirmed the various features in Marvel's Wolverine designed to keep people playing after the credits roll.

    Unlike the Sony-owned developer's open-world Spider-Man games, which are packed with side activities and let players free roam, Marvel’s Wolverine is a linear, story-driven adventure that focuses squarely on Logan’s journey. However, as senior project director Jess Reiner-Reed and Insomniac head of technology Mike Fitzgerald told IGN in a recent interview, there’s plenty to keep players busy even after they finish the game.

    For example, littered throughout the game are whiskey bottles that aid Wolverine’s progression, material crates that contain the raw materials used to unlock suits, and Nightmare Doors, which contain unique trials.

    “It is a story-driven adventure,” Reiner-Reed said. “Logan is pulled through uncovering these mysteries of his past. But you can go off the beaten path.”

    The Nightmare Doors, specifically, are “manifestations of the horrible things happening in Logan's mind,” Reiner-Reed added. “There's many of those throughout the game with different types of trials.” One we played during a recent hands-on session is called Shinjuku Shuffle.

    Marvel’s Wolverine also has Mission Replay, which lets you return to any mission to find collectibles you might have missed. And, crucially, Marvel’s Wolverine has New Game Plus day-one — something the Spider-Man games have lacked.

    “In a New Game Plus, you can use all of your loadout and progression that you already unlocked,” Reiner-Reed explained. “You can choose whatever suit you want. So there's some fun things that happen there. And also there's some adaptations that are only available in New Game Plus. So there's some fresh gameplay for folks.”

    These adaptations let players “amp up the difficulty” or make Logan “the much more powerful and aggressive character,” Fitzgerald added.

    Marvel’s Wolverine replay features

    • Whiskey bottles
    • Material crates
    • Nightmare Doors
    • Mission Replay
    • New Game Plus

    These features may go some way to addressing a concern about Marvel's Wolverine's replay value I’ve seen from some quarters of the internet. There’s no getting away from the fact this is a very different game than Insomniac’s Spider-Man series, so replay value will come less from the joy of exploration or movement, and more from combat mastery and Logan’s own …

    ign.com/articles/insomniac-says-theres-plenty-in-marvels-wolverine-to-keep-people-playing-after-the-credits-roll-including-new-game-plus-day-one

    #Gaming #PS5 #PlayStation #Games

  9. Insomniac Confirms Marvel's Wolverine Performance Mode Details

    Insomniac has revealed an impressive performance mode for Marvel’s Wolverine on the base PlayStation 5.

    Speaking to IGN, the Sony-owned developer said 60 frames-per-second with ray tracing is the default mode on base PS5 — a first for Insomniac.

    “From early on in development, we knew we wanted to make this 60 FPS, working on the base PS5 in performance mode,” senior project director Jess Reiner-Reed said. “And we've definitely been able to accomplish that. The game feels super smooth.”

    Mike Fitzgerald, head of technology at Insomniac, added: “We've always had these fidelity and performance modes, and then we always sort of last minute get the performance mode with ray tracing and like, ‘But this is pretty good...’ And so for this game from the start, we said, ‘You know what? We know we're confident we can ship this now. This is going to be a 60 frames per second game with ray tracing as the PS5 should have. We're going to build the game around this and towards this.’ And it's the default mode for the first time for us in one of our games. It’s important for the presentation.”

    60 FPS with ray tracing as default on base PS5 is sure to go down well with players, especially considering the combat-heavy nature of Marvel’s Wolverine. Having that responsiveness is sure to help when it comes to nailing combos and tearing up enemies.

    Elsewhere, Insomniac pushed the boat out when it comes to graphics performance in Marvel’s Wolverine, but it presented a very different opportunity compared to the Spider-Man games the developer is known for.

    “Spider-Man's a very urban city based title,” Fitzgerald said. “We invest a lot in technology to represent that. And then Marvel’s Wolverine takes us outside the city. We spend some time in the wilderness of Canada, in a different nature of city in Madripoor. So we invested in a lot of tech around foliage and the jungles that you start the game in. All that foliage is very reactive to wind and characters and the environment going on around it.

    “Logan's a really destructive character. The aftermath after you fight a big battle, we wanted to make sure you didn't feel like you were defeating a bunch of The Hand and then walking out of this pristine market that you happened to be in. So most of the props in the game are destructible, react in physically accurate ways. We invested a ton in that technology. So market stalls and tables and everything around you is splintering and …

    ign.com/articles/insomniac-confirms-marvels-wolverine-performance-mode-details

    #Gaming #PS5 #PlayStation #Games

  10. Marvel's Wolverine: The Final Preview

    Key Preview Takeaways:

    Combat is as violent as you'd want from Wolverine, with a cleverly implemented Rage Meter, but it doesn't have the same ability to personalize your attacks as Spider-Man.
    The story is intriguing, offering up a pre-X-Men Logan working alongside a couple of mutants we tend to know as foes.
    The non-combat Lowtown area allows for a welcome change-of-pace and chance for character development. We hope the full game has more of these kinds of "exhale" moments.

    If Insomniac has proved anything over the last eight years, it’s that they know how to make a hell of a superhero game. Spider-Man remains one of the PlayStation 4’s defining action games and a shining example of open-world design, as are both of its follow-ups. Now they’re looking to replicate that magic with Wolverine, albeit this time as a traditional linear AAA action game. I got to play about two and half hours at a recent preview event, and while my impressions are mostly glowingly positive, I did come away with a few questions and concerns.

    Right from the start of my demo, it was clear that this is a very different kind of Wolverine story than what I was used to. The X-Men haven’t been formed yet; Wolverine, Sabertooth, and Mystique are all buds and part of a three-person task force known as Team X; and they’re all led by a not-yet-sinister-looking man named Nathaniel Essex, who also serves as their mentor and someone looking to help mutants everywhere.

    That puts them in direct opposition with the mutant-hating Bolivar Trask, and the very first mission of the game has Team X setting out to rescue their mentor from his clutches. It didn’t take long after picking up the controller for me to pop out my claws, leap 20 feet towards a poor sap, and ventilate his body with six holes. My first reaction to the combat in Wolverine was very simply, “Yep, this is exactly what I want a Wolverine game to feel like.” Combat is fast, vicious, and brutal, even if it is, fundamentally, similar to what Insomniac has already done with Spider-Man.

    Fight Like an Animal

    Much like how Spider-Man was able to zip around the battlefield with his webs, Logan can use a gap-closing leap attack to instantly get right up in the face of an enemy, and then proceed to shred them with a basic melee claw combo, or a powerful kick that can break shields and knock enemies back. That kick ends up being one of the most defining aspects of Wolverine's combat, as you can use it …

    ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man

    #Gaming #PS5 #PlayStation #Games

  11. Insomniac Explains Why Wolverine's Suit Heals Itself

    One of the big talking points coming out of the June State of Play gameplay reveal for Marvel’s Wolverine revolved around Logan’s suit healing alongside his body. This caused quite the kerfuffle within the community, with some fans saying it looks silly.

    "Wow, even his suit has a healing factor!" was one reaction to the gameplay. "NANOMACHINES, SON," another joked. Some have even suggested in-universe explanations for why Wolverine's suit heals itself (Reed Richards might have been involved!).

    So, when we got the chance to sit down with Mike Fitzgerald, head of technology at Insomniac, and senior project director Jess Reiner-Reed to talk about all things Wolverine recently, we had to ask: what’s going on with Logan’s suit?

    Rather than there being some deep cut lore explanation the developers drew from, Insomniac set out to achieve a balance between showing the effects of Wolverine's brutal combat and the practicality of the gameplay.

    “I think mostly there's some practicalities to it,” Fitzgerald began. “You can't play through most of the game wearing just shredded rags on his body. So we find the right balance between clothing that reflects the gameplay you're doing and this brutal combat and the realities of that, and then finding the right moments to have it restore itself so you get that right cinematic feel of Wolverine.”

    Reiner-Reed doubled down on this strive for a balance. “Early on you would be playing through missions and your clothes are shredded for way too long,” she said. “You don't feel as powerful as you're playing through. So yeah, we definitely found that right balance was the right thing to say.”

    I’ve seen plenty of people say they would like to see suit damage remain, or progressively get worse. But let’s remember this is Wolverine we’re talking about. Given how much damage he takes, and how taking damage is kind of the way his combat works, he’d probably end up naked after about five minutes of action.

    So, while suit damage does not hang about, Insomniac still had to create a damage pipeline and process for each suit in the game to show the damage that does occur in different ways.

    "We invested a lot in how damage is reflected on him in his suit, on enemies and their suits," Fitzgerald explained. "And then as you attack them, the blood sprays coming off them are some really interesting fluid tech. So it's not just pre-baked visual effects. These are actual blood particles coming out. They hit …

    ign.com/articles/insomniac-explains-why-wolverines-suit-heals-itself

    #Gaming #PS5 #PlayStation #Games

  12. Why the X-Men Don't Exist in Marvel's Wolverine

    While there are many mutants famous for being members of the X-Men in Marvel’s Wolverine, in the video game’s story the X-Men do not exist. Rather, Logan is a former member of Team X, the mutant black ops unit that includes the likes of Sabretooth and Lady Deathstrike. Yes, Jean Grey is in the game, but she is not part of any group called the X-Men. Put simply, don’t expect Cyclops to turn up in his comic accurate suit, dropping from the Blackbird under orders from Professor X back at the X Mansion.

    But why? Why not have the X-Men exist in Marvel’s Wolverine? In an interview with IGN, narrative director Walt Williams said Insomniac was keen for the mutants in the game to not have a safe place to go to, to not benefit from being superheroes, but rather remind players that mutants exist on the outside — and Wolverine himself, who this game is all about, is perhaps the biggest outsider of them all.

    “So Team X is canonical,” Williams began. “It is Logan's first team in his history. It was a black ops team from the '70s made up of wetworks mutant workers. So in telling Wolverine's story, we wanted to bring it back to the beginning of where his story really began in that long string of teams. Because as we know, he's been a member of many teams by this point in his 50-plus year history.

    “But really what we were looking to do is, because superheroes have become so mainstream at this point in just pop culture and everything through TV shows, comics, movies and everything, that even especially with our own Spider-Man games, these are characters with superpowers that a lot of the world has accepted, that they are celebrated. They have parades, they are honored and stuff. But mutants at the core are outsiders, even within the Marvel universe.

    “And we have not really had that aspect of them be brought out a lot lately in the stories that we get in the bigger mainstream. We wanted to bring players back to that mindset of that these are characters who exist on the outside. They are not superheroes. They don't have a safe space. They are people who are living in shadow. They are people who are hiding their powers from the world because they are afraid of what would happen if people would discover them.

    "And so if we had started this story with the X-Men in existence, there would already be that aspect of a safe place for them. And we wanted to remind people that existence for a mutant is not safe. It's hard. It's scary. And …

    ign.com/articles/why-the-x-men-dont-exist-in-marvels-wolverine

    #Gaming #PS5 #PlayStation #Games

  13. New Call of Duty Zombies Art Book Tops Amazon Charts and Gets Launch Discount

    Releasing recently on August 11, Insight Editions' Call of Duty Black Ops Zombies: The Art of Treyarch is topping several best-seller charts at Amazon right now.

    It's even appeared at #2 in the comic charts, most surprisingly, despite it being an art book and not a graphic novel, only behind the latest issue of Absolute Batman.

    Besides that, it's now available for $46.60, and 7% off its MSRP of $49.99. It's not the biggest discount in the world, but it's still notable for a fairly new release.

    I'm sure many of us still fondly look back on the glory days of CoD: Zombies, and do have some sense of wistful nostalgia for it. Well, this art book fully engages your nostalgia, that's for sure.

    "The Art of Treyarch" takes the reader through the entire storied history of Treyarch’s undead survival experience, including behind-the-scenes anecdotes, interviews with the development team, "never-before-seen" artwork, and even includes a bonus calling card that can be used in Black Ops 7 (if anyone is still playing that).

    Looking through the preview pictures on Amazon, this genuinely looks fairly cool and is well worth considering for any big CoD: Zombies fans in your life, or perhaps for even yourself.

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    Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

    ign.com/articles/call-of-duty-zombies-history-art-book-deal

    #Gaming #PS5 #PlayStation #Games

  14. Everything New We Learned About Marvel's Wolverine From Our Big Interview With Insomniac

    We recently got the chance to sit down with developers from Insomniac to talk about PlayStation 5 exclusive Marvel’s Wolverine, and learned a whole lot about the studio’s approach to making the game, what fans can expect, and what is — and isn’t — included. We also went hands-on with Marvel’s Wolverine, and you can check out our impressions of the game ahead of its release on September 15, 2026.

    There’s a lot to dig into here, so we thought it would be helpful to round up all our articles so you don’t miss a thing. And while you’re here, check out the latest Marvel’s Wolverine screenshots and our video preview, all embedded below.

    Wolverine’s suit heals, too — here’s why

    One of the big talking points coming out of the June State of Play gameplay reveal for Marvel’s Wolverine revolved around Logan’s suit healing alongside his body. This caused quite the kerfuffle within the community, with some fans saying it looks silly. We asked Insomniac why.

    Sabretooth is a real jerk

    Sabretooth, as Marvel fans know, is a jerk, but he’s an even bigger jerk when Wolverine’s around. The long-running rivalry between the two mutants is the stuff of comic book legend, but Insomanic brings it to life in its upcoming video game by forcing the two traditional adversaries to team up. Here’s how it works.

    What adds replay value in Marvel’s Wolverine?

    Insomniac told us all about the various features in Marvel's Wolverine designed to keep people playing after the credits roll. One in particular sounds like a proper nightmare.

    Why don’t the X-Men Don't Exist in Marvel's Wolverine?

    Don’t expect to see the X-Men in Marvel’s Wolverine — they don’t exist at this point in Wolverine’s story. But why? Insomniac explains.

    How does Marvel's Wolverine run on base PS5?

    Marvel's Wolverine has performance and fidelity modes, as you'd expect. But the performance mode on PS5 is particularly impressive. Here's why.

    Marvel’s Wolverine: the final preview

    We went hands-on with Marvel’s Wolverine. Here’s what we thought.

    Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

    ign.com/articles/everything-new-we-learned-about-marvels-wolverine-from-our-big-interview-with-insomniac

    #Gaming #PS5 #PlayStation #Games

  15. Sabretooth Will Actually Steal Wolverine's Kills When They Team Up in Gameplay

    Sabretooth, as Marvel fans know, is a jerk, but he’s an even bigger jerk when Wolverine’s around. The long-running rivalry between the two mutants is the stuff of comic book legend, but Insomanic brings it to life in its upcoming video game by forcing the two traditional adversaries to team up.

    We’ve seen this co-op gameplay in action in previous gameplay videos, where Logan and Jean Grey get together for co-op finishers (and maybe a spot of romance). Insomniac said Wolverine and Sabretooth also have co-op gameplay, but it has a very different tone. And, crucially, Sabretooth will actually steal Wolverine’s kills.

    “You may have not seen it because it kind of randomly happens, but sometimes Sabretooth steals your kill,” senior project director Jess Reiner-Reed told IGN in a recent interview. “So you'll be in the middle of taking out an enemy and he like, wrecking ball grabs the enemy and takes him out. And the first couple of times you're like, ‘What the hell, Sabretooth?’

    "But then you're like, ‘Wait, that's the exact feeling we want the player to feel.' Logan has this animosity with Sabretooth and it's like, ‘Yeah, way to go guy. You just took my kill. Thanks.’ So yeah, I love some of those moments we have in there.”

    "There's a moment where Logan and Sabretooth are fighting together. Logan's holding a Trask guard and Sabretooth is just ripping him apart," Jess Reiner-Reed added.

    So far, we’ve seen Wolverine team up with Jean Grey and Sabretooth, but Insomniac has confirmed to IGN that Wolverine will team up with other characters for co-op gameplay, too. “There's more you haven't seen, but I don't want to spoil anything,” Reiner-Reed teased.

    Who could those characters be? Mystique has appeared briefly in prior trailers, so I wouldn’t be surprised to see Logan co-op with her in some way. We’ve also seen Leech, Callisto, Toad, and Caliban in the scene where Logan is trying to save them from Trask’s forces. Could they end up fighting alongside Wolverine as well? Lady Deathstrike, who is also in the trailers, could be another brief co-op partner too.

    We've got plenty more on Marvel's Wolverine from our big interview with Insomniac. And don't forget to check out our hands-on preview ahead of the game's September launch.

    Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

    ign.com/articles/sabretooth-will-actually-steal-wolverines-kills-when-they-team-up-in-gameplay

    #Gaming #PS5 #PlayStation #Games

  16. Insomniac Says There's Plenty in Marvel's Wolverine to Keep People Playing After the Credits Roll, Including New Game Plus Day-One

    Insomniac has confirmed the various features in Marvel's Wolverine designed to keep people playing after the credits roll.

    Unlike the Sony-owned developer's open-world Spider-Man games, which are packed with side activities and let players free roam, Marvel’s Wolverine is a linear, story-driven adventure that focuses squarely on Logan’s journey. However, as senior project director Jess Reiner-Reed and Insomniac head of technology Mike Fitzgerald told IGN in a recent interview, there’s plenty to keep players busy even after they finish the game.

    For example, littered throughout the game are whiskey bottles that aid Wolverine’s progression, material crates that contain the raw materials used to unlock suits, and Nightmare Doors, which contain unique trials.

    “It is a story-driven adventure,” Reiner-Reed said. “Logan is pulled through uncovering these mysteries of his past. But you can go off the beaten path.”

    The Nightmare Doors, specifically, are “manifestations of the horrible things happening in Logan's mind,” Reiner-Reed added. “There's many of those throughout the game with different types of trials.” One we played during a recent hands-on session is called Shinjuku Shuffle.

    Marvel’s Wolverine also has Mission Replay, which lets you return to any mission to find collectibles you might have missed. And, crucially, Marvel’s Wolverine has New Game Plus day-one — something the Spider-Man games have lacked.

    “In a New Game Plus, you can use all of your loadout and progression that you already unlocked,” Reiner-Reed explained. “You can choose whatever suit you want. So there's some fun things that happen there. And also there's some adaptations that are only available in New Game Plus. So there's some fresh gameplay for folks.”

    These adaptations let players “amp up the difficulty” or make Logan “the much more powerful and aggressive character,” Fitzgerald added.

    Marvel’s Wolverine replay features

    • Whiskey bottles
    • Material crates
    • Nightmare Doors
    • Mission Replay
    • New Game Plus

    These features may go some way to addressing a concern about Marvel's Wolverine's replay value I’ve seen from some quarters of the internet. There’s no getting away from the fact this is a very different game than Insomniac’s Spider-Man series, so replay value will come less from the joy of exploration or movement, and more from combat mastery and Logan’s own …

    ign.com/articles/insomniac-says-theres-plenty-in-marvels-wolverine-to-keep-people-playing-after-the-credits-roll-including-new-game-plus-day-one

    #Gaming #PS5 #PlayStation #Games

  17. Insomniac Confirms Marvel's Wolverine Performance Mode Details

    Insomniac has revealed an impressive performance mode for Marvel’s Wolverine on the base PlayStation 5.

    Speaking to IGN, the Sony-owned developer said 60 frames-per-second with ray tracing is the default mode on base PS5 — a first for Insomniac.

    “From early on in development, we knew we wanted to make this 60 FPS, working on the base PS5 in performance mode,” senior project director Jess Reiner-Reed said. “And we've definitely been able to accomplish that. The game feels super smooth.”

    Mike Fitzgerald, head of technology at Insomniac, added: “We've always had these fidelity and performance modes, and then we always sort of last minute get the performance mode with ray tracing and like, ‘But this is pretty good...’ And so for this game from the start, we said, ‘You know what? We know we're confident we can ship this now. This is going to be a 60 frames per second game with ray tracing as the PS5 should have. We're going to build the game around this and towards this.’ And it's the default mode for the first time for us in one of our games. It’s important for the presentation.”

    60 FPS with ray tracing as default on base PS5 is sure to go down well with players, especially considering the combat-heavy nature of Marvel’s Wolverine. Having that responsiveness is sure to help when it comes to nailing combos and tearing up enemies.

    Elsewhere, Insomniac pushed the boat out when it comes to graphics performance in Marvel’s Wolverine, but it presented a very different opportunity compared to the Spider-Man games the developer is known for.

    “Spider-Man's a very urban city based title,” Fitzgerald said. “We invest a lot in technology to represent that. And then Marvel’s Wolverine takes us outside the city. We spend some time in the wilderness of Canada, in a different nature of city in Madripoor. So we invested in a lot of tech around foliage and the jungles that you start the game in. All that foliage is very reactive to wind and characters and the environment going on around it.

    “Logan's a really destructive character. The aftermath after you fight a big battle, we wanted to make sure you didn't feel like you were defeating a bunch of The Hand and then walking out of this pristine market that you happened to be in. So most of the props in the game are destructible, react in physically accurate ways. We invested a ton in that technology. So market stalls and tables and everything around you is splintering and …

    ign.com/articles/insomniac-confirms-marvels-wolverine-performance-mode-details

    #Gaming #PS5 #PlayStation #Games

  18. Marvel's Wolverine: The Final Preview

    Key Preview Takeaways:

    Combat is as violent as you'd want from Wolverine, with a cleverly implemented Rage Meter, but it doesn't have the same ability to personalize your attacks as Spider-Man.
    The story is intriguing, offering up a pre-X-Men Logan working alongside a couple of mutants we tend to know as foes.
    The non-combat Lowtown area allows for a welcome change-of-pace and chance for character development. We hope the full game has more of these kinds of "exhale" moments.

    If Insomniac has proved anything over the last eight years, it’s that they know how to make a hell of a superhero game. Spider-Man remains one of the PlayStation 4’s defining action games and a shining example of open-world design, as are both of its follow-ups. Now they’re looking to replicate that magic with Wolverine, albeit this time as a traditional linear AAA action game. I got to play about two and half hours at a recent preview event, and while my impressions are mostly glowingly positive, I did come away with a few questions and concerns.

    Right from the start of my demo, it was clear that this is a very different kind of Wolverine story than what I was used to. The X-Men haven’t been formed yet; Wolverine, Sabertooth, and Mystique are all buds and part of a three-person task force known as Team X; and they’re all led by a not-yet-sinister-looking man named Nathaniel Essex, who also serves as their mentor and someone looking to help mutants everywhere.

    That puts them in direct opposition with the mutant-hating Bolivar Trask, and the very first mission of the game has Team X setting out to rescue their mentor from his clutches. It didn’t take long after picking up the controller for me to pop out my claws, leap 20 feet towards a poor sap, and ventilate his body with six holes. My first reaction to the combat in Wolverine was very simply, “Yep, this is exactly what I want a Wolverine game to feel like.” Combat is fast, vicious, and brutal, even if it is, fundamentally, similar to what Insomniac has already done with Spider-Man.

    Fight Like an Animal

    Much like how Spider-Man was able to zip around the battlefield with his webs, Logan can use a gap-closing leap attack to instantly get right up in the face of an enemy, and then proceed to shred them with a basic melee claw combo, or a powerful kick that can break shields and knock enemies back. That kick ends up being one of the most defining aspects of Wolverine's combat, as you can use it …

    ign.com/articles/marvels-wolverine-the-final-preview-insomniac-spider-man

    #Gaming #PS5 #PlayStation #Games

  19. Insomniac Explains Why Wolverine's Suit Heals Itself

    One of the big talking points coming out of the June State of Play gameplay reveal for Marvel’s Wolverine revolved around Logan’s suit healing alongside his body. This caused quite the kerfuffle within the community, with some fans saying it looks silly.

    "Wow, even his suit has a healing factor!" was one reaction to the gameplay. "NANOMACHINES, SON," another joked. Some have even suggested in-universe explanations for why Wolverine's suit heals itself (Reed Richards might have been involved!).

    So, when we got the chance to sit down with Mike Fitzgerald, head of technology at Insomniac, and senior project director Jess Reiner-Reed to talk about all things Wolverine recently, we had to ask: what’s going on with Logan’s suit?

    Rather than there being some deep cut lore explanation the developers drew from, Insomniac set out to achieve a balance between showing the effects of Wolverine's brutal combat and the practicality of the gameplay.

    “I think mostly there's some practicalities to it,” Fitzgerald began. “You can't play through most of the game wearing just shredded rags on his body. So we find the right balance between clothing that reflects the gameplay you're doing and this brutal combat and the realities of that, and then finding the right moments to have it restore itself so you get that right cinematic feel of Wolverine.”

    Reiner-Reed doubled down on this strive for a balance. “Early on you would be playing through missions and your clothes are shredded for way too long,” she said. “You don't feel as powerful as you're playing through. So yeah, we definitely found that right balance was the right thing to say.”

    I’ve seen plenty of people say they would like to see suit damage remain, or progressively get worse. But let’s remember this is Wolverine we’re talking about. Given how much damage he takes, and how taking damage is kind of the way his combat works, he’d probably end up naked after about five minutes of action.

    So, while suit damage does not hang about, Insomniac still had to create a damage pipeline and process for each suit in the game to show the damage that does occur in different ways.

    "We invested a lot in how damage is reflected on him in his suit, on enemies and their suits," Fitzgerald explained. "And then as you attack them, the blood sprays coming off them are some really interesting fluid tech. So it's not just pre-baked visual effects. These are actual blood particles coming out. They hit …

    ign.com/articles/insomniac-explains-why-wolverines-suit-heals-itself

    #Gaming #PS5 #PlayStation #Games

  20. Why the X-Men Don't Exist in Marvel's Wolverine

    While there are many mutants famous for being members of the X-Men in Marvel’s Wolverine, in the video game’s story the X-Men do not exist. Rather, Logan is a former member of Team X, the mutant black ops unit that includes the likes of Sabretooth and Lady Deathstrike. Yes, Jean Grey is in the game, but she is not part of any group called the X-Men. Put simply, don’t expect Cyclops to turn up in his comic accurate suit, dropping from the Blackbird under orders from Professor X back at the X Mansion.

    But why? Why not have the X-Men exist in Marvel’s Wolverine? In an interview with IGN, narrative director Walt Williams said Insomniac was keen for the mutants in the game to not have a safe place to go to, to not benefit from being superheroes, but rather remind players that mutants exist on the outside — and Wolverine himself, who this game is all about, is perhaps the biggest outsider of them all.

    “So Team X is canonical,” Williams began. “It is Logan's first team in his history. It was a black ops team from the '70s made up of wetworks mutant workers. So in telling Wolverine's story, we wanted to bring it back to the beginning of where his story really began in that long string of teams. Because as we know, he's been a member of many teams by this point in his 50-plus year history.

    “But really what we were looking to do is, because superheroes have become so mainstream at this point in just pop culture and everything through TV shows, comics, movies and everything, that even especially with our own Spider-Man games, these are characters with superpowers that a lot of the world has accepted, that they are celebrated. They have parades, they are honored and stuff. But mutants at the core are outsiders, even within the Marvel universe.

    “And we have not really had that aspect of them be brought out a lot lately in the stories that we get in the bigger mainstream. We wanted to bring players back to that mindset of that these are characters who exist on the outside. They are not superheroes. They don't have a safe space. They are people who are living in shadow. They are people who are hiding their powers from the world because they are afraid of what would happen if people would discover them.

    "And so if we had started this story with the X-Men in existence, there would already be that aspect of a safe place for them. And we wanted to remind people that existence for a mutant is not safe. It's hard. It's scary. And …

    ign.com/articles/why-the-x-men-dont-exist-in-marvels-wolverine

    #Gaming #PS5 #PlayStation #Games

  21. New Call of Duty Zombies Art Book Tops Amazon Charts and Gets Launch Discount

    Releasing recently on August 11, Insight Editions' Call of Duty Black Ops Zombies: The Art of Treyarch is topping several best-seller charts at Amazon right now.

    It's even appeared at #2 in the comic charts, most surprisingly, despite it being an art book and not a graphic novel, only behind the latest issue of Absolute Batman.

    Besides that, it's now available for $46.60, and 7% off its MSRP of $49.99. It's not the biggest discount in the world, but it's still notable for a fairly new release.

    I'm sure many of us still fondly look back on the glory days of CoD: Zombies, and do have some sense of wistful nostalgia for it. Well, this art book fully engages your nostalgia, that's for sure.

    "The Art of Treyarch" takes the reader through the entire storied history of Treyarch’s undead survival experience, including behind-the-scenes anecdotes, interviews with the development team, "never-before-seen" artwork, and even includes a bonus calling card that can be used in Black Ops 7 (if anyone is still playing that).

    Looking through the preview pictures on Amazon, this genuinely looks fairly cool and is well worth considering for any big CoD: Zombies fans in your life, or perhaps for even yourself.

    How to Follow IGN Deals Recommendations

    The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:

    • Sign up for our IGN Deals Newsletter
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    Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

    ign.com/articles/call-of-duty-zombies-history-art-book-deal

    #Gaming #PS5 #PlayStation #Games

  22. Tomb Raider: Catalyst, the Next Kingdom Come Game From Warhorse, and Darksiders 4 All Due Out by April 2028

    Embracer group has offered updates on a number of its upcoming video games, narrowing some release windows for big titles.

    Tomb Raider: Catalyst, the next Kingdom Come game from Warhorse, and Darksiders 4 are all due out during the 2028 financial year, Embracer Group CEO, Phil Rogers, said. That means — as it stands now, we all know how video game development can go — all three high-profile games will be released by April 2028, as Embracer’s financial year ends on March 31. But not before April 1, 2027, when the next financial year begins.

    Speaking of this financial year, Metro 2039 and Tomb Raider: Legacy of Atlantis are both due out in February 2027, and had confirmed release dates already. If you're wondering, Legacy of Atlantis is the remake of the first Tomb Raider game in Unreal Engine 5, and Catalyst is a brand new entry in the long-running franchise.

    Embracer said momentum for Metro 2039 is “strong,” with 1 million wishlists reached faster than any title in Embracer's history. “Wishlists continue to grow ahead of expectation,” Embracer added. That bodes well for 4A Games’ first-person horror shooter.

    Warhorse isn’t just working on the next Kingdom Come game, it’s also working on a new game set in Middle-earth, which Embracer owns the rights to. “It was a truly exciting moment for our teams to see how the news resonated with fans across the globe,” Embracer said. “It offered a glimpse into the potential for our IPs and our studios if we do things right.” There’s no release window for that one.

    Indeed, details are light. When Warhorse announced the game, it called it an “open world Middle-earth RPG,” so it's unclear which era of Tolkien’s fantasy setting the game takes place in. But it seems likely to follow the template established by the studio’s hugely popular Kingdom Come: Deliverance games; the Middle-earth team is led by Viktor Bocan, the design director on Kingdom Come: Deliverance 2.

    Fellowship Entertainment, which Embracer is in the process of spinning off, owns and operates the Lord of the Rings, The Hobbit, and Tomb Raider intellectual property rights, along with IPs such as Darksiders, Dead Island, Kingdom Come Deliverance, Metro and Remnant, among many others.

    And in the short term, the recently delayed real-time strategy game, Warhammer 40,000: Dawn of War 4 now launches in December 2026.

    ign.com/articles/tomb-raider-catalyst-the-next-kingdom-come-game-from-warhorse-and-darksiders-4-all-due-out-by-april-2028

    #Gaming #PS5 #PlayStation #Games

  23. Tomb Raider: Catalyst, the Next Kingdom Come Game From Warhorse, and Darksiders 4 All Due Out by April 2028

    Embracer group has offered updates on a number of its upcoming video games, narrowing some release windows for big titles.

    Tomb Raider: Catalyst, the next Kingdom Come game from Warhorse, and Darksiders 4 are all due out during the 2028 financial year, Embracer Group CEO, Phil Rogers, said. That means — as it stands now, we all know how video game development can go — all three high-profile games will be released by April 2028, as Embracer’s financial year ends on March 31. But not before April 1, 2027, when the next financial year begins.

    Speaking of this financial year, Metro 2039 and Tomb Raider: Legacy of Atlantis are both due out in February 2027, and had confirmed release dates already. If you're wondering, Legacy of Atlantis is the remake of the first Tomb Raider game in Unreal Engine 5, and Catalyst is a brand new entry in the long-running franchise.

    Embracer said momentum for Metro 2039 is “strong,” with 1 million wishlists reached faster than any title in Embracer's history. “Wishlists continue to grow ahead of expectation,” Embracer added. That bodes well for 4A Games’ first-person horror shooter.

    Warhorse isn’t just working on the next Kingdom Come game, it’s also working on a new game set in Middle-earth, which Embracer owns the rights to. “It was a truly exciting moment for our teams to see how the news resonated with fans across the globe,” Embracer said. “It offered a glimpse into the potential for our IPs and our studios if we do things right.” There’s no release window for that one.

    Indeed, details are light. When Warhorse announced the game, it called it an “open world Middle-earth RPG,” so it's unclear which era of Tolkien’s fantasy setting the game takes place in. But it seems likely to follow the template established by the studio’s hugely popular Kingdom Come: Deliverance games; the Middle-earth team is led by Viktor Bocan, the design director on Kingdom Come: Deliverance 2.

    Fellowship Entertainment, which Embracer is in the process of spinning off, owns and operates the Lord of the Rings, The Hobbit, and Tomb Raider intellectual property rights, along with IPs such as Darksiders, Dead Island, Kingdom Come Deliverance, Metro and Remnant, among many others.

    And in the short term, the recently delayed real-time strategy game, Warhammer 40,000: Dawn of War 4 now launches in December 2026.

    ign.com/articles/tomb-raider-catalyst-the-next-kingdom-come-game-from-warhorse-and-darksiders-4-all-due-out-by-april-2028

    #Gaming #PS5 #PlayStation #Games

  24. Kinetic Publishing 2026 Showcase Roundup

    Earlier this week, UK studio Kinetic Games (of Phasmophobia fame) showcased the first batch of titles to be released under their new indie publishing arm, Kinetic Publishing. From a whimsical wizarding life-sim to a metroidvania that takes place on the back of a giant snail (!), here’s a breakdown of what was revealed.

    Contact Protocol

    Choices, paperwork, torpedoes and teabags – that’s how the dev team behind Contact Protocol describe their game, but this sci-fi workplace sim has a lot more going on beneath the surface.

    You play as the security officer aboard PALE HORSE, a vessel owned by Galileo Corporation, which is heading to Jupiter's biggest moon. In this reality, humanity has spread throughout the solar system and PALE HORSE is ferrying miners to Ganymede to extract resources. Your job is to assess the intentions of approaching ships, decide their fate, and ultimately, keep your crew alive. Sounds simple, right? But the company is always watching…

    Under the guise of space admin, you’ll need to: check incoming data bursts against GalCo records, interrogate individuals to explain discrepancies, destroy competitor and smuggler ships that provide inconsistent data or suspicious comms and document your findings (to avoid exposing your employer to, er, “interplanetary legal action”).

    You’re also responsible for fixing contact frequencies, checking hull images, and recovering corrupted data, and as time is tight, you may not always feel in control. Rest assured though, you will always be held accountable. Oh, and you should really chat to your shipmates – if nothing else, to stay sane in the dark, lonely depths of space!

    With procedurally generated starships, narrative choices that impact outcomes, and multiple endings, Contact Protocol may channel corporate monotony, but its sinister, investigative undercurrent will test your judgement and your loyalty. The game is available to wishlist on Steam now, ahead of its 2027 release.

    Crescent County

    From hulking spacecraft to nimble biker-brooms – Crescent County is an alt-rock soaked coming of age adventure that takes place in an open world packed with ‘witch-tech’.

    You play as Lu, a scrappy young adult who recently moved to the game’s painterly island setting and quickly fell in love with the adrenaline-fuelled motorbroom scene. By day, you indulge your obsession undertaking courier duties: zipping about delivering packages, herding sheep and fixing leylines.

    ign.com/articles/kinetic-publishing-2026-showcase-roundup

    #Gaming #PS5 #PlayStation #Games

  25. Kinetic Publishing 2026 Showcase Roundup

    Earlier this week, UK studio Kinetic Games (of Phasmophobia fame) showcased the first batch of titles to be released under their new indie publishing arm, Kinetic Publishing. From a whimsical wizarding life-sim to a metroidvania that takes place on the back of a giant snail (!), here’s a breakdown of what was revealed.

    Contact Protocol

    Choices, paperwork, torpedoes and teabags – that’s how the dev team behind Contact Protocol describe their game, but this sci-fi workplace sim has a lot more going on beneath the surface.

    You play as the security officer aboard PALE HORSE, a vessel owned by Galileo Corporation, which is heading to Jupiter's biggest moon. In this reality, humanity has spread throughout the solar system and PALE HORSE is ferrying miners to Ganymede to extract resources. Your job is to assess the intentions of approaching ships, decide their fate, and ultimately, keep your crew alive. Sounds simple, right? But the company is always watching…

    Under the guise of space admin, you’ll need to: check incoming data bursts against GalCo records, interrogate individuals to explain discrepancies, destroy competitor and smuggler ships that provide inconsistent data or suspicious comms and document your findings (to avoid exposing your employer to, er, “interplanetary legal action”).

    You’re also responsible for fixing contact frequencies, checking hull images, and recovering corrupted data, and as time is tight, you may not always feel in control. Rest assured though, you will always be held accountable. Oh, and you should really chat to your shipmates – if nothing else, to stay sane in the dark, lonely depths of space!

    With procedurally generated starships, narrative choices that impact outcomes, and multiple endings, Contact Protocol may channel corporate monotony, but its sinister, investigative undercurrent will test your judgement and your loyalty. The game is available to wishlist on Steam now, ahead of its 2027 release.

    Crescent County

    From hulking spacecraft to nimble biker-brooms – Crescent County is an alt-rock soaked coming of age adventure that takes place in an open world packed with ‘witch-tech’.

    You play as Lu, a scrappy young adult who recently moved to the game’s painterly island setting and quickly fell in love with the adrenaline-fuelled motorbroom scene. By day, you indulge your obsession undertaking courier duties: zipping about delivering packages, herding sheep and fixing leylines.

    ign.com/articles/kinetic-publishing-2026-showcase-roundup

    #Gaming #PS5 #PlayStation #Games

  26. Thanks to the New Vault Breaker Co-Op Mode, I Can Finally Appreciate Marathon’s Most Intriguing Map

    This is an IGN opinion piece from writer Jeremy Peel, who had played over 200 hours of 'regular' Marathon before trying out the new experimental Vault Breaker PvE mode, which is live until August 18.

    The vault’s door rolls back with a yelping alarm, as if the very act of opening comes as a shock after a century of stillness and silence. Its stalactite-strewn staging area is home to trolleys laden with toolboxes – a suggestion that this place once knew human hands. But further in, the walkways narrow to crawlspaces walled by thick pipes and electrical cabling – the domain of only the most unfortunate engineers aboard the UESC Marathon. Vents coat the floor in frost, and a simple sign warns staff to ‘WORK IN PAIRS, LEAVE IN PAIRS’. Certainly, a trio of consciousness-imbued metal shells armed with blades and shotguns was never meant to be here.

    For 200 hours in Marathon’s company, I was never here either. During that time, I navigated Dire Marsh in the dark, relying on blueprints drawn only in memory. I cracked open the Pinwheel at the heart of Outpost and shanked teams in its clinical corridors, where greed runs rampant. I foiled ambushes in the ravines of Perimeter, picking out the giveaway sounds of player movement against a backdrop of buzzing robots and squawking birds.

    But the secrets of Marathon’s raid map, Cryo Archive, remained largely closed to me. Partly that was because of its entry requirements – weekend only, and restricted to those who’d put in the hours to level up two dozen times in a season, which ruled out any friends with children or a sensible set of priorities. But even once aboard, newcomers were victim to the tiny subset of top players who had already learned the Archive’s labyrinth, and who ruled its gangways. The rest of us – distracted by dazzling loot and the fundamental puzzle of how to disable the Archive’s security - became easy prey.

    Don’t get me wrong: I fully believe that the magic of extraction shooters lies in the way they split your focus, between a hostile environment and the everpresent possibility of player attack. The trouble with Cryo Archive as a PvPvE proposition, though, is that it asks too much E from you. Its Destiny-style vault puzzles, steel-hard bot encounters and vertiginous maze are more than enough to grapple with; the sprinkle of sentient, highly-skilled enemies on top merely overwhelms the majority of players …

    ign.com/articles/thanks-to-the-new-vault-breaker-co-op-mode-i-can-finally-appreciate-marathons-most-intriguing-map

    #Gaming #PS5 #PlayStation #Games

  27. Thanks to the New Vault Breaker Co-Op Mode, I Can Finally Appreciate Marathon’s Most Intriguing Map

    This is an IGN opinion piece from writer Jeremy Peel, who had played over 200 hours of 'regular' Marathon before trying out the new experimental Vault Breaker PvE mode, which is live until August 18.

    The vault’s door rolls back with a yelping alarm, as if the very act of opening comes as a shock after a century of stillness and silence. Its stalactite-strewn staging area is home to trolleys laden with toolboxes – a suggestion that this place once knew human hands. But further in, the walkways narrow to crawlspaces walled by thick pipes and electrical cabling – the domain of only the most unfortunate engineers aboard the UESC Marathon. Vents coat the floor in frost, and a simple sign warns staff to ‘WORK IN PAIRS, LEAVE IN PAIRS’. Certainly, a trio of consciousness-imbued metal shells armed with blades and shotguns was never meant to be here.

    For 200 hours in Marathon’s company, I was never here either. During that time, I navigated Dire Marsh in the dark, relying on blueprints drawn only in memory. I cracked open the Pinwheel at the heart of Outpost and shanked teams in its clinical corridors, where greed runs rampant. I foiled ambushes in the ravines of Perimeter, picking out the giveaway sounds of player movement against a backdrop of buzzing robots and squawking birds.

    But the secrets of Marathon’s raid map, Cryo Archive, remained largely closed to me. Partly that was because of its entry requirements – weekend only, and restricted to those who’d put in the hours to level up two dozen times in a season, which ruled out any friends with children or a sensible set of priorities. But even once aboard, newcomers were victim to the tiny subset of top players who had already learned the Archive’s labyrinth, and who ruled its gangways. The rest of us – distracted by dazzling loot and the fundamental puzzle of how to disable the Archive’s security - became easy prey.

    Don’t get me wrong: I fully believe that the magic of extraction shooters lies in the way they split your focus, between a hostile environment and the everpresent possibility of player attack. The trouble with Cryo Archive as a PvPvE proposition, though, is that it asks too much E from you. Its Destiny-style vault puzzles, steel-hard bot encounters and vertiginous maze are more than enough to grapple with; the sprinkle of sentient, highly-skilled enemies on top merely overwhelms the majority of players …

    ign.com/articles/thanks-to-the-new-vault-breaker-co-op-mode-i-can-finally-appreciate-marathons-most-intriguing-map

    #Gaming #PS5 #PlayStation #Games

  28. ENOUGH playing around with #Playstation-#Linux !

    #Tech alone has low limits of #social #progress between people.

    - Level-up Social / increment #Trust somehow.
    - A better "circle" of humanity somehow

    Agree ? Let's start talking to #people and less machines ?

  29. ENOUGH playing around with #Playstation-#Linux !

    #Tech alone has low limits of #social #progress between people.

    - Level-up Social / increment #Trust somehow.
    - A better "circle" of humanity somehow

    Agree ? Let's start talking to #people and less machines ?

  30. 🎮 Astro Bot conquista, ma per Sony la sfida è più grande: creare una mascotte capace di rappresentare PlayStation nel tempo. #PlayStation #AstroBot

    🔗 spaziogames.it/notizie/sony-ce

  31. Phantom Blade Zero: How Donnie Yen is Pushing Action Games to New Heights

    For Phantom Blade Zero, the team at developer S-Game is clearly pulling out all the stops in order to bring its bold and exciting vision for kungfupunk to life. By drafting in action movie megastar and martial arts master Donnie Yen to serve as co-producer on its wuxia-inspired action RPG, the Chinese developer is ensuring that every kick, punch, and scintillating sword-slice is delivered with the utmost authenticity and heart-stopping intensity.

    In 2025, I was fortunate enough to be invited over to S-Game’s Shanghai studio to get an insight into its groundbreaking approach to kung fu motion capture, and to speak with both creative director Soulframe Liang and Donnie Yen himself. It was genuinely spectacular to see Donnie’s team in action, pulling off a breathtaking series of dazzling wirework stunts and daring martial arts moves, but it wasn’t until I saw a stunt performer juggling a baby on the blade of his sword before launching it into the air that I knew I was witnessing something truly crazy and totally creative.

    As it turns out, Donnie Yen wasn’t just playing a vital role in the creation of Phantom Blade Zero, he was helping to usher in an exciting new way of mo-capping action in games. Watch the video above for IGN's exclusive look behind the scenes at the making of this martial arts-inspired action epic.

    Not yet caught up on Phantom Blade Zero? Be sure to check out our first hands-on preview here.

    Tristan Ogilvie is a senior video editor at IGN's Sydney office. He travelled to Shanghai as a guest of S-Game. Follow him on Blue Sky at @tristanogilvie.bsky.social

    ign.com/articles/phantom-blade-zero-how-donnie-yen-is-pushing-action-games-to-new-heights

    #Gaming #PS5 #PlayStation #Games

  32. Phantom Blade Zero: How Donnie Yen is Pushing Action Games to New Heights

    For Phantom Blade Zero, the team at developer S-Game is clearly pulling out all the stops in order to bring its bold and exciting vision for kungfupunk to life. By drafting in action movie megastar and martial arts master Donnie Yen to serve as co-producer on its wuxia-inspired action RPG, the Chinese developer is ensuring that every kick, punch, and scintillating sword-slice is delivered with the utmost authenticity and heart-stopping intensity.

    In 2025, I was fortunate enough to be invited over to S-Game’s Shanghai studio to get an insight into its groundbreaking approach to kung fu motion capture, and to speak with both creative director Soulframe Liang and Donnie Yen himself. It was genuinely spectacular to see Donnie’s team in action, pulling off a breathtaking series of dazzling wirework stunts and daring martial arts moves, but it wasn’t until I saw a stunt performer juggling a baby on the blade of his sword before launching it into the air that I knew I was witnessing something truly crazy and totally creative.

    As it turns out, Donnie Yen wasn’t just playing a vital role in the creation of Phantom Blade Zero, he was helping to usher in an exciting new way of mo-capping action in games. Watch the video above for IGN's exclusive look behind the scenes at the making of this martial arts-inspired action epic.

    Not yet caught up on Phantom Blade Zero? Be sure to check out our first hands-on preview here.

    Tristan Ogilvie is a senior video editor at IGN's Sydney office. He travelled to Shanghai as a guest of S-Game. Follow him on Blue Sky at @tristanogilvie.bsky.social

    ign.com/articles/phantom-blade-zero-how-donnie-yen-is-pushing-action-games-to-new-heights

    #Gaming #PS5 #PlayStation #Games

  33. Target Offers 20% Off GTA 6 and Marvel’s Wolverine Preorders for Students and Teachers

    Target is currently offering 20% off preorders for Marvel's Wolverine (bringing it down to $55.99), and Grand Theft Auto 6 (now $63.99 instead of $79.99).

    All you need to do is sign up for Target Circle (free to join), verify your Student or Teacher status (see here), and you'll qualify for the discount if you lock in your preorders before September 12.

    Note: this 20% discount applies to a single basket, so you'll need to add everything you want discounted at once to qualify for the "Back-to-School" offer.

    I'd be all over this like a rash if I were a young and sprightly youth on my way to, or currently in, College. I'd be even more over this if I were a teacher!

    Although I'm focused purely on Marvel's Wolverine or GTA 6, this will work for pretty much anything at Target. So you could preorder GTA 6, pick up a new set of AirPods Pro 3 (currently down to $189.99, or dropping to $151.99 with this offer), and chuck in whatever else suits you.

    I know not all students, and even teachers, have much disposable income ready to spend, but it doesn't make it any less of a great offer. You could even pick up some boring school supplies... which is probably what this offer is truely meant for. Shame!

    The only caveat I need to offer is that preordering GTA 6 via an online retailer means you're being sent a boxed copy of a download code. There isn't a disc included, and it's a major point of controversy.

    Still, this will save you $16 and allow you to play the game, so it's definitely one to consider no matter the downsides of the industry moving to a fully digital future. The promo is also available on the Xbox copy, if that's where you prefer to play.

    How to Follow IGN Deals Recommendations

    The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:

    • Sign up for our IGN Deals Newsletter
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    Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

    ign.com/articles/target-gta-6-wolverine-preorder-discount

    #Gaming #PS5 #PlayStation #Games

  34. Helldivers 2 é agora disponível no PlayStation Plus, trazendo consigo duas atualizações de conteúdo. O jogo de tiros multijogador atingiu 22,9 milhões de jogadores.

    🔗 tugatech.com.pt/t89067-helldiv

    #playstation 

  35. Space Marine 2 Maker Saber Interactive Confirms It Will an Add AI Label to Rideshare Stimulator on Steam Following Controversy

    The boss of Rideshare Stimulator publisher Saber Interactive has confirmed that an AI label will be added to the game's Steam page, following public criticism.

    Speaking to IGN, Saber CEO Matthew Karch said that the publisher wasn't "shying away" from the game's AI-powered features, which include generative speech and text in a secondary mode. "Once it's finalized we will update the Steam page," he added.

    "In Rideshare we added an unrelated experimental mode to the game to play around with these concepts," Karch told us, referencing its Free Ride mode which features an "infinite" number of characters. "It's not the core experience. And even in this case it required us adding two writers and multiple coders to work with AI tools to try and get a reasonable result. Maybe we are bad at business but the net cost of incorporating these features was significantly higher than leaving them out.

    "My PR team is always terrified by even broaching the subject but I would be happy to engage in a reasonable conversation about how AI can and should help shape gamer experiences," he continued. "It's not and has never been about efficiencies and team reductions. Rather it's about how AI can improve the game experience.

    "Saber owns Digic, one of the best cinematics studios in the industry," Karch concluded. "Believe me we have no interest in having this powerhouse of a team replaced by AI tools that seem to get better by the week. For this reason we need to stay ahead of these tools and that requires hiring. It's swim or die. Of course we need to have a mastery of these tools as well."

    Earlier this week, Karch was embroiled in a public back-and-forth between himself and former Rideshare Stimulator writer Stella Sacco, who stated that she had been "replaced" by ChatGPT after her departure from the project in 2023 — a claim he also denied.

    "It's possible they changed direction on the project in the intervening years, but I was removed with the intention of being replaced by AI," Sacco said, relaying her side of the story to IGN, "and AI was in use on the project the entire time I was on it, whether for voice or text."

    Responding to this, Karch noted that many games now used AI audio company Eleven Labs for prototyping, but stated that Sacco had been removed from the project for other reasons.

    ign.com/articles/space-marine-2-maker-saber-interactive-confirms-it-will-an-add-ai-label-to-rideshare-stimulator-on-steam-following-controversy

    #Gaming #PS5 #PlayStation #Games

  36. Space Marine 2 Maker Saber Interactive Confirms It Will an Add AI Label to Rideshare Stimulator on Steam Following Controversy

    The boss of Rideshare Stimulator publisher Saber Interactive has confirmed that an AI label will be added to the game's Steam page, following public criticism.

    Speaking to IGN, Saber CEO Matthew Karch said that the publisher wasn't "shying away" from the game's AI-powered features, which include generative speech and text in a secondary mode. "Once it's finalized we will update the Steam page," he added.

    "In Rideshare we added an unrelated experimental mode to the game to play around with these concepts," Karch told us, referencing its Free Ride mode which features an "infinite" number of characters. "It's not the core experience. And even in this case it required us adding two writers and multiple coders to work with AI tools to try and get a reasonable result. Maybe we are bad at business but the net cost of incorporating these features was significantly higher than leaving them out.

    "My PR team is always terrified by even broaching the subject but I would be happy to engage in a reasonable conversation about how AI can and should help shape gamer experiences," he continued. "It's not and has never been about efficiencies and team reductions. Rather it's about how AI can improve the game experience.

    "Saber owns Digic, one of the best cinematics studios in the industry," Karch concluded. "Believe me we have no interest in having this powerhouse of a team replaced by AI tools that seem to get better by the week. For this reason we need to stay ahead of these tools and that requires hiring. It's swim or die. Of course we need to have a mastery of these tools as well."

    Earlier this week, Karch was embroiled in a public back-and-forth between himself and former Rideshare Stimulator writer Stella Sacco, who stated that she had been "replaced" by ChatGPT after her departure from the project in 2023 — a claim he also denied.

    "It's possible they changed direction on the project in the intervening years, but I was removed with the intention of being replaced by AI," Sacco said, relaying her side of the story to IGN, "and AI was in use on the project the entire time I was on it, whether for voice or text."

    Responding to this, Karch noted that many games now used AI audio company Eleven Labs for prototyping, but stated that Sacco had been removed from the project for other reasons.

    ign.com/articles/space-marine-2-maker-saber-interactive-confirms-it-will-an-add-ai-label-to-rideshare-stimulator-on-steam-following-controversy

    #Gaming #PS5 #PlayStation #Games

  37. It Looks Like Bethesda Hid the True Name of The Elder Scrolls 6 in Starfield Years Ago

    As fans continue to suggest potential subtitles for The Elder Scrolls 6 based on the number of asterisks in Xbox boss Asha Sharma’s tweet, a theory that Bethesda hid the actual name in Starfield years ago has emerged — and it’s pretty compelling.

    As we reported yesterday, The Elder Scrolls 6: Sentinel has emerged as the frontrunner for the title of the game. But it turns out that Bethesda might have teased Sentinel in the Starfield character creation screen.

    As various members of the community have pointed out, the character ID number in the Starfield character creation screen spells out Sentinel perfectly if you divide the number into pairs and use the numbers as the letters of the alphabet.

    “This title was at our noses for more than three years and we somehow missed it,” said one fan.

    By the way, Sentinel was already teased in Starfield
    by
    u/starfieldnovember in
    TESVI

    Indeed, there are posts pointing to this Sentinel Easter egg three years ago, but it never really went anywhere. This alone makes Sentinel feel like a done deal (the chances of this ID number spelling out Sentinel are… unlikely in the extreme). But we also have a former Bethesda developer, Michael Kirkbride, replying “yep” to a reddit post suggesting Sentinel as the name.

    Sentinel, by the way, is a major coastal capital city of the Redguards located in the northwestern hills of Hammerfell, which some believe is the region in which The Elder Scrolls 6 is set.

    So, we’re looking at The Elder Scrolls 6: Sentinel as the name of the next The Elder Scrolls game, and the speculation has begun. Some are even wondering if Sentinel means we could have a dual province game on our hands, one that includes Hammerfell and High Rock.

    Future of TES *UPDATED*
    by
    u/Notmitchwilson in
    ElderScrolls

    Or, this could all mean nothing at all. The eight asterisks may not relate to the number of characters in the actual name, and the Starfield employee ID number could just be a coincidence. But I’m pretty convinced at this stage that The Elder Scrolls 6 is indeed called Sentinel. Well, it’s that or it’s Skyrim 2.

    The problem is, it may be years before we find out the truth, with The Elder Scrolls 6 reportedly at least two years away from launch despite being announced a sobering eight years ago. So, there’s plenty of time for the theory crafters to lose even more of their minds trying to work this one out.

    ign.com/articles/it-looks-like-bethesda-hid-the-true-name-of-the-elder-scrolls-6-in-starfield-years-ago

    #Gaming #PS5 #PlayStation #Games

  38. As much as history seems to tell us that boycotts and blackouts do very little when it comes to tech companies, I do wish the PlayStation players luck in their upcoming boycott. I really hope it makes Sony change direction. As a Switch 2 user, I'm very concerned Nintendo will follow suit if Sony gets away with this.

    #playstation #boycott