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#playstation — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #playstation, aggregated by home.social.

  1. Doom: The Dark Ages - Revelations Getting New 'Slaughter Mode' as Free Update Next Month

    Doom: The Dark Ages developer id Software has announced a new free update coming to the first-person shooter's Revelations DLC next month: an endless single-player "Slaughter Mode."

    As announced on today's Slayers Club Live livestream with Doom: The Dark Ages game director Hugo Martin, Slaughter Mode will be "an endless single player mode where players fight through escalating demon waves across multiple arenas, earning cosmetics and their personal best in round/score."

    Though id didn't give a specific launch date for the Slaughter Mode update, we can probably rule out November 19! And if you haven't played the stellar The Dark Ages yet, or its excellent expansion, Revelations, now's the time!

    Fortunately, id Software carries on after layoffs hit the studio earlier this year, which prompted id co-founders John Romero and John Carmack to each separately comment on the staff reductions, which in turn prompted a response from both the studio and Martin himself.

    ign.com/articles/doom-the-dark-ages-revelations-getting-new-slaughter-mode-as-free-update-next-month

    #Gaming #PS5 #PlayStation #Games

  2. Doom: The Dark Ages - Revelations Getting New 'Slaughter Mode' as Free Update Next Month

    Doom: The Dark Ages developer id Software has announced a new free update coming to the first-person shooter's Revelations DLC next month: an endless single-player "Slaughter Mode."

    As announced on today's Slayers Club Live livestream with Doom: The Dark Ages game director Hugo Martin, Slaughter Mode will be "an endless single player mode where players fight through escalating demon waves across multiple arenas, earning cosmetics and their personal best in round/score."

    Though id didn't give a specific launch date for the Slaughter Mode update, we can probably rule out November 19! And if you haven't played the stellar The Dark Ages yet, or its excellent expansion, Revelations, now's the time!

    Fortunately, id Software carries on after layoffs hit the studio earlier this year, which prompted id co-founders John Romero and John Carmack to each separately comment on the staff reductions, which in turn prompted a response from both the studio and Martin himself.

    ign.com/articles/doom-the-dark-ages-revelations-getting-new-slaughter-mode-as-free-update-next-month

    #Gaming #PS5 #PlayStation #Games

  3. The beloved PS1 classic MediEvil has been recompiled! :ps1:

    I’ve never played this game but it looks like now is the perfect time to do so.

    github.com/BlackLabelHQ/MediEv

    #RetroGaming #PlayStation #RetroRecomp

  4. The beloved PS1 classic MediEvil has been recompiled! :ps1:

    I’ve never played this game but it looks like now is the perfect time to do so.

    github.com/BlackLabelHQ/MediEv

    #RetroGaming #PlayStation #RetroRecomp

  5. New GTA 6 Age Rating Confirms Game Will Feature Sex Scenes

    GTA 6 will have sex scenes, according to a new listing from international ratings boards.

    In New Zealand and Australia, GTA 6's store page on PlayStation was updated to include the game's official age rating. A similar thing happened this morning with the UK and American versions of the game, but the New Zealand and Australia versions offer one distinct difference: the mention of sex scenes. Yes, it's true: there will be intercourse in GTA 6.

    If you're asking yourself, "Is that different from GTA 5?" Yes, it appears to be. GTA 5's rating makes no mention of sex scenes, despite there being at least one. Midway through the game, Trevor can be seen getting freaky with Johnny Klebitz's girlfriend (granted, it's pretty brief). GTA 6's sex scenes may be much more detailed and graphic, especially since the story revolves around the romantic relationship between Jason and Lucia. Various trailers have shown sensual, intimate scenes between the two characters, so it's possible that the full game will feature some pretty spicy material.

    Ultimately, it looks like Rockstar isn't pulling any punches with GTA 6. Rating descriptions have mentioned blood and gore, intense violence, drug use, and more, so it looks like we're in for yet another edgy GTA game. The developer has managed to keep a lot under wraps, but recently revealed that it visited strip clubs in Florida for "research purposes."

    We're officially just a month away from GTA 6's release date, so there are sure to be many more marketing beats in the coming weeks. Whether that brings a new trailer or other forms of marketing remains to be seen, but Rockstar has shelled out serious dough for an ad on top of the Miami Heat's arena in Florida and has begun placing ads in New York as of today.

    ign.com/articles/new-gta-6-age-rating-confirms-game-will-feature-sex-scenes

    #Gaming #PS5 #PlayStation #Games

  6. New GTA 6 Age Rating Confirms Game Will Feature Sex Scenes

    GTA 6 will have sex scenes, according to a new listing from international ratings boards.

    In New Zealand and Australia, GTA 6's store page on PlayStation was updated to include the game's official age rating. A similar thing happened this morning with the UK and American versions of the game, but the New Zealand and Australia versions offer one distinct difference: the mention of sex scenes. Yes, it's true: there will be intercourse in GTA 6.

    If you're asking yourself, "Is that different from GTA 5?" Yes, it appears to be. GTA 5's rating makes no mention of sex scenes, despite there being at least one. Midway through the game, Trevor can be seen getting freaky with Johnny Klebitz's girlfriend (granted, it's pretty brief). GTA 6's sex scenes may be much more detailed and graphic, especially since the story revolves around the romantic relationship between Jason and Lucia. Various trailers have shown sensual, intimate scenes between the two characters, so it's possible that the full game will feature some pretty spicy material.

    Ultimately, it looks like Rockstar isn't pulling any punches with GTA 6. Rating descriptions have mentioned blood and gore, intense violence, drug use, and more, so it looks like we're in for yet another edgy GTA game. The developer has managed to keep a lot under wraps, but recently revealed that it visited strip clubs in Florida for "research purposes."

    We're officially just a month away from GTA 6's release date, so there are sure to be many more marketing beats in the coming weeks. Whether that brings a new trailer or other forms of marketing remains to be seen, but Rockstar has shelled out serious dough for an ad on top of the Miami Heat's arena in Florida and has begun placing ads in New York as of today.

    ign.com/articles/new-gta-6-age-rating-confirms-game-will-feature-sex-scenes

    #Gaming #PS5 #PlayStation #Games

  7. Riot Games Co-Founder Says 2XKO Needed ‘Hundreds of Thousands, if Not Millions’ of Monthly Active Players to Survive

    The co-founder, co-chairman, and chief product officer of Riot Games, Marc Merrill, revealed the number of monthly active users 2XKO would have needed to justify its budget, and the eye-popping amount has sparked an animated debate within the fighting game community.

    Speaking on The Lemonade Stand, Merrill went into detail about what happened behind the scenes at Riot to cause 2XKO’s catastrophic failure, and provided a ballpark figure of monthly active users the game would have needed in order to justify how much money and time was spent on its development.

    It’s no surprise that this figure was, to put it lightly, pretty unrealistic for a fighting game; Merrill said that, considering its cost structure, 2XKO would have needed a player count “in the high hundreds of thousands, if not millions” to rationalize its continued support.

    Merrill also mentioned Street Fighter 6, saying the 2023 release of Capcom’s juggernaut title threw off their plans to take a big chunk of the fighting game community’s interest off the back of Street Fighter V.

    “I think we had a window to do some great things to really help the fighting game community, and then Street Fighter 6 came out, which was something like eight years after we started working on 2XKO,” Merrill explained. “We had an awesome development team of really talented people that did great work, that made a beautiful game. We’d already communicated all this stuff to players, and so we were like, ‘You know what? Let’s just keep going. Let’s give it to the community. Let’s see what happens, right?’ …I think if we came out, ideally when we should’ve, years before Street Fighter, I think we would have made a really significant impact on the community.”

    Merrill explained that Riot didn’t have internal “alignment” on the strategy for 2XKO, which caused “managerial fracturing” and confusion within the team. Ultimately, not enough players hopped on the game in order to justify the time and money spent on it, so Riot did what they thought was best — issued full refunds to players and canceled further content updates.

    “We’ve got nobody to blame but ourselves,” he said. “[2XKO] resonated with some players, but not nearly enough players in order to justify the sort of live service, long-tail approach that the game was designed to do. And so we were like, let’s just pivot, let’s create this box, give everybody a refund …

    ign.com/articles/riot-games-co-founder-says-2xko-needed-hundreds-of-thousands-if-not-millions-of-monthly-active-players-to-survive

    #Gaming #PS5 #PlayStation #Games

  8. Riot Games Co-Founder Says 2XKO Needed ‘Hundreds of Thousands, if Not Millions’ of Monthly Active Players to Survive

    The co-founder, co-chairman, and chief product officer of Riot Games, Marc Merrill, revealed the number of monthly active users 2XKO would have needed to justify its budget, and the eye-popping amount has sparked an animated debate within the fighting game community.

    Speaking on The Lemonade Stand, Merrill went into detail about what happened behind the scenes at Riot to cause 2XKO’s catastrophic failure, and provided a ballpark figure of monthly active users the game would have needed in order to justify how much money and time was spent on its development.

    It’s no surprise that this figure was, to put it lightly, pretty unrealistic for a fighting game; Merrill said that, considering its cost structure, 2XKO would have needed a player count “in the high hundreds of thousands, if not millions” to rationalize its continued support.

    Merrill also mentioned Street Fighter 6, saying the 2023 release of Capcom’s juggernaut title threw off their plans to take a big chunk of the fighting game community’s interest off the back of Street Fighter V.

    “I think we had a window to do some great things to really help the fighting game community, and then Street Fighter 6 came out, which was something like eight years after we started working on 2XKO,” Merrill explained. “We had an awesome development team of really talented people that did great work, that made a beautiful game. We’d already communicated all this stuff to players, and so we were like, ‘You know what? Let’s just keep going. Let’s give it to the community. Let’s see what happens, right?’ …I think if we came out, ideally when we should’ve, years before Street Fighter, I think we would have made a really significant impact on the community.”

    Merrill explained that Riot didn’t have internal “alignment” on the strategy for 2XKO, which caused “managerial fracturing” and confusion within the team. Ultimately, not enough players hopped on the game in order to justify the time and money spent on it, so Riot did what they thought was best — issued full refunds to players and canceled further content updates.

    “We’ve got nobody to blame but ourselves,” he said. “[2XKO] resonated with some players, but not nearly enough players in order to justify the sort of live service, long-tail approach that the game was designed to do. And so we were like, let’s just pivot, let’s create this box, give everybody a refund …

    ign.com/articles/riot-games-co-founder-says-2xko-needed-hundreds-of-thousands-if-not-millions-of-monthly-active-players-to-survive

    #Gaming #PS5 #PlayStation #Games

  9. How GTA 6's Jason and Lucia Have Evolved Since 2023 in Pictures

    GTA 6 officially releases next month, so we're taking a look at how the game's two protagonists, Jason and Lucia, have evolved since their 2023 reveal.

    If there's one thing Rockstar has consistently managed to achieve, it's that its finished games often look better than the reveal trailers. That isn't the case for many game studios. In fact, a lot of games have been slammed for being downgraded between their reveals and launches. Watch Dogs, Cyberpunk 2077, and BioShock Infinite are all solid games, but they looked even better when they were initially revealed.

    GTA 6 appears to have only visually improved over time, and that is most evident in the level of detail on protagonists Jason and Lucia. In 2023, we got our first official look at GTA 6 with the first trailer. There had been some leaks prior to this, but this was the first time Rockstar showed the game itself. The game looked stunning with gorgeous lighting effects, vivid colors, and realistic-looking characters. Rockstar would then go dark for a year and a half before re-revealing the game, and the graphical leap was absurdly impressive.

    Compared to the 2023 trailer, GTA 6's visuals have drastically changed. The overall art direction remained the same, but the level of detail presented in the character models changed massively during this period. In the first trailer, Lucia's skin looks less textured, more flat, and less nuanced. Her hair also doesn't move much; there's a bit of bounce to her ponytail, but it's more limited. She also has the same hairstyle throughout the entire trailer, outside of some loose strands of hair on the sides of her face in the opening shots.

    Jason only gets a few seconds to shine, but he largely looks like a generic white guy with his shaved head and stubble. Trailer 2, however, provides a lot more depth. Both characters sport a variety of hairstyles, with Lucia rocking wavy hair and a golden dress. Jason's brown hair flows out of the back of his hat. His skin glistens after sweating in the Vice City heat, his veins outline his arms, and his facial hair appears to be somewhat uneven, with certain strands of hair poking out slightly further than others. These human imperfections are perfections in the world of a video game trying to emulate realistic people. The light also bounces off of their skin in a more natural way.

    …

    ign.com/articles/how-gta-6s-jason-and-lucia-have-evolved-since-2023-in-pictures

    #Gaming #PS5 #PlayStation #Games

  10. How GTA 6's Jason and Lucia Have Evolved Since 2023 in Pictures

    GTA 6 officially releases next month, so we're taking a look at how the game's two protagonists, Jason and Lucia, have evolved since their 2023 reveal.

    If there's one thing Rockstar has consistently managed to achieve, it's that its finished games often look better than the reveal trailers. That isn't the case for many game studios. In fact, a lot of games have been slammed for being downgraded between their reveals and launches. Watch Dogs, Cyberpunk 2077, and BioShock Infinite are all solid games, but they looked even better when they were initially revealed.

    GTA 6 appears to have only visually improved over time, and that is most evident in the level of detail on protagonists Jason and Lucia. In 2023, we got our first official look at GTA 6 with the first trailer. There had been some leaks prior to this, but this was the first time Rockstar showed the game itself. The game looked stunning with gorgeous lighting effects, vivid colors, and realistic-looking characters. Rockstar would then go dark for a year and a half before re-revealing the game, and the graphical leap was absurdly impressive.

    Compared to the 2023 trailer, GTA 6's visuals have drastically changed. The overall art direction remained the same, but the level of detail presented in the character models changed massively during this period. In the first trailer, Lucia's skin looks less textured, more flat, and less nuanced. Her hair also doesn't move much; there's a bit of bounce to her ponytail, but it's more limited. She also has the same hairstyle throughout the entire trailer, outside of some loose strands of hair on the sides of her face in the opening shots.

    Jason only gets a few seconds to shine, but he largely looks like a generic white guy with his shaved head and stubble. Trailer 2, however, provides a lot more depth. Both characters sport a variety of hairstyles, with Lucia rocking wavy hair and a golden dress. Jason's brown hair flows out of the back of his hat. His skin glistens after sweating in the Vice City heat, his veins outline his arms, and his facial hair appears to be somewhat uneven, with certain strands of hair poking out slightly further than others. These human imperfections are perfections in the world of a video game trying to emulate realistic people. The light also bounces off of their skin in a more natural way.

    …

    ign.com/articles/how-gta-6s-jason-and-lucia-have-evolved-since-2023-in-pictures

    #Gaming #PS5 #PlayStation #Games

  11. CW: Graphic content

    Ahead of Metro 2039, Metro 2033 and Metro Last Light Are Getting Next-Gen Updates

    Metro 2039 is not terribly far away now, launching on February 4, 2027. While that game will truly bring the franchise to current generation consoles, developer 4A Games is launching next-gen updates for the first two games.

    Both Metro 2033 and Metro Last Light were incredible tech showcases for their time, but they haven't exactly aged gracefully. Despite getting an intial remaster all the way back in 2014, Metro 2033 doesn't play super well with modern hardware, and I've needed to tweak it every time I've gone back to play it. Luckily, these next-gen updates should bring some long-needed bug fixes to the game.

    The update will look different on console and on PC. For PS5 and Xbox Series X, the Metro games will run at either native 4K at 60 fps or an upscaled 4K at 120 fps, with PSSR on PS5 Pro and traditional temporal upscaling on the Xbox consoles. Over on PC, though, the game will finally have DLSS support, along with some unnamed quality-of-life improvements.

    4A Games hasn't shared a lot of details on the updates coming to Metro 2033 and Metro Last Light, but it does promise to share full patch notes ahead of its October 22 release on PC and October 29 release on consoles. Either way, as long as the games are more stable, I'm all in.

    As a lifelong PC gamer, all three of the Metro games hold a special place in my heart, for all the torture they've put my graphics cards through in the past. Luckily, if you don't like putting your hardware through the wringer, it doesn't sound like 4A is going to add ray tracing or anything crazy to 2033 or Last Light, so they should be significantly easier to run at high settings than they were when they launched in 2010 and 2013.

    We've already gone hands-on with Metro 2039, and it seems like an incredible and brutal post-apocalyptic shooter — just like I'd want out of the franchise. The visuals we've seen so far look incredible too, so I can only imagine that it's going to stay true to its roots of pushing PC hardware to its limits. Although, it is launching in the middle of an ongoing RAM crisis, which is going to limit its already niche appeal a bit when the benchmarks start rolling out. Here's to hoping 4A Games finds a way to make a Metro game scalable at launch for once.

    ign.com/articles/ahead-of-metro-2039-metro-2033-and-metro-last-light-are-getting-next-gen-updates

    #Gaming #PS5 #PlayStation #Games

  12. CW: Graphic content

    Ahead of Metro 2039, Metro 2033 and Metro Last Light Are Getting Next-Gen Updates

    Metro 2039 is not terribly far away now, launching on February 4, 2027. While that game will truly bring the franchise to current generation consoles, developer 4A Games is launching next-gen updates for the first two games.

    Both Metro 2033 and Metro Last Light were incredible tech showcases for their time, but they haven't exactly aged gracefully. Despite getting an intial remaster all the way back in 2014, Metro 2033 doesn't play super well with modern hardware, and I've needed to tweak it every time I've gone back to play it. Luckily, these next-gen updates should bring some long-needed bug fixes to the game.

    The update will look different on console and on PC. For PS5 and Xbox Series X, the Metro games will run at either native 4K at 60 fps or an upscaled 4K at 120 fps, with PSSR on PS5 Pro and traditional temporal upscaling on the Xbox consoles. Over on PC, though, the game will finally have DLSS support, along with some unnamed quality-of-life improvements.

    4A Games hasn't shared a lot of details on the updates coming to Metro 2033 and Metro Last Light, but it does promise to share full patch notes ahead of its October 22 release on PC and October 29 release on consoles. Either way, as long as the games are more stable, I'm all in.

    As a lifelong PC gamer, all three of the Metro games hold a special place in my heart, for all the torture they've put my graphics cards through in the past. Luckily, if you don't like putting your hardware through the wringer, it doesn't sound like 4A is going to add ray tracing or anything crazy to 2033 or Last Light, so they should be significantly easier to run at high settings than they were when they launched in 2010 and 2013.

    We've already gone hands-on with Metro 2039, and it seems like an incredible and brutal post-apocalyptic shooter — just like I'd want out of the franchise. The visuals we've seen so far look incredible too, so I can only imagine that it's going to stay true to its roots of pushing PC hardware to its limits. Although, it is launching in the middle of an ongoing RAM crisis, which is going to limit its already niche appeal a bit when the benchmarks start rolling out. Here's to hoping 4A Games finds a way to make a Metro game scalable at launch for once.

    ign.com/articles/ahead-of-metro-2039-metro-2033-and-metro-last-light-are-getting-next-gen-updates

    #Gaming #PS5 #PlayStation #Games